2013

30th December 2013: Wolfenken SDL released
Here’s the SDL conversion of Kenny Roels’ first mod, ‘Wolfenken’. 32 levels from 2001 with “butt-kicking features, new pulsating sound effects and graphics”. Conversion by Andy Nonymous.

 


25th December 2013: Xmas 2013 SDL released
Dean has released a little 1-level mod as an Xmas present to everyone. Uses materials from Arielus’ Xmas mod, ‘Xmas Wolf’, and some sprites from DoomJedi and Dean himself.


24th December 2013: ECWolf version 1.2.3 released
Blzut3 has released the latest version of his advanced source port of Wolf3d/SoD based on Wolf4SDL.


18th December 2013: Krankenstein Hospital SDL released
Here’s Vincent’s long-awaited sequel to ‘Krankenstein’, a 39-level SDL extravaganza set in a hospital. Sexy nurses and sinister doctors chase you in a nicely-designed environment. Both SDL and DOS versions are available. Updated 16th February 2014.


11th December 2013: Wolf Island released
Here’s a 30-level mod that takes place in a tropical island setting. It’s a project started years ago by Fraggeur, before SDL was an established standard. Code changes include some new artifacts and level names are displayed during “Get Psyched”. DOS-based (no SDL), but comes packaged with DOSBox so you just have to click a bat file and you’re good to go.


5th December 2013: Abandon III released
Thomas Weiling has released his first mod in roughly a year, ‘Abandon III’. It features 9 levels and coding changes include shading, fog, static object/enemy limit raised and seamless level flow. The EXE is from ‘Time to Kill’. For SDL.


1st December 2013: DHW Map of the Month Club: November 2013 Package released

The latest ‘DHW Map Of The Month Club’ package has been released. It’s for October-November 2013 and has 5 levels. Co-ordinated by AlumiuN.


3rd November 2013: Operation Panzerschiff SDL released
Here’s the SDL conversion of Ben Blaufarb’s ‘Operation: Panzerschiff.’ Originally released in 1999, it is one of the first standalone TC’s, and made extensive use of the then-new FloEdit tool. There’s a lot of new graphics, a new title screen, new status bar, and changed menu colours. Nearly 30 new levels. Very stylish. Conversion by Andy Nonymous.


30th October 2013: The Abbey SDL released
Harry Mass Senior’s 5th set ‘The Abbey’ is now available in SDL. 5 well designed levels. Fast moving with plenty of action. New title screen etc. Effective use of custom sprites, colors, and music to create a war zone atmosphere.


21th October 2013: Sight SDL released
Here’s a small mod called ‘Sight’. It has 3 levels (+1 secret level), and the basic idea is simple: if you’re seen, you’re dead. It was made by Ronwolf1705.


19th October 2013: Operation: Hidden Secret SDL released
Santeri Kiiski’s ‘Operation: Hidden Secret’ has been converted to SDL by Andy Nonymous. There are well guarded levels that are quite extensive, well made and with about the right amount of decoration. The secret level is well hidden. Code changes include ceiling colours and filename suffixes. Will especially suit those who like playing the original game.


13th October 2013: SR’s Wolf 4 SDL released
Here’s Harry Mass Senior’s 4th set in SDL. Good levels and even more source code changes. Look out for hidden keys, mapping tricks, and an exciting ending. Conversion by Andy Nonymous.


29th September 2013: More Operation: Arctic Wolf pics
Here are some more pics from Luke Strauman’s upcoming ‘Operation: Arctic Wolf’.


27th September 2013: Pablo Dictter Mapset Collection SDL released
Here’s a new SDL/DOS package of classic maps called ‘Pablo Dictter’s Mapset Collection.’ This contains all 6 of Pablo’s releases in their original format. These are well-designed maps in the style of the original Wolfenstein game. Requires the Wolf3d VGA files to run. Concept by WolfForever and compiled by Andy Nonymous.


25th September 2013: DOS version of Weltgericht
Here’s an updated DOS version of ‘Weltgericht’ by Mega Luigi and Mario Maniac. It contains all of the bug fixes made during the development of the SDL version released on 22nd May 2013.


20th September 2013: Trilogy Revisited + Nocturnal Missions SDL released
‘Trilogy Revisited + Nocturnal Missions’ by Serpens is now available in SDL. The 6 episodes are nicely made in the original Wolf3D style. The decoration is about right and use of the different types of guards has been done very well. This is a very good set of levels for those who like playing the original Wolf3D game. Conversion by Andy Nonymous. Requires the registered version Wolf3d VSWAP and AUDIO files to run.


18th September 2013: Operation: Arctic Wolf
Here are some screenshots of an upcoming TC project that Luke Strauman once started called ‘Operation: Arctic Wolf’. It’s been dusted off and cleaned up from several years ago. Luke will release more info this weekend.


15th September 2013: All This & Wolf 3D SDL released
Here’s the SDL port to ‘All This & Wolf 3D’. Made by Thomas Weiling, converted by Andy Nonymous in collaboration with Chris Chokan. The 71 levels are extensive, well designed and well decorated. Although there are some graphics changes, the Wolf3D feel is retained quite well. Code changes include having more than 60 maps, extra static objects and an option to go back to earlier levels. Text file included.


15th September 2013: ‘1945: End of the Third Reich’ source code
PDGamer2012 has released the up to date source code for ‘1945: End of the Third Reich’ version 3.1 or it converts 3.0 to 3.1. Obviously if one wants to use Third Reich 3.0 or 3.1 as a base for their own mod they are welcome to of course, but the main purpose for releasing the source code is for the potential to convert ‘1945: End of the Third Reich’ to SDL just to make things a bit easier.


13th September 2013: The False Spear SDL v2.0 released
WLHack has released an updated version of the False Spear (previous saved games won’t work with it). This file also contains the sourcecode for TFS and ChaosEdit definitions. Special thanks to DoomJedi for helping with balancing the weapons and updating sprites.


13th September 2013: Gary Ragland’s Episode Four SDL released
Gary Ragland’s ‘Episode Four’ mapset has been given a seamless SDL packaging by Andy Nonymous. At the time of release, this was a comeback by Gary after a two and a half year absence due to college work. These are high quality maps that have the magic of his previous works. Requires the registered version Wolf3d data files to run.


5th September 2013: SR’s Wolf 3 SDL released
Harry Mass Senior’s third mod ‘SR’s Wolf 3’ has been converted to SDL by Andy Nonymous. Ten more well designed levels from Harry with graphics changes.


5th September 2013: GST WOLF 3 released
Gary S. Tong has released GST WOLF 3. There are 60 well designed new levels,The Vswap is borrowed from Episode 1 Revisited. It was chosen for its excellent walls, sounds and sprites. Credits are included.


1st September 2013: The False Spear SDL released
Here is the SDL version of The False Spear It has 24 very extensive and well detailed levels with plenty of secret areas. Most of the graphics are modified but there are a few original ones from Spear. There are changed sounds and a number of advanced code changes including four keys, exploding drums and columns, weather effects, intermission art and ceiling/floor textures. It all blends well together and those who like the Spear feel will not be disappointed. By WLHack. See Sept 13th post for an updated version.


30th August 2013: 1945: End of the Third Reich version 3.1 released
PDGamer2012 has released version 3.1 of ‘1945: End of the Third Reich’. It’s pretty much the same as version 3.0 but he decided to recompile all the screen backgrounds back to cyan from the original 2005-2011 EXE. He also plans to release the up-to-date source code in the not too distant future.


30th August 2013: Domination Special Edition SDL released
Here is Barry Christian’s ‘Domination: Special Edition’ in SDL. This is a TC version of Barry’s 3rd set, with 28 seamless levels, a changed music order and a new title screen. Conversion by Andy Nonymous.


24th August 2013: SR’s Wolf 2 SDL released
Harry Mass Senior’s second mod ‘SR’s Wolf 2’ is now available in SDL. Ten more well designed levels from Harry. Graphics are as used previously. Another very good set. Conversion by Andy Nonymous.


17th August 2013: SS – Castle Lost SOD Demo SDL released
Here is a SOD Demo set that Mr. Gerolf made. It contains modified files like guard sprites, music and title screen changes, plus a new recorded demo. The storyline and other details are in the text files. Level 2 requires 4 secrets to be discovered in order to finish the map.


16th August 2013: The Road to Neuschwanstein SDL released
Barry Christian’s ‘The Road to Neuschwanstein’ has been converted to SDL by Andy Nonymous. There are 60 seamless levels which are well designed. Source code changes include 4 keys, 25 ammo box, and 2 new enemies, but the original game atmosphere is closely followed.


16th August 2013: MyMod4SDL Construction Kit updated
Tricob has updated the MyMod4SDL Construction Kit to v1.41. The source code has been updated with all the bugfixes in Tricob’s ‘Base of Operations’ from v1.41. The content of the ChaosEdit files remains unchanged.


15th August 2013: MyMod4SDL 1-level demo updated again
Tricob has updated the MyMod4SDL Demo to v1.41. The update for this 1-level demo has numerous bugfixes, and will probably have a somewhat higher framerate on slower machines. The improved framerate is because the “WallRefresh” routine is accidentally used twice in older versions of the code.


12th August 2013: Non-convergence4SDL demo updated to v1.11
Tricob has updated his “Non-convergence” mod to v1.11. This update has a handful of bugfixes from the previous version, and the game’s source code is included in this release.


11th August 2013: SR’s Wolf SDL released
Here’s Harry Mass Senior’s first mod in SDL. Well designed levels, and a lot of modified graphics. A very, very good set from Harry. Conversion by Andy Nonymous.


8th August 2013: Operation: Kill BJ SDL version 1.11 released
This update of ‘Operation: Kill BJ’ for SDL has numerous bugfixes, including the “HUD Actors” bug that plagued the game for two years. The game’s source code is included in this release, along with an “up-to-date” version of the statusbar. Made by Tricob.


6th August 2013: Patch released – Tricob’s Base of Operations v1.4
Tricob has a bugfix that should be patched to his newest version of the source code. The bugfix is in WL_GAME.CPP. The “sample EXE files” in the 1.4 version are also corrected and included in the patch.

The bug occurs when using the new statusbar, and your game’s window size is smaller than the two largest sizes available. Tricob sincerely apologizes for the bug.


6th August 2013: Apogee releases Blake Stone source code
On Apogeesoftware.com’s July 8th, 2013 News, The Blake Stone Planet Strike Source Code has finally been released free after nearly 20 years. It’s about 360 kilobytes.


3rd August 2013: 1945: End of the Third Reich version 3.0 released
PDGamer2012, formerly known as Penguindog55, has released an improved version of his first Wolfenstein mod ‘1945: End of the Third Reich’. This is version 3.0, improvements include slightly changed levels, 2 extra keys and a few other things.


3rd August 2013: New versions of Frayed and Krucible: Insanitarium
Here are updated versions of Frayed (SDL Fiend Edition) and Krucible: Insanitarium.

Frayed SDL Fiend Edition: The only changes made to Frayed was Mad Wolf removed all mentions of Venom Inc. and replaced them with “Mad Wolf”.

Krucible: Insanitarium SDL: The changes made to Insanitarium were he removed a sprite created originally by Poet which Mad Wolf had forgotten to credit him for, the other changes is that Mad Wolf removed all mentions of Venom Inc that could be found (As he created the group, and was the only one who made anything) and replace them with “Mad Wolf”, He fixed some map bugs, and created a new presents screen.


3rd August 2013: Armageddon SDL released
Barry Christian’s ‘Armageddon’ is now available in SDL. There are sixty continuous levels, split into several distinct sections. Some modified graphics and sounds. Conversion by Andy Nonymous.


2nd August 2013: Tricob’s Base of Operations updated
Tricob’s “Base of Operations” source code has been updated. Many long-existing bugs have been fixed, and the code is less “finicky” about how the customizable H files are laid out. Numerous “sample” EXE files are included, including a “mod-friendly” EXE for the Shareware version of Wolf4SDL, which has sign-on screens, end-texts, and episode selection disabled.


30th July 2013: SDL4Hell demo released
Hellblazer is happy to release his new Wolf3D levels demo. This demo contains 10 new levels in episode 1. Very well made. Text file included. Needs the full version of Wolf 3d to play.


27th July 2013: 2nd zip SDL released
Ken O’Brien’s ‘2nd.zip’ has been converted to SDL by Andy Nonymous. Part 2 in a series, and subtitled ‘On the Trail of Schabbs’, it has 20 well done seamless levels and some new graphics. Original DOS exe was by BJ Rowan.


21st July 2013: Quest for the General SDL released
Thomas Weiling’s ‘Quest for the General’ has been converted to SDL by Andy Nonymous. There are 12 seamless high quality levels that combine well with the mix of new and original graphics. The Wolf3D feel is retained well. The original DOS code changes were by Dean Horton and include a Spear ammo box, seamless levels, changed ceiling colours and changed music order.


13th July 2013: The Six Depths of Terrorism SDL released
Here is the SDL conversion of Barry Christian’s ‘The Six Depths of Terrorism’, also known as TSDT. Well designed seamless levels. Modified graphics. Looks like a real tough set, but a helpful hint file is included.


12th July 2013: Ipank7000’s SOD Mapset SDL released
Here’s a new mapset and the third add-on by Ipank7000, 21 new levels. Very well made. Needs the full version of Spear of Destiny to play.


9th July 2013: The Fear of Magic SDL released
‘The Fear of Magic’ by Fredrik Stjernholm is now available in SDL. The 9 levels are well designed and there are some nice graphics. The game has a medieval feel to it – sort of like in ‘Heretic’. Here’s Fredrik’s description “Instead, of being the usual wolf 3d addons that has to do with WWII, this is a Heretic/Hexen type of a game! You are in the old middle ages, as you fight your way forward, and being attacked by skeletons, wolves, warlocks, and zombies…! Use your weapons; the knife, the fire magic, the light magic, and the wizard wand!” Converted by Andy Nonymous.


6th July 2013: Abandon 2 – Purgatory! SDL released
The fourth Possum Trot mod ‘Abandon 2 – Purgatory!’ is now available in SDL. There are 15 seamless, fairly extensive and well decorated levels. Graphics come from various sources, there are changed sounds and the SDL exe by Andy Nonymous is based on Gary Ragland’s ‘Countdown to Disaster’. It all blends together quite well and retains the original Wolf 3D feel.


2nd July 2013: Countdown to Disaster SDL released
Here is the SDL conversion of Gary Ragland’s ‘Countdown to Disaster’. The storyline is the same as Episode 6. There are 13 normal levels, plus a Boss and 2 secret levels. As is usual from Gary, they are of high quality – and they are quite extensive. There are many graphics imported from ‘Spear’ and also some source code changes such as a different music order and two new keys. Conversion by Andy Nonymous. A very good set overall.


29th June 2013: Den of Evil SDL released
Here’s DTrade’s final mod, ‘Den of Evil’, converted to SDL by Andy Nonymous. Spear-based, it’s well designed, but difficult to beat. If you like lots of dungeons and pushwalls then you’ll enjoy this.


26th June 2013: Project Wolfgeist SDL released
Here is the third Possum Trot mod, ‘Project Wolfgeist’, now in SDL. There are 37 levels that are well decorated though some are not that extensive. There are many changed graphics, changed sounds, many code changes such as gun bobbing, helpart and ceiling/floor textures and a detailed storyline. Andy Nonymous did the SDL coding based on KyleRTCW’s DOS EXE. The laboratory areas especially are quite atmospheric.


23rd June 2013: WarZone IV SDL released
DTrade’s 6th mod ‘WarZone Project IV: High Stakes’ has been converted to SDL by Andy Nonymous. It’s fast moving with plenty of action and a lot of pushwalls! Graphics, sounds and source code changes are similar to those in the earlier WarZone projects.


19th June 2013: Secrets of Offenbach SDL released
Secrets of Offenbach has been converted to SDL by Havoc. There are 19 levels done by Possum Trot that are mostly quite heavily decorated and there are several graphics and sounds changes though the original Wolf 3D feel remains. Code changes were done by Havoc.


19th June 2013: Operation Achtliebe SDL released
Here’s the SDL version of the second Possum Trot mod, ‘Operation Achtliebe’. The levels are mostly quite extensive, well designed and decorated. There’s a mix of original and changed graphics and there are changed sounds. Manual/credits are included. The original game atmosphere remains. Quite an enjoyable set by the young Thomas Weiling. Conversion by Andy Nonymous.


16th June 2013: WarZone III SDL released
DTrade’s fifth mod ‘WarZone III: Counterattack’ has been converted to SDL by Andy Nonymous. As with the earlier Warzone sets, there’s graphics and sound changes, lots of action, and a lot of pushwalls. Quite challenging, with several pushwall puzzles to solve.


10th June 2013: Nazi Operation SDL released
Here’s the SDL version of Thomas Weiling’s mod ‘Nazi Operation’. It was converted by Havoc. There are 60 seamless levels that are well designed, varied and well decorated. Most were made by Thomas but other contributors’ include WLHack, Loki and ack. There’s a mix of original and new graphics but the Wolf 3D feel remains. There’s also changed sounds and music. Code changes (done by Havoc and Michael Collin) include 4 keys, helpart, new static objects and an ammobox. Overall, it blends together very well.


10th June 2013: Castle Assault SDL released
Thomas Weiling’s mod Castle Assault has been converted to SDL by Havoc. There are 35 levels (5 of them secret levels) from Thomas, and they are all designed and decorated well. There are mostly original Wolf3D graphics, but there are new bosses from Bruno deo Vergilio. Code changes (done by Havoc and Thomas) include changed ceiling colours, seamless levels, helpart and a new music order.


8th June 2013: Abandon SDL released
Here’s the SDL version of the first Possum Trot mod, ‘Abandon.’ It has 50 levels that offer a glimpse into the first mapping attempts from one of today’s best mappers, Thomas Weiling. There are many changed graphics and sounds. Combined with the beginner’s mapping, these blend together to form a somewhat surreal Wolf3d experience. A credits list is included. Conversion by Andy Nonymous.


5th June 2013: Schabbs 2000 SDL released
Gary Ragland’s ‘Schabbs 2000’ has been converted to SDL by MCS Amsterdam. There are 50 seamless levels, split into several distinct units. (Each unit has a different theme and objective). Mostly modified graphics, with good varied layouts. A classic.


5th June 2013: Complete Wolfenstein 3D and Spear of Destiny MIDIs
Here is a complete collection of Wolfenstein 3D and Spear of Destiny tracks in MIDI format. There’s a .txt file in the archive that explains where they came from. They were sent in by brainstewx.


4th June 2013: Luger Me Now announced
Thomas Weiling has announced ‘Luger Me Now’. As the title indicates, the set will feature mainly only the pistol with the machinegun and chaingun being nearly impossible to obtain. So far, one map has been made. Some graphics and sounds may be changed but for now it is very much a classic-themed mapset.


3rd June 2013: When We Dead Awaken III
Paal Olstad tells me that ADH4SDL has been updated to V5.00 with a new episode included, episode 11: When We Dead Awaken III. All features, weapons and enemies from previous episodes are included in episode 11. In addition there are more enemies and the chaingun is back. The A Doll’s House Hint Manual has been updated to cover the latest episode.


1st June 2013: WarZone II SDL released
DTrade’s fourth mod ‘WarZone II: Surprise Attack’ has been converted to SDL by Andy Nonymous. Fast moving, good levels with lots of pushwalls. Graphics, sounds and source code changes are mostly as in the first Warzone set.


30th May 2013: SoD Extreme SDL released
This is SoD Extreme, a mapset of Sod by Team RayCast. It has 21 well made levels by Ronwolf and Dean. Each level has been remade with a basically unlimited amount of items and guards (hence the ‘Extreme’).


28th May 2013: Endlösung SDL released
Thomas Weiling’s ‘Endlösung’ has been converted to SDL by Andy Nonymous. The levels are extensive and well made. There’s a mix of original and new graphics and sounds that blend together well and retain the Wolf3D feel. Good selection of music, and a good storyline. The DOS version code changes were by Ronwolf and include changed ceiling colours and episode names.


25th May 2013: WarZone I SDL released
DTrade’s third mod ‘WarZone I: Sudden Strike’ has been converted to SDL by Andy Nonymous. The ten levels are difficult with a lot of pushwalls to find. Many graphics and other changes. The customary boss and secret levels have been swapped.


22nd May 2013: Weltgericht SDL released
Mega Luigi’s and Mario Maniac’s ‘Weltgericht’ has been converted to SDL by Andy Nonymous. There are 20 seamless levels that are extensive and well designed/decorated. Virtually all graphics have been changed as have the sounds and music. There are many code changes which include several new enemies, artefacts, extra keys, teleporters, exploding objects, timer display and textured floors/ceilings. It all blends well together.


22nd May 2013: W.O.L.F. SDL Released
Thomas Weiling’s ‘W.O.L.F’ has been converted to SDL by Andy Nonymous. The 60 levels are well made and nicely decorated. Most graphics have not been changed and the original Wolf3D feel remains. The DOS version code changes were made by Dean Horton and include changed ceiling colours and level names displayed at the start of each level. This is a very good set and will especially suit those who prefer the original game.


20th May 2013: Return to Totenhaus update
Woolie Wool tells me that Relurn to Totenhaus is an expansion pack for last year’s ECWolf Tech Demo in the style of Laz Rojas’ Escape from Totenhaus scenario for Mac Wolfenstein. It is set in a large mansion used by the SS as a detention and interrogation facility, and features 9 new maps that are much larger than the tech demo maps, a new weapon in the form of the FG42 automatic rifle, and a paratrooper enemy armed with the FG42. In addition to the new features in Return to Totenhaus, the tech demo itself will be updated with varying light levels per map, blood spurts when enemies are hit by bullets, and a new status bar with room for a 7-digit score.


17th May 2013: Westlake II SDL released
DTrade’s second mod ‘Westlake II’ has been converted to SDL by Andy Nonymous. Like his first, this seven-level set is very fast moving and difficult with lots of pushwalls included. Many new graphics and sounds.


14th May 2013: The Bitter End SDL released
Thomas Weiling’s ‘The Bitter End’ has been converted to SDL by Andy Nonymous. The 10 seamless levels are designed and decorated very well. The original DOS code changes were made by Dean Horton. There are no graphics changes and the original Wolf3D feel is retained very well. Thomas tells me the game is meant to follow the plot of Episode 3.


10th May 2013: Assassinate Hitler SDL released
Gary Ragland’s Assassinate Hitler has been converted to SDL by Andy Nonymous. 20 well-crafted seamless levels of classic Wolf3d from 1998. Requires the full Wolf3d to play.


10th May 2013: Assassinate Hitler for ECWolf release
Woolie Wool recently released an ECWolf conversion of Gary Ragland’s Assassinate Hitler TC. It requires ECWolf 1.1.1 and unlike the original, also requires registered Wolfenstein 1.4 as none of Wolfenstein’s assets are included in the PK3 (which shrinks the filesize to only 84KB). Aside from correcting some presentation bugs, it plays identically to the original.


3rd May 2013: Westlake I SDL released
DTrade’s first mod ‘Westlake I’ has been converted to SDL by Andy Nonymous. The six-level set is very fast moving and difficult with lots of pushwalls included. Many new graphics and sounds from the John Bucksnort ‘Beyond Tobruk’ era were used.


27th April 2013: Assault on Hell SDL released
Little Snabes’ 46-level set ‘Assault on Hell’ has been converted to SDL by Andy Nonymous. There’s new graphics and sounds and a changed title screen. Episode 2 has three levels by John Bucksnort, and three levels which I made.


20th April 2013: Harry Mass Sr.
Today I sadly learned that Harry Mass Sr. has passed away. My condolences go to his family. Harry made many mods over the years and contributed to others mods. He will be missed!


20th April 2013: Robocop 4 beta SDL released
‘Robocop 4 beta’ by Little Snabes and John Bucksnort has been converted to SDL by Andy Nonymous. Good level design with graphics and sounds from Operation Body Count, Barneystein, and DOOM.


15th April 2013: Federal Cases: Tara Carmichael released
Here are download links to Federal Cases: Tara Carmichael, made by Mad Wolf. The MA-13 version is the same as the MA-17 one except it lacks the OGG rap music, all f-words, and topless nudity.

Features
*30 action packed levels spanning over and under New York City, including 5 secret levels
*Silent knife kills
*A total of 8 weapons, most of which are dual wielding guns like GoldenEye/TimeSplitters
*Difficulty affects max lives with easiest giving you 9 lives and hardest only offers 1 life
*A progressive story (Intart)
*Easter eggs revealing my next project
*More enemies than you have ammo for
And much more!


14th April 2013: Strife 2 SDL updated
Strife 2 SDL has been updated to correct a few elevator errors and some minor mapping bugs.


12th April 2013: Strife 1 SDL released
Lakota’s ‘Strife – Part 1’ has been converted to SDL by Andy_Nonymous. The 10 levels are extensive and well designed. There’s a mix of Wolf3D, Spear and other graphics and sounds which blend well together. The game is fast moving and quite challenging at times but is beatable. There is a textfile included with the storyline and a short FAQ/hint section.


12th April 2013: New statusbar faces
Here are some new faces for B.J. They were done by WLHack. He tried to make them look more like the ones you see in Wolfenstein RPG. There are 34 pics in all.


9th April 2013: “Non-convergence” 1-level demo released
Tricob has released a 1-level demo called “Non-convergence”. This mod uses the source code from Base Of Operations, so it should run in all Windows platforms. Tricob said that of all the maps he’s ever done, this one is his personal favorite. The mod’s “Interactive Shelves” appear more in this level than they did in the Base Of Operations Demo, but this particular map uses no floor/ceiling textures.


5th April 2013: Confrontation released in SDL
Lakota Bucksnort’s 4th mod ‘Confrontation’ has been converted to SDL by Andy Nonymous. There are 10 well-designed action-packed levels with a mix of original and imported graphics. The levels are quite challenging at times but beatable.


30th March 2013: IRONY released in SDL
Lakota Bucksnort’s ‘IRONY’ has been converted to SDL by Andy Nonymous. It’s a 10-level set, 8 of which started as unfinished Spear levels made by John for ‘So You Wanna Be An Assassin’. Well-designed, with many imported graphics, sounds and music from Spear and elsewhere. Difficult-to-beat, old school type of game for those who like a challenge.


29th March 2013: The False Spear demo released in SDL
WLHack has released the demo version of The False Spear SDL containing the first three levels of the game.


22nd March 2013: Paderborn released in SDL
Lakota Bucksnort’s largest and most ambitious mod, ‘Paderborn’ has been converted to SDL by Andy Nonymous. There are 15 seamless levels which are designed well and are quite complex. There’s a mix of original Wolf3D/Spear graphics plus some newer ones and it all fits together well. It’s quite a difficult set to play at times with lots of action.


15th March 2013: A Time to Die released in SDL
Lakota Bucksnort’s first mod, ‘A Time to Die’ has been converted to SDL by Andy Nonymous. There are 5 well decorated and quite extensive levels. Fast moving, it’s quite a difficult set to beat at times and level 3 needs some pushwalls opened to complete the level.


8th March 2013: New modern BJ pics
These came from Wolfenstein RPG, but they are slightly different with the changes WolferCooker made. He used MS Paint to resize them and Chaosedit to duplicate and add things such as moving eyes and blood. There’s a set of 22 pics. Ready for release.


8th March 2013: Mutantstein V: Gottspear released in SDL
Bobby Bucksnort’s last mod, ‘Mutantstein V: Gottspear’ has been converted to SDL by Andy Nonymous. There are 13 well-designed levels with plenty of action. Some keys are in hidden rooms.


3rd March 2013: Beyond Mutantstein SE Anniversary Edition updated
Lakota Bucksnort has fixed a wall “bug” in level 9, resulting in revised Maphead/Gamemaps files.


2nd March 2013: Havoc’s Wolf3D Editor (HWE) – Version 0.3.3 released
Havoc has just released a new version of HWE (v0.3.3). This is a minor release and doesn’t include any new features, but some important bug fixes:

– Fixed a bug that caused the map editing area to don’t refresh correctly when the “Show Floor” option was deactivated.

– Fixed a bug that prevented the software update checker from comparing program versions correctly.

– Fixed a bug that prevented the “Find & Replace” feature from working correctly in all cases. 


2nd March 2013: Reinstaad: The Revenge released in SDL
Here’s the SDL conversion of Bobby Bucksnort’s 11-level Spear mod called ‘Reinstaad: The Revenge’. It was converted by Andy Nonymous. This action-packed final version is well-designed, and has none of the 3 ‘Reinstaad demo’ levels in it.


28th February 2013: AReyeP’s shareware sets released in SDL
AReyeP’s old shareware sets have been converted to version 1.4 and bundled with an SDL EXE by Andy Nonymous.

The first one is ‘AReyeP’s First Add On’ made in early 1993 and found on a backup disk 9 years later. 10 well designed levels that don’t look dated at all!

The second is ‘Wolf Odyssey” made later that year. Initially stated to be his first add on (until the other set was found), it has 10 levels that are large and well-designed. The various ways in which the guards are used are particularly effective.


23rd February 2013: Reinstaad demo SDL released
Here’s the SDL conversion of Bobby Bucksnort’s 3-level Wolf3d demo of ‘Reinstaad’. It was converted by Andy Nonymous. Well designed levels. Fast moving set with many imported graphics and sounds.


17th February 2013: New Wolf SDL released
Here’s the SDL conversion of Bobby Bucksnort’s 15-level Wolf3d mod called ‘New Wolf’. It was converted by Andy Nonymous. Well designed seamless levels. More difficult to beat than the original game. Bobby did most of the levels but I did the 13th and final one.

 


16th February 2013: WLHack Announcements
Toni Salonen (WLHack) has decided to continue modding and has made some announcements:

“I will restart the Trail of Schabbs so you can expect some new maps, graphics, etc, and revisited storyline. But before ToS I will be making a SDL conversion of the False Spear. This won’t be a 1:1 port of the original but something completely different: I will remake some of the levels (especially the last one) and graphics will be updated. Also this time there will be new music for the levels and not just the original SoD ones. And I will include some features from ToS SDL demo like the new enemy types. ” – Toni Salonen (WLHack)


13th February 2013: The Golden Episodes SDL released
Ten years have passed since the release of Ariel’s The Golden Episodes mod on 13 February 2003. Today, here is the SDL version. There are 60 well designed levels with lots of cool graphics and sounds changes. It retains the original Wolf 3D feel but also has character of its own. I particularly like the text messages at the start of each episode. The SDL conversion was done by MCS Amsterdam.


9th February 2013: Mutantstein IV: Darkworld SDL released
Here’s the SDL conversion of Bobby Bucksnort’s 6-level Wolf3d mod called ‘Mutantstein IV: Darkworld’. It was converted by Andy Nonymous. Fast moving levels made to a very high standard, plus many graphics and sound changes.

 


2nd February 2013: The Heinmakker Project SDL released
Here’s the SDL conversion of Bobby Bucksnort’s 5-level Wolf3d mod called ‘The Heinmakker Project’. It was converted by Andy Nonymous. Well designed levels with some graphics and sound changes.

 


28th January 2013: Bound released
Here’s a new small mod called Bound, a semi-sequel to Stealth. Like Stealth, it also features puzzle and stealth elements. It was made by Ronwolf.

  


25th January 2013: Return to Death Castle SDL released
Here’s the SDL conversion of Bobby Bucksnort’s 5-level Wolf3d mod called ‘Return to Death Castle’. It was converted by Andy Nonymous. Well designed levels, plus new graphics, title screen etc.

 


25th January 2013: ADH4SDL V4.03 update + video
Paal tells me that you can find ADH4SDL 1-10, V4.03 and the latest version of the hint manual.


19th January 2013: Death Castle SDL released
Here’s the SDL conversion of Bobby Bucksnort’s first mod called ‘Death Castle’. It was converted by Andy Nonymous. Two nicely designed levels for the Spear demo.


17th January 2013: BMSE AE level 19 video at Youtube
Paal Olstad has uploaded a video of level 19, the secret level, of BMSE AE to Youtube.

Over the weekend he plans to upload a few more videos.


12th January 2013: Nazi Ambush! SDL released
Here’s the SDL conversion of Bobby Bucksnort’s 4 level Wolf3d shareware set called ‘Nazi Ambush!’. It was converted by Andy Nonymous. Fast moving well designed levels, and lots of new graphics.


12th January 2013: Operation Hummingbird SDL released
Here’s a 1 level set sent in by T.G. Wells. It features a recoloured SS and a boss. Text file included.


6th January 2013: Strife II SDL released
Lakota Bucksnort has sent me Strife II for release. Spear based, it has 8 levels and some changed graphics and sounds. The SDL conversion is by Andy, as in the other sets. It’s a pretty tough set. This may be Lakota’s last gameset.


5th January 2013: DOOM: Legions of Hell SDL released
This is a port of Insurrectionman’s first mod, DOOM: Legions of Hell, it is now in SDL and with updated features and graphics that suit DOOM better, still original maps, and none of the memory bugs.

 


2nd January 2013: “Only One Survives” song updated
Tricob has updated his tune “Only One Survives” to support AlumiuN’s Sound Manager. The update now has MP3, OGG, and IMF versions included. The playback was recorded using Timidity, and uses the Fluid3 soundfont installed, in order to make the instruments sound more realistic. The changes to the Midi file were done by the Ubuntu-based software called “Rosegarden”. The documentation now comes in RTF and MS Word forms.


1st January 2013: ADH update including When We Dead Awaken II
Paal tells me that links to A Doll’s House 4SDL V4.00 1-10 is now available. The updated game package includes one new episode; When We Dead Awaken II. See the included documentation for info about the games and the update. An updated version of A Doll’s House Hint Manual is also available.

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