2009

29th December 2009: The Lost Relic Released

Mega Luigi and Mario Maniac have released ‘The Lost Relic’. The 30 normal levels and 4 secret levels are extensive and well designed and decorated. Most of the graphics and sounds have been changed, but the game keeps the Wolf3D feel very well. Code changes include many extra types of guards and bosses, artifacts, transporters and textured floors/ceilings. The well detailed helpart is done very well. Although virtually everything from the original Wolf3D has been changed I feel this would still suit those who prefer the original game. Made in SDL and is therefore Vista-compatible. Seems like a very welcome New Year present.  Mega tells me that there is a bug that could make the game run slowly and/or with a bugged palette, but logging off or closing heavy programs such as FireFox might help a little. If it doesn’t, logging off is the best solution.


28th December 2009: WolfGL-3D Christmas Patch

Merry Christmas and a Happy New Year from Idot! He tells me the WolfGL-3D mod has been updated with a Christmas-patch! It now supports open blue sky with dynamic clouds plus trees & grass (only for 17th level of SOD). Also, it has dynamic lighting with flares. 


25th December 2009: Dome Awards – December 2009

The December 2009 Dome awards go to Thomas Weiling for ‘NovoWolf’ and Richter Belmont and Mac Mendoza for ‘Project: X’. Both mods look professionally done. 


20th December 2009: Project: X Released

Richter Belmont and Mac Mendoza have released the full version of ‘Project: X’. The 60 levels are extensive and well made. Virtually all graphics and sounds have been changed and there are many different scenarios. There are also many advanced coding features, including a mini-map (pressing M brings it up), 15 weapons (all reloadable and some on the same key), 20 enemies, an advanced sound manager, advanced shading and different types of doors (depends on level). It all blends well together and looks very professional. Vista-compatible. The mod is 9Mb, but the music comes separately on several files of around 280Mb in total.


18th December 2009: DOSMUPGD Bug Fix

Andy Nonymous has fixed a bug found in the DOSMUPGD package released on Dec 12. Only 10 total saved games were being allowed rather than 10 per game. The fix is in the swap.bat file contained in the WOLFREG sub folder. 


17th December 2009: Old Maps by Hacksaw Released

Hacksaw has released two old maps that were made for the registered set. They were made late 2007/early 2008. The 2 levels are quite extensive, the first map was meant to have an outdoor type feel (there are a lot of open spaces in the map), and the second was made to be like a bunker. Text file included. Needs the registered Wolfenstein 3D game to play.


17th December 2009: Unused Guards by Thomas

Here are four guards that Thomas has released for general use. These include a grey mutant (basic recolouring), an SS with a Russian look, a younger-looking guard and an SS “apprentice”. Please give credit for anything used.


12th/14th December 2009: Tricob Releases “Lost Boss Level”

Here’s a “lost boss level” by Tricob, re-created at the request of a fellow Wolfer. The files will run in both the Shareware and the commercial version of Wolf3D, but Tricob recommends you run it in WolfDX to fix a “locked door bug” in the boss area (Hans would open the locked door before you have the door’s key). Texr file included. Tricob’s “Lost Boss Level” was updated Dec 14. The original map had “wrong” floor and ceiling textures drawn in the WolfDX demo.


12th December 2009: Upgrade To DOSMenu Set-up For Super Upgrade Pack Levels

Andy Nonymous has updated the DOSMenu set-up for running the Wolf 3D Super Upgrade Pack levels to be DOSBox-compatible. It now runs under DOSBox v0.73, and still runs under DOS and Win9x too. The old version was posted in the Dome News on 14 January 2008. It contains a DOSMenu configuration for running the Wolf 3D Super Upgrade Pack levels in a more user-friendly format than the Wolfmaster 2.0 menu system. Directions for setting it up are in the README.TXT file. Even without setting it up, the menu can be run just to check out the contents of the Super Upgrade Pack. Andy tried to get as much up-to-date information into the menu as he could find. Under DOSMenu, all of the pertinent add-on information is available on the same screen, and the game documentation is a keypress away.
Updated Dec 18 (saved game bug fixed).


8th December 2009: The Third Reich Episode 1: A Dark Secret Released

Here’s the first part of ‘The Third Reich’ by CKeen. The first 5 levels are done and are designed well with good decoration. The use of the guards is done particularly well. The graphics and sounds are a mix of originals and from elsewhere and keeps the original Wolf3D feel. Code changes are by Wolf Skevos-Jones and include seamless levels. Eleven levels in total are planned, including a secret level. I’m looking forward to seeing the final version.


6th December 2009: NovoWolf New Exe Released

A new exe has been released for ‘NovoWolf’. It was updated by Havoc and fixes a saved games bug where games saved on the secret and 10th levels would not load. The new exe works with saved games from the old exe which was issued Dec 2. 


6th December 2009: Hotel Romanstein Gold Edition 2 SDL Version 1.1 Released

Mr. Choi has released version 1.1 of ‘Hotel Romanstein Gold Edition 2 SDL Version’. It is mostly as in the earlier version which was released Oct 26, but with some graphics upgrades. A list of the upgrades follows:

Upgrade List

  • New Pac-Man Ghosts
  • New Romanstein Guy’s Escape Graphics
  • Edit Hitler’s walk
  • Edit Otto & Fettgesicht’s Arrow Attack
  • Edit Elevator Wall
  • Edit Toilet Wall

As in most of the earlier mods in the series, most of the actors’ are lightly dressed.


2nd December 2009: NovoWolf Released

Thomas Weiling has released ‘NovoWolf’. The mod has 20 seamless levels, plus a secret level, that are well made and with good decoration. There are many changed graphics, including extra objects and walls, a new enemy and 2 brand new bosses. (Thanks to Bruno déo Vergilio for the bosses). There are changed sounds and music too but the game still retains a Wolf 3D feel. Code changes (the most recent exe done by Havoc) include shading, medicine, intermission screens, increased objects and enemies and much more. The helpart is well written and very informative. Vista-compatible. Updated Dec 6 with a new exe (saved games bug fixed).


1st December 2009: Dome Award – November 2009

The November 2009 Dome award goes to Venom Inc. for their ‘Krucible – The Wasteland’ mod. It’s a good all round mod, and also has a lot of interesting scenarios.


1st December 2009: Graveyard Wolves Music

Here is the first MP3 made by Joshua Waight. It’s a remix of Pounding Headache from Wolfenstein 3D and it’s called Graveyard Wolves. This will be the first of many remixes Joshua will be doing.


29th/30th November 2009: Krucible – The Wasteland Released

Venom Inc. has released ‘Krucible – The Wasteland’. The 7 levels are well made with good decoration. There’s a good range of scenarios, reflectiing the storyline in the readthis very well. Some of the graphics are new, some are from elsewhere, and along with the changed sounds and music, it all fits together quite well. Code changes include 150 max ammo, toxic pools that hurt you, gun bobbing and seamless level progression. Updated Nov 30th. Now plays with VDM Sound (corrupt sprite bug fixed).


29th November 2009: NovoWolf Screenshots

Thomas Weiling has released a set of screenshots taken from his upcoming mod ‘NovoWolf’. Originally started in mid-2007, the mod ran into some coding issues before being dusted off and remade recently. Originally coded for DOS by Dean Horton, the mod looks very promising and will have an SDL exe by Havoc among the large number of features.


29th November 2009: Death Becomes You Released

Here’s a 10 level version of the Spear set ‘Death Becomes You’ by Spifferaneous. Only a corrupted version had been available for many years but has now been partially restored by Andy using ChaosEdit. The 10 levels, which date from 1998, are variable in quality but most are well designed and nicely decorated. Perhaps the best level is the final one (number 10). Because levels 11 and over are missing, using the elevators to secret levels and the exit elevator on level 10 will end the game. Needs the full version of Spear Of Destiny to play.


29th November 2009: Barney3D Alternate Version Released

Here’s an alternate version of Barney3D. It was sent in by Matthew Denton. It has a new Barney and some new graffiti walls, but the SS and Hans Grosse have not been changed. The author is unknown and it is shareware version 1.0 though all files have been included in the zip.


23rd November 2009: Operation Arctic Wolf Preview Released

JDWolf7 has started work on Operation Arctic Wolf. This is a one-level preview release. You’ll notice that some of the graphics are unchanged. Even though the first level may not be extensive, it’s okay. There will be source code changes planned:

  • Gun Bobbing
  • Full Screen
  • Changed Floor and Ceiling Colors
  • 3D Directional Sprites

There will be some more source code changes if JD can get ideas for them. Requires the Activision release of Wolfenstein 3D to play.


23rd November 2009: Romanstein Gold 2 – New DOS Patch

Mr. Choi has released a new DOS patch for Romanstein Gold 2. The first DOS patch had a credit screen bug which wouldn’t allow the demo’s to play. This has now been fixed and is playable in DOS and NewWolf (OpenGL Port). 


21st November 2009: Gothic Orthodox Cancelled

JDWolf7 tells me he’s recently decided to cancel work on Gothic Orthodox. But to make up for it. he has announced his own variation of an Arctic Themed Wolfenstein mod of the same name of ‘Operation Arctic Wolf.’
Weapons planned:
-Knife
-Revolver
-MP40
-SG-42
It is inspired by the WolfenDoom Mod of the same name.


13th November 2009: IMF Music Pack

Reactor has released an IMF music pack. There are 100 IMF tunes, all of them without a flaw. They are ideal for music replacement in Wolfenstein3D mods. Text file included. (909Kb)


10th November 2009: Wolf3D/Spear Modified Maps Collection

Here’s a collection of map sets that have been enhanced in some way. For example, some have extra actors added and some have bug fixes. There are both Wolf3D and Spear sets featured. The collection was sent in by Ivanov Alexandr.


10th November 2009: Hotel Romanstein Gold Edition 3 SDL Alpha Version

Here’s the latest in a series of mods with hotel scenarios made by Mr. Choi. It is called ‘Hotel Romanstein Gold Edition 3 SDL Alpha Version’. There are 6 levels, one on each episode. They are extensive and well made. The graphics and sounds are done well and fit well with the new music Vista-compatible. As in most of the earlier mods in the series, most of the actors’ are lightly clothed.


31st October 2009: Planet Wolfenstein Halloween Wallpaper Contest

The Planet Wolfenstein Halloween Wallpaper Contest has been held. Congratulations to Matt for taking first prize, which was a copy of the PC version of Wolfenstein. You can see the wallpaper at Planet Wolfenstein.


28th October 2009: Dome Award – October 2009

The October 2009 Dome award goes to Mr. Choi for his ‘Hotel Romanstein Gold Edition 2 SDL Version’ mod. It’s a good all round mod, and also has many high quality graphics not found elsewhere. 


22nd October 2009: Super Haven Mapset – Mappers Invited

Members of the Wolf3D Haven Forum are working to extend the recently released 20 level Haven Mapset into a full 60 level mapset. and we are now inviting other Wolf3D mappers to contribute. So far, we have 35 levels completed. There’s more info and a link to the latest download on the Super Haven Mapset thread.


22nd October 2009: Music Package For Wolf3D

Revin will be compiling together a bunch of fan-made music from Wolf3d and Spear of Destiny over the next few weeks, including one he made himself.
The package probably won’t be for any in-game stuff but it’s nice to listen to what kinds of music people have made for this great classic game.
Revin’s contribution to the music package is the Boss Theme with a realistic marching sound and is available on NEWGROUNDS,


15th October 2009: ROTT Remake Coming Forum Thread

Here’s a thread on the 3DRealms forum about the new Rise of The Triad being announced.

It’s at the ROTT Remake Coming thread.


12th October 2009: Gothic Orthodox Mod Planned

JDHedge775 tells me he is planning a new mod called ‘Gothic Orthodox’. It is to be a sequel to Venom Inc’s Gothic Mayhem. Planned weapons are: Scythe, Pistol, Sub Machinegun and Twin Sub Machineguns. It may also use the EXE file of Gothic Mayhem. This new project replaces Project Elimination which has now been canceled.


3rd October 2009: Hotel Romanstein Gold Edition 3 Pics

Here’s a set of pics sent in by Mr. Choi. They are from the upcoming ‘Hotel Romanstein Gold Edition 3′. The mod graphics are 70% done (Boss Character unfinished), and the mod maps are 1% done (only Test Map done). As in most of the earlier mods in the series, most of the actors’ are lightly clothed.


3rd October 2009: Hotel Romanstein Gold Edition 2 Pics

Here’s a set of pics sent in by Mr. Choi. They are from the upcoming ‘Hotel Romanstein Gold Edition 2′. The mod graphics are 99% done and the mod maps are 50% done. As in most of the earlier mods in the series, most of the actors’ are lightly clothed.


27th September 2009: Some Wolf3D Mod Fixes

The CMapset1 shareware mod now has a vswap included in the zip. It was withdrawn some time ago because it was faulty but has now been fixed by Andy Nonymous. Andy also pointed out a number of Dome links to mods that were not working: Darkenstein (v1.3) and Final Battle in registered Wolf, and WVisio2 in shareware Wolf. These have been fixed too and the relevant Dome add-ons pages have been updated.


23rd September 2009: Gespenster Released

Here’s a mod by DakotaOne that dates from 2003 and was missed the first time around. There are 10 extensive and well made levels. The graphics and sounds are mostly changed. The vswap base comes from Arielus’ mod ‘The Golden Episodes’ but some other modifications have been made though the Wolf3D feel remains. The action is fast moving. Code changes include altered episode names, ceiling colours and ammo/health limits. Some levels need pushwalls opened to complete them. 


17th September 2009: Forbidden Weapon Released

JM2006 has released a new mod called ‘Forbidden Weapon’. The 30 levels are fairly extensive and well made. Some of the graphics are new but many of the graphics and sounds come from Blake Stone. Along with the new music, it all fits together quite well and has a futuristic atmosphere. The source code comes from Rising Evil and Ryan de Haast is among the credits listed in the well detailed new helpart. Among the code changes are seamless level flow, 4 extra keys/cards and higher ammo/health limits. 


3rd September 2009: Wolfenstein: Project Battle 2 Planned

Kloki38 is planning a sequel. It’s ‘Wolfenstein: Project Battle 2’. There will be new weapons, enemies [tanks, fire…], new textures and new sprites… You fight in the assault of an American airport, and a mugged American camp and wood. The story: It’s 1.march 1940, recessive German armies march on and they do not surrender. William Bj Blakowicz [you] have recurred from the last mission. But you are looking in an American airport and see a German tank and Wermach. You quickly land and pull out a weapon, an American Colt pistol. And say: dirty nazis!, and kill one soldier…


2nd September 2009: Wolfenstein Next Mission Coder Wanted/Hans Grosse Pic

Alexei is working on a MOD called “Wolfenstein Next Mission” but needs help with the Source Code and Levels. It looks like a really interesting project. If anyone wants to help out or get more info about the mod, please email him. Meanwhile, Alexei has sent in a pic of Hans Grosse.


1st September 2009: Escape From Wolfenstien 2 Mapset Released

Here’s an old mapset Andy found on a “1000+ Great Games” CD-ROM (ValuSoft 1997). There are 7 playable levels on episode 1, including a secret level, and were made by Cyber Grunger (Jesse). The levels are quite extensive and well decorated. Needs the full registered Wolfenstein3D game to play.


29th August 2009: Wolf3D Cell Phone Logos

Kuki has sent in some Wolfenstein-related welcome logos, operator logos and graphical messages for cell phones in the NLM (Nokia Logo Manager) format. GIF images are also included for convenience. They were made rather long ago (about 2002), mostly by Tomkiewicz, who put them on his (now closed) site “Wolfenstein BEST”. Some of them were also made by Kuki. Kuki asked Tomkiewicz to allow him to share these files with the Wolfenstein community (mostly as a curiosity, though maybe someone may still find them useful) and he agreed. 


28th August 2009: Wolfenstein: Project Battle Released

Kloki38 has released ‘Wolfenstein: Project Battle’. The 10 seamless levels are extensive and well made. Many of the graphics and sounds have been replaced and there are many different scenarios, some outdoors, but the original feel of the game is retained. Code changes are minimal but include animated objects.


23rd August 2009: Pfaffenstein 3D Released

Blutnadel666 has released ‘Pfaffenstein 3D’. Here, the enemies are not German Nazis, but from a brutal fictitious religious sect. All the actors’ and most of the walls have been changed. There are some new graphics and sounds and the mod has a sci-fi scenario. The new music fits well. The coding includes a well detailed readthis, armor and textured floors/ceilings. What is new is done very well but it’s far from being finished.


22nd August 2009: Borg Panic Demo Released

Here’s an old Demo that was released years ago that a few people at DHW have been asking for recently. It was made by Cap’n Henk, Pikachu14 and has one well made level of a fair size. There are some new graphics and sounds and the mod has a sci-fi scenario. The new music fits well. The coding includes a well detailed readthis, armor and textured floors/ceilings. What is new is done very well but it’s far from being finished. 


18th August 2009: The Castle Secrets First Episode Released

TheSaiyanHog has released the first episode of the upcoming mod ‘The Castle Secrets’. There are 7 levels though some are not that large. Most graphics and sounds are from the original game and so the original Wolf3D is retained well. There are a number of code changes, including gun-bobbing. 


17th August 2009: Project Elimination Promo

JD the Hedgehog is planning a sequel to Kyle Albert’s ‘Operation Elimination’. The sequel is to be called ‘Project Elimination’.


17th August 2009: Silencer Demo Available Again

This demo of ‘Silencer’ first came out in May 2008. It was made by Redeemer and Woodstock. There’s one episode of 7 well made levels, including a secret level. The mod has a futuristic theme with completely new graphics, new sound effects and music, and new weapons and enemies. Source code changes including teleporters, textured floors/ceilings and gun bobbing. 


15th August 2009: Operation Elimination Released

Here’s another mod that was missed the first time round. It’s ‘Operation Elimination’ by Kyle Albert. Originally finished in 2003, the mod almost saw release in the summer of 2005 but for some reason this never took place. There are 18 straight levels (including 3 secret levels) that are extensive and well made. Many of the graphics and sounds have been changed. The Wolf3D feel remains though and is quite atmospheric. The numerous code changes and some other info is mentioned with the screenshots. Updated Aug 18 – level 11 mapping bug fixed.


12th August 2009: Wolf3D 2E Released

Here’s a mod that was missed when it was released back in 2003 by Spenser Whaley. It’s called ‘Wolf3D 2E’ and has 11 completed levels on the first 2 episodes. They are quite extensive, well designed and nicely decorated. Some graphics are originals and some are from other mods. They blend well together and keep the original Wolf3D feel. There are many code changes, including new helpart, endart, and the no-clipping cheat restored in debug mode. There are also new demos that are done well. Unfortunately though, there is also a savegame bug but I still found it worthwhile playing. 


6th August 2009: The Castle Secrets Demo Updated

TheSaiyanHog has released a new demo of the upcoming mod ‘The Castle Secrets’. There are now 3 well made levels, though the first and third are not that large. The episode plays like a Mac scenario with a bonus stage. Most graphics and sounds are from the original game and so the original Wolf3D is retained well. There are a number of code changes, including gun-bobbing.


5th August 2009: Haven Mapset Final Version Released

Here’s the final version of a mapset made by members of the Wolf3D Haven Forum. There are now 20 extensive levels, first two episodes, and are made for the registered Wolf3D set. Jayngo, Valts, Dark Wizzie, ack and Schabbs contributed. Text files included. Needs the full version of Wolf3D to play.


2nd/3rd August 2009: Deadly Sleep Released

What you have here is a little Spear of Destiny modification made by Arielus & myself. A stand-alone game, it features a small number of code and graphic changes, a different storyline, and 16 new levels made over the past few years. In spite of the various modifications that were made upon the original Spear of Destiny title, this game should be seen, mainly, as a new set of maps. We hope you find it enjoyable. Updated early on Aug 3, end of level 7 bug removed.


1st August 2009: Wolfenstein Sextilogy Third Episode Screenshots

Here are some screenshots from Executor of the upcoming third release of The Wolfenstein Sextilogy. This version will add the third episode plus many new features not seen in previous installments. Currently 29 out of 30 levels are finished.


29th July 2009: Wolfenstein 3D Music Collection

Jimmy Cozad has put together a large collection of wolfenstein music including mac 3d, pc, snes, rtcw, atari and jag. Included in the compilation is the nazi theme and 2 redos that Jimmy did. (40Mb)


27th July 2009: Revised Krankenstein Mod Released

Vincent has released a revised version of his shareware mod ‘Krankenstein’. It replaces the original version that was released May 4 this year. The 10 levels are well made and a few modifications have been made since the earlier version. Re the graphics, Vincent has remade the red brick, wood, and dirty brick 1 structures and improved on many others, notably the glass surfaces. 


25th July 2009: Revised Project: X SDL Demo Released

Richter Belmont and Mac Mendoza have released a revised SDL version demo of the upcoming mod ‘Project: X’ which was released July 22. Changes from the earlier version are a minor invisible wall bugfix on map 4, and all music is OGG. The music is now included in the same zip as the game and the size of the package is 29Mb.


22nd July 2009: Project: X SDL Demo Released

Richter Belmont and Mac Mendoza have released an SDL version demo of the upcoming mod ‘Project: X’. There is one episode completed thus far and the levels are quite extensive and well made. There are 4 new enemies and 9 weapons (11 in the final version), and most of the graphics and sounds are new. It all blends together well and looks quite advanced. However, if you want the music, it’s on a separate zip and is a very hefty 250Mb. See July 25 post for a revised 29Mb version which contains both the game and the music.


15th July 2009: Code 44 Released

JM2006 has released a new mod called ‘Code 44’. There are 24 well made seamless levels, some are of a fair size while others are quite extensive. Some of the graphics and sounds come from Blake Stone while others are new, and there is new music. The source code is a modified version of the Totengraeber code and includes death cams removed, new helpart and endart and 4 keys.


10th July 2009: Wolfer Profiles Updated

Our ‘Wolfer Profiles’ page has recently been updated. The latest profile is by T. A. Hill.


10th July 2009: Secret Agent Jonathon News

Here’s some news I received today from Secret Agent Jonathon concerning his upcoming mods:
“Secret Agent Jonathon coming to you from his new e-mail account. Kenny 2, 3, Justin 2 and Secret Agent Jonathon: The Video Game, will be out soon. I had schoolwork to do so I couldn’t make them during school days.”


26th June 2009: A Doll’s House Ultimate Edition Released

Paal Olstad has released ‘A Doll’s House Ultimate Edition’. It includes A Doll’s House, 2 new levels never released before, plus 8 levels from Ghosts. For those who haven’t played the earlier version, the game is not a shoot ’em up but rather ‘A game of action, adventure and puzzle solving.’ It’s been put together very well and requires a lot of thought to complete. There’s more info and screenshots on the game homepage. 


25th June 2009: Tara Carmichael Demo Released

Venom Inc. has released a demo of the upcoming mod ‘Tara Carmichael’. There are 4 well made levels that are quite extensive. Most graphics, sounds and music have been changed and while the original Wolf3D feel is retained somewhat, the game also has a character of its own. The weapons are Switchblade Knife, Pistol, Uzi, and double Uzis.There are a large number of code changes, including weapon bobbing, changed enemy toughness, seamless level progression, ammo boxes, body armor and animated objects. It all blends together well. 


22nd June 2009: The Castle Secrets Demo Released

TheSaiyanHog has released a demo of the upcoming mod ‘The Castle Secrets’. There are 2 well made levels, though the first one is not that large. Most graphics and sounds are from the original game and so the original Wolf3D is retained well. There are a number of code changes, including gun-bobbing. 


21st June 2009: New Homepage For Venom Inc.

Joshua Waight has started a new homepage for Venom Inc. There are a number of sections including news and photos. There is also a forum.

It’s at The homepage of Venom Inc..


15th June 2009: Lost World Prequel Video

Here’s a trailer for a ‘Lost World’ prequel made by TheSaiyanHog. It is called ‘The Phoenix Crest’ and is a tribute to Richter Belmont who made the ‘Lost World’ series.


14th June 2009: End Of Dragons Demo Released

Here’s some info from Venom Inc. regarding a new ‘End Of Dragons’ demo:
“This is a demo version to Return Of Dragons’ prequel, End Of Dragons. Features many similarities to Return Of Dragons including Dark Knights, Sarceri, textures, coding, but also features new things such as new textures, Stone Skull enemy, and seamless level progression. This is a 4 (including secret area) level demo and the full version will have 17 total levels.”



14th June 2009: Half Life Weapons Pics

Z. Franz has sent in some hand drawn Half Life weapons pics. They are of the Glock and MP5. The other weapons will be made later. 


13th June 2009: W3D-CMP SDL Source Code Released

Tricob has released the W3D-CMP SDL source code. Here’s the note that Tricob included with it:
“Included is the source code for the SDL port of the Wolf3D Community Map Pack. It’s good for Wolfers who’d like to compile the mod to play on the Dreamcast and other systems. Note that a number of new code features are added, and can be enabled/disabled through VERSION.H, then re-compiled.”


11th June 2009: The Final Fight: Operation Phoenix Released

TheSaiyanHog has released ‘The Final Fight: Operation Phoenix’. The 20 levels (two episodes) are well made, though some are on the small side. Most of the sounds, graphics and music are from Final Fight as are most of the code changes. A zip containing the code changes and a credits text file have both been included.


8th June 2009 The Wolf3D Community Map Pack SDL Version Released

Tricob has released an SDL-based port of the Wolf3D Community Map Pack. All episodes should credit the proper authors now and were made by Tricob, Thomas, Dean, WLHack, RonWolf and Brian. It has minor code changes, new music for the title screen, Spear Of Destiny graphics, and a handful of other enhancements. There are six new episodes in this collection, each of which has six levels in all. Level 5 of each episode is a boss level, and Level 6 of each episode is a Secret Level. Unlike the original Wolfenstein, General Fatface is in Episode 3, and Hitler is in Episode 6. Another difference is that Mutants and Officers are allowed to appear in any level in any episode. Vista-compatible. Tricob publicly apologizes for the mistakes in the episode names of the DOS version (he currently does not have the DOS source code at hand). He hopes for his own PC to be Online again in the near future.


6th June 2009: Doctor Who Released

Venom Inc. has released ‘Doctor Who’. It has 5 well made levels that take place in different time eras. They range from an Egyptian Pyramid archaelogical dig – 1927 AD, a Space Station Epsilon – 2543 AD, a British Castle – 1354 AD, Mars Colony – 2208 AD, and The Library – 5076 AD (Secret Level). Code changes include enemy toughness, seamless level progression, par times, faceless only drop assault rifles, weapon bobbing and a new music order.


5th June 2009: Wolf3D/Doom Related Project News

C.J. has sent me the following email concerning a Wolf3D/Doom related project:
“I have for some time been working on a massive recreation (well, maybe it’s not THAT massive) of Wolfenstein 3D/Spear of Destiny for EDGE (Enhanced Doom Gaming Engine). It will feature perfect replicas of all 60 levels from Wolf3D as well as all Spear of Destiny levels combining resources and ideas from the various ports of Wolf3D. It will feature hi-res walls and sprites (walls are done, sprites are far from it), smoother graphics, higher quality sounds and music, flamethrower and rocket launcher, additional power-up items, dynamic lightning, higher screen resolutions and much, much more.”


2nd June 2009: The Final Fight: Operation Phoenix 2nd Demo Released

TheSaiyanHog has released a second demo called ‘The Final Fight: Operation Phoenix’. There are now 12 levels and although they are well made, some are on the small side. The sounds and music are as in the last version though more graphics from Final Fight have been included in this one There are now some code changes like ceiling colours and episode names. Credits file included.


31st May 2009: The Final Fight: Operation Phoenix Demo Released

TheSaiyanHog has released a demo called ‘The Final Fight: Operation Phoenix’. As mentioned yesterday, it is based on ‘The Final Fight’ by James Shain with a few notable differences. Some sounds and graphics are featured in Project Totengraber, Projekt Vertilgung, Spear of Destiny and Escape from Totenhaus. There are 4 maps and though they are not that extensive, they are very well made. Music is from The Final Fight. Needs the Wolf3d exe from the original game to play (not from the Apogee version).


31st May 2009: Endlösung Released

Thomas Weiling has released ‘Endlösung’. There are 30 well made levels (spread over 6 episodes). There’s a mix of original and new graphics and sounds that blend together well and retain the Wolf3D feel. Good selection of music, and a good storyline. The coding is by Ronwolf and includes changed ceiling colours and episode names.


30th May 2009: The Final Fight: Operation Phoenix Update

TheSaiyanHog is working on a mod called ‘The Final Fight: Operation Phoenix’. It is based on ‘The Final Fight’ by James Shain with a few notable differences. It will use some sounds and graphics featured in Project Totengraber, Projekt Vertilgung, Spear of Destiny and maybe Escape from Totenhaus. It will also have completely new maps and the original Wolfenstein status bar with gold letters. First to be released is likely to be a four level demo.


30th May 2009: DOSBox 0.73 Released

Great news!

DOSBox 0.73 has been released.
Most noticeable changes:

  • Support for more graphics modes and cards.
  • Improved Vista support.
  • New OPL emulation cores.
  • Sound fixes and improvements for Mac OS X.
  • Lots of compatibility fixes.
  • Lots of cdrom detection improvements.
  • Lots of memory (EMS/XMS) improvements.
  • Various fixes and enhancements for the recompiling core.
  • Support for evdev.
  • Lots of DOS fixes.
  • Slightly faster!
  • More stable.

27th May 2009: Project X SDL Demo Released

Richter Belmont and Mac Mendoza have released a one level demo of ‘Project X’. Although it’s only one level, it’s quite an extensive one and the level is very well made. There are high resolution sprites, sounds, new weapons, reloading and much more. It uses the SDL code and therefore is Vista compatible.


24th May 2009: Dome Award – May 2009

The May 2009 Dome award goes to Venom Inc. for their ‘Frayed (Full Version)’ mod. It’s a good all round mod, and also has a number of features not found elsewhere. 


17th May 2009: Frayed Source Code/ChaosEdit Files Released

Venom Inc. has released the Frayed Full Version Source Code, and the ChaosEdit data files. They are for general use. Please give credit for anything used.


14th May 2009: Frayed (Full Version) Released

Venom Inc. has released the full version of ‘Frayed’. There are 30 fairly extensive levels (three episodes) that have been well made. There are many extra features including increased enemy toughness on new bosses, a new enemy, the Blood Doll, additional wall textures, slightly improved aiming (Thanks to CodeTech84), a new music order and a new rating screen. It all blends together very well. The ‘Frayed’ ChaosEdit data files and the source code will be released in a few days.


11th May 2009: Wolf3D On iPhone

John Carmack of id software has been working on the development of Wolfenstein 3D for iPhone.


7th May 2009: Hard Cell Released

Thomas Weiling has released a Spear based mod called ‘Hard Cell’. The 5 seamless levels are extensive and well made. There are mostly original graphics and the game keeps the original Spear feel very well. This is the first Spear based mod made by Thomas. 


4th May 2009: Krankenstein Released

Vincent has released a shareware mod called ‘Krankenstein’. Set in a hospital, there are 10 very large well made levels. Some levels are easy, some are quite difficult. Some graphics and sounds come from other mods, including Hotel Romanstein, though most of the graphics and some sounds were made by Vincent. It all blends together well most of the time and the setting is quite realistic. Credits file included.


1st May 2009: Dome Awards – April 2009

The April 2009 Dome awards go to Harry Mass Senior for ‘Step Two’, and Jayngoware for ‘Wolfenstein: Umbrella Beginnings’. Both are good all round mods and both are also particularly good with level design and placement of the guards. 


1st May 2009: Super Shooter Demo Bugs Fixed

This demo from Dzialo was first released Aug 2007. It is called ‘Super Shooter’ and has 12 fairly extensive levels spread over the first 3 episodes. Some bugs were found recently on episode 3 levels 3 and 4 and these have now been fixed. Here’s the rest of the original Dome News post: there are many changed graphics and sounds but the original Wolf3D feel remains. There are quite generous ammo/health limits though they are needed for the game action is fast moving at times. The menu is in the Polish language and there’s a changed music order. 


25th April 2009: Wolfenstein 3D High Resolution Texture Packs

Just_Jim has made available a package including hi res textures for Wolf3D using NewWolf. The textures were made by FreeLanZer who has given permission for them to be used. Also included in the package is the shareware Wolf3D, and a number of compatible user-made episodes. The file is a hefty 60.2 Mb.

Available from Wolfenstein 3D High Resolution Texture Packs and User-Made Episodes.


25th April 2009: Step Two Released

Harry Mass Senior has released ‘Step Two’. This second mod in the ‘Step’ series has 6 levels, including a secret level. The levels are extensive, well made and the placement of the guards is particularly good. The action is fast moving and the mutants appear often.


23rd April 2009: Wolfenstein: Umbrella Beginnings Released

Here’s a new mod called ‘Wolfenstein: Umbrella Beginnings’ and it is released by Jayngoware. The 10 levels (first episode) are quite extensive and well made. There is a mix of new and original graphics, sounds and music that blend quite well together. Although retaining the Wolf3D atmosphere somewhat, the mod also has a feel of its own. There are a number of code changes, including new helpart, intermission screens and logfiles. Text file included. 


20th April 2009: Enhanced Mapsets Collection Released

Aleksandr has sent in a collection of 18 enhanced mapsets. Seven are of Wolf3D mods while the others are Spear Of Destiny based and include Airslide’s SOD Mod, Base 666 and Gloom. They were tested with newwolf opengl. 


20th April 2009: Spear Of Destiny Music For Level 31 Of Doom2

Here’s a web page that has the .mp3 of The Spear of Destiny music for level 31 of Doom 2. Also available is a large selection of other Doom music.

Available from Hell On Earth Sound.


14th April 2009: Step One Released

Here’s the first Wolf3D mod to be released for some time. It’s by Harry Mass Senior and is called ‘Step One’. There are 4 extensive well made levels, including a secret level. The action is fast moving and often involves mutants. It’s difficult to beat at times on the highest difficulty level. All levels need pushwalls opened to complete them. 


11th April 2009: Krankenstein Announced

Vincent, who made the Boesenstein mod, is back again with a new 10 level mod called Krankenstein. It happens in a vast hospital with doctors and nurses (the S/M girls from Hotel Romanstein equipped with syringes) and Dr. Krankenstein himself (a Schabbs relative) and his clones. Your task is to collect evidence against the hospital, and get out. Vincent made most of the graphics himself, but needs a few sounds, so hopefully it may be finished in one or two weeks.


10th April 2009: Mapping Request

Here’s an email I received from Mäx regarding mapping help with his upcoming mod: “I‘m working on a mini-mod. Nothing awesome. Graphics are almost done as well as the code. It’s basically like Wolf3d with a theme similiar to Die Hard/Body Count and a few minor code changes. Being busy with all kind of stuff I’m looking for someone who could do about 2-4 or more maps.“.
There is a homepage with more info and contact address at M2 SOFTWARE.


30th March 2009: Catacomb 3D Mapping Experiment/Helpers Requested

Ringman has been working on a school project involving making maps for Catacomb 3D and is looking for helpers to test them. There’s more info here: “As part of my senior project for school, we are required to perform a programming experiment. I chose to program a random level generator for Catacomb 3d.
My experiment requires a group of people to play a set of levels with some randomly generated, and some hand made and fill out a questionairre. The point of this experiment is to see how many people can determine which levels were randomly generated and which were hand made.
I need at least 10 participants, but I’d prefer more. Participants will not have to play the levels the whole way through. I only require 5 minutes per level, or until the level is completed. There will be 8 maps, so at 5 minutes a map this will only take about 40 minutes or less. Right now I am still waiting on some of the hand made maps, but I need people to sign up to play the levels now. Please respond asap! This is urgent as I need to get this thing moving before next week. Thank you, I appreciate all the help.
If anyone wants to help out, please email Ringman at gmail.


17th March 2009: Operation: Arctic Wolf Special Edition Added

The latest addition to our Doom2 conversions page is ‘Operation: Arctic Wolf Special Edition’ by Laz Rojas. This set is a little more complicated to set up than most other conversions but there is a helpful readme file included.


9th March 2009: TAMapset Final Version Released

Here’s the final version of the TAMapset which was made by Team Aardwolf members. Contributors include Ronwolf, Thomas, Valts, serpens, Nexion, Fireboy, lilmanjs, Megabyte and myself. All levels are quite extensive. Most of the original graphics have been retained but there are a few minor changes. Ronwolf did the source code and include changed ceiling colours, changed music order and extra guards and static objects. Unfortunately, one minor bug remains, the Spear boss messages that appear at the end of some levels, as the source code has since been lost. 


24th February 2009: Frayed 2nd YouTube Trailer

A new trailer has been posted on YouTube featuring scenes from the ‘Frayed 10 level Demo’ which was released yesterday. It was made by soldat555.


23rd February 2009: Frayed 10 Level Demo Released

Venom Inc. has released a 10 level demo of ‘Frayed’. An earlier 4 level demo was released Jan 1st but the extra levels in this one reveal a bit more story and content in the game. Some of the changes from the earlier demo are improved toughness on the Bleeders and some textures have been updated. 


17th February 2009: Frayed Source Code Released

Venom Inc. has released the ‘Frayed’ source code for general use. It has lots of goodies including chainsaw, animated objects, new enemy toughness, 3 episodes instead of 6, no demos, etc. Please give credit to Venom Inc. if you use it.


16th February 2009: Deadly Sleep Released

Arielus and myself have released a 16 level set based on the Spear set. Arielus made 5 of the levels, I made 10 and the final 16th level was made by both of us. The final level is quite challenging, though beatable!! Graphics and sounds changes are kept to a minimum so that the original feel of the game remains though many of the Wolf3D images not in the original Spear set (such as the stove and spear rack) have been included. There are some code changes, made by Arielus, and include changed ceiling colours, seamless consecutive levels and four keys.


4th February 2009: MOHA (Medal Of Honor Airborne) v1.0 Released

PicNic has released ‘MOHA (Medal Of Honor Airborne)’. There are 25 well made levels spread over 3 episodes. Most graphics and sounds are either new or from elsewhere and along with the new music it all blends well together and creates quite a realistic atmosphere. The outdoor scenes are especially effective. WLHack did the coding and includes animated objects, a 3 episode menu and textured floors/ceilings. Contains some minor bugs (text file included). 


24th January 2009: New RTCW & Wolfenstein  Forum

PicNic has started a new RTCW & Wolfenstein forum. It has a number of sections for each game including news, talk about Return To Castle Wolfenstein for the PC and Console versions and the new upcoming Wolfenstein. It’s at RTCW & Wolfenstein Forum.


24th January 2009: a2.zip Released

Here’s a set of 30 levels released by ack that will become part of a proposed 60 level Acktung 2 set. The 30 levels are quite extensive and very well made. There’s an attached html file which should be read before playing the game. Needs the registered Wolf3D game to play.


21st January 2009: Halo Weapons Pack

Z. Franz has sent in a ‘Halo Weapons Pack’. It includes the m6d pistol, ma5b assault rifle, m90 shotgun, S2 AM sniper rifle, plasma pistol and plasma rifle. All weapons that can reload does have a reload animation. They are for general use. Please give credit for anything used.


6th January 2009: Wolfenstein Maximum Mod Demo

A one level demo of this new mod being developed by Mastertime123 is now available from Mod DB. Also featured are some pics of the actors and other info. The level is of a fair size and well made. Most of the actors’ are replaced and fit well with the scenarios.


6th January 2009: Shareware Addon Updates

I’ve posted the ‘all files included’ versions of some shareware addons. They are Alien Wolf, Halloween, Lost Episodes, Pac ‘n Clown and Xmas Wolf. 


2nd January 2009: Undead SS Sprites Collection

DoomJedi has released a complete set of sprites for the Undead SS actor. They are for general use. Please click on the pic to see the first 3 images and the download link to the complete collection. Please give credit if they are used to DoomJedi.


1st January 2009: Frayed Demo Released

Venom Inc. has released a demo of an upcoming mod called ‘Frayed’. There are 4 levels, including a secret level, and all are quite extensive and well made. Most of the graphics and sounds are new and fit well together. The new music gives the game quite an eerie atmosphere. There are many code changes including new enemy toughness, a chainsaw, armor, weapon swaying and animated objects. The snake movement is especially effective. 


1st January 2009: Half-Life 2 Weapons Pack

First off this year is this hand drawn weapons pack that Z. Franz made some time ago. It contains the crowbar, the USP match, the MP7 (which has already been released previously) and a spas 12 shotgun. Please give credit for anything used.

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