2000s

29th December 2009: The Lost Relic Released

Mega Luigi and Mario Maniac have released 'The Lost Relic'. The 30 normal levels and 4 secret levels are extensive and well designed and decorated. Most of the graphics and sounds have been changed, but the game keeps the Wolf3D feel very well. Code changes include many extra types of guards and bosses, artifacts, transporters and textured floors/ceilings. The well detailed helpart is done very well. Although virtually everything from the original Wolf3D has been changed I feel this would still suit those who prefer the original game. Made in SDL and is therefore Vista-compatible. Seems like a very welcome New Year present.  Mega tells me that there is a bug that could make the game run slowly and/or with a bugged palette, but logging off or closing heavy programs such as FireFox might help a little. If it doesn't, logging off is the best solution.

28th December 2009: WolfGL-3D Christmas Patch

Merry Christmas and a Happy New Year from Idot! He tells me the WolfGL-3D mod has been updated with a Christmas-patch! It now supports open blue sky with dynamic clouds plus trees & grass (only for 17th level of SOD). Also, it has dynamic lighting with flares. 

25th December 2009: Dome Awards - December 2009

The December 2009 Dome awards go to Thomas Weiling for 'NovoWolf' and Richter Belmont and Mac Mendoza for 'Project: X'. Both mods look professionally done. 

20th December 2009: Project: X Released

Richter Belmont and Mac Mendoza have released the full version of 'Project: X'. The 60 levels are extensive and well made. Virtually all graphics and sounds have been changed and there are many different scenarios. There are also many advanced coding features, including a mini-map (pressing M brings it up), 15 weapons (all reloadable and some on the same key), 20 enemies, an advanced sound manager, advanced shading and different types of doors (depends on level). It all blends well together and looks very professional. Vista-compatible. The mod is 9Mb, but the music comes separately on several files of around 280Mb in total.

18th December 2009: DOSMUPGD Bug Fix

Andy Nonymous has fixed a bug found in the DOSMUPGD package released on Dec 12. Only 10 total saved games were being allowed rather than 10 per game. The fix is in the swap.bat file contained in the WOLFREG sub folder. 

17th December 2009: Old Maps by Hacksaw Released

Hacksaw has released two old maps that were made for the registered set. They were made late 2007/early 2008. The 2 levels are quite extensive, the first map was meant to have an outdoor type feel (there are a lot of open spaces in the map), and the second was made to be like a bunker. Text file included. Needs the registered Wolfenstein 3D game to play.

17th December 2009: Unused Guards by Thomas

Here are four guards that Thomas has released for general use. These include a grey mutant (basic recolouring), an SS with a Russian look, a younger-looking guard and an SS "apprentice". Please give credit for anything used.

12th/14th December 2009: Tricob Releases "Lost Boss Level"

Here's a "lost boss level" by Tricob, re-created at the request of a fellow Wolfer. The files will run in both the Shareware and the commercial version of Wolf3D, but Tricob recommends you run it in WolfDX to fix a "locked door bug" in the boss area (Hans would open the locked door before you have the door's key). Texr file included. Tricob's "Lost Boss Level" was updated Dec 14. The original map had "wrong" floor and ceiling textures drawn in the WolfDX demo.

12th December 2009: Upgrade To DOSMenu Set-up For Super Upgrade Pack Levels

Andy Nonymous has updated the DOSMenu set-up for running the Wolf 3D Super Upgrade Pack levels to be DOSBox-compatible. It now runs under DOSBox v0.73, and still runs under DOS and Win9x too. The old version was posted in the Dome News on 14 January 2008. It contains a DOSMenu configuration for running the Wolf 3D Super Upgrade Pack levels in a more user-friendly format than the Wolfmaster 2.0 menu system. Directions for setting it up are in the README.TXT file. Even without setting it up, the menu can be run just to check out the contents of the Super Upgrade Pack. Andy tried to get as much up-to-date information into the menu as he could find. Under DOSMenu, all of the pertinent add-on information is available on the same screen, and the game documentation is a keypress away.
Updated Dec 18 (saved game bug fixed).

8th December 2009: The Third Reich Episode 1: A Dark Secret Released

Here's the first part of 'The Third Reich' by CKeen. The first 5 levels are done and are designed well with good decoration. The use of the guards is done particularly well. The graphics and sounds are a mix of originals and from elsewhere and keeps the original Wolf3D feel. Code changes are by Wolf Skevos-Jones and include seamless levels. Eleven levels in total are planned, including a secret level. I'm looking forward to seeing the final version.

6th December 2009: NovoWolf New Exe Released

A new exe has been released for 'NovoWolf'. It was updated by Havoc and fixes a saved games bug where games saved on the secret and 10th levels would not load. The new exe works with saved games from the old exe which was issued Dec 2. 

6th December 2009: Hotel Romanstein Gold Edition 2 SDL Version 1.1 Released

Mr. Choi has released version 1.1 of 'Hotel Romanstein Gold Edition 2 SDL Version'. It is mostly as in the earlier version which was released Oct 26, but with some graphics upgrades. A list of the upgrades follows:

Upgrade List

  • New Pac-Man Ghosts
  • New Romanstein Guy's Escape Graphics
  • Edit Hitler's walk
  • Edit Otto & Fettgesicht's Arrow Attack
  • Edit Elevator Wall
  • Edit Toilet Wall

As in most of the earlier mods in the series, most of the actors' are lightly dressed.

2nd December 2009: NovoWolf Released

Thomas Weiling has released 'NovoWolf'. The mod has 20 seamless levels, plus a secret level, that are well made and with good decoration. There are many changed graphics, including extra objects and walls, a new enemy and 2 brand new bosses. (Thanks to Bruno déo Vergilio for the bosses). There are changed sounds and music too but the game still retains a Wolf 3D feel. Code changes (the most recent exe done by Havoc) include shading, medicine, intermission screens, increased objects and enemies and much more. The helpart is well written and very informative. Vista-compatible. Updated Dec 6 with a new exe (saved games bug fixed).

1st December 2009: Dome Award - November 2009

The November 2009 Dome award goes to Venom Inc. for their 'Krucible - The Wasteland' mod. It's a good all round mod, and also has a lot of interesting scenarios.

1st December 2009: Graveyard Wolves Music

Here is the first MP3 made by Joshua Waight. It's a remix of Pounding Headache from Wolfenstein 3D and it's called Graveyard Wolves. This will be the first of many remixes Joshua will be doing.

29th/30th November 2009: Krucible - The Wasteland Released

Venom Inc. has released 'Krucible - The Wasteland'. The 7 levels are well made with good decoration. There's a good range of scenarios, reflectiing the storyline in the readthis very well. Some of the graphics are new, some are from elsewhere, and along with the changed sounds and music, it all fits together quite well. Code changes include 150 max ammo, toxic pools that hurt you, gun bobbing and seamless level progression. Updated Nov 30th. Now plays with VDM Sound (corrupt sprite bug fixed).

29th November 2009: NovoWolf Screenshots

Thomas Weiling has released a set of screenshots taken from his upcoming mod 'NovoWolf'. The mod looks very promising and will have an SDL exe among the large number of features.

29th November 2009: Death Becomes You Released

Here's a 10 level version of the Spear set 'Death Becomes You' by Spifferaneous. Only a corrupted version had been available for many years but has now been partially restored by Andy using ChaosEdit. The 10 levels, which date from 1998, are variable in quality but most are well designed and nicely decorated. Perhaps the best level is the final one (number 10). Because levels 11 and over are missing, using the elevators to secret levels and the exit elevator on level 10 will end the game.  Needs the full version of Spear Of Destiny to play.

29th November 2009: Barney3D Alternate Version Released

Here's an alternate version of Barney3D. It was sent in by Matthew Denton. It has a new Barney and some new graffiti walls, but the SS and Hans Grosse have not been changed. The author is unknown and it is shareware version 1.0 though all files have been included in the zip.

23rd November 2009: Operation Arctic Wolf Preview Released

JDWolf7 has started work on Operation Arctic Wolf. This is a one-level preview release. You'll notice that some of the graphics are unchanged. Even though the first level may not be extensive, it's okay. There will be source code changes planned:

  • Gun Bobbing
  • Full Screen
  • Changed Floor and Ceiling Colors
  • 3D Directional Sprites

There will be some more source code changes if JD can get ideas for them. Requires the Activision release of Wolfenstein 3D to play

23rd November 2009: Romanstein Gold 2 - New DOS Patch

Mr. Choi has released a new DOS patch for Romanstein Gold 2. The first DOS patch had a credit screen bug which wouldn't allow the demo's to play. This has now been fixed and is playable in DOS and NewWolf (OpenGL Port). 

21st November 2009: Gothic Orthodox Cancelled

JDWolf7 tells me he's recently decided to cancel work on Gothic Orthodox. But to make up for it. he has announced his own variation of an Arctic Themed Wolfenstein mod of the same name of 'Operation Arctic Wolf.'
Weapons planned:
-Knife
-Revolver
-MP40
-SG-42
It is inspired by the WolfenDoom Mod of the same name.

13th November 2009: IMF Music Pack

Reactor has released an IMF music pack. There are 100 IMF tunes, all of them without a flaw. They are ideal for music replacement in Wolfenstein3D mods. Text file included. (909Kb)

10th November 2009: Wolf3D/Spear Modified Maps Collection

Here's a collection of mapsets that have been enhanced in some way. For example, some have extra actors added and some have bug fixes. There are both Wolf3D and Spear sets featured. The collection was sent in by ivanov Alexandr. 

10th November 2009: Hotel Romanstein Gold Edition 3 SDL Alpha Version

Here's the latest in a series of mods with hotel scenarios made by Mr. Choi. It is called 'Hotel Romanstein Gold Edition 3 SDL Alpha Version'. There are 6 levels, one on each episode. They are extensive and well made. The graphics and sounds are done well and fit well with the new music Vista-compatible. As in most of the earlier mods in the series, most of the actors' are lightly clothed.

31st October 2009: Planet Wolfenstein Halloween Wallpaper Contest

The Planet Wolfenstein Halloween Wallpaper Contest has been held. Congratulations to Matt for taking first prize, which was a copy of the PC version of Wolfenstein. You can see the wallpaper at Planet Wolfenstein.

28th October 2009: Dome Award - October 2009

The October 2009 Dome award goes to Mr. Choi for his 'Hotel Romanstein Gold Edition 2 SDL Version' mod. It's a good all round mod, and also has many high quality graphics not found elsewhere. 

22nd October 2009: Super Haven Mapset - Mappers Invited

Members of the Wolf3D Haven Forum are working to extend the recently released 20 level Haven Mapset into a full 60 level mapset. and we are now inviting other Wolf3D mappers to contribute. So far, we have 35 levels completed. There's more info and a link to the latest download on the Super Haven Mapset thread.

22nd October 2009: Music Package For Wolf3D

Revin will be compiling together a bunch of fan-made music from Wolf3d and Spear of Destiny over the next few weeks, including one he made himself.
The package probably won't be for any in-game stuff but it's nice to listen to what kinds of music people have made for this great classic game.
Revin's contribution to the music package is the Boss Theme with a realistic marching sound and is available on NEWGROUNDS,

15th October 2009: ROTT Remake Coming Forum Thread

Here's a thread on the 3DRealms forum about the new Rise of The Triad being announced.

It's at the ROTT Remake Coming thread.

12th October 2009: Gothic Orthodox Mod Planned

JDHedge775 tells me he is planning a new mod called 'Gothic Orthodox'. It is to be a sequel to Venom Inc's Gothic Mayhem. Planned weapons are: Scythe, Pistol, Sub Machinegun and Twin Sub Machineguns. It may also use the EXE file of Gothic Mayhem. This new project replaces Project Elimination which has now been canceled.

3rd October 2009: Hotel Romanstein Gold Edition 3 Pics

Here's a set of pics sent in by Mr. Choi. They are from the upcoming 'Hotel Romanstein Gold Edition 3'. The mod graphics are 70% done (Boss Character unfinished), and the mod maps are 1% done (only Test Map done). As in most of the earlier mods in the series, most of the actors' are lightly clothed.

3rd October 2009: Hotel Romanstein Gold Edition 2 Pics

Here's a set of pics sent in by Mr. Choi. They are from the upcoming 'Hotel Romanstein Gold Edition 2'. The mod graphics are 99% done and the mod maps are 50% done. As in most of the earlier mods in the series, most of the actors' are lightly clothed.

27th September 2009: Some Wolf3D Mod Fixes

The CMapset1 shareware mod now has a vswap included in the zip. It was withdrawn some time ago because it was faulty but has now been fixed by Andy Nonymous. Andy also pointed out a number of Dome links to mods that were not working: Darkenstein (v1.3) and Final Battle in registered Wolf, and WVisio2 in shareware Wolf. These have been fixed too and the relevant Dome add-ons pages have been updated.

23rd September 2009: Gespenster Released

Here's a mod by DakotaOne that dates from 2003 and was missed the first time around. There are 10 extensive and well made levels. The graphics and sounds are mosrly changed. The vswap base comes from TGE by Arielus but some other modifications have been made though the Wolf3D feel remains. The action is fast moving. Code changes include altered episode names, ceiling colours and ammo/health limits. Some levels need pushwalls opened to complete them. 

17th September 2009: Forbidden Weapon Released

JM2006 has released a new mod called 'Forbidden Weapon'. The 30 levels are fairly extensive and well made. Some of the graphics are new but many of the graphics and sounds come from Blake Stone. Along with the new music, it all fits together quite well and has a futuristic atmosphere. The source code comes from Rising Evil and Ryan de Haast is among the credits listed in the well detailed new helpart. Among the code changes are seamless level flow, 4 extra keys/cards and higher ammo/health limits. 

3rd September 2009: Wolfenstein: Project Battle 2 Planned

Kloki38 is planning a sequel. It's 'Wolfenstein: Project Battle 2'. There will be new weapons, enemies [tanks, fire...], new textures and new sprites... You fight in the assault of an American airport, and a mugged American camp and wood. The story: It's 1.march 1940, recessive German armies march on and they do not surrender. William Bj Blakowicz [you] have recurred from the last mission. But you are looking in an American airport and see a German tank and Wermach. You quickly land and pull out a weapon, an American Colt pistol. And say: dirty nazis!, and kill one soldier...

2nd September 2009: Wolfenstein Next Mission Coder Wanted/Hans Grosse Pic

Alexei is working on a MOD called "Wolfenstein Next Mission" but needs help with the Source Code and Levels. It looks like a really interesting project. If anyone wants to help out or get more info about the mod, please email him. Meanwhile, Alexei has sent in a pic of Hans Grosse.

1st September 2009: Escape From Wolfenstien 2 Mapset Released

Here's an old mapset Andy found on a "1000+ Great Games" CD-ROM (ValuSoft 1997). There are 7 playable levels on episode 1, including a secret level, and were made by Cyber Grunger (Jesse). The levels are quite extensive and well decorated. Needs the full registered Wolfenstein3D game to play.

29th August 2009: Wolf3D Cell Phone Logos

Kuki has sent in some Wolfenstein-related welcome logos, operator logos and graphical messages for cell phones in the NLM (Nokia Logo Manager) format. GIF images are also included for convenience. They were made rather long ago (about 2002), mostly by Tomkiewicz, who put them on his (now closed) site "Wolfenstein BEST". Some of them were also made by Kuki. Kuki asked Tomkiewicz to allow him to share these files with the Wolfenstein community (mostly as a curiosity, though maybe someone may still find them useful) and he agreed. 

28th August 2009: Wolfenstein: Project Battle Released

Kloki38 has released 'Wolfenstein: Project Battle'. The 10 seamless levels are extensive and well made. Many of the graphics and sounds have been replaced and there are many different scenarios, some outdoors, but the original feel of the game is retained. Code changes are minimal but include animated objects.

23rd August 2009: Pfaffenstein 3D Released

Blutnadel666 has released 'Pfaffenstein 3D'. Here, the enemies are not German Nazis, but from a brutal fictitious religious sect. All the actors' and most of the walls have been changed. There are some new graphics and sounds and the mod has a sci-fi scenario. The new music fits well. The coding includes a well detailed readthis, armor and textured floors/ceilings. What is new is done very well but it's far from being finished.

22nd August 2009: Borg Panic Demo Released

Here's an old Demo that was released years ago that a few people at DHW have been asking for recently. It was made by Cap'n Henk, Pikachu14 and has one well made level of a fair size. There are some new graphics and sounds and the mod has a sci-fi scenario. The new music fits well. The coding includes a well detailed readthis, armor and textured floors/ceilings. What is new is done very well but it's far from being finished. 

18th August 2009: The Castle Secrets First Episode Released

TheSaiyanHog has released the first episode of the upcoming mod 'The Castle Secrets'. There are 7 levels though some are not that large. Most graphics and sounds are from the original game and so the original Wolf3D is retained well. There are a number of code changes, including gun-bobbing. 

17th August 2009: Project Elimination Promo

JD the Hedgehog is planning a sequel to Kyle Albert's 'Operation Elimination'. The sequel is to be called 'Project Elimination'.

17th August 2009: Silencer Demo Available Again

This demo of 'Silencer' first came out in May 2008. It was made by Redeemer and Woodstock. There's one episode of 7 well made levels, including a secret level. The mod has a futuristic theme with completely new graphics, new sound effects and music, and new weapons and enemies. Source code changes including teleporters, textured floors/ceilings and gun bobbing. 

15th August 2009: Operation Elimination Released

Here's another mod that was missed the first time round. It's 'Operation Elimination' by Kyle Albert. There are 18 straight levels (including 3 secret levels) that are extensive and well made. Many of the graphics and sounds have been changed. The Wolf3D feel remains though and is quite atmospheric. The numerous code changes and some other info is mentioned with the screenshots. Updated Aug 18 - level 11 mapping bug fixed.

12th August 2009: Wolf3D 2E Released

Here's a mod that was missed when it was released back in 2003 by Spenser Whaley. It's called 'Wolf3D 2E' and has 11 completed levels on the first 2 episodes. They are quite extensive, well designed and nicely decorated. Some graphics are originals and some are from other mods. They blend well together and keep the original Wolf3D feel. There are many code changes, including new helpart, endart, and the no-cliippng cheat restored in debug mode. There are also new demos that are done well. Unfortunately though, there is also a savegame bug but I still found it worthwhile playing. 

6th August 2009: The Castle Secrets Demo Updated

TheSaiyanHog has released a new demo of the upcoming mod 'The Castle Secrets'. There are now 3 well made levels, though the first and third are not that large. The episode plays like a Mac scenario with a bonus stage. Most graphics and sounds are from the original game and so the original Wolf3D is retained well. There are a number of code changes, including gun-bobbing.

5th August 2009: Haven Mapset Final Version Released

Here's the final version of a mapset made by members of the Wolf3D Haven Forum. There are now 20 extensive levels, first two episodes, and are made for the registered Wolf3D set. Jayngo, Valts, Dark Wizzie, ack and Schabbs contributed. Text files included. Needs the full version of Wolf3D to play.

2nd/3rd August 2009: Deadly Sleep Released

What you have here is a little Spear of Destiny modification made by Arielus & myself. A stand-alone game, it features a small number of code and graphic changes, a different storyline, and 16 new levels made over the past few years. In spite of the various modifications that were made upon the original Spear of Destiny title, this game should be seen, mainly, as a new set of maps. We hope you find it enjoyable. Updated early on Aug 3, end of level 7 bug removed.

1st August 2009: Wolfenstein Sextilogy Third Episode Screenshots

Here are some screenshots from Executor of the upcoming third release of The Wolfenstein Sextilogy. This version will add the third episode plus many new features not seen in previous installments. Currently 29 out of 30 levels are finished.

29th July 2009: Wolfenstein 3D Music Collection

Jimmy Cozad has put together a large collection of wolfenstein music including mac 3d, pc, snes, rtcw, atari and jag. Included in the compilation is the nazi theme and 2 redos that Jimmy did. (40Mb)

27th July 2009: Revised Krankenstein Mod Released

Vincent has released a revised version of his shareware mod 'Krankenstein'. It replaces the original version that was released May 4 this year. The 10 levels are well made and a few modifications have been made since the earlier version. Re the graphics, Vincent has remade the red brick, wood, and dirty brick 1 structures and improved on many others, notably the glass surfaces. 

25th July 2009: Revised Project: X SDL Demo Released

Richter Belmont and Mac Mendoza have released a revised SDL version demo of the upcoming mod 'Project: X' which was released July 22. Changes from the earlier version are a minor invisible wall bugfix on map 4, and all music is OGG. The music is now included in the same zip as the game and the size of the package is 29Mb.

22nd July 2009: Project: X SDL Demo Released

Richter Belmont and Mac Mendoza have released an SDL version demo of the upcoming mod 'Project: X'. There is one episode completed thus far and the levels are quite extensive and well made. There are 4 new enemies and 9 weapons (11 in the final version), and most of the graphics and sounds are new. It all blends together well and looks quite advanced. However, if you want the music, it's on a separate zip and is a very hefty 250Mb. See July 25 post for a revised 29Mb version which contains both the game and the music.

15th July 2009: Code 44 Released

JM2006 has released a new mod called 'Code 44'. There are 24 well made seamless levels, some are of a fair size while others are quite extensive. Some of the graphics and sounds come from Blake Stone while others are new, and there is new music. The source code is a modified version of the Totengraeber code and includes death cams removed, new helpart and endart and 4 keys.

10th July 2009: Wolfer Profiles Updated

Our 'Wolfer Profiles' page has recently been updated. The latest profile is by T. A. Hill.

10th July 2009: Secret Agent Jonathon News

Here's some news I received today from Secret Agent Jonathon concerning his upcoming mods:
"Secret Agent Jonathon coming to you from his new e-mail account. Kenny 2, 3, Justin 2 and Secret Agent Jonathon: The Video Game, will be out soon. I had schoolwork to do so I couldn't make them during school days."

26th June 2009: A Doll's House Ultimate Edition Released

Paal Olstad has released 'A Doll's House Ultimate Edition'. It includes A Doll's House, 2 new levels never released before, plus 8 levels from Ghosts. For those who haven't played the earlier version, the game is not a shoot 'em up but rather 'A game of action, adventure and puzzle solving.' It's been put together very well and requires a lot of thought to complete. There's more info and screenshots on the game homepage. 

25th June 2009: Tara Carmichael Demo Released

Venom Inc. has released a demo of the upcoming mod 'Tara Carmichael'. There are 4 well made levels that are quite extensive. Most graphics, sounds and music have been changed and while the original Wolf3D feel is retained somewhat, the game also has a character of its own. The weapons are Switchblade Knife, Pistol, Uzi, and double Uzis.There are a large number of code changes, including weapon bobbing, changed enemy toughness, seamless level progression, ammo boxes, body armor and animated objects. It all blends together well. 

22nd June 2009: The Castle Secrets Demo Released

TheSaiyanHog has released a demo of the upcoming mod 'The Castle Secrets'. There are 2 well made levels, though the first one is not that large. Most graphics and sounds are from the original game and so the original Wolf3D is retained well. There are a number of code changes, including gun-bobbing. 

21st June 2009: New Homepage For Venom Inc.

Joshua Waight has started a new homepage for Venom Inc. There are a number of sections including news and photos. There is also a forum.

It's at The homepage of Venom Inc..

15th June 2009: Lost World Prequel Video

Here's a trailer for a 'Lost World' prequel made by TheSaiyanHog. It is called 'The Phoenix Crest' and is a tribute to Richter Belmont who made the 'Lost World' series.

14th June 2009: End Of Dragons Demo Released

Here's some info from Venom Inc. regarding a new 'End Of Dragons' demo:
"This is a demo version to Return Of Dragons' prequel, End Of Dragons. Features many similarities to Return Of Dragons including Dark Knights, Sarceri, textures, coding, but also features new things such as new textures, Stone Skull enemy, and seamless level progression. This is a 4 (including secret area) level demo and the full version will have 17 total levels."

14th June 2009: Half Life Weapons Pics

Z. Franz has sent in some hand drawn Half Life weapons pics. They are of the Glock and MP5. The other weapons will be made later. 

13th June 2009: W3D-CMP SDL Source Code Released

Tricob has released the W3D-CMP SDL source code. Here's the note that Tricob included with it:
"Included is the source code for the SDL port of the Wolf3D Community Map Pack. It's good for Wolfers who'd like to compile the mod to play on the Dreamcast and other systems. Note that a number of new code features are added, and can be enabled/disabled through VERSION.H, then re-compiled."

11th June 2009: The Final Fight: Operation Phoenix Released

TheSaiyanHog has released 'The Final Fight: Operation Phoenix'. The 20 levels (two episodes) are well made, though some are on the small side. Most of the sounds, graphics and music are from Final Fight as are most of the code changes. A zip containing the code changes and a credits text file have both been included.

8th June 2009 The Wolf3D Community Map Pack SDL Version Released

Tricob has released an SDL-based port of the Wolf3D Community Map Pack. All episodes should credit the proper authors now and were made by Tricob, Thomas, Dean, WLHack, RonWolf and Brian. It has minor code changes, new music for the title screen, Spear Of Destiny graphics, and a handful of other enhancements. There are six new episodes in this collection, each of which has six levels in all. Level 5 of each episode is a boss level, and Level 6 of each episode is a Secret Level. Unlike the original Wolfenstein, General Fatface is in Episode 3, and Hitler is in Episode 6. Another difference is that Mutants and Officers are allowed to appear in any level in any episode. Vista-compatible. Tricob publicly apologizes for the mistakes in the episode names of the DOS version (he currently does not have the DOS source code at hand). He hopes for his own PC to be Online again in the near future.

6th June 2009: Doctor Who Released

Venom Inc. has released 'Doctor Who'. It has 5 well made levels that take place in different time eras. They range from an Egyptian Pyramid archaelogical dig - 1927 AD, a Space Station Epsilon - 2543 AD, a British Castle - 1354 AD, Mars Colony - 2208 AD, and The Library - 5076 AD (Secret Level). Code changes include enemy toughness, seamless level progression, par times, faceless only drop assault rifles, weapon bobbing and a new music order.

5th June 2009: Wolf3D/Doom Related Project News

C.J. has sent me the following email concerning a Wolf3D/Doom related project:
"I have for some time been working on a massive recreation (well, maybe it's not THAT massive) of Wolfenstein 3D/Spear of Destiny for EDGE (Enhanced Doom Gaming Engine). It will feature perfect replicas of all 60 levels from Wolf3D as well as all Spear of Destiny levels combining resources and ideas from the various ports of Wolf3D. It will feature hi-res walls and sprites (walls are done, sprites are far from it), smoother graphics, higher quality sounds and music, flamethrower and rocket launcher, additional power-up items, dynamic lightning, higher screen resolutions and much, much more."

2nd June 2009: The Final Fight: Operation Phoenix 2nd Demo Released

TheSaiyanHog has released a second demo called 'The Final Fight: Operation Phoenix'. There are now 12 levels and although they are well made, some are on the small side. The sounds and music are as in the last version though more graphics from Final Fight have been included in this one There are now some code changes like ceiling colours and episode names. Credits file included.

31st May 2009: The Final Fight: Operation Phoenix Demo Released

TheSaiyanHog has released a demo called 'The Final Fight: Operation Phoenix'. As mentioned yesterday, it is based on 'The Final Fight' by James Shain with a few notable differences. Some sounds and graphics are featured in Project Totengraber, Projekt Vertilgung, Spear of Destiny and Escape from Totenhaus. There are 4 maps and though they are not that extensive, they are very well made. Music is from The Final Fight. Needs the Wolf3d exe from the original game to play (not from the Apogee version).

31st May 2009: Endlösung Released

Thomas Weiling has released 'Endlösung'. There are 30 well made levels (spread over 6 episodes). There's a mix of original and new graphics and sounds that blend together well and retain the Wolf3D feel. Good selection of music, and a good storyline. The coding is by Ronwolf and includes changed ceiling colours and episode names.

30th May 2009: The Final Fight: Operation Phoenix Update

TheSaiyanHog is working on a mod called 'The Final Fight: Operation Phoenix'. It is based on 'The Final Fight' by James Shain with a few notable differences. It will use some sounds and graphics featured in Project Totengraber, Projekt Vertilgung, Spear of Destiny and maybe Escape from Totenhaus. It will also have completely new maps and the original Wolfenstein status bar with gold letters. First to be released is likely to be a four level demo.

30th May 2009: DOSBox 0.73 Released

Great news!

DOSBox 0.73 has been released.
Most noticeable changes:

  • Support for more graphics modes and cards.
  • Improved Vista support.
  • New OPL emulation cores.
  • Sound fixes and improvements for Mac OS X.
  • Lots of compatibility fixes.
  • Lots of cdrom detection improvements.
  • Lots of memory (EMS/XMS) improvements.
  • Various fixes and enhancements for the recompiling core.
  • Support for evdev.
  • Lots of DOS fixes.
  • Slightly faster!
  • More stable.

27th May 2009: Project X SDL Demo Released

Richter Belmont and Mac Mendoza have released a one level demo of 'Project X'. Although it's only one level, it's quite an extensive one and the level is very well made. There are high resolution sprites, sounds, new weapons, reloading and much more. It uses the SDL code and therefore is Vista compatible.

24th May 2009: More Doom2 Conversions Added

Two more Doom2 mods have been added to our Doom2 conversions page. They are 'Garrulo' by Eye del Cul, and 'Mars War' by Nathan Lineback.

24th May 2009: Dome Award - May 2009

The May 2009 Dome award goes to Venom Inc. for their 'Frayed (Full Version)' mod. It's a good all round mod, and also has a number of features not found elsewhere. 

18th/19th May 2009: More Doom2 Conversions Added

Two more Doom2 conversions have been added. They are 'Schreienwolf Fortress' by Lutarez, and 'SYMOHOME' by Symo Storr.

Updated May 19, a third conversion, 'SYMOWOLF' by Symo Storr added.

17th May 2009: Frayed Source Code/ChaosEdit Files Released

Venom Inc. has released the Frayed Full Version Source Code, and the ChaosEdit data files. They are for general use. Please give credit for anything used.

14th May 2009: Frayed (Full Version) Released

Venom Inc. has released the full version of 'Frayed'. There are 30 fairly extensive levels (three episodes) that have been well made. There are many extra features including increased enemy toughness on new bosses, a new enemy, the Blood Doll, additional wall textures, slightly improved aiming (Thanks to CodeTech84), a new music order and a new rating screen. It all blends together very well. The 'Frayed' ChaosEdit data files and the source code will be released in a few days.

11th May 2009: Wolf3D On iPhone

John Carmack of id software has been working on the development of Wolfenstein 3D for iPhone.

11th May 2009: More Doom2 Conversions Added

Two more Doom2 conversions have been added. They are 'PC_WOLF, A Wolfenstein classic' by Paul Corfiatis and Joe Corfiatis, and 'wolfalt' by Chris Shepardson.

10th/11th May 2009: Some ROTT Goodies

Matt has sent in some ROTT goodies. They are:
ROTT WinAmp skin.
EROTTBook: A cover scan of the Player’s Guide included with the Extreme ROTT box, and EROTTBox: The box it came in.
Updated May 11, to include the back of the box scan.

10th May 2009: Comic Books/ROTT Art

Here are some scans from comic books that came from Bombay, India. They were used in a Sociology textbook that Matt had at Purdue University, Indiana. If you look at the middle comic book in the second pic, you can see art from ROTT. Matt suggests that the one in the middle of the bottom row is Liu Kang from The Mortal Kombat games series or actor Bruce Lee... 

7th May 2009: Hard Cell Released

Thomas Weiling has released a Spear based mod called 'Hard Cell'. The 5 seamless levels are extensive and well made. There are mostly original graphics and the game keeps the original Spear feel very well. This is the first Spear based mod made by Thomas. 

4th May 2009: Krankenstein Released

Vincent has released a shareware mod called 'Krankenstein'. Set in a hospital, there are 10 very large well made levels. Some levels are easy, some are quite difficult. Some graphics and sounds come from other mods, including Hotel Romanstein, though most of the graphics and some sounds were made by Vincent. It all blends together well most of the time and the setting is quite realistic. Credits file included.

1st May 2009: Dome Awards - April 2009

The April 2009 Dome awards go to Harry Mass Senior for 'Step Two', and Jayngoware for 'Wolfenstein: Umbrella Beginnings'. Both are good all round mods and both are also particularly good with level design and placement of the guards. 

1st May 2009: Super Shooter Demo Bugs Fixed

This demo from Dzialo was first released Aug 2007. It is called 'Super Shooter' and has 12 fairly extensive levels spread over the first 3 episodes. Some bugs were found recently on episode 3 levels 3 and 4 and these have now been fixed. Here's the rest of the original Dome News post: there are many changed graphics and sounds but the original Wolf3D feel remains. There are quite generous ammo/health limits though they are needed for the game action is fast moving at times. The menu is in the Polish language and there's a changed music order. 

25th April 2009: Wolfenstein 3D High Resolution Texture Packs

Just_Jim has made available a package including hi res textures for Wolf3D using NewWolf. The textures were made by FreeLanZer who has given permission for them to be used. Also included in the package is the shareware Wolf3D, and a number of compatible user-made episodes. The file is a hefty 60.2 Mb.

Available from Wolfenstein 3D High Resolution Texture Packs and User-Made Episodes.

25th April 2009: Step Two Released

Harry Mass Senior has released 'Step Two'. This second mod in the 'Step' series has 6 levels, including a secret level. The levels are extensive, well made and the placement of the guards is particularly good. The action is fast moving and the mutants appear often.

23rd April 2009: Wolfenstein: Umbrella Beginnings Released

Here's a new mod called 'Wolfenstein: Umbrella Beginnings' and it is released by Jayngoware. The 10 levels (first episode) are quite extensive and well made. There is a mix of new and original graphics, sounds and music that blend quite well together. Although retaining the Wolf3D atmosphere somewhat, the mod also has a feel of its own. There are a number of code changes, including new helpart, intermission screens and logfiles. Text file included. 

20th April 2009: Enhanced Mapsets Collection Released

Aleksandr has sent in a collection of 18 enhanced mapsets. Seven are of Wolf3D mods while the others are Spear Of Destiny based and include Airslide's SOD Mod, Base 666 and Gloom. They were tested with newwolf opengl. 

20th April 2009: Spear Of Destiny Music For Level 31 Of Doom2

Here’s a web page that has the .mp3 of The Spear of Destiny music for level 31 of Doom 2. Also available is a large selection of other Doom music.

Available from Hell On Earth Sound.

14th April 2009: Step One Released

Here's the first Wolf3D mod to be released for some time. It's by Harry Mass Senior and is called 'Step One'. There are 4 extensive well made levels, including a secret level. The action is fast moving and often involves mutants. It's difficult to beat at times on the highest difficulty level. All levels need pushwalls opened to complete them. 

11th April 2009: Krankenstein Announced

Vincent, who made the Boesenstein mod, is back again with a new 10 level mod called Krankenstein. It happens in a vast hospital with doctors and nurses (the S/M girls from Hotel Romanstein equipped with syringes) and Dr. Krankenstein himself (a Schabbs relative) and his clones. Your task is to collect evidence against the hospital, and get out. Vincent made most of the graphics himself, but needs a few sounds, so hopefully it may be finished in one or two weeks.

10th April 2009: Mapping Request

Here's an email I received from Mäx regarding mapping help with his upcoming mod: "I'm working on a mini-mod. Nothing awesome. Graphics are almost done as well as the code. It's basically like Wolf3d with a theme similiar to Die Hard/Body Count and a few minor code changes. Being busy with all kind of stuff I'm looking for someone who could do about 2-4 or more maps.".
There is a homepage with more info and contact address at M2 SOFTWARE.

9th April 2009: More Doom2 Conversions Added

This time the Doom2 conversions are ROTT patches. They are listed under ROTTRES2 but there are also links to the first ROTT level, ROTT Music, ROTT Skies and ROTT Textures.

30th March 2009: Catacomb 3D Mapping Experiment/Helpers Requested

Ringman has been working on a school project involving making maps for Catacomb 3D and is looking for helpers to test them. There's more info here: "As part of my senior project for school, we are required to perform a programming experiment. I chose to program a random level generator for Catacomb 3d.
My experiment requires a group of people to play a set of levels with some randomly generated, and some hand made and fill out a questionairre. The point of this experiment is to see how many people can determine which levels were randomly generated and which were hand made.
I need at least 10 participants, but I'd prefer more. Participants will not have to play the levels the whole way through. I only require 5 minutes per level, or until the level is completed. There will be 8 maps, so at 5 minutes a map this will only take about 40 minutes or less. Right now I am still waiting on some of the hand made maps, but I need people to sign up to play the levels now. Please respond asap! This is urgent as I need to get this thing moving before next week. Thank you, I appreciate all the help."
If anyone wants to help out, please email Ringman at gmail.

30th March 2009: More Doom2 Conversions Added

The latest 3 additions to our Doom2 conversions page are 'Herian' and 'Herian 2', both by Ian Wilson, and 'Nazi' by an unknown author.

18th March 2009: ZDoom 2.3.1 Released

A new version of ZDoom has been released It's ZDoom 2.3.1. It contains the executable for Windows platforms (Windows 95/98/ME/NT/2000/XP) and data files. It fixes the bug that prevented you from switching weapons after respawning in multiplayer. It also adds support for zip/pk3 files with LZMA and BZip2 compression. (7-Zip is one program that can create such files.) and addresses a few other niggles.

17th March 2009: Operation: Arctic Wolf Special Edition Added

The latest addition to our Doom2 conversions page is 'Operation: Arctic Wolf Special Edition' by Laz Rojas. This set is a little more complicated to set up than most other conversions but there is a helpful readme file included.

9th March 2009: Red Star: A Doom2 Conversion Added

A new conversion has been added to the Doom2 conversion page. It's 'Red Star: A Wolfenstein Adventure' by James Redmond, and is a well designed set of levels and faithfully reproduces the Wolf3D feel very well. it is classed as a demo and a final version should be made later.

9th March 2009: TAMapset Final Version Released

Here's the final version of the TAMapset which was made by Team Aardwolf members. Contributors include Ronwolf, Thomas, Valts, serpens, Nexion, Fireboy, lilmanjs, Megabyte and myself. All levels are quite extensive. Most of the original graphics have been retained but there are a few minor changes. Ronwolf did the source code and include changed ceiling colours, changed music order and extra guards and static objects. Unfortunately, one minor bug remains, the Spear boss messages that appear at the end of some levels, as the source code has since been lost. 

6th March 2009: Latest Doom2 Conversion Page Update

Here's yet another update for our Doom2 Conversion Page. Added this time is 'Chex Quest' by Charles Jacobi. This 3 episode conversion doesn't have a Wolf3D feel but it does have a very well made cartoon type atmosphere. Ten years in the making. Also added is a link to Charles' page 'Chucktropolis'.

6th March 2009: ZDoom 2.3.0 Released

A new version of ZDoom has been released It's ZDoom 2.3.0. It contains the executable for Windows platforms (Windows 95/98/ME/NT/2000/XP) and data files.

4th March 2009: Auferstehung For Doom2 Cleaned Up Version

For those who found the 37.4Mb version of Auferstehung mentioned on Feb 28 a little too large, rrandompersonx450 has sent me a cleaned up version containing only the files necessary to run the game. The new version is only 5.76Mb, and is run with ZDoom as a wad in the normal way. 

28th February 2009: Latest Doom2 Conversion Page Update

Our Doom2 conversions page has been updated again. Added to the add-on lists is 'Auferstehung For Doom2' by Dark Exodus. This is a very impressive conversion and although set in the future it has a vast array of weapons and keeps much of the original Wolf3D feel. However, it's a hefty 37.4Mb, partly because it contains ZDoom. 

24th February 2009: Frayed 2nd YouTube Trailer

A new trailer has been posted on YouTube featuring scenes from the 'Frayed 10 level Demo' which was released yesterday. It was made by soldat555.

23rd February 2009: Frayed 10 Level Demo Released

Venom Inc. has released a 10 level demo of 'Frayed'. An earlier 4 level demo was released Jan 1st but the extra levels in this one reveal a bit more story and content in the game. Some of the changes from the earlier demo are improved toughness on the Bleeders and some textures have been updated. 

17th February 2009: Frayed Source Code Released

Venom Inc. has released the 'Frayed' source code for general use. It has lots of goodies including chainsaw, animated objects, new enemy toughness, 3 episodes instead of 6, no demos, etc. Please give credit to Venom Inc. if you use it.

16th February 2009: Deadly Sleep Released

Arielus and myself have released a 16 level set based on the Spear set. Arielus made 5 of the levels, I made 10 and the final 16th level was made by both of us. The final level is quite challenging, though beatable!! Graphics and sounds changes are kept to a minimum so that the original feel of the game remains though many of the Wolf3D images not in the original Spear set (such as the stove and spear rack) have been included. There are some code changes, made by Arielus, and include changed ceiling colours, seamless consecutive levels and four keys.

4th February 2009: MOHA (Medal Of Honor Airborne) v1.0 Released

PicNic has released 'MOHA (Medal Of Honor Airborne)'. There are 25 well made levels spread over 3 episodes. Most graphics and sounds are either new or from elsewhere and along with the new music it all blends well together and creates quite a realistic atmosphere. The outdoor scenes are especially effective. WLHack did the coding and includes animated objects, a 3 episode menu and textured floors/ceilings. Contains some minor bugs (text file included). 

24th January 2009: New RTCW & Wolfenstein  Forum

PicNic has started a new RTCW & Wolfenstein forum. It has a number of sections for each game including news, talk about Return To Castle Wolfenstein for the PC and Console versions and the new upcoming Wolfenstein. It's at RTCW & Wolfenstein Forum.

24th January 2009: a2.zip Released

Here's a set of 30 levels released by ack that will become part of a proposed 60 level Acktung 2 set. The 30 levels are quite extensive and very well made. There's an attached html file which should be read before playing the game. Needs the registered Wolf3D game to play.

22nd January 2009: Latest Doom2 Conversion Page Updates

Three Doom2 conversions and some links have been added in the latest update to our Doom2 Conversion page. Added to the add-on lists is 'Astrostein 3' plus 'Escape From Totenhaus' by Laz Rojas, and 'WolfenDoomed' by Paul Corfiatis. 

21st January 2009: Halo Weapons Pack

Z. Franz has sent in a 'Halo Weapons Pack'. It includes the m6d pistol, ma5b assault rifle, m90 shotgun, S2 AM sniper rifle, plasma pistol and plasma rifle. All weapons that can reload does have a reload animation. They are for general use. Please give credit for anything used.

18th January 2009: More Doom2 Conversion Page Updates

Our Doom Conversion page has recently been updated with a number of new links. Added to the add-on lists is 'Pinochetstein 3D'.

18th January 2009: Fileplanet.com Downloads

Here's a number of downloads available from Fileplanet.com:
The Girls of Wolfenstein wallpaper. G rated. (Actually from RTCW).
Tekkoudan wallpaper.
WolfDem: Record demos in Wolf3D.
Users need to register for downloads from Fileplanet.com but registration is free.

10th January 2009: Doom2 Conversion Page Updates

A number of updates have been made to our Doom2 Conversion Page. The Laz Rojas site url has been changed as Laz said he's not able to update the old site anymore. A one level mod called 'Gangsta Grosse' by Melvinflynt has been added and a link to Mel's website doomx.net included. The website has a number of interesting videos to watch. Also added is another of the Laz Rojas Mac DooM2 conversions. This one is 'Astrostein 3'.

6th January 2009: Wolfenstein Maximum Mod Demo

A one level demo of this new mod being developed by Mastertime123 is now available from Mod DB. Also featured are some pics of the actors and other info. The level is of a fair size and well made. Most of the actors' are replaced and fit well with the scenarios.

6th January 2009: Shareware Addon Updates

I've posted the 'all files included' versions of some shareware addons. They are Alien Wolf, Halloween, Lost Episodes, Pac 'n Clown and Xmas Wolf. 

2nd January 2009: Undead SS Sprites Collection

DoomJedi has released a complete set of sprites for the Undead SS actor. They are for general use. Please click on the pic to see the first 3 images and the download link to the complete collection. Please give credit if they are used to DoomJedi.

1st January 2009: Frayed Demo Released

Venom Inc. has released a demo of an upcoming mod called 'Frayed'. There are 4 levels, including a secret level, and all are quite extensive and well made. Most of the graphics and sounds are new and fit well together. The new music gives the game quite an eerie atmosphere. There are many code changes including new enemy toughness, a chainsaw, armor, weapon swaying and animated objects. The snake movement is especially effective. 

1st January 2009: Half-Life 2 Weapons Pack

First off this year is this hand drawn weapons pack that Z. Franz made some time ago. It contains the crowbar, the USP match, the MP7 (which has already been released previously) and a spas 12 shotgun. Please give credit for anything used.

29th December 2008: Wolf3D Endgame Released

Here's a new mod sent in by jpb6891. It's called 'Wolf3D Endgame' and the 10 levels are mostly modified original episode one levels. Level 9 is by Valts. As the title suggests, there is at least one boss on each level but also quite a generous amount of ammo and health. There are a few modified graphics but the Wolf3D feel remains. The music order and endart has been changed. Credit should also go to RonWolf who made the new exe (which was originally used in the TA Mapset). 

28th December 2008: Unused Image Pack

Alvin has sent in a pack of unused images and sprites that he no longer uses. They are for general use and includes some weapons, a Boss and a Status Bar. (499Kb) Please give Alvin credit for anything used.

24th December 2008: Wolfenstein Endgame Sprites

Here's a set of Wolfenstein endgame sprites made by jpb6891. Some are being used in his upcoming mod but are also available for general use.Please give jpb6891 credit for anything used.

24th December 2008: Absence SDL Version Released

Havoc has released an SDL version of 'Absence'. This means that this excellent mod is now Vista-compatible and the music plays on XP without having to use VDMSound.. 

24th December 2008: Maps For Klooni

There are 2 mapsets for Klooni released by Megabyte. Both are very well made. The first is Monthly Maps for Klooni - 3 levels, and the other is Demonoid - 10 levels. Both sets of files need Klooni to play and need to be extracted to the Klooni folder. Also needed to play is either DOOM2.WAD, PLUTONIA.WAD or TNT.WAD from the original Doom II or Final Doom.

23rd December 2008: End Of Destiny Christmas 2008 Christmas Level(s) Released

As promised, Steve has released a new End of Destiny level (or 2? 3???) for this Christmas! So far, I've played a lot of level 1 and it looks quite promising. As with the original EOD game, it requires a lot of thought to beat.

22nd December 2008: Doom: The Movie (Wolfenstein 3D Total Conversion) Trailer 2

Here's a second trailer for 'Doom: The Movie (Wolfenstein 3D Total Conversion)'. It was posted by soldat555. This one has come out quite well.

It's available on You Tube.

21st December 2008: Dome Award - December 2008

The December 2008 Dome award goes to Thomas Weiling for 'W.O.L.F.'. it has very well made levels. Credit also goes to Dean Horton who did the code changes.

21st December 2008: Hotel Romanstein Gold Edition (SDL) Released

Mr. Choi has released the final version of 'Hotel Romanstein Gold Edition (SDL)'. Set in a hotel scenario, the 60 levels are extensive and well made. Virtually all graphics and sounds have been replaced and with the new music, it all fits together very well. Please note that most of the actors are sparingly dressed.

13th December 2008: Wolf 3D TC: Evil Dead Trailer

Here's a trailer for 'Wolf 3D TC: Evil Dead'. It was posted by Darkone1349. Looks like a lot of time and effort was spent on this one.

It's available on You Tube.

13th December 2008: Wolf Related Macintosh Doom 2 Files

I've posted 3 hard-to-find Laz Rojas Macintosh Doom 2 files. They are Amerika The Beautiful, Hitler’s Graveyard and Astrostein 2. The latest addition to the PC section is Operation: Rheingold, Episode 2 - Gestapo Headquarters.

13th December 2008: SonderKommando Revolt Screenshots

Doomjedi has released a number of new screenshots from the upcoming 'SonderKommando Revolt' project. There quite a range of interesting scenarios.

9th December 2008: Northern Darkness Game Trailer

Here's a trailer for the Wolf3D mod 'Northern Darkness'. It was posted by Darkone1349.

It's available on You Tube.

8th December 2008: Ghost Tower v1.02 Released

As a special Christmas treat, Paal has released 'Ghost Tower v1.02'. 'Ghost Tower' includes the hard to access third secret level from 'The Tower' upgraded with the engine, features and graphics from 'A Doll's House/Ghosts'. The level is a complete game in its own right and features 6 floors. There's more info and the download at Poet's Ghost Tower page

7th December 2008: Doom2 Conversion Page Updated

I've started updating the Doom2 Conversions page again. The latest entry is the 'Spear Of Destiny' conversion by Laz Rojas.

It's available on Add-ons - DOOM2.

6th December 2008: Koopa Ice Hotel Video

Yet another You Tube video, this one features 'Koopa Ice Hotel' and a Castle Wolfenstein update. It was made by Pouncer26.

It's available on You Tube.

6th December 2008: Castle Wolfenstein - Mushroom Kingdom Fusion Level Video

Here's a You Tube video from Pouncer26 of his 'Mushroom Kingdom Fusion' level from Castle Wolfenstein.

It's available on You Tube.

4th December 2008: W.O.L.F. Released

Thomas Weiling has released a new mod called 'W.O.L.F'. The 60 levels are well made and nicely decorated. Most graphics have not been changed and the original Wolf3D feel remains. Code changes were made by Dean Horton and include changed ceiling colours and level names displayed at the start of each level. This is a very good set and will especially suit those who prefer the original game.(Updated Dec 5th - E2L2 mapping bug fixed).

27th November 2008: Wolf3D Dome Advertisement Video

Venom Inc. has posted a Wolfenstein3D Dome advertisement video. it features sequences from several well made mods.
It's available on You Tube.

26th November 2008: New Lego Wolf3D Video

LegoWolf3D has uploaded another video. It's pretty cool for in the Pac-Man level, you actually get a power-up where you get to eat the ghosts.
It's available on You Tube.

26th November 2008: Hotel Romanstein - Gold Edition Demo (SDL) Released

Mr. Choi has released a demo version of 'Hotel Romanstein - Gold Edition (SDL)'. There are 6 well made levels, the first level of each episode. The style and feel is very similar to the earlier released shareware sets but as this is for the full version, there are more actors and other objects and these are well designed. The new sounds fit in very well. You can view a set of pictures, but please note that some actors are sparingly dressed. The final version will have 60 new levels.

17th November 2008: The Making Of Absence

Havoc has put 'The Making Of Absence' online. It's quite comprehensive and will show you how Absence was developed, and also set out what sorts of things you should consider when creating a game yourself.
There's also an offline version at Havoc's Wolfenstein3D Page. A windows port for Absence (based on Wolf4SDL) will be started soon.

16th November 2008: A Doll's House/Ghosts Hint Manual Available

Paal Olstad tells me that a hint manual is now available for his last 2 mods, 'A Doll's House' and 'Ghosts'.

15th November 2008: Return Of Dragons Released

Venom Games Inc. has released a new mod called 'Return Of Dragons'. There are 60 extensive and well made levels. Most of the graphics and sounds have been changed and the resulting medieval feel is quite effective. The new music is well chosen and fits well. Code changes include new helpart and endart and higher health/ammo limits.

15th November 2008: ToS/Desert Fox Walls/Sprites Collection

Here's a collection of walls and sprites from ToS and Desert Fox. They were made by WL Hack. Please give credit for anything used. 

3rd November 2008: Justin Released

Rampage Games Inc. has released a new mod called 'Justin'. There are 21 levels, some are quite large but others are fairly small. Most of the graphics and sounds have been changed and while it retains some of the Spear feel, it also has its own atmosphere. Some levels need pushwalls opened to complete them.

31st October 2008: Kenny Cover Pics

Here are front and back cover pics for the recently released 'Kenny' mod made by Gaming X. For more info on this mod, please see Aug 3rd news.

29th October 2008: Return Of Dragons Screenshots

Joshua Waight has sent in a set of pics taken from his upcoming mod 'Return Of Dragons'. The screenshots show dead Dark Knights, an attacking Water Born, a Sarceri, and a Derk Sarceri.

29th October 2008: Haven Mapset Released

Here's a mapset made by members of the Wolf3D Haven Forum. There are 4 extensive levels, and are made for the registered Wolf3D set. Jayngo, Valts and Schabbs contributed. Text files included. Needs the full version of Wolf3D to play.

21st October 2008: Ghosts: A Doll's House Add-on Released

Paal Olstad has released 'Ghosts: A Doll's House add-on'. The 16 levels are well designed and decorated and many were made by others. All graphics, sounds and music have been changed and while it retains the Wolf3D feel somewhat, the mod also has an atmosphere of its own. New music was contributed by Tricob. Code changes include a missile launcher, Plasma gun and breakable objects. As with 'A Doll's House', Paal's last mod, the game requires a lot of thought to play. Updated Oct 22nd to V1.10 due to a mapping bug (it was not possible to finish the game on the two lower difficulty levels).

21st October 2008: Wolfenstein Film Ben Affleck Video

Paco has posted another Wolfenstein related video on YouTube. This one is called 'Wolfenstein Film Ben Affleck' and lasts for 1 min 58 sec.

20th October 2008: Kill Him - Good Old Days Released

PicNic has released 'Kill Him - Good Old Days'. It has 5 well made levels of a fair size. There's a mix of original and changed graphics and as the title suggests, the original Wolf3D feel is retained well. Code changes include increased ammo/health limits, reduced boss strengths, bosses don't drop keys and deathcams removed.

20th October 2008: Spear Of Toti Source Code Released

Toti has released the source code for the 'Spear Of Toti' mod. It includes coding for new weapons.

19th October 2008: Castle Verdemoldt Released

Alvin has released 'Castle Verdemoldt'. There are 6 levels that are well made though the first 3 are quite mazy. There's a mix of original and changed graphics and sounds and new music has been added. Code changes include four keys. It all fits well together and keeps the Wolf3D feel. Alvin plans to eventually make 16 levels for this mod.

19th October 2008: W3dMapTx Updated

Matthew Barich has updated 'W3dMapTx'. It's a program written in C# that will randomly mix up the different textures for stone textures (like Gray Stone), so you don't have to do it yourself. This can make things a lot easier with level designing, and also ensures a uniformly random distribution. It works with Mapedit saved maps. Be sure to read the readme.txt file first. This version replaces the one released in July 2007.

19th October 2008: Icons Collection

Here's a collection of icons put together by Alvin. Some of these come from several different projects, some come from the original Wolf3D, and some were made by Alvin. 

19th October 2008: Wolfenstein/Spear Video

Paco has posted a Wolfenstein Spear Of Destiny video on YouTube. It lasts 1 min 17 secs.

13th October 2008: Scourge Of Lambereth Released

JM has released 'Scourge Of Lambereth'. It is a modifed version of 'Scourge Of Lammy' which was released in Feb 2006. It has 17 levels, including some that are modified maps from the original Wolf 3D. There are source code changes like level name at "Get Psyched" screen, seamless levels, new helpart and endart and a new title screen. There's also some new walls, enemies and sounds. 

As with the original 'Scourge of Lammy', the source code has been released for general use though if people use it, they need to mention it in the credits. 

12th October 2008: Wolfer Profiles Updated

Our 'Wolfer Profiles' page has recently been updated.

12th October 2008: New Enemy Pics Set

Alvin has sent in a new set of pics of a boss enemy that he made. It doesn't have a name. 

11th October 2008: WolfenDie Released

Here's a mod from Vasili R. It was made in July 2004 but has just been found again. Although unfinished, it was originally meant to be a far larger project, there are 9 large levels (no secret level) that can be quite challenging at times. Many have at least one boss. However, there's plenty of ammo and health around and they are all beatable. Most of the graphics and sounds have been changed though the Wolf3D feel still remains. Code changes are basic and include increased ammo/health limits and changed ceiling colours. 

1st October 2008: MOHA Update

PicNic tells me that he plans to release MOHA some time in October.

It's full title is 'Medal Of Honor Airborne'.

29th September 2008: The Spear Of Toti Released

Toti has released a new mod called 'The Spear Of Toti'. There are 21 levels and each one has a different type of scenario, some are set outdoors while others are set indoors. The changed graphics, sounds and music fit well together and though the Spear feel is retained, the mod has a feel of its own too. Source code changes include textured floors/ceilings, weather effects, animated objects, an extra weapon and a rocker launcher. 

27th September 2008: Dome Award - September 2008

The September 2008 Dome award goes to Havoc for 'Absence'. it's an example of a very good all round mod, and in particular has a large number of complex code changes, many not seen before. 

22nd September 2008: 8 Bit Killer - First Person Shooter

This game made by Locomalito doesn't use the Wolf3D engine but is still a first person shooter and has the appearance of an 8bit Nintendo game. The story, characters and scenes are inspired by films such as Mad Max and 2013: Rescue In Los Angeles. The music is by RushJet1. It's quite an enjoyable and well made game.

21st September 2008: Halo Hand Drawn Weapons Sprites

Here's a set of 4 pics of Halo hand drawn weapons sprites. They are still in progress and not yet finished. They were sent in by Z. Franz.

10th September 2008: Planet Nexion Released

Nexion has released 'Planet Nexion'. There are 5 extensive and well made levels and virtually all graphics and sounds have been changed. As the title suggests, the mod is set in the future and has sci-fi scenarios. Code changes include Directional Sprites, Outside Atmosphere and Helpart. 

9th September 2008: Absence Released

Havoc has released 'Absence'. The 18 seamless levels are well made and cover a wide range of scenarios. Virtually all graphics and sounds have been changed. There are many complex code changes like buying implants to improve weapon strength, switching to emergency power, passwords, diaries, shock barriers and exploding barrels. The log disc feature is very impressive too and helps to create more of an 'action role-playing' game rather than a straight shooter game. It all blends together very well. New exe added Sept 10th - guards were made a little easier to beat.

7th September 2008: Another Paco Pic

Here's another pic sent in by Paco. This one features Blazcowitz and a zombie.

5th September 2008: KFH Games New Domain

Codetech tells me that KFH Games now has its own domain. Although old url links will work for a while, it is recommended that your bookmarks are updated.

5th September 2008: Wolf3D & SOD Shareware SDL Downloads Updated

BrotherTank has updated the Wolf3D & SOD Shareware SDL sets to the latest source (SDL v1.6).

28th August 2008: Dome Award 

The August 2008 Dome award goes to Richter Belmont & Mac Mendoza for 'The Lost World Part 1: The Dark Orthodox'. it's an example of a very good all round mod. Credit also goes to Valts who made 3 of the levels, and some others who contributed. 

27th August 2008: DJ Mix Music

James Shain tells me that there's a dj mix that features music from The Final Fight, Final Fight 2 and The Mutant Uprising.

19th August 2008: A Doll's House v2.00 Released

Paal Olstad has released 'A Doll's House v2.00'. This new version fixes a bug that occurred when the game was not played with DOSBox.

It's available from Poet's Wolfenstein 3-D Site on the A Doll's House page.

18th August 2008: The Lost World Part 1: The Dark Orthodox Updated

Richter Belmont and Mac Mendoza have released an updated version of 'The Lost World Part 1: The Dark Orthodox'. The Mouse Menu problem has been fixed and some weapons have been changed around. Please note that saved games from the previous version will not work with this one. This version replaces the one released July 31st.

18th August 2008: MOHA Maps Update

Latest news on MOHA (Medal Of Honor Airborne) is that more levels have been completed.

PicNic tells me that he's now done 50% ( 15/30 ) of the maps.

18th August 2008: The Hunt For Von Hauer Released

Serpens has released a new mod called 'The Hunt For Von Hauer'. There are 5 extensive and well made levels and although there are some graphics changes and customized floor/ceiling colours the mod keeps the original Wolf3D feel. There is a text file included. Needs the audio files from the registered Wolf3D game to play.

17th August 2008: Team Aardwolf Wallpaper

James Shain has released a Team Aardwolf wallpaper. It was made by John of rgamesinc.

17th August 2008: Wolfenstein Forever Update

Barry Christian is working on a new mod called 'Wolfenstein Forever'. There are 35 levels plus one secret level planned. Bosses will be Dr. Schabbs on level 12, Otto Giftmatcher on level 21, Hans and Gretel Grosse on level 34, and finally Hitler on level 35. There will be a storyline featuring all those characters in one episode. Four levels have already been completed.

17th August 2008: Kenny Boss Sprites

Secret Agent Jonathon and The Gaming X team has released the sprites from 2 Kenny bosses for general use. They are the Mega Officer and Dr. Shrines. Please give credit to Gaming X if they are used.

14th August 2008: Wolf3D/Spear Wallpaper

Here's a Wolfenstein 3D/Spear of Destiny wallpaper. It was sent in by Secret Agent Jonathon.

12th August 2008: Kenny Updated

Gaming X has released an updated version of 'Kenny'. A few minor mapping bugs have been fixed, mainly involving some pushwalls. This version replaces the one issued Aug 3.

12th August 2008: New Game By Rampage Games Inc.

Here's a message from Secret Agent Jonathon:
"Rampage Games Inc. is currently making a game response to Gaming X's Kenny, their project's name is Justin, and it'll be almost like Kenny in a sort of way. Rampage Games Inc. has no current release date yet, but there will be more information said later."

10th August 2008: FilePlanet: Wolfenstein - QuakeCon 2008 Trailer

This week's FilePlanet newsletter contains the Wolfenstein QuakeCon 2008 Trailer in HD.

It's at FilePlanet: Wolfenstein - QuakeCon 2008 Trailer.

3rd August 2008: WolfDX v1.22 Source Code Released

Tricob tells me that the source code for v1.22 of "Wolfenstein 3-D: The Deluxe Edition" is now available. A text file is included that describes the new options available in the file VERSION.H.

3rd August 2008: Kenny Released

Gaming X has released a new mod called 'Kenny'. There are 20 new levels of a fair size that are made quite well. Most graphics and sounds have been replaced and there's new endart and demos. The Spear feel remains somewhat, but the game also has an atmosphere of its own. 

2nd August 2008: Wolf3D Sites Updated

PicNic tells me he's updated both his Wolf3D sites in recent days, including new information on some of his upcoming mods.
They are at:
PicNic - Wolf3d
Kill Him - The official page!

1st August 2008: Wolfenstein To ROTT Converter Programs

Mark Jaskolski has released 2 Wolfenstein to ROTT converter programs. They basically convert Wolfenstein levels and graphics up to data files which can be used to play those levels on Rise of the Triad.

31st July 2008: Kill Him 3 Announced

PicNic has announced he is making another mod in the Kill Him series, This one will be 'Kill Him 3'. There are many features being considered and the current list includes:
- Exploding Barrels ( can kill yourself and also the enemies )
- Animated Objects ( both that block the path and that you can walk through )
- More Objects
- More Walls
- 1 new weapon and the ammo for the weapon
- Floor and Ceiling Textures
- Fog

31st July 2008: The Lost World Part 1: The Dark Orthodox Released

Richter Belmont and Mac Mendoza have released the final version of 'The Lost World Part 1: The Dark Orthodox'. The 20 consecutive levels are quite extensive and well made. Three of the levels were made by Valts. Virtually all graphics and sounds have been changed and there are many advanced code changes including textured floors/ceilings, earthquake effects, and extra weapons (including reloading). It all blends well together and the game has quite a good medieval feel.

31st July 2008: WolfDX Demo - v1.22 Released

Tricob has released Version 1.22 of "Wolfenstein 3-D: The Deluxe Edition". It features updated textures, new Static Objects, a "T For Teen" screen, updated wall patterns, removal of sound glitches, and numerous bug fixes. Wall, floorcode, and object placement remains the same in both maps, although the object and wall types are somewhat different. All saved games from v1.10 should work with this release. 

31st July 2008: Dome Award - July 2008

The July 2008 Dome Award goes to Vincent for 'Boesenstein'. it's an example of a very good all round mod. For more info on this set - please see Add-ons - Awarded.

27th July 2008: Wolfenstein3D Fan Name Change

Wolfenstein3D Fan, who is currently working on the MOHA project, tells me he has changed his name.

He will now be known as PicNic.

26th July 2008: Return Of Dragons Demo Released

Joshua Waight has released a demo of his upcoming set 'Return Of Dragons'. As the title suggests, the mod has a medieval feel. The 30 levels are quite extensive and done well and there are lots of secret areas to explore. There are many new graphics, sounds and music. There are many code changes too, including new helpart, rescuing prisoners provide health/essence, weapon swaying, magika essence splatters from damaged enemies, new enemy toughness and a different effect to the MLI cheat It all seems to blend well together and easily has enough there to give an idea of what may be seen in the final version. 

25th July 2008: The Lost World Part 8: Hell Unleashed (SDL) - Test Version

Richter Belmont and Mac Mendoza have released a test version of their upcoming mod 'The Lost World Part 8: Hell Unleashed'. There are 2 well designed outdoor levels and apart from the large number of graphics and sounds changes. there are a number of advanced code changes including weapon reloading, textured floors/ceilings and in-game messages. Made using SDL and is Vista-compatible.

25th July 2008: New Team Aardwolf/Team Raziel Page

James Shain has started a new webpage for the Team Aardwolf/Team Raziel projects. Already, there are a lot of pics, and some info on the projects. Among other features will be a blog section and a photo gallery.

It's at Team Aardwolf/Team Raziel Page.

22nd July 2008: Quake 1 Sounds Collection For Wolf3D

Here's a collection of Quake 1 sounds that can be used in Wolf3D mods. They are in wav file format and were sent in by jka12002.

22nd July 2008: Voxelstein 3D Webpage

Here's a Voxelstein 3D webpage that shows a number of interesting pics and info on the project. There's also news about a patch and new version v0.101 though some may already have this as it came out in April 2008.

18th July 2008: More MOHA Screenshots

Wolfenstein3D Fan has sent in a set of 13 screenshots from his upcoming set 'Medal Of Honor Airborne'. Two other projects have been cancelled. These are '1946 Still World War Two' and 'Operation Submarine'.

16th July 2008: New 'Play Wolf3D On Vista' Section

Windows Vista is becoming more common nowadays so I've started a 'Play Wolf3D On Vista' section. As well as showing an easy way to run DOS sets with Vista, it also lists some Wolf SDL port sets that can be played straight from Vista without DOSBox.

There's a link in the far right column.

13th July 2008: DOOM2 Conversions Page Updated

I've added another 2 mods to the DOOM2 Conversions page. They are 'Die, Fuhrer, Die' and 'Operation: Eisenmann', both by Laz Rojas. I particularly like some of the scenario effects in Eisenmann. The Wolf3D feel is retained quite well.

12th July 2008: Boesenstein Updated

Vincent has released a modified version of his recently released shareware set called 'Boesenstein'. In the new version some of the Hitler/graffiti walls have been removed, some rooms around the shower bath in floor 2 have been rearranged, and there are more dogs on floor 7 (the level is called 'Hot Dogs'). Also, the shower sprite image has been made better. This updated version replaces the one released July 7.

9th July 2008: Episode 1 Speed Run Package

Matt Stath has put together a Speed Run package for the first episode of Wolfenstein3D. The package includes 9 saved game files, a high scores table (CONFIG.WL1), a scan, a time chart of records, maps, links, and info. This package works with the shareware version of Wolf3D v1.1.

8th July 2008: Stopandthink_stein Released

Brian Kory has released a 19 level set called 'Stopandthink_stein'. As the title suggests, this is not a basic shoot 'em up mod, but a series of puzzles and it requires a lot of thought to complete each level. It uses John Bucksnort's Istanbul mod as a base and most of the graphics from that are retained. A hint file is included. 

7th July 2008: Boesenstein Released

Vincent has released a new set for shareware called 'Boesenstein'. There are 9 new levels that are extensive and well designed and decorated. Most of the graphics and sounds have been changed, some from other mods like Halloween, Christmas Wolf, Lost Episodes etc, and some were made by Vincent. The lightly dressed SS from Hotel Romanstein is also used. The resulting mix keeps the Wolf3D feel intact somewhat but also gives the mod an atmosphere and theme of its own. 

5th July 2008: Chrono - Spear Of Destiny Levels Released

Chrono has released a compilation of 21 levels for the registered Spear Of Destiny game. It can be played on every difficulty level, and it's been made to match the environment of each of the original levels. They are extensive and very well made. Text file included. Needs the registered Spear Of Destiny game to play.

1st July 2008: Dome Award - June 2008

Sorry it's a little late, but the June 2008 Dome award goes to Warthower for 'Resistant'. it's an example of a very good all round mod. For more info on this set - please see Add-ons - Awarded.

1st July 2008: Resistant Updated

Warthower has released an updated version of a new TC called 'Resistant'. There's more ammo and a few bugs were removed. One of two weapons you got with cheating is now available 'free'. Original version was released June 18th. There's a project page (in the German language) at Resistant.

 

30th June 2008: DOOM2 Conversions Page Updated

I've added another mod to the DOOM2 Conversions page. It's 'Astrostein 2' by Laz Rojas. There are some good effects like destructible lamps, security cameras and plasma conduits.

25th June 2008: WolfDX Source Code v1.10 Released

Tricob has released v1.10 of the source code for "Wolfenstein 3-D: The Deluxe Edition". The source code changes support the game's new enemy, along with the two new Interactive Objects.

23rd June 2008: WolfDX Demo Updated

Tricob tells me the WolfDX demo has been updated with two new interactive objects, a new enemy, an updated Level 2, and a few graphical corrections. Corrections to the brown walls were done by SpriteMaker. Needs to be played with the WolfDX demo released June 17.

21st June 2008: DOOM2/Wolf3D Conversions Page

I've started a DOOM2/Wolf3D conversions page. The main aim is to eventually list all DOOM2 conversions that have some connection with Wolf3D. There are currently 6 conversions listed. Thanks to Matt Stath for helping out with this new page. 

18th June 2008: Resistant Released

Warthower has released a new TC called 'Resistant'. There are 13 new levels of a fair size and they are well designed and decorated. Most of the graphics and sounds have been changed and blend well together and the result is quite a moody medieval type atmosphere. The changed music also blends in well. There are many code changes and include textured floors and ceilings, outside atmosphere (rain, star sky), no score/live system, one new enemy type (a butcher with a retarded AI), destroyable objects (e.g. hanging flesh, pinboards on walls), gun bobbing and a crosshair.

18th June 2008: WolfDX Source Code Released

Tricob has released the source code for v1.00 of "Wolfenstein 3-D: The Deluxe Edition". A brief text file called "WolfDX Src.TXT" is included.

17th June 2008: Return To Castle Totienstein Released

Toti has released 'Return To Castle Totienstein'. There are 24 levels, mostly of a fair size. There's a mix of original and changed graphics and sounds but the original Wolf3D feel remains. Source code changes include textured floors and ceilings, increased ammo limit, new endart and a rocket launcher. Toti tells me he's started work on a new project based on Spear Of Destiny.

17th June 2008: WolfDX - 2 Level Demo Released

The two-level demo of the WolfDX mod is now available to the public. This version uses the Wolf4SDL code, and should have full sound and music in Windows XP, Windows 98, and Windows Vista. It has three replaced tunes, a new Credits screen, lots of hi-res graphics, Hint Bubbles, Interactive Objects, and several other features. The first level of this mod is an update of E1L1 of the Community Map Pack release. Both levels were done by Tricob.

15th June 2008: Wolf3D Fan Art Posted

Here's a drawing of Hans that was sent in by Piotr M last November. At the time, at 12.3Mb, it was too large to post on my server. However, Matt Stath has since kindly offered to reduce it to under 3Mb thus allowing it to be posted. The size of the drawing has been reduced to help maintain quality.

10th June 2008: Mac-enstein Second Encounter SDL Version Released

Andy Nonymous has released an SDL version of his 'Mac-enstein Second Encounter' mod. This new version is enhanced by the use of Ripper's Wolf4SDL engine, having improved digitized sounds and higher video resolution, plus a new color palette. It allows the music to be played on Windows ME and XP without the need for DOSBox or VDMSound. It is also Vista compatible. There are 30 well designed and well decorated levels. The graphics, sounds and music fit together well, and give a good emulation of the mac version. This is quite a good set from Andy and will especially suit those who haven't played the mac version before. Text file included. 

10th June 2008: Wolf3D Nintendo VB Box Art/PVB Coding Competition

Here's some box art Dan Szymanski has made for a future Wolf3D Nintendo VB version. Currently, there's a coding competition being held at www.vr32.de, so hopefully somebody will enter a version of Wolf3D for the Nintendo VB.

1st June 2008: Wolfen Fomare Title Screen

Paco has sent in a provisional title screen. It's from his upcoming mod 'Wolfen fomare'.

30th May 2008: Wolf4GW-Based Source Code Of WolfDX Released

Tricob has released the Wolf4GW-based source code of WolfDX. Included is a text file called (Tricob).TXT.

28th May 2008: Dome Awards - May 2008

This month's Dome awards go to Raziel for 'Castle Grom', and to KFH Games for 'Klooni'. Both are examples of very good all round mods. 

25th May 2008: More Klooni Content

Megabyte from KFH Games has started his own map in a month project for Klooni. He is going to release a new map for his mod each month.

More info on this, and the first map, is available from KFH Games. Needs Klooni v1.2 to play.

25th May 2008: Earth Anomaly - A Klooni Mapset By Serpens

Serpens has made a 10 level mapset for Klooni v1.2. It is called 'Earth Anomaly' and has very well made levels. They fit very well with the Klooni scenarios. Two other episodes of levels are planned. Needs Klooni v1.2 to play.

25th May 2008: Klooni v1.2 Released

Codetech and Megabyte have released 'Klooni v1.2'. It is a Doom to Wolf3D conversion that brings as much of the Doom gameplay to Wolf3D as possible. There are 6 episodes and the levels are very well made. Virtually all graphics, sounds and music have been replaced and along with the many code changes, the resulting Doom atmosphere is very realistic indeed. A number of improvements have been made since the previous version was released and are listed in the enclosed text file. Requires either DOOM2.WAD, PLUTONIA.WAD or TNT.WAD from the original Doom II or Final Doom to play.

23rd May 2008: Return Of Dragons Music Pack

Here is the music that Joshua Waight is using for his 'Return Of Dragons' project. All the music was made using midis of the band, Nightwish, Anvil Studio, and DarkOne's IMF Tools Version 2. All songs are in IMF form for easy upload into any Wolf3d project.

21st May 2008: Catacombs Released

This shareware mod is dated March 2006 though I've not seen it before. It's by Hell Knight and it is called 'Catacombs'. There's only one new level but it's quite extensive and adequately decorated. Most graphics have not been changed though there are new actors' and weapons. No new sounds. 

20th May 2008: Wolf3D Mod Videos On YouTube

Three more videos of Wolf3D mods have been posted on YouTube by James Shain. They are:
The Final Fight Episode 3 Level 1
The Final Fight Episode 5 Level 1
Return To Castle Hollehammer Preview

19th May 2008: The Ordos War Story

James Shain has written a story called 'The Ordos War'. This can be adapted to be used in any project but please give credit if it is used.

18th May 2008: Two More Wolf3D Music Tracks

Here are 2 more Wolf3D music tracks. They are based on the Atari Jaguar version and the titles are 'Evil Incarnate' and 'SS Gonna Get You'.

14th May 2008: Wolf3D Snes And 3DO  Music Packs

Jimmy Cozad has sent in some links for accessing the following Wolf3D music packs:

Snes Wolf3D Music
Wolf 3DO Music

12th May 2008: Textures Pack Released

AlumiuN has released a pack of more than 50 textures from an abandoned Wolfenstein mod. Also included is a set of 5 sprites for a MP weapon and these are shown in the pics. They are for general use but please give credit for any that are used. 

11th May 2008: Castle Fomarestein New Project

Paco's next project is a mod called 'Castle Fomarestein'. Also working on the project is his cousin Victor. The mod will be partly based on drawings done by Paco.

10th May 2008: More MOHA Screenshots

Wolfenstein3D Fan has sent in another set of pics taken from his upcoming mod 'Medal Of Honor Airborne'.

9th May 2008: Return to Castle Hollehammer Screenshots

Here's a set of 4 screenshots sent in by James Shain. They are from the upcoming mod 'Return To Castle Hollehammer' that James is working on with Raziel.

8th May 2008: Silencer (v2) Demo Released

Here is a working demo of Redeemer's first real mod for the Wolfenstein game. It is called 'Silencer (v2)' and has all new graphics by Redeemer, loads of new levels (mostly by his brother but a few by himself). There are also loads of new sounds, features, and goodies. This demo has one episode of well designed levels but the final version will have 3 episodes. Text file included. 

8th May 2008: Mutants Strike Again Released

Wolfenstein3D Fan has released 'Mutants Strike Again'. Although there's only one small level, it's quite intense and very atmospheric and features several different mutants. The MOHA exe is used and among the changes are textured floors and ceilings.

8th May 2008: Wolfenstein3D's Sweet Sixteen

To celebrate Wolfenstein3D's recent 16th anniversary (it was on May 5th), 3D Realms has on their news page some pics of a recreation of the episode 3 boss battle done in Lego! Also available is an old piece of video. It's a TV interview from 1992 by Byron Harris for NBR with Scott Miller & George Broussard of Apogee as well as John Romero (then of id ). It's at 3drealms.com.

6th May 2008: MOHA And Other Things

Wolfenstein3D Fan tells me that he has put all the MOHA screenshots in ONE album. Also, click on the thumbnail for 5 new screenshots of MOHA. Lastly, he tells me that his upcoming TC 'Nazi Revenge!' has been renamed as 'Revenge!'.

4th May 2008: Castle Grom Released

Raziel has released the original version of 'Castle Grom'. The level design and decoration is done very well and all 8 new levels are very extensive. There's a good mix of Wolf 3D and ROTT graphics and sounds that blend quite nicely together and there is new music that fits well. Code changes include textured floors and ceilings, seamless levels and gun bobbing. Doc file included. 

4th May 2008: Voxelstein 3D v0.101 Demo

Voxelstein 3D is an FPS game inspired by Wolfenstein 3D. The game uses Ken Silverman's VOXLAP engine to render voxels in software. The levels in the game are fully destructible. It's available from FilePlanet but be warned, it's a hefty 28.2Mb.

4th May 2008: They Need Your Help Section

I've taken off the 'They Need Your Help' section that was featured in the right column of the Dome News page as it was rarely updated and all the listings on there were out of date.

I'll reinstate it again if any new 'help wanted' messages are received.

4th April 2008: Dome Award - April 2008

This month's Dome award goes to Thomas Weiling for 'The Bitter End'. It is an example of a very good 'old school' mod with excellent level design. Credit also goes to Dean Horton for the code changes. 

24th April 2008: Apogee Sign Contest Walkthrough Package

Matt Stath has sent me some info on the Apogee Sign contest that was abandoned shortly after Wolf3D first came out. The release of map editors appearing so soon after the game came out made the contest pointless. Matt has enclosed a package that includes a pic of the walkthrough and a scanned pic announcing the Apogee contest. Also included is a doc file with help on using Dosbox and a 'saved game' from episode 2 map 8 that has the walkthrough completed. Needs the full Apogee version of Wolf3D to play the saved game.

21st April 2008: The Bitter End Released

Thomas Weiling has released 'The Bitter End'. The 10 levels are designed and decorated very well. Code changes include 400+ static objects and 150+ guards and were made by Dean Horton. There are no graphics changes and the original Wolf3D feel is retained very well. Thomas tells me the game is meant to follow the plot of Episode 3.

20th April 2008: New Project Partner Wanted

Ken O'Brien is looking for a partner who would be willing to 'team up' with him to make a new WOLF project. There will be a large number of code changes so any code changing experence would be greatly helpful. If anyone is interested, please email Ken at trueheart79@hotmail.com.

8th April 2008: Project: Cell Released

Raziel has released 'Project: Cell'. He was working on it with 2 friends, E Marcos Levit and Tamir Kastiel, way back in 2002. It was thought to be lost until Raziel found it recently. There are 9 levels (no secret level) that are well designed and nicely decorated. Although there are graphics changes, the Wolf3D feel still remains and will especially suit those who like the original game. Some ceiling colours have been changed and there are some other minor code changes such as increased ammo and health limits. Text file included. 

30th March 2008: Wolf3D Enemy (Survival Mix)

Here's an mp3, mixed by Bart Klepka, and is called 'Wolf3D Enemy (Survival Mix)'. 'Enemy Around The Corner' is featured, along with some WW2 recordings of Roosevelt's Four Freedoms speech and the BBC's announcment of Hitler's death. 

21st March 2008: Another Wav File For Wolf3D Mods

Joe M has sent in a second wav file for general use in Wolf3D mods. It is another gun sound. As with the wav file posted yesterday, Joe asks that credit is given if used.

20th March 2008: Wav File For Wolf3D Mods

Joe M has sent in a wav file for general use in Wolf3D mods. It is a gun sound. Joe would like to share this wav file with Wolf3D fans to use in their own projects but asks that they give him credit if they use it. 

18th March 2008: The Final Fight 2 Planned

James Shain is planning a follow up to his last mod 'The Final Fight'. It will be 'The Final Fight 2' and is expected to be based on the Spear levels format with at least 20 levels. So far, James has put together a collection of music that is likely to be used.

16th March 2008: Another Midi File

Here another midi sent in by Paco. It's 'La Banda Del Capitan Canalla - La Loba Feroz'. It lasts 2 minutes 58 seconds and it's quite a funky tune.

6th March 2008: Midi Collection

Here's quite a large collection of midi's. Many of them are for Wolf3D, but some are for ROTT, Hexen, DOOM and other games. They were put together by Shane.

5th March 2008: Wolf3D: The Deluxe Edition Updated

Tricob has released a patch for 'Wolf3D: The Deluxe Edition'. This update fixes problems with the pistol and knife, so these weapons are now much easier to use in the game. It also corrects the images of several treasure sprites. An Adlib sound is updated, and the VSWAP has two new tree images. For more info on this set, please see February 12th post.

3rd March 2008: Wolfer Profiles Updated

Our 'Wolfer Profiles' section has been updated. There is one new entry.

3rd March 2008: New Midi File

Paco has sent in a new music midi file. It's title is 'Bicho malo pille' and it lasts for 4 minutes 3 seconds.

28th February 2008: Generations Mod For Quake III

Here's a link to the Generations mod for Quake III. Basically this mod allows you to use the weapons from Wolfenstein in Quake III. It's really well made, too.

It's website is at Generations.

28th February 2008: Wolf 3D SNES Version Video

This Wolf 3D SNES version video shows BJ wearing a beret/army uniform in the briefing scene. You can see it near the start of the video. The game play features the whole of the first level.

17th February 2008: Absence Screenshots

Here's a set of 2 screenshots taken from Havoc's upcoming mod 'Absence'. They show a storage and weapon research area of the 'Beta Labs'.

13th February 2008: Hand Drawn Shotgun Sprites

Here's another set of hand drawn sprites from Z. Franz released for general use. They were created for a DOOM styled shotgun to be used in the 'DOOM: Death Doesn't Wait' mod but a different set were eventually used.

12th February 2008: Wolf3D: The Deluxe Edition Released

After starting work on a WolfSDL port of the same game, Tricob is releasing his unfinished DOS version of 'Wolfenstein 3D: The Deluxe Edition'. This release features hi-res images, new treasure items, new Adlib sounds, weapon images from the Jaguar version, lots of Mac graphics, interactive objects, and several other code changes. This hi-res update is also downward compatible with the original 60 levels. The 60 levels come mainly from 'Wolf3D Community Mapset' which includes levels made by Tricob, Dean, Thomas Weiling, RonWolf, WL Hack and myself. 

10th February 2008: Machine Gun Sprites

Here's a set of hand-drawn sprites that are suitable for use as a machine gun or chaingun. They were sent in by Z. Franz and are for general use. Please give credit if they are used. 

     

10th February 2008: The Western Wall I Updated

Bugs were recently found on levels 9, 10 and a few later levels of 'The Western Wall I' mod by Spifferaneous. These have now all been fixed, and access to the secret level from level 7 has also been fixed. The whole mod has now been checked and no further bugs were found. 

4th February 2008: MOHA Update

Wolfenstein3D Fan has started working again on his 'Medal Of Honor Airborne' project. Most of the recent work has been on levels and graphics.

1st February 2008: Weltgericht Updated

Mega Luigi tells me that the 'Weltgericht' mod had a bug on level 8. This has now been fixed and a new version has been posted. For more info on this mod, please see Jan 22 posts. If anyone is already on level 8, please send a saved game to Mega and he'll replace it with one from the new version.

1st February 2008: KFH Games Files Update

KFH Games have recently released the following files:
Klooni - A Doom clone (a Doom to Wolf3D conversion that brings much of the Doom gameplay to Wolf3D). Doom II or Final Doom is required to play. Version 1.1.
WolfSignOn - Creates palette independent signon screens for Wolf3D/SoD. Version 1.2.
Both available from KFH Games.

1st February 2008: DHW Map Of The Month Club: Nov 07 - Feb 08 Package Released

The latest 'DHW Map Of The Month Club' package has been released. It's for Nov 07 - Feb 08 and has 8 levels.

It's available at DHW Forums.

27th January 2008: DOOM: Legions Revisited Update

Drew McCauley (Insurrectionman) of Crack Software is working on a new mod called 'DOOM: Legions Revisited'. It runs on the new Wolf4SDL engine and is basically an addon to DOOMLOH, but much improved. There are also new enemy bosses.

26th January 2008: Dome Award - January 2008

This month's Dome award goes to Mega Luigi & Mario Maniac for 'Weltgericht'. It is an example of a very good 'all round' mod. 

22nd January 2008: Weltgericht Released

Mega Luigi and Mario Maniac have released 'Weltgericht'. There are 20 seamless levels that are extensive and well designed/decorated. Virtually all graphics have been changed as have the sounds and music. There are many code changes which include several new enemies, artefacts, extra keys, teleporters, exploding objects, timer display and textured floors/ceilings. It all blends well together.

22nd January 2008: New ChaosEdit Version Available

Chaos-Software have made available a new version of 'ChaosEdit'. It's preRelease v1.26 and now supports the Wolf4SDL palette format. Among other changes are the orientation of floor and ceiling textures have been corrected to reflect the orientation used in DarkOne's/Adam's tutorial. It's at Chaos-Software.

21st January 2008: Escape From Reichstag Released

Joe M has released 'Escape From Reichstag'. The 20 levels are mostly quite small but there are many graphics changes and some music changes. The exe is from 'Danger Zone' and among the changes are ceiling colours, seamless levels and new helpart and endart. 

17th January 2008: Spriters Needed For Wolfenstein 3D Invasion

Here's an email received from Zdude regarding spriters: "This is Zdude. I am asking that you put in information about a Wolf3d Doom mod for the skulltag port.
The mod is called 'Wolfenstein 3d Invasion' and it uses the invasion gamemode from skulltag. Right now, we need spriters to create multi-directional angles to Wolf/Spear bosses like Schabbs and Hitler. I am providing a link to the proper page on the Skulltag Forums.
Anyone that is willing to create the requested sprites will be given proper credit."

14th January 2008: DOSMenu Set-up For Super Upgrade Pack Levels

Andy Nonymous has sent in a zip which contains a DOSMenu configuration for running the Wolf 3D Super Upgrade Pack levels in a more user-friendly format than the Wolfmaster 2.0 menu system.
Directions for setting it up are in the README.TXT file. Even without setting it up, the menu can be run just to check out the contents of the Super Upgrade Pack. Andy tried to get as much up-to-date information into the menu as he could find.
Under DOSMenu, all of the pertinent add-on information is available on the same screen, and the game documentation is a keypress away.

12th January 2008: Annotated Files For The Final Fight - Episodes 5 & 6

Peter has sent in the annotated files for 'The Final Fight - Episodes 5 & 6'. This is the last installment. There are saved games from each level of the two episodes and the storylines.

11th January 2008: Hotel Romanstein 8 (Teen Version) Released

Mr. Choi has released 'Hotel Romanstein 8 (Teen Version)'. It is a shareware mod and has 10 extensive, well designed and heavily decorated levels. There is a similar scenario as in most of the earlier mods in the series and as in those, the actors' are rather lightly clothed. The sounds fit quite nicely with the setting. The mod runs with DarkOne's NewWolf (exe provided).  The mod can also be run in DOS mode - with a supplied exe made by Andy/Chris.

11th January 2008: ROTT Editing And Modding Forum Updates

Activity on the 'ROTT Editing And Modding Forum' has increased in recent weeks. Wolfwhips tells me there are posts on compiling the ROTT source code and a multiplayer ROTT guide.

It's at ROTT: Editing And Modding Forum.

8th January 2008: Hotel Romanstein 7 (Teen Version) Released

Mr. Choi has released Hotel Romanstein 7 (Teen Version)'. It is a shareware mod and has 10 extensive, well designed and heavily decorated levels. As in the earlier mods in the series, there is a hotel scenario and the actors' are rather lightly clothed. The sounds fit quite nicely with the setting. The mod runs with DarkOne's NewWolf (exe provided). The mod can also be run in DOS mode - with a supplied exe made by Andy/Chris.

8th January 2008: More Music From Paco

Paco has sent in another midi. This one is called 'Cecrco centro di gravita permanente'.

It lasts for 4.02 minutes.

8th January 2008: Coding Help Wanted

Here's an email I received from Wolf-Maniac, who is requesting help mainly with coding: "I'm Wolf-Maniac. I'm making a mod to Wolfenstein, but i can't modify my mod same as I want. Can you post news on your site about seeking a help by me? My mod has got a fantasy-medieval feel, I've got some sprites, but the main problem is the coding. I can't understand that, really. So could somebody help with the coding and if possible, graphics in a fantasy theme?".
If anyone would like to help, please email me and I'll pass it on. Or, please leave a message on Wolf3D Haven Forum.

5th January 2008: Team Aardwolf Mapset Demo Released

The members of Team Aardwolf have released a 12 level demo. All the levels are extensive and are by RonWolf, Valts, Thomas Weiling, Fireboy and myself. Code changes are by RonWolf and include seamless levels, map defined co-ordinates for things such as floor/ceiling colours and ammo/health values, ingame messages, up to 200 actors and 500 static objects per map. Text file included. Will especially suit those who prefer original Wolf 3D graphics. 

4th January 2008: Paco Midi Collection

Here's a collection of 15 midi's that Paco sent in. It is called 'Lemmings Music'.

4th January 2008: Annotated Files For The Final Fight - Episodes 3 & 4

Peter has sent in the annotated files for 'The Final Fight - Episodes 3 & 4'. There are saved games from each level of the two episodes and the storylines.

2nd January 2008: Romanstein Character Evolution Chart

Mr. Choi is working on a new version of 'Hotel Romanstein 7' and 'Hotel Romanstein 8'. He has sent me a chart showing how the characters have evolved.

1st January 2008: Bones Alert v13.95 Demo Released

Eric Lin has released a 14 level demo from his upcoming add-on 'Bones Alert v13.95'. The levels are on episodes 1 and 2 and are mostly very complicated levels with lots of secrets while some are fun levels. Among the contributors are ack and Dr. Chainsaw. There are some minor graphics and code changes but the main aim is to keep the original Wolf3D atmosphere intact. Text file included. Episodes 3 thru 6 have been blanked out for copyright reasons.

29th December 2007: Build A Mod Contest

James Shain is organizing a 'Build A Mod Contest'.

For more info on this, please check out the thread on the Wolf3D Haven forum.

29th December 2007: Team Aardwolf Graphics Maker Needed

One of the Team Aardwolf graphics makers will be away for a year and they now need another graphics maker to work on upcoming mods such as 'The Mutant Uprising'.

If anyone wants to help out, please leave a message on Wolf3D Haven Forum.

28th December 2007: Doom: The Movie Released

Joshua Waight has released 'Doom: The Movie'. There are 8 levels that are not that large but are well designed and decorated. The new graphics, sounds and music blend well together and the Doom atmosphere comes across well. Code changes include no loading screen, weapon swaying, enemy toughness changed and new player speed.

27th December 2007: Doom: The Movie - Info And Pics

Joshua Waight has sent in some info and pics from his upcoming mod 'Doom: The Movie'. It's the latest Wolf3d conversion from Venom Inc. featuring the following code changes and more!!!
*Seamless level progression
*No loading screen
*Weapon swaying
*Enemy toughness changed
*New player speed

21st December 2007: Escape From Castle Holle Updated

Dean Horton has released a modified version of 'Escape From Castle Holle'. There are changes to some floor codes, a few holowalls removed, a changed intrart for level 9 and a corrected vgagraph file. This version replaces the earlier one released Dec 3.

21st December 2007: Running Hotel Romanstein 6: Last Christmas In DOS

Andy Nonymous has sent in an exe that will run 'Hotel Romanstein 6: Last Christmas' in DOS mode. It was created using Chris Chokan's memboost source code, and the details are in the zip's readme.

19th December 2007: Running Hotel Romanstein 5 In DOS

Andy Nonymous has kindly pointed out that there is a package available from Chris Chokan to run 'Hotel Romanstein 5' in DOS mode. It was released in Dec 2005. The package has a choice of batch files, DosNew (gives black floors/ceilings), and DosWolf (gives normal floors/ceilings). Please note that it won't run the recently released 'Romanstein 6: Last Christmas' though as this has too many static objects on most levels.

18th/19th December 2007: Hotel Romanstein 6: Last Christmas Screenshots And Release

Here are some pics that Mr. Choi sent in from his mod 'Hotel Romanstein 6: Last Christmas'. The game has now been released and has 10 levels that are very extensive, designed well and heavily decorated. The graphics and sounds fit well and it's ideal for the festive season. Please note it runs only with DarkOne's NewWolf (exe provided) as most levels have 600 to 800 static objects.

18th December 2007: Hotel Romanstein 5: Return To Hotel Romanstein Released

Mr. Choi has released 'Hotel Romanstein 5: Return To Hotel Romanstein', a shareware set with 10 levels. They are all extensive, well designed and quite heavily decorated at times. The changed graphics and sounds are similar to those in the earlier mods in this series, i.e. lightly dressed actors', good hotel decoration and witty sounds all help to create a fun holiday atmosphere. The game runs with DarkOne's NewWolf. A normal exe is also provided but will not work with some levels, including level 2 (too many static objects). Hotel Romanstein 6 and 7 mods have also been received and will be posted soon.

16th December 2007: Dome Award - December 2007

This month's Dome award goes to Dean Horton for 'Escape From Castle Holle'. It is an example of very good level design. Credit also goes to Thomas Weiling who made 2 of the levels.

16th December 2007: Annotated Version Of The Final Fight

Peter Habel has released an annotated version of the first two episodes of 'The Final Fight'. In addition to saved games at the end of each floor, Peter has also saved the locations of most of the keys, and places where a firearm must be used, such as for Bosses and opponents who are behind barriers. There are also detailed notes on how to complete certain sections of each floor, while using as little ammo as possible. The next installment will be made available once episode 4 is completed.

9th December 2007: Danger Zone 3 Released

Joe M has released 'Danger Zone 3'. There are 30 levels that vary in size. Some are quite extensive, some are fairly small. Most of the walls, sounds, and some of the objects have been replaced but the Wolf 3D feel is retained quite well. Code changes include seamless levels and new helpart.

4th December 2007: New End Of Destiny Level

AReyeP and MCS Amsterdam have released a special version of their 'End Of Destiny' mod as a Christmas present. It has a very extensive new first level that is of the same high standard as the other levels in the set. It needs a lot of thought to beat it.

It's available from the AReyeP/MCS News Page. (Dec 2007)

3rd December 2007: Escape From Castle Holle Released

Dean Horton has released 'Escape From Castle Holle'. There are 31 consecutive levels, plus 4 secret and 1 super secret levels, and they are all extensive and well designed/decorated. There's a mix of old and new graphics, plus new sounds and a changed music order. Code changes include a new ammo box, helpart and intermission screens. The gameplay is fast moving as most levels have a lot of guards. It all blends together quite well and keeps the Wolf 3D feel. 

1st December 2007: Wlfnstine: A Totally New Experience!

Being developed by rgamesinc, 'Wlfnstine' is a project to remake the MacWolf engine with more 3d objects (made entirely with basic polygons such as cylinders, blocks, and spheres) and to introduce more types of enemies.

Check out some screenshots here.

1st December 2007: Cover Of Darkness Released

Liso1 and Mek have released their first add-on. It's called 'Cover Of Darkness' and the 60 levels are mostly extensive and with a wide range of design types. Some of the new walls come from ROTT and most of the new actors', apart from the mutant, come from Image World. There are minor code changes like ceiling colours and increased health and ammo. It all blends together quite well and it retains the Wolf3D atmosphere while having its own distinctive feel too. 

 

25th November 2007: DWolf Screenshots

'Ilovefoxes' has been working on a port for Wolf3D called 'DWolf' and has sent in a set of 10 pics. Here are some comments from the author: "What I don't like in Wolf is the engine and frame rate, so, here is something I have done (with some inspiration from Wolfendoom) to port it to a better engine (Eduke - Duke Nukem port), copying Doom way to work (gibing deaths, etc) and adding Mac family owns. I think I will use Mac Wolf sounds, they seem to have a correct German, but I can be wrong."

25th November 2007: Munchkins Abandoned TC Updated

Tricob has released a patch for his abandoned TC 'Attack of the Mutant Munchkins of Doom'. The patch includes updated music, corrected credits, and an IMF and Midi file has been added. To see more info on this mod, please see Sept 27 post.

18th November 2007: Even More MP3's

Here are several more mp3's, extracted from midi's, that were sent in by Jimmy Cozad:
E1M1
E1M2
E1M5
E1M9
E2M7
Mmoving
More will be released later.

15th November 2007: Ghosts: A Doll's House Inf

Paal Olstad tells me that one of the ideas for his upcoming mod 'Ghosts: A Doll's House' is to have people contribute some levels to it.

15th November 2007: Jemanie Davidsson Unchained Released

Joshua Waight has released 'Jemanie Davidsson Unchained'. The mod has 60 levels that are extensive and well designed/decorated. The use of the guards is particularly good and the action is quite fast moving. Most of the graphics and sounds have been changed and there are many different types of scenarios. Each episode has a different theme. Code changes are many and include helpart/endart and new ammo/health limits.

6th November 2007: Poet's Classic Games And Mods Forum

Paal Olstad has a Classic Games forum. It's a place to talk about classic PC games, and to discuss and announce add-ons, mods and TCs made for them.

6th November 2007: More MP3's

Here are 3 more mp3's, extracted from midi's. They were sent in by Jimmy Cozad:
Sekstatn
Swtheme
Zillacst
More will be released later.

6th November 2007: Jemanie Davidsson Unchained Source Code Released

The source code from 'Jemanie Davidsson Unchained' has been released by Joshua Waight. Among the features included are:.
*Weapon bobbing
*New episode and difficulty names
*Starting Ammo = 16
*Increased toughness on Officers, Mutants, Hans, Hitler, Otto, Gretel, and Fettgeist
*New quit messages
*Max health = 125 and max ammo = 150
*All 60 ceilings are black
*Crosses = 125 points, Chalice = 250 points, Chest = 555 points, Crown = 1000 points
*Flamethrower speed increased to 2000
*Extralife score now at 75,000
*The MLI cheat has a new message
*Robed Hitler harder to kill
*SS always drops Machine Gun
*Full Screen is enabled
*Food gives 15 health, ammo clip gives 12 bullets, used ammo is 6 bullets, dog food gives 3 health.
*Instead of saying "Let's see that again! when the bosses are killed, it says "BOOMSHOCKA!!!"

1st November 2007: The Lost Files: France Demo Released

James Shain and Fireboy224 have released a 5 level demo version of their upcoming mod 'The Lost Files: France'. All levels are extensive and most are designed well, though the final level is a slightly modified creator level but this will not be in the final version. Most of the graphics and sounds come from James' previous mod 'The Final Fight' but they blend in well and the new music also fits in well. New helpart and endart.

30th October 2007: Poet's Wolfenstein 3-D Site Redesigned

Paal Olstad has recently updated his Wolfenstein 3D site. It has been completely redesigned and is based on Paal's own Poet Software and Poet Web Design sites. There is now a 'Classic Games And Mods Forum' included. 

29th October 2007: Jemanie Davidsson Unchained Update

Joshua Waight has restarted work on his upcoming 'Jemanie Davidsson Unchained' project. Available right now is the music and the title screen. The project is estimated to take at least 2 months before completion.

25th October 2007: Venom Released

Joshua Waight has released 'Venom'. The 5 levels are mostly not that large and are quite mazy at times. There are some changed graphics and sounds. All the actors' are changed. You play the Venom character from Spider-Man and while the Wolf3D feel is retained somewhat, there's also a fun type atmosphere. Joshua used the exe from Wolfenstein Collection by MCS Amsterdam. 

24th October 2007: Dome Award - October 2007

This month's Dome award goes to Serpens for 'Trilogy Revisited + Nocturnal Missions'. It is an example of very good level design. 

24th October 2007: ZWolf Project Update

Nick Turner currently has a project set for beta testing on the 2nd week of November. It is called 'ZWolf' and is a Wolfenstein engine using Doom as a base.

22nd October 2007: Guns And Glory v1.2 Released

Little Cherub has released an updated version of his 'Guns And Glory' mod that was first released Sept 19. The main change is the addition of a grenade launcher and this has been integrated into the existing levels. Please note that saved games from the first version will not work with this one.

19th October 2007: DooM: Death Doesn't Wait Released

Z. Franz has released the final version of 'DooM: Death Doesn't Wait'. There are 23 levels spread over 3 episodes and some are not that large though they are well decorated. Virtually all graphics and sounds have been changed and fit well together and will especially suit those who prefer DooM type scenarios. Text file included.

17th October 2007: The Lost World Part 7: Soul Of The Devil Released

Richter Belmont and Mac Mendoza have released 'The Lost World Part 7: Soul Of The Devil'. Most of the 46 levels are well designed and nicely decorated though I have seen some of them before. Virtually all the graphics and sounds have been replaced and the new weapons look especially effective. Although the base for the source code comes from the Totengraeber Developer Pack, there are many extra code changes including extra weapons (plus reloading), multi-floors and ceiling textures and the dog changed into an extra guard. It all blends together quite nicely. Credits go to NMN, Corrupt Marine, Shinjanji, Xenophon, Caligan_78, BJ Rowan, lilmanjs, WLHack and WJS. 

16th October 2007: Wolf3D Music Collection - Part 2

Here's the second part of a set of Wolf3D tunes in mp3 format. They were sent in by Jimmy Cozad:
Prisoner Of War
Searchin'
Tiptoein' Around
Tower
Ultimate 2
Zero Hour
Jimmy tells me that Tiptoein' Around comes from 'Brandon's Wolf 3D Page'.

15th October 2007: Wolf3D Music Collection - Part 1

Here's a set of Wolf3D tunes in mp3 format. They were sent in by Jimmy Cozad:
Enemy
Evil Incarnate
Funky Colonel Bill
Get Them
March To War
Nazi Rap
Nazi Theme
Part 2 of this collection will be released tomorrow.

10th October 2007: Escape From Steinberg Castle Released

Valts has released a new Spear mappack. It has 5 levels of a fair size and they are all well decorated. There are lots of secret areas to explore, some containing keys necessary to finish the levels. It's quite a good set and will especially suit those who prefer the original graphics.  Needs the full Spear Of Destiny game to play.

7th October 2007: An Additional Dome Award - September 2007

Here's an additional Dome award for September 2007. It goes to Thomas Weiling for 'Quest For The General'. This mod was very good 'all round', and the high quality level design was especially impressive. My apologies for the lateness of this award. Due to the large number of quality mods released last month, it took longer than usual to check them all. 

7th October 2007: Mapedit Map and Object Data Files

Thomas Weiling has released map and object data files for use in Mapedit. The definitions look tidier than in the original files. The data files included are:
MAPDATA.WL6
MAPDATA.SOD
OBJDATA.WL6
OBJDATA.SOD

2nd October 2007: Operation Alien - 2 Level Demo Released

Valts has released 'Operation Alien - 2 Level Demo'. The 2 levels are of a fair size and decorated well. There's a mix of original Spear and changed graphics, plus some new sounds. It blends together quite well and although the Spear feel is retained somewhat, the game also has its own alien type atmosphere. Please note that keys on both levels are in secret areas. Needs the full version of Spear Of Destiny to play.

2nd October 2007: DHW Map Of The Month Contest - Sept 2007 Download Available

The download is now available for the 'DHW Map Of The Month Contest - Sept 2007'. There are 8 entries for this month.

27th September 2007: Tricob Releases Abandoned TC

Tricob has released 'Attack of the Mutant Munchkins of Doom', the 64x64 version of the game he abandoned for a 128x128 version. This TC has one new level (The remaining levels have been seen in his previous mapsets), lots of new tunes, several new Adlib sound effects, brand new digitized sounds, and a number of code changes. The 'Munchkins' that appear in the game are from the Image World, and were never modified to resemble Munchkins before the project was abandoned. The voice of the Munchkins and the dying voice of the 'sorceress' were performed by Tricob.

24th September 2007: Trilogy Revisited + Nocturnal Missions Released

Serpens has released a 60 level map set called 'Trilogy Revisited + Nocturnal Missions'. The first 3 episodes have been released before as 'Trilogy Revisited' though 2 of the episode 1 levels have since been revised. The episodes 4 thru 6 are completely new (hence Nocturnal Missions) and are nicely made in the original Wolf3D style. The decoration is about right and use of the different types of guards has been done very well. This is a very good set of levels for those who like playing the original Wolf3D game. Needs the original full Wolf3D game to play.

22nd September 2007: Dome Awards - September 2007

This month's Dome awards go to James Shain for 'The Final Fight', and to Little Cherub for 'Guns And Glory'. Regarding 'The Final Fight', credit should also be given to others who contributed, particularly WLHack and ack. Please note: Executor's 'Wolfenstein Sextilogy' will be considered later when the other episodes are completed.

22nd September 2007: Graphics Designer Needed

Team Aardwolf Forums are looking for another graphics designer to help out with upcoming addons such as 'The Mutant Uprising'.

If you're interested, please leave a message on Team Aardwolf Forums.

21st September 2007: DooM: Death Doesn't Wait Demo Released

Z. Franz has released an 8 level demo from his upcoming set 'DooM: Death Doesn't Wait'. The levels are of a fair size, and though at times there's not that much decoration, the guards are well placed and the action is quite fast moving. Virtually all the graphics and sounds have been changed and the game will especially suit those who like Doom type scenarios.

19th September 2007: DooM: Death Doesn't Wait Screenshots

Here's a set of screenshots that Z. Franz sent me. They're from his upcoming set 'DooM: Death Doesn't Wait'.

19th September 2007: Guns And Glory Released

Here's a new add-on from Little Cherub. It has 31 levels spread over 5 episodes. Most levels are extensive and there's quite a number of different scenarios. Most graphics and sounds have been changed and there are many complex code changes including helpart, transporters, unlimited ammo (pistol only), extra weapons and textured ceilings/floors. Little Cherub tells me that episode 1 is the main episode. He also recommends users to read the enclosed 'before playing' text file before actually playing the game. 

19th September 2007: Little Cherub Upcoming Add-ons Update

Little Cherub has announced his next add-ons:
American Dad VS Family Guy Doom (For Wolf3D)
Guns And Glory 2 (a build-on from the original)
Crash Bandicoot 3 (the last in the series)

Only one of the above has been started thus far.

15th September 2007: The Final Fight Released

James Shain has released 'The Final Fight'. This is a 60 level addon with levels made by James, ack and myself. There are a number of graphics changes, mostly done by WLHack, and these fit well with the original graphics. There are also some sounds and music changes but the original Wolf3D feel is retained. Code changes include new helpart, menu colours, ceiling colours and episode names. 

15th September 2007: Tricob's Source Code Shortcut Utility

Tricob has released a source code shortcut utility that incorporates the LZEXE file into the source code folder. Detailed instructions are in the accompanying text file that's included in the zip.

11th September 2007: Quest For The General Released
Thomas Weiling has released a mod called 'Quest For The General'. Made in 2006 and a spinoff from 'ATAW', there are 12 seamless high quality levels that combine well with the mix of new and original graphics. The Wolf3D feel is retained well. Code changes are by Dean Horton and include a Spear ammo box, seamless levels, changed ceiling colours and changed music order.

9th September 2007: Wolfenstein Sextilogy Episodes 1 And 2 Released

Executor has released 'Wolfenstein Sextilogy Episodes 1 And 2'. Four more episodes are planned. The 10 levels in the first episode are from the previously released 'Episode 1 Revisited', though the 10 levels in the second episode are new. They are very well made and with the new vswap, create quite an atmospheric scenario. The levels are also designed to be played with the original Wolf3D vswap (not supplied). The game uses the WOLF4GW engine. I couldn't get the game to run with DOSBox, though it does run with VDMSound. Downloaders are recommended to read the readme file before playing.

5th September 2007: Operation Lone Eagle Released

Paul Rawski has released a new set for Spear called 'Operation Lone Eagle'. It has 10 new levels that are extensive, and well designed and decorated. There are many changed graphics, sounds and music which tend to blend quite well together. I particularly like the effects in level one which is set oudoors, but all the indoor levels are good too. 

5th September 2007: Triumph Of The Will Maps Update

Andy Nonymous has released a maps patch which fixes an aesthetic error on level 9 (flashing door jambs surrounding a moving pushwall) of 'Triumph Of The Will'. Please see Aug 31 posts for more info on this set.

31st August 2007: Triumph Of The Will Released

Andy Nonymous and ponz have released another mod in the 'Mac-enstein 3-D' series called 'Triumph Of The Will'. It has 12 levels that are fairly extensive and well designed. There's quite a lot of graphics, sounds, music and code changes, and along with the mac status bar, provide a realistic mac environment. 

31st August 2007: Wolfenstein3D 2 Update

Wolfenstein3D Fan tells me of a new 'Wolfenstein3D 2' project that doesn't use the Wolf3d engine:
Features:
Moveable objects!
Switches!
a real FPS!
11/12 enemies !
9 weapons, including Stick grenades, the bazooka, a shotgun, the STG44 and Frag grenades!
Medkits, etc!
manning a turret!
and many many more!

31st August 2007: DOSBox 0.72 Released

A new version of DOSBox has been released. There are a number of improvements listed though when I tried it with some mods with a lot of code changes, there still seemed to be a lot of drag when playing.

31st August 2007: Dopefish Wolf Patch

Here's a patch that Dean found while surfing the 'net. It's called 'Dopefish' and has a few changed wall textures with a blue underwater type and a new Dopefish boss (replacing Gretel Grosse) on certain levels. The Dopefish makes an appearance on episode 1 secret level and the episode 5 boss level. However, not that much has been changed and this patch is probably most useful for those who want to use the changes in other mods. Needs the full registered version of Wolf3D to play.

26th August 2007: The Wolf3D Community Map Pack Released

Tricob, Thomas, Dean, WLHack, RonWolf and Brian have released a mapset called 'The Wolf3D Community Map Pack'. It has minor code changes, new music for the title screen, Spear Of Destiny graphics, and a handful of other enhancements. There are six new episodes in this collection, each of which has six levels in all. Level 5 of each episode is a boss level, and Level 6 of each episode is a Secret Level. Unlike the original Wolfenstein, General Fatface is in Episode 3, and Hitler is in Episode 6. Another difference is that Mutants and Officers are allowed to appear in any level in any episode. The source code of this mod is available from Tricob upon request.

23rd August 2007: Dome Awards - August 2007

This month's Dome awards go to Lakota Bucksnort for 'IRONY', and to Mäx for 'Northern Darkness'. Both are good 'all round' sets. 

23rd August 2007: Super Shooter Demo Released

This demo from Dzialo called 'Super Shooter' has 12 fairly extensive levels spread over the first 3 episodes. There are many changed graphics and sounds but the original Wolf3D feel remains. There are quite generous ammo/health limits though they are needed for the game action is fast moving at times. The menu is in the Polish language and there's a changed music order. 

23rd August 2007: YouTube Channel For Gameplay Videos

James has started a channel on YouTube for gameplay videos. So far there are 2 videos made by Karharis. One is from 'The Final Fight' and the other from 'Blake Stone'.

19th August 2007: Northern Darkness Released

Mäx has released 'Northern Darkness'. There are 24 mostly extensive, well designed and well decorated levels, plus one secret level, that are spread over 3 episodes. Virtually all the graphics, sounds and music have been replaced by Mäx and code changes include helpart, shading, animated objects and a vehicle. It all blends together nicely and looks quite professional. 

19th August 2007: Super Shooter Screenshots

Here's a set of screenshots taken from an upcoming set by Dzialo called 'Super Shooter'. A demo will be out soon and will have source code changes as well as changed graphics.

15th August 2007: Valts SoD Project Release Updated

Valts has updated his 12 level 'Valts SoD Project' which was first released July 10. Some of the floor codes have been changed and some new secret areas have been added. Needs the full Spear Of Destiny game to play.

14th August 2007: Wlfnstine - New Project

Here's news of a new project being done by rgamesinc. It's called 'Wlfnstine' and its aim is to remake the MacWolf engine with more 3D objects and also introduce more types of enemies. There's a pic I uploaded from the project here

12th August 2007: Cover Of Darkness Demo Released

Liso has released a one level demo of his upcoming 'Cover Of Darkness' project. The level is of a fair size and well designed. There are many images from Rise Of The Triad and objects from Monkee's Image World. It all blends together quite nicely and I'm looking forward to the final version.

11th August 2007: IRONY Released

Lakota Bucksnort has released 'IRONY'. The mod has 10 levels that are all extensive and well designed and well decorated. There are many imported graphics, sounds and music from Spear and elsewhere. It is fast moving and quite hard to beat at times though all levels are beatable. The set will especially suit those who like the old school type of game and those who like a challenge. Text file included. 

11th August 2007: Map Of The Month Contest - July 2007

The July 2007 maps set contains 15 maps and the standard for this DHW forum monthly contest continues to be very high. Having now played all the levels, I am finding it difficult to choose just 3 to vote for.

6th August 2007: Tricob2 Font

Tricob has sent me a new font which is suitable for use in Wolf3D addons and is called Tricob2 font. It is a modified version of the TR2 font found in Monkee's Image World.

6th August 2007: Sci-Fi Music Collection

James Shain has put together a collection of sci-fi music files that could be suitable for use in addons with a sci-fi type scenario.

28th July 2007: B.J. Rowan's Wolfenstein Records Room

B. J. Rowan has started a new website that has info and downloads for all his mods, including the first part of a new mod called 'Desperate Measures'. There's also a section on 'mapping technique'.

It's at B.J. Rowan's Wolfenstein Records Room.

28th July 2007: IRONY Screenshots

Here's a number of pics and a title screen from Lakota Bucksnort's upcoming set 'IRONY'.

27th July 2007: SonderKommando Revolt Screenshots

Doomjedi has released a number of pics from his upcoming addon 'SonderKommando Revolt'.

27th July 2007: The Mutant Uprising Music Pack

James Shain has put together a collection of music that is to be used in the upcoming mod 'The Mutant Uprising'.

27th July 2007: Team Aardwolf Forums

A new Wolf3D forum has been started. It's primarily for those involved in 'Team Aardwolf', which is a group of members involved in making Wolf3D addons. Upcoming addons include 'The Mutant Uprising' and 'Mega Man'.

24th July 2007: Behind Enemy Lines Released

Paul Rawski has released 'Behind Enemy Lines'. There are 4 levels that are extensive, well designed and with about the right amount of decoration. There's a number of new graphics and these blend in quite nicely and are particularly effective in outdoor scenes. Although at one time this was to be a more ambitious project, what is there is done very well. Please note: Putting Mapedit files in the same folder as the game will corrupt some game files.

20th July 2007: Map Of The Month Club

The DHW Forum is now accepting entries for its July 'Map Of The Month Club' contest. The June contest had 10 entries. I have now played every one of them and with the high standards of mapping it will be difficult for me to choose which 3 to vote for (voting ends in a few days). 

20th July 2007: F.A.D.E.D. Update

Ryan de Haast tells me that the story and feature list is now available for his upcoming mod 'F.A.D.E.D.'.

20th July 2007: 'Watching Of Upcoming Sets' Updated

The 'Watching Of Upcoming Sets' list featured on this page has just been updated.

I've not updated the list in the past as often as it should be and I hope to improve on this in future.

13th July 2007: The Final Fight v3e Released

James Shain has released 'The Final Fight v3e'. This latest version of the project has all 60 levels done. Most of the levels have now been revised a second time though ack is updating the final episode again. Other changes since the last version include new episode names, new helpart and endart (including the story done by James), new walls, chain gun and status bar by WLHack and new music added by James. The screenshots were taken before the status bar was added. If anyone wants to discuss this addon, there is a thread on Wolf3D Haven Forum.

10th July 2007: Valts SoD Project Released

Valts has released the final version of his 'Valts SoD Project'. There are now 12 new levels, including some that are not that large, but they are mostly designed well and nicely decorated. The earlier levels keep to the original Spear style though some of the later levels feature bosses and are harder to beat. One level has a key hidden behind a hard to find pushwall that needs to be opened to complete it. No new graphics or sounds. Needs the full Spear Of Destiny game to play.

8th July 2007: Wolf3D Addon Team Proposal

James Shain, maker of the original 'Final Fight' and involved in its remake, is looking to put together a team of mappers, coders and graphics artists etc to make some new Wolf3D addons.

If anyone is interested, please check out this Wolf3D Haven thread.

8th July 2007: W3dMapTx Released

Matthew Barich has written a program in C# that will randomly mix up the different textures for stone textures (like Gray Stone), so you don't have to do it yourself. This can make things a lot easier with level designing, and also ensures a uniformly random distribution. It works with Mapedit saved maps. Be sure to read the readme.txt file first. Because it's written in C#, the program requires the Microsoft .NET 2 environment to be installed. It's likely that .NET 2 is installed already on your computer (many programs install it), but if it isn't installed and you get an error, you can download it from Microsoft.

5th/7th July 2007: Haasboy.com Grand Reopening Update

Haasboy has sent me the following info regarding the Grand Reopening of Haasboy.com: "The Grand Reopening for Haasboy.com is going to be 07-07-2007, (the date was purely uncoincidental) and the site is going to contain tons of new features such as a forum, guestbook, an event calendar, and much more...

The mod Space Police: Agent 9 - The end of Psantu is being cancelled due to lack of ideas and is being replaced with another mod called F.A.D.E.D. and is going to be about an agency that sends operatives on secret missions to take out dangerous druglords. The main story hasn't been written yet and I'm still coming up with a feature list. Click on the thumbnail for the title screen. My other mod Rising Evil III: The Final Testament has been renamed to Rising Evil III: The Third Betrayal due to the plot of the ingame story... " Update, July 7: Ryan's site has now reopened. It's at Haasboy Software.

4th July 2007: Tragedy At Istanbul Link Changed

The webspace on my Demon site was recently found to exceed the maximum allowed so I have transferred the biggest file on there to another site. Tragedy At Istanbul can now be found at http://www.brlowe.co.uk/ISTANBUL.exe.

All links to the set from my pages have been changed to reflect the new link.

4th July 2007: Bones Alert v0.8 Demo Released

Eric Lin has released a new demo from 'Bones Alert v0.8'. There are 13 new levels, all of episode one, 2 on episode 2, and one on episode 6. Most of the levels are quite complicated, some not easy to beat and have lots of secrets. There are some new graphics and basic code changes but the original Wolf3D atmosphere is retained. Any original id software levels have been blanked out.

30th June 2007: IRONY Update

Lakota Bucksnort tells me that her upcoming addon called 'IRONY' is to be released soon. It will be a 10 level Spear Of Destiny set with some original graphics and some from Paderborn. There will also be some code and music changes. The levels will be quite extensive and challenging to play. There's just a little more level editing to do and it's expected to be released in about two weeks.

26th June 2007: Valts SOD Project Demo Released

Valts has released a demo from his upcoming 'Valts SOD Project'. Only the maps have been changed thus far and there are 5 new levels. Although some are not that large, they are all designed well and nicely decorated. Needs the full version of Spear Of Destiny to play.

24th June 2007: Dome Award - June 2007

This month's Dome award goes to Andy Nonymous for 'Mac-enstein Second Encounter'. It is a good 'all round' set and will especially suit those who haven't yet played the mac version of Wolf3D.

24th June 2007: WolfMenu And DOSMenu

Here are two DOS programs from Andy Nonymous that some wolfers with large collections might find useful: WolfMenu and DOSMenu. Fully configurable by the user, they have a search feature, and each supports up to 600 entries. Both programs come with several practical examples and plenty of documentation. Wolfmenu 3.2 replaces the old version 1.2 posted on "Mr. Lowe's" under Extras/Cheats.

23rd June 2007: Star Wars 3-D Released

Here's a very old shareware set that I've not seen before. It's called 'Star Wars 3-D'. The graphics changes are pretty cool though the sounds haven't been changed and the maps have been altered only to show off some walls. Thanks to Andy Nonymous who found this set at the Da Warren Memorial File Area #13.

13th June 2007: Wolfenstein RPG Demo Released

Joshua Waight has released a 2 level demo of his upcoming project 'Wolfenstein RPG'. As the title suggests, this is not a FPS but a RPG. It looks quite professionally done, and though it's a different type of game, the Wolf3D atmosphere is still there. Please note though, the download is more than 5Mb.

11th June 2007: Medal Of Honor Airborne Screenshots

Here's another set of screenshots from 'Medal Of Honor Airborne'. They were sent in by Wolfenstein3D Fan.

11th June 2007: Mac Wolfenstein Midi Files

Andy Nonymous has sent in a zip containing the 4 remaining Mac Wolfenstein midis. They are Doom, Rocked, Grunge and Original. 

The first three midis were in the Phroggy's collection, released May 13, 2006.

6th June 2007: Multiplayer Engine HUGE Update

Here's an email I received from JJ Erickson, concerning the Wolf3D Multiplayer Engine: Ok it's another awesome update from Carnevil and I - the new Multiplayer Engine - almost a year in the making will be available for a closed beta testing.

There are 5 deathmatch arenas, 2 co-operative levels and 1 capture the life orb level. This is a huge event for the classic Wolfer community and I'd like to thank Carnevil for some of the skulltag source. Carnevil says "there are also 3 new bosses for single player in addition to 3 new weapons, a flamethrower, a grenade and a landmine".

A new script master to the group coded the game types. His name is Joseph van Hoche - he is a complete master to the multiplayer engine code. Also, I re-did some of the graphics in the game to suit this new engine:
-added deathorb (kills player on sight).
-added advanced teleporter (has animated warp sprite just like Doom).
-added new menu items (unlockables, cheats, online play, join game, scroll bar, adv. controls).
-it's in its own client! - thanks to Joseph.
Message to all: if you've got time, head on over to my IRC chat server:irc.Caelestia.net (or org).

5th June 2007: Der Angriff (The Attack) Released

Raphael (also known as maximator) has released 'Der Angriff (The Attack)'. There are 60 new levels that are large and very well decorated. The graphics are a mix of new and original graphics and there are real German sounds and new music. The code changes include textured walls and ceilings, 200 max ammo and there is both German and English helpart. The menu and status bar is in German. It all blends well together and keeps the original Wolf3D feel intact, though the game has a feel of it's own too. 

4th June 2007: Tricob's 64x64 Images Released

Here's an email received from Tricob: "My TC's plans have officially changed - I'm moving from the original SOD palette and 64x64 images to 128x128 images with a different palette, so all the 64x64 images I've already made for my mod aren't going to be used. I'm therefore releasing the 64x64 version of the walls and sprites to the general public for use in their own TCs. There's two new enemies, six new treasure items, several new wall images (Sorry about the gaudy mansion wall; the palette worked against me), and a few other new sprites." 

3rd June 2007: Mac-enstein Second Encounter Released

Andy Nonymous has released 'Mac-enstein Second Encounter'. There are 30 well designed and well decorated levels. The graphics, sounds and music fit together well, and give a good emulation of the mac version. This is quite a good set from Andy and will especially suit those who haven't played the mac version before. Text file included.

2nd June 2007: Wolfenstein3D Dreamcast Port

A port of Wolfenstein3D based on Steven Fuller's Linux port and partly based on the GP32 port by flavor, hooka and djwillis was released a few days ago for the Sega Dreamcast. There's more info at Storm-Studios.net.

There's also a support forum at DCEmulation.

30th May 2007: Operation Wintersturm Updated

WLHack has released an updated version of 'Operation Wintersturm'. There is an updated exe which fixes some bugs in the earlier version released May 16. Saved games from the earlier version may not work in this one. The original zip has also been updated.

30th May 2007: New Medal Of Honor - Wolf3D Forum

As the title suggests, this is a forum to discuss the Wolf3D mods being made in the 'Medal Of Honor' series.

21st May 2007: Airslide's SoD Mod Released

Here's the first mod released by Airslide. It's called 'Airslide's SoD Mod'. There are 6 levels, some large and some small but they are nicely designed and the decoration is about right. There's a mix of new and original graphics and sounds (most of the sprites are new), and they fit well with the new music. The Spear feel is retained quite well. Needs the full version of Spear Of Destiny to play.

21st May 2007: New Wolf3D Site

Michael Collin has a new Wolf3D site called 'Wolf3D Castle'. Features include 'mod of the month', favourite mods, ratings and links. It's put together quite well.

20th May 2007: Dome Awards - April/May 2007

Firstly, my apologies for not posting the April award earlier. This goes to Michael Collin for 'Hitler's Ark'. The May Dome awards go to Mario Maniac for 'Operation Weltmeisterung' and WLHack for 'Operation Wintersturm'. All three mods are very good examples of well designed levels combined with good graphics/sounds and many advanced coding changes. Some other addons from this month will be considered later as I need to play more of them.

19th May 2007: The Trilogy Revisited Released

Serpens has released a 30 level mapset called 'The Trilogy Revisited'. The maps are well designed and nicely decorated. They are similar in style to those from the original Wolf3D game and will suit those who appreciate good level design. Text file included. Needs the full version of Wolf3D to play.

18th May 2007: The Lost World Part 6 - Kate's Mission Released

Richter Belmont and Mac Mendoza have released 'The Lost World Part 6 - Kate's Mission'. There are 30 mostly extensive levels that are well designed though some I have seen before. Most graphics and sounds have been changed and blend well together. Code changes include textured floors/ceilings, parallax skies, reloading weapons, doors opening from the middle and strife keys and many more. Overall, quite a good set.

18th May 2007: Men In Black Full Version Released

Dr. Von Loon has released 'Men In Black Full Version'. The 60 levels used are from Wolfen60. Some of the graphics are from Astrostein, some from elsewhere, and along with the new sounds, they fit well together to create a good sci-fi type scenario. Needs the full Wolf3D game to play. The supplied vga files work only with the Apogee version.

17th May 2007: Drawn And Quartered Review

Bob Larkin tells me that Dr. Von Loon has reviewed the 'Drawn And Quartered' mod made by Ringman.

There are several screenshots featured and it's at Drawn And Quartered Review.

17th May 2007: Machine Gun Graphics

Airslide made this gun a while ago and except for the hand and muzzleflash it is completely original. It's free for anyone to use as long as they give credit. Designed to replace the original machine gun. 

16th May 2007: Operation Wintersturm Released

Here's the first game from the 'Mod In A Week Part 2' contest. It's by WLHack and is called 'Operation Wintersturm'. The 3 levels are extensive and made to a high standard. Virtually all graphics and sounds have been changed and fit well with the new music. The outdoor areas are especially atmospheric. Code changes include destructable objects, backpack, gun bobbing, helpart and textured floors/ceilings. 

16th May 2007: A Doll's House Released

Paal Olstad has released 'A Doll's House'. However, getting the game involves completing a quiz and I haven't been able to complete it yet.

16th May 2007: Operation Weltmeisterung Released

Mario Maniac has released 'Operation Weltmeisterung'. There are 22 seamless levels that are well designed and well decorated. The changed graphics and sounds blend in well and the Wolf3D feel is retained. Code changes include teleports, textured ceilings and floors, helpart, breakable pillars and a timer display. 

13th May 2007: Wolfenstein3D Fan - New Downloads Page

Wolfenstein3D Fan has made a new downloads page with links to his addons.

5th May 2007: Nursestein3D Demo Released

Koen has released a demo 10 level shareware project called 'Nursestein3D'. Although unfinished, there are 10 extensive levels and changed characters, sounds and sprites. The project is partly based on the addon 'Romanstein'. Configured to run in NewWolf, the mod will also run with the normal Wolf3D exe. Koen isn't able to continue with this project, and he hopes that somebody will be able to finish it. A text file with a lot of info is included.

30th April 2007: Medal Of Honor Airborne Demo Released

Here's a demo from Wolfenstein3D Fan's upcoming set 'Medal Of Honor Airborne'. There's only one level thus far but it's well designed and of a fair size. There's quite a number of interesting graphics and coding features and looks a very promising mod. Some of the actors' will be replaced in the final version. WLHack is doing the coding. 

26th April 2007: Hitler's Ark Released

Michael Collin has released 'Hitler's Ark'. There are 9 extensive well designed levels. Many of the graphics and sounds have been changed and fit well with the storyline. Code changes include helpart, textured floor and ceilings, animated objects, animated dead guards and Directional Sprites. The Wolf3D atmosphere is retained somewhat but also has a feel of its own. Another very good mod from Michael. 

26th April 2007: The Final Fight Demo Released

James Shain has released a demo of his upcoming set 'The Final Fight'. Episode 1 secret level and all levels on episode 2 have been changed from the old version released a few years ago. Also changed is some music, some graphics, and some minor code changes though the original Wolf3D feel remains. 

26th April 2007: Medal Of Honor Airborne - More Screenshots

Here's another set of pics from Wolfenstein3D Fan's upcoming set 'Medal Of Honor Airborne'.

19th April 2007: The Lost World Part 6 - Kate's Story Demo Released

Here's the demo version of the upcoming set 'The Lost World Part 6 - Kate's Story'. There are 4 quite extensive levels that are well decorated (eventually there will be 3 episodes). Most graphics and sounds have come from elsewhere, including some from Blake Stone and Astrostein. Code changes include gun bobbing, 2 new weapons, multi floor and ceiling textures, parallax sky, and animation sequences (still in progress). It all fits together quite well. By Richter Belmont.

17th April 2007: The Final Fight - Testers Needed

James Shain is looking for people to test the remake of his addon 'The Final Fight'. He needs level testers and anyone is welcome to be a tester. If anyone would like to help out, just email James at lilmanjs16@yahoo.com and he will send the addon right over.

15th April 2007: Medal Of Honor Airborne Pics

Here's a set of screenshots sent in by Wolfenstein3D Fan (Angelo). They are from his upcoming set 'Medal Of Honor Airborne'.

14th April 2007: Wolf3D Haven Forum - Bones Alert Addon

Some members of the Wolf3D Haven Forum have been working on a new addon called 'Bones Alert'. So far, 5 levels have been completed. There will also be some graphics and code changes.

If anyone wants to contribute to this addon, it's at Wolf3D Haven Forum. Click on the 'Wolf3D Haven Website upload link' for the latest addon version.

14th April 2007: New Coding Tutorial Added

Wolfenstein3D Fan (Angelo) has submitted his first coding tutorial 'Changing the amount of smoke from Otto's rockets'.

It's been added to the Dome 'Coding Basics' section at Code editing.

9th April 2007: Wolfenstein3D Fan - Wolf3d Site Updated

Wolfenstein3D Fan has updated his site. A lot more info on his upcoming addons has been added.

8th April 2007: Wolf3D Mods Reviewer Request

Bob Larkin is looking for someone to review Wolf3D mods for his Wolfenstein page at Doom Wad Station. Bob needs someone who knows a good level from a bad one and who will commit to doing at least a few mods a month. They will also need to be able to write well. Any potential candidates can contact Bob by email.

7th April 2007: Episode 1 Map Set Released

Here's a set of maps that Jacob Rodgers made between 1 and 3 years ago. They started out as maps for an unfinished project called 'Operation God Hand' but they've since been modified. There are 10 levels and they are all quite extensive, fast moving and well designed with good decoration. Will suit those who like to play with original Wolf3D graphics. Needs the full 60 level Wolf3D game to play.

6th April 2007: Wolf3D Music - New Site

Jeffrey Valancy has started his own site and plans to put up music for several games. The first section is for Wolf3D and thus far there are 16 remixes available, including 2 versions of 'Lurking'.

The site is at Game Music Extravaganza.

4th April 2007: Trail Of Schabbs Demo Released

WLHack has released a 3 level demo of his upcoming set 'Trail Of Schabbs'. The levels are quite extensive, well designed and nicely decorated. Virtually all graphics and sounds from the original game have been changed and fit well together. The game creates a very good atmosphere of its own but also retains much of the original Wolf3D feel. Code changes include 64+ walls, gun bobbing, textured ceilings/floors, animated objects, backpack and destructable objects.

1st April 2007: Femstein Released

Doomjedi has released 'Femstein'. There are 16 extensive well designed seamless levels. Virtually all graphics and sounds have been changed and the result is a rather humorous x-rated female dominated island scenario. Code changes include gun bobbing, textured floors and ceilings, directional scenery, 4 keys, extended graphics set and exploding barrels. It all fits together quite well. WLHack helped out with the mapping and code changes. Voluntarily rated PG-18. This game contains some adult content and is not recommended for minors. Updated Apr 6 with some minor graphics changes made to the vswap and a new exe that fixes an ammobug and a coin problem. Also, the 'insane laughter' is now less obtrusive.

27th March 2007: Second Dome Award - March 2007

This month's second Dome award goes to Michael Collin for 'Nazis With Attitude'. It has good all round qualities. See March 24 post for the other March 2007 Dome Award.

25th March 2007: Wolf3D Haven Forum Open

Here's the first new Wolf3D forum for some time. It's maintained by Eric and is called 'Wolf3D Haven Forum'.

For anyone who wants to check it out, it's at Wolf3D Haven Forum.

25th March 2007: Brick Texture Tutorial

Megabyte has sent in a tutorial he made of drawing a brick texture. Click on the thumbnail to see some of the pics he made. 

24th March 2007: Dome Award - March 2007

This month's Dome award goes to insurrectionman for 'DOOM: Legions Of Hell'. This is a very good example of well designed levels combined with good Doom graphics/sounds and many advanced coding changes. Some other addons from this month will be considered next time as I need to play more of them.

20th March 2007: Wolf3D Spirit Alive At School

Here's a collection of Ebay images, version lists and links from a Wolf3D related web page project that Chris Chokan did for school. Chris tells me his classmates seemed to enjoy it.

20th March 2007: DOOM - Legions Of Hell Released

Insurrectionman has released 'DOOM - Legions Of Hell'. There are 4 episodes (40 levels) and they are quite extensive, well designed and decorated well. Virtually all graphics, sounds and music have been replaced and fit well together to create a great DOOM atmosphere. There are many code changes and include gun bobbing, ceiling/floor textures, ray casting, extra keys, switches and teleports. Looks very professionally done. 

18th March 2007: Nazis With Attitude Released

Here's a new 20 seamless level set called 'Nazis With Attitude' from Michael Collin. The levels are extensive, well designed, and with about the right amount of decoration. There's a mix of old and new graphics, plus new sounds and some really good music. Code changes include extra keys and objects, gun bobbing and intermission screens. Although it has a humorous feel to it at times, the game still retains much of the original Wolf atmosphere. Text file included. 

18th March 2007: Wolfenstein RPG Soundtrack

Joshua Waight has made available the music from his upcoming set 'Wolfenstein RPG'. There are 16 tunes and they are in midi form.

17th March 2007: MacWolfJC Beta Released

Jimmy Cozad has released a beta version of 'MacWolfJC'. This version has the original PC episode one levels, plus a small level I made on episode 2 (to show the mutants), mac actors' and sounds, new title difficulty icons and New Wolf. Needs the 2 audio files from the full Wolf3D to play.

17th March 2007: Kill Him 3 Screenshots

Here's a set of screenshots sent in by Wolfenstein3D Fan from his upcoming set 'Kill Him 3'. A number of other projects are planned for later, including Captured Hotel and Operation Rheingold 2.

15th/16th March 2007: Bones Alert Demo Released

Eric Lin has released 'Bones Alert', a two level mapset demo. The first level is very large and complex and has many secret areas to explore. Getting all 100% ratios is quite a challenge. The second level is a Boss level featuring Schabbs and some decorative effects. Needs the full Wolf3D game to play. Updated Mar 16 - was originallly posted as 'WolfElinDemo'.

15th March 2007: DOSBox 0.70 Released

This new version of DOSBox came out at the start of the month but I only just noticed it. I've tried it out with several addons and first impressions are that it's noticeably faster than the old 0.65 version. However, playing some addons that have textured ceilings and floors still resulted in some drag.

7th March 2007: Mac-enstein 3D Released

Andy Nonymous has released 'Mac-enstein 3D'. The idea is to duplicate the experience of playing the mac First Encounter. This has been achieved quite well, for the 3 levels are close to the mac originals as are the graphics and sounds. There have also been many code changes made to emulate mac effects. All in all, it's quite a good effort and will particularly suit those who haven't yet played the mac version. Text file included. 

3rd March 2007: Intergalactic Marine Released

Joshua Waight has released 'Intergalactic Marine'. The 5 levels are of a good size and well decorated. As the title suggests, there are sci-fi type scenarios. Virtually all the original Wolf3D graphics have been changed. Some have come from sets like Astrostein and some I haven't seen before. There are new sounds and music too and the overall blend comes out well and looks quite professional. 

3rd March 2007: Paco Drawings Video

For those interested in the recent series of drawings made by Paco, some have been utilized as part of a short video available on YouTube. (24 seconds duration)

26th February 2007: Wolfer Profiles Updated

Our Wolfer Profiles section has recently been updated. The latest Wolfer to be added is Jimmy Cozad.

22nd February 2007: MacWolf alpha version Released

Jimmy Cozad has released an alpha version of his MacWolf project. So far, there are mac sprites and sounds added. For copyright reasons, the 60 original Wolf3D levels have been replaced with my Wolfbel2 levels though these may be changed at a later date. Jimmy is looking for help from those who have the Wolf3D mac version. A detailed list of what is required, and Jimmy's email address, is mentioned in the enclosed text file. Needs the 2 audio files from the full Wolfenstein3D game to play. Jimmy has since told me that the game plays much better in NewWolf.

22nd February 2007: Coding Help Wanted

Wolfenstein3D Fan (Angelo) is working on 'Kill Him 3' and is looking for a coder to help him with the project. The game is Spear based and the main coding change needed is for an additional actor. If anyone wants to help Angelo, please contact him.

21st February 2007: Castle Hasselhoff Released

Michael Collin has released 'Castle Hasselhoff' There are 20 seamless levels that are extensive and of good quality. Most of the graphics, sounds and music are new and blend together well. There's also a lot of code changes including ceiling/floor textures, shading. full screen and exploding barrels. Although the Spear feel is retained somewhat, there's also a humorous feel too. New version issued Feb 23 (saved game bug fixed).

20th February 2007: Dome Awards - February 2007

This month's Dome awards go to Executor for 'Spear Revisited', and Thomas Weiling for 'All This And Wolf3D and 'Castle Assault'. All three are very good examples of well designed levels combined with good coding changes. 

20th February 2007: SonderKommando Revolt Screenshots

Here's the first set of screenshots from Doomjedi's upcoming mod 'SonderKommando Revolt'. It's about a revolt against the Nazis in an extermination camp.

18th February 2007: More Intergalactic Marine Screenshots

Here's another set of screenshots from Joshua Waight's upcoming set 'Intergalactic Marine'.

17th February 2007: Wolf3D Video

Paco has sent in a link to a new Wolf3D video. It's on YouTube and is called 'Wolfenstein Casting, La pelicula...'.

17th February 2007: Operation RheinGold v1.0 Released

Wolfenstein3D Fan has released version 1.0 of 'Operation RheinGold'. There are 6 levels in this version - some are not that large - but others are more extensive. They are decorated quite well. The graphics are mostly new though there are some from the original Spear game. There are some new sounds, a new status bar and title screen too. Overall, everything blends in well together and keeps the Spear feel. Needs the 2 audio files from the full Spear Of Destiny game to play.

17th February 2007: Wolf3D Webcomic

Guillermo Buteler has returned to the Wolf3D scene and has made the first in a series of Wolf3D webcomics. This one is called 'Last Night Party - Close Call'.

12th February 2007: Castle Assault Released

Thomas Weiling has released 'Castle Assault'. There are 35 levels (5 of them secret levels) and they are all designed and decorated well. There are mostly original Wolf3D graphics, but there are new bosses from Bruno deo Vergilio. Code changes (done by Havoc and Thomas) include changed ceiling colours, seamless levels, helpart and a new music order.

11th February 2007: Three Wolf3D Related Pics

Here's a set of 3 pics sent in by Paco. All of them are related to Wolf3D in some way.

11th February 2007: Spear Revisited Released

Executor has released 'Spear Revisited'. The 21 seamless levels are quite extensive, well designed and well decorated. There are many changed graphics and sounds though the original Spear feel is retained. There's plenty of fast moving action as one of the many code changes is an increase in the number of permitted guards. The new music blends in well. The 2 guest levels were made by thejosh and myself. Text file included. 

8th February 2007: Castle Assault Update

Here's a set of screenshots from Thomas Weiling's upcoming set 'Castle Assault'. There will be 35 seamless levels, new bosses and new sounds. The music order and ceiling colours have been changed... and the exe has been done by Havoc.

7th February 2007: Abscene Update

Havoc has sent in the first screenshot from his upcoming set 'Abscene'. The project is in alpha stage at present but here's some info Havoc sent: "It'll play in a US underground lab called "Sigma Complex". A complex for genetic and robotic experiments. You are Chase Richards an ex-elite soldier. Something terrible happened down the labs and you've to find out what is going on there."

7th February 2007: More Drawings By Paco

Here's yet another set of drawings made by Paco. There's a collection of 22 drawings and they have a military flavour!! 

27th January 2007: Alien Vs. Terminator Vs. Predator Released

Dr. Von Loon has released a shareware set called 'Alien Vs. Terminator Vs. Predator'. The 10 levels are unchanged from the original Wolf3D shareware set but most graphics and sounds have been changed. Many of the graphics come from Andy's Blake Wolf, Spiff's Astrostein and Sporb's Hi-Res Texture Pack and it all blends together quite well. The webpage features an in-game video, along with a number of screenshots. Needs either the exe from Wolf3D shareware v1.4 to play (or you can use the Newwolf Opengl port).

27th January 2007: All This And Wolf3D Released

Here's the final version of Thomas Weiling's 'All This And Wolf3D'. It now has 70 levels that are extensive, and well designed and decorated. Although there are some graphics changes, the Wolf3D feel is retained quite well. There are many code changes (done by Chris Chokan) including having more than 60 maps, extra static objects and an option to go back to earlier levels. There's an extensive text file included. 

27th January 2007: Two Shareware Addon Reviews

Dr. Von Loon has reviewed two shareware sets - 'Blake Wolf' by Andy Nonymous and myself, and 'Mutant Blobs From Uranus' by Ringman. Both reviews have a number of screenshots and an in-game video.

They're at the Doom Wad Station Blakestone For Wolf3D and Blobs From Uranus pages.

21st January 2007: Drawings By Paco

Here's another set of drawings made by Paco. There's a collection of 15 drawings and they have a military flavour!! 

21st January 2007: Intergalactic Marine Screenshots

Here's a set of screenshots sent in by Joshua Waight. They're from his upcoming set 'Intergalactic Marine'.

14th January 2007: Wolfenstein Dungeons Screenshots

Liso1 is making his first addon. It's called 'Wolfenstein Dungeons' and here are 2 screenshots from it. The new weapon is called a uzi.

14th January 2007: South Park 3D Screen

Paco has sent in a pic of a Wolfenstein title screen with a South Park flavour. It comes from South Park 3D. The site is in the Czech language.

14th January 2007: Mac Wolf 3rd Encounter Music

Andy Nonymous has released another set of tunes from 'Mac Wolf 3rd Encounter'. The tunes listed correspond to those in the Wolfmacmusic2.zip released Jan 1st but have been done in a different way. The sound quality is fairly good and most files have been cut at the end loop point. 

10th January 2007: Codename: Cornucopia Website

Wolfwhips is working on a new mod called 'Codename: Cornucopia' and now has a website giving info on the mod's progress. There are now some screenshots too.

It's at Codename: Cornucopia.

10th January 2007: Sewer Town Temporary Link

The link to the 'Sewer Town' addon is no longer working. The author Howling Wolf has asked me to provide a temporary link until his new server is up. This may take several weeks. Howling Wolf also tells me that the 'Battlestein 3D' project is being worked on again and will have a number of additional features like a newer status bar, a number of items and kills display, 4 weapons and 3 teleports W/S/E. Meanwhile, 'Sewer Town' is now available.

6th January 2007: Real Doom Video

Paco has sent in a Real Doom video. It only lasts a few seconds but what's there is done well.

2nd January 2007: Ghost Betrayal Released

Joshua Waight has released 'Ghost Betrayal'. The 8 levels are fairly extensive and quite well decorated. There's a mix of new and original Wolf3D graphics though much of the Wolf3D feel still remains. There's also a mix of new and original sounds and the music includes Linkin Park and Metallica. The exe is from 'Wolfenstein Collection' by MCS Amsterdam. 

1st January 2007: Mac Wolf 3rd Encounter Music

First off for year 2007 is this fine collection of music from Mac Wolf's '3rd Encounter'. It also includes the first level music from 'Barney'. The collection was sent in by Born4battle.

30th December 2006: Dome Award - December 2006

This month's Dome award goes to ack for 'Archives - Volume II'. It is an excellent example of a well designed set of maps. 

28th December 2006: NewWolf & High Resolution Textures

For those interested in NewWolf, Jim W. has updated his website. It has instructions and downloads for an easier way to use NewWolf as well as a large number of high resolution textures.

The site is at Wolf3D High Resolution Textures.

28th December 2006: Archives - Volume II Mapset Released

Ack has released a set of maps for Spear Of Destiny called 'Archives - Volume II'. The 21 levels are all very well made. They are extensive, nicely decorated, fast moving and very atmospheric. Needs the full Spear Of Destiny game to play.

28th December 2006: New Wolf 3D Midi File

Paco has released a new midi file for Wolf 3D. It's called 'March Wolf Paco' and lasts for 5 mins 29 secs.

28th December 2006: Wolfenstein 3D Multiplayer Engine Update

JJ will be needing a Staff Tester for the new Wolfenstein 3d multiplayer engine along with some people to test a new mmorpg.

If anybody is interested please mention it in the shoutbox at the Gideon: Legend Of A Hero Forum.

22nd December 2006: The Lost World Part 5 Updated Version Released

A maps patch has been issued for 'The Lost World Part 5: Tale of the Lost Brotherhood'. It's by Kyo Kusanagi and Mac Mendoza. The patch has updates for levels 17, 33 and 38.

21st December 2006: Man In Black Sw Released

Dr. Von Loon has released a third addon for shareware called 'Man In Black Sw'. There are 10 quite extensive and mostly action packed levels. Though there are some original Wolf3D graphics, most have a futuristic feel and some that I haven't seen before look very good. Some sounds have been changed too. Needs either the exe from Wolf3D shareware v1.4 to play (or you can use the Newwolf Opengl port).

21st December 2006: Star Ship Troopers TC For Wolf3d Shareware Review

Bob Larkin tells me that a review has been added to the 'Star Ship Troopers TC For Wolf3d Shareware' page.

It's at Star Ship Troopers TC For Wolf3d Shareware.

15th/21st December 2006: The Lost World Part 5 Released

Kyo Kusanagi and Mac Mendoza have released 'The Lost World Part 5: Tale of the Lost Brotherhood'. There are 40 seamless and quite extensive levels. Virtually all graphics and sounds have been changed. Code changes include 8 weapons, intrart and endart, multi-floor and ceiling textures and shading. Updated Dec 22 with revised maps.

13th December 2006: Femstein Screenshots

Here's a set of screenshots from the upcoming set 'Femstein'. They are from Doomjedi.

8th December 2006: More Operation Rheingold Screenshots

Here's another set of screenshots sent in by Wolfenstein3D Fan. They are from his upcoming set 'Operation Rheingold'.

8th December 2006: Star Wars: Bloodlines Released

Monkeeworks and BalaurSoft have released 'Star Wars: Bloodlines' and represents their first effort with Adam Biser's Zol engine. This is not a Wolfenstein 3D type TC but a completely different game. It features role-playing as well as being an RPG. There's a lot more info on their moddb.com site at http://bloodlines.moddb.com/,

1st December 2006: End Of Destiny Editor's Version Released

MCS and Steve have released an editor's version of their 'End Of Destiny' TC. Revised map and object files for use with map editor 'Mapedit' have been included. A text file with map creation notes has also been included. It's available from their website at AReyeP & MCS' Wolfenstein 3D Add Ons.

1st December 2006: Horst Wessel Tune

Here's the original version of the Wolfenstein 3D theme tune 'Horst Wessel Song'. It was sent in by J. Cozad who may use it in a future mod. 

28th November 2006: Two In-game Videos

The webpages for Dr. Von Loon's recently released addons both now feature an in-game video.

They are at Daleks For Wolf3D, and Space Loons For Wolf3D.

24th November 2006: Killer-suit Update

Lwmxynedtodth is working on a new addon called 'Killer-suit: Masterminds'. He has a moddb page for it at killersuit.moddb.com.

Also, our Wolfer Profiles page has recently been updated and now includes lwmxynedtodth's profile. Updated again Nov 28.

18th November 2006: Operation Rheingold Screenshots

Here's a set of screenshots sent in by Wolfenstein3D Fan. They are from his upcoming set 'Operation Rheingold'.

18th November 2006: The Thirteenth Floor Special Edition Update

Matthew Barich has sent in news about 'The Thirteenth Floor: Special Edition':
Floor/ceiling textures, light shading, and full screen mode have been added to TTFSE. They look spectacular. In fact, floor and ceiling textures have been created that are meant to go with the original Wolf3D graphics (you'll get to see what the original Wolf3D might have looked like with floor/ceiling textures.) But yes, many of the graphics will be touched up, and there will be some new graphics. Here are some other facts about TTFSE:
* The full version of TTFSE will have a new mission, The Final Fear. The tagline of this mission is, "What if Hitler had invented nuclear weapons?"
* One new creature in The Final Fear will be a giant spider (inspired by the Megaspider in Armageddon). This spider will be very common in very dark tunnels. You CAN NOT kill this spider, and if you touch it, you die INSTANTLY!
* There will be various random events that will occur from time to time. Also, enemies will, on rare occasions at random, drop special items when killed, like treasure, health, and even keys. If you're lucky enough for an enemy to drop a key, you may be able to bypass areas of a level and/or reach special secret areas!

18th November 2006: Ghost Betrayal Screenshots

Here's the first batch of screenshots from Joshua Waight's 'Ghost Betrayal'.

16th November 2006: Upcoming Wolf3D Addons Announced

Here's news of 2 upcoming addons being made by Joshua Waight.
Intergalactic Marine
It's the distant future and the forces of Earth are in battle with the alien armies of the Zkraax. The Zkraax's armies are pushed back to the 6th planet in the Nomad solar sytem. 10 cybernetic Intergalactic Marines are deployed onto the planet's surface, unknowing of a soon to come ambush or the secret weapon being built by the Zkraax that could change the tides of the war.
The Blazer Forces: Ghost Betrayal
The Blazers have identified a soldier of theirs who has sided with a group of Neo-Nazi terrorists who must be stopped. A young soldier named Jemanie Davidsson (pronounced Gem-an-eye Dave-id-son) has been captured by this enemy during an apprehension mission. NOTE: Ghost Betrayal will also come with a bonus text adventure version of the game.

12th November 2006: Space Loons For Wolf3D SW Released

Dr. Von Loon has released the final version of a new addon called 'Space Loons For Wolf3D Shareware'. The 10 levels are quite extensive. As the title suggests, there's a sci-fi type scenario. Some of the graphics come from Astrostein and AlienWolf, but there's also many new textures, new creatures and new music. It's at Space Loons For Wolf3D Shareware. Needs the Wolf3D exe file from Wolf 3D Shareware v1.4 to play.
A full 60 level version is now also available from the same page.

12th November 2006: Daleks For Wolf3D Shareware Released

Dr. Von Loon has released 'Daleks For Wolf3D Shareware'. There are 10 quite extensive levels. Some original Wolf3D graphics remain but most are either new or from Astrostein. All 3 normal guards have been replaced, 2 of them with Daleks, and the new Dalek sounds are quite effective. It's at Daleks For Wolf3D Shareware. Needs the Wolf3D exe file from Wolf 3D Shareware v1.4 to play.
A full 60 level version is now also available from the same page.

3rd November 2006: ROTT Editing And Modding Forum

Here's a new forum for those interested in 'Rise Of The Triad' (ROTT). It hopes to concentrate on editing and modding, but there are several other sections and will also feature things like addon downloads, links etc.

It's at ROTT: Editing And Modding Forum.

30th October 2006: Two Unfinished Mods Info

Mäx has sent in some info and screenshots from two unfinished mods:
Hellraiser (last modification August 2005)
50% of the graphics are self-made, the other 50% are redrawn graphics from two unreleased Hellraiser Games.
Metal TC (last modification April 2006)
-99% graphics are self-made
-Different death animations
-6 melee weapons
-a car
-Music Quiz
To DO:
Sounds, Music, Story, Maps (3 are finished), maybe 5 additional walls, questions and short Band (e.g: Finntroll) sound files for a music-quiz item.

28th/30th October 2006: Evil Dead Trailer

Mäx has sent in a new trailer called 'Evil Dead Trailer'. It lasts 39 seconds and can be viewed in 'Windows Mediaplayer' but requires the 'Angelpotion Codec' for Video format. You can also use 'VLC Player', which doesn't need any video codecs. It contains an animation of more than 100 self-made pictures. (1.29Mb)

28th October 2006: Space Loons For Wolf3D SW - New Site/Demo

Dr. Von Loon has been working on a new addon called 'Space Loons For Wolf3D Shareware'. There's quite a comprehensive webpage for the addon, including several screenshots. A demo is now available for download too. Currently, it has 9 levels plus a secret level. Everything is being replaced, including new textures, new creatures and new music.

It's at Space Loons For Wolf3D Shareware. There are also links available from there to the main Wolf3D and DOOM pages.

28th October 2006: Star Wars (Unfinished) Released

Here's an unfinished addon called 'Star Wars' that Mäx has released. It could be useful as a base to make a new addon as there are a number of new graphics and code changes. This version has only 3 simple demonstration levels (one each on episodes 1 to 3) but the effects are good. 

27th October 2006: New Wolf3D Site

Wolfenstein3D Fan has a new website. So far it has links to all his addons, plus news of an upcoming addon called 'Operation Rheingold', which will have new enemies, new sounds and new graphics.

23rd October 2006: The Lost World Part 4 - The Mage Guild Maps Update

Kyo Kusanagi's latest set 'The Lost World Part 4 - The Mage Guild' has a maps update. It fixes a missing end level object bug on level 38. Please see October 9 post for more details on this set.

14th October 2006: Kill Him 3 Part 1 Released

Just one level here in this sequel from Wolfenstein3D Fan. It's called 'Kill Him 3 Part 1' and it's for SpearOf Destiny. The level is fairly extensive though it can be quite difficult to get past the first few rooms. However, some hints are given in the enclosed story text file. There are a number of graphics changes though the Spear feel remains. More levels will be released in a later version. Needs the full version of Spear Of Destiny to play.

10th October 2006: New Wolf3D Site

Here's a new Wolf3D Site. It's hosted by Insurrectionman and has partly been made to provide news on his upcoming set 'DOOM: Legions Of Hell'.

It's at Crack Software's Wolfenstein 3-D Site.

9th October 2006: The Lost World Part 4 - The Mage Guild Released

Kyo Kusanagi's latest set is 'The Lost World Part 4 - The Mage Guild'. It has 40 levels, most are quite extensive and well detailed, though some I have seen before in other sets. The game has a medieval feel and the new graphics and sounds seem to blend in well with those imported from elsewhere. There are a number of code changes including intrart, multi ceiling and floor textures, doors opening from the middle, 2 new weapons (Dark Wand and the Bloodwand) and a new ammo type: Green Mana. 

  

4th October 2006: Drawings Collection

Here's a collection of drawings that were sent in by Paco. They may take some time to load.

3rd October 2006: Spear Of Destiny Mission Pack 2 Demo Released

Krystal's first release is a set of maps called 'Spear Of Destiny Mission Pack 2'. This demo version has 10 completed maps - a complete 21 level version will be issued later. The maps are quite extensive, well decorated and most need a lot of thought to complete them. Many of the levels need at least one pushwall to be opened to get through. This is quite a good set for a first release and I'm looking forward to seeing the final 21 level version. Needs the full Spear Of Destiny game to play.

1st October 2006: The Lost World Part 4 Screenshots

Here's a set of pics from Kyo Kusanagi's upcoming set 'The Lost World Part 4'. Kyo tells me that it has multi floor and celling textures, 2 new weapons, around 40 levels, intermission screens, and has a Castlevania Feel to the mod. Mac Mendoza is making some of the maps.

29th September 2006: All This And Wolf 3D/New Screenshots

Thomas Weiling has sent in a set of 8 pics taken from his upcoming new version of 'All This And Wolf 3D'.

20th September 2006: Dome Awards - September 2006

This month's Dome awards go to Megabyte for 'Spear Of Destiny Mappack' and ack for 'Archives - Volume I'. Both are excellent examples of well designed mapsets. 

19th September 2006: NedStats Link Removed

I've recently had complaints regarding the popups that occasionally appear when visiting the news page. They are caused by the link to Nedstat, who told me that these popups would normally only occur a few times a week. However, they seem to be appearing more often than that lately so I have taken the link off. There is already another stats counter on the page though it is not as comprehensive.

16th September 2006: Gods Of The Ethereal Reality

Here's a new set of maps for Spear called 'Gods Of The Ethereal Reality'. It's by demondude777, and the 16 new maps are of a fair size with good decoration. Virtually all the graphics are from the original game though there are many new sounds. There are some out of place looking walls on a couple levels but I'm told it's part of the effect. Needs the full version of Spear Of Destiny to play.

13th September 2006: Help Needed

Here's an email from James Shain, requesting help for his upcoming addon: "Hi, my name is James Shain and I need some people to help with an addon I am currently working on called Final Fight2 (working title). I am looking for some people to help with coding and some people to help with graphics (walls and guards).

later, James Shain"

You can contact James at lilmanjs@yahoo.com.

13th September 2006: A World Of Rage Released

Joshua Waight has released 'A World Of Rage'. The 8 levels are of a fair size and in one single episode. There's a mix of old and new graphics, many new sounds, and a hard hitting soundtrack including music from Quake 2 and Halo! A detailed doc file is included. Updated later on Sept 13 with a new version (fixes an 'enemy throws tables' bug).

5th September 2006: Guns And Glory Screenshots

Little Cherub has sent in a set of pics from his upcoming set 'Guns And Glory'. It should be ready later this year, or early next year. Overall progress is about 72%.

2nd/3rd September 2006: Desktop Themes Collection

Here's a collection of Wolf 3D and Spear Of Destiny desktop themes, wallpapers and screensavers etc. The set was sent in by Dean, who found it on his computer. Most of the files date from 2000/2001. Ryan de Haast has since told me that he made all of the set, apart from a screensaver.

29th August 2006: Bug Fix For The False Spear Released

WLHack has released a maps patch (v1.7) for 'The False Spear'. It fixes a missing key bug on level 5. Although it was possible to exit the level via a secret elevator, it was not possible to access the normal exit elevator. 

29th August 2006: Bug Fix For Wolfenstein Reloaded Released

KFH Games have released a third patch for their 'Wolfenstein Reloaded - Final Version'. This version contains some new exe updates, plus some minor map and intrart changes. Although 'saved games' from the earlier versions won't work, the unlocking of later episodes (config file) will. Needs the original AUDIOT.WL6 and AUDIOHED.WL6 files from the full Wolf 3D game to play.
The versions I have posted are in rar file format but other formats are available from KFH Games, including a self-extracting exe version.

28th August 2006: Spear Of Destiny Mappack Released

Megabyte has released a new set of 21 maps for Spear Of Destiny. It's called the 'Spear Of Destiny Mappack' and all 21 levels are extensive, well designed and nicely decorated. There are no graphics or sound changes though some basic code changes like ceiling colours and par times have been made. Slight adjustments have been made to the status bar due to an extra score slot. The coding was done by WLHack. Will especially suit those who like the original Spear game. Also needs the audiohed.sod, audiot.sod, and vswap.sod files from the original full Spear Of Destiny game to play.

27th August 2006: Wolf 3D Mod Updates

Conner94 tells me that 'War Storm' has been restarted with a better, cleaner engine and is now being done by both himself and WL Hack. Screenshots will be available soon, along with feature listing, as soon as more of the graphics are finished.
Conner has also started a small map set containing '6 maps for Spear of Destiny'. It contains nothing but maps, no additional sounds, graphics or source changes. 

Castle Basement

Guarded mainly by brown guards (watched over by a rare SS), the Castle Basement is a small section under the main castle with an open side allowing BJ to sneak in. Mostly dirty brick with small SS base points hidden behind pushwalls.

Castle 1st Floor

Similarly guarded, but you get a somewhat more 'clean' feeling when entering. This floor contains a prison block, small armory (machine gun, ammo) and some serious hallways divided by pillars where it's quite easy to get sniped.

Mutant's Tomb

A wasteland for those somewhat disobedient creations, this area is filled with scattered mutants with no real purpose in mind but to kill. A dirty area with little ammo, mazes, and many pushwalls.

Mutant's Lair

Home to the UberMutant, the Mutant's Lair is where the finished, Hitler-commanded beings from hell patrol to keep the SS safe from intrusion. Not a lot of ammo and a handful of pushwalls.

SS Patrol

A heavily guarded area with many SS officers being transfered from other SS base points around Germany, the brown guard is no longer a common sight. An armory with a chaingun and lots of ammo is located within. Tranz is stationed here.

SS Headquarters

The most heavily guarded area of all, and the station of the Death Knight. Several chaingun containing armories, and lots of SS and Officers. Beware, this is not for the faint of heart. First aid station can also be found.

22nd August 2006: Upcoming Addons Info

Thomas Weiling has given the following info about 2 of his upcoming addons:"

ALL THIS AND WOLF 3D:
Missing Levels: 27
Levels in All: 70
Ceiling Colour and Music Order Fix and putting all files together is the last thing to be done.
This game has been on hold since early july 2006, and I've no plans starting it up again right now.

FATFACE RETURNS (NEW MOD):
Missing Levels: 19
Levels in All: 23
Some small ceiling colour and music order regarding stuff to be done.
I'm currently taking a small break for this game, to focus on the Mapset, that has been talked about on the DieHard Wolfer's Forums.

Keep on Wolfin'!

Thomas."

21st August 2006: Dome Awards - August 2006

This month's Dome awards go to WLHack for 'The False Spear', KFH Games for 'Wolfenstein Reloaded' and Paal Olstad for 'Wolf-Extra III: Parts 1 - 6'. The last time there were 3 awards in one month was in May 2002!!

21st August 2006: Archives - Volume I Released

Here's a collection of 21 maps made and put together by ack for use with Spear Of Destiny. The collection is called 'Archives - Volume I'. Some maps have been modified since they were first made but they are all extensive and well designed. They are also well detailed and quite atmospheric. They are fairly difficult to beat at times on the highest difficulty level. No new graphics.

Greetings (and prepare to be schooled... you have been warned).

For those of you who know me, you are already familiar with my archives.  For those of you who aren't, I will give you a little preamble.  Over the past decade, I have made a lot more maps than I have ever released.  Some were experimental in nature, others not good enough to use yet still good enough to use later on as a basis for another level, some were too advanced or too hard for the average player, and others were quite decent although never quite fit in with the sets on which I have worked on as of late.  I have designed more maps than I care to admit, and I have pulled some of the more cerebral ones to make this set.  You have been warned.

Cerebral, eh?  Yeah... cerebral.  Over the years I have learned a trick or two and many of which are evidenced in this set.  I tried to use floor coding, object/wall placement and guard AI against the player in many situations.  Yes, this set is hard if playing on the higher skills.  You have been warned.  Being in the wrong place at the wrong time, alerting the wrong guards, allowing certain guards to move about... all can have consequences that are dangerous to your health.  At times the little things that cause variance in the game play are extremely evident and other times they are rather sublime.  So be it.  Should you only make attempt at this set, much of this will not be evident, so perhaps my mentioning this is a moot point, but I would be remiss if I didn't say something. 

In the real world, would you be stupid enough to enter through a door that may lock behind you if you didn't already have the key?  Don't make that mistake here.  Also, I should warn you that it is possible to block a couple of the secrets by killing an enemy right next to the path that the secret wall will take.  There are not many instances where this is possible and most respects it is almost impossible or improbable to do.  Still, it can happen.  Saving is a must and saving in multiple slots is a bright thing to do.  You have been warned.  This is especially imperative when going for perfect games.

There should be ample ammo and health in open areas to get you through the game.  For the average player, you should be able to play on the medium skill levels and have enough supplies to get through the game with a minimum of saving.  There are stashes of ammo and health hidden in secret areas, but consider these a top up, if you will.  Also, you will find a reasonable amount of treasure out in the open.  I can't stomach games that force the players to look for secrets to survive.  That is just sooooo bush league.

Secret areas should be sought out.  You will find your fair share of basic secrets that merely contain supplies or treasure.  Some are aesthetically pleasing too.  But, if you know me, you will soon realize that finding secrets will either lead you to some great areas that will not only help your score, but help you beat those bloody Nazis in the process.  Yes, with floor coding and guard positioning, you just might find that the odd secret will make a hard area much easier.  You have been told.

I hate sets that merely play out in front of the player.  Those are the norm and I have grown very weary of that form of one-dimensional gameplay.  In this set there are ambushes, guards coming at you from more than one angle at a time, interesting uses of open and closed areas, and the like.  Expect anything.  You may hear a guard cry out an alert, but never see him.  Hear those doors opening and closing in the distance?  It happens for a reason.  You have been warned.  Speaking of open areas, please remember it is not my fault if you kill too many guards in one area thus causing that visual bug where objects appear/disappear on your screen.

I broke some rules - sue me!  lol.  Any rule I broke was for the greater good of the level or the set as a whole.  You may find some things that you truly don't like about the gameplay.  Since I cannot satisfy everyone (and I wasn't going to try to satisfy just you, gentle reader), I tried to satisfy no one.  Instead I strove to make a set of which I could be proud.  Do I expect you to agree with my standards?  Of course not.  Those of you that need coding, audio, or graphic enhancements will be sorely annoyed by this mapset.  The cure?  Don't play it.  Delete it now.  I know that there is still a core of hardened Wolfers out there that appreciate the original game in its original form.  Much like acktung!, that is what this set is... the original game with my own personal spin added to the gameplay.  If you don't like it, that is fine by me, but please don't criticize our passion for the original game.

Speaking of deviation against the norm, mutants have been introduced early and officers are introduced much later.  This does cause some pain in the early levels, but in all honesty, seeing mutants in the slime areas makes more sense to me.  Since the slime areas are the dungeons beneath the castle... well, you figure it out - lol.  I used the Wolfenstein format for the intro elevators.  In other words, you cannot enter the elevator at the beginning of the level.  Shouldn't be a major issue.  Par times and ceiling colours are factory set - i.e. there have been no changes.  That too takes away from the feel of the game, in my not-so-humble opinion.

Oh... right... par times.  Let's talk about those.  In selecting these levels, I made sure that the original par times could be beat.  Some levels even have subtle little ways to get a nice bonus if you beat the par time.  I will not be offering any suggestions in that regard.

Is it just me, or is this getting way too freaking long?

And now, onto the obligatory crap contained in most readmes:

Installation:  I have no idea and you are on your own

In event of finding bugs:  Repeat after me, "ack never told me to play this and I am on my own."

Thank you, thank you, thank you! goes to:
- iD Software
- anyone who worked on MapEdit, which was used to make the original maps
- Adam Biser for WDC, which was used to compile this collection (and for being an all-around good guy)
- Ariel & Wolfie3dfan for talking me out of making this a private release (ya, I was only going to share this set with my friends)
- Brian E. Lowe for his support of the community with his help, websites, and advice to all
- Steve and the Lady for being such great people and full of support
- anyone else who is asking themselves, 'why the <bleep> didn't ack thank me?'

This set can be posted anywhere.  I don't care.  This file need not be attached.  I don't care.  Use these maps and claim them to be your own.  I don't care.  Manipulate them and use them in your own projects without giving me credit.  I don't care.  Jimmy crack corn.  I don't care.  The only thing I do care about is that you get some enjoyment out of playing these maps.  If you do, then you have made my day.  If you don't, well... what can I say?  I tried to make them fun.

The wanton rambling must cease.

G'night Gracie & Goodnight Mrs. Calabash (wherever you are)

ack

08/18/06

20th August 2006: Gothic Mayhem Screenshots

Here's a set of screenshots taken from Joshua Waight's upcoming updated version of 'Gothic Mayhem'.

19th August 2006: WSF Font Editor Available

Following a request, I have posted Flo's 'WSF Font Editor'. This is an accessory to 'Floedit' and used to be available on the 'Wolfnode' site.

19th August 2006: Wolf 4: ANZ released

Jose Gutierrez has released 'Wolfenstein 4: Attack Of The Nazi Zombies' There are 60 levels though episode one is mainly made with the creator program, and on each of the other 5 episodes, only the first and boss levels are new. There are a number of new graphics and some basic code changes like episode names and a much increased ammo limit. 

8th/17th August 2006: Wolf-Extra III Part Six Released

Paal Olstad has released 'Wolf-Extra III Part Six'. This is the final part and as with the first five parts, there are 4 compact but very intense levels. See July 13 post for further details about this series. Part Six is available at Wolf-Extra III.
Update (Aug 17): The hint manual has now been modified to include all six parts of the series. Needs the 2 audio files from the full Spear Of Destiny game to play.

8th August 2006: Multiplayer Engine Update

Carnevil has sent in an update on the Wolf3D Multiplayer Engine being worked on by Carnevil and JJ. Here's the latest changes:
- huge bug extermination
- own multiplayer engine (multiwolf.exe with servejoin.dll and kailera.dll)
- JJ's first full skin with taunting
- JJ's taunting sounds

8th August 2006: The False Spear Released

WLHack has released 'The False Spear'. There are 21 very extensive and well detailed levels with plenty of secret areas. Most of the graphics are modified but there are a few original ones from Spear. There are changed sounds and a number of advanced code changes including four keys, exploding drums and columns, weather effects, intrart and ceiling/floor textures. It all blends well together and those who like the Spear feel will not be disappointed.

5th August 2006: Wolfenstein Reloaded Updated Version Released

KFH Games have released an updated 'Wolfenstein Reloaded - Final Version'. This version contains some new exe updates and although 'saved games' from the earlier versions won't work, the unlocking of later episodes will. Needs the original AUDIOT.WL6 and AUDIOHED.WL6 files from the full Wolf 3D game to play.
The version I have posted is in rar file format, but also available on KFH Games is a second patch and a self-extracting exe version. I have now removed the original final v1.0 and the first patch.

2nd August 2006: Wolf-Extra III Part Five Released

Paal Olstad has released 'Wolf-Extra III Part Five'. As with the first four parts in this series of six parts, there are 4 compact but very intense levels. See July 13 post for further details about this series. Part Five is available at Wolf-Extra III. There's also a link on there to the hint manual (now updated to include part five). Needs the 2 audio files from the full Spear Of Destiny game to play.

30th July 2006: New Graphic Collection Released

Megabyte has released a collection of graphics that can be used for general use in other addons. There are a number of walls and objects, plus at least a series of sequences for at least one new actor. Please note that all graphics are in the DOOM palette.

Please give credit to Megabyte for any images that are used.

29th July 2006: Wolfenstein Reloaded Released

KFH Games have released 'Wolfenstein Reloaded - v1.0 Final'. There are 60 levels that are extensive and nicely designed though later episodes can only be played by completing the preceding one. Virtually all graphics have been changed, their vision is for a Wolf 3D type feel but in their own style and it works well. There are a lot of code changes like optional ceiling/floor textures, shading and automatic weapon selection. There's also intrart and a comprehensive 'read this' section. Updated August 5 with a new version.
Needs the original AUDIOT.WL6 and AUDIOHED.WL6 files from the full Wolf 3D game to play.

29th July 2006: The Lost World Part 3: Heretic Cult Updated

A second maps patch is available for 'The Lost World Part 3: Heretic Cult' which was released July 22. Errors on maps 22 and 31 have been fixed.

28th July 2006: Wolf-Extra III Part Four Released

Paal Olstad has released 'Wolf-Extra III Part Four'. As with the first three parts in this series of six parts, there are 4 compact but very intense levels. Now also available is a hint manual for the first 4 parts of this series. See July 13 post for further details about this series. Part Four is available at Wolf-Extra III and there's a link on there to the hint manual. Needs the 2 audio files from the full Spear Of Destiny game to play.

26th July 2006: Dome Award - July 2006

This month's Dome award goes to Kyo Kusanagi and Mac Mendoza for 'The Lost World Part 3: Heretic Cult'. It's a good 'all round' set and everything blends together well. Paal's 'Wolf-Extra III' series will be considered later (when the 6 parts are completed).

26th July 2006: Wolfer Spotlight Updated

Our 'Wolfer Spotlight' section has been updated again. The latest Wolfer to be included is Ian Summerfield, aka Little Cherub.

25th July 2006: The Lost World Part 3: Heretic Cult Updated

Kyo Kusanagi has issued a maps patch for 'The Lost World Part 3: Heretic Cult' which was released July 22. An error - a missing key on level 9 map - has been fixed. 

The full zip has also been updated. Updated again on July 29.

22nd July 2006: Wolf-Extra III Part Three Released

Paal Olstad has released 'Wolf-Extra III Part Three'. As with the first two parts in this series of six parts, there are 4 compact but very intense levels. See July 13 post for further details about this series. It's available at Wolf-Extra III. Needs the 2 audio files from the full Spear Of Destiny game to play.

22nd July 2006: The Lost World Part 3: Heretic Cult Released

Kyo Kusanagi and Mac Mendoza has released 'The Lost World Part 3: Heretic Cult'. There are 40 mostly extensive and well decorated levels. Virtually all graphics are changed and blend well together and also with the changed sounds. There's a lot of enemy behaviour, changed floor and ceiling textures, help/intrart, colour shading, 2 new weapons, a Kill and Item Count, and many other features... Updated July 25 (level 9 map missing key fixed).

21st July 2006: IMF Tunes Collection Updated

Tricob has updated the collection of IMF Tunes that were first posted July 7. He supplied the following info: "There are three updates to the IMFs and a couple of updates to the text file. The volume of the drums for two IMFs is corrected, while the Twin Cobra IMF has a single note changed at the end so that the song will repeat itself less awkwardly."
Available from New Tunes. This collection replaces the one released earlier.

13th July 2006: Wolf-Extra III Part Two Released

Paal Olstad has released 'Wolf-Extra III Part Two'. As with the first part in this series of six parts, there are 4 compact but very intense levels. The graphics are also similar, that is, a mix of original Spear graphics with some new ones. Each part also has a different exe, and therefore some different code changes. Playing the game often requires a lot of thought - see the enclosed text file for more info before playing. It's available at Wolf-Extra III. Needs the 2 audio files from the full Spear Of Destiny game to play.

12th July 2006: The Orb Of Dilaaria Updated

Adam Biser tells me that an updated version of 'The Orb Of Dilaaria' (v1.03) has been released. Some minor coding errors have been removed. Saved games from the previous version should work with this one. The latested version can be downloaded from The Orb Of Dilaaria.

12th July 2006: The Early Years Released

Here's a set that WLHack made when he was 12 years old. It's called 'The Early Years' and has 21 changed levels for Spear. Some of the levels are based partly on the originals but they've been made more difficult to beat. Graphics are from various sources but many are by AReyeP and Zach Higgins. Credit and more info is given in the enclosed text file. It all blends together quite well. Needs the full Spear Of Destiny game to play.

10th July 2006: Lost World Part 3 Screenshots

Here's another collection of screenshots from the upcoming set being done by Kyo Kusanagi and Mac Mendoza. They're from 'Lost World Part 3'.

7th July 2006: Set Of IMF Tunes Available

Tricob has sent in a set of several tunes that he's put together in IMF form that won't make it into the public release of his TC. He is releasing them to the public for use in their own TC's. Text file included. Available at New Tunes. Please give credit for anything that is used. Updated July 21.

2nd July 2006: Wolfram Source Code Available

Dean Horton is making the source code available for the dropped add-on 'Wolfram'.

It will not be posted, but if anyone is interested, please PM Dean at DieHard Wolfers or email him at deananthonyhorton@hotmail.com.

2nd July 2006: Wolf-Extra III Part One Released

Here's more info on 'Wolf-Extra III Part One' which was released by Paal Olstad a few days ago. The 4 levels are quite compact though they are very intense and well detailed. There's a mix of original Spear and newer graphics which blend together well. Code changes include four keys and poison puddles. Playing the game often requires a lot of thought - see the enclosed text file for more details. Needs the 2 audio files from the full Spear Of Destiny game to play.

1st July 2006: Wolfram Released

Here's a dropped game that Thomas Weiling and Dean Horton were working on. Only the first level has been completed though the 2nd is quite substantially done. There's room for 20 seamless levels and three secret levels. New mapedit data files for the game are included. There are many changed graphics and sounds though the Wolf3D feel is retained. Coding features include MLI Removed, a 300 Ammo Limit, a One-Up which gives 200+ and a 1000 points and 4 keys. Please give credit for anything used.

29th June 2006: Wolf-Extra III Part 1 Released

Paal Olstad tells me that part one of 'Wolf-Extra III' has been released. I'll be checking this out in a few days but if anyone wants to download it now, it's at Wolf Extra 3.
In addition, a small but important update is available for Paal's earlier addon 'The Tower'. 

29th June 2006: Daemon Hunter Demo Updated

JJ has updated the 'Daemon Hunter' demo released earlier.
Here's what has been updated:
- music
- some bugs fixed in lvl 4 ep 1
- added 1 lvl on ep 2 demo
The new music gives you a feel on how the whole game will work out to be 🙂  The previous demo was posted May 15.

29th June 2006: Multiplayer Engine Update

Carnevil has sent in another progress report on the Multiplayer Engine:
Heres what's happening in the pic:
- green arrow: 1p start
- grey arrow: 2p start
- red arrow: 3p start
- yellow arrow: 4p start
- blue ball: wolfensphere +200 health
- blue stripe: railgun (unlimited ammo)
Delta should be ready in a few months. Click here to see the pic.

29th June 2006: Encrapment Full Version Released

Ueberwolf has released a full version of his 'Encrapment' project. All the graphics, fonts and even the sounds have been 'encrapped'. The typo's in the end game messages and text files are deliberate!! The 60 levels in this version come from my 'Escape From SS Prison' set. The project took several months to complete. Also included is a set of encrapped sounds.
Euberwolf has a site dedicated to the project at Encrapment Webpage.

29th June 2006: Lost World Part 3 Screenshots

After two years, Kyo Kusanagi is back and working with Mac Mandoza on 'Lost World Part 3'. It will have 40 levels, 2 new weapons, many Shading Colours and Floor and Celling Textures. Click on the thumbnail for 5 screenshots from the Beta v0.95.

26th June 2006: Email Address Change

Thomas Weiling has a new email address. The old one is no longer being used.

The new address is at thomas4545@gmail.com.

25th June 2006: Dome Award - June 2006

This month's Dome award goes to Adam Biser for 'The Orb Of Dilaaria'. The levels are well decorated, the graphics are of a very high standard and it has some of the most advanced code changes ever made. Credit also goes to ack, who did most of the levels, and to Ringman and Majik Monkee for graphics help. 

23rd June 2006: Multiplayer Engine Update

Here's the latest update on the Wolf3D Multiplayer Engine being worked on by Carnevil and JJ. During the next few weeks, Carnevil will be concentrating on the project, while JJ will resume work on his upcoming TC 'Daemon Hunter'.

Multiplayer current features:
- voice
- enhanced frag features
- chat
- coop
- deathmatch
- menu changed
- music replaced

Features not working:
- *join server is not working*
- Delta compress not working (need it to make it into a public serv)
- Delta player stats
- Beta player stats
- Game locks up often

23rd June 2006: Codename Purple Blood Released

Born4battle has released 'Codename Purple Blood'. There are 4 levels of a fair size with about the right amount of decoration. There are a number of changed graphics, including most actors', and there are some mac sounds. Code changes include ceiling colours, increased ammo limit and helpart. Much of the original Wolf3D feel remains though the game does have a feel of its own too.

18th June 2006: Haasboy Software Site Update

Here's a message from Ryan de Haast regarding his 'Haasboy Software' site:"My site is going to go under construction, but the old pages will remain up until I've finished writing the pages for the new site.
None of the links work except for the service links."

15th June 2006: Operation Hidden Secret Released

Santeri Kiiski has released 'Operation Hidden Secret'. There are 10 well guarded levels that are quite extensive, well made and with about the right amount of decoration. The secret level is well hidden. No graphics changes but some sounds have been changed and there are code changes like ceiling colours and filename suffixes. Will especially suit those who like playing the original Wolf3D game. 

15th June 2006: All This And Wolf3D Screenshots

Here's the latest set of screenshots from the upcoming new version of 'All This And Wolf3D'. Thomas has just started on the 39th level and the estimated date for completion is Aug/Sept 2006.

12th June 2006: The Orb Of Dilaaria Released

Adam Biser has released 'The Orb Of Dilaaria'. There are around 60 levels that are very well designed and nicely decorated. The graphics and sounds give a medieval feel to the game and virtually everything has been replaced. Code changes include textured floors and ceilings, shading and weather effects. Majik Monkee and Ringman helped out with the graphics and ack helped out with some levels, graphics and sounds. Exactly 3 years in the making, this TC is one of the most advanced seen so far. Replaced later same day with version 1.01 (due to a minor bug fix). Saved games from the earlier version do not work with the newer version.

10th June 2006: Gideon Forum Updated

JJ has added some new sections to the 'Gideon Forum', including a Logo Contest. There are still several Wolf3D sections included.

10th June 2006: Wolfenstein Music - Mac Version

Born4battle has sent in 2 Wolfenstein Music wav files. They are based on the Mac version. They both last about one minute and are from the intro and first level.

6th June 2006: Multiplayer Engine Project Update

Here's the latest update on the Multiplayer Engine project being done by JJ and Carnevil:
- Beta is up and running, Delta will probably be a little bit longer (and for public)
The current features are:
- live chat
- console
- changeable skins (enemys only at the time being)
- custom face packs
- custom stat bar packs
- frag system enhanced
- scoreboard
and lastly 2 new weapons:
- flame gun (no not flamethrower)
It adds a little "exploded" into the deathmessage - ???
It uses machine gun ammo and its max ammo is 2000 - very powerful! It will be hidden on the secret level.

6th June 2006: Crash Bandicoot 2 Released

Little Cherub has released 'Crash Bandicoot 2'. The 21 levels are extensive, well designed and nicely decorated. Virtually all graphics have been replaced with cartoon type ones and they are very well made. New sounds too. The new ceiling and floor colours blend well together and other code changes include a teleporter and on screen level names. Doc files included. Due to lack of memory on my computer, I could only play the game with the size of the playing area reduced.

2nd June 2006: Multiplayer Engine Project Update

Here's an email received from JJ. It's about the multiplayer engine project: "The alpha engine is almost complete (beta is not going to be for the public yet!). After we head into beta the multiplayer engine will have its own program not in dosbox (yay!).

Here another screenie of the engine!"

31st May 2006: Wolfmusic v1.0 DOS Utility

'Wolfmusic v1.0' is a DOS program that plays all of the imf tunes from Wolfenstein and Spear Of Destiny. It's by Martin Fernandez.

28th May 2006: Joe Siegler Interview/Super Upgrades Levels Package

This week on 3D Realms News, The Apogee Legacy features an interesting interview with Joe Siegler. Also mentioned (near the end of the page) is information on getting Apogee's 'The Wolfenstein 3D Super Upgrades' which is now available as freeware. This levels package, which was briefly on sale from Apogee, consisted of extra levels for Wolf (over 800), a level editor, and a random level generator. Please note though that these levels are still owned by Apogee and should not be used in other addons. It's at 3D Realms News/The Apogee Legacy #20.

27th May 2006: New Wolf3D Site

Jose Gutierrez has a new Wolf3D site dedicated to his upcoming addon 'Wolf 4 Attack Of the Nazi Zombies'. It has lots of info on the addon.

It's at Wolf 4 Website.

24th May 2006: MacWolf - Mac To PC Wolfenstein Port

Here's an email received today from Conner94:"I've begun work on - MacWolf! It ports Mac levels, graphics, weapons and items into the PC version of Wolfenstein 3d!
Planned Features:
*128x128 graphics (Finished, thanks to Ripper's work)
*Rocket Launcher (and ammo)
*Flamethrower (and ammo)
*Bringing in the Deathknight and the Ubermutant to normal Wolf
*Recreation of the 1st Encounter (possibly also 2nd and 3rd)
*Backpack and other mac only items
If anyone has any Mac sounds or additional graphics please e-mail me at cjirwin94@comcast.net."

24th May 2006: SamWolf 3D - Episode 3 Released

Sam Feichter has released episode 3 of 'SamWolf 3D'. There are now 30 levels completed and the levels are fairly extensive and quite varied. They are fairly difficult to beat at times. There are quite a number of changed graphics, mainly from elsewhere, but the Wolf3D feel remains. There are 2 vswaps supplied, both have the changed walls and static objects but one has original actors' and the other has actors' mostly from other sets. Also included are several music zips featuring Doom, Spear, Hexen, MacWolf etc.
There's a smaller file for those who just want the game (without the music zips).

23rd May 2006: Frag Count Working

Here's some good news on the Multiplayer Port project for Wolf3D. JJ tells me that "Carnevil" has volunteered to help with it and the Frag Count is now working.

A screenshot JJ made while Deathmatching Carnevil in Tester2 (ouch!).

21st May 2006: Dome Award - May 2006

This month's Dome award goes to Little Cherub for 'Crash Bandicoot'. The levels are well decorated and the graphics are of a very high standard.Some other sets from this month will be considered later when the final versions are done.

21st May 2006: Vietnam War Addon Proposal

Tomas Monzon has emailed me with a lot of ideas for an addon based on the war in Vietnam and is looking for others interested in making it into a group project. Tomas will do all the weapons pics and documentation. He will also help out in other areas where he can. Some of the ideas Tomas has suggested will require a good coder. If anyone is interested please let me know.

19th May 2006: Guy's Home Page URL Change

Guy Brys tells me the url for his Home Page and addons has changed. Guy also says there's now an addon on there for Planet Strike called 'Guystrik'.

18th/19th May 2006: All This And Wolf3D v1.0 Released
Thomas has released a new version (v1.0) of 'All This And Wolf3D'. There are 40 extensive, well designed and well decorated levels. There's a number of changed graphics but the original Wolf3D feel is retained very well. Seamless levels, and increased guard/static object limits per level are amongst the code change features. Players should start the game with the thomas.bat file. Another version with more levels may be released later.

17th May 2006: Multiplayer Engine Project Update

Here's an update on JJ's 'Multiplayer Engine' project. Some features are now either completed or well advanced while others still have more work to be done on them.

15th May 2006: Daemon Hunter Demo Released

JJ has released a demo of his upcoming set 'Daemon Hunter'. There are 10 levels of a fair size. Some are quite mazey, while others have different designs. There are a number of changed graphics and sounds, and though it retains the Wolf 3D feel somewhat, it also has a distinctive feel of its own. Has some basic code changes including changed cheat parameters.JJ tells me the final version of 'Daemon Hunter' is likely to be delayed as he is also working on a multiplayer engine project.

13th May 2006: Mac Midi Files

Born4battle and Phroggy have extracted the music from the Wolfenstein 3d mac version 1st encounter into midi's. 

There's further info from Phroggy here.

12th May 2006: Bunkersturm Released

Raphael has released a 10 level set for Wolf 3D called 'Bunkersturm'. The levels are extensive, well designed and well detailed. There's a number of changed graphics, but as the title suggests, it retains the Wolf 3D atmosphere very well. Text file included. Needs the full Wolfenstein 3D game to play.

6th May 2006: The Ravenous Released

Here's a 9 level set from RGamesINC. It's called 'The Ravenous' and the levels are of a fair size and well decorated. Virtually all the graphics and sounds have been changed. It all fits together quite well. Text file included. 

3rd/6th May 2006: Site URL Change

Ryan de Haast's site has moved. Previously known as 'The Wolfenstein Cabin', it is now called 'Haasboy Software'. Available on the site are dedicated sections to Ryan's upcoming sets Mansion X and Rising Evil 3: The Final Testament.

It's at Haasboy Software.

1st May 2006: Schabbs 7000 Released
Here's an unfinished mod called 'Schabbs 7000' that Thomas found amongst his CD collection. There are 3 finished levels plus many changed walls and objects. The Wolf 3D feel is retained well. It could be useful as a base for a new mod as there's a new exe and new mapedit definition files included. Thomas used it as a base for his 'Secrets Of Offenbach' mod.

27th April 2006: Multiplayer Engine

JJ tells me there will be a multiplayer engine available. Among the features will be:
-scoreboard
-fragcount on status bar (does not show yet)
-teleporters (thanks to MCS for the scripting codes)

Bugs found during testing:
-can't die (or it will crash)
-can't open locked doors
-can't end level (or player2 will end up inside a wall)
-not floedit compatible
-end level animation is messed up for some reason
-can't change weapon (or it will freeze)

It is not known yet when the project will be completed.

27th April 2006: Operation Aufstand Update

Great Wasabi is thinking of doing a new project called "Operation: Aufstand", "aufstand" meaning "insurrection". In it, you instead play a defecting German soldier during WWII, sickened by the atrocities of the Third Reich, who turns against his own side, and wages his own war after learning his family was killed for sheltering Jews. A title screen is included.

24th April 2006: Crash Bandicoot Released

Little Cherub has released the final version of 'Crash Bandicoot'. It has 60 levels, mostly of a fair size, and they are well decorated. The graphics are cartoon-like and are done well. The sounds are also done well and it all fits together quite nicely. 

22nd April 2006: Dome Awards - April 2006

This month's Dome awards go to John Burnett III for 'Sewer Town' and to Executor for 'Episode One Revisited'. Both sets have levels and graphics of a very high standard. Loki made 5 of the 'Sewer Town' levels. Many graphics used in both sets were contributed by others and are listed in the credits.

20th April 2006: Wolfenstein Super Action Released

Vioid drivo has released 'Wolfenstein Super Action'. There are about 45 levels spread over 6 episodes. Some levels are quite extensive while others are just a few rooms. Most of the walls and some objects have been changed and many walls have graffiti designs. There are a lot of guards at times, often in packs, but there's a lot of health/ammo too. Some basic code changes.

17th April 2006: Episode One Revisited Maps Patch

Executor has issued a maps patch which fixes the 'Episode One Revisited' E1L9 locked door bug. 

The full rar file has also been updated. Needs the full Wolf 3D to play - see Mar 27 post for more info on this set.

16th April 2006: Castle Holle Demo Released

Dean has released a 10 level demo from his upcoming set 'Castle Holle'. The levels are designed well and nicely decorated. Many of the graphics and sounds are changed though the original Wolf 3D game feel still remains and is quite atmospheric. Code changes include helpart and an increased ammo limit, plus an ammo box. The full version will have 30 seamless levels.

14th April 2006: Spear Revisited Demo Released

Here's a 2 level demo version of Executor's upcoming set 'Spear Revisited'. The levels are nicely done and are well decorated. There are many changed graphics and sounds though the Spear feel remains. Floor 2 has 601 objects!! Credits text file included. 

14th April 2006: All This And Wolf 3D Demo Released
Thomas Weiling has released a 5 level demo of his upcoming set 'All This And Wolf 3D'. The levels are well made and quite heavily decorated at times. There are mainly original graphics, though there are a number of new coding features including the ability to select ceiling colours and music. The final version will have 70 levels. The supplied text file gives a lot more info. The game is run from the thomas.bat file.

13th April 2006: Urban Warfare Enemy Pics

Here's a set of five enemy pics. They were sent in by shadow and come from his upcoming set 'Urban Warfare'.

10th April 2006: New Forum

JJ tells me that a new forum has been started for 'Gideon: Legend Of A Hero'. There's a Wolf 3D section included.

It's at Gideon: Legend Of A Hero Forum.

10th April 2006: Totienstein 3D Released

Here's a new addon from Toti. It's called 'Totienstein 3D'. There are around 30 levels spread over 6 episodes. The levels are mostly of a fair size, though some have only a few large rooms. Many of the graphics and sounds come from elsewhere though the Wolf 3D feel remains. Code changes include textured floors/ceilings. 

2nd April 2006: Upcoming TC

Shadow has announced he is making a new TC called 'Urban Warfare'. It will have the following features:
- two silenced weapons
- multi-textured floors
- new textures
- new sprites

2nd April 2006: Drawn And Quartered Released

Here's another set from the 'mod in a week' series. It's by Ringman and is called 'Drawn And Quartered'. The 3 levels are of a fair size and well decorated. The graphics and sounds are virtually all new and as can be seen from the pics give a distinct cartoon feel. 

2nd April 2006: Sewer Town Released

John Burnett III has released 'Sewer Town'. There are 11 well designed and nicely decorated levels. Many of the graphics and sounds are changed, and although much of the Wolf 3D feel remains, the game also has quite a distinctive feel of its own. There are many code changes, like landmines and gun bobbing, but some of the features are quite advanced and not seen before. Loki made 5 of the levels. Looks very promising. 

1st April 2006: Wolfer Spotlight Updated

Our 'Wolfer Spotlight' section has been updated again. The latest Wolfer to be included is me!!

31st March 2006: Galactic Catacombs 3D Released

Here's a 4 level set from Joshua Waight that was first made for his school. It's called 'Galactic Catacombs 3D'. The levels are of a fair size and are quite mazy at times. There's a number of new graphics, including one new normal guard and one new boss. Text file included.

30th March 2006: Experienced Coder Request

Commander Keen is looking for an experienced coder to work on his upcoming mod 'Starfox'.

Please email flynntaggart@azet.sk if you would like to help out.

30th March 2006: Samwolf Episode 2 Released

Sam Feichter has released the second episode of his 'Samwolf' project. There are now 20 levels that are mostly quite extensive. There are a number of graphics changes, some I've not seen before, but the original Wolf 3D feel remains. Code changes include heartbeat sound, increased ammo limit and episode names. Episode 1 has a new Hans Grosse. 

30th March 2006: Castle Mörder Released

Here's the first set by Born4Battle. It's called 'Castle Mörder' and has 8 new levels, including a secret level. Most levels are quite extensive, especially the early ones, and there are quite a number of different mapping ideas used. There are many changed graphics that come from various sources. The weapons and many of the sounds come from the Mac version. It all blends together quite well. Included is a doc file with a game manual and credits list. 

27th March 2006: Episode One Revisited Released

Here's a set by Executor. It's called 'Episode One Revisited' and has 10 new levels. It is done in the original Wolf 3D style and the levels are well made and quite extensive. The decoration is done well and is about the right amount. There is an alternative vswap with changed graphics and sounds from various sources, and it retains the Wolf 3D atmosphere and fits very well with the changed ceiling colours. Overall, quite an enjoyable set. Needs the full version of Wolf 3D to play. Maps updated Apr 17.

24th March 2006: Dome Award - March 2006

This month's Dome award goes to Majik Monkee for 'medEvil'. It is an excellent all round set with a good medieval feel. Credit also goes to Adam Biser, Little Cherub, Tricob and ack who contributed.

22nd March 2006: medEvil Exe Updated

Adam Biser has sent in an updated exe for Majik Monkee's 'medEvil' set released Mar 3. It fixes problems that can occur in levels 4 though 9, but had the only extreme side effect of crashing when the boss on level 8 transforms. Older save game files should still work with this exe. You just need to overwrite the old exe with this one and you can start playing. No other changes are needed.

21st March 2006: Nazi Operation Map Editing Files

Thomas Weiling has released the map editing files for use with Mapedit for his 'Nazi Operation' set released at the start of this year. Also included is Mapedit 85, plus a 'Nazi Operation' debug mode batch file.

20th March 2006: Game Warz Demo 2 Released

Joshua Moore has released a second demo of his upcoming set 'Game Warz'. There are 4 normal levels, plus a secret level. The levels are designed well though they are not that large. The game has a fun type atmosphere as virtually all the graphics are cartoon like. 

14th March 2006: Time Of War - Walls & Sprites

Here's a set of walls and sprites that Andrew sent in. They're from his upcoming set 'Time Of War'.

14th March 2006: New Wolf 3D Site

HellKnight has started a new Wolf 3D site. So far there's some news and a list of links. More is expected to follow soon.

It's at HellKnight's Wolf 3D Page.

14th March 2006: medEvil Midis Set

Tricob has sent in a collection of Midi files that the tunes from 'medEvil' are based on. Included are some of the tunes you'll hear in 'medEvil', both in Midi and in IMF form. The collection includes a text file that contains information on where many of the Midi files came from. 

11th March 2006: Revival Of Memories Released

Finally, after being put on hold several times, 'Revival Of Memories' has been released!! There are 39 seamless levels, including 2 secret levels. Many of the graphics and sounds have been modified and come from various sources. However, the Wolf 3D feel remains. Coding features include exploding barrels, directional sprites, intrart, switch operated doors, a rocket launcher, and a shotgun with separate ammo. My thanks go to those who earlier helped with the graphics/sounds and to MCS Amsterdam for the coding help. Also to Wolf Skevos-Jones for use of the Heer guards. 

10th March 2006: New Wolf 3D Website

John Burnett's new Wolf 3D website 'Howling Wolfenstein 3D' is now up and running. Three of the links are not completed yet but the 'Project' link will be done by the end of March.

It's at Howling Wolfenstein 3D.

10th March 2006: Blake Revolution Released

Here's the final version of 'Blake Revolution' released by Johnathan. It has 45 quite extensive and well decorated levels, mostly with lots of guards. The graphics and sounds are mainly from Blake Stone and Astrostein though some are from elsewhere. Some basic source code changes like episode names and increased ammo limit. There's a text file which has quite a lengthy storyline included. Has a futuristic feel. 

9th March 2006: Totengraeber Source Code Available Again

Seems as though BJ Rowan's Totengraeber Source Code was no longer available anywhere online. Somebody was asking about it so I have posted it. It has not only the 'Totengraeber' source code, but a font and a number of doc files like a music list.

It's at Totengraeber Developer.

7th March 2006: AddonKlub Is Back

JJ's Yahoo addon club is back. He tells me he'll now be visiting it and updating a lot more often. There are several file sections.

3rd March 2006: End Of Eternity Released

JM has released 'End Of Eternity'. There are 16 levels that are mostly quite extensive, though some are modified levels from the original game. The graphics are mostly from the original game though some come from Spear and Lost Episodes. Several new actors appear in the later levels. Some Spear music. Code changes include new helpart/endart and on-screen level names. 

3rd March 2006: medEvil Released

Majik Monkee has released 'medEvil. There are 10 quite extensive and well designed levels with many varying styles. Virtually all the graphics and sounds are changed and give the game an excellent medieval feel. A very good set overall. Adam Biser, Little Cherub, Tricob and ack contributed to the levels, and Adam also did the many code changes and some music. Updated Mar 4th to solve exe and map problems. Also has re-recorded demos.

2nd March 2006: SGE - Wolf 3D Saved Game Editor/SGE - 10 Shareware Levels Released

This package sent in by N. Korroveen contains a Wolf 3D saved game editor, its source, and a 10 level map set for shareware Wolf 3D. Included with the editor are doc files (in English and in Russian), and 2 example saved games made with the editor (one for shareware and one for the full version). The shareware map set has 10 quite extensive levels that tend to be more difficult to beat than in the original game. There's also the example saved game 'Prison' that's different from the other levels and was made with the editor. Virtually all graphics are from the original game though I noticed a new purple wall design. The complete package, including the map set, is at SGE Saved Game Editor Package. (1.1Mb)
For those who want just the map set, plus the shareware saved game, it's at SGE - 10 Shareware Levels.
Nickolay has a website at Doom Expert.

1st March 2006: Another Annotated Addon

Here's another in the Annotated Add-ons series that's being put together by Peter Habel. This time the saved games and notes are for 'Spear Resurrection', which was made by AReyeP and MCS. It's available at Saved Games & Notes.
For those who need the actual game, it's at Spear Resurrection.

1st March 2006: The False Spear Demo Released

WLHack has submitted a demo of his upcoming Spear of Destiny add-on called 'The False Spear'. I played just one level thus far and it is professionally made. Virtually all the graphics are new. There are lots of code changes like weather effects, landmines, gun bobbing and intermission screens. There's more info on this in the readme, along with a storyline and credits list. 

28th February 2006: Time Of War 6 Level Demo Released

Andrew has released a demo of his upcoming set 'Time Of War'. The 6 levels are of a fair size, starting with street scenes and then going on to sewers etc. Most graphics are changed and overall the set has quite an atmospheric feel. Good storyline. The final version will have 60 levels.

22nd February 2006: Hitlerworld Released

Here's the first addon from Dean. It's part of the DHW Forums 'mod in a week' feature. It's called 'Hitlerworld' and has 3 large levels with plenty of changed graphics. The levels are well decorated. New helpart/endart. 

22nd February 2006: Hi-Res Enemies Pack Released

Lord Raffles has released a complete collection of hi-res enemies. They come from WW2 GL. These are for general use but please remember to give credit if they are used.

22nd February 2006: SamWolf 3D Demo Released

Sam Feichter has released a demo of his upcoming set 'SamWolf 3D'. There are 10 levels that are extensive and quite varied, mostly lightly decorated, scenarios. The Wolf 3D feel remains and will particularly suit those who like the original game. Some levels need pushwalls opened to complete them. 

19th February 2006: Nazi PANIC! Released

Here's a new set for shareware. It's been released by Michael Collin and it's called 'Nazi PANIC!'. The 3 levels are quite extensive, nicely designed and are decorated well. There's a mix of old and new graphics and sounds. Some of the new graphics give the game a touch of humour at times but it still retains the original Wolf 3D feel. New status bar. 

17th February 2006: Dome Award - February 2006

This month's Dome award goes to Mr. Choi for 'Hotel Romanstein 4'. The levels are of a high standard and there are very good new graphics and sounds in this series. 

14th February 2006: Wolfer Spotlight Updated

Our 'Wolfer Spotlight' section has been updated again. The latest Wolfers to be included are AReyeP & MCS.

13th February 2006: Crash Bandicoot Demo Released

Little Cherub has released a demo version of 'Crash Bandicoot'. There are 10 well decorated levels. This is a fun type set with cartoon style graphics and virtually all the graphics and sounds have been changed. Text file included. The final version will have 60 levels.

13th February 2006: Escape From Castle Holle Pics

Here's a set of pics sent in by Dean Horton. They are from his upcoming set 'Escape From Castle Holle'.

12th February 2006: Abandon (First Version) Released
Thomas Weiling has released his first attempt at mapping - the first version he made of 'Abandon'. This version has ten levels on episode 1 and one level on episode 2. The levels were made using a very old version of mapedit and date from Sep/Oct 2004. Most levels need pushwalls opened to complete them. Needs the full version of Wolf 3D to play.

12th February 2006: The Ultimate Evil Demo Released

Here's a demo from Human Waste called 'The Ultimate Evil'. There are 4 levels that are well designed and nicely decorated. There's a mix of old and new graphics that blend together well. Most of the enemies have been changed and a lot of the music and sounds have been changed too. There's a long list of code changes, including gun bobbing, in-game messages and seamless levels. Overall, it's a very good set and I look forward to the final version.

11th February 2006: New Wolfenstein Game

Sam Feichter tells me he's making a new Wolfenstein game. There'll be no new graphics or sounds, just 60 new levels and slightly changed music. (example, adding Spear music). No name or anything yet, just "SamWolf" for now, but it's basically a 60 level expansion pack. The first episode has already been done.

7th February 2006: End Of Eternity Enemy Pics

Here's a set of 4 enemy pics. They were sent in by JM and come from his upcoming set 'End Of Eternity'.

5th February 2006: Scourge Of Lammy Released

JM has released 'Scourge Of Lammy'. It has 17 levels, including some that are modified maps from the original Wolf 3D. There are source code changes like level name at "Get Psyched" screen, seamless levels, and new helpart and endart. There's also some new walls, enemies and sounds. 

The source code has been released for general use though if people use it, they need to mention it in the credits. 

5th February 2006: Wolf3dsp Alternate Maps And Graphics Pack Info Update

Andy Nonymous has kindly supplied some further info on the 'Wolf3dsp Alternate Maps and Graphics Pack' posted yesterday:
Mapset 1: Nat's Wolf3d levels by Nathaniel Roudiak-Gould - was eventually incorporated into Temporary Insanity
Mapset 2: W3DXLV11 by unknown. Andy added it to level 4 of Street Fighter II
Mapset 3: WOLF1 #1 by The Kid
Mapset 4: WOLF1 #2 by The Kid
Mapset 5: WOLFMM by unknown
Vswap 2: Bill Neisius' PACman patch, which Colonel Bill combined with the Clown patch to make Wolfenstein 3-D meets Pacman and the Demon Clowns of Death
Andy converted all of these mapsets to v1.4 back in 1999 or so, fixed the walk-through walls on mapset 2 and corrected the start positions on mapset 5. Thanks to Andy for providing the info on this. All the sets mentioned above are available on our shareware addons page.

4th February 2006: Wolf3dsp Alternate Maps And Graphics Pack Found

This pack of Wolf3D alternate mapsets and graphics for shareware v1.0 was found on an archive listing files originally posted on the Ace Of Spades BBS. It dates from Feb 1993 and contains 6 mapsets and 2 vswaps, including the original Wolf3D files. Mapset 1 maps are on 'Temporary Insanity', while mapset 2 has only one new map, a much expanded original first level. Mapsets 3 and 4 are possibly the best of the sets and look like they've been made by an experienced mapper though I don't recognize the levels. They are extensive and nicely decorated. Mapset 5 is not so good but playable. The alternate vswap has only one new actor (a Pacman clown) and a few changed portraits. Using DOS, the enclosed batch file will bring up a menu to select any of the available sets but Windows users will need to rename file endings manually. The pack was posted by a Dr. Nibble of Digital Power. 

For convenience, I have since repackaged the best 2 of the sets so Windows users can simply unzip them and play. They are:
Dr. Nibble's Shareware v1.0 Set 3
Dr. Nibble's Shareware v1.0 Set 4

31st January 2006: Image World Update

Here's a quick Image World update from Majik: "Due to some changes in my work schedule taking up more of my time, and many other outside activities and factors related to the beginning of the new year, the Image World is temporarily closed to new submissions. As usual, the site and it's existing resources will still be available for use, but I will not be doing any site updates or posting any submissions until further notice. I apologize for any inconvenience, but work and stuff has to come first in situations like this. Thanks to everyone for their patience regarding this matter. Majik" Monkee's Image World

29th January 2006: IceWolf Screenshot

Here's a screenshot that Architect sent me. It's from his upcoming set 'IceWolf'.

28th January 2006: Bug Fix Help Wanted

Ling Yan Li needs someone to help him fix the bug that occurs when playing his 'Project: Toten Eisen Ritter' set on certain Windows98 computers. The bug in the game gives the following error:

PML_GetPageBuffer: Purged main block

If anyone can help, please email Ling.

23rd January 2006: Dome Award - January 2006

This month's Dome award goes to Thomas Weiling for 'Nazi Operation'. It is a very good set all round. 

22nd January 2006: More Scourge Of Lammy Pics

JM has sent in 2 more large screenshots. They were taken from his upcoming set 'Scourge Of Lammy'.

19th January 2006: Hotel Romanstein 4: Manga Quest Released

Mr. Choi has released the shareware set 'Hotel Romanstein 4: Manga Quest'. There are 10 levels that are well designed and quite heavily decorated at times. As in the earlier 'Romanstein' sets, virtually all the graphics and sounds have been changed. Configured to run in OpenGL. For those who prefer the normal DOS format, all 10 levels will play using the RomanDOS.exe provided.

19th January 2006: Switch Seventeen Released

Here's a message from Dugtrio17 regarding his 'Switch Seventeen' project: "Here's the first "official" mod I've made. It's a patch I made to add a little spice to Wolfenstein 3D, complete with several weapon sets and countless enigmas, such as nifty effects on different days. It's compatible with any map set for the original Wolf3D (since it doesn't come with any maps) and hopefully loads of fun. I'll update it with more fun stuff sometime in the future. - Dugtrio17"

17th January 2006: Spear Of Dreams Part 3: High-Res Version Released

Kyo Kusanagi has released a high-res version of his 'Spear Of Dreams Part 3' set. There are 11 weapons, and the guards come from ROTT. There are many advanced features like shading and weather effects and it all blends very well together.

14th January 2006: Hotel Romanstein 4: Manga Quest Pics

Mr. Choi has started work on 'Hotel Romanstein 4: Manga Quest'. Click on the thumbnail for a selection of pics taken from the set.

11th January 2006: Daemon Hunter Storyline

Here's a movie made by JJ Erickson featuring the storyline of his upcoming set 'Daemon Hunter'. It lasts for one minute.

9th January 2006: Scourge Of Lammy Update

JM is working on a new project called 'Scourge of Lammy'.

Click on the thumbnail for 2 new screenshots.
Here are some features the TC will include:
Seamless level flow
Some new sounds
A new end of game boss
Level name displayed at "Get Psyched" screen
New story
Spear music added

8th January 2006: More Wolf 3D Sites

Raziel has a Wolf 3D site called 'Dark-Design Software'. It has info on Raziel's upcoming projects and a links section. It's at Dark-Design Software.

There'a also a Wolf 3D site hosted by Architect. This one has info on the upcoming set 'IceWolf' and is at Wolfenstein 3D Architect.

7th January 2006: Hotel Romanstein 3 Released

Mr. Choi, aka Wadman, has released a shareware set called 'Hotel Romanstein 3 - Dissolution Of Romance Nazi'. There are 10 levels that are well designed and quite heavily decorated at times. As in the earlier 'Romanstein' sets, virtually all the graphics and sounds have been changed. Configured to run in OpenGL.

7th January 2006: New Wolf 3D Site/Forums

Wolfenstein 3D Fan has started a new Wolf 3D site and forums.

They're at WolfXtreme (Fox Software) and Fox Software Forums.

7th January 2006: Kill Him 2 Released

Wolfenstein 3D Fan has released an addon for Spear called 'Kill Him 2'. There are now 9 levels, though some were released in a demo some time ago. Most of the levels are of a fair size though not overly extensive. There are many changed graphics though the Spear feel remains. Needs the full version of Spear to play.

6th January 2006: Gothic Mayhem Maps

Joshua Waight has been putting together new level maps for 'Gothic Mayhem' including bonus episodes.

Joshua is currently working on this though there's no set date for when it will be finished.

5th January 2006: Return To Castle Wolfenstein Movie

Little Cherub tells me that there is news about an upcoming 'Return To Castle Wolfenstein' movie. It is based on the Activision game.

It's at Film Force.

3rd January 2006: High Resolution Texture Pack Released

Here's quite a large collection of 128X128 pixel high resolution textures released for general use by Kev Reid. Currently there are a set of high detail walls, a full arsenal of hand crafted weapons (including some old favourites like the magnum and the hunter). Also, pre-animated weapon gif's, an inlay for the pack and some objects. (2.91Mb) Please give credit for anything used.

3rd January 2006: Base 666 Released

Joe Monaghan has released an add-on for Spear of Destiny. It's called 'Base 666'. There are Blake Stone wall textures, though the guards are from Wolf 3D, some new sounds and 21 levels all together. Many of the levels are modified levels from Spear and Wolf3D. Needs the full version of Spear to play.

3rd January 2006: Castle Hasslehoff Screenshots

Michael Collin has sent in a set of pics from his upcoming set 'Castle Hasselhoff'.

2nd January 2006: Watching Of Upcoming Sets List Revised

With the help of Andy Nonymous, a much needed revision has been made to our 'Watching Of Upcoming Sets' section. All those sets thought to be vapourware have now been removed.

If anyone is still working on a set that's been removed from the list, please let me know and I'll reinstate it.

2nd January 2006: Wolf 4 Demo Released

Jose Gutierrez has released a demo version of 'Wolf 4'. There are 10 levels, though all except the boss level have been made by the creator program. However, there is a new weapon, some changed graphics, and some code changes such as an increased ammo limit and changed message screens.

2nd January 2006: The Fall Website

Havoc has a website with lots of info on his upcoming set 'The Fall'. Includes the storyline, screenshots and team members.

It's at The Fall.

2nd January 2006: Name Change

Ling Yan Li tells me he'll be known as 'The Hacker' from now on.

When I update the addons lists, his sets will be shown with the new name.

1st January 2006: Nazi Operation Released

Happy New Year everybody!! Here's a new mod by Thomas Weiling. It's called 'Nazi Operation'. There are 60 seamless levels that are well designed, varied and well decorated. Most were made by Thomas but other contributors' include WLHack, Loki and ack. There's a mix of original and new graphics but the Wolf 3D feel remains. There's also changed sounds and music. Code changes (done by Havoc and Michael Collin) include 4 keys, helpart, new static objects and an ammobox. Overall, this first set of 2006 blends together very well.

28th December 2005: More Romanstein 3 Pics

Here are 9 more pics from the upcoming shareware set 'Romanstein 3' being made by Mr. Choi. These pics are of a larger size than the earlier ones so they may take longer to load.

27th December 2005: Wolfenstein Saga Update

Work on the 'Wolfenstein Saga', a series of movies based on Wolf 3D, has resumed again. The first part is expected to be done in 4 weeks.

Andy Squibbs tells me that there's a site with info on the project at The Wolfenstein Saga.

27th December 2005: Romanstein 3: Dissolution Of Romance Nazi Pics

Mr. Choi tells me he's working on a third 'Romanstein' set. Click on the thumbnail for a set of 4 screenshots from the game.

25th December 2005: The Thirteenth Floor: Special Edition Demo Released

Merry Christmas everybody!! Matthew Barich has released a demo 'The Thirteenth Floor: Special Edition'. There are a number of code changes, including 6 keys on a special secret level, separate ammo caches for each weapon and trigger switches. The original 6 levels were very well done, 1-5 and secret level 10, but there are now 3 extra secret levels. Matthew asks that people check out the Read This from the main menu before playing as it has a lot of info too. The final version should be out soon.

21st/24th December 2005: Hotel Romanstein 2: Christmas Party Released

Mr. Choi (aka Wadman) has released a shareware set called 'Hotel Romanstein 2: Christmas Party'. This 10 level set has well detailed levels, mostly nicely decorated, and has new sounds. Virtually every graphic has been changed. It manages to combine both Christmas and Wolf 3D atmospheres quite well. Configured to run in OpenGL. 

21st December 2005: Coding Help Needed

Kev Reid sent me the following email: "Hello. I really would like some help with the programming of both 'Dead Reckoning' and a new mod I'm working on. I want to start over with some more experienced programmer's help so that i can finally forget about trying and failing to add mission critical additions to the engine." If anyone wants to help out, please email Kev at sporb2000@yahoo.co.nz.

18th December 2005: Trench Warfare Level 4 Walkthrough

The Josh has put together a walkthrough for level 4 of his 'Trench Warfare' mod. It's three pages and has plenty of images. It also reveals the secret ammo supply that's been mentioned before, and a couple strategies for taking down those frustrating tanks.

18th December 2005: Coding Help Needed

Here's an email from Lizardcommando: "I am currently looking for a coder who can help me with my Wolfenstein 3D mod. I need someone to fix the coding for two new guns and also make a new enemy. Also, I need someone to clean up the coding for me as well. Don't worry about the graphics because I've already got them finished. If anyone is interested, please email me at lizardcommando@gmail.com. For more information about my mod, go here: http://www.geocities.com/pokesteinredux/main.html".

8th December 2005: Daemon Hunter Part 1 Update

JJ Erickson has returned to the Wolf 3D scene and is making a new project called 'Daemon Hunter Part 1'. It will have 60 new levels:
Difficulty : high
Ammo: medium
Health: low
The project will take a maximum of 12 months to complete.

3rd December 2005: Textures And NewWolf

Jim W. has put together a site that has a collection of hi-res textures and has a number of NewWolf files. All the files and a lot of info on them, plus some screenshots, can be found at Wolfenstein 3D: High Resolution Textures. It's quite a comprehensive site and ideal for those wanting info to run Wolf 3D with the open GL port.

29th November 2005: Dome Award - November 2005

This month's Dome award goes to The Josh for 'Trench Warfare'. It is a very good set all round. 

29th November 2005: Wolfer Spotlight Updated

Our 'Wolfer Spotlight' section has been updated again. The latest Wolfer to be included is Majik Monkee.

It's at Wolfer Spotlight.

24th/29th November 2005: Trench Warfare Released

The Josh has released 'Trench Warfare'. There are 14 very detailed levels. Code changes include not only things like textured floors/ceilings and fog/shading, but also an impressive list of things not done before. These include uniform disguise, damaging barbed wire, iodine tablets and defense maps. ALL the levels, objects and sounds are changed. There's a comprehensive 'read this' section. 

19th November 2005: Eat At Joes 2 Update

Here's an email I received from Das Fooz Games: "After years of development (?) and design (?) the sequel to the greatest Wolfenstein 3d Total Conversion EVER is almost completed. In a few short weeks the tie for the greatest Wolfenstein TC EVER, Eat At Joes 2: Joes Revenge, will be released to the general public!

17th November 2005: medEvil Update

Here's an update for 'medEvil' and several screenshots: "Even though production was delayed for a while, the project is alive and well, and progress has resumed. Basically, everything is finished now except for a few of the maps. There were some minor code and sprite changes that still needed doing but have since been completed. Still no estimate as to when the project will be finished, but things are going well. More to come as progress continues! ~Majik~"

12th November 2005: Spear Of Dreams Part 4 (Hi-Res) Released

Here's a special Hi-Res version of Kyo Kusanagi's 'Spear Of Dreams Part 4'. All the 30 levels, special effects and sounds are as in the normal version, but the walls and weapons are in high resolution graphics. 

10th November 2005: Nazi Operation Update

Thomas tells me there's only 15 more levels to do on his upcoming set 'Nazi Operation'. Three of them are boss levels. Also, a new title screen has been done. It has some improved fonts, from RTCW and Doom.

2nd November 2005: Escape From SS Prison Updated

I recently updated the old 'Escape From SS Prison' set that I made with Ronny Zeitz way back in the year 2000. The main changes have been to the ceiling colours and episode names. The 'Escape From SS Prison' set had 10 levels but there were also 50 Wolfbel levels included. A few levels have since been slightly modified.

7th October 2005: Keen's Music Page

Commander Keen has started a new music page. It will feature IMF's and midi's from Doom, Doom 2 ,RoTT and Wolf 3D projects. Thus far, there are several Doom 2 midi's.

27th October 2005: New Wolfenstein Mod

Little Cherub tells me that work on 'Guns and Glory' has begun (although it is going slowly). Secondly, he will start on a new add-on while the source code for 'Guns and Glory' is being completed.

This new game will be called 'Wolfen-Tag', and it is based on 'Skulltag' for Doom. The only differences will be that it is for Wolfenstein, It will be specifically for the Doom Spear of Destiny code, and it will be 6 full episodes, of small~medium maps based on Deathmatch only without multiplayer. Credit will be given to the original creators of 'Skulltag', and the only things that will be used are graphics and sounds. Gameplay will be simple. Only the players, weapons, and objects from 'Skulltag' will be used and not the new monsters.

24th October 2005: Gloom Released

Here's an add-on called 'Gloom'. Commander Keen made this add-on in 2001 when he was 10 years old. It was recently found again and is being released because he is working on a sequel called 'Gloomy World'. Most of the 16 levels are quite small though many are well detailed. Two levels (including the first) have 'invisible objects' at times. There are several graphics changes but the original Spear feel remains. Needs the full version of Spear Of Destiny to play.

24th October 2005: Nazi Operation Pics

Thomas has sent in some more screenshots from his upcoming set 'Nazi Operation'. There's a set of six.

20th October 2005: Monkee's Image World

Here's an email from Majik Monkee: "I am pleased to announce the return of Monkee's Image World. After a prolonged absence from site maintenence, I am back, and ready to take submissions for the site again. Thanks to a generous server donation from one of the Wolf community members, we now have the server space to take guest submissions for an indefinite period of time. In addition, a date has been added next to the banner to make it easier to see if new news for the site has been posted to read. Thanks to everyone for their patience, and we hope to see submissions start trickling in again very soon. The new link for the Image World site is at Monkee's Image World. Thanks! ~Majik~"

20th October 2005: Doom RPG Update

Commander Keen tells me he's making a new game called 'Doom RPG'. There will be lots of Doom graphics, plus movies, music and the levels almost as in the original version. There'll also be a maximum of 4 heroes, plus 10 weapons and a heap of equipment!! It won't use the Wolf 3D engine but will be a stand alone RPG.

17th October 2005: Wolfer Spotlight Updated

Our 'Wolfer Spotlight' section has been updated again. The latest Wolfer to be included is Wolf Skevos-Jones.

16th October 2005: More Annotated Add-ons

Here's 2 more 'Annotated Add-ons' sent in by Peter Habel. Each file has saved games and help notes for an add-on:
Kill Hitler - Kyle Saved Games & Notes
Operation: Heimzahlung - Wolf Skevos-Jones Saved Games & Notes
The above files do not contain the actual add-ons. For those who need them they are at:
Kill Hitler and Operation: Heimzahlung.

15th October 2005: Wessel's Song Midi Reworked/Poem

Here's a message from Juan J. Alva-Guerra: "I enclose to you a Poem about the Irony of Hitler's Reich, and a sad twist to their Anthem to add to the already Ironic predicament, hope the community enjoys it."

14th October 2005: WinWolf 3D Site Has Moved

Adam Biser tells me that his 'WinWolf 3D' site has moved to a new location. The site has many utilities and has news on Adam's projects.

It's now at WinWolf3D.

10th October 2005: Wolf 3D Shareware Version 1.2

Here's the complete 'Wolfenstein 3-D Shareware v1.2'. It is virtually the same as the 1.1 version but has different map files. I've heard the difference is to do with the elevator to the secret level. Also, the zips for versions 1.1 and 1.4 now contain the actual game files as the older zips do not always work with Windows XP. All shareware versions are now listed under 'Wolfenstein 3D' in the shareware section at Add-ons - VWX.

8th October 2005: Coding Help Wanted

Shadow has an upcoming TC called 'Soviet Affairs', and needs help with floor/ceiling textures, and adding new items and textures.

If anyone wants to help out, please email Shadow at awscherb@yahoo.com.

6th October 2005: Spear Of Dreams Part 3 Updated

Kyo Kusanagi has sent in an updated version of 'Spear Of Dreams Part 3'. There's now a new HUD and 2 new weapons. Some weapons have been recoloured. This version replaces the earlier versions issued August 2 and August 4.

5th October 2005: Spear Of Dreams Part 5 Released

Kyo Kusanagi has released 'Spear Of Dreams Part 5'. There are 19 new levels (no new secret levels) that are quite large and well detailed. There are many Blake Stone graphics and sounds, new weapons, plus many code changes like textured ceilings/floors, on screen messages and increased ammo. It blends together well and will especially suit Blake Stone fans. 

4th October 2005: Castle Hasselhoff Screenshots

Michael Collin has sent in several screenshots from his upcoming set 'Castle Hasselhoff'.

1st October 2005: More Annotated Add-ons

Here's 2 more 'Annotated Add-ons' sent in by Peter Habel. Each file has saved games and help notes for an add-on:
Coming Of The Storm - Wolf Skevos-Jones Saved Games & Notes
A Touch Of Nazi - John Bucksnort Saved Games & Notes
The above files do not contain the actual add-ons. For those who need them they are at:
Coming Of The Storm and A Touch Of Nazi.

30th September 2005: Sorcerer's Wrath Email

Here's another email from Luke Strauman concerning his upcoming set 'Sorcerer's Wrath': "Well you wanted screen shots of Sorcerers Wrath and it will be delivered. Keep in mind these are very early stages of the game." Lukes website is at Wolf 3D Heaven And Hell.

30th September 2005: medEvil Update

Here's an update from Majik Monkee: "I apologize for the lack of updates lately on the medEvil project. Due to a lot of overtime hours at work as well as a lot of other stuff going on, progress has been a little slower lately than it was initially, but work on the project has resumed. Currently, all that remains to be done is less than half the maps for the game, and about 1% of the coding (due to a very small detail overlooked in the initial requests). I hope to have some new screenshots for the project before too long. In the meantime, I assure you all that it is still alive and well.

~Majik~"

30th September 2005: S-Blaster 3D Update

Johannes Unser is currently working on a new beta of 'S-Blaster 3D'. Episodes 1-4 have been reworked, adding new objects, balancing, and exchanging two maps, and Episode 5 is almost ready. It will be released as soon as some last issues are solved, and Johannes hopes some people will be interested in beta testing. Until then, the NME Software homepage (www.nme-software.de.vu) has also been reworked and now contains more information about S-Blaster 3D, in particular a lot of screenshots. It's located at S-Blaster 3D.

28th September 2005: Gloomy Worlds Update

Here's an update from Commander Keen on his upcoming addon 'Gloomy Worlds'.

Part 1 will use the Schabbs 3000 engine and part 2 will now use the Spear Resurrection engine.

28th September 2005: Nazi Operation Update

Thomas has sent in several screenshots from his upcoming set 'Nazi Operation'. There are 23 levels done - coding not fully done - coding changes - seamless - overall almost 60% done.

26th September 2005: Sorcerer's Wrath Update

Here's an email from Luke Strauman: "Update on Sorcerers Wrath: I've been working hard during the weekend. Hopefully I will have a few screen shots for ya this weekend coming up. I am hoping to have a website dedicated to the TC if not this weekend then by next weekend definitely. I've been devoting a lot of work to gfx and source code so far. I need the scenario to be based as much in the medieval times as possible.

If anyone has any comments or suggestions on what they want or would possibly like to see in the game, please email me at boytoy_east@hotmail.com."

25th September 2005: Spear Levels Pack Released

Here's a set of 21 new levels for the full registered version of Spear Of Destiny. The original concept by Gex was for a levels contest but this was later dropped in favour of a levels pack. They were made by various mappers and there are a wide range of styles. Gex and Thomas made the most levels but there are also some by ack, De Zeurkous, Otto and myself. Needs the full registered version of Spear Of Destiny to play.

23rd September 2005: Sporbs Gun/Enemy Packs

Kev Reid has made available a new guns pack. It includes most of the previous guns pack (save a few items) with some new extras. Kev has also re processed the previous pack so that most guns have a higher graphical status. All sounds, sprites are included in an SFX archive as well as an insert. The gun pack is at Sporbs Gun Pack. Also available is Sporbs Enemy Pack.Two enemies are based on designs by other people. These are the Zombie bear and gundroid models...
Gundroid = based on images by The Great Wasabi
Zombie Bear = based on images by Joe Torres all drastically changed and re-shaded.

22nd September 2005: Sorcerer's Wrath Update

Luke Strauman sent the following update regarding 'Sorcerer's Wrath': "To Wolfenstein Fans: Well I guess I will let the secret out now on the status of Sorcerers Wrath. I bet all of you thought I had abandoned the project and Wolfenstein - well you are wrong!! I've been avoiding everyone in Wolfenstein for quite sometime.

Now to give you the details on Sorcerers Wrath. All weapons are 100% done. The game still has lots of work, and I mean lots. I've been doing graphics and source code while having to keep everything under wraps. I will be getting in touch with some of my fellow wolfers in the very near future (MCS, Brothertank, WSJ and many others). So if any of you have any questions, my website will be coming back up to date again. The mystery of the Project is over now. - Luke"

20th September 2005: Dead Reckoning Demo Released

Here's Kev Reid's demo version of 'Dead Reckoning'. The 10 levels on episode one are large and quite well detailed and there's an unfinished level on episode two. There are lots of new graphics that are done well and code changes include floor/ceiling textures and helpart/intrart. There are still a few bugs in this version.

17th September 2005: Wolf 3D Castle Forum

Here's a new forum for Wolfenstein 3D. It's hosted by Michael Collin.

14th September 2005: Dome Award - September 2005

This month's Dome award goes to Joshua Waight for 'WolfenDoom II - The True Depths Of Hell'. The 60 levels were well done and the add-on was good 'all round', especially for those who like Doom. 

13th September 2005: Image World Update

Here's an email from Majik Monkee: "The Image World site is almost out of server space, and as a result, no more submissions can be accepted at the moment (if you already made submissions that are not up yet, they will be posted, but please don't send any more). There has been some discussion about paying for more site space, but one of the great things about the Image World has always been that it's a free service, both to the users and the site administrators, and a financial committment to the site right now may not be a realistic or appealing course of action.

If we decide we cannnot add more server space to the site, at very least, it will remain available as an archive of all the past images that have been submitted to this point. There has been suggestion of removing some past submissions based on "quality", but I have done that largely already regarding what I posted in the first place, and don't feel it's fair to be the judge of what is and isn't good from the viewpoint of everyone who might visit the site.

Whether the site continues to grow somehow, or remains as is, as a static resource of Wolfenstein sprites, we hope you will continue to visit and get use out of the Image World. It's been a great experience running the site, and hopefully it will continue to be a useful tool for modding in the future. ~Majik~"

12th September 2005: Wolfenstein Saga Update

The Wolfenstein Saga set of movies by Andy Squibbs and Sean Humphreys planned for last year is on track again. Although this film is going to be released in parts it is designed as a full feature. The films website is www.w0lfsagafilm.blinkz.com.

8th September 2005: Standalone RPG Info

Here's an email from Majik Monkee: "As many of you may know already, Adam Biser and I have taken a slight deviation from traditional Wolf modding to work on/complete a standalone RPG based on an entirely new engine designed by Adam. The game is called "Star Wars: Bloodlines", and will be something like a cross between "Legend of Zelda" and "Final Fantasy". Many of the graphics come from Lucasarts "Yoda Stories" desktop adventure, with many modifications and new graphics. The story, artwork, and maps are all completed, and currently all that remains to be done is scripting for the second half of the game. Even though the game's engine is new, the project will be freeware when it is completed due to the borrowed nature of the graphics and some other material. The project has a site at: http://mods.moddb.com/5754/."

8th September 2005: Gloomy Worlds Update

Commander Keen tells me that 'Gloomy Worlds' will be a 2 part game. Part one will be based on the Schabbs 3000 engine and the second part will be based on the Spear of Dreams 4 engine.

Features of part 1 are:
*32 seamless levels
*5 weapons(rocket launcher with it's own ammo type)
*4 keys
*190 wall tiles
*Teleporter
*Exploding barrel
*Changed floor and ceiling colors
*Map name showing in "Get Psyched" screen"
*Chainsaw with code changed to chainsaw behaviour (thanks to Dr. Chainsaw)

5th/6th September 2005: Bushenstein V3 Pics/Bushenstein V3 Demo Released

Michael Collin has sent in several screenshots from his upcoming set 'Bushenstein V3'. This Bushenstein version will have 60 levels - some completely new and some modified originals. Just released is a 10 level demo version. It's well decorated and has a number of new graphics, sounds and animated objects. Updated again Sept 6 - the chainsaw no longer acts like a knife. This version replaces the earlier demo released Sept 5.

2nd September 2005: WolfenDoom II - The True Depths Of Hell

Joshua Waight has released 'WolfenDoom II - The True Depths Of Hell'. There are 60 well decorated levels and as the title suggests, there's a lot of Doom graphics and sounds. It all blends together quite well. New helpart and endart. 

2nd September 2005: Monster Bash Beta Testers Needed

Ryan Steinbruner needs Beta testers for his 'Monster Bash 3D' add-on.

Please e-mail Xgthug@gmail.com for more infomation.

29th August 2005: Wolf3Demo - Return Of Hitler Released

Here's a slightly different version of the 9 level set for shareware made by Jose Software. The first 2 levels are still small and fairly similar but the later levels are more extensive. Most are quite heavily detailed. There's a number of graphics changes but the original Wolf3D feel is retained. Some levels need pushwalls opened to complete them. I'm not sure what is different in this version - apart from it coming as a rar file. Wolfenstein 3D Return Of Hitler will have 60 levels just like the regular game but you can only download the demo at present. The full version will be completed September 15, 2005.

29th August 2005: Project: Toten Eisen Ritter Released

Here's Ling Yan Li's add-on 'Project: Toten Eisen Ritter'.There are 60 continous levels, split into many enviroments. There are many changed graphics and sounds, some are from WolfenDoom, some are from Spear Lost Episodes, and some are from elsewhere. Code changes include Gun Bobbing, 130+ Wall Tiles, Exploding Barrels, Intermission Screens, 2 new keys, 10 weapons total etc etc. One of the 10 weapons is a rocket launcher, One is a flamethrower, and one is a lightning gun.Though the first 17 levels are arctic and lab levels, the conclusion of this add-on takes place in Egypt. 

29th August 2005: Spear Of Dreams Part 4 Released

Kyo Kusanagi has released the final version of 'Spear Of Dreams Part 4'. There are now 30 new levels, mostly quite extensive, and they're on the first 3 episodes. There quite a mix of original Wolf3D, Doom and other graphics and some sounds are from ROTT. Code changes include several new weapons (some using their own ammo), floor and ceiling textures, shading and gun bobbing. Replaces the demo issued Aug 18.

29th August 2005: New Mansion X Website

Ryan de Haast has uploaded a website dedicated to his next mod "Mansion X" ,

it's web address is http://www.mansionx.cjb.net.

24th August 2005: Wolf3Demo - Return Of Hitler Released

Here's a 9 level set for shareware made by Jose Software. The first 2 levels are small and fairly similar but the later levels are more extensive. Most are quite heavily detailed. There's a number of graphics changes but the original Wolf3D feel is retained. Some levels need pushwalls opened to complete them. 

24th August 2005: Fishcake Stidios Website

Fishcake Studios is hosted by Commander Keen and has a number of features, including news on add-ons, links and some downloads.

It's at Fishcake Studios.

21st August 2005: Dome Awards - August 2005

This month's Dome awards go to Ringman for 'Mutant Blobs From Uranus 3D' and Ling Yan Li for 'Resurrection Of Heimzahlung'. Ringman's add-on was very good all round and had virtually everything replaced. Ling Yan's add-on had a large number of advanced code changes and the new levels in the set were very well designed. 

18th August 2005: Spear Of Dreams Part 4 Demo Released

Kyo Kusanagi has released a demo of 'Spear Of Dreams Part 4'. There are 8 new levels, mostly quite extensive, and they're all on the first episode. There quite a mix of original Wolf3D, Doom and other graphics and some sounds are from ROTT. Code changes include several new weapons (some using their own ammo), floor and ceiling textures, shading and gun bobbing. Replaced Aug 29 with a final version.

15th August 2005: Project: Toten Eisen Ritter Screenshots

Here are several screenshots from Ling Yan Li's upcoming add-on 'Project: Toten Eisen Ritter'.

13th August 2005: Project: Toten Eisen Ritter Update

Ling Yan Li has sent some info on his upcoming add-on 'Project: Toten Eisen Ritter'. Here's the progress that Ling Yan has made so far:

Coding = 85%
Music = 100%
Graphics = 67%
Levels = 23%
Sounds = 100%
Demos = 0%

The Overall total is about 73% completed.

13th August 2005: The Nazi Show! Released

Michael Collin has released 'The Nazi Show!'. There are 18 continuous levels that are quite extensive. Some of the graphics are from the original Wolf 3D and some are from elsewhere (credits are given) and there are crisp new sounds. The chain saw guards and helicopters look and sound quite effective. Some modified wall portraits help create a party atmosphere somewhat, hence the title, but on the whole the original Wolf 3D feel is retained. 

13th August 2005: More Annotated Add-ons

Peter Habel has sent in several more 'Annotated Add-ons'. Each file has saved games and help notes for an add-on. Here are the first 3 of them:
Project Eisenritter - Wolf Skevos Jones Saved Games & Notes
Project Totengraeber II - BJ Rowan Saved Games & Notes
Wolf3D - Secret Missions 4 - Joshua Waight Saved Games & Notes
The above files do not contain the actual add-ons. For those who need them they are at:
Project Eisenritter, Project Totengraeber II and Wolf3D - Secret Missions 4.

13th August 2005: medEvil Update

Here's an email from Majik Monkee: "Here's an update on medEvil: Currently, progress on the project is going very well. Graphics, sounds, and VGAGRAPH art are 100% complete, and most of the music and text files for the game have been completed as well. All that remains is the maps, and currently there are several mappers involved in the project. The coding was basically finished, but we developed some ideas later that seemed too good not to incorporate in the game, so there is more being added to it at the moment (details will have to wait until later). Several of the changes have not yet appeared in a Wolfenstein mod (at least not to our knowledge).

In the meantime, click on the thumbnail for a set of pictures of enemies/hazards you will face in the game. and also for a screenshot from the first level. More to come soon, hopefully! Still no release date is being estimated. If anyone has any questions or comments about the game, 'medEvil', they can email them to me at dhw_majik_monkee@yahoo.com. - Majik"

13th August 2005: Weapons Add-on For Wolf 3D Update

Kev Reid tells me that his weapons in the 'Weapons Add-on Pack' that Conner94 recently released are not for general use. Anyone wanting to use the weapons should get permission from Kev Reid first. Meanwhile, I have withdrawn the set temporarily until the position is clarified.

12th August 2005: Annotated Add-ons

Peter Habel has made available several saved games and a help file for Ariel's 'The Golden Episodes'. This is the first in a series of 'Annotated Add-ons' files. Thus far, about ten popular add-ons have been covered and these will gradually be released over the next few weeks. Links to the files will be placed next to the actual add-ons links in the Dome add-on sections and they will also be announced here on Dome News. 'Totengraeber II' is amongst those to be released soon. Meanwhile, Ariel's 'The Golden Episodes' saved games/text file is here. There are at least 40 saved games included.

11th August 2005: Wolfenstein Rocks

Ryan Steinbruner has put together a bunch of Wolf 3D sounds and made it into a song called 'Wolfenstein Rocks'.

It comes as a rar file (1.33Mb). 

7th August 2005: Spear Of Dreams Part 4 Screenshot

Work has started on 'Spear Of Dreams Part 4' and Kyo Kusanagi has sent in a number of screenshots. It is going to have 7 weapons, floor and ceiling textures and 29 levels.

5th August 2005: Nazi Operation Demo Released
Here's a demo from Possum Trot titled 'Nazi Operation'. There are 4 levels that are all well designed and well decorated. The first level needs a pushwall opened to complete the level. There are some quite effective graphics changes though the original Wolf 3D feel remains. Some minor code changes such as ceiling colours and increased ammo. Credits will be given in the final version.

4th August 2005: Spear Of Dreams Part 3 Final Version Updated

Kyo Kusanagi has sent in an updated version of 'Spear Of Dreams Part 3'. There's now a rocket launcher added and some map fixes done. This replaces the version issued August 2.

3rd August 2005: Mutant Blobs From Uranus 3D Released

Ringman has released a shareware set called 'Mutant Blobs From Uranus 3D'. As the title suggests, this is a fun type add-on. There are only 3 levels but they are all quite large and well designed. The first level has a necessary key hidden behind a pushwall. Virtually everything has been replaced, including the graphics, sounds/music and there's also new helpart and ceiling/floor colours. It all blends together quite well. Dugtrio17 and Adam Biser also contributed. 

2nd August 2005: Spear Of Dreams Part 3 Final Version Released

Here's the final version of Kyo Kusanagi's 'Spear Of Dreams Part 3'. There are now 39 mostly extensive levels that are designed well. There are many changed graphics, and some of the actors' come from Monkee's Image World. Some sounds are from ROTT. Among the code changes are weather effects, 6 weapons, ceiling/floor textures and shading. The 'read this' menu option doesn't work. This version replaces the demo issued July 19. Reissued August 4, with a rocket launcher added and with some maps fixed.

2nd August 2005: Wolf 3D Add-on Titles

Wes Desjardins tells me that the title for his next Wolf 3D add-on will be 'Operative'. There will also be a sequel titled 'Operative: Battle Of Darkness'.

More details on these games will be supplied later.

29th July 2005: Schabbs 3000 Source Code Released

Ling Yan Li has released the 'Schabbs 3000' source code for general use. Please give credit if you use it.

28th July 2005: Revamped 'Lurking' Added to Midi Pack

Juan J. Alva-Guerra has sent in a revamped version of 'Lurking'. I've added it to the pack of midi's released July 25, which included 'Hitler Waltz', 'Jazzin' Them Nazis' and 'Pounding Headache'.

28th July 2005: Secrets Of Offenbach Released
Possum Trot has released 'Secrets Of Offenbach'. There are 19 levels that are mostly quite heavily decorated and there are several graphics and sounds changes though the original Wolf 3D feel remains. Code changes were done by Havoc. Possum tells me that there were originally more levels done but the later version got corrupted.

28th July 2005: Coding Help Needed

Here's an email from Ling Yan Li requesting coding help: "I need someone to help me with the weapon code for my upcoming add-on: 'Project: Toteneisenritter', I want to add 2 rifles like in Coming Of The Storm & Weapons Of Vengeance Demo, using its own ammo type, A rocket launcher & a flamethrower using its own ammo type, & also a Lightning Gun like in Project: Eisenritter using its own ammo type, and also an Silenced Sten Gun using the same ammo type like the pistol, machine gun, & the chaingun. If anyone wishes to help me, please e-mail me at lingyan203@yahoo.com."

25th July 2005: Wolf 3D/Spear Doom Conversions Music

Juan J. Alva-Guerra is interested in extracting the music from the Wolfenstein 3D and Spear Of Destiny conversions for Doom released by Laz Rojas a while back. He would also like some help to get the original music in the SOD wad to work, and also to get all of the original wad features working again. If anyone is interested in working on this then please email Juan at nightwalker_83@yahoo.com.

25th July 2005: Another Wolf 3D Midi Pack

Here's a second set of Wolf 3D midi's that Juan J. Alva-Guerra has sent in recently. This set includes 'Hitler Waltz', 'Jazzin' Them Nazis' and 'Pounding Headache'.

23rd July 2005: More Spear Of Dreams Part 3 Screenshots

Here's some more screenshots from Kyo Kusanagi's current project 'Spear Of Dreams Part 3'.

23rd July 2005: Another Wolf 3D Midi Pack

Juan J. Alva-Guerra has sent in another pack of Wolf 3D midi's. They include 'Going after Hitler', 'Nazi Rap' and (my favourite) 'Lurking'. 'Pounding Headache' should be done next!

19th July 2005: Spear Of Dreams Part 3 Demo Released

Kyo Kusanagi has released a demo version of 'Spear Of Dreams Part 3'. There are 8 levels so far, and they are well designed and decorated. There are many changed graphics, and some of the actors' come from Monkee's Image World. Some sounds and music are from ROTT. Among the code changes are weather effects, extra weapons, ceiling/floor textures and shading. Replaced Aug 2 with a final version.

18th July 2005: Kill Him 2 Demo Released

Wolfenstein 3D Fan has released a demo version of 'Kill Him 2' for Spear Of Destiny. There are 6 levels, mostly not that large, and a number of graphics/sounds changes that come from elsewhere. Most of the actors' have been changed. Some levels need pushwalls opened to complete the level. Needs the audiohed/audiot files from the full version of Spear Of Destiny game to play.

18th July 2005: Experienced Coder Wanted

Wes Desjardins is making a new addon and is looking for an experienced coder to help out with the project.

If anyone would like to help, please email Wes at j.a.desjardins@sympatico.ca.

18th July 2005: Medal Of Honor Enemy Pics

Wolfenstein 3D Fan has sent in some enemy pics from his upcoming set 'Medal Of Honor'.

17th July 2005: Dome Awards - July 2005

This month's Dome award goes to Kyle Albert for 'Operation: Todpfad'. It has a good combination of very good level design and good graphics plus source code changes.

16th July 2005: Spear Of Dreams Part 3 Screenshots

Kyo Kusanagi has sent in several screenshots from his upcoming set 'Spear Of Dreams Part 3'. It is going to have many source code changes, floor and ceiling textures, weather, 6 weapons, and 38 levels + 2 secret levels.

15th July 2005: Resurrection Of Heimzahlung Released

Ling Yan Li has released 'Resurrection Of Heimzahlung'.There are 38 new levels, plus changed graphics, sounds, & music. There are lots of source code changes include 7 weapons, Armor, Seamless Level Progression, Landmines, FullScreen Mode, Map Name Displayed On 'Get Psyched!' Screen, New Enemies, and a Motorcycle. (The motorcycle levels are on levels 37 & 38.) This add-on is made as a homenage to Wolf Skevos-Jones because it uses most of his graphics, sounds, & music. Avoid using the M+L+I cheat because it takes away your life. Some of the levels look similar to those made by WSJ in his original set, though others are new. 

15th July 2005: Image World Update

Here's an email from Majik Monkee: "Just a quick update for the Image World. After a bit of a delay, the site has finally been updated again. Hopefully the site will be updated regularly again as it was before. I just ask that those who submit keep submissions to one a day for the time being. Thanks to everyone who submitted and had to wait for their submission to be put up for their patience." Majik's site is at Monkee's Image World.

13th July 2005: Resurrection Of Heimzahlung Screenshots

Ling Yan Li has sent in a number of screenshots from his upcoming set 'Resurrection Of Heimzahlung'.

13th July 2005: Operation: Todpfad v1.03 Released

Kyle Albert has released a new version of 'Operation: Todpfad'. This latest version is v1.03 and fixes a key bug on level 19. Available from Operation: Todpfad Download Page. The download page now has quite a number of screenshots as well as the download link.

13th July 2005: War Storm Enemy Pics

Here are pics and descriptions of 3 new guards that Connor 94 is using in his upcoming set 'War Storm'.

9th July 2005: Operation: Todpfad v1.02 Released

Kyle Albert has released a new version of 'Operation: Todpfad'. This latest version is v1.02 and fixes the EMS memory problem that some experienced with the earlier versions. Please note though that saved games from v1.0 do not work with the new version.

Available from Operation: Todpfad Download Page. The download page now has quite a number of screenshots as well as the download link.

8th July 2005: Operation: Todpfad v1.0 Released

Kyle Albert has released 'Operation: Todpfad v1.0'. There are 22 extensive and very well designed levels, including 1 secret level and 1 super secret level. Most wall designs have been changed and there are many code changes including gun bobbing, directional sprites, ceiling/floor textures, shading, 2 new weapons and helpart. It looks quite professionally done. Available from Operation: Todpfad Download Page. If you find any bugs or errors please email Kyle at k007auf@wowway.com. New version 1.02 issued July 9 (see above post).

8th July 2005: War Storm Further Update

Here's another update on Connor94's 'War Storm'. The SS now continues to shoot if he gets the chance, and another weapon (Stealth Rifle, like EOD's, even looks alike, but NOT a rip). There's also Double Doors (the graphics were in the last update, but not the code itself) and In-Game Messages. Some new screenshots have been added.

8th July 2005: WolfenDoom2 Proposed

Commander Keen is making a sequel to AReyeP's 'WolfenDoom'. It is to be called 'WolfenDoom2: Resurrection of Evil'. The main thing that will maybe be in the sequel will be a (!)split-screen multiplayer. Commander Keen will make levels, graphics, sounds and basic source editing. The source editing will be done by SpeedHacker.

7th July 2005: Bushenstein 3-D Released

Michael Collin has released a full version edition of his shareware set 'Bushenstein 3-D' released last fall. This one has 21 fair sized levels spread over 6 episodes. There are some new sounds and graphics are like in the earlier shareware set, i.e. a mix of original game graphics with some American icons. 

6th July 2005: medEvil Update

Majik Monkee has sent in an update, including a new screenshot, on the 'medEvil' project that he's working on with Dumscheissekopf. Click on the thumbnail for the info.

6th July 2005: War Storm Update

Connor94 tells me 'War Storm' is on hold and may be cancelled as he wants to use the name in another project with a similar story in Spear Of Destiny. The new project, probably to be named 'War Storm', so far has the following features:

  • Multiable Floor/Ceiling Textures (ex: railroad tracks here, but dirt over there)
  • 6 Weapons (knife, pistol, machinegun, MCS MK3, MCS MK4, Rocket launcher)
  • Weapon Bob Change (Like EOD)
  • Reloading Weapons (A first, Except it does use the change weapon bob)

5th July 2005: Spear Of Dreams Part 2 Released

Kyo Kusanagi has released 'Spear Of Dreams Part 2'. There are 19 levels, the first 5 being outdoors while the others are indoors. Some of the levels come from elsewhere though they've since been modified. No secret levels. There are many changed graphics from various sources and code changes include gun bobbing, ceiling/floor textures, shading and on screen titles for each level.

5th July 2005: Serious Sam Update

Commander Keen from Fishcake Studios is making a new addon called 'Serious Sam'. It will have changed floor and ceiling colours, a new guard, invulnerability artefact and mines. There will be 6 weapons - chainsaw, Colt,Thompson, buzzsaw (a.k.a chaingun), cannon and a double barrel shotgun. Many of the graphics will be from Corridor 7 and there will probably be 30 levels.

4th July 2005: Midi Pack Released

Reactor has released a set of 30 midi's for general use in Wolfenstein 3d addons. They are good quality and there are a wide range of tempos and styles. Please give credit to Reactor if you use them.

3rd July 2005: Songs Help Offered

Wes Desjardins has returned to the Wolf 3D scene and has said he's willing to compose songs for any large TC project.

If anyone needs any songs, Wes' hotmail address is at Hon_Fu@hotmail.com.

27th June 2005: Projekt: Vertilgung v1.4

The addons list now has version 1.4 of 'Projekt: Vertilgung' listed and it replaces the earlier 1.3 version. This newer version was previously only available on the Dome News. It has a self extracting exe, and also fixes a missing key bug on the final level.

26th June 2005: Spear Of Dreams Part 2 Screenshots

Kyo Kusanagi has sent in some more screenshots from his upcoming addon 'Spear Of Dreams Part 2'.

25th June 2005: medEvil Screenshots

Dumscheissekopf has released some screenshots from his upcoming addon 'medEvil'. If anyone is interested in assisting with maps for the project, they can either email Dumscheissekopf at samueliams@yahoo.com or Majik Monkee at dhw_majik_monkee@yahoo.com for more info.

24th June 2005: Secrets Of Offenbach Screenshots

Possum Trot has released a number of screenshots. They're from his upcoming addon 'Secrets Of Offenbach'.

23rd June 2005: Mod Announcement

Dumscheissekopf sent me the following email regarding a new mod: "I have begun work on a new project tentatively titled "medEvil". It will be built on the Mutant Strike exe, and have similar features. The game is set in medieval times, and follows your quest to rid the countryside of a powerful vampire and his army of darkness. The game will have about ten levels when completed. Currently, the only person assisting me with the project is Majik Monkee, who is doing some of the graphics. No release date is being set right now."

22nd June 2005: Dome Awards - June 2005

This month's Dome awards go to Havoc for 'Hitler Strikes Back' and to Ryan de Haast for 'Double Trouble'. Both sets have excellent level design and are very well put together. 

21st June 2005: Addon Links Restored

A number of dead addon links have recently been restored. Here's a list of those addons now available again:
Erlangen Ken O' Brien (needs Reg Spear)
MegaDemo Flo, of Floedit
NSpear Ken O' Brien (needs Reg Spear)
OP Zusammenkunft Philipp Luy & Andreas Schuler
The addons lists on both sites have now been updated.

19th June 2005: Hitler Strikes Back Released

Havoc has released 'Hitler Strikes Back'. There are 20 seamless levels that are nicely designed and decorated. Most of the graphics are original though there's a new Hitler and there are many code changes. There's increased ammo, new helpart/endart, changed cheats and a no-clipping mode. 

19th June 2005: Another Midi File

Richard Kelly has sent in a midi file of 'The SS Gonna Get You'. Richard used IMF2MIDI to transfer the file to Midi format and then used Anvil Studio to fix the volume controls and get the Trumpet and Tuba channels to sound right. 

19th June 2005: Schabbs 3000 Released

Ling Yan Li has released his first addon called 'Schabbs 3000'. There are 60 levels, plus many new graphics & sounds. There's a lot of source code changes like a rocket launcher with its own ammo type, new static objects, 6 keys, 190 wall tiles, Par times changed for the first 8 levels, Episode list removed, Spear Music, crosshair, Hitler boss split into 2, pools of poison, teleporter, god mode and death artifact, & changed debug parameter. Some of the early levels are based on Gary's 'Schabbs 2000' levels. 

16th June 2005: Two New Midi's

Juan J. Alva-Guerra has made available 2 new midi's. One is from Wolfenstein 3D episodes 1 and 4 levels 4 and 8 titled Suspense. The other is a reworked version of Putting It To The Enemy from Spear of Destiny level 17. Juan is also working on another Wolf 3d track called 'Going After Hitler' and this one is about 10% complete.

13th June 2005: Spear Of Dreams Part 2 Update

Kyo Kusanagi is making a mod called 'Spear of Dreams Part 2: The Return of the Nightmare'. 

12th June 2005: The Thirteenth Floor: Special Edition Beta Released

M. Barich has just released a beta version of 'The Thirteenth Floor: Special Edition', which is a vastly improved version of his Wolf3D add-on 'The Thirteenth Floor' (made back in late 2001). It is stand-alone and Matthew has added some new graphics and many source code changes. There are some unique features added. There are 5 levels, plus one new level (a second secret floor). 

5th June 2005: New Walls Collection

Possum Trot has released a collection of new walls for general use. There are 30 in total and they are in bitmap form, which is useful for Floedit. Please give credit for any that are used.

31st May 2005: Double Trouble Patch/New Version v0.6 Released

Following requests from some who downloaded the earler 0.5 version of 'Double Trouble', and were concerned about brightness, Ryan de Haast has released a 0.6 version. This allows shading to be turned off where a monitor doesn't show sufficient detail in darker areas. It also has demo files that were missing from the earlier version.

30th May 2005: Dome Updates

Our Dome links page (and also the old Mr Lowe's page links) have recently had a much needed overhaul. At least 10 deadlinks have been removed and at least 5 new sites added. These are available at Links to Sites.

Also, Andy Nonymous kindly pointed out that the Barry Christian addon 'The Six Depths Of Terrorism' available on the Dome was not the latest version. This has now been replaced as the older version sometimes caused problems going from level 10 to level 11. The newer version 1.2 does not have this problem and it's available from Barry's addon's page at Wolfer Spotlight.

30th May 2005: Double Trouble Released

Ryan de Haast has released 'Double Trouble'. Three years in the making, this TC is a sequel to 'Rising Evil' and has 36 quite extensive and well detailed levels. Four of the levels are secret and another 4 are super secret!! There are lots of changed graphics/sounds and a very long list of source code changes that include gun bobbing, weather effects, textured floors/ceilings, extra actors', helpart, level names on screen, menu changes, exploding barrels etc. etc. Several text files included. Highly recommended!! Following requests from some players with monitors that don't give sufficient detail in some of the darker areas, Ryan has now added an option to turn off the shading feature (f11). This version replaces the one released May 30.

23rd May 2005: Wolfer Spotlight Updated

Our 'Wolfer Spotlight' section has been updated again. The latest Wolfer to be included is Luke Strauman.

22nd May 2005: New Wolf 3D Site

Havoc has started a new Wolf 3D site. It has screenshots and other info from his upcoming mod 'Hitler Strikes Back'. There are also links, downloads and contact sections.

22nd May 2005: IOTC 2 Update

Little Cherub has released the title screen for his upcoming mod 'Invasion Of The Cartoons 2'. There's also quite a lengthy Word document enemies list.
Enjoy. Expect the world to be overrun with cartoons soon! (probably around Late 2005, October or early 2006, February).

21st May 2005: Name Change

Ian Summerfield will be using the name 'Little Cherub' from now on (play Doom 3 and you''ll know what he means).

All his addons will be listed with the new name.

21st May 2005: Dome Award - May 2005

There will be no Dome Award for this month - May 2005.

17th May 2005: Invasion Of The Cartoons Released

Ian Summerfield's latest release is a 36 level addon called 'Invasion Of The Cartoons'. The levels are quite large and heavily detailed and as the title suggests, all the graphics have been changed to cartoon types. There are new sounds too, and doc files describing each episode. The exe is by Mega Luigi. This version replaces the 6 level demo released March 5.

13th May 2005: Operation: Todesckopf Demo Released

Sandy has released a 2 level demo for Spear called 'Operation: Todesckopf'. Both levels are quite large and well detailed. The first is mainly outdoors and the second is a mix of outdoor/indoor areas. There are various changed graphics but the Wolf3D/Spear feel remains. Credits are listed for WSJ (enemies and walls), Majik Monkee (bosses), and Mirage Interactive (sounds). Needs the 2 audio files from the full Spear Of Destiny game to play.

12th May 2005: Lone Wolf Version 0.86 Released

Denis Gayev has a new 0.86 version of his Lone Wolf Wolf3D exe for WinME/2000/XP users. Among the new features there are more realistic sounds (stereo multichannel mixing), some new keyboard shortcuts and bug fixes. For those interested in the full source, it is available. A Linux executable (not much tested but Denis said it seems to work) is at http://vixterm.narod.ru/LW086_lin.tgz.

12th May 2005: Atari ST Port Info

Tom P tells me a port of Wolf3d to the 20-year old Atari ST by ray of .tscc is near completion, with the recent release of beta v0.5. It can be downloaded from ray's 16/32 bit atari page. There's a very large amount of info on this page!!

12th May 2005: Image World Update

Majik Monkee sent a message regarding his 'Image World' site:"Well, at the moment, the Image World site is officially open, and will continue to be unless otherwise stated. I'd like to extend my appreciation to Spiritblade, who has offered to help maintain and update the Image World, and has been responsible for getting all the most recent updates up on the site! This extra help alone has been a huge weight lifted off me, and will assure that there will be regular updates on the site, even if they're not every day (updating a site every day is a time consuming task, and nobody should be expected to do so). Anyway, that's about it...just wanted to say how glad I am that the site is being updated again, and thank everyone for their patience! - Majik"

Majik's site is at Monkee's Image World.

9th May 2005: New Wolf 3D Site

Possum Trot has opened a new site for Wolf 3D. There's information on a number of Possum's addons and more will be added shortly.

It's at Possum Trot's Wolfenstein Hole.

8th May 2005: Game Warz News

Here's a message from Joshua Moore: " Hi, I am still working on 'Game Warz' but it won’t be updated much because I am working more on editing for Doom and Petz. Any e-mails about Wolf3d may not be responded to until some time when I have got less editing for Doom and Petz. I might post a few sprites on Monkee’s Image World. I am not sure when 'Game Warz' will be done.

When I come back to Wolf editing my next projects will include 'The Pirates of Wolfenstein Sea' and 'Escape from Castle Catenstein'."

8th May 2005: Double Trouble Manual Out

Ryan de Haast tells me the manual for 'Double Trouble' is out and can be found on his site. Also, there is a downloadable version (it's in html format), and 'Double Trouble' will be released at the end of the month. Ryan's site is at Wolfenstein Cabin.

5th May 2005: Wilwolf 3D Released

Wil Sas has released a new addon called 'Wilwolf 3D'. There are 60 levels and though they were made with Creator, many have since been modified. There are many changed graphics, some from Spear Lost Episodes and some from elsewhere. Very few original graphics remain but it all blends quite well together and keeps the original Wolf 3D feel. Lots of new sounds and music. Some basic source code changes. 

5th May 2005: Goldeneye 64 Weapon Pics

Here's a set of 3 weapon pics from the upcoming set 'Goldeneye 64'. They were sent in by Andrew.

4th May 2005: Monkee's Image World Update

Majik Monkee sent the following email concerning his 'Image World' site: "Due to a brief break in my crazy schedule, the Image World will be open for submissions temporarily during the week of May 9th through May 13th. I will be a bit flexible about the submission quantity rules during this time, but please don't send more than two or three per day. Hopefully as time goes on I'll have more of these breaks where I can open the site to user-made graphics, and eventually keep it open all the time again. Thanks for your support and your patience!"

1st May 2005: New Wolf Source Site

Deathshead has made a new Wolf 3D site. There are many coding tutorials, a new exe available for download (allows for extra guards, objects and doors for mappers), and reviews of addons. Quite a good site!!

1st May 2005: Dead Reckoning Pics/Info

Kev Reid has sent in a set of pics for his upcoming set 'Dead Reckoning'. A lot has been added since the last update, including light shading, textured flats, crosshairs, 7 weapons with unique drawbacks, gun bobbing and hi-res graphics.

27th April 2005: Revenge 2 Final Version Released

Osiris has released the final version of 'Revenge 2 - Escape From The Lost Dimension', for the full Spear Of Destiny. There are now 10 fairly large levels with a mix of original Spear, Revenge and brand new graphics - though there's still just one wall design used most of the time. There's changed sounds and a text file included. Replaces the 5 level demo version released Feb 26. Needs the full version of Spear Of Destiny to play.

27th April 2005: Help Needed For Goldeneye 64

Andrew has asked for some help with his upcoming set 'Goldeneye 64'.

Details of what's already been done and what's still needed can be seen here.

Greetings… As many of you know by now I am working on a mod based of the movie / game 007Goldeneye. My work is progressing at a slow rate and I am in need of help from anyone who can give me help. This is what needs to be done or is done already:
Fog effect Not Done
End Level Trigger Not Done
Weapons Done
Enemies Done
Bosses Not Done
Walls Not Done
Music Being Worked on and Needs Help
Sounds 90% done
Maps Not Done
And finally, I need a Message that appears at the beginning of the game (first level) that says:
“Byelomorye Dam, Arkangelsk, USSR, 9 years ago”
For the bosses I need 006 Alec Trevelyan (as Hitler for the armor part it could look like he is getting wounded), Jaws, The general from the train (Ourumov), Xenia Zaragevna Onatopp, and finally Mayday (as a joke inone of the secret levels). As for the walls I need the walls that look like or are from Facility, Dam, Bunker. This is for the first demo, which will be just the first 4 levels that will represent the game Goldeneye 64. Also the end level trigger will be used for the “Bungee jump”. For the end of Facility, I need a message or Read Me Text that says the lines (the rest is fate…) I am not sure what the whole thing is but I can look it up. The elevator can be used for the rest of the levels. If any one can help me in these fields it would be greatly appreciated. My e-mail address is ANL8000@wmconnect.com and my AOL Screen name for instant messenger is xMasterKatarnx if you would like to contact me. Thank you for listening,
Andrew

26th April 2005: Camrose Unleashed Demo Released

Here's a 5 level demo from Col 10 and Sam and it's called 'Camrose Unleashed'. The levels are not that large though they are well decorated and there's changed graphics and sounds which tend to blend together quite well. On the first level though, you get 'disappearing objects' at times due to too many objects in one area. Story doc file included. Later withdrawn due to unauthorized use of the actor shown in the screenshot.

18th April 2005: Monkee's Image World Update

Here's an email from Monkee Monkee regarding his 'Image World' site: "I know I said I'd reopen for submissions the 20th of this month, but after having had a little more time to myself lately and having been freed of the stress of having to keep the site up to date, I've decided that it's best for overall well-being if the site be closed for submissions indefinitely. This does not, however, mean that any existing part of the site will become unavailable, though, and I hope everyone still gets some good use out of it. Keeping a site updated regularly (especially with my limited PC time) is a lot of work, and requires a lot more free time than I actually have these days. Maybe some day down the road when I've got less to do and I've completed some of the special non-Wolf projects I'm working on I'll reopen the site to guest submissions. In the mean time, thanks for visiting!"

Majik's site is at Monkee's Image World.

18th April 2005: Dome Award - April 2005

This month's Dome award goes to Possum Trot for 'Abandon 2 - Purgatory'. The level design is very good, and though there are many imported graphics, it retains the original Wolf 3D feel quite well. Credit should also go to Gary Ragland who made the exe file. 

12th April 2005: Coding Help Wanted

Osiris needs help with coding for his Spear based set 'Revenge 2'. The changes needed are:
a) Change the name of levels and make the names appear on the 'Get Psyched!' Screen.
b) Change the number of levels to ten.
Some additional coding is needed for Osiris' next set 'Revenge 3'. If anyone would like to help out, please email Osiris at reece.dawson@latis.net.au.

12th April 2005: S-Blaster 3D Beta 3 Released

NME Software has released a new beta version of S-Blaster3D. There's quite a mix of walls and objects though the original Wolf 3D feel does remain somewhat.There are now 4 episodes, mostly well designed, though a few levels are not playable due to a 'too many objects' error. See the notes on the NME website for further info on this. Available from NME Software.

12th April 2005: Rise Of The Triad/Windows Port

Ronny sent me a link to a site that has a (multiplayer supporting) Rise Of The Triad - Windows - Port.

It's at Rott - Windows - Port.

8th April 2005: Revenge 3 - The Invasion Screenshots

Osiris has been working on his upcoming set 'Revenge 3 - The Invasion'. Most of the sprites and sounds are finished, but not all the levels are done yet. Meanwhile, here are some screenshots.

7th April 2005: Goldeneye Preview

Here's the title screen and some weapon images that Andrew sent in. They are from his upcoming set based on 'Goldeneye'.

7th April 2005: Monkee's Image World Update

Here's an email from Majik Monkee: "Greetings from Majik Monkee! I'll be taking a break from doing updates at the "Monkee's Image World" site until April 20th for a variety of different reasons. I've had a lot going on lately, and it's not always possible to do everything I need to do and keep the site up to date as well. Please don't send any submissions prior to the 20th if you haven't already, as routine maintenance at the Image World submission account during this time period will probably cause them to be deleted. In the meantime, enjoy the content the site already has to offer, and thanks for making it a success!"

7th April 2005: Wolfen-Terror Update

Matte Software has restarted work on 'Wolfen-Terror' again. It is planned to be released in a week or so. Meanwhile, a new screenshot has been issued. Some of the new features that have been added in this new version are:
+ Rocket launcher terrorist
+ Textured floor and ceiling
+ New sounds/music
+ A couple of new levels
+ Level name shows on "Get Psyched" screen
+ Many new source code changes!

4th April 2005: Wolf 3D Music Chart

Andrew has sent in a music chart for helping to change the music using Floedit. It lists the music numbers and where they are used. There are 4 songs in the list not allocated at present.

4th April 2005: Game Warz Help Update

Since the last update on Joshua Moore's 'Game Warz' project, March 30, Andrew has offered to work on the music. Joshua would still like someone to help with coding, especially the following features:

- Exploding Barrels
- Instead of a shotgun I would like a weapon that throws Dr.Schabb’s syringes
- Rocket Launcher
- Flame Thrower
- An animated object that kills enemy’s and yourself and animates when they or you walks on it
- Enemy’s to respawn when playing on I am death incarnate mode
- Mutant Drops Machinegun instead of SS
- Mecha Hitler armour and Hans Grosse to shoot rockets
- An extra chaingun
- Big ammo packs
- More health items

If anyone wants to help out, Joshua's email is joshcus@dsl.pipex.com.

4th April 2005: Wolfer Spotlight Updated

Our 'Wolfer Spotlight' section has been updated again. The latest Wolfer to be included is Paal Olstad.

3rd April 2005: Upcoming Mod Title Screen

Here's the title screen from Garfeild's upcoming mod 'Toten Sie Steve'.

3rd April 2005: Doom Universal Tour Demo Released

Ian Summerfield has released a demo version of 'Doom Universal Tour'. There are 5 levels that are quite large, and there are Doom type graphics that come from various sources. The exe used is from the John Bucksnort Tribute Set (coding by MCS) as is BrotherTank's status bar. It blends together quite well. There will be 21 levels in the final version. 

1st April 2005: LoneWolf Beta Engine

Here's a beta version of a new engine for Wolf3D/Spear games being developed by Denis. I've checked it out with the Activision full version of Wolf 3D on my Windows ME computer and it seemed to work well. It played the game with all the music and sounds and was as fast as playing with the normal exe. By adding the parameter '-fullscreen' I was able to play in full screen mode rather than in a window. There's a doc file included which has a lot of info on the project. Ideas and suggestions are welcomed by Denis.

30th March 2005: Camrose Unleashed Update

Col 10 is making a Wolfenstein game called 'Camrose Unleashed'. A 3 level demo will be ready soon and a full version will come later.

30th March 2005: Coding Help Wanted

Joshua Moore is looking for coding help for his upcoming set 'Game Warz'. Things like a rocket launcher and flame thrower weapons. Also, the mutant to drop the machine gun (instead of the SS), and some new music.

If anyone wants to help out, Joshua's email is joshcus@dsl.pipex.com.

29th March 2005: Robotstein Demo Released

Brian Gunter has released a 3 level demo version of 'Robotstein'. The first 2 levels are quite mazy though the final one has a different style. The opening level is also quite small and a pushwall needs to be opened to get to the exit. Has some graphics comparable to those in the Astrostein type addons though many are from the orginal Wolf 3D. 

26th March 2005: Wolfenstein 3D Tribute Video

Here's a tribute video to Wolfenstein 3d made by Rocketboy680. It's about 6 minutes and shows 30 frames of Wolfenstein addons, along with messages and music. Please note it's a rather hefty 6.14Mb!!

Needs a recent version of a video player to play.

23rd March 2005: Abandon 2 - Purgatory! Released
Possum Trot has released 'Abandon 2 - Purgatory!'. There are 15 seamless, fairly extensive and well decorated levels. Graphics come from various sources, there are changed sounds and the exe used is from Gary's 'Countdown To Disaster'. It all blends together quite well and retains the original Wolf 3D feel.

22nd March 2005: Dome Award - March 2005

This month's Dome award goes to Michael Kalous for 'Dunkelberg'. It was made for Spear Of Destiny and the levels are put together very well and are nicely decorated.

19th March 2005: Mapedit 8.5 Released

Chris Chokan has released 'Mapedit 8.5'. Chris has modified the 8.4 version so it will now run without needing the TPpatch program on fast computers.

18th March 2005: Game Warz Enemy Pics

Joshua Moore has sent in pics of the enemies from his upcoming set 'Game Warz'. All the enemies are shown apart from the officer, which has not been replaced yet.

17th March 2005: Monster Bash 3D Update

Here's an email from Ryan Steinbruner regarding his upcoming 'Monster Bash 3D' set: "All of Monster Bash 3D's walls and sprites have been converted to high-res 128x128. The walls, weapons, and a few sprites are being remade with Photo-Shop. The rest of the sprites are the same, only scaled to 128x128, and will have their edges and corners rounded for a cleaner and less pixelated look. The original graphics will be released as a mod.

Game release date is aimed at Halloween 2005. The Episode 2 and 3 mods will probably be released at Christmas."

The Monster Bash 3D website has been updated.

15th March 2005: Wolfingdays Website

Flamer 46 has a new website called 'Wolfingdays'. It has a number of features including info on current projects, downloads, links and tutorials.

15th March 2005: Wolfenstein 2 Help Needed

Ian Summerfield and Conner94 will be working on 'Wolfenstein 2' and Ian would appreciate more help if anyone else would like to contribute (for graphics, levels, sounds). Coding will be done by Conner94, and Ian will be doing most of the graphics and (maybe) all the levels. A 5 level demo of episode 1 will be released first, and there will be a total of 3 episodes altogether. Ian's email is DaKTeam@aol.com.

14th March 2005: Operation: Assassination Update

Justin Bokowski has found his 'Operation: Assassination' project and will be starting it again. The title screen is shown.

14th March 2005: New Wolf 3D Project

James Shain is 15 and is starting a project called 'Soldier'. He needs a team of people to help out. It is based on the Kurt Russell movie 'Soldier'.

You can email James at lilmanjs@yahoo.com.

14th March 2005: Game Warz Demo Released

Joshua Moore has released a one level demo of his upcoming set 'Game Warz'. The enemies included so far are Professor Julius McGuffin, Pouncer the cat and Crash Bandicoot. One weapon has been changed - the chaingun is now the plasma gun from Doom. There are also some new wall designs. This demo level has only 4 or 5 rooms but it does show all the graphics changes made so far. 

13th March 2005: Source Code Problems

Here's an email from Ian Summerfield regarding source code problems and a projects update: "Hello, Ian Summerfield returns with a note that first, Doom Spear will now only have two episodes and then will be cancelled. Second, Coldfusion is now also dead and Doom Universal Tour may end up that way as well. Third, I will now like someone's assistance in the source code department in a new chain of add-ons that will go in this order:

1. Wolfenstein 2. Wolfendoom 3. Doom

If anyone would like to help out with the source code (graphics, levels, sounds if you would like) please email me. Also, for those who don't like cartoon add-ons, I will not want to feature ANY cartoon graphics in these add-ons. Please respond by emailing me at: DakTeam@aol.com.

Thank you, Ian Summerfield

PS. I may soon release Doom Universal Tour as a five level demo."

10th March 2005: Wolfer Spotlight Updated

Our 'Wolfer Spotlight' section has been updated again. The latest Wolfer to be included is Barry Christian.

9th March 2005: Spear Of Dreams: Special Edition Released

Kyo Kusanagi has released 'Spear Of Dreams: Special Edition'. There are 19 quite extensive levels that are well detailed. Many of the changed graphics come from the earlier 'Spear Of Dreams', though there are now 11 weapons including rockets. There's a new enemy, weather effects and floor/ceiling textures. Credits, story and weapons text files included. There's a large number of screenshots that were sent in by Kyo. 

9th March 2005: Spear Of Bullsh*t Released

This set for the Spear Demo by Nathan Linebuck was found by Andy Nonymous. Due to hex changes, there are 21 levels, and they are all new, extensive and quite detailed. There are some changed wall designs, but the atmosphere of the original game remains. Also included in the zip is a map editor NMAP. 

6th March 2005: Orb Of Calamity Update

Richard Kelly has sent the following update on his latest set 'Orb Of Calamity': "My upcoming TC - now titled "Orb Of Calamity" - will unfortunately not be released anytime soon. I have a *lot* of work left to do with the graphics. Since I do all my graphics by hand, it will take quite a while to complete.

The graphics "To Do" list includes sprite images for Weapons 3 and 5, new title screen, new sign-on screen, and several graphical pictures accompanied with the game story's beginning and end. The beginning of the story will be told in the self-running demo, after the Credits are displayed and before the recorded demo starts.

However, I intend to do a simpler ten-level TC before "Orb" is complete. I really have to do so in order to prepare myself for what Orb requires of me. I haven't created any levels in a while, and doing a TC simpler than Orb will allow me to do make new levels again. I might work with someone else in order to get it completed more quickly.

I've submitted a number of new images to Majik Monkee's Image World in the meantime.

- Richard Kelly."

5th March 2005: Invasion Of The Cartoons Demo Released

Ian Summerfield has released a demo of his upcoming set 'Invasion Of The Cartoons'. There are 6 extensive levels (first episode) that are well decorated. The graphics are cartoon like, and together with the changed sounds, creates quite a fun-type atmosphere. Mega Luigi did the coding. The Read This menu option doesn't work yet. Replaced May 17 with a final version (36 levels).

5th March 2005: Forums Round Up

There have been a number of new forums recently and some have changed their url's so here's a round up of the latest forums:

  • Wolf Planet Wolf 3D. Hosted by Mega Luigi/Mario Maniac
  • Wolfing Days Wolf3D, Other id games. Hosted by Flamer46
  • ID Software Games Forum General Gaming (inc Wolf 3D). Hosted by Kyle RTCW
  • Frozen Fire Forum General Gaming (inc Wolf 3D/modding). Hosted by Deathshead
  • DieHard Wolfers Wolf 3D. Hosted by BrotherTank/MCS/AReyeP

1st March 2005: Subworld Hunter Progress

Rocketboy680 has provided an update on the progress of his upcoming set 'Subworld Hunter':

  • Graphics: 98% Complete (Game sprites are completely finished)
  • Sound: 50% Complete
  • Maps: 10/30 (First two episodes finished)
  • Design (Game Concept): 98% Complete

A story line will be completed soon. A 5 level demo version of 'Subworld Hunter' was released Feb 16.

28th February 2005: Wolf 3D Title Names In German

Possum Trot has sent in a list of Wolfenstein 3D titles translated into the German language. All the titles for games that Possum has on his computer are included.

You can see them here.

Hi! I made this list, cause I was bored. It is Wolfenstein Games, named in English, and translated to German. It's kinda fun. I haven't listed ALL games, but I listed those I have on my computer (Though, I am planning to download all!). © 2005 BY POSSUM TROT.

Spear Resurrection = Stange Resurrection.

End of Destiny = Ende des Schicksals.

Lost = Verloren.

WolfenDoom = WolfenSchicksal.

The Golden Episodes = Die goldenen Episoden.

Conflict in the Fatherland = Konflikt im Vaterland.

Nazi Ambush = Nazi Hinterhalt.

Escape from SS Prison = Entweichen vom SS Gefängnis.

War Storm = Krieg-Sturm.

Return to Danger = Gehen Sie zur Gefahr zurück.

The Ultimate Challenge = Die Entscheidende Herausforderung.

Assassinate Hitler - Ermorden Sie Hitler.

Countdown to Disaster = Zählimpuls unten zum Unfall.

Adolf Hitler's Revenge = Rache.

A Long Walk Back = Ein langes gehen zurück.

Batman = Hiebmann.

Batman - Wrath of Mr. Freeze = Zorn von Herrn Frost.

Spear of Destiny = Stange des Schicksals.

Chemical Warfare - Chemische Kriegsführung.

Danger Zone = Gefahrenzone.

Deep Freeze! = Tiefer Frost.

Otto's Trial = Versuch Ottos.

Random Threat = Gelegentliche Drohung.

A Madman's Dream = Traum Eines Irren.

A Touch of Nazi = Eine Note von Nazi.

Beyond Tobruk = Über Tobruk Hinaus.

Gottspear = Gottstange.

Grossed Out = Heraus Verdient.

The Nightmare Returns = Die Alptraum-Rückkehr.

Hell is Here = Hölle ist Hier.

Nightmare's End = Ende Des Alptraums.

Darkworld = Dunkle Welt.

So you want to be an Assassin? = So möchten Sie ein Meuchelmörder sein?

The Plan = Der Plan.

The Formula = Die Formel.

The Dawn of Death = Die Dämmerung des Todes.

The New Evil = Das Neue Übel.

The Tribute = Das Neue Übel.

The Tragedy at Istanbul = Tragödie in Istanbul.

The Death Key = Der Todesschlüssel.

Evil in Iron = Übel im Eisen.

The Bunker Files = Die Bunker-Akten.

Footsteps to Despair = Schritte zum zu Verzweifeln.

Schabbs Connection = Schabbs Anschluß.

Wastelands = Ödland.

Journey to Evil = Reise nach Übel.

The Secret Missions = Die Geheimen Missionen.

A new Objective = Eine neue Zielsetzung.

Packing Heat = Verpackung Hitze.

Deep Within a Fortress = Tief innerhalb einer Festung.

Time to Kill = Zeit zu Töten.

Dark Dungeon = Dunkler Kerker.

Secrets of the Grauburg Dungeons = Geheimnisse der Grauburg Kerker.

Castle Wilhelm = Schloß Wilhelm.

General's Clone = Allgemeiner Klon.

Kill Hitler = Tötung Hitler.

Assault on Castle Wolfenstein = Angriff auf Schloß Wolfenstein.

Assault on Germany = Angriff auf Deutschland.

Spear of Dreams = Stange von Träumen.

The Rise of Hitler = Der Aufstieg von Hitler.

The Rise of Jason = Der Aufstieg von Jason.

Wolfenstein Iron Addition = Wolfenstein Eisen-Hinzufügung.

Bunker Assault = Bunker-Angriff.

Area 51 = Bereich Fünfzig-Einer.

Operation Buzzbomb = Betrieb Summen-Bombe.

Operation Letzterschutz = Betrieb Letzterschutz.

Beyond Castle's Dungeons = Über Kerkern Des Schlosses Hinaus.

Dark Side of Death = Dunkle Seite des Todes.

Mario's Castle = Schloß Marios.

Funpack = Spaßsatz.

Nazi Alert = Nazi-Alarm.

Wolfenstein Collection = Wolfenstein Ansammlung.

MJ's Headquarters = Hauptsitze MJs.

Temporary Insanity = Temporäre Geisteskrankheit.

Hitler's Maze of Death = Labyrinth Hitlers des Todes.

Abandon = Ungezwungenheit.

The Tower = Der Aufsatz.

Wolf Hour = Wolf-Stunde.

Western Wall = Westliche Wand.

Cuetips Revenge = Stichwortspitzen Rache.

Imprisoned = Eingesperrt.

Operation Scorpion = Betrieb Scorpion.

Operation Scorpion 2 - The Legacy = Betrieb Scorpion Zwei - Das Vermächtnis.

TFS = Die Abschließende Lösung.

Beyond Mutantstein Special Edition = Über Mutantstein Sonderausgabe Hinaus.

Hotel Romanstein = Hotel Römischstein.

Hell Beneath = Hölle Unten.

The Thing = Die Sache.

Coming of the Storm = Kommen des Sturms.

Weapons of Vengeance = Waffen von Vengeance.

Kill Him = Töten Sie Ihn.

This took me 49 minutes. Made on February 23, 2005. By Possum Trot. © 2005.

27th February 2005: Ripcord Adventure/Info And Pics

Here's a set of pics sent in by Tobias Kueper. They're from his upcoming set 'Ripcord Adventure'.

26th February 2005: Revenge 2 Demo Released

Osiris has released a demo version of 'Revenge 2 - Escape From The Lost Dimension', for the full Spear Of Destiny. There are 5 fairly large levels with a mix of original Spear, Revenge and brand new graphics - though there's just one wall design used most of the time. Needs the full version of Spear Of Destiny to play.

25th February 2005: Dead Reckoning Pics

Here's the latest set of pics from Kev Reid's upcoming set 'Dead Reckoning'.

25th February 2005: Dunkelburg Released

Michael Kalous has released 'Dunkelburg' - a 21 level set for Spear Of Destiny. The levels are quite extensive and nicely decorated and with virtually all original Spear graphics they will suit those who prefer the original game. There's a new title screen, some changes to the status bar and some new sounds. Needs the full version of Spear Of Destiny to play.

25th February 2005: Operation: God Hand Sign-on Screen

Erick Bessant-Chavez has sent in the sign-on screen for the upcoming set 'Operation: God Hand'.

24th February 2005: Red Sunrise Released

Here's the first set by Michael Kalous. It's called 'Red Sunrise' and has 60 new levels. All levels are quite extensive, though the last 30, which Michael tells me were made later, have more decoration. Graphics are virtually all original so this will suit those who like the original game. Both versions need the full 60 level Wolfenstein 3D to play.

22nd February 2005: Revenge Final Version Released

Osiris has released the final version of his 'Revenge' set for Spear Of Destiny. There are now 21 levels done and most are quite large with many different types of design. Apart from the extra levels, another change from the demo is that there's more guards on the easier difficulty levels. There are a lot of graphics that I haven't seen elsewhere, plus there are some new sounds. Needs the 'audiohed' and 'audiot' files from the full Spear Of Destiny to play.

22nd February 2005: Revenge Weapons, Other Items And Sounds Pack Released

Here's a set of weapons, plus some other items and sounds, used by Osiris in his recently released 'Revenge' addon. They have now been made available for general use but please give credit for anything that is used. 

19th February 2005: No Gore v0.5 Released

Here's a patch for Wolfenstein 3D v1.4 shareware. It was sent in by Conner94 and has all the gore effects taken out (apart from the walls). Another version with de-gored walls may be released later. 

16th February 2005: Subworld Hunter Demo Released

Rocketboy680 has released a demo of 'Subworld Hunter'. There are 5 levels which are mostly not that large but are designed ok. At the moment 1 normal enemy and 1 boss is changed, plus there are many Doom type graphics. The full version should be getting sounds from Doom and Blake Stone.

15th February 2005: Alternative Music for Spear Of Dreams v1.0

Here's a new set of audio files to go with Kyo Kusanagi's 'Spear Of Dreams v1.0' that was posted on Jan 31.

15th February 2005: The Blazers: Jemanie Davidsson Unchained Pics

Joshua Waight has sent in some pics from one of his upcoming sets. It's called 'The Blazers: Jemanie Davidsson Unchained' and it stars Joshua as the playable character.

14th February 2005: Howling Wolf's Site Down

Howling Wolf tells me his website is down at the moment.

However, it has been saved on disc and will be returning later in the year.

13th February 2005: Dome Award - February 2005

This month's Dome award goes to Possum Trot for 'Project Wolfgeist'. It was put together well, combining the old and the new, while still retaining the feel of the original game. Credit should also go to KyleRTCW who did the coding.

13th February 2005: War Storm Pics

Here are 2 new screenshots from Conner94's upcoming set 'War Storm'. Later updated with a third pic.

12th February 2005: Dillonstein Update

Joshua Moore has sent in three screenshots from his upcoming set 'Dillonstein'. There are also some new features, like a new title screen, and a new rating screen saying 'This game has been voluntarily rated For Cats by Joshua Moore'. There's also a new menu background. The Spear Of Destiny is now a green diamond and there are keycards instead of keys.

12th February 2005: More New Forums

Two new forums have been started. Both cover a range of games and have Wolf 3D sections.

  • ID Software Forum Hosted by Flamer46
  • FrozenFire Forums Hosted by Deathshead

6th February 2005: ZW1 - Phase 2 Screenshots

De Zeurkous has issued a set of 5 screenshots from Phase 2 of 'ZW1'.

6th February 2005: War Storm Screenshots

Conner94 has sent in a new set of screenshots from his upcoming set 'War Storm'.

6th February 2005: ZW1 - Phase 2 Screenshots

De Zeurkous has issued a set of 5 screenshots from Phase 2 of 'ZW1'.

2nd February 2005: ID Software Games Forum

Here's a new forum hosted by Kyle Albert. It's for ID Software games including Wolfenstein 3D, Enemy Territory, DOOM 3, RTCW, Quake 3, and other games too.

It's at ID Software Games Forum.

2nd February 2005: Project Wolfgeist Released
Possum Trot has released 'Project Wolfgeist'. There are 37 levels that are well decorated though some are not that extensive. There are many changed graphics, changed sounds, many code changes such as gun bobbing, helpart and ceiling/floor textures and a detailed storyline. KyleRTCW did the coding. The laboratory areas especially are quite atmospheric.

31st January 2005: AOGX Levels For Aliens Of Gold

Mikey X has repackaged his 'AOGX' set of levels, first released Jan 11, for the full version of Blake Stone 'Aliens Of Gold'. They are now available in maphead/maptemp form rather than as individual maps. There are still the same 12 levels (9 regular, 3 secret), but now you won't have to individually add each map. Eventually, the set will have 72 levels. The levels look pretty good, and most of the time the difficulty level is similar to the original though occasionally it can be harder. Needs the full version of Aliens Of Gold to play. Please remember to back up your original files first.

31st January 2005: Toxisches Projekt Pics

Wolfenstein3D Fan has sent in 3 enemy pics from his upcoming set 'Toxisches Projekt'. Some of the proposed code changes will be a Rocket Launcher and Flame Thrower.

31st January 2005: Operation: God Hand Website

Spiritblade has a website for his upcoming set though it's still under construction. It's at Operation: God Hand Website.

He also has a moddb account at http://mods.moddb.com/4609/.

31st January 2005: Spear Of Dreams 1.0 Version

Here's Kyo Kusanagi's version 1.0 of 'Spear Of Dreams'. There are 18 fairly extensive levels. Changes from the earlier version 0.5, posted Jan 26, include new weapons, screen messages when selecting difficulty levels, substantial changes to many levels and a new text file containing the storyline. Features that were included in version 0.5 like gun bobbing and weather effects are still included. It all blends together quite well most of the time. 

31st January 2005: Possum Trot Updates

Possum Trot has sent in the following updates to his Wolf 3D projects:

+ 'Uber Deutschland' has been cancelled.

+ 'Project Wolfgeist' will now have 40 levels and should be finished in a week. It's already 95% done.

+ The 4 episode demo version of 'Operation Actliebe', released last month Dec 20, is now to be the final version. Here's what I said about it: the levels are mostly quite extensive, well designed and decorated. There's a mix of original and changed graphics and there are changed sounds. Manual/credits are included. The original game atmosphere remains. Quite an enjoyable set. 

30th January 2005: Subworld Hunter Pics

Here are 2 pics from Rocketboy680's upcoming set 'Subworld Hunter'. Some other info - the point is to find the hiding hostage in each level and equip him with weapons so he can escape. The weapons are as follows: Dagger (not yet changed), Shotgun, Riot Control Plasma Rifle, and the Unmaker. One of the pics is quite large and may take a while to load.

29th January 2005: Project: Vendetta Pics

XeniorCastor has sent in some pics from his upcoming set 'Project: Vendetta'. Click on the thumbnail for the title screen and 2 sprites.

26th January 2005: WSJ's Allgemeine-SS Sprites Pack

Here's a third enemy sprites pack from Wolf Skevos-Jones. This time, the guards are meant to look like the Allgemeine-SS, and as such, they have black uniforms with red Nazi armbands. All three of Wolf's sprites packs are available from our Game Sprites section.

26th January 2005: Spear Of Dreams v0.5 Released

Here's Kyo Kusanagi's latest release - it's called 'Spear Of Dreams' - and there's 18 fairly extensive levels. Music, plus many walls and sprites come from Marcus Svensson's 'TGOEL', and weapons are by Mr Wolf and Conner94. Credit for the bosses goes to KyleRTCW, WSJ, Josh, Majik Monkee and Mario Maniac. It blends together quite well most of the time, though the title screen looks a little weird with the Spear palette!! Please note that this is NOT a sequel to 'TGOEL'.

26th January 2005: Location: 88 Update

MINOTAURiii975 has sent in the title screen for his upcoming set 'Location: 88'. Not much work has been done on it yet. It will follow in the footsteps of 'Gates Of Hell', though with aliens!!

25th January 2005: S-Blaster 3D News

Here's the latest news from Johannes Unser regarding the next version of 'S-Blaster 3D', which may be the final one. It will feature the following (never seen before?) code changes:

  • Random healing power ups
  • A message with the name of each level which is shown after(!) the loading screen
  • A super weapon that kills all enemies who are in the same room as the player

Other recent changes are :

  • All frames for the guard are done (finally :|) )
  • Onscreen messages
  • All weapon graphics exchanged with perspectively ones
  • Outdoor levels (in fact, there's already one in beta2, but it's secret)
  • New music and a better jukebox
  • "Read This!" in the main menu
  • The Spear of Destiny, which is now a giant schnitzel, and an extra difficult boss guarding it

The release date is still unknown as there are still 12 maps to do and some old ones to exchange. If possible there'll also be a double pistol mode in the final version.

24th January 2005: Unfinished Vswap

Here's an unfinished VSWAP for the full version of Wolfenstein 3D. It's from Conner 94 and has some Mac graphics. People are free to take what they want from it, but please give credit to Conner94 for what is used. The screenshot shows the SS guard. 

22nd January 2005: Wolfer Spotlight

Our 'Wolfer Spotlight' section has been updated again. The latest entry is Nate Smith.

22nd January 2005: Dome Awards - January 2005

This month's Dome awards go to Harry L. Mass Senior for 'A Long Walk Back', and to Majik Monkee for 'Operation: Mutant Strike 2'. Credit for the latter award should also go to ack, Arielus and Adam Biser for their contributions. 

21st January 2005: New Wolf Planet Forum Sections

The new forums board 'Wolf Planet' has been doing well, it had 16 members at the last count, and the number of Wolf 3D sections has been increased.

21st January 2005: Random Threat Unfinished Zip

Here's an unfinished add-on by Joel Corrigan. Joel has decided not to continue with his 'Random Threat' project and has made available what's been done so far to anyone who wishes to make use of it. Four levels have been modified, and there are many new textures, music, and code changes including gun bobbing and weather effects. The helpart looks nearly finished. Apart from Joel, others who contributed were John Okaner, Raistlin, Steve and Chris Chokan. Please give credit for anything that is used.

21st January 2005: WolfensteinExtreme Site

Wolfenstein3D_Fan has a new site though it's still under construction in parts.

21st January 2005: Resident Evil: Cover Operation Final Version Released

Kyo Kusanagi has released the final version of 'Resident Evil: Cover Operation'. There are now 18 levels, some quite extensive. They are designed well though a few are modified versions of previously released levels. About 5 of the levels are mainly outdoors. There are many changed graphics, and source code changes such as textured floors/ceilings, weather effects (some levels) and gun bobbing. Most of the enemies are changed and there are 8 weapons.

20th January 2005: WSJ's Afrika Korps Pack

Here's another enemy sprites pack from Wolf Skevos-Jones. This time, the guards are meant to look like the Afrika Korps or other Nazi desert troops. They're pretty similar to the ones from Wolf's earlier "Heer Sprites Pack" but they have tan uniforms.

20th January 2005: Ian Summerfield Update

Ian Summerfield tells me he will be releasing some new games, in addition to the second episode of 'Doom Spear'. Also, here is a previews list of some of the sprites Ian will be releasing to the public soon (probably on Monkee's Image World).

19th January 2005: Wolfenstein 3D Video Available

Havoc has sent in a REAL in-game video of Wolfenstein 3d! The purpose for the video, is to show to everybody that it isn't impossible to record videos from DOS games, such as Wolf3d. Looks a good idea as long as the megabytes can be kept down. It shows action from all of the first level and it's available to download (8.96Mb) at Havoc's Wolfenstein 3D Page. However, I had to download a large attachment before playing it on Microsoft's 'Real Player'.

19th January 2005: New OL Midi Pack

Here is a new OL midi pack from Majik Monkee that contains the original midi scores of the Final Fantasy tunes used in OL, OMS, and OMS2. The ones from the last midi pack are contained in this one, along with several new ones from OMS2. There is a text document included. 

18th January 2005: Operation: Letzterschutz Bug Fix Released

Majik Monkee has issued an updated fix for 'Operation: Letzterschutz'. It replaces the fix that was sent out a few months ago. It corrects the same map errors as the original fix, plus fixes some minor wall usage mistakes in the first episode. 

The complete set (with the update included) is at Operation: Letzterschutz.

18th January 2005: Escape From Cypress High School Released

This add-on for the full 60 level Wolf 3D was made by Erik Selfridge way back in 1996. It was kindly sent in by Colonel Bill who noticed that I didn't have it. Set in a school scenario, there are no new levels but every graphic has been changed apart from the weapons and all the actors' are new too, including all the bosses. The graphics and new sounds fit the school scenario very well. Please read the 2 enclosed text files before installing. Needs the full 60 level version of Wolf 3D to play.

16th January 2005: Wolf And Mario's Planet

Here's a new forums board that features Wolfenstein 3D and the Mario series. It's hosted by Mega Luigi and it has several members already.

It's at Wolf And Mario's Planet.

16th January 2005: Project Wolfgeist Pics/Update

Here's some more screenshots from Possum Trot's up coming set 'Project Wolfgeist'. The VGA problems and Dog replacement problems that occurred earlier have now been solved, and the only thing left is maps. The 33rd level has been started, which means only 27 more are needed. The EXE will not have any further changes in the future.

15th January 2005: Gun Sprites Pack

Kev Reid has sent in a set of gun sprites for general use. There are several complete sets in the rar file. These guns are all designed to be used with extended frame weapons.

15th January 2005: The S.H. Update

Rocketboy680 has started on a new add-on. It is called 'The S.H.' and it stands for 'The Subworld Hunter'. This game will include:

  • 30 Levels of Subworld 'Hunting'
  • 6 New Subworld Monster Enemies
  • 5 Subworld Twisted Bosses
  • 2 Subworld Demented Minibosses
  • 4 Subworld Weapons Fit For A Subworld Hunter

All that's been done so far though is just the minibosses.

14th January 2005: Sewer Town Message

Here's a message from Howling Wolf regarding his upcoming set 'Sewer Town': "I am doing a lot of work at school for Computer Repair Lessons, and haven't found much time lately for 'Sewer Town'. This project is NOT cancelled though but there have been a lot of delays. (The TC's title name might be changed - includes new graphics for the Title only, all other things remain unchanged). I still need some help from Wolfers for levels (about 5 levels left). Kuki did some levels for me already, but he left for his project work. Screenshots will be released on vacation whenever I receive notice from my teacher. If any others are interested in helping me with levels, please contact me through DieHard Wolfers Forums. My username is <Howling Wolf>."

13th January 2005: Uber Deutschland Update

Possum Trot has started work on another addon. This one will be called 'Uber Deutschland' and will include 60 levels, WSJ Heer Sprites pack guards and stuff. There will also be some minor code changes. Two screenshots added on Jan 14.

13th January 2005: Monkee's Image World Update

'Monkee's Image World' has moved and has been completely redone thanks to Adam Biser. It is much more user friendly now, and has search capabilities, allowing visitors to search for sprites by type, name, or even by author. Submissions are now being accepted again. 

12th January 2005: AOGX Levels For Aliens Of Gold

Mikey X has repackaged his 'AOGX' set of levels, first released Jan 11, for the full version of Blake Stone 'Aliens Of Gold'. They are now available in maphead/maptemp form rather than as individual maps. There are still the same 12 levels (9 regular, 3 secret), but now you won't have to individually add each map. Eventually, the set will have 72 levels. The levels look pretty good, and most of the time the difficulty level is similar to the original though occasionally it can be harder. Needs the full version of Aliens Of Gold to play. Please remember to back up your original files first.

11th January 2005: Operation: God Hand Enemies/Help Wanted

Spiritblade has released pics of all the enemies from the upcoming set 'Operation: God Hand'. Also, help is now wanted in designing the 'War Blighter.' An enemy that is a bit similar to 'The flood' from 'Halo and Halo 2.' Help is also required in Coding. If you'd like to help and are quite good with graphics design and/or coding, The e-mail is MadArmor@hotmail.com.

11th January 2005: Wolf 3D JJ Style/New Site

JJ is back and is making a new Wolf 3D website. He would like help in adding scripts to his site.

If anyone would like to help out, please visit Wolf 3D JJ Style. The site is still under construction but you can contact JJ from there.

11th January 2005: Resident Evil: Cover Operation Demo Released

Kyo Kusanagi has released a demo of 'Resident Evil: Cover Operation'. There are at least 5 levels, some quite extensive, though the first 2 are modified versions of previously released levels. There are many changed graphics, and source code changes such as textured floors/ceilings, weather effects (some levels) and gun bobbing. Most of the enemies are changed and there will be 8 weapons. Most screenshots were made before the textured floors/ceilings were added.

11th January 2005: AOGX Levels Released

Here's a set of 12 levels (9 regular, 3 secret), sent in by Mikey X for the full version of Blake Stone 'Aliens Of Gold'. They are called 'AOGX'. Eventually, the set will have 72 levels. The levels look pretty good, and most of the time the difficulty level is similar to the original though occasionally it can be harder. The levels need to be added to a full version of Aliens Of Gold to play. See Jan 12 for a maphead/maptemp version of these levels.

10th January 2005: Dillonstein Update

Joshua Moore is making an add-on about his own pet cats called 'Dillonstein'.

The enemy's are:

  • Guard: Dillon clone
  • Dog: Remote controlled car
  • SS: Coppertail clone
  • Mutant: DeeDee clone
  • Officer: Dominoe clone
  • Ghost: Slinky

The bosses are:

  • Tranz Grosse: Metal Dillon clone
  • Barnacle Wilhem: Rocket launching robot
  • Ubermutant: UberDeeDee
  • Death Knight: Ultra DeeDee
  • Angel of Death: Greg

The weapons are:

  • Catnip launcher: not the best weapon but its quite fun to use
  • Catfood Uzi: An Uzi modified to shoot Catfood
  • Multicannon catmuchies gun: A multicannon shredder that shoots cat munchies

Joshua's other upcoming add-on 'Catstein 2' is postponed for the moment.

9th January 2005: WSJ's Heer Sprites Pack Released

Wolf Skevos-Jones has released a bunch of enemy sprites (called "WSJ's Heer Sprites Pack") to the community, so that people can use them in their add-ons/mods. They've been done in the same style as the guards from Operation Heimzahlung (they use the Lost Episodes guard as a base.) They're meant to look like the "Heer" (German Army) from World War II. 

8th January 2005: Operation: Mutant Strike 2 Released

Majik Monkee has released 'Operation: Mutant Strike 2'. There are 10 straight levels that are quite extensive, well designed and well decorated. Most of the levels are by Majik and ack, but Dumscheissekopf, Arielus and myself also contributed one level each. Credit also goes to Adam Biser, who did the coding and some new music, and to Wolf Skevos-Jones for some of the graphics. Some levels have shaded ceilings/floors and there are changed sounds. The game has an ongoing story and players are recommended to read the start of it in the enclosed manual before playing.

7th January 2005: More Project Wolfgeist Pics

Possum Trot has sent in several more pics from his upcoming set 'Project Wolfgeist'. Twenty two levels have now been completed and two more started.

5th January 2005: Toxisches Projekt Enemy Pics

Here's a set of 3 enemy pics from the upcoming set 'Toxisches Projekt'. It is being done by Wolfenstein 3D Fan and Mega Luigi.

4th January 2005: Operation: God Hand - Official Restart

Spiritblade has announced the restart of 'Operation: God Hand'. The restarting date has been moved from early February to today. Help may be asked for later when the enemies have been completed. Progress on these so far is:

  • Average Enemies 5 out of 8 are completed. - Full Frames 49-50 frames per enemy
  • Mini Bosses 2 out of 4 are completed - Full frames, 14- 20 frames per mini boss
  • Actual Bosses 3 out of 5 bosses completed. Full frames - 15 - 25 frames per boss
  • Sounds/ Music 55 sounds collected for the game so far, mostly weapons, and enemy alert and deaths. And 31 out of 40 maps have music picked out for them.

4th January 2005: The Grail Of Eternal Life v 1.0 Released

Marcus Svensson has released 'The Grail Of Eternal Life'. There are 21 levels here though I'm still playing the first, which is a very large maze. The enemies I've seen so far I have also seen in other sets, though there are some new graphics and good snow effects here. Looks quite a promising set. There's a download link, and an online manual with more info, at The Grail Of Eternal Life website.

3rd January 2005: A Long Walk Back Released

Harry Mass Senior has released 'A Long Walk Back'. There are 6 straight levels here that are well designed and decorated. It's an 'old school' type addon - the levels are fast moving and atmospheric, with lots of mutants and white officers. There are some changed graphics but the original Wolf 3D/Spear feel remains. This is the first set from Harry for quite some time and it's been well worth the wait!! The gold key doesn't usually show on the status bar but it does open locked doors when picked up.

2nd January 2005: Operation Todpfad Update

Kyle Albert tells me that 'Operation Todpfad' is about 90% done. There are still about 5 maps to do and a bug to fix. Things added include Directional Sprites, Shotgun, 2 New Enemies - making 9 enemy types (Dog, Guard, SS, Mutant, Officer, Trooper, and a Gray Officer). The debug cheats will be revealed sometime after the game is released, and there will be an editor's version also. Expect 'Todpfad' to be released from Mid January to Late February (depending on school work). There are several more screenshots at Kyle's Site.

2nd January 2005: Possum Trot Addons Update

Here's an update regarding Possum Trot's upcoming addons. After 'Wolfgeist' is completed, Possum will make 'Abandon SE' together with Conner94. Also, Kyle's 'Operation Todpfad' is 90% done. The addon 'Uber Deutschland' will be shelved for the time being.

1st January 2005: Gothic Mayhem Released

Here's another set from Joshua Waight called 'Gothic Mayhem'. It's 'Brutal Damage' (also released today), with a new graphic set and a brand new storyline. Weapons include the Duke 3d pistol, the Tommy gun from Blood, and the classic Brutal Damage M16. Music was extracted from The Great Wasabi's instant classic DEAD WORLD RISING 2. (Yes, credit was given for that.) There's also a new look for treasure. Instead of money bags, they're crosses. Levels are as in 'Brutal Damage'.

1st January 2005: Brutal Damage Full Version Released

The first addon release of 2005 comes from Joshua Waight and is called 'Brutal Damage'. There are 20 levels that are quite well made though the first is a modified version of the original first level. There are some graphics changes but the game keeps the original Wolf3D feel. Text file included. This full version replaces the 10 level demo version issued Aug 4, 2004.

31st December 2004: Orb Of Disarray Update

Richard Kelly's Spear Of Destiny add-on will now be a TC instead. The TC will be called 'Orb of Disarray' until further notice. Richard is still open to other suggestions for a title. Here are the changes that Richard plans to make to the game:

  • Pad-locked doors - You need to get four pieces of a component to open up this type of door
  • Use of the "Robo-Imp" by Ian Summerfield, and the green-suited SS by Mr Wolf
  • New sounds, and Digitized sound effects in the menus
  • New status bar graphics
  • Pictures of the weapons you use
  • 225 maximum ammo capacity
  • New music. Includes music from Duke Nukem II and Biomenace. At least three of the new tunes will be composed by Yours Truly
  • Commentaries on the upper left of the screen.
  • Maybe ... Ceiling and floor textures

There's a couple of screenshots to show the changes made so far. Note that the storyline has one of BJ's enemies put out a reward for our hero's death!

29th December 2004: Operation: Mutant Strike 2 Update

Majik Monkee sent me the following update: "Here is a promotional banner for "Operation: Mutant Strike 2", the nearly completed project by Monkeeworks Software (comprised of Majik Monkee and whichever talented individuals happen to be assisting at the time). The project is nearly finished, and has many new features the first game did not. For those of you not familiar with the original "Operation: Mutant Strike".

Mutant Strike 2 should be completed and ready for release within a few days, though I will be out of town on vacation, so release may be slightly delayed. This project has had some very talented contributors, and should be a very good mod when completed. Full credits will be included with the game when it is released (some contributors wish to remain anonymous until then).

- Majik Monkee -"

29th December 2004: More Project Wolfgeist Pics added

Six more screenshots have been added to Possum Trot's earlier set of pics from his latest addon 'Project Wolfgeist'.

28th December 2004: El Rastro de Stteinger Released

Here's a set of maps I found while browsing through Wolf 3D sites. They're by JDooM and there are 6 levels. They're of a fair size and quite well designed, though not that heavily decorated. No new graphics or sounds. JDooM has a site written in Spanish, including Wolf 3D, Doom Half Life and Heretic pages, at La Web De JDooM. Needs the full version of Wolfenstein 3D to play.

24th December 2004: Christmas Add-ons

For those wanting a Wolf 3D add-on with a Christmas flavour, not many have been made over the years. However, there are the following available and all are of a high standard:

  • Arielus's Xmas Wolfenstein 3-D Graphics are from Xmas Wolf . The 10 Levels are pretty good and utilize the graphics well. By Ariel Castañares. All files included.
  • The Night After Christmas Only one level, but it's quite a large detailed one with 5 distinct sections. Images come from a variety of sources. By Ringman. All files included.
  • XmasWolf Good modified graphics. Layout and difficulty level are similar in style to the original game. By Bantolph and Vorpal. Requires Wolf 3D Shareware 1.4.

Merry Christmas everybody!!

23rd December 2004: New Tutorials Site

Kyle Albert has opened a site on 'Wolfenstein Tutorials'. It is a site that links to some of the greatest, popular, and useful tutorials in the Wolfenstein Community. Credits has been given for the tutorials next to the links.

23rd December 2004: Uber Deutschland Announced

Possum Trot is working on a new addon called 'Uber Deutschland' and will be out some time in 2005.

It's based on Majik Monkee's 'Operation Letzterschutz'.

23rd December 2004: End Of Destiny New Version Released

Following a number of bugs in the original version released Dec 3, AReyeP and MCS have released an updated version of 'End Of Destiny'. There are 26 normal levels, plus a number of secret and challenge levels. The level design is excellent, and virtually all graphics have been changed. Code changes are many and include ceiling/floor textures, weather effects (some levels), a fireball machine, backpack, rocket launcher, mines, pushwall switches, intermission screens etc etc. You can download the updated version of the game at the End Of Destiny site. There's a section dedicated to the game at the DHW Forum.

22nd December 2004: War Storm Alpha Released

Conner94 has released an alpha version of his 'War Storm' set. This version includes 1 finished level, 2 'in progress' levels, and 2 test levels. Although there are currently 5 weapons (soon to be 8) you will only find 1,2,4, and 5. I particularly like the floor/ceiling effects. You can find more info and other downloads about 'War Storm' at www.wolf94.cjb.net.

21st December 2004: Wolfenstein Edit Helper

Here's a help pack that Johnathan sent in called 'Wolfenstein Edit Helper'. It's an alternative way of dealing with changed map and object data when editing maps in Floedit. It has 6 pictures of the data, plus a sample level and help file. 

21st December 2004: More Project Wolfgeist Pics

Possum Trot has sent in several more screenshots from his latest addon 'Project Wolfgeist'.

20th December 2004: Operation Achtliebe Demo Released
Here's the first 4 episodes of Possum Trot's 'Operation Achtliebe'. The levels are mostly quite extensive, well designed and decorated. There's a mix of original and changed graphics and there are changed sounds. Manual/credits are included. The original game atmosphere remains. Quite an enjoyable set.

17th December 2004: Project Wolfgeist Pics

Possum Trot has sent in 2 screenshots from his latest addon 'Project Wolfgeist'.

17th December 2004: S-Blaster 3D Update

NME Software will include the following features in the next 'S-Blaster 3D' beta:

  • A doom-like text label on the screen showing what the player picks up
  • New, perspectively weapon graphics (with crosshair)
  • Random healing power ups
  • Better "slowdown" function when the player ate too much
  • Adding an edited Spear Of Destiny for a special effect
  • Helpart with information about story and enemies
  • And, of course, Episode 5 and 6...

That's it.

17th December 2004: Wolf94 Forums

A new set of forums for Wolf 3D have been started. They're hosted by Conner94 and are dedicated to the legendary game!!

13th December 2004: Cat Stein 2 Demo Released

Joshua Moore has released a 5 level demo of 'Cat Stein 2'. The levels are not that extensive but most of the images have been changed and on the whole they are cartoon like. There are some minor code changes such as episode names though the sounds have not been changed yet. Has quite a fun type atmosphere!!

13th December 2004: New Wolfenstein 3D Site

Here's a new Wolfenstein 3D site maintained by Conner94. There are several sections such as downloads, utilities and links though they're mostly not that detailed yet.

The site is at Conner94's Wolfenstein 3D Site.

12th December 2004: Possum Trot Addons Update

Possum Trot has now made 41 levels in 'OP Achtliebe'. This should be ready for release early in the new year. Meanwhile, Possum has announced a new game called 'Project Wolfgeist'. It will have:

  • One seamless 60-level episode!
  • 4 Keys
  • Floor and Ceiling changes
  • Fullscreen mode

The exe is being done by KyleRTCW. Estimated completion date is Spring 2005.

11th December 2004: Wolfer Spotlight Updated

Our 'Wolfer Spotlight' section has been updated again. The latest entries are Wes Desjardins and Gary Ragland.

10th December 2004: Operation: Nacht Rose Version 2.0 Released

Lucky Foot has released version 2.0 of his 'Operation: Nacht Rose' set which was first released on Aug 28 this year. The levels look the same as in the earlier version (30 levels spread over 5 episodes). Most of the levels are quite extensive, though many have little decoration. Graphics and the changed endart screens are the same too. Code changes now include helpart, changed ceiling colours, menu colours and episode names. The increased ammo/health has been taken out and the cheats no longer work. There's a new title screen too. Text file included. This version replaces the one issued Aug 28.

10th December 2004: Cat Stein 2 - More Pics

Here's quite a number of images that Joshua Moore has sent in from his upcoming set 'Cat Stein 2'. There are weapons, enemies, bosses and items. Also, some screenshots were released Dec 7.

7th December 2004: Resident Evil: Cover Operation Pics

Kyo Kusanagi has sent in several screenshots from his upcoming test mod. It's called 'Resident Evil: Cover Operation'.

7th December 2004: Cat Stein 2 Pics

Here's a set of screenshots sent in by Joshua Moore. They're from the upcoming addon 'Cat Stein 2'.

6th December 2004: War Storm Weapon Images

Conner94 has sent in a number of weapon images (with descriptions), from his upcoming set 'War Storm'. Enemies, bosses and more will soon be on Conner's website at War Storm.

5th December 2004: Abandon Released
Possum Trot has released 'Abandon'. It is Possum's first set and has 50 levels that are mostly extensive and well detailed. There are many changed graphics and sounds though the Wolf 3D feel remains. A credits list is included. There's quite a mix of old and new graphics which blend together well most of the time. Episode One has only one level.

3rd December 2004: Twilight Nazi Chaos Released

DarkJedi188 has sent me his set for the registered Spear Of Destiny game called 'Twilight Nazi Chaos'. It includes 5 new levels that are extensive and well designed. Most graphics are from the original game but there's a minor modification: the SS uniform has been changed from blue to green. This add-on was made several years ago. Needs the full Spear game to play. DarkJedi188 has a website, featuring various games, at DarkJedi188's Paranormal Asylum.

3rd December 2004: End Of Destiny Released

AReyeP and MCS have released 'End Of Destiny'. There are 26 normal levels, plus a number of secret and challenge levels. The level design is excellent, and virtually all graphics have been changed. Code changes are many and include ceiling/floor textures, weather effects (some levels), a fireball machine, backpack, rocket launcher, mines, pushwall switches, intermission screens etc etc. You can download the game at the End Of Destiny site. There's a section dedicated to the game at the DHW Forum.

3rd December 2004: OMS2 Update

Here's a message from Majik Monkee. It concerns his upcoming set 'OMS2': "Greetings! Here are a couple of screenshots for "Operation: Mutant Strike 2". This will probably be the last of them that get posted, because I don't want to spoil any more of the game. Progress in most regards has gone well, but we are officially looking for help with the maps. We need two more to complete the project, and the design specifications are fairly simple. If you are interested in assisting, please email Majik Monkee at dhw_majik_monkee@yahoo.com, as I have taken over the level design end of the project. Thanks. (Matt)"

29th November 2004: War Storm Message

Here's a message from Conner94 concerning his upcoming add-on 'War Storm': "I accept anyone to work on the team if they can compile source code, not edit it, but compile it. This will give full access to the project and any help I give to their mods. Thanks. Conner94"

Conner94's email is cjirwin94@comcast.net.

28th November 2004: S-Blaster 3D Beta2 Released

NME Software has released a 2nd beta of 'S-Blaster 3D'. Four episodes are now complete and most levels are extensive and well designed. There's many new graphics, sounds and music, plus a number of code changes. These include correct endart, ammo box, heartbeat sound, changed ceiling colours and up to 150 ammo. More than 100 health is allowed but you will 'become fat' and move slower!! The new guard still has some frames unchanged. 

28th November 2004: Graphics Contest

GAJ (MINOTAUR) has announced a new graphics contest. Here's the email I received: "I will have a contest in which anyone may participate. Send in all graphics of any robots or machines. They may have floating brains in jars but that's the only human part. You may send more than one but you can only win once so you can't win second and third place for separate graphics.

There are prizes for cool graphics, first place will be all the graphics I have ever made, a phobia list, and a game known as stress relief. Second prize is stress relief. Third is the phobia list. The entrees will be accepted no later than Dec. 18th and the winners will be announced on Dec. 20th.

All entrees will be kept. This contest is only for looks, so as you would imagine I don't need full sets, single frames will be preferred. Remember only robots with brains being the only human part, you may have human-like features but no actual human parts. Please send any entries to MINOTAURiii975@aol.com."

24th November 2004: Hitler's Evolution Update

Possum Trot's brother Mr. Monkey has started on the graphics for 'Hitler's Evolution'. Schabbs will be changed to a whole new boss, and the mutants, walls, objects and Title Screen will be changed too. Also, Possum Trot tells me that 'Operation Sturmabteilung' addon has been renamed to 'Operation Achtliebe'.

24th November 2004: Dead Reckoning Update

Kev Reid tells me his 'Dead Reckoning' addon has been postponed for now and he is starting a new addon called 'Rusted Renegade'. The main character hails from 'Timesplitters 2'.

21st November 2004: RMK-SOD Demo Released

Richard Kelly has released a demo of his 'RMK-SOD' addon for the full Spear Of Destiny game. There are 2 levels thus far and they are fairly extensive and quite detailed. Some new graphics, but no new sounds yet. Needs the full Spear Of Destiny game to play. See the enclosed text file for installation details.

Richard hasn't come up with a name for the addon yet so if anyone has a suggestion, please email ARBORPA@YAHOO.COM. The story - Destroying the Angel Of Death has unleashed a curse which upsets the balance of time. Retrieve the black Orb Of Disarray to end the curse.

21st November 2004: Mabus' Homepage

The Mabus' Homepage has a front end for DOSBox 0.63 (which is mentioned in the news item just below). It's called 'D-Fend' and allows you to create and manage 'profiles' which you use to run a game.

It can be downloaded from Mabus' Homepage.

21st November 2004: DOSBox Version 0.63 Released

SourceForge has released version 0.63 of 'DOSBox', a DOS emulator for Windows. My Windows ME computer already plays Wolf3D quite well with the earlier 0.62 version and the new version didn't seem to improve anything for me. There are a number of fixes though that will make it less likely to crash. You can get it at DOS Box. The program to download is 'DOSBox0.63Win32-Installer'. I recently updated my 'Extras' page to include some basic instructions on how to use DOSBox to play Wolf3D games.

20th November 2004: Warstorm Update

Conner94 tells me he's not going to make 'Stargate', but will make 'Warstorm' instead. So far, 4 weapons and 7 walls are done. Conner has asked for a coder to make floor/ceiling textures. If anyone wants to help out, please email cjirwin94@comcast.net. Click on the thumbnail for 7 screenshots of the alpha (all level 1).

19th November 2004: Helvete Update

Here's an email received from The Chief: "TexZK and I have begun to put all of the pieces together, and Helvete will now begin to take form. This is the alpha test title screen, a 'teaser' for anyone who is anticipating the journey deep inside Castle Helvete. TexZK has been working on the source code features list, and I've been busy redoing and completing graphics. I'm using another brand new palette, this one is producing some amazing results. It won't be long now folks, maybe a month or two.....or five : ). - ChiefRebelAngel"

19th November 2004: Ian Summerfield Returns

Ian Summerfield has returned to the world of Wolfenstein after a small tinkering session with Doom. Ian will now be making levels for both games and his next Wolf 3D project will be 'Doom: Project Orion's Belt'. Ian has made 9 levels for Doom. If anyone wants to try any of them, feel free to ask.

17th November 2004: Dome Award - November 2004

This month's Dome award goes to Majik Monkee for his website 'Monkee's Image World'. It has a very large selection of game sprites and has been helpful in the making of several addons. 

16th November 2004: Operation Sturmabteilung Announced

Possum Trot has announced a new addon called 'Operation Sturmabteilung'. It'll have:

  • New enemies
  • New Bosses
  • New Title Screen
  • New Sounds

It'll be out on spring 2005. Meanwhile, Possum's other addon 'Abandon' should be ready in 2 weeks, and Possum's brother has announced an addon called 'Hitler's Evolution'.

15th November 2004: DOSBox Basic Instructions

As some will already know, DOSBox (latest version 0.62) is a handy free emulator for playing Wolf 3D games with music on newer Windows systems such as WinME and WinXP. I recently updated my 'Extras' page to include some basic instructions on how to use it.

15th November 2004: Spear Levels Pack

There's been renewed interest lately in the Spear levels contest which was started in Feb 2004 by Gex on the DHW Forums. It's not yet clear if there'll still be a contest but there will be a levels pack released for the full Spear game. So far, 8 levels by Gex and 2 levels by ack have been completed. Some others are being done by De Zeurkous and Otto.

If anyone wants to contribute any levels, the following slots are still available: 2, 7, 8, 9, 12, 13, 14 and 20. The levels should fit the original Spear graphics and ceiling colours. There's more info in a thread at the DHW Forums.

14th November 2004: Wolfer Spotlight Updated

A new Wolfer has been added to our 'Wolfer Spotlight' feature. This time it's BJ Rowan. All of BJ Rowan's addons are now listed in chronological order. Once again, many thanks to Andy Nonymous for providing much of the information.

14th November 2004: Help Wanted - Coders

Conner94 has cancelled 'Brutal Death' and is instead making a new game called 'Stargate Sg1 Episode 1: O' Neil'. So far, 25% of the weapons have been done. If anyone wants to help with the coding, please email cjirwin94@comcast.net.

9th November 2004: De Zeurkous Levels

De Zeurkous has sent in two zips. The first has an unfinished lost level for the full Wolf 3D. It was originally intended to be used in 'ZW1'. Other people are free to finish it and/or use it in some other project(s) as long as credit is given.

The second has some Blake Stone 'Aliens Of Gold' levels, never finished but playable. It plays like one big level using teleporters. No elevator here. The first level is almost finished. The other levels are finished in part to enable the player to get items and throw switches needed on the same or other levels. If there's enough positive feedback, De Zeurkous might finish it. 

Also, work has resumed on 'ZW1 Phase 2'. Expect screenshots soon.

9th November 2004: Space-style Addon

James Shain is planning a space-style addon for Wolf 3d and needs a team of people to help out.

If anyone would like to help, please email James at lilmanjs@yahoo.com.

8th November 2004: Risingstein Manga Drawing

Guillermo Buteler has sent a drawing from his upcoming set 'Risingstein Manga'. It shows the three main bad guys of the comic, Ivana Grosse (the fourth, last, and youngest of the Grosse brothers), Akira Schabbs (Dr. Schabbs' son and man in charge of Japan's Operation Eisenfaust), and Captain Amazake (Japan super-soldier in charge of Schabbs protection).

8th November 2004: Coding Help Needed

Andrew needs help with some coding for his upcoming 'Halo' addon.

If anyone would like to help, please email Andrew at ANL8000@wmconnect.com.

8th November 2004: Wolfer Spotlight Updated

A new Wolfer has been added to our 'Wolfer Spotlight' feature. This time it's DTrade. All of DTrade's addons are now listed in chronological order. Once again, many thanks to Andy Nonymous for providing much of the information.

6th November 2004: D.O.I. Released

Here's a new 'D.O.I.' mod released by Ueber Wolf. There's one episode of 9 levels, including a secret level. The features include enemies replaced with walking and talking Ignas, different death animations, several new wall textures, and new help/endart. It's available on a website dedicated to the mod at Kill Ignas.

6th November 2004: More Spear Doomsday Screenshots

ZuljinRaynor has sent in another set of screenshots from his upcoming set 'Spear Doomsday'. Click on the thumbnail to see them. Also check out Zuljin's site at ZuljinRaynor's Troll City. Some of the graphics in 'Spear Doomsday' have been borrowed with the permission of AReyeP. These graphics are shown in the screenshots. They originate from the modification: 'Spear Resurrection' by AReyeP and MCS. Used with permission. Go to www.areyep.com for more information on'Spear Resurrection'.

5th November 2004: Upcoming Mod: The Fall

"Havoc" N. has sent in details of his upcoming project 'The Fall':

  • It'll be a modification about an accident in a secret complex of the USA
  • The enemies are zombies, mutated scientists and failed lab experiments
  • You are an elite soldier of the US army
  • There'll be realistic weapons: US army Knife, Glock 17, Benelli M4 and M16A1
  • New music, sound and code

For more information about the story, the team (which includes René, JoeWolf, Jackal and Metal Overlord) and the status about the modification, please visit The Fall.

5th November 2004: Risingstein Manga Update

Here's some news from Guillermo Buteler. His next project will be 'Risingstein Manga'. The Synopsis goes this way: After many fruitless efforts to compete with his brother BJ Blazcowicz, Francis Blazcowicz is finally assigned a top-caliber mission in Japan to stop Akira Schabbs (Dr. Schabbs' son) to continue 'Operation: Eisenfaust' in the deepness of the Rising Sun empire.

5th November 2004: MISSION: MEXICO! Episode Names

Rocketboy680 has postponed 'Death of Cartosa' for a while but has released info on his next project 'MISSION: MEXICO!'. Here are the episode names:

MISSION: MEXICO!:

  • 1: Desert Lands
  • 2: El Concentration Camp
  • 3: The Mole

MISSION: DIABLO (Expansion Pack):

  • 1: Baron's Chapel
  • 2: The Exorcism
  • 3: Diablo's Den

The enemies will come later.

31st October 2004: The Rise Of Nod Title Screen/Manual

Here's the title screen from Luke Strauman's next set 'The Rise Of Nod'. 

30th October 2004: New30 Vswap Updated

Gary Ragland's vswap from his first set 'New30' has been replaced with one that Paal Olstad made and was on his website until recently. Gary's original vswap didn't work and using the one from the registered set meant some objects weren't displayed correctly. Requires the full version of Wolfenstein 3D to play.

29th October 2004: Gates Of Hell Released

MINOTAURiii975 has released 'Gates Of Hell'. There are 11 levels (10 on episode 1, and 1 on episode 2) that are mostly not that large. There's lots of changed graphics that are mostly from other sets and some changed sounds. It blends together quite well. Credits are given in a text file included in the zip. 

26th October 2004: HOS Maps In SOD Format

The final version of 'HOS' did not allow the maps to be shown in a map editor but here's a version of the maps that ack has extracted and converted into SOD format. Players should now possibly be able to solve any questions they have about getting through levels (though there are some limitations since the sprite types are not exactly the same). There is a text document included with the zip with some commentary from ack himself. Needs the full version of Spear to play.

26th October 2004: Spear Doomsday Screenshots

ZuljinRaynor has sent in a set of 6 screenshots from his upcoming set 'Spear Doomsday'. Click on the thiumbnail to see them. Also check out Zuljin's site at ZuljinRaynor's Troll City. Some of the graphics in 'Spear Doomsday' have been borrowed with the permission of AReyeP. These graphics are shown in the screenshots. They originate from the modification: 'Spear Resurrection' by AReyeP and MCS. Used with permission. Go to www.areyep.com for more information on'Spear Resurrection'.

25th October 2004: Wolfer Spotlight/2nd Wolfer Added

A second Wolfer has been added to our 'Wolfer Spotlight' feature. This time it's the late John Bucksnort. All of John's 25 addons are now listed in chronological order. Once again, many thanks to Andy Nonymous for providing much of the information.

25th October 2004: New Wahnsinn Software Forums

For those interested in the 'Mario' series of games, Wahnsinn Software has started new forums. Other sections are being added.

24th October 2004: Only One Survives/New Midi

Richard Kelly has done a new tune for both OKBJ and his SOD add-on, and it's called 'Only One Survives' (the one who survives is BJ, of course). The new song will take the place of the 'Zero Hour' song heard in both games (if all goes well). The new song will probably need a little trimming before being used in the games, but it's included here in its entirety. 

24th October 2004: Bushenstein 3D Released

Here's a shareware set called 'Bushenstein 3D' which is quite appropriate with the U.S. Presidential campaign in full swing. It's a mix of original Wolf 3D graphics with a number of American icons thrown in, including a portrait of John Kerry and George Bush on the status bar. There are 5 new levels which are mostly well detailed though not that large. Level 2 has keys in secret areas. New sounds. It was sent in by Michael.

24th October 2004: Tei Tenga Update

Here's an update on Darkhaven3's upcoming set 'Tei Tenga':

  • New EXE: No
  • New Graphics: Yes
  • New Music: Yes
  • New Sounds: No
  • New Maps: 60, all from scratch
  • New Sprites: No

STORY:

You are William "BJ" Blazcowicz, Corporal in the UAF Assault team, waiting inside the SWAT van outside of the gigantic TEI TENGA industrial building, where mutant horrors and biological experiments await your team inside. You are ordered to stay behind and watch the ship, while the others march into the huge building, taking all the heavy firepower with them.

You listen on the radio: Men shouting orders, guns blazing, those same men shouting orders to retreat, repeated blasts from several rocket launchers, bones crunching, animal-like growls, and finally silence... You take your pistol, your only weapon, and go into the building. They know you're here... There's no turning back now...

24th October 2004: Wolf 3D Movie Released

Bart Remmers has made a 19 second Wolf3d movie. To give some idea of the content, I've posted a few screenshots from it. 

21st October 2004: Gates Of Hell Title Screen

Fergie Co. have sent in the title screen from their upcoming set 'Gates Of Hell'.

19th October 2004: Abandon Release Date Extended

Here's an email I received from Possum Trot: "The 'Abandon' release date will now be the 18th of December because I want to redo all my maps. I now know how to use the floor codes a lot better.

Possum Trot"

19th October 2004: Evil Dead Sprites

Here's a set of 3 sprites sent in by Mäx. They are from his upcoming set 'Evil Dead'. All graphics will be replaced with self made graphics.

16th October 2004: New Wolfer Spotlight Section

A new 'Wolfer Spotlight' section has been added to the Dome. Each featured Wolfer will have a brief description/synopsis of their work, a chronological list of their mods and mods they may have worked on for others. The first Wolfer to be featured is Harry L. Mass Sr. Thanks to Andy Nonymous for the idea and for providing much of the information. Roughly once a month, a new Wolfer will be added. 

16th October 2004: Dome Awards - October 2004

This month's Dome awards go to Dumscheissekopf for 'Operation: Mutant Strike', and to Lakota Bucksnort for 'Paderborn'. Both addons are fast moving with lots of action and have good level design. 

16th October 2004: BSE24 - New Planet Strike Levels

Kurt (ack) has released a new set of 24 levels for 'Planet Strike' which replaces the earlier released 6 level demo. It's called 'BSE24' and looks pretty good thus far though I've only played a couple levels. An updated text file is included. Some bugs in the demo version have been fixed. Needs the full version of Planet Strike to play.

14th October 2004: Mega Luigi Projects Update

Mega Luigi has returned to the Wolf 3D community after a break. He is thinking of completing his unfinished projects 'Project Aniquilation' and 'Operation Cataclisma'. In PA, most of the levels are already completed. 

13th October 2004: Operation: God Hand Texture Packs

Spiritblade has released most of the texture packs from his cancelled project 'Operation: God Hand'. They include Streaming Grey/Red Brick, Prison Walls, Grey Brick, Blue Brick and Steel.

Updated later on Oct 13 with a 'Red Brick' set added and now contains 8 zips.

12th October 2004: Operation: Mutant Strike 2 Update

Dumscheissekopf has started work on a sequel to 'Operation: Mutant Strike'. Click on the thumbnail for more info and the title screen. Now updated with a 2nd screenshot.

11th October 2004: Richard Kelly Email

Richard Kelly, the author of 'Operation: Kill BJ!', has returned to the Wolf 3D scene and has plans for some more addons.

You can read more in an email that Richard sent to me here.

10th October 2004: Monster Bash 3D Website

Ryan Steinbruner's new website for his upcoming set 'Monster Bash 3D' is now up.

It's at Monster Bash 3D.

9th October 2004: OL/OMS Midi Collection

Majik Monkee has released a set of original midis for the tunes used in 'Operation: Letzterschutz' and 'Operation: Mutant Strike'. The tunes came out very good in the actual games, though they underwent a lot of editing, and sound even better in the original form (and some are much longer). 

9th October 2004: Kill The Gezi's Cancelled

Here's an email from Togo: "Hi Wolfers! There won't be a 'Kill the Gezis'. It's too advanced for me right now. But I will make an addon called 'Abandon' with 60 levels based on the registered game, probably with new sounds and music.

- Togo"

7th October 2004: Operation: Mutant Strike Released

Dumscheissekopf has released 'Operation: Mutant Strike'. It has ten levels (no secret level), many changed graphics, some changed music, and several coding changes. There is a manual included with the zip file that covers the story and basic details of the game. Credit for any contributions has been given in the text file. The levels are well detailed and quite extensive. Two of the levels are by ack and one by Majik Monkee. It's fast moving, with lots of atmosphere and lots of mutants!! 

4th October 2004: Wolf-Bytes Has Moved!

Ian Franken has announced that 'Wolf-Bytes' has moved. This new location will serve as the official site for the 'Wolf-Bytes' newsletter. You can subscribe and unsubscribe, as well as browse past issues, at this site.

3rd October 2004: Resident Evil Released

Kyo Kusanagi has released 'Resident Evil'. There are 18 consecutive seamless levels that are mostly quite well made though a few are not that extensive. Graphics are partly from HOS, partly from the original Wolf 3D and there are some that I've not seen before. Changed sounds and music. There's quite a mixture here but it seems to blend together well. 

2nd October 2004: DOSBox Version 0.62 Released

SourceForge has released version 0.62 of 'DOSBox', a DOS emulator for Windows. This version is compatible with more Dos games than earlier versions, has many extra features, and a better playing speed. On my Windows ME computer, which is far from top of the range, I can now play Wolf 3D games at a reasonable playing speed and have all the sounds and music!! 

30th September 2004: Operation: Eisenkrieg Final Version Released

Here's the final version released by Sandy of 'Operation: Eisenkrieg'. There are now 8 levels which are designed well but not that extensive. Lots of graphics changes though most of them I've seen elsewhere. Changed sounds and some minor code changes like new ceiling colours and increased health/ammo. The Wolf 3D feel still remains. This version replaces the 5 level demo issued Sept 10.

28th September 2004: The Rise Of Jason v3.0 Released

Kyo Kusanagi has released version 3.0 of 'The Rise Of Jason'. Changes since version 2.5 (released Sept 15) include extra levels (all 60 are now done), extra weapons and new music. There's also gun bobbing, new weapons, changed ceiling colours, menu screen colours, status bar and some cheats that were done in earlier versions. Apart from a few menu spelling errors this is easily the best set that Kyo has made so far. Credit also goes to Mr. Wolf, who drew some weapons by hand. This replaces the earlier version 2.5 which was issued Sept 15.

27th September 2004: Monster Bash 3-D Update

Here's an update and some screenshots from 'Monster Bash 3-D', sent in by Ryan Steinbruner. Though near to completion, Ryan tells me the game is planned to be released in December this year, giving Adam Biser and himself plenty of time to get the game running smoothly. There will be 3 episodes with 10 levels each. The first episode will have a castle theme, the second a swamp, and the third will have a snow theme.

24th September 2004: Operation: Nacht Rose Updated

Lucky Foot's 'Operation: Nacht Rose' has been updated due to a mapping error found on episode 2 - level 4 (no exit elevator). For more info on this set, please see Aug 28 news items.

21st September 2004: Paderborn Released

Lakota Bucksnort has released 'Paderborn'. There are 15 seamless levels which are designed well and are quite complex. There's a mix of original Wolf3D/Spear graphics plus some newer graphics and it all fits together well. It's quite a difficult set to play at times with lots of action. 

21st September 2004: Call To Code Editors

Here's an email from Kev Reid: " -Call to Code editors. I have an idea that I have been mulling over for some time now, not knowing if it would work or if it was even possible. As such I have made no attempt at the following: Here is a challenge to coders who have some experience with the music aspect of Wolf. Would it be possible to, instead of, loop a sample out of VSWAP in a continuous circuit in the background instead of music? I believe that if this is possible it will be far better than the Ambient sound tutorials as music does not stop other sounds from playing where ambient sounds do. I would be very interested to know - if it is possible drop me a line: sporb2000@yahoo.co.nz."

21st September 2004: Wolfenstein 3D In Icelandic

Atli has released 'Wolfenstein 3D In Icelandic'. All the menus' and the status bar have been converted into the Icelandic language. It's meant to be played with the full original game and has no new maps, graphics or sounds. Needs the full 60 level 1.4 version of Wolf3D to play.

20th September 2004: Wolfenstein 3D Dome Downtime

Late last Friday night (Sept 17), all the Dome files were suddenly deleted from the server. It happened at roughly the time some Front Page extension and other files were reinstalled.

The site is now fully restored.

18th September 2004: Kill the Gezi's Hintbook Released
Possum Trot has written an extensive hintbook for his upcoming add-on 'Kill the Gezi's'.

15th September 2004: The Rise Of Jason v2.5 Released

Kyo Kusanagi has released version 2.5 of 'The Rise Of Jason'. Changes since version 2.0 (released Sept 12) include gun bobbing and different weapons. Some ceiling colours, the menu screen colours, status bar and some cheats have been changed too. The 54 levels are as in the previous version. Credit also goes to Mr. Wolf, who drew the weapons by hand. 

15th September 2004: Paderborn Update

Lakota Bucksnort tells me that 'Paderborn' is almost finished and is in the last stage of debugging the levels... a little tweak here and there, particularly with the object placements. Also, the Endart still needs to be added.

The set should be ready within 7 - 8 days.

13th September 2004: Monster Bash 3-D Project News

Ryan Steinbruner has sent in a progress report on his upcoming addon 'Monster Bash 3-D'. Also included is a 'before and after' weapon image and a help wanted section. Click on the thumbnail for more info. Updated Sept 14.

13th September 2004: Dome Awards - September 2004

This month's Dome awards go to Majik Monkee & ack for 'Operation: Letzterschutz', and to Mäx for 'The Untold Story'. Both addons have good 'all round' quality. 

13th September 2004: The Rise Of Hitler (Final Version) Released

Here's the final version of Kyo Kusanagi's 'The Rise Of Hitler'. It's basically 18 new levels for 'Spear Resurrection' as it uses the SR code and most of it's images. As with the 5 demo levels, the new one's are fairly well designed and decorated though nowhere near as extensive as in SR. This version replaces the 5 level demo issued Aug 29. Needs the full 'Spear Resurrection' to play.

13th September 2004: Upcoming Addons Updates

Here's a couple upcoming addons updates I received recently:

  • Sandy's next set will be 'Halls of Stonehenge Special Edition Master Levels'. Sandy was very impressed with 'HOS SE' and decided to make a set based on it!!
  • Kev Reid tells me the final version of 'Dead Reckoning' will have 30 levels. Many of the original demo levels will be changed.

12th September 2004: The Rise Of Jason v2.0 Released

Kyo Kusanagi has released version 2.0 of 'The Rise Of Jason' and it now has 54 levels (9 on each episode). The new levels are done pretty well and, as with the earlier ones, some are a good size though a few are less extensive. There are some vswap changes too. This version replaces the earlier version issued Sept 6.

11th September 2004: Kill The Gezi's Update

Here's an email received yesterday from Togo: "Hi Wolfers!! Before the end of the year I will have made an add-on. It is called 'Kill the Gezi's'. On another world, like on the Earth, there are world wars. Three of them, and this is the 3rd world war, from 1938-46. Very soon I'll make the story to it. Hope you like it. - Togo"

10th September 2004: Dead Reckoning Demo Released

Kev Reid has released a demo version of 'Dead Reckoning'. There are 9 levels, some that are quite extensive and some with open areas. Most graphics are changed, some are new and some come from other sets. New sounds and some code changes such as helpart. The Wolf3D feel is largely replaced with a 'Heretic' type feel. Kev points out that there'll be many more changes in the final version.

10th September 2004: Operation: Mutant Strike Update

Dumscheissekopf has nearly completed a new project called 'Operation: Mutant Strike'. It's based on a rejected storyline by Majik Monkee and the game follows 'Operation: Letzterschutz'. You play special agent Jill Hunter, on a mission to investigate reports of hideous mutants. The enemies in the game are mutants, mutants, and more mutants! There will be a lot of changed graphics and sounds, about 8 new levels, and no source code modifications. The project should be ready in a couple of days. 

10th September 2004: Operation: Eisenkrieg Demo Released

This latest demo by Sandy is called 'Operation: Eisenkrieg' and has 5 levels that are done well but not that extensive. Lots of graphics changes though most of them I've seen elsewhere. Changed sounds and some minor code changes like new ceiling colours and increased health/ammo. The Wolf 3D feel still remains.

10th September 2004: Napalm/Medal Of Honor Projects

Two new projects by Wolfenstein 3D Fan are 'Napalm' and 'Medal Of Honor'. Both projects will have:

  • New Enemies/Bosses
  • New Graphics
  • New Sounds
  • New Title Screen
  • Minimum of 5 levels

9th September 2004: Wolfenstein 3D Dome Downtime

Late last Friday night (Sept 17), all the Dome files were suddenly deleted from the server. It happened at roughly the time some Front Page extension and other files were reinstalled. I have emailed Easyspace to see if they've any info on what happened but so far they've not replied. The site should be fully back to normal by about 10pm tonight (Sunday) UK time. Meanwhile, the site is operating but with some items missing.

8th September 2004: Operation: Letzterschutz Update

Majik Monkee has released updated maps and mini manual for 'Operation: Letzterschutz'. There are some minor map changes, most notably in episode 3 level 4. The mini manual now gives credit for some material that Matt forgot to give credit for earlier. This version (v1.2) replaces the one issued on Sept 1.

7th September 2004: Wolf-Bytes Newsletter

Here's an email received from Ian Franken: "The Wolf-Bytes newsletter for Wolfenstein 3D fans will be available to subscribers in a week or less. You can go ahead and subscribe at my site Castle Wolfenstein so you can be sure to get the first issue as soon as it comes out.

I've gotten a lot of subscribers already, and I'm surprised at how many people are looking forward to this. There's a lot of good stuff in this one, so I don't think anyone will be disappointed. If they are, you can also unsubscribe very easily. Your email address will NOT be sold to spammers or abused in any way. This is purely for fun. Thanks. - Ian"

7th September 2004: Wolf 3D For The TI-83 Calculator

Sam Feichter tells me there's a version of 'Wolf 3D' for the TI-83 calculator. It's at www.ticalc.org/wolf3d. Also available is a version for 'Doom' at www.ticalc.org/doom. The 'Doom' screenshots actually look more like 'Wolf3D!!'. Sam says the calculator costs about $80 in the USA, but if emulators are used this needs both MirageOS (an operating system, downloadable from ticalc.org) and a TI-83+ emulator. Try at Zophar.

6th September 2004: The Rise Of Jason Released

This latest set by Kyo Kusanagi called 'The Rise Of Jason' has 30 levels (5 on each episode). The levels are done pretty well and though some are a good size - some are less extensive. There's a mix of original and changed graphics and new sounds. Replaced Sept 12 with version 2.0, which has 54 levels (9 on each episode).

5th September 2004: The Portal Released

Sandy has released 'The Portal'. There are 14 levels and as with Sandy's earlier sets, they are well designed, nicely decorated, though not that extensive. There's a blend of old and new graphics and new sounds. Most of the settings are in Germany though the final scenarios are in Egypt. Requires the full Spear Of Destiny game to play.

5th September 2004: Monkee's Image World Update

Here's an email from Majik Monkee concerning 'Monkee's Image World': "Greetings! The Image World is being updated again, although I am still not accepting new submissions at the moment. Right now, I am trying to catch up on posting the material that has already been sent to me over the past couple months, and I'm also trying to clear up some more room on my server. There are several very good new submission available for download on the site, and several of my own links that have been inactive or not previously available are now active. I will update the site's news when I am able to begin taking more new submissions. Thanks for your patience.

~Majik~ " Monkee's Image World

5th September 2004: Wolf 3D Music Samples

Jeffrey Valancy has sent in 3 Wolf 3D music samples (the whole files are generally 2 to 3 megs and the song is played twice). The samples are: 'Around the Corner', and 2 'Lurking' samples, the second being for the purpose of demonstrating Jeffrey's abillity to change the instruments and make custom versions.

  • Around The Corner (774Kb)
  • Lurking (467Kb)
  • Lurking 2 (483Kb)

1st September 2004: Spear Doomsday Screenshots

Here's a set of menu screenshots from ZuljinRaynor's upcoming set 'Spear Doomsday' (SDD).

1st September 2004: Encrapment BETA Released

Euberwolf tells me that 'Encrapment' BETA for Wolfenstein 3D shareware has been released. The Infopage is at: http://mods.moddb.com/3625/.

Euberwolf's Homepage is at: http://members.fortunecity.de/ueberwolf/enc/.

1st September 2004: Operation: Letzterschutz Released

Majik Monkee has announced the release of 'Operation: Letzterschutz'. The set has a total of 30 levels spread out over six episodes. There are several coding changes, including new weapons and enemies, some animated sprites, and a few other modifications. A mini manual is included with the zip file, and credit is given for all contributions. The levels are well designed and decorated and there are contrasts in styles. Some were made by Majik, some by ack, and 2 by Ariel. There's also a very wide range of scenarios. It blends together quite well. Updated Sept 8 with minor map and mini manual adjustments.

1st September 2004: The Untold Story Updated

Mäx has updated the recently released 'The Untold Story' with a new credits entry. Nothing has changed in the actual game. This version replaces the one issued a few days ago. See Aug 30 news for more info on this set.

31st August 2004: Hotel Romanstein Released

This addon for shareware - 'Hotel Romanstein' is a cleaned up version of an 'adult' one I received a couple years ago and didn't post. It comes from Wadman (a Mr. Choi from Korea) and has 10 new levels in a hotel setting that are well designed, extensive and quite heavily decorated. Many of the images are new as are the sounds. Although the 'adult' images in the earlier version have been removed, there are still some actors' (such as the SS shown in the final screenshot) who are rather sparingly dressed.

Mr. Choi has a Wolfenstein 3D website at Cafe Daum, though it's in Korean!!

31st August 2004: Dead Reckoning Update

Kev Reid tells me the demo for 'Dead Reckoning' is almost complete. It has 10 levels and complete code - except that some features have been disabled (so there'll be something to look forward to in the final version).

1) DEMO version

  • Guns = 100% / Items = 100% / Levels = 30%
  • Enemies = 90% / EXE = 90%
  • Total = 82%

2) FULL version - Out soon

  • Guns = 50% / Items = 65% / Levels = 15%
  • Enemies = 68% / EXE = 65% / Addons = 50%
  • Total = 52%

31st August 2004: Revenge Of Poopdeck Willie: Resurrection Released

Here's a new 3 episode (12 level) version of Elmer Fudd's 'Revenge Of Poopdeck Willie'. The four extra levels are on episode 3, and are 3 new levels plus a modified original boss level. The first 2 episodes are mainly modified HOS levels, plus modified original boss levels. This version replaces the one released Aug 20. The first 2 episodes remain as previously posted.

30th August 2004: The Untold Story Released

Mäx has released his follow up to 'Sensenmann'. It's called 'The Untold Story' and has 2 episodes at present (both 3 levels + secret). They are both well designed and heavily decorated. The opening level, in a restaurant, features 'friendly people' who don't shoot at you!! Lots of new graphics and sounds. There are many features such as floor/ceiling textures, directional sprites, 9 weapons, rain/snow effects, animated clouds and lightshading. Very atmospheric. The title screen warns that some scenes contain blood, guts and violence!!

30th August 2004: Level Design Help Needed

Sandy has requested level design help for the 'Operation: Eisenkrieg' project.

If anyone would like to help out, please email Sandy at sandywolf3d@yahoo.es.

30th August 2004: DHWTC Project Update

Ringman and Quickmanexe recently made a number of changes to the DHWTC project vswap, particularly the wall design textures and portraits, and has issued a new set of screenshots. Also, listed below is an estimate of what's still needed to finish the project:

  • Static object art - 35% (mostly just modifications needed)
  • Maps - 50% about 15 maps out of 30 are done - still need boss levels
  • Enemy edits (just more modifications) - 15%
  • Textures - 85% (all textures are replaced, but there are about 15% that need cleaning up.)
  • Status bar and BJ pic 0% (need to drastically alter BJ's pic)
  • Sounds and Music - 0% (help probably needed here from a new contributor)
  • Weapon pics - 20%
  • Coding - 90% (Just need to change ceiling colors, and 'read this' files and maybe clean up bugs)
  • Title screen/episode graphics/menu graphics, etc. - 0%
  • Story - 65% (main story already planned and summarized, it just needs fleshing out so it can be put in the read this.

We are looking for more people to contribute to the project. It would be preferable to have small contributions from as many people as possible. If they only want to give one thing, they can, or they can stay with the group until the end helping where needed. For anyone interested in helping out or just needing more info, please visit DHWTC Yahoo Group or email Ringman at 1sttriumverate@diplomats.com. You can also private message Ringman at the DHW Forums.

29th August 2004: The Rise Of Hitler Demo Released

Here's a 5 level demo by Kyo Kusanagi called 'The Rise Of Hitler'. It's basically 5 new levels for 'Spear Resurrection' as it uses the SR code and most of it's images. The levels are fairly well designed and decorated though nowhere near as extensive as in SR. Updated Sept 13 with an 18 level final version. Needs the full 'Spear Resurrection' to play.

29th August 2004: Weapons Of Vengeance 3 Released

Sandy has released 'Weapons Of Vengeance 3'. There are 7 levels that are well designed and nicely decorated, though they are not that extensive. Lots of changed graphics and sounds. As with Sandy's earlier release 'Weapons Of Vengeance 2', this set is not a sequel to WSJ's 'WOV' demo.

28th August 2004: Operation: Nacht Rose Released

Lucky Foot has released 'Operation: Nacht Rose'. There are 30 levels spread over 5 episodes. Most of the levels are quite extensive, though many have little decoration. There are some new graphics, and changed endart screens to reflect the new storyline. Minor code changes such as ceiling colours and increased ammo/health. Text file included.

27th August 2004: Spear Doomsday Update

Here's an email from ZuljinRaynor: "Spear Doomsday is finally under main production, coding is almost finished and then graphics will go with the flow while maps are being made.

One minor note about the coding: Internal EndArts are causing me trouble. I will attempt to implement that at the beginning of the level there is a Mission Obj's screen and then when you collect journals, press "J" has to open a new menu (Like a menu screen) that lets you pick a journal you have found. You don't have it, then the entries are "???." The regular F1 will not open HelpArt but the missions OBJ's so you can refresh. (Most floors will be just find the exit, while other floors are special). So I will have 2 types of Internal Articles so I need help in this." ZuljinRaynor's site is at ZuljinRaynor's Troll City.

26th August 2004: Dead Reckoning Storyline

Here's a storyline done by Kev Reid for his upcoming set 'Dead Reckoning' (Zombenstein):

"A benevolent force has recently been released on the planet and it's up to Jawn to put it right (since he let it out in the first place). The evil emanating from a subterranean pit has begun reanimating fresh corpses turning the countryside into a wasteland of wandering not-so-dead. Play as Jawn, a local bloke and re-kill all the dead so they can finally rest in peace (or pieces). Then pursue the retreating evil deep into its pit of despair and put an end to whatever you let out once and for all. Battle evil armies of eerily cunning Zombies and Skeletons with your arsenal of improvised weaponry (includes a thermic laser and a heavy calibre magnum). Then destroy the pit from whence all hell rose forever."

Sound good ??? then contact - Sporb2000@yahoo.co.nz - to receive a description and watch for a DEMO on the Dome soon (with the 1st 10 levels).

26th August 2004: Operation: Recapture Released

Kyo Kusanagi has released 'Operation: Recapture'. There's 21 levels of a fair size though most are not that extensive and the 2 secret levels remain unchanged. There are many changed graphics, though most I've seen before in other sets. New sounds, new status bar and new demos. Text file included. You can download it here.

25th August 2004: Revenge Of Poopdeck Willie Update

Elmer Fudd tells me the final version of 'Revenge of Poopdeck Willie' is being worked on and will be done in a couple days. It is the last in the series and is called 'Revenge of Poopdeck Willie: Resurrection'. It features four more levels, a new boss, and new text files for after each episode.

25th August 2004: Image World Update

Here's an email received today from Majik Monkee: "Due to circumstances beyond my control, the Image World will still not be accepting new submissions for at least the beginning of September. For all of you who have submitted graphics during the past month, I assure you that they will be placed on the site as soon as possible. To those of you who are loyal visitors to the site, I apologize that I have not been able to update it more frequently, but some personal problems and a very busy schedule lately have prevented me from doing any web editing lately. Also, server space remains an issue, though not as bad as before.

For the time being, I ask that folks not send me any more graphics until I post otherwise (either here or on the site itself). I already have quite a few on hand waiting to be posted, and if I get anymore, there is a chance I will misplace or overlook some of them when I get around to putting them up.

To all fans of the site, thanks for your patience. I assure you the site is not dead, and I promise to resume the updates as soon as possible. If you would like to email me regarding the site, or would like me to simply review a submission you have done, feel free to email me at: dhw_majik_monkee@yahoo.com Thanks!"

25th August 2004: The Wolfenstein Graveyard Site

Conner94 has started a new Wolf 3D site. It will include info on his upcoming set 'Brutal Death' though there's not a lot there yet.

It's at The Wolfenstein Graveyard.

25th August 2004: Digbenstein 3D Almost Complete

Kev Reid tells me 'Digbenstein 3D' is almost finished but without textured ceilings and floors. Details as follows:

MAIN

  • Text = 45% - lots to go here, Shouldn't take long though
  • Sounds = 98% - just some minor adjustments to go
  • Levels = 70% - just got to change walls # to match textures
  • Sprites = 80% - some final bits of modelling to come
  • Objects = 90% - new OBJ's need allocation of functions
  • Wall tiles = 99% - Maybe small changes here

EXE

  • Items = 99% - Maybe small changes here
  • Badguys = 90% - minor adjustments required here
  • Weapons = 100% - Done done and done
  • Interface = 99% - minor adjustments to player speed here
  • Space left = Very little if any (more can be made avaliable)
  • New additions = 10% - only one left TEX FLOOR/CEILING (help still required)

Reply to - sporb2000@yahoo.co.nz - to get more info like a full list of changes.

25th August 2004: Help Wanted For Halo

Andrew needs help in some areas with his upcoming set 'Halo'.

If anyone would like to help out, please email Andrew at ANL8000@wmconnect.com.

25th August 2004: Castle Helvete Update

Here's an email received today from The Chief: "Hello all... Some Helvete news.. or rather 'CASTLE HELVETE", as it's now known. I've just recently filled Wolfenstein with my new walls, but I'm changing the palette soon, so everything you see will have slightly altered color in the final release. Also, expect floor and ceilings and other great stuff. All of the levels shown are not final, rather a way to test textures/weapons and play around with those nazi bastards. STILL NEED HELP with many things. If you have the time, e-mail me at: fourdoz@hotmail.com. More updates soon! Click on the thumbnail for some exclusive screenshots. - The Chief"

23rd August 2004: Maps Help Wanted

Conner94 has asked for some help with the maps for his upcoming set 'Brutal Death'. The title screen was posted Aug 22.

If anyone wants to help out, please email Conner94 at cjirwin94@comcast.net.

23rd August 2004: Wrong Email Address

Elmer Fudd tells me his email address given in the text file enclosed in the 'Revenge Of Poopdeck Willie' zip was wrong.

The zip file has now been updated, but for those who've already downloaded it, the correct email is elmerfreakinfudd2@yahoo.com.

22nd August 2004: Brutal Death Title Screen

Here's the title screen from an upcoming addon called 'Brutal Death'. It was sent in by Conner94.

21st August 2004: Castle Wolfenstein Website Returns

Ian Franken's 'Castle Wolfenstein' website is online again. It's being updated at present but much of the content should be up soon. The main focus will be on add-on / TC reviews, Wolf3D editorials, Ian's upcoming projects, interviews with members of the Wolf3D community as well as an editing section.

The website will also be the homepage for a new Wolf3D newsletter Ian is working on called 'Wolf-Bytes'. It will include featured Wolfenstein sites and add-ons, brief reviews and editorials, retrospectives on older FPS games that use the Wolf3D engine, stories from members of the community and an occasional source code tutorial. If anyone is interested in contributing anything to this in its planning stages or would like to send questions / comments regarding this service, please send an email to: wolfbytes@mail.com. The website is at Castle Wolfenstein.

20th August 2004: Revenge Of Poopdeck Willie Released

Elmer Fudd has released 'Revenge Of Poopdeck Willie'. It has 8 levels (some are modified HOS levels), spread over the first 2 episodes. Bosses are from Monkee's Image World though most images are from the original Wolf 3D game. Quite a difficult set to play. Each level has at least one boss. Elmer tells me he has permission to use the modified levels. Updated Aug 31 with a 3 episode (12 level) version called 'Revenge Of Poopdeck Willie: Resurrection'. The first 2 episodes remain the same.

18th August 2004: ZW1 - Phase 2 Demo Released

De Zeurkous has released a 'ZW1 - Phase 2' demo. This contains one new level for episode 2, plus the complete 10 level set for episode one which was earlier released as 'ZW1 - Phase One'. The new level is quite extensive, well designed and nicely decorated. Needs the full Wolfenstein 3D game to play.

18th August 2004: Paderborn Update

Lakota Bucksnort's next release will be called 'Paderborn'. There will be 15 levels, some code changes, graphics, sounds etc. Thirteen of the levels are done and the 2 others started. All that remains after the last 2 maps are completed is some editing of guard placements and to furnish the last 2 levels. Hopefully, it will be ready around Sept. 15th. Lakota has supplied a zip containing a Readme, the storyline in WORD format, and the title screen. 

18th August 2004: The Doom Spear Demo Released

Ian Summerfield and Mega Luigi have released a 10 level demo version of their upcoming set 'The Doom Spear'. As the title suggests, there's a mixture of Doom and Spear graphics. Most levels are quite extensive and well detailed. Some new sounds. 

18th August 2004: Doom: Universal Tour Code Changes

Here's some code changes planned for the upcoming set 'Doom: Universal Tour':

  • 8 new enemies to the Spear code
  • 3 new weapons
  • seamless levels
  • a new key
  • new ammunition
  • possibly new music
  • all The DOOM Monsters onto the Spear Code teleporters, endart, and a few other things

The set is being done by Mega Luigi and Ian Summerfield.

16th August 2004: Assault On Germany 2 Released

Kyo Kusanagi has released 'Assault On Germany 2'. There's 21 levels, with many varied scenarios though most are not that extensive.There are changed graphics, sounds and new status bar etc, though there are no source code changes. Needs the full Spear Of Destiny game to play.

15th August 2004: Friedl 3D Released

Here's a set of new maps for shareware Wolf 3D called 'Friedl 3D'. It's by Friedl and has 8 levels which are very extensive and well detailed. Lots of decoration and good variation in guard use. No secret level.

12th August 2004: Weapons Of Vengeance 2 Released

Sandy's latest release is called 'Weapons Of Vengeance 2'. It has 9 levels that are mostly well designed though not that extensive. Most graphics and sounds have been changed though much of the original Wolf3D feel remains. Good blend of indoor and outdoor areas. This add-on is NOT an official sequel to Wolf Skevos-Jones' 'Weapons of Vengeance' demo and has very little to do with it.

12th August 2004: Dome Awards - August 2004

This month's Dome awards go to Joshua Waight for 'Wolf 3D: Secret Missions 4', and to Lakota Bucksnort for 'A Time To Die'. 'Secret Missions 4' has well designed levels and forms part of a very good 4 set 'Secret Missions' series, while 'A Time To Die' is fast moving, challenging and also has well designed levels. 

10th August 2004: Digbenstein 3D Screenshots

Here's a set of screenshots from Kev Reid's upcoming set 'Digbenstein 3D'. There's quite a lot so they may take some time to load.

10th August 2004: Utilities Page Links Fixed

I've been checking out all the downloads on the Dome Utilities Page and hopefully all the links have finally been fixed. Things like Martin's ROTT Walls pack, BJ Actor and Mackintosh actors now work.

10th August 2004: Textured Floors/Ceilings Help Needed

Kev Reid needs some help with adding textured floors and ceilings to his upcoming set 'Digbenstein 3D'. He's tried to get them done himself but has not been successful. If anyone's wants to help out please email sporb2000@yahoo.co.nz. Digbenstein 3d can't be released UNTIL textured ceilings and floors have been added because they are supposed to be an integral part of the game.

10th August 2004: Assault On Germany 2 Boss Pics

Here's a set of boss pics sent in by Kyo Kusanagi. They're for his upcoming set 'Assault On Germany 2'.

8th August 2004: HELVETE Site Updated

The Chief's website for 'HELVETE' has recently been updated. More shots have been added, including a completed character, and some new textures. Jonathan Storey is now helping out with some coding issues, but if anyone out there would like to help with the more advanced stuff, feel free to e-mail The Chief at his website! It's at DERRAH's Chief_Rebel_Angel Productions.

7th August 2004: The Partners/Help Needed

James Shain is working on a new TC called 'The Partners' and will be the follow-up to 'The Final Fight'. James needs help with the coding and the sprites.

If anyone would like to help, please email James at lilmanjs@yahoo.com.

7th August 2004: Assault On Germany Final Version Released

Kyo Kusanagi has released the final version of 'Assault On Germany'. Some of the 60 levels are just modified original levels though many are completely new. Many graphics and sounds are as in the demo version. Source code changes now include new demos.

4th August 2004: Nuclear Assassination Update

Jonathan Storey tells me his upcoming set 'Nuclear Assassination' is nearing completion:

  • Art and sounds - 100% complete
  • Menu screens - 100% complete
  • Everything other than the levels - 100% complete

It will take at least a few weeks to make the levels though.

4th August 2004: Brutal Damage Demo Released

Joshua Waight has released a 10 level demo of his upcoming set 'Brutal Damage'. The levels are quite well made though the first is a modified version of the orignal first level. There are some graphics changes but the game keeps the original Wolf3D feel. Text file included. The ceiling colours have been changed since screenshots were taken.

3rd August 2004: Doom 2 Mod Completed & Wolf 3D Sequel Started

Wes Desjardins has just completed a mod for Doom 2 called 'Ascension'. He's now started on a sequel which will be for Wolfenstein 3D. It'll be called 'Doom 2: Return Of The Dark One'. It has 19 levels.

2nd August 2004: Image World Update

Here's a message received today from Majik Monkee :

"Greetings! I will be taking the month off from doing updates at the 'Image World' site due to a lot of other obligations. Any submissions sent prior to this notification will be posted at the beginning of next month, but for anyone with unsent submissions, please wait on sending them to me until that time. Sorry for any inconvenience, but I've got a lot of stuff going on, and will need to spend some time cleaning up the Image World anyway. Thanks.

~Majik~"

2nd August 2004: Death Of Cartosa Demo Released

Rocketboy680 has released a 5 level demo of 'Death Of Cartosa'. The episode is subtitled 'Control Tower 1'. There's plenty of changes graphics, though no new sounds yet. 

2nd August 2004: Redneck Rampage Mod

Here are 2 screenshots from a new mod called 'Redneck Rampage' They're from RS.

2nd August 2004: Assault On Germany Demo Released

Here's a one episode demo released by Kyo Kusanagi. It's called 'Assault On Germany'. Each level has a title name - see the enclosed Read This file. There are lots of graphics and sound changes. The secret level is not new, although it does have different graphics. It's accessable from level 3.

accessable from level 3. 

30th July 2004: Digbenstein - More Pics

Here's more pictures from 'Digbenstein' sent in by Kev Reid. There's a poster of what's to come and a couple screenshots. Also included are a number of sprites not used in the set and Kev is making these available for others' to use.

 

29th July 2004: Planet Strike Demo

Kurt (ack) is working on levels for the 2 Blake Stone sets. The first six maps (four regular, one boss and one secret level) for 'Planet Strike' are available. Needs the full version of Planet Strike to play.

The 'Aliens of Gold' set will feature the maximum of 90 maps!! Depending on how well the 'Planet Strike' demo is accepted, ack may release a small demo (one episode - 15 level) of 'Aliens Of Gold' as well.

29th July 2004: Digbenstein Bad Guy Pics/Help

Kev Reid has sent in some bad guy pics and info on his upcoming set 'Digbenstein'. Kev would like some help with adding textured floors and ceilings. He's tried to get them done but has not been successful. If anyone's wants to help out please email sporb2000@yahoo.co.nz.

29th July 2004: HELVETE Update

Derrah is working on a mod called 'HELVETE' and has a website with info and lots of screenshots of the game.

It's at DERRAH's Chief_Rebel_Angel Productions.

29th July 2004: A Time To Die Released

Lakota Bucksnort's first set is called 'A Time To Die'. It has 5 levels which are well decorated and quite extensive. There's a mix of Wolf3D/Spear graphics and some new sounds. Fast moving, it's quite a difficult set to beat at times and level 3 needs some pushwalls opened to complete the level. Lakota is Bobby Bucksnort's grandmother and wife of the late John Bucksnort. Bobby helped out with parts of the set.

28th July 2004: Assault On Castle Wolfenstein Updated

Here's another updated version by Kyo Kusanagi of 'Assault On Castle Wolfenstein' which was first released July 25. Changes this time are weapons and sounds. I'm told this is the final version.

28th July 2004: Terrorist Fighters Title Screen

Here's the title screen for a new Wolf 3D game called 'Terrorist Fighters'. It's by Minotaur III.

27th July 2004: Tei Tenga Project

Darkhaven3 is working on a new Wolfenstein 3D project called 'Tei Tenga'. Here are the details thus far:

  • Project Name: Tei Tenga
  • New EXE: (Haven't decided yet)
  • New Graphics: Yes
  • New Levels: Yes
  • New Sounds: Probably

27th July 2004: Cartosa Lives! Final Version Released

Rocketboy680 has released the final version of 'Cartosa Lives!'. There are now 16 levels spread over 6 episodes, and though mostly not that extensive, I particularly like the outdoor effects of the first level. There are many new graphics including actors, though no new sounds. Some minor code changes. 

26th July 2004: Help Required For Sequel

Kyo Kusanagi, who made the 'Assault On Castle Wolfenstein' set released yesterday, has asked for help to make a sequel. If anyone wants to help with the weapons, floor and celling textures, or maps, please email megamanzero32002@yahoo.com.

25th July 2004: Assault On Castle Wolfenstein Released

Here's the first set to be released by Kyo Kusanagi. It's called 'Assault On Castle Wolfenstein' and has 3 episodes. Some of the levels are modified originals - particularly on episode 3. There are lots of graphics changes though most I've seen elsewhere. It blends together quite well. Updated July 26 with a new episode 2 boss and 3 more episodes. The final 3 episodes are mostly modified original maps - only the boss levels are completely new.

24th July 2004: Sewer Town Update/Levels Help Wanted

John Burnett III needs to complete his upcoming TC 'Sewer Town' before he attends classes. Some areas are nearing completion, but John urgently needs help with the levels. If you'd like to help, please send a private message to 'Howling Wolf' at DieHard Wolfers

List of what's been completed so far:

  • Source Code....................100% completed
  • Graphics...........................38% completed
  • Level design.......................2% completed

24th July 2004: Brutal Damage Screenshots

Here's a set of screenshots from the upcoming set 'Brutal Damage'. They were sent in by Joshua Waight. A 10 level demo will be available soon.

24th July 2004: Wolfenstein The Secret Missions: Part 4 Updated

Joshua Waight has released an updated version of the 4th (and final) part of 'Secret Missions'. There are 12 levels and as in the earlier releases in the series, they are designed and decorated well. There are some new graphics and sounds though the original game feel remains. This updated version has new endart. This version replaces the one issued July 13.

20th July 2004: The Mutant Co. LTD.

The Wolf 3D Page started by the late John Bucksnort and continued by his grandson Bobby is to be restored. Bobby is currently serving overseas but will work on it when he returns. More information is at The Mutant Co. Ltd. John Bucksnort made 24 addons, such as the 'Tragedy At Istanbul' and 'Wastelands' series.

18th July 2004: The Punisher Screenshot

Here's a screenshot from Raistlin's upcoming set 'The Punisher.

18th July 2004: Wolfenstein Maximum Charge Cancelled

Jacob Rodgers tells me he's cancelled his Wolf 3D project 'Wolfenstein Maximum Charge'. Following a computer failure, Jacob had to reformat his hard drive and lost all the project files.

Jacob hopes to return to Wolf 3D at a later date.

17th July 2004: More Operation: Letzterschutz Screenshots

Majik Monkee has sent another set of images from "Operation: Letzterschutz'. The project is progressing well, but level design has been temporarily halted, as some significant code changes are being made. Currently, all but one of the episodes is finished, and a couple secret levels need to be completed, but that can't be done until the coding is finished. Majik will be looking for two beta testers a couple months from now, but anyone who is interested can email Majik in advance at dhw_majik_monkee@yahoo.com.

17th July 2004: Source Code Help Wanted

Soundtrack from Lithuania would like someone to help out with the coding on his new Wolf 3D project. Some of the changes required are ceilings, guns, floors, lighting and read this!

If anyone is interested, please email soundtrack@gala.net for more details.

13th July 2004: Wolfenstein The Secret Missions: Part 4 Released

Joshua Waight has released the 4th (and final) part of 'Secret Missions'. There are 12 levels and as in the earlier releases in the series, they are designed and decorated well. There are some new graphics and sounds though the original game feel remains. Nicely done. 

13th July 2004: Halo Demo Released

Andrew has released 'Halo Demo'. It is based on 'Halo' the game made by Bungi. The demo has 10 new levels, new graphics, sounds and music. One normal guard and one boss have been changed so far. There's also some basic coding changes like ceiling colours. There's still a lot of work to do on the final version, but the demo is available. Click on the thumbnail for a number of screenshots.

8th July 2004: King Of The Monsters Announced

Dumscheissekopf has announced a new project called 'King Of The Monsters'. Click on the thumbnail for details of the project, including images of the enemies. Dumscheissekopf will be looking for a coder for this project and, if possible, someone to help with wall (mostly building exterior) and sprite (mostly very small) design. If you are interested in helping with this project, email Majik Monkee at dhw_majik_monkee@yahoo.com and he will get the message to Dumscheissekopf. Thanks!

7th July 2004: Dome Awards - July 2004

This month's Dome awards go to ack and Majik Monkee for 'HOS: Special Edition', and to De Zeurkous for 'ZW1 - Phase One'. Hos is a good all round addon, while ZW1 has very well designed levels. 

4th July 2004: New Ingomania Website

Here's a message received from James Ingham regarding his new website url and email address: "I have a new email (ingo@ingomania.co.uk) and a new website at www.ingomania.co.uk... E-mails are currently offered as are subdomains, and my ingomania forums are now online again (no posts yet as it's only just been created). They're at http://phpbb.ingomania.co.uk."

4th July 2004: Wolfrain Released

This new release by Fred Kenny has bright coloured walls and actors' that have only their heads!! The 60 levels are a modified version of those used in Fred's earlier set 'Wolffred'. Apart from episode 3, these levels were modified original game levels. No new sounds but some minor code changes such as ceiling colours and increased health/ammo. 

29th June 2004: Brutal Damage Announced

Joshua Waight has announced a TC coming soon entitled 'Brutal Damage'. It has a storyline a lot like something from 'Grand Theft Auto', but doesn't seem to lose the original Wolfenstein 3d feeling. It takes place in Tuolumne county, the county which includes Joshua's home city. A readme file will be sent later but for now there's a title screen.

29th June 2004: Operation: Letzterschutz Screenshots

Here is a series of recent screenshots from "Operation: Letzterschutz". Majik Monkee tells me the project is coming along very well, and is over half way finished. In addition, coding to the project should be 100% finished now. More updates will be posted as the project nears completion.

27th June 2004: ZW1 - Phase One Released

De Zeurkous has released 'ZW1 - Phase One'. This is a 10 level set of maps made for the full version of Wolf 3D. The levels are quite extensive and the decoration is about right. No new graphics or sounds. Text file included. Needs the full version of Wolf 3D to play.

26th June 2004: C:DOS Community Link

This site has a wide range of DOS games and applications to download. A forum is also included. You need to become a member to be able to download the files but the 'basic account' is free.

22nd June 2004: Operation: Arctic Wolf Manual Released

Luke Strauman has released a game manual for his TC 'Operation: Arctic Wolf'. Click on the thumbnail to see a table of contents. 

19th June 2004: Wolfenstein The Secret Missions: Part 3 Released

Joshua Waight has released the 3rd part of 'Secret Missions'. There are 10 levels this time and as in the earlier releases, they are well designed and nicely decorated. There are some new graphics and sounds though the original game feel remains. It all blends together quite well. 

17th June 2004: Original Halls Of Stonehenge Updated

For those who experienced a small screen area in the original 'Halls Of Stonehenge', a new version has been issued that allows a full screen to be used while still having other features enabled such as textured ceilings and floors. A few other minor bugs have also been removed. Please note that this version replaces all earlier versions.

16th June 2004: HOS: Special Edition Released

Here's a new set by ack and Majik Monkee. It is a sequel to "Halls of Stonehenge" called "HOS: Special Edition". It features 21 new levels, several new enemies, and two updated weapons. The standard is at least as good as in the original "HOS". Please note that "HOS: SE" is being released in place of the sequel originally announced as "HOS: Dead Reckoning".

15th June 2004: The Punisher/New Poster

Matt, Raistlin and Hair Machine are working on 'The Punisher' Total Conversion. It's still early in development but the aim is to replace every single aspect of the original Wolfenstein. Everything from music and graphics to coding will be changed.

Here's a new promotional poster that replaces the old title screen by Majik Monkee, who started the project.

13th June 2004: EvilWolf Webpage

Stathis Dimitriadis is the programmer and designer of 'EvilDoom' and his last game was a Wolfenstein 3d mod 'EvilWolf' powered by the EvilDoom 3d engine. It uses bump mapping and dynamic lighting and it is very close to the feeling that Wolfenstein 3d gave to the fps fans.

The site has info on the project, plus a number of screenshots of both 'EvilWolf' and 'EvilDoom'. You can check it out at EvillDoom.

13th June 2004: Schabbs, An Evil Lunatic Released

Ian Summerfield has released a 21 level set called 'Schabbs, An Evil Lunatic'. The levels are quite extensive and well decorated, though some are quite mazy at times. There's quite a wide mix of graphics, mostly coming from other TC's and there are changed sounds. A manual with level and enemy info is included.

9th June 2004: Image World Update

Majik Monkee sent the following email regarding his 'Image World' site: "The Image World will not be accepting guest submissions until further notice. Currently, image hosting space has run low for the image world, and I can't accept anymore submissions until I figure out a way to free up some space or acquire a new location to host images. Sorry for any inconvenience. Thanks! - Majik". For those unfamiliar with the site, it's at Monkee's Image World.

9th June 2004: The Rise Of Nod Screenshot

Luke Strauman has been working on a new TC called 'The Rise Of Nod'. Here's a screenshot of it. More details will come at the weekend.

Luke is still working on his other unfinished TC 'Operation: Arctic Wolf'.

8th June 2004: Kyle's Games and Chit-Chat Forum

Here's a new forum called 'Kyle's Games and Chit-Chat'. This one has a Wolfenstein 3D Section along with Other Games.

It's by KyleRTCW and the URL is http://kylertcw.phpbbhost.biz.

8th June 2004: Dome Award - June 2004

This month's Dome award goes to Wolf Skevos-Jones for 'Coming Of The Storm'. It's a good all round addon. 

3rd June 2004: Wahnsinn Software Forums Change

Due to a php file problem, the old 'Wahnsinn Software Forums' have had to move again. Mega Luigi tells me all will be welcome again in the new ones!!! This time, the new forums come with many things like a portal, chat and more. They're now at The Wolfenstein 3D Planet.

3rd June 2004: Alien Invasion Patch

Majik Monkee has released an 'Alien Invasion' patch. It changes all the enemies and bosses in SOD into the enemies from 'Corridor 7', and changes the weapons and status bar pictures. The walls and stationary sprites have not been changed. This is all that remains of a project that Majik was working on a while back that he doesn't intend to complete. He figured it might be useful to people who wanted to use these graphics or are just looking for an interesting patch for the original SOD. Needs the full version of Spear Of Destiny to play.

2nd June 2004: Max Payne News Update

Justin tells me Raistlin and Mega Luigi are helping with 'Max Payne'. Raistlin will be making a lot of new graphics and Mega Luigi will do some source code. Here are a few features to be expected:

  • 7 Weapons (Leadpipe, Beretta, Pump action Shotgun, Duel Ingrams, Jackhammer Shotgun, M-16.... there might be more such as a Rocket launcher and flamethrower)
  • 3 types of ammo- 9MM, Shells, Rifle Rounds (rockets, fuel)
  • Officer= stronger and drops M16
  • Max Payne Head replaces BJ's
  • Bullettime

Justin might also make a TC called ROCKET ARENA. There is some info on it and Justin's other Tc's on his new website Wolfenstein.

1st June 2004: Cartosa Lives News Update

Here's an email Rocketboy680 sent me regarding the final version of 'Cartosa Lives': "The game is almost done! I have finally gotten all of those freaky deaky maps completed. The whole game together is going to be 16 levels long. The last level seems impossible, though if you go down the right corridors you will find what you are looking for... or he will find you. I am kinda proud, but the next game should be at least 30 levels. All I need now is storylines and I am through! - Rocketboy680"

1st June 2004: Wolfenstein The Secret Missions: Part 2 Released

Joshua Waight has released the 2nd part of 'Secret Missions'. There are 8 levels, which are quite well designed and decorated and the guards are especially well placed. There are many new graphics and sounds though the original game feel remains. Nicely put together. 

28th May 2004: DWR2 - Episode 3 News Update

Great Wasabi sent me the following email regarding progress on 'DWR2 - Episode 3': "Episode three of DWR2 should be done soon. There's going to be a lot of differences between this version and the last one. Lots of graphics have been changed. There's a new boss, new static items, a few new walls, and the pistol and plasma rifle have been changed. The plasma rifle is now the awesome BFG 9000. The regular enemies are the same, but could possibly change if I feel it's necessary. I may have someone add a little bit of new coding too. - Great Wasabi"

28th May 2004: Coming Of The Storm Updated Version

Wolf Skevos-Jones has released an updated version of 'Coming of the Storm'. The original release has a bug in the source code which occasionally causes the game to crash after level 17 is completed. Please note that any previously saved games won't work with the new exe. This version replaces the earlier one issued May 20.

27th May 2004: Wolfenstein 3D Images Forum

Here's another new forum for Wolfenstein 3D. It's hosted by W3D-Admin, and as the title suggests, the emphasis is on graphics.

25th May 2004: Davestein 2 Released

David Wettlaufer's 2nd set for shareware Wolf 3D version 1.4 has been released. It's called 'Davestein 2' and this one has 2 new levels. The first is quite mazy, while the second is a series of rooms. There are new sounds, new actors' and a new wall design.

24th May 2004: Forum Changes

Two forums have moved to new urls.

Firstly a message from Mega Luigi: "We (Wahnsinn Software) have many, but many problems with the old forum because its hard to administrate with the options that that forum have. So I and Mario Maniac decided to create an new forum in phpBB at this time. We will probably delete the old forums. But, members, don't afraid. We will wait to all members that are in old forums, register in the newest. Here is the URL of the new forums: http://pb.exocrew.com/thewahnsinnsoftware/index.php. Please, register again in the new forums."

Lastly, James Ingham tells me that the 'Ingomania' forum has moved to www.ingomania.tk and the old database was unfortunately wiped - but members are welcome to join again.

24th May 2004: Operation: Letzterchutz Homepage Updated

Majik Monkee's homepage for "Operation: Letzterchutz" has been completely redone.

The page is at: http://www.angelfire.com/droid/majikmonkee/OLsite2.html.

22nd May 2004: Davestein 3D Released

This release by David Wettlaufer is for shareware Wolf 3D version 1.4. There are no new levels or graphics, but has changed sounds, changed movement in the brown guard and a changed title screen. The new sounds give the game more of an American feel rather than the original German one. Needs Wolf 3D shareware version 1.4 to play.

20th May 2004: Coming Of The Storm Released

Wolf Skevos-Jones has released 'Coming of the Storm'. It's a traditional type of Wolf3D add-on, but lots of new things have been added. There are many new graphics, sounds, and music. There are also many new source code features, including new actors, new weapons and ammo types, a backpack, directional sprites, ambient sounds, and outdoor atmosphere (on level 1). The game has one seamless episode with 19 levels. As with Wolf's earlier addons, the levels are well designed and well decorated. Updated with a new exe - May 28.

18th May 2004: Kill Him 2 Demo Released

Wolfenstein 3D Fan has released a demo version of 'Kill Him 2'. There are 6 fair sized levels plus a number of changed graphics and sounds, including new actors, but the original feel of the game remains. 

18th May 2004: Operation: Letzterschutz Screenshots

Majik Monkee has sent in a series of screenshots taken from his upcoming set 'Operation: Letzterschutz'.www.ingomania.tk

18th May 2004: Counter-Wolf 2 Final Version Released

Ryan King has released the final version of 'Counter-Wolf 2'. There are 50 levels in 5 distinct episodes: Office, Assault, Italy, Tundra and Dust. The outdoor areas are nicely decorated though in some indoor areas the decoration is sparse. There are many new graphics and sounds. Source code changes include new helpart, 7 weapons and gun bobbing. Ryan is now working on his next TC 'Cambodia and the Killing Fields'. This does not have any affiliation with the movie though.

16th May 2004: Matte Software Website

I am pleased to announce that Matthias Eriksson's website now has an English language section. There's a 3 level addon there called 'In Danger' that is not yet available on the Dome. The addon has 2 fair sized levels, plus a small Boss level. There are many changed graphics and sounds but mostly the Wolf 3D original feel remains. The site is in the Swedish and English languages and is at Matte Software. On a separate note, Matt tells me he's working on 'Wolfen-Terror' again.

13th May 2004: Operation: Letzterschutz Update

Majik Monkee has an update on his upcoming set 'Operation: Letzterschutz'. Click on the thumbnail for the info.

11th May 2004: Nazi Party Released

Ian Summerfield has released 'Nazi Party' for the shareware version of Wolf 3d. Although there are 10 levels, the game only has 3 absolutely new levels. Some others are from 'Wolfendoom' and the first is almost unchanged. But to those expecting Nazis' - you won`t find any! There are many changed graphics and sounds, including several enemies.

11th May 2004: Dome Awards - May 2004

This month's Dome awards go to Great Wasabi for 'Dead World Rising 2', and to Dumscheissekopf for 'Operation: Hundscheisse'. Both are good all round addons.

11th May 2004: Death Of Cartosa Enemies

Here's a list of 'Death Of Cartosa' enemies done so far by Rocketboy680:

  • SS: Kevin Cartosa Clone
  • Gretel: Chaingun Superhuman
  • Schabbs: Plasma Superhuman
  • Otto: Rocket Superhuman
  • Hitler: Armored Chaingun Superhuman
  • Hans: Super Cyborg
  • Fatface: Cyberneticly Resurrected Kevin Cartosa (Brain Only)

Pictures of the Super Humans will come soon.

9th May 2004: ZW1 Screenshots

De Zeurkous has posted a few screenshots of the first 5 levels of his 'ZW1' first episode. The first release (Phase 1) will contain 10 levels. The other levels will also be released in 10-level episodes. Phase 1 will be released within a few weeks.

9th May 2004: New Forums

Here are some forums started recently:

  • Fox Software Hosted by Wolfenstein 3D Fan and has many sections. Dedicated to Wolf3D and its associated games.
  • Ingomania Hosted by James Ingham. Wolf3D is included though there are many other sections too.

6th May 2004: Kill Him 2 Enemy Names

Here are the names of some enemies that'll be in Wolfenstein 3D Fan's 'Kill Him 2':

  • Guard = Hitler's Guard
  • SS = B.J Clone
  • Officer = Hitler's Super Guard
  • Mutant = GunDroid
  • Trans Grosse = Super Chaingunner

5th May 2004: Site Link Update

Jonathan Storey's site: 'Jonathan's Wolfenstein 3-D and Spear of Destiny Site' has moved to a new url and has been renamed.

It's now called Jonathan's Wolfenstein 3-D Archive.

4th May 2004: Dusk Of The Dead Update

Here's an update from Wes Desjardins on the progress of work done on his upcoming TC 'Dusk Of The Dead'. The percentages of the TC done are

  • Sounds 100%
  • Music 0%
  • Graphics 99%
  • Levels 0%
  • Coding 0%

Wes has a new website at City OF The Dead.

4th May 2004: Cartosa Lives - Part 1 Released

Rocketboy 680 has released 'Cartosa Lives - Part 1: Cartosa Isle'. There are now 11 levels spread over 3 episodes (episode 3 having just one Boss level). In the second episode, you will have to battle 2 body guards similar to Mr. Dungee. There's a new image added that you'll see if you manage to defeat Commander Burfley. The game is going to turn out weird in the end... but that will be in the next part.

4th May 2004: Countdown To Chaos Update

MajikMonkee tells me work on 'Countdown to Chaos' has resumed and is progressing nicely since he's finished helping with 'Operation: Hundscheisse'. Development should continue at a decent pace from this point on, and there are others working on the project as well. Here are a couple early screen shots.

4th May 2004: DWR2 Updated/Error Fixed

Here's an update/patch for 'DWR 2'. The map bug (a missing key on e2m5) is fixed, and Great Wasabi has added new sounds, and changed the Assault Rifle's firing animation. See April 16 news for fuller info on this set.

30th April 2004: Wolfback Update

Sockdude has announced that 'Wolfback' should be started again in mid-June. Work still needs to be done on the coding.

It should be finished by the end of the Summer.

30th April 2004: The Punisher Update

Raistlin tells me he's taken over 'The Punisher' project since he wanted to work on it. Majik Monkee, who started the project, didn't think he'd have time to ever finish it.....

It's going to be a serious TC based on the SOD engine, and it will be in the Cell shaded style, to try and capture the feel of the comic book. We should get some pics soon.

30th April 2004: Pokestein 3D Demo Released

Cliff, aka Lizardcommando, has released his 'Pokestein 3D' demo. There are 10 levels (the first episode), and most are of a fair size with about the right amount of decoration. There are a number of new cartoon type enemies, plus a number of other graphics changes too. Cliff has a website The Pokestein 3D Website which has more info on this project.

30th April 2004: Operation: Hundscheisse - Chapter 1 Released

Dumscheissekopf has released the completed version of 'Operation: Hundscheisse - Chapter 1'. There are 7 levels (including a secret level) and they are quite extensive and nicely decorated. There are also many changed graphics, and sounds. The SS is now a Dog Soldier!! A text file manual for the game is included. Majik Monkee also contributed.

28th April 2004: Kill Him 2 Announced

Wolfenstein 3D Fan has announced a third addon in the 'Kill Him' series. This one is called 'Kill Him 2' and here's some of the features:

  • New Enemies/Bosses
  • New Title Screen
  • New Graphics
  • 1 New Weapon
  • 1 New Key

And much more! 

26th April 2004: WW3 - The New Mission Announced

Swp has announced a new Wolf 3D project called 'WW3 - The New Mission'. There'll be 5 new levels (one already completed). There'll be new enemies, new walls and 9 weapons. New keys are also planned. Other features will come later.

26th April 2004: TexZK's Awards

TexZK has given two awards. One goes to Majik Monkee (for the best artist), and the other goes to Ripper (for the best engine solutions). Congratulations to both. They are well deserved.

26th April 2004: Operation: Todpfad Update

Here's an email received from Kyle Albert: "Operation: Todpfad is the new name for Gretel's Castle. You may have heard of Gretel's Castle on Jan. 22 of the Dome News. I've added Shading, Ammo Racks, and other features. I've completed everything in the game except for about 10 maps. If you'd like to contribute any raw maps (no objects) to me, email me at K007auf@wowway.com. Please send me Mapedit Level Files if you will. You will be credited for it."

23rd April 2004: Wav Files Released

Nanaki has made available a series of sound wav files of guards dying, to give to the public. Just a simple scream, but they have a floor slamming sound when the guards hit the floor. Please give Nanaki credit if you use them.

22nd April 2004: Operation: Arctic Wolf Update

Luke Strauman tells me he's completed all coding for 'Operation: Arctic Wolf'. All that is left to do is the maps. A release date of early June is expected. If anyone want to beta test the game, please let Luke know. Luke's website is at Wolf 3D Heaven And Hell.

21st April 2004: Cartosa Lives! Demo Released

Rocketboy680 has released a demo of his upcoming set 'Cartosa Lives'. There are 5 levels and, though mostly not that extensive, I particularly like the outdoor effects of the first one. The first level is called 'The Entrance' for the main reason that you're entering the island. The second level is entitled 'The Four Rooms', number three is 'Halls of Regret', and fourth is 'Cargo Push'. The Boss level walls will be iimproved later. Many new graphics including actors, though no new sounds. Some minor code changes. 

21st April 2004: Return To Density Announced

Majik Monkee has announced, on behalf of The Incredible Pete, a new project called 'Return To Density'.

21st April 2004: The Fall Of Tails Released

Nanaki has released 'The Fall Of Tails'. There are 20 fair sized and mostly lightly decorated levels. Although there are some new graphics and sounds, the original Spear Of Destiny feel remains. Some code changes. 

21st April 2004: Double Trouble Screenshots

Here are 2 screenshots from Ryan de Haast's upcoming TC 'Double Trouble'. There are more on Ryan's site at Wolfenstein Cabin.

20th April 2004: Sensenmann Updated

Mäx has updated 'Sensenmann'. The tombstone image from 'Haunted House' has been replaced and credits are now included. This version replaces the one issued April 9.

19th April 2004: Public Sprites

Nanaki has made available a series of sprites for general public use. However, please give credit to Nanaki if they are used. 

19th April 2004: Cartosa Lives Enemies

Rocketboy680 has sent in a set of enemy pics from his upcoming TC 'Cartosa Lives'. On other news, Rocketboy is probably not going to start 'Operation: Golden Linch' for a while, but 'Death of Cartosa', the end of the trilogy, has already been started. The SS graphics and the good guy graphics are done. It will be on the Wolf 3D engine, mainly for more levels, the bosses, and its story editing abilities.

16th April 2004: The Fall Of Tails Screenshots

Nanaki has released a set of pics from his upcoming addon for Spear 'The Fall Of Tails'. Some screenshots are a bit blurry but they give a good idea of the game style.

16th April 2004: Dead World Rising 2 - Episode 2 Released

The second episode of 'DWR 2' (Dead World Rising - Episode 2) is now finished. Great Wasabi tells me he's going to release the game by episodes, to keep players interested. As with the earlier demo version there are plenty of changed graphics and sounds - a blend of Doom and cartoon types which fit together quite well. The levels are of a pretty good standard. 

16th April 2004: Secrets of 'Halls Of Stonehenge' Document Released

Majil Monkee's TC 'Halls of Stonehenge' has been around for a while, and he has now released this document that details its secrets to the public. Hopefully this will allow players who have mastered the game or have been stuck for a while to get a little more out of it. 

15th April 2004: Kill Him - Special Edition Released

Wolfenstein 3D Fan has released 'Kill Him - Special Edition'. There are 9 fair sized levels which are mostly well designed. As in the earlier 'Kill Him' set, there's a number of graphics and sounds changes but the original feel of the game remains. 

15th April 2004: New Wolf 3D Forum Opens

SWP has set up a new forum for Wolfenstein 3D. There are separate sections for Wolf 3D, Spear Of Destiny, projects, and for other games.

This one is at Wolfenstein3Dbastards.

14th April 2004: Nazis Of Funk Released

Wilhelm has released a 9 level set called 'Nazis Of Funk'. The levels are pretty good though many are from the original Wolf3D game. There are many new graphics, particularly wall designs. There's also a new boss (shown in the pic). 

12th April 2004: 2nd Dome Award - April 2004

This month's 2nd Dome award goes to Mäx for his work on 'Sensenmann'. With it's changed graphics and sounds and advanced code changes, quite a spooky atmosphere is created. The levels are also good. 

12th April 2004: Slackermod Update/Enemy Sprites

Here's an update from Slayne on 'Slackermod': Walls - 100%, Environmental Sprites - 100%, Standard Enemy Sprites - 75%, Boss Sprites - 60%, Gun Sprites - 80%, Code - 100%, Music - 100%, Sound - 100%, Maps - 45%, and Endtext - 50%. From the way all this is looking, there'll be a summer release date with fair certainty. Meanwhile, here's a little pack of enemy sprites which probably won't change.

12th April 2004: The Secret Missions - Part One Released

Josh has released 'The Secret Missions - Part One'. There are 6 well designed and nicely decorated levels, plus a number of graphics and sounds changes. The original Wolf3D feel remains. Some code changes. Text file included. Quite a stylish set.

12th April 2004: Sensenmann Award

Rocketboy680 has given Mäx an award for his work on 'Sensenmann'. See Apr 9 news for info on this set.

11th April 2004: Dome Award - April 2004

This month's Dome award goes to HellRaiser and StormBringer for their add-on 'The Alliance Of Powers'. Though the two authors have contrasting styles, both are very good and complement each other well. Not all addons from last month have been considered yet so there may be another award later.

9th April 2004: Sensenmann Released

Mäx has released 'Sensenmann'. There are at least 20 levels here spread over 6 episodes. The levels are well designed and nicely detailed. Most graphics and sounds have been changed and give the game quite a spooky feel. There are many advanced code changes including textured ceilings/floors, weather effects, lighting effects and a motor cycle. The helpart is in both English and German.

9th April 2004: Killing Hans Gruber Bison Pic

Here a pic of the Bison from Gerard Westenberg's 'Killing Hans Gruber'.

9th April 2004: Rocketboy680 Update

Rocketboy680 has started a project called 'Operation: Golden Linch'. Some of the boss graphics have been submitted to Monkee's Image World. On other news, 5 levels of 'Cartosa Lives' are finished. The first level is going to be a basic 'You-have-arrived-on-an-island-with-all-of-your-men-dead-and-insane-cultists-are-chasing-you' type level. The second and third are more tricky and long levels. The fourth level includes a push-wall maze. The fifth level is a sewer system that is flooding, so you have to evade the water threatening your live. Both these games may take a while but 'Cartosa Lives' should be done first.

9th April 2004: The Secret Missions Screenshots

Josh has sent in a set of four screenshots from his latest conversion 'The Secret Missions'.

8th April 2004: Danger Zone 2 Released

Joe M has released 'Danger Zone 2'. There are 30 seamless levels, some from the original game and some from sets by Arielus and Martin. There are many new wall designs and sounds. 

8th April 2004: Monkee's Image World Update

Here's an email from Majik Monkee: "Greetings! There have been many additions made to the Image World site lately, so many in fact, that an additional page has been added to the site. For those who have not visited recently, or are unfamiliar with the site, it's at Monkee's Image World. If you would like to submit characters or single images of your own, feel free to do so, but please limit submissions to one or two a day, as I am unable to keep it up to date if the volume of submissions is too high. Thanks!

~Majik Monkee~"

8th April 2004: The Legacy Of Kevin Cartosa Released

Rocketboy680 has released the 19 level full version of 'The Legacy Of Kevin Cartosa'. The levels are quite large though with a lot of open space and only lightly decorated for the most part. There are many changed graphics and sounds. A text file containing the storyline is included. 

7th April 2004: ZW1 Level Released

De Zeurkous has released the first level of what will be a 60 level set and would like to know what others' think of it. Please send any comments on the level to me and I'll pass them on to De Zeurkous. He'll look at any recommendations. Needs the full version of Wolf 3D to play.

3rd April 2004: Spongebobstein Full Version Released

Ian Summerfield's full verson of 'Spongebobstein' has been released. There are now 21 levels that are well detailed. Virtually all original graphics and sounds have been replaced. Will suit those who like 'fun' sets.

1st April 2004: Danger Zone 2 Screenshot

Here's a screenshot from Joe M's upcoming TC 'Danger Zone 2'. Updated April 2 with more screenshots.

1st April 2004: Legacy Of Kevin Cartosa Announced

Rocketboy680 is making a game called 'Legacy of Kevin Cartosa', or 'The Legacy' for short. It should be done by April 20th, and has finished 95% of the graphics, 52% of the maps, and 0% of the sounds, which should only take a day. There will be no source code changes, but there will be new guards, ghosts, mutants, bosses, and levels to make it at least a game. No secret levels, though. Rocketboy has issued a manual which you can download.

31st March 2004: Dumscheissekopf Email

Here's an email received today from Dumscheissekopf: "Greetings! I would like to announce that after some delays due to PC issues and busy schedule, 'Operation Hundscheisse' is complete level-wise. All that remains is to finish the ending graphics, which won't take long, and the project will be ready for release. Thanks for your patience!

~Dumscheissekopf~"

31st March 2004: Simpson's Doom Released

Here's a mod that David O' Rafferty found in a market. It's a shareware set called 'Simpson's Doom' and has no new levels, but there are new graphics and sounds. The wall designs don't always fit with the levels so don't expect too much, but I posted it for curiosity value and the vswap. It was made by Denno. 

31st March 2004: Danger Zone Released

Joe M has released 'Danger Zone'. There are 30 levels that are mostly quite extensive, though some come from the original game and some from elsewhere. There are some Blake Stone/Spear graphics but most graphics come from the original game. Some new sounds. Source code changes include Spear music and seamless levels. Wolfenstein 3D Fan is also credited in the title screen.

30th March 2004: Nuclear Assassination Delayed

Jonathan Storey tells me 'Nuclear Assassination' will be delayed due mainly to a hefty increase in coursework he's had to produce lately, and will have to continue doing. He is just over half way through the project itself and aims to have it released early Summer. Jonathan sends his apologies.

30th March 2004: QuakenStein 3D Released

This is the first mod made by Pete Jones, and has 9 levels (first episode). The levels are not that large though this is meant to be a fun type set with more emphasis on the effects. There's a mix of original and cartoon type graphics and some new sounds. 

30th March 2004: Justin Email

Here's an email I received from Justin: "First of all my pc crashed so my Swat 2 stuff is all gone. I might complete it another time. As for Op. Assassination, it's still delayed. In the meantime I'm thinking about making 2 Max Payne TC's - Max Payne and Max Payne 2: No Payne No Gayne. The first one will be used with SOD and the sequel will be used with the Wolf demo. They'll take place right after each other. In the first one, you're trying to find the man who killed your wife. It turns out to be an Italian mobster (Jack Lapino). When you kill him, the game ends. The sequel is about you escaping the building (mowing down cops instead of gangsters). Now I'm going to need help with these TC's (coding and maybe maps). If you're interested contact me at juiceman10712@hotmail.com. Justin."

29th March 2004: Project Omega 2nd Beta Released

This set from Garjen Software was last updated in July 2003 and was pointed out to me by Andy Nonymous. There are 3 episodes (30 levels), with most levels being good quality and in the styles of the original game. The graphics are mostly original but there are some interesting code changes, like different messages for each episode. More info is in the enclosed text file.

27th March 2004: WMD Delayed

Jacob Rodgers tells me that work on his upcoming TC 'WMC' has been delayed. This is mainly due to a lot of school work and Jacob will probably not be working on it until summer.

If anyone wants to help out, they are welcome to.

27th March 2004: Project Ironstone: Code And Uncompleted Game Released

Alex Brosseau has released his uncompleted project "Project Ironstone". You can use this code if you want, but if you do, please remember Alex's name in the credits. The game "Helpart" is not finished and the credits and the files are not completed. Anyway, please read the file "README FIRST PLEASE" before doing anything. 

27th March 2004: Danger Zone Update

Joe M tells me that his upcoming TC 'Danger Zone' is nearly finished.

All what needs completing is the coding and Mario Maniac is helping out with that.

23rd March 2004: New Wolf 3D Textures Site

Wolfenstein 3D Architect has just uploaded his new Wolf3d Wall Textures site. You can request new textures for an addon there.

It's at Wolfenstein 3D Architect Texture Library.

22nd March 2004: Midi Message

Ian Summerfield sent me the following email: "Hello, I Ian SummerField would like to ask anyone for all the 'Wolfenstein 3D' midi's or all the 'Spear Resurrection' midi's. If anyone would be kind enough to send them please email them to me at: Dakteam@aol.com, Thanks, Ian S."

21st March 2004: Kill Him Award

Mario Maniac has awarded Wolfenstein 3D Fan a medal for his work on 'Kill Him'. See Mar 11 news for info on this set.

21st March 2004: BJ's Last Year Levels Released

Originally planned by Swp as a TC, 'BJ's Last Year' was later abandoned and only this set of levels were made. There are 9 levels altogether, 6 (including the secret one) on episode 1, 2 on episode 2 with the remaining one on episode 3. All 3 episodes end with large boss levels though the normal levels are all fairly small. Requires the full 60 level Wolf 3D game to play.

19th March 2004: Danger Zone Sequel Announced

Joe M tells me a sequel to his TC 'Danger Zone' called 'Danger Zone 2' has been started. Features will include gun bobbing, more new music and will contain new graphics, characters, sounds etc including Hans Grosse's son Chavez. At the moment 5% of the graphics have been completed.

17th March 2004: Projekt Vertilgung Version 1.4 Released

James has released a new version of 'Projekt Vertilgung (v1.4)'. This version comes as a self extracting exe and has a new key added on level 20 and some other changes. Check James' website at Verdammt Software for these. For those who haven't played this set before, it was made by James Ingham and Zach Higgins. Will Bruso also contributed. The 20 levels are of a high standard and there are many graphics, sounds and code changes.

17th March 2004: Link Updates

Here are 3 Wolf 3D sites:

Verdammt Software Hosted by James Ingham. Has games and downloads. Other sections to be completed later.

Wolfenstein Extreme Projects, links and enemies. By Angelo.

Zuljin Raynor's Troll City Not a lot there yet, but will have links and project info. Hosted by Zuljin Raynor.

15th March 2004: Countdown To Chaos Update

Majik Monkee would like to announce that work on 'Countdown to Chaos' will resume very soon. The project was on hold temporarily while 'Operation: Hundscheisse' was being finished.

OH will be done soon and CTC will be back underway.

15th March 2004: Source Code Help Needed

Here's an email received from Joe M:

"The Borland C 3.1 compiler won't work on my PC. I'd like anybody with Borland C 3.1 working on their computer to build my exe file for me. If anybody can do it then please email me at joe_sentinel@hotmail.com. Thanks. Joe."

13th March 2004: Danger Zone Screenshots

Here's a set of two screenshots from the upcoming TC  'Danger Zone'. They were sent in by Joe M.

11th March 2004: Kill Him Released

Wolfenstein 3D Fan has released 'Kill Him'. This is a set of 5 boss levels for Spear. The levels are not that large but designed well. There's a number of graphics and sounds changes but the original feel of the game remains. 

11th March 2004: Doom Spear Of Destiny Announced

Ian Summerfield and Mega Luigi are working on an add-on called "Doom Spear of Destiny". There will be a shareware version (with no source code changes), and a full version with 60 levels. Most of the levels will be the same but just a little different for an eerie Deja-Vu feeling.

10th March 2004: New Wolf3D Forum

Wahnsinn Software has started a new forum for Wolf3D. There are many sections.

It's at at Wahnsinn Software Forum.

7th March 2004: The Alliance Of Powers Released

Here's a replacement pack of 21 levels for the full Spear Of Destiny set. It's called 'The Alliance Of Powers' and was made by HellRaiser and StormBringer. The levels are extensive, well designed, well decorated with many varied scenarios. No new graphics or sounds. Needs the full Spear Of Destiny game to play.

6th March 2004: Danger Zone Screenshot

Joe M sent in a screenshot from his upcoming TC 'Danger Zone'.

5th March 2004: Dome Awards - March 2004

This month's Dome awards go to Martin Krysiak and ack for their add-ons 'The Last Mission' and 'The Anticipation'. Martin's set of shareware levels is of excellent quality and ack's levels pack for 'Spear Resurrection' is also made to a high standard. 

2nd March 2004: DieHard Wolfenstein  Bunker Now Online

BrotherTank's new Wolf 3D site is now open and has many sections including addons, links, source code and a lot of other info. Some sections are still not finished at present.

It's at DieHard Wolferstein Bunker.

2nd March 2004: DWR2 Update

The problem with Great Wasabi's computer, mentioned a couple days ago, has been fixed and 'Dead World Rising 2' is now back on track. Meanwhile, the demo version already issued was found to have an elevator bug on episode 1/level 4. 

29th February 2004: Operation 333 Released

Joe M has released 'Operation 333'. There are 40 levels, mostly quite extensive though a few are not original. The TC is based on the 'Project Totengraeber' source code with new graphics and sounds. The original Wolf3D feel remains. 

28th February 2004: DWR2 Delayed

Great Wasabi tells me his computer has gone wrong and, unfortunately, the final version of 'Dead World Rising 2' is going to be delayed. Nothing has been lost though as the 'DWR 2' files are saved on a disk.

Great Wasabi hopes to have the computer fixed as soon as possible.

26th February 2004: Fatality Images

Here's the title screen and 2 actors' pics from the upcoming TC 'Fatality'. They were sent in by Vejed. Now updated with 3 extra pics.

25th February 2004: Fearwolf New Version Released

This new version of 'Fearwolf' from Bernt Hansen has 3 episodes (1, 2 and 5). The first 2 episodes have been modified since the earlier version. Some levels are quite intriguing and need several pushwalls opened to complete them. Episode 5 has some of Bernt's favourite levels by other authors'. There are some graphics/sounds changes though the original game feel remains. The modified exe (which has only menu name changes) works with the Apogee version of Wolf3D only. Needs the audio/vga files, and the exe in some versions, to be supplied from the full Wolf3D game.

24th February 2004: Operation 333 Screenshots

Joe M has sent in a set of 5 screenshots taken from his upcoming TC 'Operation 333'.

21st February 2004: Dead World Rising 2 Demo Released

Here's a demo version of 'DWR 2' made by Great Wasabi. There are 10 well decorated levels and lots of changed graphics and sounds. Great 'Doom' atmosphere!! It's only Episode One, and the other episodes do not work yet. Also, Great Wasabi asks that people SHOULD read the ReadThis.doc in the ZIP file before playing. The full version of DWR 2 should be ready by the end of February.

19th February 2004: Operation Zeitgeist New Demo Released

Steven Trinkl has released a second demo of his upcoming TC 'Operation Zeitgeist'. There are still 20 levels but virtually all the creator made levels in the earlier version have been replaced and the remaining 2 levels have been majorly updated. There are more original enemies (including mad scientists), and many replaced/enhanced graphics. There may be a flame thrower and a plasma cannon in the full version. 

18th February 2004: Operation 333 Screenshot

Here's a screenshot from Joe M's upcoming TC 'Operation 333'.

17th February 2004: Nuclear Assassination Announced

Jonathan Storey is currently making two Wolf3D expansion packs. One is called "Nuclear Assassination", the other undecided. They are not typical addons - Jonathan aims to put them across as natural expansions to the Wolf3D story (not Spear or The Lost Episodes).

Both will have the magic expansion formula - some new entities, but retaining the original game atmosphere. There will be some new wall textures, sprites, sounds, a new title screen and expertly crafted new levels. There will be no source code changes.

The new wall textures have been gathered from various sources on the internet, including the The Wolf3D Dome (thanks a lot for these). Some sprites and sounds have been taken from Spear and The Lost Episodes as well.

Both expansions will be using Shareware Wolf3D as a base, since 10 levels seems like a good size for a seemingly proper expansion pack. Nuclear Assassination should be finished in a couple of months.

16th February 2004: Deep Freeze Released

Joe M has released 'Deep Freeze'. There are 30 mostly original levels which are fairly extensive. Many graphics have been changed. There are no new sounds, though there are some basic source code changes and a detailed storyline. The original Wolf3D feel remains. There's a minor menu bug where you need to 'right click' on the menu to exit some options instead of using 'left click'. 

16th February 2004: The Anticipation Released

Here's a 21 level set of maps from ack to be played with 'Spear Resurrection'. They are very extensive and are of a very high standard. At least as good as ack's levels in the recently released 'Melee' set. 

16th February 2004: Shicklegruber Pic

Here's a pic of 'Shicklegruber' sent in by Craigee:

14th February 2004: Link Updates

Not before time, the Dome links page has been updated. More than a dozen broken links have been removed, and some new ones have been added.

14th February 2004: Project Wüste des Todes Released

Sandy has released 'Project Wüste des Todes'. It has 19 fair sized and nicely decorated levels. There are many changed graphics and sounds, though the feel of the original game remains. 

11th February 2004: Project IT Announced

Here's an email received from Majik Monkee. "On behalf of "The Incredible Pete", I would like to announce a new project. The project is called "IT", based on the Book/Movie of the same name by Stephen King. The game will feature several bosses based on incarnations of "IT" from the movie and book. There will non-human standard foes throughout the levels. Here is a picture of "Pennywise", one of the bosses from the game.

More info to come as the game progresses. Majik Monkee is assisting The Incredible Pete with this project."

11th February 2004: Half Life Released

David O' Rafferty has released 'Half Life'. There are 21 seamless levels, some that are extensive and some that are not. There's plenty of changed graphics and sounds.

10th February 2004: DHWTC Pics

Here's two screenshots from the upcoming TC 'Die Hard Wolfer's TC'. For anyone wanting to be involved in this project, there's a Yahoo club at DHWTC.

9th February 2004: Razi'Hell's Forzen Kingdom Site

Bionic Wolf has started a new site. There's downloads, links and project info.

It's at RaziHell's Forzen Kingdom.

9th February 2004: The Last Mission Released

Here's a new shareware set with original graphics called 'The Last Mission'. It's by Martin and has 10 new levels. The standard is very high, similar in quality and style to Martin's levels in the 'Melee' contest. 

9th February 2004: Slackermod Announced

Slayne, formerly Tornado, is working on a new project entitled 'Slackermod' for Wolf3d. It'll have a modern setting and it'll be a sort of 'rebellion against the gigantic foreign military that's overthrown the United States' game, like Freedom Fighters. If anyone wants to help design levels please email Slayne@antisocial.com. Click on the thumbnail for screenshots and more info.

9th February 2004: Operation Dämonisch Announced

Wahnsinn Software has announced a new add-on. The name is 'Operation Dämonisch'. Here are some of the features:

  • 4 New Weapons
  • Destructible object
  • 3 new bosses
  • 1 new enemy
  • Teleporter

And MUCH, MUCH more...

8th February 2004: JLB's Website Restored

John Burnett's 'JLB's Wolfenstein Place' has been restored and now has a new name.

It's now called Howling Wolfenstein 3D.

8th February 2004: Killing Hans Gruber Info

Raistlin supplied the following info on his upcoming TC 'Killing Hans Gruber':

  • No boss fights (called 'Killing Hans Gruber', and there are no boss fights. If you can figure that one out.....)
  • All new art
  • Fascinating atmosphere (hopefully)

Basically, it's supposed to be a fun TC with a fun atmosphere, and a bit of the bizarre about it. Anyway, it's nearing completion, an artist to do guard graphics would be welcome.

- Raistlin

7th February 2004: Spear Resurrection Master Levels Released

Ian Summerfield has released a set of maps called 'Spear Resurrection Master Levels'. This was made as a challenge game for people who loved the great 'Spear Resurrection' game. The maps pack replaces the first 5 levels in that game and is a tribute to Areyep and MCS for their great add-ons. The levels are not as large as in the original though they are quite detailed. Requires Spear Resurrection to play.

7th February 2004: Dome Awards - Feb 2004

This month's Dome awards go to Mega Luigi and Mario Maniac for their add-ons 'Project Unzerstöbarer Ritter' and 'Project: Verwüstung'. Both have good 'all round' quality. For more info on these sets - please see under Jan 29/30 news items.

7th February 2004: Screenshots

Two sets of screenshots have recently been received:

  • Joe M's 'Deep Freeze' 

  • Mäx's 'Sensenmann'

4th February 2004: New Wolf3D Site

Another Wolf3D site has opened. It has sections for Wolf3D, Spear Of Destiny, links, projects info etc. Not all sections are finished yet.

It's at Wolfenstein Extreme.

4th February 2004: Rise Of The Robots/Coding Help Wanted

Ryan (Wolf3d_boy) is making a new TC called 'Rising Of The Robots'. If anyone wants to help out with the source code please let me know and I'll pass it on. Meanwhile, there's some pics and a list of code changes done so far.

3rd February 2004: Operation Zeitgeist Pics

Here's a set of screenshots, plus some info, from the upcoming TC 'Operation Zeitgeist'. They were sent in by Steven Trinkl.

3rd February 2004: Deep Freeze Enemy Pics

Joe M has sent in a set of enemy pics from his upcoming TC 'Deep Freeze'.

3rd February 2004: Monkee's Image World Reopens

Here's an email from Majik Monkee: "Greetings! The "Monkee's Image World" site has been reopened. The content of the page is the same as before, except there are no longer animated GIFs, in the interest of conserving storage space for the site. I will begin taking guest submissions again in about a week, but I ask that submissions be limited to one a day because of the time and effort required to post new entries on the site." Majik's site is at Monkee's Image World.

2nd February 2004: Rage Against The Machine Released

Here's the latest TC from Joe M called 'Rage Against The Machine'. There's 24 levels and most are quite extensive and well designed though a few are not original. Lots of graphics and sound changes. The source code comes from 'Totengraeber'.

1st February 2004: New Wolf 3D Site

Swp has just started a new site for Wolf 3D. It has enemies and links at present but more will be added later.

1st February 2004: Tailsstein Released

Here's a new shareware set called 'Tailsstein'. There are 10 straight levels. They're of a fair size though there's very little decoration much of the time. Original graphics and sounds. It's by Jtschuld3, who tells me there'll eventually be a full version. 

30th January 2004: Project: Verwüstung Released

Mario Maniac's TC 'Project: Verwüstung' has been released. There are 16 good levels, plus many graphics, sounds and code changes. With good variation in the scenarios, including some outdoor scenes, it's probably the best of Mario's 4 sets so far released. 

29th January 2004: Project Unzerstöbarer Ritter Released

Mega Luigi has released his TC 'Project Unzerstöbarer Ritter'. There are 16 levels. They are quite extensive, well designed, with many varied scenarios. Lots of changed graphics, sounds etc. At least 2 levels need hard to find pushwalls to get to the exit. 

28th January 2004: Project Ewiger Verwüstung Released

Sandy has released 'Project Ewiger Verwüstung'. There are 13 levels and they are well designed and decorated though some are not that large. Many changed graphics and sounds. 

27th January 2004: Map Making Mania Melee Released

Levels from the 'Map Making Mania Melee' contest have finally been released. After judging this contest, I didn't find a clear winner due to the high quality of most of the levels. The ceiling colours have been changed to fit the levels, episode names, par times and demos have also been changed. All episodes contain at least 3 levels (episodes 2 and 6 have 4 each). More info is included in the supplied 'ReadMe' text file. There are 2 versions of the set. Firstly, an 'all files included' version (1.3Mb), and lastly, a maps, exe, demos and text of the DHW thread version (169Kb). The smaller file needs the full 60 level Wolfenstein 3D game to play.

27th January 2004: Dead World Rising 2 Screenshots

Great Wasabi has posted a large number of screenshots from his upcoming TC 'Dead World Rising 2'.

25th January 2004: Wanted: Experienced Artist For New Graphics

Here's a message received from Raistlin:

"Okay, I need an artist to do some new graphics for my Wolfenstein tc. The style has to be dark and vaguely evil........... If someone wants to do it, just e-mail me westen@bigpond.com, or contact me on DHW. The title of the tc is "Killing Hans Gruber". Raistlin."

22nd January 2004: Operation: Letzterschutz Info

Dumscheissekopf has sent in a set of images and a storyline from his upcoming TC 'Operation: Letzterschutz'.

22nd January 2004: Black GC Site

Hair Machine's 'Black GC Site' has info and screenshots on his upcoming TC 'Super Blitzkrieg'.

22nd January 2004: The Sorcerer's Wrath Info/Pics

Luke Strauman will be remapping his 'Sorcerer's Wrath' demo for his next project. As before, it will be set in medieval style with a Heretic and Hexen feel, but keeping the Wolfenstein engine. Click on the thumbnail for more info.

21st January 2004: Gretel's Castle Info/Pics

The upcoming TC 'Gretel's Castle' is being made by Kyle Albert, who has supplied a lot of info and a number of screenshots.

21st January 2004: Operation: Gott Hand Title Screen

Spiritblade has sent in the title screen for the upcoming TC 'Operation: Gott Hand'.

21st January 2004: Project: Verwüstung Screenshots

Here's a set of 4 pics from Mario Maniac's upcoming TC 'Project: Verwüstung'.

20th January 2004: Project: Waffen Sicherheitsdienst 3 Released

Sandy has released the third and final part of 'Project: Waffen Sicherheitsdienst'. There are 13 levels here that are designed well, though many are not that large. Lots of graphics and sound changes. 

20th January 2004: Project Unzerstöbarer Ritter Screenshots

Here's a set of 4 screenshots from later levels in Mega Luigi's upcoming TC 'Project Unzerstöbarer Ritter'. There also info on it's progress.

19th January 2004: Rage Against The Machine Images

Here's a set of images sent in by Joe M. They're from his upcoming set 'Rage Against The Machine'. The 'Project Totengraeber' source code will be used as a base.

18th January 2004: Otto's Trial Released

Joe M has released 'Otto's Trial'. There are 10 levels (the first episode) though some are not original. There are also some graphics, sounds and code changes but the original feel of the game is still there.

17th January 2004: The Wolfenstein Saga Movies

Bracestar has released 2 sets of movies from 'The Wolfenstein Saga'. They are The Recon Mission (0.98Mb) and Escape from Lyme House (3.18Mb). Bracestar apologizes for the delay in getting these done (they were originally planned for release last November). They offer this additional movie (657Kb) , made from holiday clips, as an apology.

17th January 2004: News In Brief

Here's a few brief news items...

+ The JR (Jacob Rodgers) will now be doing 'Wolfenstein Maximum Charge'. The original 'Games Of The Millennium' team has been disbanded.

+ The retexturing project by (Win)Elchtest for 'New Wolf' has ten new textures done. They're at Wolfenstein 3D Retexturing.

14th January 2004: New Wolfenstein 3D Forums

Here are 2 new forums for Wolfenstein 3D.

They're at WolfensteinExtreme Forum and Wolfenstein3D Forum.

13th January 2004: Get Goldfire Released

For those who liked 'Blake & The Spear', Joe M has released a sequel called 'Get Goldfire'. It dates from July 2003, and there are 21 levels, mostly quite extensive and detailed, though some are not original. Level 3, for instance, is my WolfBel2 opening level. The Blake Stone graphics and sounds have come from various sources. Needs the full Spear Of Destiny set to play.

11th January 2004: Shading Tutorial Released

Chaos-Software have just released their wall and sprite shading tutorial. Also included on the site are several other tutorials, downloads and project info etc.

10th January 2004: Coldfusion! (1st Part) Released

Ian Summerfield has released the first part of his TC 'Coldfusion!'. There are 30 levels here, mostly quite extensive, though a couple are not original. Lots of new graphics and sounds. 

10th January 2004: News In Brief

Here's some brief news items (mainly bug reports) received recently:

+ The 8th level of 'The Western Wall' (Spifferaneous) had no exit elevator.

+ The 9th level of 'Project: Waffen Sicherheitsdienst 2' (Sandy) had no blue key. The full zip was updated Jan 16.

+ Spiritblade tells me 'The Luftwaffe' has been renamed as 'Operation: Gott Hand'.

+ Lastly, The Dome Utilities page has a number of broken links. 

10th January 2004: The Twilight Zone Released

Joe M has released his TC 'The Twilight Zone'. There's 21 quite extensive levels, though a few are not that original. Lots of new graphics and sounds. Credit goes to Paal Olstad for allowing use of 'The Tower' source code and to Majik Monkee for some images from his 'Image World' site. The audiohed file has been removed and needs to be supplied from the full Spear Of Destiny set.

9th January 2004: Operation: Letzterschutz Enemies

Majik Monkee has sent in a set of pics and other info on the enemies from the upcoming TC 'Operation: Letzterschutz'.

8th January 2004: Formati11 Utility

Here's a nice graphics conversion and editing utility that could greatly benefit Wolf 3-D modders everywhere. It's called formati11. The program is one of a number of freeware utilities and other programs to be found at Jans Freeware. Thanks to Great Wasabi for providing this info.

7th January 2004: Vampire: Heinnemann Returns Update

Wes Desjardins has renamed his upcoming TC to 'Vampire: Heinnemann Returns'. Here's some of the features:

  • Outside Atmosphere
  • Fight Count Dracula and Heinnemann (he's a vampire this time - that's him in the pic)
  • Weld 5 weapons of war (Knife, Pistol, MP40, Chaingun, Pentagram Of Insanity)
  • Set In Romania
  • Battle In Dracula's castle CASTLEVANIA!!
  • 8 levels of Horror
  • Battle Vampires, Ghosts, Ghouls and MORE!!!

7th January 2004: Dome Award - Jan 2004

This month's Dome award goes to Ian Skevos-Jones for his add-on 'Batman: Wrath Of Mr. Freeze'. It has good 'all round' quality. For more info on this set - please see under Dec 20 news items.

7th January 2004: Operation: Zeitgeist Update

Here's an update on Steven Trinkl's upcoming TC 'Operation: Zeitgeist'. So far, the SS, dogs, mutants, and most bosses are all replaced. Steven still needs to replace most of the walls and other decorations. Level layouts are 90% done - just undergoing some balancing (right now, they're way too hard). Major credit goes to AReyeP and Majik Monkee for most of the graphics but Steven has also designed some himself. The new status bar and replacement face are both done completely by Steven. 

The story is as follows:

In the year 2103, the United States receives a warning of an imminent attack on the nation's capital. The Secret Service sends its best agent, Stan Krider, to Diablus Dominus, a mountain fortress hidden in the mountains of Canada.

Krider's enemy is the Lunatic Fringe, a militant organization dedicated to the destruction of global governments. It is believed they have figured out a way to reanimate the dead. Krider's mission is to eliminate the Lunatic Fringe and their leader, Gregor Lief.

7th January 2004: Dead World Rising 2 Update

Great Wasabi tells me three other people are helping on the DWR 2 project; Mega Luigi, Mario Maniac (both of whom helped with the coding), and The SockDude. They're about halfway through the project so far. There should be a demo version pretty soon, maybe about February. An extra pic has been added to the set I posted yesterday.

7th January 2004: Operation: Letzterschutz Announced

On behalf of their new project team (Majik Monkee, Dumscheissekopf, and the Incredible Pete), Majik would like to announce a new project in the works called "Operation: Letzterschutz". Click on the thumbnail for more info and pics.

6th January 2004: Two More ROTT Images

Majik Monkee tells me two bosses have been added to the "Rise of the Triad" section at Monkee's Image World. The first one is "Triad Enforcer", based on a description without a design, and the second is the "NME" robot, based on the original concept artwork. In addition, several guest submissions have been added to the site. In the future, updates will be indicated at the top of the Image World page to reduce repetition on the Dome and to simplify browsing.

6th January 2004: Dead World Rising 2 Pics

Great Wasabi has released a couple pics from his upcoming TC 'Dead World Rising 2'. One of the pics is the title screen.

 

4th January 2004: Operation: Zeitgeist Announced

Steven Trinkl has announced 'Operation: Zeitgeist'. It's a 60-level replacement set for Wolfenstein 3-D with new graphics, sounds, and levels. No source code changes are planned. Many graphics have been supplied by the hard work of Majik Monkee. There are also two bosses made essentially from scratch and a recoloration. 

4th January 2004: Project Unzerstöbarer Ritter Demo Released

Here's the 3 level demo version of Mega Luigi's upcoming TC 'Project Unzerstöbarer Ritter'. The levels are extensive and well detailed. There are many graphics and sounds changes, and code changes include landmines and helpart. The ReadThis is quite detailed. 

4th January 2004: Dark Side Of Death Updated

Mario Maniac has updated his TC 'Dark Side Of Death'. Some bugs have been removed and extra health/ammo has been added. This version replaces the one issued previously.

4th January 2004: Nitehorrors3D Announced

Lane is working on a new TC called 'Nitehorrors3D'. It puts a comedic twist on alien abduction themes as well as throwing weird Duke Nukem style humor into the whole mix. While playing the game you will encounter the obscene kind, a bunch of foul mouthed aliens who curse at you repeatly, mad cows, bizzare strippers, and a fat farmer by the name of Joe.

2nd January 2004: Phoenix Rising Project Restarted

Wes Desjardins is starting his 'Phoenix Rising' project again. Wes earlier lost all the info from the project when his hard drive failed. It may have an alternative title.

If someone wants to help out with some serious coding, the email is Hitler_JR@hotmail.com. Mega Luigi has since agreed to help out with the coding.

2nd January 2004: SWAT 2: Return To Hell Info/Pics

Justin has sent in some info and images from his upcoming TC 'SWAT2: Return To Hell'. The other TC Justin is working on, 'Operation: Assassination', has been delayed but will still be completed later.

1st January 2004: New 'Guest Submissions' Feature

Majik Monkee tells me he's added a 'Guest Submissions' feature to Monkee's Image World. If someone would like a custom character they have created featured on the page, and even available for download to the public, they can email Majik the full set of images for their character, along with a brief description of how and why it was created. Credit for all submissions will be given to the original submitter. Majik's email address is mmerrill@centene.com.

1st January 2004: Twilight Zone Screenshots

Joe M has sent in more screenshots from his upcoming TC 'Twilight Zone'. New screenshot added - Jan 6.

1st January 2004: Operation: Hundscheisse Demo Released

Dumscheissekopf has released a one level demo version of 'Operation: Hundscheisse'. Only the first level is in this demo, and all later levels have been removed, as well as later enemies and objects. It's quite an extensive atmospheric level with many new images and sounds, including a new guard and a boss. Text file included. The text file included was updated Jan 5 to include info on the levels. 

  

1st January 2004: Imf2mid Utility

Here's a program called 'Imf2mid' that can convert Wolf3d IMFs to midis. It was sent in by Joe M, who was able to convert all the Wolf3d songs to midis with this program. There's a readme file in the zip that should be read first.

31st December 2003: Project Waffen Sicherheitsdienst 2 Released

Here a sequel to Sandy's previous set. It's 'Project Waffen Sicherheitsdienst 2' and again is a homage to Wolf Skevos-Jones. The 13 levels are similar in size and quality (quite good) to the previous set. Images are also mostly as previous, though there are some new actors' this time and credit is given to Majik Monkee for these.

31st December 2003: 3rd ROTT Image

Majilk Monkee has made a 3rd character based on the original "Rise of the Triad" specs. This one is the 'monk'. For the zip containing all the frames, either send Majik an email mmerrill@centene.com, or visit the "Rise of the Triad" section at Monkee's Image World.

29th December 2003: Twilight Zone Title Screen

Joe M has sent in the title screen for his upcoming TC 'Twilight Zone'. It will be based on 'The Tower' source code. Credit will be given to Paal Olstaad for making 'The Tower' and for releasing the source code.The new add-on will feature new graphics and sounds.

27th December 2003: Blake And The Spear Released

Joe M who recently made 'Doomenstein Revisited' has released another addon of his. It's called 'Blake and the Spear' and dates from between June and July 2003. It contains graphics and sounds from Blake Stone. There are 21 mostly extensive and well detailed levels though some are not original. Text file included. I've since found 3 exit elevator errors in the version first posted. Errors removed and reposted 19.00hrs GMT same day. Requires the full version of Spear of Destiny to play.

27th December 2003: Wahnsinn Software/New Pics

Mega Luigi has teamed up with his brother Mario Maniac to make new software. It'll be called Wahnsinn Software. Meanwhile, Mega has sent in some pics from 'Project Unzerstöbarer Ritter'.

27th December 2003: Coldfusion Update

Here's the completed 'Coldfusion' title screen pic. Ian Summerfield has completed 30 of the 'Coldfusion' levels - there's 30 to go! When 'Unholy Cathedral', 'Coldfusion' and 'Doom Wolfenstein Version' are completed, Ian will work on 'Ian's Collection', a collection of characters from cartoons that Ian likes.

25th December 2003: The Night After Christmas Released

Merry Christmas everyone!! Here's an addon 'The Night After Christmas' specially released for the festive season by Ringman. It's only one level, but it's quite a large detailed one with 5 distinct sections. Images come from a variety of sources. New music but no new sounds. Click on the Santa pic for screenshots.

25th December 2003: 2nd ROTT Image

Majilk Monkee has made a 2nd character based on the original "Rise of the Triad" specs, SS soldier #2.

For the zip containing all the frames, either send Majik an email mmerrill@centene.com, or visit the "Rise of the Triad" section at Monkee's Image World.

24th December 2003: Doomenstein Revisited Released

Here's a Wolf3d add-on made by Joe M. called Doomenstein Revisited'. It has Doom graphics and sounds, some from other addons like Bruce Ryder's 'Doomenstein', and some that are new. There are 20 levels (first 2 episodes), though some of them are not completely new. It all blends together quite nicely and has a good Doom atmosphere. Text file included. Requires the full version of Wolf3d to play.

24th December 2003: Project Waffen Sicherheitsdienst Released

Sandy has released 'Project Waffen Sicherheitsdienst'. This set serves as a homage to Wolf Skevos-Jones and features many of his graphics and sounds. The 13 levels are mostly larger than in Sandy's earlier sets though of a similar standard.

23rd December 2003: New Source Code Tutorial

Kyle Albert has sent in a new source code tutorial. It's 'Removing extra space from Menu (below Quit when ReadMe is disabled)'.

23rd December 2003: Enemy Sprites Tutorial

Here's an 'Enemy Sprites Tutorial' document. It was sent in by Matt.

This will be included in our tutorials section.

23rd December 2003: S.K.U.N.K.Z. Images

Dumscheissekopf has sent in a set of images of some of the characters from S.K.U.N.K.Z.

They are as follows...

  • Dog - Otis Budtwyper
  • Mutant - Ninja
  • Wilhelm - Ratcoon
  • Officer - Horsewhiff
  • Trans - Enos Buttner
  • Angel of Death - Mr. Chucklesworth

More to come in future updates...

23rd December 2003: ROTT Images

Majik Monkee has completed the first full set of images for one of the unfinished characters from the "Rise of the Triad" original specs. This is part of an ongoing project Majik is working on to make these characters available to people who would like to use them in projects of theirs. Email mmerrill@centene.com for the zip containing the "ROTT SS" frames.

22nd December 2003: Half Life Screenshots

Here's a set of screenshots sent in by David O'Rafferty. They're from his upcoming TC 'Half Life'.

22nd December 2003: Coldfusion Update

Ian Summerfield has finished one full episode of 'Coldfusion'. When it's done, Ian will start on 'Coldfusion Project: Doom'. Here are images of some of the Bosses!

21st December 2003: Another Medal

Mega Luigi has awarded Ian Skevos-Jones a medal for his TC 'Batman: Wrath of Mr. Freeze.'

20th December 2003: WolfenBots - Alpha Version #2 Released

Tex ZK has just released 'WolfenBots - Alpha Version #2'. This has a number of changes since the first release including textures and many sprites added from 'TexZK's Story' and the main menu fixed.

20th December 2003: The Secret Of The Waffen-SS Released

Sandy has released a 6 level version for shareware of 'The Secret Of The Waffen-SS'. The levels are well made though they are not that large. There's lots of imported graphics and sounds, but the original Wolfenstein 'feel' remains. This version replaces the 2 level beta version released earlier.

20th December 2003: Batman - Wrath Of Mr. Freeze Released

Ian Skevos-Jones has released 'Batman: Wrath of Mr. Freeze.' It's a sequel to his first 'Batman' TC. There are 25 good seamless levels and some new features, including 3 new weapons, 2 new keys, armor, and ambient sounds. The helpart is very detailed. It all blends together well. 

19th December 2003: The Luftwaffe Boss Sprites

Spiritblade has sent me some single sprite boss pictures from 'The Luftwaffe', just to remind people that the project is still somewhat alive. Baldwin is Boss 4 head of the totenkopf Elite, and the A6-IronDoom is boss 5. He is a large cyborg. Tyrrant Mirow Frost is the last boss/ Boss 6. Two other bosses have since been added.

18th December 2003: Project Verwüstung Announced

Mario Maniac has announced a new add-on called 'Project Verwüstung'. This new add-on will TOTALLY different from others by Mario. It will also have more source code changes than the previous ones. Here's the features list:

  • Seamless level progression
  • 3 new weapons (one is silenced)
  • New objects
  • New enemy
  • God Mode Artifact added
  • 2 new ammo types
  • New item in Wolfenstein World: Ammunition Pack
  • Heartbeat sound added
  • Ambient sounds added

17th December 2003: Alex Brosseau

For the moment Alex Brosseau will mostly be leaving the wolf community. He will continue to check and write on the 'DHW Forum' but will not make any other add-on yet as he is currently working on a non-Wolf project which is taking up most of his time. As for 'Project-Ironstone' he'll probably release the uncompleted project on his website so people will be able to use part of the code and other stuff.

17th December 2003: Acktung 60 Level Set Released

Kurt (ack) has released the final 30 levels (The Nocturnal Missions) of 'Acktung'. The level quality is as good as in the excellent original 30 level set which this one replaces. It's now a true 60-level set. The maps in episodes 4-6 are all brand new (as Kurt made them in the past few months). The original missions, for the most part, are the same, although Kurt did tweak a couple of the earlier levels. Needs the full 60 level Wolf3D game to play.

16th December 2003: The Luftwaffe Project/Help Needed

Spiritblade tells me more people are needed for 'The Luftwaffe' project.

Among those needed are good mappers and a coder. Help with touching up graphics would also be appreciated. If anyone wants to help out with the project, please let me know and I'll pass it on. Mario Maniac has since offered to join the group as a source coder and SB has accepted.

15th December 2003: Source Code Offer

Mega Luigi has learned a lot more recently about the Wolfenstein source code. This includes how to add objects bonus and weapons.

Due to this, Mega is offering to do source code work for the wolfers.

15th December 2003: Wasabi Award

The Dome has won the first WASABI AWARD. This is for the "time and effort you guys do on there". Great Wasabi may make awards in future for exceptional TCs and add-ons as well.

Thanks, it's appreciated!!

15th December 2003: Project: Vernichtung Announced

John Carmack has announced an add-on. It's called 'Project: Vernichtung' and here's some features:

  • Changed ceiling colors
  • Textured floor colors
  • Sten Smg, Panzerfaust, Flame Thrower,Twin Mini Guns, Sniper Rifle, Bazooka,Triple Chain Guns, Quadruple Chain Guns, Colt 1679, Paratroop Rifle, and 5 other weapons
  • 7 enemies
  • 7 bosses
  • 22 ambient sounds
  • 8 keys
  • Underwater levels with oxygen
  • Motor Cycle
  • Helpart.wjc and Endart.wjc (new extension)
  • + or - 15 walls
  • CrossHair

13th December 2003: Project Unzerstöbarer Ritter Update

Mega Luigi has announced some features from 'Project Unzerstöbarer Ritter':

  • Helpart enabled
  • Seamless Level Progression
  • Panzerfaust, Flame Thrower and a Silenced Sten Smg added. (New Weapons to come...)
  • Changed Ceiling Colors
  • One enemy added
  • Music added by Source Code
  • 23 static objects added
  • And more...

13th December 2003: Rise Of Chaos Info Updated

The Incredible Pete's info page for 'Rise of Chaos' has been updated. Many boss names have been finalized, and one has been added. Some enemy info has been changed as well. There is also a new boss that was absent from the last set of pics and info.

Greetings! On behalf of my brother, "The Incredible Pete", I'd like to announce a new project called "Rise of Chaos". It takes place after "Halls of Stonehenge", and before "Countdown to Chaos", which I am currently working on. You play army hero John J. Schwarz in an effort to once again rid the world of nasty monsters and enemy soldiers, before an all-out invasion can occur. Number of levels and coding changes, if any, are yet to be announced. The game uses the original Wolfenstein as a base. (attached is a title screen, and list of weapons and enemies with descriptions). Thanks!

~Monkee~

13th December 2003: Kurt vs. The Master Update

The Master tells me that 'Kurt vs. The Master' has a new artist, Majik Monkee, and that work on KvM is actually progressing.

Also there's a contest related to 'Kurt vs. The Master'. Head over to the post at the Diehard Wolfers Forums for more information: http://diehardwolfers.areyep.com/viewtopic.php?t=1114.

13th December 2003: Dead World Rising/Another Bug

A bug has been found in level 10 of 'Dead World Rising'. Great Wasabi has now checked the rest of the game and the bug has been fixed along with a couple minor ones. Hopefully, the set should now be error free.

12th December 2003: S.K.U.N.K.Z Weapons

Here are the weapons available in "S.K.U.N.K.Z"... they are the "fist of fury", the "peacemaker" (pistol), "the gat" (machine gun), and the B.E.A.R. (bullet eating automatic rifle). The images were provided by Dumscheissekopf.

12th December 2003: Dark Side Of Death Released

Mario Maniac has released his TC 'Dark Side Of Death'. There are 14 extensive levels spread over 3 episodes and quite a mix of original and new graphics/sounds which on the whole blend together quite well. Source code changes include helpart and landmines.

9th December 2003: Rise Of Chaos Announced

On behalf of his brother, "The Incredible Pete", Majik Monkee would like to announce a new project called "Rise of Chaos". It takes place after "Halls of Stonehenge", and before "Countdown to Chaos". There's an info page available for the project.

8th December 2003: Thunder In Paradise Announced

Carlos X has announced a new project called 'Thunder in Paradise', based on the hit TV show with Terry "Hulk" Hogan. You play as the Hulkster through a dozen butt kicking levels as you rescue the President and pick up chicks on the way. Click on the thumbnail for the new features.

Here are the new features

  • vehicle levels - speed boat (on water), motorcycle, helicopter, and surf board with gun!
  • play as the hulkster!!! kick butt!
  • new weapons include headbutt, groin kick, karate chop, plus uzis, machine guns, chainguns, throwing knives, and a ton more!
  • new "hulk speak" - hulk says cool stuff while kicking butt
  • over ten new, dangerous enemies, including vehicles, assassins, ninjas, skunks, and deadly robot assassins!
  • random enemy death sequences/ragdoll deaths
  • weapon dropping - take damage, and drop your gun!
  • infra red vision, night vision, and "remote missiles" with missile view camera!

7th December 2003: Beyond Castle's Dungeons - Easier Version Released

Mario Maniac has released an easier to beat version of 'Beyond Castle's Dungeons'. For those who haven't played it yet, it has 16 good seamless levels. Made as a homage to Wolf Skevos-Jones, and many of the images, sounds and code changes come from Wolf's sets. This version has more ammo and health.

7th December 2003: Another Award

Mega Luigi is very impressed with 'Dead World Rising' and has awarded Great Wasabi a medal. For more info on this set - please see under Dec 6 news items.

7th December 2003: Dome Award - Dec 2003

This month's Dome award goes to Great Wasabi for his add-on 'Dead World Rising'. The level quality was good and the TC was put together very well. Credit should also be given to those who contributed to the graphics and source code. For more info on this set - please see under Dec 6 news items.

6th December 2003: The Dark Catacombs Mission Pack: Post Mortem Released

Here's a follow up shareware set to Sandy's 'The Dark Catacombs'. It's subtitled 'Mission Pack: Post Mortem'. There are 5 levels of a similar standard to the earlier set (quite good), but are mostly a little larger. Graphics/sounds are mostly as in the earlier set, but some images have come from Majik Monkee's 'HOS: Dead Reckoning' project.

6th December 2003: Dead World Rising Released

Great Wasabi has released his TC 'Dead World Rising'. There's 20 well made levels, plus lots of Doom graphics and sounds. Has a good Doom type atmosphere, and the readthis is particularly well done. Uses the TFS source code as a base.

5th December 2003: Code Tutorials Section Updated

The code tutorials section has recently been updated. The new tutorials are 'Adding a death artifact' (by The JR) and 'Adding a motorbike' (by Kuki).

5th December 2003: Dark Side Of Death Update

Mario Maniac tells me 'Dark Side of Death' is almost finished. Here's the main new features that have been added.

  • Start with new ammo and health
  • New floor and ceiling colors
  • Landmines added
  • Death Artefact added
  • Hell Soldiers lowers points
  • Changed boss's weapons

3rd December 2003: Help Needed

Mega Luigi needs help to create a new title screen for Project: Unzerstöbarer Ritter (Project: Indestructible Knight) and also to add 3 or 4 destructible objects. It should be in the style of Project Eisenritter and preferably should have a killer robot. Mega's email is wolfmegaluigi@yahoo.com.br.

3rd December 2003: Even More Operation: Hundscheisse Pics

Here's another four more images for 'Operation: Hundscheisse', on behalf of Dumscheissekopf.

3rd December 2003: Replacement Weapons

Here's an email received from Majik Monkee:

I've created a set of replacement weapons for the original 4 weapons in Wolfenstein. They are created partly from edited and rescaled weapons from the SNES and Mac versions of Wolfenstein, and partly from other sources. For a zip file containing all the frames for these weapons, contact me at mmerrill@centene.com. Thanks!

30th November 2003: The Dark Catacombs Final Version Released

Sandy has released the final 7 level version for shareware of 'The Dark Catacombs'. The levels are well designed and nicely decorated, though not that large. I like level 4 the best. Some of the objects come from Majik Monkee's 'Halls Of Stonehenge'. This replaces the 2 level beta version issued previously.

29th November 2003: Monkeystein 2 Update

Ian Summerfield will be working on a new TC called "Monkeystein 2: Return of the Monkeys", and already has images from one of the enemies: Axe Man. Ian also wanted to point out that Baron Von Bald's name really is Baron Von Buld.

27th November 2003: The DOOM Oasis Forum

This is the 2nd new forum announced within a few days but this one is primarily for Doom. It's hosted by Great Wasabi. Maybe we're getting too many forums now but for those who want to join this one, it's at The DOOM Oasis Forum.

There's a Wolfenstein 3D section.

27th November 2003: Achtung Released

This 'Achtung' set by M. Chambers was released several months ago on Mike's Wolfenstein 3-D Page and I finally got round to checking it out. There are 10 new levels which are quite extensive. Although there are some imported graphics, it still has the original Wolf3D 'feel' and will suit those who like the original game. No new sounds. The vga files supplied didn't work with the Activision version of Wolf3D that I used. Needs the original full version of Wolf 3D to play.

26th November 2003: More Operation: Hundscheisse Pics

Here's four more images for 'Operation: Hundscheisse', on behalf of Dumscheissekopf. I'm told progress on the game continues to go well.

25th November 2003: WMC Update

Jacob Rodgers tells me 'WMC' has the following features implemented so far:

  • Changed ceiling colors
  • Landmines
  • 24 ammo pack
  • Death Artefact

Graphics are 10% completed.

25th November 2003: New Wolf3D Forum

Dave has made a new Wolf3D forum. It's a new version of 'Wolf3DPub'. The old Yahoo Group is now an archive.

It's at Wolf3DPub Forum.

25th November 2003: Dead Reckoning Info Page

Here's an info page regarding the 'HOS: Dead Reckoning' add-on by Majik Monkee. Has lots of animated pics from the game!!

It's at HOS: Dead Reckoning/Info Page.

24th November 2003: Project Aniquilation Update

Mega Luigi has sent an update of the progress made in 'Project Aniquilation' so far:

  • Music: 100%
  • Graphics: 100%
  • Sounds: 100%
  • Source Code: 100%
  • ReadThis: 100%
  • Demos: 100%
  • Levels: 65%

23rd November 2003: David Wolf: Secret Agent Pics

Here are several pictures from the game David Wolf: Secret Agent. They were sent in by Dave. It's not a Wolf3D game but was released in 1989 by Dynamix Inc. 

22nd November 2003: Half Life Screenshots

David O'Rafferty has sent in a strip of several screenshots from his upcoming addon 'Half Life'.

21st November 2003: Dead Reckoning Announced

Here's an email received from Majik Monkee:

I'd like to announce an add on in the works for "Halls of Stonehenge". It will feature about 10 new levels, and an almost entirely new cast of enemies. Gameplay and features will be the same as in HOS, but the environments will be quite different. No release date is scheduled for the project at this time. It's being put together by the same folks who brought you "Halls of Stonehenge", and should be quite cool. The tentative title for the add on is "Halls of Stonehenge: Dead Reckoning".

20th November 2003: Dark Side Of Death Update

Mario Maniac has sent me 2 more screenshots from 'Dark Side Of Death'. Mario tells me the set should be released on Dec 6. Here's what is done in each area so far:

  • Graphics 95%
  • Sounds 98%
  • Maps 66%
  • Musics 0%
  • Source Code 100%

18th November 2003: Simpson Mania Update

Here's news from Ian Summerfield about a new TC called: 'Simpson Mania'. It will be about the Simpsons but with a Doom/Spear of Destiny kind of feel. The levels will also have Funny Names like: 'Pretty Fat for a Police Guy' and 'Bartender Blues'.

A couple other things: 'Spongebobstein' is available for email but not for download, unless permission is given by the creator of 'Spongebob'. Also, if anyone wants to help, Ian would like some levels for his add-on 'Coldfusion'.

17th November 2003: Majik Monkee Awards

Here's the complete list of Majik Monkee's awards that were recently posted on the DHW Forums.

TC Awards

Best Sequel to SOD: Spear Resurrection

Most Realistic looking TC: Operation: Heimzahlung

Best Doom Conversion: Wolfendoom

Best Blood Conversion: Halls of Stonehenge

Most Anticipated (by me): Trench Warfare

Least Ammo in a TC: Haunted House demo

Least Visually appealing: The Thing

Best Super Hero based TC: Batman

Biggest Stinker: Dawn of the Dead

Other Games and Awards

Best WWII FPS: Medal of Honor

Best Post-Wolf FPS: Duke 3D Atomic Edition

Best Biblically based FPS: Super 3D Noah's Ark

Best Horror FPS: Blood

Best Game with screaming hobos: Operation Body Count

Best Alien Invasion game: Corridor 7

Worst Game ever: Raid 2020

Best Overall FPS: Jedi Knight

Best Overall TV actress: Jennifer Aniston

Best Wolf3D Site: The Wolf3D Dome

17th November 2003: Operation: Castle Luftwaffe Final Version Released

Sandy has released a final version of his shareware addon 'Operation Castle Luftwaffe v1.2'. There are now 7 levels. All are well designed and nicely decorated, though not that large. Lots of imported graphics and sounds. The Wolfenstein 'feel' is still there! This version replaces the beta released earlier.

17th November 2003: Mega Luigi Medal Awards

Mega Luigi has sent in a set of medal awards. As they're mostly for the authors of his favourite TC's, I put them on the 'Elite addons page'. I also added Majik's award for the Dome.

If anyone has any other awards, please send them in!!

16th November 2003: Dawn Of The Dead/Ammo Patch

If you found Wes Desjardins last TC 'Dawn Of The Dead' too difficult to beat (due to the lack of ammo present), then there's a maps patch. Wes has made more ammo available. 

15th November 2003: Dead World Rising Pics

Great Wasabi has sent in some screenshots from his soon to be released TC 'Dead World Rising'. There's a set of 5 pics.

15th November 2003: Award

Majik Monkee has given The Dome an award. Many thanks Majik, it's appreciated.

14th November 2003: ROTT Project

Great Wasabi tells me 'Dead World Rising' is nearing completion. His next venture will be a special TC that will be based upon Apogee Games' original plans for the FPS 'Rise of the Triad' (It was going to be just another add-on for Wolf3D). Great Wasabi wants to try and make a new TC that will use these graphics, new features, etc and would like to know from anyone interested in forming a group to accomplish this task. The game's current working title is 'Rise of the Triad: The Wolf That Never Was', and there's info at: http://www.3drealms.com/rott/originalspec.html.

This would be a great TC if it could be put together. If anyone is interested, please email Great Wasabi at wasabi_zero2002@yahoo.ca.

13th November 2003: Map Making Melee

The deadline for sending in levels for the 'Map Making Melee' contest is tomorrow Nov 14.

Could everyone who hasn't yet done so please get their completed levels to Ariel by tomorrow night.

13th November 2003: Project: Ubermensch Demo Released

Bernt Hansen has released a demo of 'Project: Ubermensch'. There's only 2 levels but they are extensive and well designed. After these 2 levels there will follow 3 - 4 new levels later. Only a few new graphics and no new sounds, but will suit those who like the original games. 

Also released by Bernt is an updated version of the 'Wolf-FAQ' previously released by Adam Williamson.

13th November 2003: Wolfenstein Maximum Charge Screenshot

Jacob Rodgers has sent a screenshot from his upcoming set 'Wolfenstein Maximum Charge (WMC)'. The yellow wall is from the Wallpack Collection.

12th November 2003: Dark Side Of Death Announced

Mario Maniac has announced a new TC called 'Dark Side of Death'. Not much info on this at present, but it should be finished in the new year. There are 3 screenshots.

11th November 2003: Operation: Hundscheisse Update

Here's the title screen and several gameshots from Dumscheissekopf's upcoming TC 'Operation: Hundscheisse'. Dumscheissekopf tells me that progress is going very well, and development is ahead of schedule for release of the first chapter.

11th November 2003: Monkee's Image World Update

Here's an update from Majik Monkee:

"I'd like to announce that "Monkee's Image World" now has links to download characters directly off the page. To do so, visitors simply click the name of the character who's zip they would like to download. Note that not all characters on the page are available to be downloaded. Thanks!"

9th November 2003: Counter-Wolf v.2C Beta Released

Ryan King has released 'Counter-Wolf v.2c'. This beta version has 14 new levels added (mainly on episode 4) since the last version, making approx 40 levels in total. The guards, sounds and most of the weapons were done by Ryan. Code changes include gun bobbing, armour and helpart. This addon has since been updated and now has 50 levels (final version).

8th November 2003: Dome Award - Nov 2003

This month's Dome award goes to Majik Monkee for his add-on 'Halls Of Stonehenge'. This was for a very good 'all round' TC. Credit should also be given to Ack who made many of the levels and to those who contributed to the source code (see credits). For more info on this set - see under Nov 1 news items.

8th November 2003: Half Life TC Announced

David O'Rafferty is making a new TC called 'Half Life'. It will have new graphics, sounds and levels but David will need some help with floor and ceiling colours. If anyone wants to help, the email address is bome_de_base@yahoo.com.au.

5th November 2003: The Wolfenstein Saga Taster Pack

Here's a taster pack for the upcoming series of films called 'The Wolfenstein Saga'. Bracestar informs me that 'Escape From Lyme House', the first episode, is totally finished. The quality is not that good because of compression. It should be released Nov 8 at the latest. These are the downloads available now:

  • Taster Pack (985Kb)
  • Hint On Picture Quality (292 bytes)
  • Bracestar Info Document (23Kb)

 

3rd November 2003: JJStein Resurrection v2 Updated

Loki has updated his first addon 'JJStein Resurrection v2'. It's a remix of JJ's game released with some graphics modifications, digitized sounds, changed music and a new status bar. There's now one new small level on episode 6. The 10 made earlier by JJ are on episode 1. Source code changes are as in the earlier version. Four new demo's have been added. I've updated the screenshots. 

3rd November 2003: The Wolfenstein Saga Ad/Story

Bracestar has announced a series of films 'The Wolfenstein Saga' and has made an advert for it. The footage in the ad is from the screen test. 

There will be 9 episodes (yes 9)! The last 3 are to be totally new and the other 6 are to be modified.The first episode 'Escape from Lyme House' (the equivalent of Escape from Castle Wolfenstein) is nearly finished and will include the recon mission that B.J. gets captured on. Bracestar consists of 2 people and the leader is Andy Squibbs. Andy likes Wolf 3d, Doom and Hexen and all that so after he's finished the whole saga he'll be happy to take requests.

3rd November 2003: Fuchsenstein 3D Released

Patrick Hadorn has released his first addon called 'Fuchsenstein 3D'. There are 3 episodes comprising approx 20 levels. The levels are well designed, nicely decorated, though there are only a few new graphics. There are new sounds (in German), and the menu is in the German language (Patrick lives in Switzerland). The helpart is also in German! 

2nd November 2003: Archive Message

Here's a message from the past that Dave came across while searching Google Groups. It dates from early 1992 and is a text from Chuck asking 'anyone with a HSI or 9600 modem to keep a look out for a new game Wolfenstein 3D, supposed to be out Mid-April'.

1st November 2003: Halls Of Stonehenge Released

Majik Monkee has released 'Halls Of Stonehenge'. Set in a time of black magic and witchcraft, there are 21 levels. Some were made by Majik, some by Ack and all are very detailed and of high quality. The new graphics and sounds are nicely done. Source code changes include helpart, text message screens and textured floors and ceilings. Some effects can be turned off from the menu. A lot of effort has gone into this TC, and it's the best release for quite some time.

31st October 2003: Update From Hair Machine

Hair Machine tells me that 'Fortress of Time' has been shelved. However, a new project - a TC called 'Super Blitzkrieg' - has been announced. So far, there's some nice features (including floor/ceiling textures, teleporters, 7 weapons, 4 keys, portable medikits and gas masks to name a few). There's also some GFX, including new textures and a new status bar. So far, three levels are done. Some screenshots should be issued soon.

31st October 2003: Arctic Krieg v1.2 Final Released

This is the final 7 level version of Sandy's 'Arctic Krieg' for shareware. The levels are of a similar standard to those in the 2 level beta. ie - not that complex though they are well decorated. Lots of changed graphics and sounds. Although it still retains the Wolf3D atmosphere, it also has an 'Arctic feel'. 

31st October 2003: Noah 3D Editing Files

Andy Nonymous has provided a set of map and object definition files for viewing / editing 'Noah 3D' levels. For those who don't know, 'Noah 3D' is a game made by a religious educational group and is based on the Wolf3D engine. All the information needed is in the included text files. They work with most versions of Mapedit, but not with Floedit. 

31st October 2003: JJStein Resurrection v2 Released

Here's the first Wolf add-on released by Loki: 'JJStein Resurrection v2'. It's a remix of JJ's game released with some graphics modifications, digitized sounds, changed music and a new status bar. There's now one new small level on episode 6. The 10 levels made earlier by JJ are on episode 1. 

25th October 2003: Evil Indeed Forum

Sam Feichter has started a new forum called 'Evil Indeed'. It has a large number of sections and caters for fans of Mortal Kombat, general gaming, music, movies and a whole lot more. Sections for Wolfenstein 3D have just been added. You can advertise your TC there too!

25th October 2003: Coldfusion Postponed

Ian Summerfield will be postponing 'Coldfusion' in order to be able to make 'Southern Hell 2 and 3'. There'll be all new graphics, some new sounds, and new levels - including the Cheesy Poofs Factory! there's also new enemys like: Timmy, Butters, and a monkey with 4 a**es!

'Coldfusion' will now be completed after 'Southern Hell 2'.

25th October 2003: Project Aniquilation Screenshots

Here's a set of 6 screenshots sent in by Mega Luigi. They're from his upcoming TC 'Project Aniquilation'.

24th October 2003: Doom Wolfenstein Version Trilogy

Ian Summerfield is working on a new series of games called the Doom Wolfenstein Version trilogy!

The original Doom is to be converted to the Wolfenstein format! There'll be 20 levels from the original computer version of Doom and 1 level from the Playstation version called: 'Redemption Denied'. There will be all new graphics too like walls not shown in other Doom games and even a Spider Mastermind boss in two forms!

23rd October 2003: Monkee's Image World Update

Here's an update from Majik Monkee:

"The 'Monkee's Image World' site has undergone some changes, most noteably, it now features animated GIFs of the characters featured on it (and a banner). I'm working toward the possibility of having graphics sets available for upload, but this is still in the consideration phase. That's about it!"

23rd October 2003: Arctic Krieg Released

Sandy has released a 2 level beta version of his upcoming set 'Arctic Krieg' for shareware. The levels are not that complex though they are well decorated. Lots of changed graphics and sounds. Although it still retains the Wolf3D atmosphere, it also has an 'Arctic feel'.

20th October 2003: Halloween (Updated Version) Released

Colonel Bill has posted an updated version of Halloween. There are some basic source code changes (such as episode titles), plus a new vswap (candy bars, etc) and a revamped 'ReadThis', though the levels are the same. It comes as a self extracting exe with all files included. 

Mike's Page has a number of other goodies. There are good sounds/music sections, and there are 10 map sets for shareware (look in the Misc. section). Also, there's an addon called 'Achtung' by M. Chambers in the Sent In Levels section. I'll be checking this out in a couple days.

17th October 2003: The Final Battle v1.2 (Final Version) Released

This final version of 'The Final Battle (v1.2) for shareware has 6 levels. The levels are nicely decorated and put together quite well. There are many changed images and sounds, some I've seen before and some are new. By Sandy.

15th October 2003: Bug Reports

I've had reports of bugs in two recent games. Both have now been updated.

Firstly 'Wolf 3D - TexZK's Story (Final 6 episode version) - on Windows ME/XP systems, the keys cannot be picked up on some episodes. Tex tells me you can update it (with the updater included in the game) or re-download the full TC. See Oct 4 news for links to download.

Secondly, 'Warzone Project IV: High Stakes' has a mapping error on level 4 - an essential pushwall when opened blocks off the exit elevator area. I've issued a maps patch which solves the problem. 

15th October 2003: Project Dulce/New Webpage

Here's a new webpage that has a lot of information on an upcoming addon called 'Project Dulce'. It's hosted by Blood Angel.

14th October 2003: Dead World Rising Screenshots

Here's a set of 6 screenshots from the upcoming TC 'Dead World Rising'. They were sent in by 'The Great Wasabi'.

14th October 2003: Weird33: Motion/Perception Tricks

Chris Chokan made this new Wolf 3D exe which plays some amazing tricks, each episode having different ones. Chris put this together in just one day, but he hopes it'll provide some fun when bored. Please read the enclosed text file before playing. Needs the full registered Wolf3D set to play.

13th October 2003: The Final Battle v1.1 Beta Released

Here's a 3 level set for shareware by Sandy. It's called 'The Final Battle v1.1 Beta'. The levels are nicely decorated and put together quite well. There are many changed images and sounds, some I've seen before and some are new. This now downloads the final version 1.2, which has 6 levels.

13th October 2003: Email From Dave

Dave asked me to post the following on the Dome News:

"I will be out of the wolf community for 4 weeks while I am at a Doom level making class in New York. I have my laptop with me, and leave me anything in my mail, ask questions about how it feels in New York (John, I will be back before YOU come back in December, so we can start on my TC.) Oh, what's this, the bell seems to be ringing for my next class. Goodbye for a while, wolfers."

13th October 2003: Wolfenstein Maximum Charge Announced

Jacob Rodgers has announced a new addon. It's called 'Wolfenstein Maximum Charge' and it's being done by a team of people from Jacob's school. The team is called Games of the Millennium. Thus far, four weapons have been changed.

12th October 2003: Beyond Castle's Dungeons Released

Here's a new release from Mario Maniac. It's called 'Beyond Castle's Dungeons' and has 16 good seamless levels. Made as a homage to Wolf Skevos-Jones, and many of the images, sounds and code changes come from Wolf's sets. Overall, it's put together pretty well, though it's difficult to beat at times.

11th October 2003: Project Aniquilation Announced

Mega Luigi has announced a new TC called 'Project Aniquilation'. A word document has been released with images, weapons and other info included. The text is written in the English language. Click on the thumbnail for part of the document. 

9th October 2003: Mj's Headquarters (Final Version) Released

The version of 'Mj's Headquarters' released Oct 5 had a number of map errors. Mega Luigi has since sent me a final version which now has 26 levels completed. I have checked most levels from this new version and it it now looks error free. This version replaces the two released previously and the links posted earlier will now download the new version.

7th October 2003: Monkee's Image World

Here's a page on Majik Monkee's Wolf 3D site. It shows pics of bosses that Majik has edited. Currently, it has around 30 pics.

5th October 2003: Dome Award - Oct 2003

This month's Dome award goes to Kurt (Ack) for his add-on 'Acktung!'. This was for the very high quality of level design. For more info on this set - see under Sept 27 news items.

5th October 2003: Mj's Headquarters (Version 2) Released

Mega Luigi has released a new version of 'Mj's Headquarters' and this replaces the one issued on Sept 27. The main changes are with the source code - there's now many basic changes including new ceiling colours, episode names and increased ammo/health. Mega has been learning source code from his brother Mario who made the 'Mario's Castle' set. This link will now download the final version - with 26 levels and some bugs removed - released Oct 9.

4th October 2003: Wolf 3D - TexZK's Story (Final Version) Released

The final version of 'TexZK's Story' has been released. This version has 60 levels, plus some new effects such as lightning strikes. TexZK tells me the whole set is meant to be played in sequence and as such, the levels are now seamless. As previously there's a choice of English or Italian versions. The game can also be downloaded from TexZK's Web. Tex's site has some other downloads such as the game's source code and data files.

For those who want to access each individual episode, it is possible to unlock the later episodes by adding the parameter 'UNLOCKEPS' when accessing the exe. Start the game (English version) with TexZKeps.

4th October 2003: Unholy Cathedral Pics

Ian Summerfield tells me he'll not be allowed to release 'SpongeBobStein', but instead he's restarted 'Unholy Cathedral'. Here's a set of enemy and boss graphics.

3rd October 2003: Assault On Castle Totenhammer Released

Joe has released 'Assault On Castle Totenhammer (Version 0.3 beta)'. There are 7 large quality levels with lots of graphics, sounds and code changes. The latter include landmines, armour and textured floors/ceilings. Nicely done. 

2nd October 2003: ROTT/The Original Spec

For those who don't know, Rise Of The Triad was originally going to be made as 'Wolfenstein 2'.

Apogee's site has a page with a lot of info and pics on the original idea for ROTT which later was to be substantially changed.

2nd October 2003: Mj's Headquarters/Actors' And Weapons Pics

A set of normal guards, bosses and weapons pics has been sent in by Mega Luigi. They're for Mega's upcoming set 'MG's Headquarters'.

A demo version of this set was released Sept 27.

30th September 2003: Mario's Castle Bugs

The earlier version of 'Mario's Castle', posted a couple days ago had a few bugs on the later episodes. There was a key missing (on e6l3), some walls out of place and some invisible doors that couldn't be passed through. Version 2 has now been posted, and hopefully all bugs have now been removed. 

30th September 2003: SpongeBobStein 3D/Update And New Walls

Ian Summerfield tells me 'SpongeBobStein' is almost complete! Just some more wall graphics and 2 levels to do. The levels are 18 (The Flying Dutchman) and 21 (Squidward's Stronghold). On levels 10 and 15 there are 2 levels from Coldfusion used! (levels 2 and 5).

Click on the thumbnail for 16 new walls not seen in the SpongeBobStein Demo!

30th September 2003: Characters Document

Mario Maniac has released a Word document containing info and pics of several characters (actors) of Wolf 3D games that he and his brother played. There are more than 80 different characters listed, including many bosses. It's written in the Portuguese language.

27th September 2003: New Wall Designs Collection

Here's a 3rd set of wall designs put together by Giorgio.

  • Stained Glass Wall now has the Non-Glass wall and 1 decoration for them
  • More new walls
  • New wall decoration
  • 200 walls
  • Brown flag for non-Newwolf wall
  • Suitable for Floedit (bitmaps file format)

Coming soon from Giorgio - The Ultimate Sprite Collection.

27th September 2003: Acktung! Released

Kurt (ack) has released a set of 30 levels for the full registered set. Named 'Acktung!', they are very well designed with lots of detail. Ten of them were made for the DHW level contest, some date back to the early 1990's and some were made recently. No new graphics or sounds. Needs the full registered Wolf3D set to play.

Kurt also sent in his 'profile' which has since been added to the Wolfer Profiles page.

27th September 2003: Mario's Castle Released

This release by Mario Maniac has 59 levels. Most of them are large and well decorated. Some graphics are from from the original game, some are from other TC's and some are brand new. Most sounds are changed. The screenshot shows one of the new wall designs. 

27th September 2003: Mj's Headquarters Released

Mega Luigi has released 'Mj's Headquarters (Version 1)'. There are 22 fair sized levels done so far, plus many changed graphics and sounds. The atmosphere of the original game remains though there are many bosses. Mega is the brother of Mario who made the 'Mario's Castle' set mentioned above. This download has since been updated twice and is now the final version.

26th September 2003: Sewer Town Announced

John Burnett's upcoming TC is to be called 'Sewer Town'. Latest news and pics can be found on John's website in the 'my projects' section.

25th September 2003: Lon Matero's Apogee Page

Dave sent me this link. On the 'beta' page there's some old Apogee beta versions and, if you look hard enough, a 'secret' page with more interesting downloads.

25th September 2003: Halls Of Stonehenge Release Date

Good news! Majik Monkee tells me the target release date for "Halls of Stonehenge" has been set. It should be finished October 15th at the latest, and if all goes as planned, beta testing will begin then, followed by release of the full version shortly thereafter. Majik thanks everyone involved for their hard work!

25th September 2003: Operation: Assassination Update

Justin has informed me that 'Operation: Assassination' is coming along fine. All graphics, sounds and the first three levels have been done. A level pic is shown.

22nd September 2003: Wall Designs Collection

Here are 2 collections of wall designs. The files are in bitmap form so will be convenient for use with Floedit. There are about 200 in the first set and about 40 in the second. They were put together by Giorgio.

21st September 2003: Coldfusion! Help Requested

Ian Summerfield needs some Source code help with Coldfusion! He wants to be able to add: 2 4-Sprite moving objects, and 1 4-Sprite breakable object!

If anyone would like to help, please email Ian at: Dakteam@aol.com.

21st September 2003: Jaguar Wolf 3D Pics

Here's a couple pics Dave sent me. They came from a Jaguar Wolf 3D site.

20th September 2003: Map Making Mania Melee Update

Here's the latest updated rules from Zach for the Map Making Mania Melee:

1) Maps ONLY! No graphic, sounds, or coding changes.

2) 3 Maps. Enough for a beginning, a middle, and an end.

3) 1 Month. Enough time for 3 maps. If enough people want more time than I will increase the time.

4) Anything goes. Make them fun. I'm bored.

5) Minimum of two contestants. I can't have a contest unless two people compete.

6) You can use either Wolf3D Shareware or Full Version. No spear maps.

Also here is a list of the judges and participants (In no particular order):

JUDGES: Dugtrio17, Zach Higgins (Zach Attack), Brian Lowe (Schabbs)

COMPETITORS: Thejosh, Sockdude, Martin, Joe, Adhesive_Boy, Tris

The starting date will be October 1st and will end (and judging will begin) on November 1st. Good luck. :). Contact Zach at Wolfendude87@aol.com or visit http://diehardwolfers.areyep.com/viewforum.php?f=23 for updated info and discussion.

20th September 2003: Batman Released

Here's the first new addon for some time. It's from Ian Skevos-Jones, and is called 'Batman'. There are 24 good seamless levels, new music/sounds, plus lots of changed graphics. There's text messages at the end of some levels and a very detailed 'ReadThis'. It's all put together very well.

18th September 2003: New TC Announced

John Burnett's TC 'Battlestein 3D' has been put on hold for now (due to a problem with it), but he has announced a new TC. It's title name is not known yet. The TC will have a lot of features - partly a combination of what John learned from The Tower, Reinstaad "final" and a Jamez tutorial. Credit will go to all 3 authors.

Features:

  • 16 seamless levels - includes Hell Place Level
  • 5 weapons (knife, pistol, machine gun, chain gun, and "FIRE" chain gun)
  • Weapon Bobbing (thanks to Dugtrio for his tutorial)
  • New box of ammo for "fire" chain gun
  • ILM keys gives you stupid old message (replaces BAT)
  • 3 or 4 new animation objects
  • No Clip enabled
  • New Display (Ratio) added
  • No Points allowed if usiing cheat mode
  • Mixed new and old graphics
  • and more............

List of what's been completed so far:

  • Source Code...................100% completed
  • Graphics...........................38% completed
  • Level design.......................2% completed (some levels help needed from wolfers if possible)

17th September 2003: Wolf3d Pub/New Yahoo Group

Here's a new Yahoo Group for Wolf3D, hosted by D. Murphy. Talk about your new TC's, or your opinion's on others. At this club, anyone is welcome.

15th September 2003: Mapping Mania Melee

Here's an email I received from Zach Higgins regarding a new levels contest for Wolf3D called 'Mapping Mania Melee':

"Dugtrio17 and I are going to be judging a map making contest to test the community's skill. This could very well bring out the best in the community. More judges may join soon. Below are the rules and guidelines.

1) 3 Maps. Enough for a beginning, a middle, and an end.

2) 1 Month. Enough time for 3 maps. If enough people want more time than I will increase the time.

3) Anything goes. Make them fun. I'm bored.

4) Minimum of two contestants. I can't have a contest unless two people compete.

And... for some reassurance... If anybody wants to be a judge just let me know. Any questions or suggestions? Email me at Wolfendude87@aol.com."

14th September 2003: Firestar Levels Help

Guillermo Buteler is working on new levels of 'FireStar', but if the project is to be finished this year then he will need some help.

Guillermo is therefore looking for people who can help with his levels? If anyone's interested, please send an e-mail to gbuteler2000@yahoo.com.ar.

14th September 2003: Coldfusion! Enemies Updated

Here's an updated set of 'Coldfusion!' enemy images. They were sent in by Ian Summerfield.

13th September 2003: Operation: Chaos Announced

Tier is working on a TC called 'Operation: Chaos'. The story begins after Fettgesicht's death. BJ has to escape from Offenbach and then eliminate a nazi genius. The source modifications include destroyable objects, a new enemy, BJ being able to hold a different weapon in each hand. Wall and static objects images will remain untouched, but there will be some changes in enemy graphics.

13th September 2003: Countdown To Chaos Homepage

Here's an announcement by Majik Monkee on the development of a homepage for his upcoming TC, 'Countdown to Chaos'.

The site can be viewed at the Countdown To Chaos website. Like the 'Halls of Stonehenge' site, this will serve as an online manual for the game when it is released.

12th September 2003: SDMod Announced

Sockdude has announced a new addon called 'SDMod'. Here's the email he sent:

"This TC is something I'm doing in my spare time. Wolfback does require a lot of time which I do not have now. I hope to release SDMod this year, maybe in the next 2 months or something..."

12th September 2003: Source Code Help Required

Ken O'Brien (who recently released 'Remake') is now working on another Wolf 3D set. However, he would like someone to help out with the source code.

If anyone's interested, please let me know and I'll pass it on to Ken.

12th September 2003: Kill Da Wabbit Announced

Yet another TC announced by Elmer Fud. This one is called 'Kill da Wabbit'. You are Elmer Fudd who is trying to kill pesky Bugs Bunny, but now Bugs has all the looney toons liking him and have built an army. If Fudd wants to get Bugs he must get through everyone else first. Trouble is they are toons and keep coming back. If you love looney toons you will love blowing shooting them all in this game.

12th September 2003: Ninja Gaiden 3D Announced

Here's a 2nd set announced by Elmer Fud. It will tell the story of the great NES 'Ninja Gaiden' again but you are Ryu and you get to be 3D now. Jaquio has taken the statues and killed your father. Will you have revenge? Nobody knows when this will be done but it is coming good! Elmer doesn't have a website but if anyone wants to know more about the 'Fudworks Productions' you can email elmerfreakinfudd@yahoo.com

11th September 2003: Operation: Arctic Wolf Pics Released

Luke Strauman has released a number of pics from his upcoming TC 'Operation: Arctic Wolf'.

9th September 2003: Scary Haunted Monsters Kastle Announced

Here's a new TC announcement by Elmer Fud. This one is for Spear Of Destiny and it's called 'Scary Haunted Monsters Kastle'. It is about Dracula, he has taken your girlfriend. It's up to you to beat the monsters as you rescue her... will you do it? The weapons haven't been drawn yet but will be done soon. And there'll be 10 levels of horror!!

9th September 2003: Countdown To Chaos Announced

Majik Monkee has announced his upcoming TC called 'Countdown to Chaos'. It will probably feature 15 levels, possibly more, and will have some minor coding changes, mostly improvements in power of certain weapons and some holstering/gunsight features. The story follows the adventures of John J. Schwartz, the last surviving soldier in the free world, on a mission to destroy an evil alien entity that is mere steps away from enslaving the entire world for good. No release date is set thus far.

8th September 2003: TexZK's Web News

TexZK's Web has moved to a new url and has been majorly updated. The new site has got a PHP engine. TexZK tells me the final 60 level version of 'TexZK's Story' is nearly done, and hopes to release it before the end of September.

8th September 2003: Fortress Of Time Addon Announced

Hair Machine is a newbie to the Wolf 3d editing community. His first addon is going to be called 'Fortress of Time', and work has just started on the levels (five done out of thirty). There will probably be one seamless episode, although nothing's definite with the source-code yet.

7th September 2003: Iron Maiden Addon Announced

Herro (Jakub Hierowski) informs me that he's working on a new addon called 'IRON MAIDEN ACROSS THE TIME' and that a demo of his 'Resident Evil' will be released soon.

7th September 2003: Doom Spear Update

Ian Summerfield has sent in a number of enemy images from his upcoming TC 'Doom Spear'.

6th September 2003: Wolfback Update

Here's an updated list of features sent in by Sockdude for his upcoming TC 'Wolfback':

  • Textured Ceilings and Floors
  • Seamless Levels
  • Different Signon Screen
  • Different Menu Color
  • Added Readthis! and Endart
  • Boppin
  • Fullscreen: No Borders around
  • New Graphics, sound, and music

6th September 2003: Wolf3D Data Compiler Released

Adam Biser has released a 'public test' version of WDC (short for Wolf3D Data Compiler).

WDC has most of the same capabilities as FloEdit2 (no ability to add data chunks or copy/paste map sections... but those are in the works) and a few extras such as edit screens for the EndScreen, EndArt/ReadThis, Font, and Palette chunks in VGAGRAPH. Also included is some map level error-checking that will report some common map errors.

WDC is different from FloEdit in that it uses a project file to store which file you insert in (or associate with) each data chunk. This allows you to make outside changes (such as editing BMPs, etc), run WDC, and just compile the project file without having to re-insert the file(s) as you do using FloEdit. It's available from http://winwolf3d.tripod.com/.

3rd September 2003: Hundscheisse Series - 3rd Installment Announced

Dumscheissekopf has announced the third installment of the Hundscheisse series, which will be released shortly after the first two installments. The series was actually designed as a trilogy.

Here is the cast of enemy characters for "Hundschiesse 3", which is currently untitled, but in the works.

3rd September 2003: Operation: Assassination Update

Justin has sent in a number of images and info from the enemies and weapons in his upcoming set 'Operation: Assassination'. Many of the images are based on 'Blake Stone' and 'Weltuntergang' graphics.

Source code changes are from 'Wolfenstein Special Edition'.

3rd September 2003: Dome Award - Sept 2003

This month's Dome award goes to Ken O'Brien for his add-on 'Remake'. For more info on this set see under August 18 news items.

1st September 2003: The Final Assault Beta Released

Here's a beta version of Executor's upcoming TC 'The Final Assault'. There are 8 good levels. The graphics and sounds are largely imported from elsewhere and credits are given in the enclosed text file. The resulting blend has come out quite well and the atmosphere of the original game is still there.

28th August 2003: Metal Gear Solid Part Two Released

David O'Rafferty has released the second part of 'Metal Gear Solid'. Similar format to the first set, though the 10 new levels in this one are mostly larger and possibly better designed. 

26th August 2003: PV - Phase II Pics

James has recently updated the PV - Phase II page with a number of new pics.

26th August 2003: S.W.A.T. Released

There are 21 levels here, mostly made by the creator program. Although they are obviously predictable, most haven't come out too badly. There are a number of imported graphics and sounds which blend together well, plus a new title screen. Made by Justin.  Needs the full registered 'Spear' set to play.

25th August 2003: New Site

Here's a new Wolf 3D site hosted by Jonathan Storey. There's lots of info and pics on Wolf3D, Spear and the Lost Eps. There's also links and downloads sections.

It's at Jonathan's Wolfenstein 3D & Spear Of Destiny Site.

25th August 2003: Orb Of Ishkar Announced

Whats up from Anti-nazi Software? Here's the title screen for part 1 of the series Secrets Of The Third Reich 'Orb of Ishkar'.

There are 4 more TC's planned for the series... 'Projeckt Meteorit' (Project Meteorite in German), 'Scepter of Shitook' which takes place in Egypt, 'Remember that Old Castle' based on Wolf3D first episode, and one not named yet where you fight not only nazis but zombies. It takes place in castles and crypts and caves.

23rd August 2003: Site Update

The site for Dumscheissekopf's project, 'Operation: Hundscheisse' has recently been updated. It now includes a lot of info on the TC's sequel 'Hundscheisse 2: The Sequel'.

23rd August 2003: Heretic: Return Of D'Sparil Update

Latest news on Wes Desjardins upcoming TC 'Heretic: Return Of D'Sparil' is that virtually all graphics and coding are done.

There's now just 10 out of 30 levels to do.

20th August 2003: Family Spitz! Bosses

Here's a set of Boss pics sent in by Ian Summerfield. 'Family Spitz!' will be a 3 part game and it's supposed to take place during World War II after you defeat Schabbs.

19th August 2003: More Halls Of Stonehenge Screenshots

Here's more pics from the upcoming TC 'Halls Of Stonehenge'. They were sent in by Majik Monkee who tells me there's just a couple levels and some coding changes left to do.

18th August 2003: Remake Released

Ken O'Brien recently returned to the Wolf3D scene and has made a new set of 60 levels. The levels are well designed, especially with the use of the guards. There are also several new wall designs, but the atmosphere and style of the original game is still there, hence the title. Needs the full original Wolf3D game to play.

Ken plans to make a set of levels for Spear too.

18th August 2003: Area 51 Released

Luke Strauman has released the final version of 'Area 51'. There are 11 levels, and from what I played already they look good. There are many new features including teleporting, new 'readthis', endart and message screens. The graphics are largely based on Blake Stone.

You can get it from Luke's site at Wolf 3D Heaven And Hell.

18th August 2003: Metal Gear Solid Part One Released

This set from David O'Rafferty has 10 new levels. which are mostly not that large. Virtually all the graphics and title screens, though not the sounds, have been changed. New status bar. The graphic designs look good and as the title suggests, have a distinctive metallic feel. 

18th August 2003: Projekt: Vertilgung (The Original) Uploaded

Zach tells me Projekt: Vertilgung (the original) has been uploaded to ModDB for download.

Just in case some of you missed it when it came out, or lost it, or whatever.

You can view it at http://mods.moddb.com/1991/.

16th August 2003: SpongeBobStein Demo Released

Ian Summerfield has released a 5 level demo of the upcoming set 'SpongeBobStein'. Some levels are not that large, but virtually all graphics and sounds have been changed. Another fun set.

14th August 2003: Metal Gear Solid Images

David O'Rafferty has sent a set of pics from his upcoming TC 'Metal Gear Solid'.

14th August 2003: Site Update

Ryan Stroup's website has been updated with several new sections done.

It's at Wolf3D Central.

13th August 2003: Spongebobstein Images

Here's more images from Ian Summerfield. This time they're from 'Spongebobstein'.

13th August 2003: The Golden Episodes/Secret Scroll

It's exactly six months since Ariel released his TC 'The Golden Episodes'.

Ariel has now released more info about the set with a 'secret scroll'. This contains info on things like cheats, high scores and mapedit data files. 

13th August 2003: Hundscheisse 2: The Sequel Announced

Dumscheissekopf has announced the sequel to 'Operation: Hundscheisse' that is being designed 'back to back' with the original. It is entitled, 'Hundscheisse 2: The Sequel' (yes, that's it's name!).

It will be released shortly after 'Operation: Hundscheisse', which still does not have a release date set.

13th August 2003: The Final Fight Maps Update

There were some bugs found (missing keys etc) in some levels of 'The Final Fight' posted a couple weeks ago. Thanks to Peggy for pointing this out.

I've now updated the maps in the full zip, but for those who already have the earlier version there's a maps only patch. See July 28 news items for more info on this set.

10th August 2003: PV II Update

James gave me the following info about his upcoming TC 'PV II':

  • 21 new levels
  • New Weapons with project tiles
  • More than one ammo type
  • Outside atmosphere including lightning following to rain
  • New Items
  • Experience Points (You'll see when you play it)
  • Sniper scope
  • Weapon bobbing
  • etc..

Zach has since told me they've started a section at Mod Database for PVII. It's at http://mods.moddb.com/1910/.

7th August 2003: News From Bobby Bucksnort

Here's an email just received from Bobby Bucksnort: "Brian, Its been awhile... I've been busy with school... and working for KUJU, {the Co-Developers of Microsoft Train Simulator}, But (I have some news for you)....

There will be a new TC from me in the coming month, Hopefully for an October 1st release.. It will be based on my Grandfather's set "The Tribute".. Not a lot of graphics changes, but one 21 level seamless episode and source code changes... it will keep the atmosphere of the original game totally. There is also a Mutantstein Episode to be hopefully released by Halloween, authored by my Grandmother."cause she wanted something to do"...

Cheers and greetings, Bobby ps....will send you some pics soon..."

6th August 2003: Halls Of Stonehenge Pics

These screenshots come from the first couple levels of Majik Monkee's upcoming TC 'Halls Of Stonehenge'.

5th August 2003: Blackfire Enemy Pics

Here's a set of descriptions and pics for the enemies featured in the upcoming TC 'Blackfire'.

They're from Justin.

5th August 2003: Dome Award - Aug 2003

This month's Dome award goes to ToMeanToDie for his TC 'Kristallnacht'. For more info on this TC see under July 18 news items.

5th August 2003: The Punisher/New TC Announced

Majik Monkee has announced his upcoming TC, 'The Punisher', based on the Marvel Comic hero. The game will feature all new weapons, hand to hand combat, and new enemies. Currently, the game is scheduled to have 13 levels, but this may change. The Punisher will seek justice in four different missions, each divided into three different levels each, on a mission to face off with the Kingpin himself in a final stage. Right now, there is no projected release date, but work will begin in earnest after 'Halls of Stonehenge' is completed.

5th August 2003: Unholy Cathedral Enemy Pics

Here a set of nine pics Ian Summerfield sent me from his upcoming TC 'Unholy Cathedral'.

4th August 2003: Heretic: Return Of D'Sparil Pics

Here's 3 more pics sent in by Wes Desjardins from his upcoming TC 'Heretic: Return Of D'Sparil'.

There's now a set of five.

3rd August 2003: Metal Gear Solid Images

David O'Rafferty sent a set of images from the upcoming TC 'Metal Gear Solid'.

3rd August 2003: Wolfenstein 3D Forum Name Change

The 'Wolfenstein 3D Forum' has a new logo and has changed its name to 'WolferCollage'.

3rd August 2003: Gotterdammerung Bug

The 'Gotterdammerung' TC released last week does not play on all computers. It seems to play ok on Windows ME, but not always on Windows 98.

There's been a lot of correspondence on this at DieHard Wolfers on Areyep.com forums (in the 'Gotterdammerung Finished At Last' section). Someone has posted a fix there too.

3rd August 2003: Southern Hell Released

Here's another TC from Ian Summerfield with 21 levels, cartoon type graphics and new sounds. Virtually all images have been replaced. New title screens too. Uses the 'Spear Resurrection' code as a base. The Hitler Armour is sometimes shootable!

2nd August 2003: Info On Cleopatra

TexZK's next TC project will be 'Cleopatra'. Here's an outline of the story: You are Caesar and the Egyptians don’t want you as their Emperor, so they want to kidnap your wife, Cleopatra. Meanwhile some Romans want to do the same and you must face them, too. You will also adventure into pyramids and tombs; those are rebels’ bunkers. Here you’ll face mummies.

The screenshot you can see shows the very first textures I made (three wall textures and a floor) – don’t worry about weapons and other graphics: it’s because Cleopatra comes directly from TexZK’s story. In fact, there will be new weapons like swords, TRUE bows (this means that they will be fire arrows, like rocket launcher fires missiles), spears and more. I’d like to introduce some RPG elements like accuracy (hits/shots), strength (for weapons carried) and more. To display them all I will reduce fonts on the status bar (or I’ll try to do it).

I want to edit Wolf3D’s palette a bit, but I haven’t got Jasc Paint Shop Pro, so I had to make a program to convert from RIFF palette to Jasc palette. The attached ZIP file contains Asymetrix® BitEdit and PalEdit (for who hasn’t got Jasc PSP), jpal2bin from DarkOne (to convert from Jasc PSP palette to GAMEPAL.OBJ) and my riff2jpal. There’s riff2jpal source in the archive, and it’s under GNU license.

2nd August 2003: Operation: Hundscheisse Site

There is a new site for Dumscheissekopf's project, 'Operation: Hundscheisse'. It is at Operation: Hundscheisse.

It can also be accessed from the main page of the Halls Of Stonehenge site.

2nd August 2003: Heretic: Return Of D'Sparil Pics

Here's a couple pics Wes Desjardins sent in. They're from his upcoming TC 'Heretic: Return Of D'Sparil'.

Click on the thumbnail for both pics.

2nd August 2003: Counter-Wolf (Final Version) Released

Ryan King has released a final version of 'Counter-Wolf'. It has 30 levels and tidies things up from the earlier version 1.641.

Ryan's next project will be 'Left Behind'.

30th July 2003: Operation: Hundscheisse Announced

Here's some info on a new project called 'Operation: Hundscheisse'. It's by Dumscheissekopf and some others. It will feature five levels and follow the story of BJ as he battles to prevent the evil Fett Schwanz from overtaking the free world with his army of genetic dog soldiers and evil mutants. More info will be forthcoming. 

30th July 2003: Gotterdammerung Released

Here's a new TC by Raistlin. It's title is 'Gotterdammerung', and has 8 good levels plus many new graphics and coding features. There are textured ceilings/floors, occasional message screens, weapon movement plus a lot more. The 'readthis' menu option doesn't work yet though. Some levels have pushwalls you need to open to get to the exit, including 2 on the first level. 

Here's a few things Raistlin mentioned:"If you press B, the game goes into slow-motion until you press B again. If you press keys Q,W,E,R,T, Bj will say stuff. The stuff Bj says isn't that hot right now, but it's the first time anyone has done Bj talk."

29th July 2003: BlackFire Images

Justin has sent in a set of images from his upcoming set 'BlackFire.

29th July 2003: Coldfusion! More Images

Here's the complete set of enemy/boss images for the upcoming set 'Coldfusion!' by Ian Summerfield.

28th July 2003: Aliens vs Predators Released

Shareware set. There are 5 levels though they are not that extensive. It's a fun set with cartoon type graphics, a new title screen and status bar. By David O'Rafferty. 

28th July 2003: Coldfusion Info/Pics

Here's some information and pics from some of the enemies from the upcoming TC 'Coldfusion!' by Ian Summerfield.

28th July 2003: The Final Fight Released

James Shain has released a new addon called 'The Final Fight'. It has ten new levels, plus new title screen though I didn't notice any new graphics. The levels are mostly quite large though often sparsely decorated. 

28th July 2003: Operation: Arctic Wolf Title Screen

Luke Strauman's next TC will be 'Operation: Arctic Wolf'. Click on the thumbnail for the title screen.

There's more info on Luke's site at Wolf 3D Heaven And Hell.

25th July 2003: Weapons Of Vengeance Demo Released

Here's a 5 level demo of Wolf Skevos-Jones' upcoming TC 'Weapons Of Vengeance'. Among the features are 10 weapons, fires, landmines. It will be some time before Wolf is able to finish this set, which is why a demo has been released now. Wolf asks that people view the 'readthis' file. 

25th July 2003: Southern Hell Bosses

More from Ian Summerfield. This time there's pics of all five 'Southern Hell' bosses, plus info on where they are and how to beat them.

This big fat thing is the first big bad thing you meet on level 5 "Skuzzlebutt" and He would be more than happy to share his Picnic baskets of Hell with you!

Boss2: Damien, Appears level 10

He`s the little B*****d from hell and he wants a piece of the great World War II hero that Everyone`s taking about. Your gonna have to Face him sometime BJ!

Boss3: Grandpa, Appears level 15

Well Stan couldn`t kill him, Cartman couldn`t kill him, and Death didn`t want to kill him but he sees you in his future. and that`s a bad thing!

Boss4: Mr. Garrison, Appears level 18 and the secret levels

Yes, the gay teacher is here to put the Smackdown, uh cap on you because you disturbed his class and killed his students, err... or you will on level 18 anyways!

Boss5: Lord Robemin, Appears level 21

Well, you`ve fought off Hitler, the Angel of Death, and Hitlers Spectre I think you can handle him can`t you BJ? or do you just want to play with Mr. Garrison?

25th July 2003: Lord Robemin Pics

Ian Summerfield sent in a complete set of pics of Lord Robemin, who is one of the bosses in the upcoming TC 'Southern Hell'. Click on the thumbnail for the complete set.

23rd July 2003: New Wolf3D Web Site

Here's a new Wolf3D web site. It's by Adam, and has lots of sections including source code, addons, links, maps etc. A few of the sections are not finished off yet but most are done.

22nd July 2003: Super Gayness 3D Pics

Leo has sent a set of 5 pics from his upcoming TC 'Super Gayness 3D'. They include 2 screenshots with textured floor/ceilings. Click on the thumbnail to see the whole set.

22nd July 2003: Monkeystein Map Errors

I found a number of map errors in the 'Monkeystein' set that I posted last week. They were mainly 'deaf guards' placed next to doors, making it impossible to pass through.

The full zip has now been updated and posted today.

21st July 2003: Cherrystein Title Screen

Well, we've had Pineapplestein and Monkeystein. Now here is the title screen of another fun set called 'Cherrystein'. It's full title is CherryStein 1, Berry Potter the philosopher.

I've since received a second pic - one of the bosses. 

20th July 2003: Preview of Project Firestar Released

For those interested in how 'Project Firestar' is coming along, Guillermo Buteler has released a 2 level preview. These are the first and secret levels from the first episode. There are code changes and some subtle graphics changes but the original feel of the game is still there. Levels are nicely designed. 

For more info on the game, please visit Guillermo's site at Wolfsite.

18th July 2003: Kristallnacht Released

ToMeanToDie has released 'Kristallnacht'. This TC has 20 very well designed levels. Based on the TFS source code (for which John gives credit to Tris), it has other code changes too. Although most graphics and sounds have been changed, the atmosphere of the original Wolf 3D game remains. All in all, a very good set. 

18th July 2003: Monkeystein Released

Ian Summerfield has released 'Monkeystein'. There are 31 levels, with cartoon type graphics. Many of the levels are not that extensive, but the characters come out well. When the actors' die they change back to the original Wolf3D characters!! Will suit those who like fun sets. 

18th July 2003: Wolfenstein 3D Texturing

Here's a retexturing project for Wolf3D. It's by (Win) Elchtest. The goal is to retexture all Wolfenstein 3D textures so they could be used in e.g. 'NewWolf'. Any artists are welcome to help on improving the quality of the textures. Email elchtest@quake.de.

17th July 2003: Southern Hell Enemy Images

Ian Summerfield has sent a complete set of enemy images for his upcoming 'Southern Hell' TC. The images are - Guard: Stan - Suicide clone: Ike - SS: Cartman - Clone: Kenny - Officer: Kyle - Grau Adler: Grandpa - Hiroshima: Damien - Superclone: Skuzzlebutt - Baron von Schmitt: Mr. Garrison - Yellow Ghost: Chicken F**ker - Hansel Ghost: same as yellow ghost - Angel Ghost: Satan (Duh) - Schabbs Ghost: Mr. Mackey - Fatface Ghost: Ned - Wilhelm Ghost: Chef - Tranz Ghost: Jesus - Gretal Ghost: Mr. Mackey Head.

17th July 2003: ModDB Wolf3D Section Opens

The Josh tells me ModBD has opened a Wolf3D section. People can submit their tc's and it allows everyone to give feedback and check all the progress of the tc while their working on it.

Members can also vote on the tc, and choose to modwatch, which contacts them every time an update is made to the tc. The person making the tc, can add preview images to their gallery, and people can view the images, and leave comments about them. it's all pretty cool and completely free.

You just register as a member, then register your tc. 

14th July 2003: Operation Shutzstaffel Info & Pics

Justin has sent a number of pics, plus detailed information on the enemies, weapons and bosses from his upcoming TC 'Operation Schutzstaffel'.

Name-Security Guard

Weaponry-Beretta

Armor-none

Description-These are the first enemies you'll encounter. They carry standard issue Berretas but have no armor. There main purpose is to patrol and keep a watch for intruders. They are very easy to kill.

Name- Scientist

Weapon- Lab tool

Armor- none

Description- These are the guys that helped build the Resurrecting portal. Scientist are rarely found walking around the halls and are mostly found working behind a lab table. They have no combat experience but are very fast runners.

Name- SS

Weaponry- MP40

Armor- World War 2 armored vest

Description- These guys again? Come on! The Machine gun toting SS are back and ready for revenge. They want to kill BJ more than anything else. Since he's past away, they're gunning for you now. Be warned, taking on this guy is like jumping off a 50 story building.

Name- Fake scientist

Weaponry- Beretta

Armor- Flack Jacket

Description- These trained military comando's are wearing lab coats to disguise themselves.You can tell them apart from the normal scientist by their usual patrol and they don't carry a clipboard. They are used like security guards in the labs.

Name- High Security guard

Weaponry- Magnum with scope

Armor- Flack Jacket

Description- These guys are mostly on the upper levels of Powel's base, and a good thing to. These guards will stop at nothing to take you down. Being Pistol marksmen they have an amazing shot. They can shoot an apple out of a tree over 80 yards away!

WEAPONS

Name-Punch

Description- Your fist. You use it when you're out of ammo. What else is there to say?

Name- Beretta

Description- This pistol is used throughout the world by the army, law enforcement and even terrorists. It is kind of slow but has pretty good power.

Name- MP40

Description- This machine gun is the weapon of the SS. Once you kill an SS you can pick it up from his body. It has the power as the Beretta but has incredible speed.

Name- JL- 40

Description- Powel's experimental gun. The JL-40 also called The Ripper is a super fast, super powerful, double barreled laser canon that is the best weapon in the game and by far the coolest!

BOSSES

Name- Defense Robot

Weaponry-Arm mounted dual laser pistols

Armor- Metal body

Description- This Iron Giant was created by Dr. Powel and guards the entry to the main floors. He's programmed to do one thing kill anything that tries to get to the elevator. He's a tough one but will eventually give up the gold (key).

Name- Cyborg

Weaponry- Laser cannon and missle launcher

Armor- Stainless steel body

Description- Like the Robot, the Cyborg was created by Dr. Powel. Unlike the Robot, the Cyborg has hands, a brain and is a much harder boss all together. the cyborg is a smart ruthless enemie that doesn't feel pain (well not much).

He guards the entrance to the labs.

Name- Dr. J. Powel

Weaponry- Silenced UZI and upgraded JL-40

Armor- Armored lab uniform

Description- Powel is in the labs and unaware of your presents when you first find him. he then picks up his silenced UZI and his new experimental weapon. Powel is a tough enemy and has a darn good aim for a scientist. He guards the entrance of the upper floors where you must find and destroy Gen. Shutzstaffel!

Name- General Erich Shutzstaffel

Weaponry- Chaingun and Mortar launcher

Armor- Hidden experimental vest made by the Doc

Description- This is it, the final battle (or so you think). It's time to waste the leader of the dreaded SS. He may be from the past but he carries modern day weapons. You'll have to be a top notch soldier to dodge all of the General's bullets and mortar shells. Powel also managed to bring the Spear of Destiny back.It's hidden in a locked room and the key belongs to the General

FINAL BOSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Name- Gate keeper

Weaponry- Spear of Destiny

Armor- none but he's a zombie so of course he'll be strong

Description- The spears a fake all it did was take you down to Hell. The Gate Keeper will use it to fight you off so be warned!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Thanks to you Wolf3D makers out there for your great graphics!!!!!!!!!!!!!!!!!!!!!!

14th July 2003: Heretic: Return Of D'Sparil Announced

Wes Desjardins next TC will be 'Heretic: Return Of D'Sparil'. There'll be the following features:

  • 30 new levels
  • Medieval setting
  • New Graphics
  • New code changes
  • Textured ceiling and floor
  • New Exit Screens

13th July 2003: Grand Theft Auto III Released

David has released a new shareware add-on called 'Grand Theft Auto III'. There are 3 grid type levels, and most graphics have been changed. The actors are now automobiles!! New title screen. Good for those who like fun sets. 

13th July 2003: Spongebobstein Images

Ian Summerfield has sent in a set of images from his upcoming TC 'Spongebobstein'.

The white officer is still to come but here are the others:

  • Guard: Mr. Krabs Clone
  • Dog: Gary Clone
  • SS: UberPatrick Superclone
  • Mutant: Patrick Clone
  • Ghost: TV
  • Hansel: Plankton
  • Schabbs: Nazi Fritz (from a wolfendoom add-on Op: Reigngold)
  • Fake hitler: Spongebob Clone
  • Hitler: Eddy (from Ed, Edd,`n`Eddy)
  • Otto: Squidward
  • Gretal: Mind controlled Patrick
  • Fatface: Ed (from Ed, Edd,`n`Eddy)

12th July 2003: New Wolf3D Website

Wes Desjardins has a new website. It's at The Wolf Pack.

Wes has also issued a new midi file called Farewell.

11th July 2003: Wolfenstein Forum

Response to the new Wolfenstein Forum has been good and at the last count there were 25 members.

11th July 2003: Southern Hell Images

Ian Summerfield has sent in a number of actor images from his upcoming TC 'Southern Hell'. Click on the thumbnail to see the complete set.

10th July 2003: Floedit 2 Bug Removed

Flo has issued a new version of Floedit 2, as the earlier 2.0.0.4 version had a bug in the map editor display. (The top line was missing). This new version is Floedit 2.0.0.5. Also available is a patch, for those who've already downloaded Floedit 2.0.0.4.

9th July 2003: JLB's Wolfenstein 3D Place

This new Wolf3D website is well presented and has projects info, downloads, links etc. Coming soon is an awards page. By John Burnett III.

9th July 2003: Giftenstein Add-on Announced

Andrew Huet is making a new add-on called 'Giftenstein'. Features will include:

  • 60 levels
  • Source code changes

8th July 2003: Dome Awards Page Now Working

I finally completed the 'Dome Awards' page. All awards have been listed and there are links to each add-on. This still leaves a few other add-ons pages to be done and hopefully these will be completed soon.

7th July 2003: Floedit 2 Released

Flo has released Floedit 2. It been available for a little while now but has not been mentioned here before.

Also available from the same site are a Screen Editor and a Font Editor.

7th July 2003: Kristallnacht/ New TC Announced

ToMeanToDie tells me he's making a new TC called 'Kristallnacht'. The story begins on 9 November 1938. The Nazi Storm Troopers (SA) started relocating a community in a night that was remembered as Kristallnacht (Broken Crystal or Night of Broken Glass). There'll be 20 levels, plus a number of graphics and code changes including helpart/endart. Expected release date is late July or August.

7th July 2003: New Wolfenstein Forum

Here's a new Wolfenstein Forum. It's hosted by Skoiler. It's brand new - set up only yesterday. There are many sections. Please visit it and register.

4th July 2003: Halls Of Stonehenge Information Site

Majik Monkee has a new site which serves as an online manual for his upcoming TC 'Halls Of Stonehenge'. Still in its early stages, it features some cool animated GIFs from the TC and lots of info about enemies, weapons, items, etc. 

3rd July 2003: Dalek War 2087AD Enemy Images

Here's a few enemy images from Dalek War 2087AD. They Include 2 Bosses - The Artillery Hulk Dalek, and The Dalek's Creator, Davros, and 2 ordinary Daleks. Sent in by Paul Stone.

3rd July 2003: Yodastein New TC Announced

Here's an email from Majik Monkee: "Greetings! This is Matt (Majik Monkee), and I'd like to announce "Yodastein" (I'd thought about naming it after ol' Ben Kenobi, but "BenStein" invokes flashbacks of ultra-dull Visine commercials and Comedy Central shows)...

This will be a Star Wars (my first love) based TC, featuring super deformed characters from "Yoda Stories", most of whom feature only two frames of animation not counting "deaths". You are Luke Skywalker (also super deformed), and must rescue Yoda from the Empire. Features will include:

  • All new enemies from Star Wars (super deformed)
  • All new weapons, also from Star Wars, including lightsaber and (Force?)
  • Unknown number of levels (hopefully known by time of release)
  • New sound effects
  • New textures
  • New status bar including full-body Luke portrait
  • Cool bosses (Vader, Bobba Fett, IG-88, and more!)
  • New ending and in-between level art
  • No blood whatsoever (that may not be a plus, but hey...)
  • Plus whatever else we can come up with!...

So far, design is in the most primitive stages. No levels have been started yet (my least favorite part!) and if any brave soul would be interested in contributing there, let me know. This is a SOD conversion, and ideally, I'm after 18 levels. Also, I am looking for some help with coding (to be posted in the Artist Archive). . The images are prototypes... weapons and some editing not yet added)."

3rd July 2003: Shadow Of Stonehenge Announced

Majik Monkee tells me he'll be making a sequel to his upcoming TC 'The Halls Of Stonehenge'. New features will include:

  • Some new bosses, and new enemy guard, the 'gunslinger'
  • New story line picking up where HOS leaves off
  • 18 levels tentatively
  • New weapon, 'sword', and possibly others (tba)
  • New textures
  • Much, much more...

2nd July 2003: Counter-Wolf v1.641 Released

Here's another update from Ryan King for his 'Counter-Wolf TC. This version has 31 levels, a new title screen and status bar etc. 

2nd July 2003: Dome Award - July 2003

This month's Dome award goes to Ian Skevos-Jones for his TC 'Quest For The Amulet'. For more info on this TC see under June 9 news items.

28th June 2003: Halls Of Stonehenge Update

Majik Monkee (Matt Merrill) tells me his upcoming TC 'The Halls Of Stonehenge' will now have source code changes. They'll be announced later, but meanwhile a set of pics have been released. See news item listed 24th June for more info.

27th June 2003: Predator Released

Here's a new TC from Wes DesJardins. It's called 'Predator', has 20 good levels, plus many graphics, sounds and code changes. It all blends together quite well. 

27th June 2003: New Wolf3D Site

Jacob Rodgers has a new Wolf3D website. There are a number of sections. It's at Jacob Rodgers Wolf3D Site.

25th June 2003: Snoobler Wars Update

Ross Williams is making a new TC called 'Snoobler Wars'. It's based on a bunch of animals Ross made up as a joke. Some code modifications will be:

  • Stronger dogs
  • Schabbs will be a non-game-terminating standard enemy with low health
  • More ammo
  • Helpart and Endart will be new

Ross's other game, 'Heart of Darkness', will be out by July 4th when the levels are done (so far about 40% are complete).

25th June 2003: Counter-Wolf New Version 1.06b Released

Ryan King has issued a new version of 'Counter-Wolf'. There are 2 extra levels, making 22 in all, plus a new title screen. 

25th June 2003: Dungeon Cephalis New Version Released

Amirtes has released a new version 5.1 of 'Dungeon Cephalis'. There are now 10 new levels, plus a new status bar etc.

Amirtes tells me this project is now terminated, but he's currently working on a new one called 'Debauchery!'. It will feature some popular icons such as Emeril Lagasse as well as some very random ideas. The Debauchery project is scheduled for release in later September.

24th June 2003: The Halls Of Stonehenge Update

Matt Merrill sent me the following info on his upcoming TC 'The Halls Of Stonehenge':

"Greetings! I'd like to announce the forthcoming release of the conversion I have been working on, "Wolfenstein: The Halls of Stonehenge". It features the following:

  • enemies from "Blood" (fanatics, gargoyles, axe zombies, grim reapers)
  • new weapon visuals (pitchfork, shotgun, tommy gun, "auto shotgun")
  • edited status bar and BJ portrait (stubble added)
  • new sounds for most enemies etc.
  • 18 (tentative) levels
  • five new bosses
  • new title screen/ending art
  • lengthy intro story (separate file currently)
  • almost all new wall textures (from "Blood"), pickups, and other sprites
  • same old everything else

While vacationing in England, BJ is sent on a dangerous mission into previously undiscovered catacombs beneath the Stonehenge monument, in an effort to locate and destroy an inter-dimensional portal used by the ancient druids, and now the Nazis themselves...

Currently, the only planned coding change is the addition of the optional crosshair when firing, so I'm not sure yet if it's going to be a TC or an add on yet. Things are going well, though, and it should be ready for initial release soon. Thanks."

22nd June 2003: RESIDENT EVIL R.E.P.R.I.S.E. Update

Here's news from Jakub Hierowski, regarding his upcoming addon RESIDENT EVIL R.E.P.R.I.S.E. The addon will be set in the world known from Resident Evil games. Here are the features:

  • 5 weapons (pistol, shotgun, M4, rocket launcher)
  • 6 bosses
  • Polish readme
  • 40 levels
  • New title screen
  • New enemies (zombies, commandos, etc)
  • Much more...

Already implemented are: menu, readme, enemies and weapons models. Thanks to Kuki for forwarding this info.

22nd June 2003: Dalek War 2087AD Update

Paul Stone has sent more info on his upcoming TC 'Dalek War 2087AD'. Mods include the 3rd and 4th guns, the 3rd being the Inferno ADM (Anti-Dalek Machinegun) and the 4th, the Tornado PEMSC (Portable Experimental Storm Cannon). There's also a changed the menu bar with new fonts and numbers, and a modified face of the game's hero.

Soon to come will be the first two weapons, a 30,000 volt hand Taser and a High powered Raptor Magnum Pistol. Also, a number of code changes including an In-game story and Help, and hopefully Seamless level progression.

The screenshot shows a Supreme Dalek (not a real enemy yet, shown for cosmetic purposes) being attacked with the Improved Inferno ADM.

21st June 2003: Trench Warfare Site

Josh has a new site with lots of info and pics from his upcoming TC 'Trench Warfare'. One of the pics is shown below. The site is at Trench Warfare.

21st June 2003: Message From JJ

JJ sent me the following message concerning the next update for his 'JJStein: Resurrection' TC:

"Hello this is JJ. I'm putting in new music so it may take awhile for the next release of jjres CHOW! 🙂".

21st June 2003: Wolf3D - TexZK's Story/Version 0.8 Released

This updated version from TexZK has 10 new levels on episode 5, plus some bug fixes for the earlier episodes. You also get a choice of English or Italian menu's. Here's a pic from the opening level on episode 5.

21st June 2003: Second Dome Award - June 2003

Kuki has been given a Dome Award for his add-on 'Secrets Of The Grauburg Dungeons'. The atmosphere created in the set is outstanding, and again from Kuki there is good level design. The manual is very well written too. See under June 16 for more info and the download. As it's the second time Kuki has won this award, it's been specially designed this time.

21st June 2003: Predator Pics

Wes DesJardins has sent 2 more pics from his upcoming TC 'Predator'.

21st June 2003: Tex ZK's Web

Tex ZK's site has been updated. There are both Italian and English versions, and has news on an updated version of 'Wolf 3D - TexTK's Story', plus news of a new upcoming add-on. For those who can speak Italian, there's also a source code section.

16th June 2003: Heart of Darkness test released

Ross Williams has issued the test version of his upcoming TC "Heart of Darkness".The first level has a small test level with a new actor and boss, plus some new weapon designs. There are a few other levels at the start of some later episodes. Ross welcomes any comments, and also asks if anyone would like to help with the character sprites. Ross can be emailed at evangelion_203@yahoo.com.


16th June 2003: Secrets of the Grauburg Dungeons released

Here's a shareware set released by Kuki. There are 10 well designed levels and most graphics have been changed. The predominantly grey colouring looks good, and the original 'feel' of the game still remains. There's a well written manual included in the zip.

16th June 2003: Misja Jakuba Hierowskiego

Kuki forwarded me this demo which was made by Jakub Hierowski. There are 7 mostly small levels though they are adequately decorated. There's also a new vswap, but only the weapons are changed. Would suit those who prefer the original game.

15th June 2003: Dalek War 2081AD update

Paul Stone has an upcoming mod based on the BBC TV show 'Doctor Who'. It's set on an ill-fated military space cruiser heading for the war-ravaged planet Skaro, when it is attacked by the inhabitants of Skaro - The emotionless and evil Daleks. You, the one survivor, must fight your way off the cruiser, through the Skaro wastelands and to the Dalek Headquarters for a final
showdown.

15th June 2003: Operation Gtyuu Released

Jacob Rodgers has issued a final version of 'Operation: Gtyuu'. This version has 17 levels, all of the first episode and most of the second.

11th June 2003: Dome Award  - June 2003

This month's Dome Award goes to TexZK for his TC 'Wolf3D - TexZK's Story'. This is the first TC to utilize rain/snow features. It's also a very good 'all round' TC. See under May 1st, for fuller details and the download.

11th June 2003: TC Update delays

My apologies to those who recently sent me updated versions of their add-ons. With the Dome News being down for a while things have gotten behind somewhat. One add-on in particular waiting to be looked at is 'Operation: Gtyuu'. Hopefully, this will be checked out within a couple days. Another, 'Counter-Wolf' has just been reissued - see below.

11th June 2003: Predator title screen

Here's the title screen for Wes DesJardins' upcoming TC 'Predator'.

11th June 2003: Counter-Wolf Released (V 1.06)

Ryan King has updated his TC 'Counter-Wolf'. There are now 20 levels (10 more than in the previous version). The standard of the new levels is at least as good as the first 10. 

9th June 2003: Kehlsteinhaus released

A year in the making, there are 30 high quality seamless levels here, plus many graphics, sounds and code changes. There's good use of the guards, it's well decorated and the 'read this' is particularly well done. By ToMeanToDie.

9th June 2003: New Wolf3D/Spear group

Here's a new Yahoo group for Wolf3D. It was formed by Jonathan Storey and is called The Ultimate Wolfenstein 3D & Spear Of Destiny Group.

9th June 2003: Quest for the Amulet released

Wolf Skevos-Jones's younger brother, Ian, has just finished his very first add-on. It's a Spear TC (21 levels) called 'Quest for the Amulet.' Wolf helped with the source code and some other things. MCS also helped with the code.

The game takes place in both Germany and Egypt. In the story, BJ must stop the Nazis from getting an Egyptian artifact known as the Amulet of Anubis.

Ian decided to do his add-on in a style similar to Laz Rojas' WolfenDOOM TCs. As such, there are lots of graphics and sounds from WolfenDOOM (with Laz's permission).

9th June 2003: JJ's page updated

JJ's Wolf3D Page has recently been updated with a new background, plus a number of new sections.

9th June 2003: New Luftwaffe team member

Jacob Rodgers tells me he's joined Alex Brosseau and Erick Frost in their team. He'll be creating maps for 'The Luftwaffe', and all their other TC's.

9th June 2003: JJStein Ressurection updated

JJ has released an updated version of the TC 'JJStein: Resurrection'. No new levels, but some have been changed. The vswap has been changed too.

3th June 2003: Dawn of Dead Released

Wes DesJardins latest TC has 10 good levels and 6 weapons. New music has been added, plus lots of graphic and code changes. It's a difficult set to beat, partly because of the lack of ammo at times.

2nd June 2003: Battlestein 3D New Pics

John Burnett has redesigned the title screen and status bar etc for his upcoming 'TC Battlestein 3D'.

1st June 2003: Operation Gtyuu updated

Jake Rodgers has sent the following 2 pics from his upcoming TC 'Operation: Gtyuu'. A number of new graphics have been added, including a new title screen.

31th May 2003: Sam's Anything Board

Sam Feichter has a new forums board. It's got sections for many games including Mortal Kombat, Grand Theft Auto and Super Mario etc. There is, of course, a section for Wolf 3D too!! 

26th May 2003: Kehlsteinhaus Update

John Loftis has been working on a conversion for Wolfenstein 3D. With the help of the Diehardwolfers forum and numerous tutorials this is what's been completed so far:

  • 30 Levels completed
  • 16 Extra Walls
  • New and Modified Wall Graphics
  • Changed Ceiling Colors
  • New Doors, Extra Doors
  • 2 Extra Keys
  • 12 Extra Static Objects
  • New and Modified Wav Files

The story is based on the hideaway of Hitler (Kehlsteinhaus) which the Allies called the Eagle Nest. If anyone wants to beta test it they can e-mail John at tomeantodie@yahoo.com. The present modifications should be completed within 7-10 days.

24th May 2003: Wolfback Update

Here's an update from Sockdude on his upcoming TC 'Wolfback'. He's hoping to release it sometime this year, maybe in the summer. Here's a list of features included so far:

  • Max health increased to 150%
  • Max ammo increased to 200
  • 16 levels
  • Dog replaced with patrol trooper
  • Changed menu color
  • Enabled "Read this!" and "Endart"
  • New exit messages
  • Textured Ceilings and Floors
  • New graphics, sounds, and maps

23th May 2003: SWS 3D cancelled

Justin tells me 'SWS 3D' is cancelled (due to PC problems). He's now planning an upcoming TC called 'Operation Schutzstaffle'.

23th May 2003: Kreml 3D Pic

Here's a pic sent in by Zach Higgins. It shows a prototype status bar for the upcoming TC 'Kreml 3D'.

21th May 2003: New Wolf3D Site

Ryan King (who recently made 'Counter-Wolf') has started a new Wolf3D site. 

19th May 2003: Counter-Wolf released

Ryan King has released his TC 'Counter-Wolf'. There are 10 new levels, plus many brand new graphics changes, and code changes. Also, a new title screen and help/endart.

15th May 2003: Kreml 3D Pics

Zach Higgins has sent a set of 3 pics from 'Kreml 3D'. Zach has rejoined the team creating 'Kreml 3D' and is helping with graphics and (possibly... if they need it) maps. The status bar is completely original (all original textures) as well as the flamethrower. Zach is also helping with some textures, including the hammer and sickle shown in the screen below. The AK (both status bar image and firing sprite are completely original and the flag is created from a flag found online).

15th May 2003: Fraggerstein demo released

There are 10 new levels here, mostly on the first 2 episodes. There's a large maze on e1l2, but many of the other levels are smaller. Some graphics and title screen changes. By Topfragger.  Here's a new episode one boss.

13th May 2003: Op. Ubermutant released

Here's a set from Matte Software which was made before 'Wolfen - terror'. The levels vary quite a lot in size. Many of the graphics are from 'Lost Episodes'. New title screen. Here's a pic of the level three boss.

11th May 2003: Firestar update

Here's some info from Guillermo Buteler about his upcoming TC 'Project FireStar'. Work is underway on the test level, which may end up being the first level of the final release. There's also been a few changes to some graphics. More info on the project is available at Guillermo's site at Wolfsite.

10th May 2003: CFDB VGA released

Codetech recently created a revamp of his old CFDB program. The program's bitmap skins can be customized.

9th May 2003: Op. Gtyuu Released

Jake Rodgers has released the first 10 levels of 'Operation:Gtyuu'. Only the maps and title screen have been changed. There are lots of pushwalls (some are hard to find), and it's mostly more difficult to play than the original game.

8th May 2003: JJStein Resurrection updated

JJ's latest TC has been updated with 4 more levels (there are now 10), plus there's a new boss, title screen, status bar and batch file.

8th May 2003: Chaosedit beta test

Here's an email from Ripper concerning 'ChaosEdit':

"In ten days, on May the 18th of 2003, it's time for a first beta test of our revolutionary Wolfenstein 3D editor ChaosEdit, which will also support other games based on this engine like Blake Stone and Corridor 7.

Here's a small feature list:

  • Normal map editing with up to 500 maps
  • 3D-Editor for adding details in the texture structure of the map (uses game graphics; you can run through your map and give walls textures with your mouse by clicking on the walls
  • Wall texture, sprite and graphics editor (including automatic color format conversions)
  • Font editor
  • Sound editor (including automatic sample and bit rate conversions to Wolf format)
  • Quit screen editor

The first beta test, we're about to start, will focus on the map editor part (including the 3D-Editor), so the other editors won't let you edit anything, but will let you view the stuff so far.

But we still need beta testers, who can support us with detailed bug reports of any bugs they find and give us suggestions to make things better.

So if you're interested, please send an email containing your system-configuration (video mode, screen size and color mode, Windows version, processor and memory (RAM)) to chaosware@lycos.de.

Thanks

Ripper"

7th May 2003: Gotterdammerung update

Gerry Westenberg is working on an upcoming TC 'Gotterdammerung'. It will feature BJ talk (like Duke talk), textured floors and ceilings, and new weapons/graphics. Also, possible true ambient sounds and a new status bar.

6th May 2003: Nuklearer Wahnsinn

Alex Brosseau has sent me a rather lengthy list of new features that'll be in his upcoming TC 'Nuklearer Wahnsinn':

  • Textured Floors and Ceilings
  • Seamless levels progression
  • New menu color with a background
  • New Exit and Error Messages
  • Helpart and Endart Added
  • Non-Shareware Notice restored
  • New PG-13 screen with new background color
  • Boss DeathCam Removed
  • Changed Cheat Code
  • Maximum Ammo and Health Increased
  • New Intermission Screen Color (Grey)
  • New "In-Game" Screen Border Color (Grey)
  • Changed Signon Screen
  • 2 New Keys (Blue Key and Key Card with icons on the StatusBar)
  • Debug Keys Removed
  • Different colored locked doors (Gold Key Match with the Gold Door...)
  • Armor added in the game with 3 Armor Items
  • New Life Items (Hot Meal, Big MedKit (give you 200% health))
  • New Guns (Silenced Pistol, StenSMG, Sniper Rifle, Rocket Launcher)
  • Landmine added
  • Toxic Green Puddle added
  • New Sounds added
  • 9mm Ammo box added (normal ammo)
  • 0.50 Caliber Ammo added (small and big box)
  • Rifle Ammo added (clip and box)
  • Rocket ammo added (Rocket and Rocket box)
  • Pistol, Machine Gun and the Silenced Pistol use 9mm Bullet
  • Chaingun uses 0.50 Caliber Bullet
  • StenSMG and Sniper Rifle use Rifle Bullet
  • Rocket Launcher uses Rocket
  • New Enemy Added
  • Death Artefact Added
  • God Mode Artefact Added
  • Damage Flash Removed when in God Mode
  • Teleporter Added
  • You will no longer get a lower weapon when getting a higher one
  • Falling Pillar Added

Well, a lot of features there!!

5th May 2003: Projekt Vertilgung patch

James Ingham has sent me a patch for 'Projekt: Vertilgung' (version 1.3). It includes the following:

  • Secret Levels Fixed
  • Intermission after Level 10 removed
  • Full Screen Size
  • Helpart edited a bit
  • some other bugs removed...

5th May 2003: Meteo alternative maps posted

Here's an alternative set of levels for Wes DesJardins TC 'Meteo'. They were made by Johnathan. There are 3 episodes with 5 good levels in each. Quite an enjoyable set.

4th May 2003: Dome awards for May 2003

This month's Dome Awards go to Executor for 'The Road To Despair' and Wes DesJardins for 'Wolfenstein: Resurrection'. Executor's TC is very good with the placement of the guards and Wes's TC is a very good 'all round' TC.

1th May 2003: Hell Beneath released

This set is the sequel to 'Wolfenstein: Resurrection'. Made by Wes DesJardins (Wolf Skevos-Jones also contributed), the first few levels are outdoors. The action then takes place inside. There are 18 well designed levels, mostly quite extensive, plus many new graphics, sounds and code changes.

1th May 2003: Tutorials update

Three new tutorials have been added. They are:

  • Adding a Back Pack Item (like in Doom) - Joe
  • Change the Player Speed by the Chosen Weapon - Tex ZK
  • Run With Stamina - Tex ZK

1th May 2003: Secret Weapons of Wehrmacht

Ross Williams has released the final version of 'Secret Weapons of the Wehrmacht'. There are 8 good levels plus assorted new graphics and sounds.This is the last of Ross's shareware TC's (his future TC's will be for the full version). 

1th May 2003: TexZK Story released

I just received this TC today and haven't played it all yet. So far it looks pretty good. It's by TexZK and there are 4 episodes (not sure how many levels yet). There are many good effects using ceiling/floor textures and falling rain/snow etc. For me, the falling snow on the episode 4 opening level works especially well. The menu is in Italian, but is basically the same one as in the original game. (For yes, press 's' for si - no is still the same 'n').

APRIL 2003

Apr 29: PG's Wolf3D Site Revamped
Patrick Gray has revamped his site. There's also a message on there regarding the future of the site. It's at PG's Wolf 3D.

Several sections on Alexandre Brosseau's site have been updated. It's at Alexandre Brosseau's Wolf3D Site.

Apr 27: DOS Box
For those who have had problems running Wolf3D with Windows XP etc, here's a DOS emulator that could help. It's at DOS Box.

Apr 24: Hidden Danger Title Screen
Here's the latest title screen Zach Higgins sent me for his upcoming TC 'Hidden Danger'.

Patrick Gray has updated his site and tells me an announcement about the site's future will be posted there next Monday (April 28). It's at PG's Wolf 3D.

Here's a beta version of Ross Williams' upcoming set 'Secret Weapons Of The Wehrmacht'. There are 3 well designed levels thus far, plus some graphics, sounds and title screen changes. The original feel of the game remains. Please send any suggestions (during the next few days) for the final version to Ross at evangelion_203@yahoo.com.

Apr 23: Wolf3D Shareware VGA Version
Chris Chokan sent me this pre 1.0 version of shareware Wolf3D. It's interesting in that several of the objects and portraits are not as developed as in the 1.0 version. There are also some differences in the maps, especially level 10. There are some bugs - the pushwall action is weird and you can't access level 10 from the secret elevator in level 1 (though it's on a supplied saved game). Also, I played it in Windows 98 and had to reboot when I finished the game (due to a problem with sound). There's a 'read this' option from the menu and Chris has added his comments to this! 

Apr 22: More Team Members Needed
Topfragger tells me '3d Arts Software' has four members so far. They still need people who can do the following:

  • An experienced wolf3d source code hacker
  • A good level designer
  • Someone who can add new weapons to the Wolf3d engine
  • Someone who knows how to change ceiling colours and make them textured

Anyone is allowed to join. They are planning on making a hit Wolf3d game. Topfragger's email is topfragger@hotmail.com.

This is the final version of TRTD v1.0 (The Road To Despair), released by Executor. It now has 48 levels (the previous version had 29). Requires a copy of Totengraeber II to play.

Apr 20: Mr. Lowe's Wolf3D Page/Add-ons Sections Change
Please note there are now separate pages for TC's, and for add-ons that need the registered set to play. The old full Wolf3D add-ons page was a rather hefty 130Kb and I had complaints concerning loading times. An extra link has been added to the main pages links (the full Wolf3D add-ons are now listed as TC's and Registered Levs). Mr. Lowe's Wolfenstein 3-D Page.

Apr 19: Wolfenstein: Resurrection Released
Wes DesJardins has released 'Wolfenstein: Resurrection'. There are 20 good levels, plus many graphics, sounds and source code changes. The first level is mainly outdoors. Alex Brosseau and Wolf Skevos-Jones also contributed. 

Wolfenstein3D Ross Site
This new Wolf3D site by Ross Williams has a lot of info on upcoming sets. You can also download most of Ross's add-ons. It's at Wolfenstein3D Ross Site.

Topfragger sent me the following email:

"Team crew needed for 3d Arts Software. I need people to join - if anyone is interested, please email me. Thanks.

- Topfragger."

Topfragger's email is topfragger@hotmail.com.

Secret Weapons Of The Wehrmacht! Update
Ross Williams sent me some pics (including the title screen) from his upcoming shareware add-on. New weapons graphics include the Luger P08, a new knife, a new MP40 graphic and a MkB42(H) assault rifle to replace the chaingun. Boss graphics are replaced with a modified zombie. The game will have at least 6 levels, probably more.

You can see both pics here.

Sod Reborn Released
Here's an alternative vswap for the full Spear set. Put together by 'The Man Who Knows', most of the graphics are other peoples (though I remember permission being given in posts on the DHW Forums, and credits are mentioned in the enclosed text file). Ideal for Spear sets that have no new graphics. 

Apr 17: BJ's Last Mission Released
This add-on is the first by George Warren. There are 60 mostly new levels. Many of the graphics are from Spear and some I've not seen before. The devil 'statue' now moves around! Mostly it all blends together quite well, though there are odd walls that look out of place at times. 

Apr 16: Wolfenstein: Resurrection Pic
Here's a pic Wes DesJardins sent me. It's from his upcoming TC 'Wolfenstein: Resurrection'.

Apr 14: Iraqi Blitzkrieg Update
Here's some pics I received from Scheissgeist. They are mugshots of some of the bosses you'll encounter in Iraqi Blitzkrieg. They may change later. They're based on Saddam Hussein, Chemical Ali (the man responsible for Iraq's WMD projects) and General Hidjur Salami (Saddam's most dangerous general).

Message from Scheissgeist:

"Anyone who would like to contribute to the project should e-mail me at stnmarsh@aol.com with the subject line "Iraqi Blitzkrieg." Please note that this project does not favor either side of the pro-war/anti-war argument, because politics should stay out of fun.

--Scheissgeist "

Here's an email from Joe concerning his new project:

"A friend of mine, Seth, and I have started coding and graphical work on a new project. One which is still unnamed as of yet. In this project, I will be doing most of the code work and some of the mapping, while Seth does the artwork and the rest of the map works.

I'd like to inform you that Assault on Castle Totenhammer is NOT canceled as one may have expected if I'm working on a new project.

On the subject of AoT, I have been working some more on the code. I said I'd stop, but I really don't like making maps. So, I have done a few improvements on the AI. Usually there is that pesky made noise thing in the code that guards react to. Well, that's still there, but there are a few modifications. Like if you're using the knife or Sten and a guard spots you, he, instead of the usual sound, produces a sound that shows he was unprepared or caught off guard, and does not alert other guards. But if the player is using an unsilenced weapon, then he makes a normal sound and alerts other guards. That's just one of the several things I've done.

I also added a 'poison' status. If the player walks over a pool of some sort of poisonous stuff (loss of creative wording there..) the player will become poisoned. In this state, the player looses a certain amount of health at certain intervals of time until he locates a medical kit.

There are other 'cool' things coming yet, so I'll continue to keep you posted. -Joe- "

Apr 13: Star Warstein 3D/More Pics
Justin and his brother Jason have been working on the weapons and some other Items. Here are pictures of their new pistol - the Blaster, new chaingun - the Rapid Fire Blaster Cannon (or R.F.B.C.), new 1UP, healing Items and a stormtrooper.

Here's another new Wolf3D site. It's by Topfragger and is at Wolfenfrag.

Dome Award - April 2003
This month's Dome award goes to Wolf Skevos-Jones for 'Operation: Heimzahlung'. Once again, Wolf has produced an add-on combining good level design with good graphics, sounds, and code changes. While the game has a gigantesque "work in progress" - feeling to it, we think it definitely deserves the award.

Codetech has fixed a small bug in his Project Manager program (which was first released Mar 12). 

Apr 12: JJ's New Site
JJ has a new Wolf3D site, though there's not a lot there yet. It's at JJ's Wolf3D Page.

The Alien Fan tells me 'Colonial Marines' is coming along nicely and should be out soon.

Justin's upcoming TC will be called 'Star Warstein 3D'. Justin's brother (Jason) is now going to help out with the project. Instead of guards there will be Imperial guards with high powered blasters. The SS will now be StormTroopers carrying stormtrooper laser rifles. The new Bosses will be Boba Fett, Jabba the Hutt, Stormtrooper General in a Robot and of course Darth Vadar. Below are pictures of the stormtrooper laser rifle and the Light Dagger (to replace the knife).

Apr 10: JJStein: Resurrection/New Version Posted
There are 3 more levels (now 6), plus a number of new graphics including the landmines. Two levels were made with the creator program but they've since been edited. The secret level has many bosses but there's lots of health/ammo. By JJ. This version replaces the one previously available.

Apr 9: WinWolf3D Project
Here's an email received from Adam Biser concerning his WinWolf3D Project:

"Hello, I just wanted to announce my WinWolf3D project, a Windows port of the Wolf3D source. One of the features I'm trying to implement is the ability to change images, sounds, maps, and music easily by using scripts (probably) that tell WinWolf3D to use a given BMP (or whatever) instead of the regular image. The project's web page is at http://winwolf3d.tripod.com.

Along with the port will be a data editor. It is still in a very early stage, right now it's only a data viewer. There's a chance it will have some bugs, but it's there for people to try it. There's no ability to import or edit yet, but that should be coming along soon.

Thanks,

Adam Biser"

Apr 8: NDV (Nazi's Death Valley) Demo Released
Five well decorated levels here for the Spear Of Destiny full version. No new graphics or sounds. By Guillermo Buteler. Also available at Guillermo's site which has a lot more info on the project. It's at Wolfsite. Needs the full version of Spear to play.

During most of the weekend, Easyspace experienced problems resulting in slow loading of my Home Page and slow file downloads. Everything now seems back to normal.

Dungeon Hack Released
Two good levels for the Spear Demo by Wes DesJardins. Mostly original graphics but there's one different actor. Needs the Spear demo to play.

Here's an email received from Scheissgeist:

"My name is Scheissgeist and I'm working on my first Wolf 3D mod. It's an arcade-ish take on the current situation U.S., British, Australian, Polish, and other coalition troops in Iraq are handling.

As a coalition soldier, your mission is to eliminate a group of Iraqi generals (all real life generals, including the infamous "Chemical Ali") as well as Saddam Hussein himself and liberate Iraq, or whatever. Here's the thing - I need help:

  • Texture/sprite artists
  • Someone who can take MIDI files I write and make them into MUS files compatible with Wolf 3D
  • A source code hacker
  • Maybe a level design guy

I don't have a website yet, but I'm looking into one. I want this to be a fun, innovative project that maintains the feel of Wolf 3-D, only with a Gulf War flair.

--Scheissgeist"

Apr 7: Fraggerstein 3D Released
A fun add-on by Topfragger. There are four new levels on episode one, plus one each on episodes two/three. The levels are mostly small and not very well detailed, but there are many new fun type graphics. Episode three has a Santa boss and penguins! Episode two boss Homer Simpson is shown below.

Apr 6: Wolfenstein: Resurrection Pics
Wes DesJardins has sent a set of pics from his upcoming TC ' Wolfenstein: Resurrection'.

You can see the whole set here.

Here's the first of three sets being released by Matte Software that were made before 'Wolfen-terror'. There are 9 new levels with a mix of old and new graphics, but the original Wolf3D 'feel' remains. The secret level is not new, but you can access it from level 3. Levels 2, 4 and 5 have large outdoor sections. 

Here's an email I received from Joe concerning his latest project:

"Well, Assault on Castle Totenhammer is coming along extensively well. In all this time, mostly I've only been doing code-work. Only a few levels have been finished off, but I do believe the coding is somewhat more important. Here's a list of changes from the original Wolf:

  • New weapon, silenced sten SMG
  • New ammo type for weapon #4
  • 3 episodes consisting of 20 levels
  • Rocket Infantry, Flame Thrower Infantry
  • Chaingunners (ORIGINAL graphics this time on the chain-gunner. Heh) (They don't use or drop chainguns, but they fire like Hans, Gretel or Tranz)
  • New music. Not much new music: only two or three songs. One from Spear
  • New helpart and endarts
  • Random guard-spotting and guard-death sounds
  • Changed roof/floor colors.
  • You don't obtain a lower weapon with a higher one
  • New cheats - Invisibility, Infinite Ammo, and no-clipping from Spear!

Finally, and this is a big useful one! OK, you have full ammo and an MP40, and you happen to walk over another MP40 on the ground. Of course, you take it. No longer does that happen. I have two ways of preventing that: Not only do you have to hold the use key to grab items, but it will only pick up guns if you actually need it.

A nice sized list, eh? And this is just the beginning... Actually, I'm nearly through with coding. Really, I'm just going to work on maps from here. I've only completed 5 (!!!) maps! Hopefully I'll manage to get out a demo before too long. This time, I really mean it. I would have included some pics, but I decided against it. I'd like this to be a bit of a 'see for yourself' thing.

Thanks, -Joe- "

Here are 60 new levels with original graphics. There are many bosses, but a lot of health/ammo too. Because the levels are made by the creator program, it's not being added to our lists. However, I've mentioned it here for those who want a complete add-on collection. You can get it from the 'files' section at addonklub.

Apr 3: New Wolf Pic
JJ has sent me a pic from New Wolf. It's too large to put on this page but you can see it here.

Due to an error (reported by A. Nonymous - no 'gold key' on level 3), Matte Software has now updated 'Wolfen-terror'. The error has been fixed. - this replaces the earlier release.

MARCH 2003

Mar 31: METEO posted
As mentioned yesterday, here is Wes DesJardins latest TC 'METEO'. There are 15 good levels, Spear music, a new weapon (pistol), plus many other graphics, sounds and code changes. There's a mix of old and new graphics, which blend well together. 

Mar 30: Wolfenstein: Resurrection Pic
Wes DesJardins is making a new TC called 'Wolfenstein: Resurrection'. Here's the title screen...

Wes has another TC called 'METEO' which will be posted tomorrow.

Mar 28: TRTD v0.8 Beta Updated
Following a complaint about the status bar on the version released March 6, Executor has now issued a new version of 'TRTD - (The Road To Despair)'. It features a stylish-looking status bar based on the original 'Project Totengraeber' one and the pistol from 'Blake Stone: Planet Strike' (resized). Requires a copy of Totengraeber II to play. This replaces the version issued March 6.

Mar 25: Verdammt Software New Member
Alex Brosseau has joined Verdammt Software as a 2nd programmer.

Mar 24: Kaboom Industries
Kaboom Industries (started by Crash Man) is making a game called "Hans' Revenge." The story goes that Hans Gross finds out about the death of his brother, Tranz, and goes on a rampage, killing all enemy soldiers in his way. He soon finds out about the death of his sister, Gretel, which enrages him further. He has one main enemy to kill now, BJ Blaskowitz... Crash Man points out that he does not support Nazism in any way, he's just tired of hearing "good luck bj" and "only you can stop them Blaskowitz" on every mod. The title screen is shown below.

Here's more news from James Ingham:

"The new Verdammt Software site will be up soon, I think Friday... I'll post the link up in a few days.

p.s. - we are still looking for a sound and music designer person :p

- James"

ingomania_182@yahoo.co.uk

Mar 22: Operation: Aliens Cancelled
Alien Software have cancelled 'Operation:Aliens' and are now concentrating on 'Project: Falconhammer'.

The third release by Wolf Skevos-Jones is 'Operation: Heimzahlung'. There are 22 levels, plus lots of graphics, sounds and source code changes. The levels look good, though I've only played 3 thus far and the actor sounds are particularly effective. The helpart is also done well. The title screen is shown below, but there are a number of other pics here.

ps - on some levels there are guards that cannot be killed. It's suggested that silent weapons are used on these levels so as not to alert the guards. For more info on this see 'Read This' page 26.

Mar 19: Mazedude's Page
Mazedude has made several remixes for Doom music and now he's made one for Wolf3D. It's called 'Wolfenstein 3D - Nazi Requiem' and it's available at Mazedude's Page. Look in Remixes. Be aware though, the file is a hefty 6.16Mb! The music is sad, but aggressive (it says something like that on the website) but it sure sounds good. It lasts 4 mins - 29 secs.

Mar 18: Alien Software
David Cookson has joined the 'Alien Software' team. He'll be helping out with the graphics. Also from 'Alien Software' - news that Op: Aliens will be out this month and Project: Falconhammer will be out next month.

Mar 17: Project: Falconhammer Features
Here are some features to be included in the upcoming TC 'Project: Falconhammer'. It's by Alien Software:

  • 20 seamless levels
  • Non-Game terminating bosses
  • A missile Launcher added
  • Outside Atmosphere
  • Weapon Change Sounds
  • New Sounds
  • New Graphics
  • Changed Sign-on screen
  • 5 weapons in total

and also

  • New Wall Textures

Mar 16: Alien Software
Alex Brosseau tells me The Alien Fan has joined the Alien Software's team.

Here's some more news from James Ingham:

"The Wolfenstein Galaxy has been down for a while and will be up soon (well not down but not updated...).

Zach and I are making a website for Verdammt Software and it will have a similar style to the wolfgalaxy. And when we have more time, the wolf galaxy should be back...

Also, Verdammt Software are looking for a music creator, we need someone who can record music into the correct files for wolfenstein. BTW does anyone know how to do this? Thanks.

- James"

James's email is now at ingomania_182@yahoo.co.uk.

Mar 15: Fraggerstein 3D
Topfragger emailed me a zip of this TC but unfortunately it doesn't work. The size of the zip was only 489Kb. It was supposed to include a new vswap so I suspect the file was not wholly sent. If Topfragger reads this please try sending the file again. Meanwhile here's the title screen.

Tris received the following email from Stained Titan:

"Hi, I've teamed up with StormBringer to do Acid Rain. Together we will deliver a Spear of Destiny add-on boasting 10 levels. Acid Rain will come soon!"

Mar 14: Alien Software Website
Alien Software has a new website. There's
info on the Alien Software guys and on their upcoming TC's. It's at Alien Software Website.

Mar 12: Escape From Castle Osrenberg
Wes Desjardins next project will be 'Escape From Castle Osrenberg'. There will be a few new graphics and a missile launcher in it, plus 30 levels and 2 new bosses. Wes has also provided the following source code tutorial: 'How to get the happyface when BJ gets machinegun'. You can see it here.

Source Code Tutorial:

How to get the happyface when BJ gets machinegun

by Wes Desjardins

In WL_AGENT.C and look for this.

case bo_machinegun:

SD_PlaySound (GETMACHINESND);

GiveWeapon (wp_machinegun);

below it put this,

StatusDrawPic (17,4,GOTGATLINGPIC);

facecount = 0;

gotgatgun = 1;

break;

and that's it have fun!

As many will already know, the Dome Forums have been down since Friday last. I have received this message from Tris:

"The Wolfenstein 3D Dome Forums are currently down due to hosting problems Millward has been experiencing. Our estimation is that the forums will be up again within a week. Our sincere apologies for the inconvenience."

The 'DieHard Wolfers' Club has now moved to a new location at DieHard Wolfers on Areyep.com. The old Yahoo Club will remain as an archive.

Codetech has sent a utility called Project Manager 1.0. It creates directories and batch (.bat) files for creating easy source backups and testing your project. You can also keep your project directory well organized.

Mar 9: CFDB Utility/Project Info
Codetech sent me a CFDB (Check Free Databytes) utility. Made with Qbasic 4.5, it checks available databytes from your project's source directory. Instructions for use are included in the zip. 

He also sent me the following email:

"I have a few announcements to make - First of all, Haunted House is still up and running. It hasn't been cancelled. Allthough we haven't worked on it for a long time, Haunted House will be revamped completely. The demo wasn't exactly the game we wanted Haunted House to be, so we'll start it all over again.

Secondly I announce a new project (the name hasn't been decided yet), but here's a short summary of it's features:

  • Enemies hearing system completely rewritten (No more made noise)
  • Enemies get help even during combat if needed
  • Enemies reload their weapons (They hide to do so)
  • Reloadable weapons (As in Haunted House), but this time more optimised and better code
  • Exploding barrels (Can be carried)
  • Guards react on dead bodies
  • Dead bodies can be carried
  • Player has 15+ authentic WWII weapons (USA/GERMAN)
  • Disguises and Id cards (Enemies will take a close look at you every once in a while)
  • Vehicle(s) Can be ridden by enemies and player
  • Stationary MG42's can be used by enemies and player
  • Textured ceiling/floor
  • Highly improved AI
  • Flame thrower (Flames spread!/Enemies burn!)
  • Extremely interactive environment

- I might have forgotten something, but chew on that for a while... Many more features will be implemented for the final release.

Features list is long and they are also easy to implement, memory might be an issue though. Currently I have about 1500 databytes left.

This project is due to be released at Summer 2003. (I sure hope so at least).

Ps. If someone needs to send us e-mail tommi.aijala@luukku.com, please use a title that can be easily separated from those annoying spam messages. For example - Haunted House, Hi Codetech or Hi Megabyte.

 

-Thank you!"

Based in Holland, Stained Titan is currently making an add-on for Spear of Destiny entitled "Acid Rain". It'll feature 7 new levels, some basic code changes and new graphics. The game centers around level design and thus concentrates on atmospherical design.

Mar 8: Project: Infiltrate Released
Here's a 3 level set that Zach Higgins made before 'Project: Vertilgung'. It was thought to be lost until I came across it on my hard drive. It's interesting as it has similarities in some aspects to the later set. Please read Zach's text file before playing.

Wolfsite Updated
Guillermo Buteler's site has recently been updated. It will change again on Sunday to include a NDV demo and news about his brother Santiago's new project. It's at Wolfsite.

Mar 6: TRTD v0.8 Released
Executor's new beta of TRTD v0.8 (The Road To Despair), contains 29 levels -- 27 normal levels and 2 secret ones. The graphics are vastly altered. You might not recognize a few of the levels because of altered graphics! Requires a copy of Totengraeber II to play. This set has since been updated following a dispute involving the status bar.

Executor also sent some teaser shots of the final chapter in th Megastein series, The Final Assault. You can see them here.

There are 33 guards in this hallway that rings around a square buildings. The player just barged in without flushing the guards out first and is about to die a quick death.

What did I tell you about barging into rooms like that? Not only is this place swarming with guards, officers are going to jump out of their cubicles and join the fray.

"Ve're under attack, you ingrate! Get over here! Schnell, schnell!"

"Vat? Do you really zink somezing could happen to us here? It's not like zat Amerikaner Richard Reid vould burst in and massacre us vhile ve're eating."

 

--Executor

Mar 5: Div-Arena.Com
Jaap kindly supplied the following link which has a remake of Wolf3D on the DIV system. It's at Div-gamestudio.

Mar 4: Operation: Aliens Info
Wes Desjardins next TC will be 'Operation: Aliens'. There'll be 9 weapons (fist, double pistols, M41 Pulse Rifle, Minigun, Talon Missile Launcher, SR-18 Napalm Launcher, VP70, shotgun and double minigun). Also, there'll be 14 seamless levels. Pics of the weapons are shown below.

There's more info about this upcoming TC on Wes's site at WolfenAliens.

Mar 3: Operation: Elimination Info
Kyle Albert has a new project coming up called 'Operation: Elimination'. It has graphics, sounds, and source code changes. You can see a list of new features and more pics here.

Source code changes:

  • Chaingun can jam at random time requiring to get another
  • No Episodes Levels 1-15 (3 secret 16-18)
  • Enemy's can pick up health/medikit/hypo
  • 4 locked doors (gold key, silver key, bronze key, brass key)
  • Spear Music added
  • Otto Giftmacher Shoots 2 rockets at a time instead of 1
  • 25 Ammo box added
  • New Semi boss
  • Death Artifact
  • Music order changed
  • Notification if in game already and want to start new one
  • MLI Removed
  • New Debug (including position on map, all keys, no clipping)
  • When debug is active score will not rise any higher
  • Ceiling/Floor Colors Changed
  • 200 Health 150 Ammo
  • Read This! back
  • Knife made silent
  • 2 new objects (added sprites)
  • Ghosts disabled

Screenshots:

Mar 2: Dome Awards - March 2003
This month there are 2 Dome awards. They go to Ariel Castañares for The Golden Episodes, and DTrade for Den Of Evil. Congratulations to both winners!!

JJStein: Resurrection Released
JJ has released a 3 level demo version of 'JJStein: Resurrection'. New levels are on episode one - levels 1, 2 and secret. There are several new graphics and sounds but the atmosphere of the original game remains. A number of basic changes have been made to the source code, such as ceiling colours, increased ammo/health and episode names. The MLI cheat and debugmode have been changed too. Beware of the crosses. They have changed colour and are now landmines!! 

Mar 1: JJ Award
JJ has won an award. It came from a warez site so I can't give its link. Our monthly awards will be announced tomorrow. There will be 2 awards.

FEBRUARY 2003

Feb 25: Genocide Prototypes
Zach Higgins next TC will now be called 'Genocide' and he's sent some enemy prototypes of what are likely to be used. The first is shown below.

There are several more here.

Wolfenstein Cabin News
Ryan de Haast tells me his Wolfenstein Cabin site will be updated. There'll be new downloads, a few new pages and maybe some awards to other people. Ryan's upcoming TC 'Double Trouble' is 70% done, but there's no release date yet.

Feb 24: Enemy Pics
JJ has sent me pics of several enemies. You can see them here.

Feb 22: New Alien Website
This website is by 'The Alien Fan' and has info on the upcoming TC 'Alien: Colonial Marines' being made by himself and Wes Desjardins. You can download two trailers for the Colonial Marines TC and you can also learn more about what is going on in the game. It's at Alien Website.

Feb 21: WolfenAliens Website
Wes Desjardins has a new website called WolfenAliens. News and downloads of all his TC's are there. Wes is currently working on a new project called 'Operation: Aliens'. There'll be 6 weapons (rod,double pistols, M41a pulse rifle, chaingun, rocket launcher and M240 Flamethrower). Also, there'll be 20 seamless levels and new music.

Feb 18: Projekt Vertilgung Update
Here's a message from James Ingham regarding 'Projekt Vertilgung' :

"Zach released PV and said there won't be a phase II. The version he released also had a few bugs in. I'm going to finish the project while he works on others...

Firstly I'm currently (in my spare time) making Projekt Vertilgung V1.1 which is basically the same but a few new features in the levels/bugs fixed/secret levels go to the right place/etc... maybe new music and I might change the graphics for the miniguns cause I dont like the ones at the moment.

There will also be in the download a new manual in html format which I think is quite good (I'm 50% done on it). I will also update the readme in the game and I might finish the .bat file which was included but I don't think stories and items in that are necessary. I will send some screen shots in soon and tell you about new updates..."

Thanks James for the above info, good to hear from you again.

JJ has sent me 3 pics. The first is a Desktop Theme and the last 2 are from his upcoming TC 'JJStein: Resurrection'. They may take a while to load as they're larger than the one shown below. You can see them here.

Feb 17: Battlestein 3D Update
Battlestein 3D will be not released until April 1 or later, but meanwhile there are a set of pics that John Burnett has sent me. 

 

Area 51 beta version has been released on Luke Strauman's website at: http://boytoy31.tripod.com/. There are three levels to go in the final version. Luke is hoping it'll be released next week.

Feb 16: Den Of Evil Released
DTrade has released 'Den Of Evil'. There are 11 levels, Spear graphics, plus lots of sounds and title screen changes. It's well designed, but difficult to beat. If you like lots of dungeons and pushwalls then you'll enjoy this. 

Dome Award - February 2003
This month's award goes to Wolf Skevos-Jones for his excellent 'Project Eisenritter' TC. As this is the second time Wolf has won this award, a special version has been issued. Due to the Dome revamp, the awards have got a little behind. Later add-ons will be considered early March.

Wolfen-terror Released
Matte Software has released 'Wolfen-terror'. There are 5 new levels and lots of graphics changes. Some come from Blake Stone/Spear etc but many are new. There are also many sourcecode changes, new sounds/music, helpart and endart. The new title screen is shown below. It all blends well together. This is the first part of what will be a 3 episode set. 

Feb 13:The Golden Episodes Released
Here's a message from Ariel Castañares concerning his latest add-on release:

"Greetings to you all, people from the community, keepers of the wolfy flame. Today I am releasing 'Wolfenstein 3-D - The Golden Episodes', an add-on which I worked on during a long time. Its development did consume a very big part of my spare time, but it took a lot of other people's too, who directly contributed in the making of the game. The set as it is now would have never been possible if it hadn't been for them, but also for others who indirectly contributed, by letting me use their own add-ons' work inside my game.

These people know who I am talking about, but for those of you who haven't been following my set's development, there is a credits section inside the game where you can find out who these great wolfers are.

I've had a lot of fun while making this add-on. I really hope you all have fun too while playing it. It is all yours. And please, don't you doubt for a second and write me an e-mail if you feel like giving me your opinion on the game, asking something, or whatever; I'll be happy to read anything concerning the set. My current e-mail address is spaceraker@hotmail.com.

Nothing left to say, thanks a lot for reading up to here. I leave you now to Brian's comment. Take care!

Norberto Ariel Castañares."

Thanks Ariel for the message. 'The Golden Episodes' has 60 well designed levels with lots of cool graphics and sounds changes. There are many source code changes too and I particularly like the text messages at the start of each episode. A lot of effort has been put into this set. 

Wes Desjardins has sent me a preview trailer of 'Colonial Marines'. As mentioned previously Wes has teamed up with The Alien Fan to help with this upcoming TC. 

Feb 12:War Zone Project 4: High Stakes Released
DTrade has now sent me War Zone Project 4: High Stakes. There are nine good levels. It's fast moving with plenty of action and a lot of pushwalls!

Feb 10:War Zone Project 4: High Stakes Pic
DTrade's next project will be 'War Zone Project 4: High Stakes'. Here's a pic from it he sent me.

Wes Desjardins has cancelled his 'Phoenix Rising' project and will now be working with The Alien Fan on his 'Colonial Marines' TC. Wes will start a new TC in June.

Feb 8:Castle Totenhammer Pics
Here's a pic from Joe Robinson's upcoming TC 'Castle Totenhammer'.

There are several more here.

Feb 6:Best Of BJ Info/Pics
Daniel (dugtrio17) has sent me details of his upcoming TC, which will probably be called 'Best Of BJ':

"It features 9 weapons, tons of new enemies, an armor feature (not in the screen shots), a feature where you can press M and use a portable medkit (holding up to 10 at a time) to get 5 health, a pickup silencer, breakable objects, exploding barrels, and a feature soon to be implemented where medics revive dead enemies... Not to mention a neat surprise that happens occasionally with mutants... mum's the word on that one :)... It will be episode based, with the player never having all 9 weapons at once.

The weapons are: (1-4 same), 5 is a silent sniper rifle and will be story-related (which, strangely works better at long ranges than from up close. Intentional, of course), 6 is a Gatling Rifle type weapon, which is based on an actual weapon, 7 is a pressure rifle (also story related) that fires shots that can pierce multiple enemies, 8 is a missile launcher (which will, once again, be strangely story-related), and last, but not least, is my one and only brand new, original flamethrower. It actually shoots a stream of flames and hits enemies that get in the stream. It also features some nice new art (seen in the screen shots).

The armor feature has now also been implemented, but I can't send screen shots of that because I am in the process of rearranging the status bar. It is based on a tutorial in the Dome, but with MANY modifications and complications. For example, when attacked by a flamethrower guard, you lose a lot of armor.

- dugtrio17"

There's a lot more pics here.

Guillermo Buteler's site has been revamped and moved to a new url. There are sections on editing and links, plus info on the upcoming add-on 'Project: Firestar'. It's now at Wolfsite.

Feb 4:Textured Floor/Ceiling Tutorial
DarkOne has posted info on Wolfenstein Forums (look in the Wolfenstein Revolution section) about a tutorial for textured floor/ceiling effects. It's also at Textured Floor/Ceiling Tutorial on DarkOne's website.

Feb 2:Area 51 Update
Due to a change to Windows ME, 'Area 51' has been delayed. Luke has since reinstalled Windows 98 and tells me the set will be released soon. There are 10 levels left to do.

Feb 1: Rise Of Purple One Delayed
Chris Pappas tells me his upcoming add-on 'Rise Of Purple One' will be delayed until further notice. Chris is now working on a new add-on based on the leisure suite 'Larry Games'.

Here's an email I received fromTexZK:

"Hello, Brian!

I am TexZK, a young programmer of Wolfenstein 3D. I'm only 14 years old so I'm not a good programmer, but I have an idea. Programmers with more experience than me (like DarkOne) can create new weapons: the rocket launcher and the flamethrower. I think they can create weapons like them, so I want to ask you if you can publish this e-mail. I tried to compile a modified code with these weapons, but I haven't got the right experience and there were a lot of mistakes.

In my opinion it's a great idea: why have got only weapons with direct shoot? Shall we have a weapon with flames or rockets?

I hope to find an answer,

TexZK"

Comments, anyone? TexZK's email is gnegno88@libero.it.

JANUARY 2003

Jan 30: Blake Evolution Released
Johnathan has released his first add-on. It's called 'Blake Evolution' and uses the Blake Stone sounds and graphics set converted to Wolf3D by Andy Nonymous. There are 9 new levels (all are pretty good) and the secret level comes from 'Blake Wolf'. There's more info, including the storyline, in the enclosed text file.

Jan 26: Newwolf Texture Pack Released
(Win)Elchtest has released a texture pack of new Wolf3d textures (all made from scratch). They can be used with Newwolf http://wolfgl.narod.ru/. Please note however, it's a hefty 22Mb!!

  • Texture Pack (22 Mb): http://www.quake.cz/winclan/temp/w3d_retexture_Elchtest.zip
  • Screenshots:

Here's the title screen from John Burnett's upcoming TC 'Battlestein 3D'.

Martin Krysiak tells me the site he is hosting with Kuki is now online. It looks good and has a large number of sections, though some aren't finished yet. It's at Wolfenstein 3D Maniac.

Jan 24: Vampire Released
JJ's latest set is for shareware Wolf3D v1.4 and is called 'Vampire'. There are 5 levels, plus a number of graphics and sounds changes. Instead of Hans Grosse though, you get Schabbs and he's on all levels!! 

Jan 19: Schabbs 9000 Released
Kyle Fisher has released 'Schabbs 9000'. There are 5 levels, plus a whole host of Doom type graphics and sounds. New title screen, plus new helpart/endart files. I did the last 3 levels.

Most Wolf3D fans who've upgraded to WinXP tell me they can play the game but without the sounds. There is a site which specializes in problems running DOS games under WinXP. It's at DOS Games Under XP.

Jan 18: Sport Woooolf Released
Agnieszka has released 'Sport Woooolf'. Each of the first 5 episodes has either 2 or 3 levels. There's a wide range of level designs which on the whole are pretty good. There are a number of graphics and sounds changes, but the atmosphere of the original game remains.

For the latest news on this upcoming TC by Joe Robinson - 

Well, that TC I said I would be working on is coming along well. This time I will not do quite as much coding. I thought perhaps I would go towards the realism scene.

First, I decided B. J. didn't have pocket space for more than 30 bullets, so the limit is now 30. No steroids or anything that gets your health above 100. It seems ridiculous now that I look back. Guns of the same type, make the same sound. Like an SS shoots his gun and makes a predictable sound. Your MP40, however, makes the same sound. A little thing ID left out.

If my history is correct, SS wore black, not blue, so they are now dressed accordingly. The officers in the original wore white. I don't like white clothes, so they are now in a dark gray suit. Also, the SS drop their MP40s and chaingunners drop their chainguns. If you already have full ammo and a copy of that weapon, you won't pick it up. This is one of those little things that is so great that no one thinks to do. Am I truly the first?

In this set, you are, as normal, B. J. Here's a description of the story:

It's January 1945. You have been assigned to assist the Russians as they draw closer to Berlin. One of the Soviet scientists, a Doctor Pepper, has been captured and imprisoned in a castle recently constructed slightly northeast of Berlin known as Castle Totenhammer. (I believe that means Death Hammer. I request that you tell me if that's wrong.) Doctor Pepper is critical to the Soviets because he was working on the development of a new armor to apply to their tanks. This very armor is what will turn the tide in favor of the Soviets while they push for Germany. You are to make your way into Totenhammer, find Doctor Pepper, and find your way out again.

As of yet, I have made no new maps except for a test level to test progress. The sourcing is coming along well as may be obvious. I included the title screen as the first taste of what's to come. A demo should be out before too long. Cross your fingers, and hopefully I won't lose my code this time. -Joe-

Phoenix Rising Ad Poster
Wes Desjardins sent me an ad poster for his upcoming TC 'Phoenix Rising'.

Jan 17: Polskie Forum Wolfenstein
For Wolf3D fans who understand Polish, here's a new forum. It's hosted by Kuki. Polskie Forum Wolfenstein

Wes Desjardins sent me the following pic from his upcoming TC 'Phoenix Rising'. It's in WolfGL.

Jan 13: Escape From Totenhaus Released
Here's another Mac conversion from Laz Rojas. Originally released on the Mac in 1996, it's now available for PC users. There's 10 very good levels (first episode) and a lot of new graphics and sounds. Needs the full version of Wolf3D to play.

Jan 11: New Revival Of Memories Site
Our ROM (Revival Of Memories) project now has a new site. There's lots of info about the project, plus a large number of pics. It's at Revival Of Memories Site.

Jan 9: SST Cancelled/New Project Announced
Due to difficulties in getting action from the big screen into Wolf3D, 'The Alien Fan' has cancelled SST (StarShip Trooper) and announced a new project called 'ColonialMarines'. There's info about the project (along with a set of 8 pics) here.

While watching several SciFi movies (ironically SST being one of them) I came across another adventure I would like to take... I'm very "very proud" as Doctor Wren of Alien Resurrection put it... OF what I have accomplished...

I introduce ColonialMarines: The Second Encounter... Based solely in the Aliens Universe you take control as a U.S.C.M.C marine and are ordered with your squad to Lv534. When you arrive your squad is killed... You awake only to find a pistol and many dead marine buddies... You reach an elevator and take it down to the next floor...

ColonialMarines has the following enhancements to the Wolf engine:

  • New Textures
  • New Sounds
  • New Code (for monsters) and... Altered Code (for weapons)
  • Textured Floors and Ceilings
  • Elite Group Of Maps (6 to 7 maps spanning from the top level of the colony down to the abyss of the hive)

I am removing music because I can't add in new music. (My comp bugs out when I use the progs.)

Weapons:

  • Fist
  • 9mm H&k vp70
  • M41a PulseRifle
  • M56 SmartGun (Let's Rock baby!!!)

Enemies:

  • Adult Aliens
  • Chestbursters
  • Facehuggers
  • The Queen (biggest bitch of em all...)

Also, the eggs pods will be "around", but I dont think Wolf3d can be coded to handle Idle, hatch, death stuff that the egg needs... Nor do I have the patience to code that in...

Here are some pics: (Note these pictures are takin in "NewWolf" The final product WILL vary..)

Zach Higgin's next TC will be called 'If'. Here's a pic from it he sent me.

Jan 7: New URL For Alexandre Brosseau's Wolf3D Site
Alexandre tells me his site has moved to a new url at http://www.wolf3dmaster.cjb.net. Alexandre Brosseau's Wolf3D Site.

Jan 5: News Page Back Online
Our apologies to all for the delay in getting this page back online. And a belated Happy New Year to everyone. Unfortunately, the revamp of the Dome is taking far longer than expected (we estimate Jan 22) but in the meantime the news page is back up. Those wanting add-ons/source code info etc. can still find them at my other site Mr. Lowe's Wolf3D Page.

Dome Award/Dec 2002
The final Dome Award of the year goes to Zach Higgins and James Ingham for their TC Projekt Vertilgung. It really is an excellent set and one well worth downloading.

An error was found on level 15 (white key not accessible) of John's 'Tribute Set'. This was fixed Jan 3, 2003. Revised maps (41Kb) are available for those who've already downloaded the earlier version.

Zach Higgins has released the final version of 'Projekt Vertilgung'. There are 20 well designed levels, plus a lot of graphics, sounds and source code changes. A very well made set. By Zach Higgins and James Ingham. Will Bruso also contributed. 

Raw Meat 3 Update
Ryan Steinbruner tells me 'Raw Meat 3' is coming out soon. There's a whole new code, 16 levels and all new weapons, including the plasma bolt! A new level called the crypt will have lots of zombies and dead aliens! Help is wanted for some parts of the project.

Two more pics for Newwolf have been sent in by [Win]Elchtest. You can see them here.

DECEMBER 2002

Dec 25: Beyond Mutantstein Special Edition Released
Well, merry Christmas everybody!!! As I hoped, the 'John Bucksnort Tribute' set has been released. I'd like to thank all those who contributed - BrotherTank for the concept and most of the co-ordination - MCS for his excellent coding work - and AReyeP for the graphics and storyline. Also, to all those who contributed levels. There are 21 straight seamless levels, plus lots of graphics, sounds and source code changes. I feel it's an excellent set - one that John would have been proud of - and it serves very well as a tribute to the 'mutant maker'. 

ps - there's been a number of changes since the first version was released to contributors - changed ceiling colour on level 20 (now black), par times additions to the source code, some minor levels changes and a neater looking blue opening credits screen.

Kyle A. sent me the following email:

"Does anyone have any replacement gif/bmp files for the mutant? Especially, any that have grey or white uniforms. (Remember the mutant has 5 deaths not 4 deaths pictures). And if they are gif files, please make sure they fit with Wolfedit. Thanks.

Please send them to K007auf@aol.com and label the Subject/Topic MNpics."

Luke Strauman tells me his 'Area 51' TC is almost complete. Mission 1 is done and the second mission is nearing completion. Expect it out in a few days.

Dec 24: New Source Code Tutorial Added
Kyle A. has sent in a new source code tutorial called 'Make A Boss Drop Instantly'. It's been added to our Coding Basics page.

Originally released for the Mac, Laz Rojas has now released a PC version of 'Halten Sie!'. There are 10 straight levels which are well designed and replace the first episode. The first level is easy going but it gets more difficult later. There are a number of graphics and sound changes but the original 'feel' of Wolf3D remains. It needs the full version of Wolf3D to play. Please check out the enclosed 'readme' file for installing instructions. 

Dec 22: Tribute Set Update
The completed 'John Bucksnort Tribute' set (Beyond Mutantstein Special Edition) has now been posted for those who contributed to it to download. There are 21 straight consecutive levels. Once everyone is satisfied with it then a final version will be issued for general release, hopefully on Christmas Day. Therefore, please let me know about any changes needed by Dec 24.

Unfortunately, I couldn't get in touch with Sam Chiang or James Ingham - would either email me for the download url if they read this. Since the set was posted MCS has made a few changes to the exe (including par times for the levels). I'll be including this in the final zip, but if anyone who contributed wants this now then please email me.

Dec 19: Imprisoned /Final Version Released
Tornado has released the final version of 'Imprisoned'. There are now 20 levels (only 4 were in the earlier demo set). Some graphics are from Doom though many are unchanged and the atmosphere of the original Wolf3D remains. 

Dec 17: Wolf3D For Q3A/RTCW Project
Some of you may remember [Win]Elchtest. He's been remaking WE1M1 for Q3A/RTCW. Here's an email he sent with info on the project:

"All 60 maps are still in development and I've made good progress with new textures and models. With Newwolf it's possible to use those textures in classic Wolf3D. I plan to implement more of it and I'm thinking of a public release. A screenshot is shown below:

mailto:elchtest@quake.de, [Win]Elchtest"

Dec 16: Dead World Rising Demo Released
This is a 2 level demo by Roger D. Although it's nowhere near finished, there's enough in there to show what we're likely to expect in the final version. Roger uses 'TFS' as a base, but the graphics, sounds etc are 'Doom' based.

Luke Strauman tells me his site now has a number of pics from his upcoming TC 'Area 51'. It's at Wolf 3D Heaven And Hell.

Dec 13: Schabbs 9000 Pics
Kyle Fisher has sent me a set of pics from his upcoming TC 'Schabbs 9000'.

You can see the whole set here.

Kuki's new Wolf3D site is in Polish and looks good, though I don't understand it all!! It's not finished yet but there will be many sections and much of it is done already. It's at Wolfenstein Wiecznie Zywy.

Dec 12: Dead World Rising Project
Here's an email from Roger D. concerning his new project:

"Okay, well I've just scrapped my first mod, and in its place is a new DOOM one. It will be entitled "Dead World Rising", and will take place in the DOOM "Universe", meaning it is related to DOOM, but will have a new storyline. The game was built using "TFS", and the read-me that comes with the game contains all the legal stuff, like all the games used, and who they were made by. The game will feature 5 weapons, most paying tribute to DOOM, but be on the lookout for a new arrival. Armour vests like the ones in "TFS" will also be present. Some of the original enemies will be present, be as it is a new DOOM adventure, be ready for some new ones...

Also appearing is an exploding barrel. I have yet to make it cause damage, but it does blow up. The animation looks kind of cool. New effects have been added, like flashing alarm lights and blinking ceiling lights. With the new walls, it creates a real DOOM atmosphere. I have to complete the enemies, and finish the remaining levels. The game is currently about 15% done, but looks promising so far. I'll give you updates as it progresses. If anyone is interested in playing the test version (What I have do far), I'd be glad to e-mail them a copy."

Well, we got an award. It's from Uqahs who maintains the Wolfenstein 3D - In Polish site. Well appreciated Uqahs. Click on the pic for a larger version.

Alexandre Brosseau has a new Wolf3D site. It's still under construction at present, though some sections such as 'links' are finished. Info on the upcoming TC 'The Luftwaffe' should be available soon and there's already a title screen pic on there. It's at Alexandre Brosseau's Wolf3D Site.

Dec 11: Red Alert/Blood Of Heroes Preview
From 'The Man Who Knows', I just received another preview (a dossier) from his upcoming TC.

You can see it here.

Dec 9: Tribute Set Update
Levels were received during the weekend from Kyle Fisher and Bobby Bucksnort. This leaves 2 more to complete the 21 required. Bobby tells me Harry Mass Senior is doing one, plus Martin Krysiak said he would too. I've checked out all the levels done so far, and all are now bug free (hopefully, I haven't missed anything).

Completing the original 'Castle Totenkopf' boss level 10 is extremely difficult so Wolf Skevos-Jones has now issued some guidance on how to complete the level. Wolf has also issued a new version with an easier boss level.

Dec 8: Steven L. Pappas Upcoming Set
Steven L. Pappas has been working on an extension of the 'Barneystein' patch made by 'Pc Crap' on the SOD engine entitled 'Rise Of The Purple One'. It should be out by the end of the month. Below is a list of new features:

  • New maps
  • New boss graphics (Mechabarney, Baby Bop, Beavis & Butthead and the Purple One himself)
  • New enemy graphics (Sponge Minions)
  • New weapon graphics (Rifle, Semi-automatic, DOOM chaingun)
  • New story
  • New treasure ( kidnapped children)

Here's a couple of screenshots (note: It isn't done yet so that's why some stuff isn't changed):

Dec 6: Tribute Set Update
Latest news on the 'Tribute' is that Bobby Bucksnort has kindly offered to do some more levels, and there should also be one or two from Martin Krysiak. I have just completed a previously unfinished level of Greg's, so that leaves just four more for a complete 21 level set.

Dec 5: Imprisoned (Demo) Released
Tornado has released a 4 level demo of his upcoming TC 'Imprisoned'. Some graphics are from Doom though many are unchanged and the atmosphere of the original Wolf3D remains. If you like mazes then don't miss the secret level. There are some sounds and source code changes and a new title screen. There will be 20 levels in the final version. There's a lot of info about the project in the supplied doc file.

The Dome Forums have been revamped and now have a light blue background colour. Chad has done quite a lot of work on them (thanks Chad) and they look pretty good. 

An update regarding the 'Tribute' set situation was posted in the Dome Forums yesterday in the General section. Basically, I've added Ariel's 2 levels and we now need another 5 to complete the 21 levels. Graphics, title screen, source code, and help/endart seem ok.

Dec 3: Project Eisenritter Released
Twenty new levels here and from what I played thus far they are well designed, plus lots of good graphics and sounds. There's one large seamless episode with 7 weapons and new keys. The 'read this' from the menu is particularly well done, and the new sounds/music add to the atmosphere. This is a very good effort by Wolf Skevos-Jones. 

John Bucksnort Tribute Set Update
Greg has sent me the latest files from the John Bucksnort Tribute set. Greg wasn't able to complete all the work on the set due to other commitments so he's handed it over to me to finish off. I've had a quick look at it levelwise and it seems that at least 3 levels need to be added. I have 2 from Ariel to add and maybe some from Martin Krysiak so there should be no problem with the levels. I've not checked out the read this/endart yet. I'll post more news on this when I've had a more detailed look at the set. Hopefully, it won't be long before it's released.

Kyle Fisher has made a set of pics from Luke Strauman's 'Area51'. This TC is due to be released very soon.

You can see the full set here.

I recently updated the map files to WOTH II and replaced some of the 3 x 3 square rooms with less predictable layouts. There are major changes to a couple levels and minor changes to some others. 

Dec 2: Assassinate Hitler 2 Demo Released
Kyle Fisher has released a 3 level demo of a sequel to Gary Ragland's 'Assassinate Hitler'. What's there is done well though the levels are not that large. The third level is a revamp of the original shareware boss level but you meet Hitler and not Hans Grosse. There are some source code and graphics changes. Ten levels are planned for the final version. 

Dec 1: Phoenix Rising Project
Due to some coding difficulties, Wes Desjardins has cancelled his TC 'The Thing: Biohazard' and has replaced it with a new one titled 'Phoenix Rising'. Set in Egypt, here are the features:

  • 20 levels seamless
  • 2 new songs
  • New Weapons (Fist, Pistol, Phoenix Staff, Plasma Cannon)
  • New Enemies (Mummies, Scorpions and Anubis monsters)
  • New Sounds
  • New Wall Textures
  • New Graphics
  • The squad-feature (That was never used) 🙂
  • NEW GAME!!

Wes apologizes to those who were looking forward to 'Biohazard'.

Area 51 Update
Luke Strauman has returned to the Wolf3D scene and 'Area 51' is nearing completion. With a week or so it will be released; also 'Sorcerers Wrath' has started up again. Luke is looking for beta testers for 'Area 51'. If you're interested please email him at lstraumann@shaw.ca.

NOVEMBER 2002

Nov 30: Nov 2002 Dome Award
Much to our regret, this month we have no award. This is because there were no new add-ons that, in our opinion, were worthy of being awarded. We hope this will different next month.

Nov 26: Wolf3D: Kyle Style Pics
Yet more news from Kyle Fisher! He's sent me a set of screenshots from his upcoming TC ' Wolf3D: Kyle Style'.

You can see the whole set here.

Kyle has now released 'The Lost Episodes (Revisited)'. There are 4 levels - the 3rd is a large level mainly revamped from a Lost Episodes 3 level - and the other 3 are smaller, though original and of good quality. Graphics and sounds, as expected, are from the original sets. 

Nov 23: The Lost Episodes Pics
Kyle Fisher has sent a set of 3 screenshots from his upcoming TC 'The Lost Episodes'.

You can see the full set here.

Nov 18: The Mutant Co. Ltd/URL Change
Bobby Bucksnort tells me that The Mutant Co. Ltd. website is now back on John's old Geocities site following problems with Cjb.net. It's url is http://www.geocities.com/john_bucksnort/index.html.

Sound Effects for Windows NT/2000
Here's an email John Burnett sent me regarding Wolf3D Sound Effects on Windows NT/2000. As it's quite lengthy I put it on a separate page. 

Nov 15: Nuke Project Retrieved
Joe Robinson tells me his 'Nuke' project is going ahead again. Six of the levels have been completed and a demo will be released when there's ten levels done.

Nov 12: Schabbs Doomsday Demo Released
JJ has released a one level demo of 'Schabbs Doomsday'. There's a number of graphics and sounds changes. Schabbs appears several times and it's a very difficult level to beat. The vswap looks ideal for combining with other 'levels only' sets. Shareware v1.4, but all files are included.

Joe Robinson tells me his 'Nuke' project (announced just a couple days ago) has now been cancelled. Unfortunately, the source code got deleted from his computer.

Here's an update from Ryan de Haast on his upcoming TC 'Double Trouble': 

Percentages Completed

  • 80% Coding
  • 25% Graphics
  • 25% Levels
  • 50% Sounds
  • 55% Overall Finished

 Nov 11: New Yahoo Club
JJ has formed a new Yahoo club for add-on posting. It's ideal for those who have sets to post but have email addresses which won't allow large files. There's a demo version of JJ's new project 'Schabbs Doomsday' in the files section. It's at addonklub.

Nov 10: The Thing - Biohazard/Update
Here's a list of features expected to be in Wes Desjardins next TC 'The Thing - Biohazard':

  • 13 levels
  • New Graphics
  • New Sounds, Music
  • New squad-feature
  • Your team can turn into The Thing
  • Blood tests

For the advertisement poster see (Nov 4).

Nov 9: New TC
Joe Robinson has been working on a Wolfenstein TC called 'Nuke'. It has a number of source code changes as well as new graphics, sounds, and maps. So far, there's about 5 levels completed. Joe intends to release a 10 level demo in a few weeks. Until then, here's the title screen...

There are more pics here.

Here's a new Wolf3D site which has a large number of sections. It's in Polish, but there are downloads and screenshots sections which are easy to find. You can access it at Wolfenstein 3D - In Polish.

Nov 7: Schabbs Doomsday/New Weapon
JJ's next set will be 'Schabbs Doomsday'. One level has already been completed, and here's an animated gif of a new weapon which will be featured in the set..

Nov 4: The Thing/Sequel Planned
Wes Desjardins is planning a sequel to his recent TC 'The Thing'. It will be subtitled 'Biohazard'. There will be at least 13 levels, and a new 'squad' feature will be added where you can choose from four members.

Click on the pic for a larger version of the poster.

OCTOBER 2002

Oct 31: Doomsday Released
Here's a shareware 1.4 Wolf3D set with original graphics sent in by Bernt Hansen. Originally made by Brian Larsen, Bernt has made a few improvements to most levels. All ten levels are new and the secret level is reached from the boss level. It's quite an enjoyable set, at least judging from the first few levels, and will especially suit those who like the original game. 

I've replaced the map files in 'Assassination' (see Oct 25) with new ones sent in by Bernt Hansen. As well as changes to level three, Bernt has also made a few minor changes to a couple other levels.

Trapped/Set Of Pics
JJ has made a set of three large size screenshots from 'Trapped'. You can see them here.

Red Alert Preview Pic
Here's a pic sent in by 'The Man Who Knows' from the upcoming set 'Red Alert'. Not everything new is included in the pic.

Oct 30: Starship Troopers Demo Released
The Alien Fan has released a demo version of Starship Troopers. You can get it at Starship Troopers Website. There's just one level and not all the new graphics have been done yet, but there's enough in it to show how good the final version is likely to be.

Oct 29: Trapped Released
JJ has released the shareware 1.4 set 'Trapped'. There are five levels, plus some new graphics and sounds. It has several 'Hans Grosse' on every level and is very difficult to beat. 

Oct 27: Blastfire Update
Fredrik Stjernholm tells me BlastFire will soon have a new site. Also, 'The Fear of Magic' will be remade with new gfx, levels, weapons etc.

Oct 2002 Dome Award Announced
The October 2002 Dome Award goes to Harry Mass Senior for his TC 'The Hunt'. As this is the second time Harry has won the award, Tris has made a special version.

Here's an email I received from 'The Alien Fan':

"My earlier mentioned 'The Terminator' TC has been cancelled. BUT I have something far more cool in mind hehe. Take on the role of an MI SOLDIER. Arm yourself with a morita and knife and set out to kill some bugs.

--Enemies (So far)--

  • Arachnid Warrior (standard bug)
  • Hopper Arachnid (A Giant Flying Mosqitoe from hell)
  • Queen Bug THE BIG BITCH lol

--Weapons--

  • Knife (who needs a knife in a nuke fight anyway?)
  • Morita (Standard issue)
  • Morita Shotgun Attachment (pretty much secondary fire for morita)
  • Chaingun (Have fun - that's an order)

--Features--

  • Textured Terrain (aka if the planet is desert, you will see desert textures for the ground)
  • Skies
  • Unlike most Wolf3d games (or tc's as some call them), the monsters will have new coding
  • The hoppers will swoop down and try to kill you
  • The Arachnids with charge at you in packs (they will be very tough to kill. Like in the movie you will put about 20 rounds into ONE just to kill it)
  • Troopers (fake sprites) that stand guard at base for a more REAL feel
  • 3d Dropships (level Geometry)

Click here for a picture of an early version of the arachnid (keep in mind it may look better/worse to you becuz this pic is taken in wolfgl)."

Oct 26: The Road To Despair Update
Executor (formerly known as Viper) has sent me an update on his TRTD project. There's also a couple pics from his other upcoming projects.

Oct 25: Assassination Released
Bernt Hansen has released 'Assassination'. This is a Wolf3D shareware 1.4 set with 'Lost Episodes' graphics and sounds. All ten levels are new and well designed. Some of the later levels have pushwalls that need to be opened to get to the exits. Overall, a very good set. 

Message to Bernt: I fixed a few things on level three which were preventing access to the next level. I tried emailing you about it, but the email rebounded. Let me know if you want anything changed. Brian.

Oct 22: Eat At Joes: Original Version Released
Someone pointed out that 'Eat At Joes' was not available on the Dome server. From what I remember, I couldn't get the new version to work but I just posted the original. There's 10 new levels and good cartoon type graphics, plus new sounds. 

Oct 20: VDMSound
VDMSound is free and provides sound support for DOS games. It is for WinXP, Windows NT4.0 and Windows 2000. You can get more info and the downloads from VDMSound. Thanks to Mark Fitz for providing the info on this.

Oct 19: Revival Of Memories Update
All 39 maps of ROM have now been completed, though with work still to be done on the graphics and source code the release date still looks at least a few months away. Hopefully it'll be ready by Christmas!! Meanwhile, Tris has made a new wallpaper design based on the game. 

For those interested in RTCW, here's a German website I found with plenty of new maps, mods, skins and other downloads. There's even a small Wolf3D section where you can download a zip of 'Temporary Insanity' with all the original text files included!! It's at Wolfenstein-City.

The Thing Demo Release Delayed
Wes Desjardins tells me his TC demo of 'The Thing' will now be released early November.

Harry Mass Senior has released his latest TC 'The Hunt'. There are 10 well designed levels (including a secret level). There are a number of graphics and source code changes, but the atmosphere of the original game is still there. It is difficult to beat - there are pushwalls on most levels which you need to open to find the exits - and there are bosses on some normal levels. Lots of action, and lots of mutants!! Needs the registered Wolf3d to play as Harry has left out the audiohed file.

Oct 16: Mr. Lowe's Wolf3D Page Url Change
Due to an 'upgrade' on the server hosting 'Mr. Lowe's Wolf Page', a '/' now needs to be added to the end of the url - otherwise links to pics and other pages on the same server won't work!! The revised url is http://www.users.globalnet.co.uk/~brlowe/.

Patrick Grey has nearly completed his 10 level version of 'Hitler's Attack'. There's just over a half level left to do (0.65). Release date is now expected to be between Oct 19 and Oct 26.

Oct 13: Adolf's Last Stand Released
Bryan Banfield has released 'Adolf's Last Stand'. There are 21 extensive levels which are quite complex at times. Some keys are in secret areas. Uses Spear graphics. 

World War III: Special Edition Released
The first of two releases from Will Hooper today, this is a revamp of Will's earlier 'World War III' set. All of the levels are modified with different layouts, there's a new title screen, plus there's some changed textures and two secret 'club house' areas. 

The second release today from Will Hooper, 'Redemption' is a new set and has 10 very well designed levels and a new title screen. Although there are some graphics and sound changes (including a new boss), it will especially suit those who prefer the original game. The first few levels are easy to beat but it gets much harder after that.

Oct 9: Galaxy Updates
Here's a message James Ingham asked me to post concerning his Wolf3D site:

"James' Wolfenstein 3D Galaxy is still working, but hasn't been updated for a while. From now on, I will try to do some work on it every week and post the site up once every 2/3 weeks. Sorry about the long time away. This year I have course work to do and I also have a job. It's hard to find space in between this for the site..."

Oct 7: Gottspear Released
Bobby Bucksnort has released 'Mutantstein V - Gottspear'. There are 13 well designed levels, plus many graphics, sounds and source code changes. It's a fast moving set with plenty of action. Some keys are in hidden rooms. Needs the registered Wolf 3D game to play.

Oct 5: Sam Is Back
Sam Feichter has returned to the Wolf scene and tells me 'Castle of Doom' will be ready soon. Also, Sam asks that if you email him with an attachment - please use Samiam5446@msn.com. His other address Dumbsmack12@yahoo.com is for emails without an attachment.

Oct 4: Help Needed
Erick Frost needs help with source code and maps for his 'Luftwaffe' project. Please reply to wolf3dmaster@yahoo.ca.

Oct 3: Terminator: Upcoming TC/Pic
The Alien Fan has sent the following details of his upcoming TC 'Terminator'. Here's some of whats to be expected:

  • 10 massive levels using every inch of the terrain available.
  • Indoor and outdoor levels
  • Fight as a terminator against terminators in the future!
  • Rescue humans for more points!
  • Find skynet tech to heal your damaged components!
  • New graphics
  • New sounds
  • NEW GAME!! 😉

Fight:

  • T-100's
  • T-600's
  • and even the dreaded T-800's!!!!!

Weapons are:

  • Fist
  • Phased plasma rifle
  • Phased plasma rifle carbine
  • Plasma chaingun

Click on the pic for a larger image.

Oct 2: Hitler's Attack Update
Release date for the 10 level version of 'Hitler's Attack' has been put back again. It will now be between Oct 5 and Oct 19.

Oct 1: Spear Resurrection Sequel Announced
The sequel to AReyeP's/MCS' excellent 'Spear Resurrection' has been announced. It's expected to be ready by early 2003 and will be titled 'Spear/End of Destiny'. There's a good looking title screen at AReyeP's/MCS' Wolfenstein 3D. There's a lot of info about the game in their news section.

Ryan Steinbruner has made a collection of pics from his upcoming TC 'T.R.O.S'.

There are several more here.

 

SEPTEMBER 2002

Sept 29: MapEdit Project
Here's an email from Andrew Millward regarding his MapEdit Project:

"Hi, just to let you know that my MapEdit project has been renamed to MapEdit HB (short for Home Brew) You can download a slightly updated version at the Wolfenstein 3-D Bunker. Don't expect anything special yet as it is an alpha version. I will be adding a print map feature and a covert map versions feature. I will probably add support for Blake-Stone (like MapEdit 8.4 has) but probably not for the other games. I can't think of any think else to add yet, but if anyone has any ideas (as long as it's Wolf3d related) or wants to see a certain feature, please email me on andy@games-guru.com. I'll probably have to do some more research on Pascal to find out how to do certain things. I'm also learning it at college, and have picked the rest up by messing about with the source code.

Andrew."

Sept 28: Wolf3D Multiplayer Project
Martin Krysiak has sent me an FAQ regarding the Multiplayer Project. It's quite detailed and answers a lot of questions. 

Sept 22: Wolf3d Bunker Moved
Andrew Millward has taken over from Brian Rowan in maintaining the Wolf3d Bunker. You can currently access it via www.games-guru.com/bunker. Andrew will be setting up the domain wolf3dbunker.com for easier access!

Here's an email I received from Guillermo Buteler:

"Wolfsite has another update. It has now a counter at last and the upload of sets has started, but they still can't be downloaded. Also, the Editing section has added the MapTips file, a text file with tips to design, make, improve, and present Wolf3d. This is an open forum so if you got any tips, you can send them to the wolfsite e-mail or use the submit buttons on the Editing section. Updated releases with new tips will appear when new tips arrive. More info on the page and stay tuned for the post of sets and downloads.

Meanwhile, I'm having problems with setting up a Read This! to my TC, Losing An As, please send help to gbuteler2000@yahoo.com.ar. Once this problem is solved the new beta (v0.99b) will arrive."

Dome Award Announced
This month's Dome Award (Sept 2002) goes to Wolf Skevos-Jones for his 21 level TC 'Castle Totenkopf'. The levels are very well designed. There's also a good blend of new graphics and sounds with some from 'Lost Episodes', plus source code changes
. All files are included. Congratulations, Wolf!!

It was Spear Of Destiny's 10th anniversary on September 18 and it's mentioned on John Romero's site at http://rome.ro/.

Hitler's Attack Update
Patrick Grey tells me the 10-level release of Hitler's Attack' might be September 28, but may not be till October 5. Only 1 map is left to do. After the full version is done, another TC is planned called 'Revenge Of Adolf'. It'll have 60 levels that follow the same story as the original Wolf-3D.

Sept 20: New Add-ons
Ross Williams, who created 'Day Of The Chaingun', will be releasing 2 new addons for Wolf 3d. They are:

  • Neon Genesis Evangelion: Based on the Anime/Manga of the same name. Set in different stages of the movie, you fight outdoors in a giant robot and indoors killing soldiers.
  • Magi: A fantasy themed FPS. You fight ghosts and the undead.

Screenshots will be available soon.

Sept 16: Revival Of Memories Pics
Tris has taken a number of pics from our upcoming TC. One of them is shown below...

You can see more here.

Sept 14: Upcoming TC/New Site
Wes Desjardins is making a new TC called 'Operation: OrinTrigger'. His earlier TC 'Operation:MDK' won't now be updated. Also, Wes now has a Wolf3D Site called Wolfenstein Complex.

'Hitler's Attack' has been delayed again. Release date is now either Sept 21 or Sept 28.

Guillermo Buteler tells me he's moved his site to a new server at Wolfsite. It's also been revamped with a completely new look.

Sept 8: Dome Revamp
The Dome is currently being redesigned with a new metallic look. We hope to include more features which are updated more often than previously, and the news page will be in smaller sections to reduce loading times. More details soon.

Zombies in LA Released
This nine level TC by Wes Desjardins is a sequel to 'Zombies'. The levels are not that large but are well designed and there are more new graphics. The opening level is set outside on the outskirts of LA, but then moves inside.

Patrick Grey has only 1.5 maps left to do to complete the first episode of 'Hitler's Attack'. Release date should be September 14, but may not be until September 21.

Sept 5: Dome Forums/New URL
The Dome Forums have moved and are now at Wolfenstein Forums. All messages from the last forums have been retained. Links to it from all the main pages have now been updated. Thanks to Millward for providing the webspace, and to Chad for the smooth transition. Looks as though everything is working normally.

Assault On Hell being updated
Little Snabes (Jake) tells me he's updating his 'Assault On Hell' TC. There'll be the following new features:

  • new starting level for each episode
  • episodes 4-5-6 will have all ten levels
  • more secrets and more maze like levels
  • no source code editing just original.exe
  • should be released October ( on Jakes birthday)

Sept 4: Zombies Released
Wes Desjardins has released 'Zombies'. There are 5 levels with well designed layouts, plus many graphics, sounds and source code changes. Some effects are quite spectacular. The first 3 levels are mainly outdoors while the 4th and Boss levels are set inside.

Raw Meat v2 Released
Ryan's 'Raw Meat' has been updated and now has even more special effects. What's there is done well though there's just one level and it doesn't last long. You can get it from the 'files' section at Ryans Gaming Club.

Sept 2: Prisoner 666 Released
JJ has released 'Prisoner 666' which is for shareware version 1.4. There's only one level - mainly a large maze - but it's pretty difficult to beat. One pushwall (which you really need to win) is hard to find. Some of the graphics and sounds have been changed. All files are included.

Sept 1: Castle Totenkopf Released
This is Wolf Skevos-Jones first TC. The levels are well designed with good layouts. There are many source code changes, including new enemies (not replaced ones or ghosts, but full 8-sided guards) and a couple new weapons. It is for Wolf 3d, but it has one episode with 21 levels (like Spear). There are many new graphics and sounds, a lot of them are modified from the Spear episodes 2 and 3. 

I posted Save The Universe - Part One again yesterday after it was pointed out that the original file didn't work. The one now on the server has been tested and is OK. For more info on this set, check out July 31 news.

Steve recently found his first add-on again (made in early 1993, and presumed lost for a long time) on a backup disk and has now released it. Having played most of it, I find it a very good set of levels with well designed layouts. And it doesn't look dated at all! There are ten new levels and it's for shareware version 1.0. You can get it at AReyeP's and MCS's Wolfenstein 3D site (in the 'Other Stuff' section). All files are included.

AUGUST 2002

Aug 31: Future Wolfenstein TC's
Here's a list of Wolfenstein TC's that Ryan de Haast will be creating in the future:

  • Returning Evil (Rising Evil III)
  • Pray for B.J (Joint TC between me and Wes)
  • Simpsonstein
  • More to come...

Since the start in January this year, the Dome has had many regular visits. We of course want to keep the beat going. So a renovation is planned. And for that we need YOU! What you can do? Simple. Make an email to Brian Lowe describing what you think should be added to the Dome, or should go immediately away from it, of course.

The reward for this is of course - a better site. No matter if you think your idea isn't good enough or probably has been mentioned by someone else - send it in! All feedback is welcome! We need you to make the Dome better. Thank you.

Patrick Grey sent the following email regarding the upcoming add-on 'Hitler's Attack':

"My first week of school has been pretty good, but I don't have much spare time on school days. I have Monday off, and so do my parents, however. This means I'll probably get about 3/4 of a map done. However, the ten-level release probably won't be until September 14 now. I'm pretty much to the schedule, so there is a good chance that this will be it's last delay."

Aug 30: Raid On Wolfenstein Released
This is the first set of levels by Bryan Banfield and is for Wolf3D shareware v1.4. There's no new graphics but all 10 levels are well designed, quite extensive, and similar in style to the original game. All files are included.

Aug 27: August 2002 Dome Award Announced
This month's Dome Award goes to AReyeP for his his texture library. It's at AReyeP's and MCS's Wolfenstein 3D site. Congratulations, Steve!! The library has a wealth of hints and tips on creating and importing graphics. Please remember to give credit though if you use any of the material.

James tells me his email address at james_ingham@msn.com is now working. His other email address at 'wolf3dgalaxy@zzn.com' doesn't work anymore.

This TC came out early this year and was sent in by Patrick Grey. It has levels made with the Creator program but has a large number of other changes done by Kody Dagley, Daniel McHone and Erran Newton. Quite a good 'fun' set.

Aug 25: Operation: MDK Released
Wes Desjardins has released Phase One of his new TC 'Operation: MDK'. There are 34 levels done (the first 3 episodes, plus some of the fourth), and there are a number of graphics changes. 

Aug 24: New Site/Add-on
Erick Frost has a new site called The Luftwaffer II Headquarters. Not much is working yet, but it should be sorted out soon. Erick is also working on his first add-on called 'The Luftwaffe'.

Progress on Patrick Grey's 'Hitler's Attack' has been going well, partly due to Patrick's parents helping out with the levels. Two more levels have recently been done and a ten level version should be released in about 2 weeks.

Aug 22: Full Screen Tutorial Posted
Ripper tells me he's posted a tutorial on how to add a full screen mode to the Wolfenstein 3D engine. You'll now be able to enjoy the game without any borders!! The tutorial, and screenshots, are at CHAOS Software.

Aug 21: Operation Scorpion 2: The Legacy (v1.1) Released
Tornado has released a new version of his 'Operation Scorpion 2' TC. This one has more new graphics and the maps this time come from 'Wolfen 60'. 

Aug 17: Prisoner 666
JJ's next project will be 'Prisoner 666'. Here's a pic JJ sent me...

Aug 16: Ryans Gaming Club Move
Ryan's Gaming Club has moved to a new url. As previously it covers Wolf3D but also other games such as Bio Menace, Doom and Quake etc. It's now at Ryans Gaming Club.

Aug 14: Java FPS Game
Patrick Gray has found a small FPS shooter game called 'Scared' on 'sega.com' that you can play online. Patrick has provided a url redirection at http://www.scaredfps.cjb.net. Below is a pic of the opening scene.

Aug 13: New Wolf3D Mod
Joshua Monroe and his mod team 'Meltdown Entertainment' are working on a new Wolf3D mod titled 'Barcode Prisoners'. All, and that means ALL, of the graphics, sounds, the EndArt, HelpArt, and the EXE will be changed. Here are the features the full game will have:

  • OpenGL support
  • Mouse look (side to side, not up or down)
  • Custom control settings
  • Crosshair
  • *MAYBE* a random mission generator
  • HelpArt and EndArt changed
  • Stealth mode, where you are unarmed and you have to sneak past guards, and when you kill them an alarm sounds, alerting all of the guards in the level to your presence. (This is very easy to do, just have deaf patrolling guards, but don't put any floor codes into that level)
  • Body Armor
  • Different Ammo Types
  • 7 weapons: Lead pipe, Pistol, Hardballer (Magnum), AK47 Assault Rifle, MK4 Minigun, Throwing knives and Shotgun

Some screenshots will be released soon. Thanks Joshua for all that info, and good luck with the mod.

Progress on Patrick Grey's 'Hitler's Attack' has been slow (just a half level map completed in a week). The 10 level version is not now expected for another 5 weeks.

Aug 12: James Ingham Email Change
James tells me his e-mail address 'webmaster@wolf3dgalaxy.zzn.com' is not in use any more and 'jamez_ingham@msn.com' is temporarily not in use. A new address will be posted in a few days.

CHAOS Software have released their second Wolfenstein 3D coding tutorial "Outside atmosphere", which allows you to have a star sky with optional falling rain or snow. This makes it possible to create really nice outdoor scenes!

Visit CHAOS Software for more screenshots and the tutorial!

Aug 10: Polish Vswap Editor
Kuki has sent me a Polish VSWAP editor. It can't modify objects, but for wall editing it's far better than Wolfedit, because it has some cool filters, rectangle drawing tools and a clipboard. And it can also play sounds, though you can't modify them. It's not compatible with Vswap's previously edited with Floedit. It's called W-EDIT v.1.2 and dates from 1995.

On a different note, Kuki tells me that the language used in the 'Weird Map Editor' (see Aug 6) is 'Slovak'. Thanks for the info Kuki.

WolfSite Updated
Wolfsite (maintained by Guillermo Buteler) has been updated recently and features levels and links, plus details of Guillermo's add-ons. Further modifications are also underway, including a page on level design and more add-on downloads.

Burgerstein Released
Ross Williams has released a new shareware v1.4 set called 'Burgerstein'. Characters are replaced with burgers, hotdogs and soda cups. There are seven new levels. All files are included.

Area 51 Renamed
Wes Desjardins next add-on 'Area 51' (see Aug 5) is to be renamed, maybe to 'Area 511'. It was pointed out that Luke Strauman has already used the title 'Area 51' in one of his add-ons.

Aug 6: Weird Map Editor
Millward sent me a really weird version of 'Mapedit' he found recently. The map and object definitions plus some other instructions are in another language, maybe an East European one. It's an early version of Mapedit but it works, at least with the full version. 

Following several complaints about the number of creator made add-ons we've posted recently, we've decided not to accept any more 'maps only' games made with the program. Any add-ons with creator made maps that have a substantial number of other changes will continue to be considered.

Aug 5: Upcoming TC's
Wes Desjardins is currently working on a new TC called 'Area 51'. Another TC is planned later with Ryan de Haast called 'Pray For BJ'.

Aug 3: GORE Released
This shareware 1.4 set by Ross Williams has 7 new well designed levels. Set in the future, there's a number of new graphics not seen elsewhere, new sounds and many title screen changes. All files are included. 

Sixty new levels made with the Creator program by Patrick Grey. As with other map sets made with Creator they are predictable but OK. Needs the registered set to play.

Eight well designed levels by Paul Rawski (SilverIce). There's a number of new graphics and sounds not seen elsewhere, plus title screen changes. The storyline is set in Seattle, 1995 - you can read more in the enclosed text file. Don't put 'Mapedit' in the same folder or the files will corrupt. All files are included.

Aug 2: Hitler's Attack Update
Patrick Grey tells me just one new level has been added during the last couple weeks, but a ten level update should be ready within a month.

JULY 2002

July 31: Day Of The Chaingun Released
Ross Williams has released his shareware v1.4 add-on Day Of The Chaingun. There are six new levels, plus a number of graphics not seen elsewhere. There's also many title screen changes. The levels are well designed and of a fair size though not extensive.

Also available are two of Ross's earlier shareware v1.4 add-ons:

  • Save The Universe - Part One
  • Save The Universe - Part Two

These 2 add-ons have 8 levels each, and the design is OK, though not as well developed as in 'Day Of The Chaingun'. Both also have a number of graphics not seen elsewhere, plus changes to the title screens. All 3 add-ons have 'all files included'.

Ross has a website called Rossweb Index and News. Check out 'Ross's Editing Site' which has info, links and pics on Wolf3D and some later id games.

DarkOne has released a new version of 'NewWolf'. It's available from his site called NewWolf - Wolfenstein 3D For OpenGL. Also available are several utilities including 'IMF Tools' (for adding sounds), and a colour palette convertor.

Gottspear Update
Bobby Bucksnort tells me the levels are all done for 'Gottspear', all that remains is some final editing of object placements on some of the maps and a testing session. It's estimated at 10 days or less to the release date. Meanwhile there's a read me file available which will be included with the TC. 

July 29: The Blitzkrieg Screenshot
Zach sent me the following screenshot from his latest TC 'The Blitzkrieg'. Also, he'd like to remind everyone that 'PV' is NOT cancelled.

July 28: Scarystein (v2.0) Released
JJ has released a new TC version of 'Scarystein'. Changes include new ceiling colours, episode names and extra ammo/health, plus there's a challenging new Christmas level on episode two. 

Here's an email received today from Sam:

"Howdy

I have a new section on my site called 'The Dumbsmack'. Please visit it. It is pretty much just my friends (and, every once in a while, me) doing stupid crap. If you have any ideas for us to do, please email me at Samiam5446@msn.com or e-mail the Dumbsmackers at Dumbsmack12@yahoo.com.

By the way, Castle of Doom is almost finished. Give me some time to send it to Brian over here, and you will get a lot of castle and doom.

Sam Feichter"

Shadows Of Despair Released
Wes Desjardins has released his 30 level TC 'Shadows Of Despair'. There are 30 levels. Though mostly made with the creator program, some have since been re-edited. Some source code changes, new title screen, and imported graphics. Some graphics are from 'Lost Episodes'.

The Invasion Released
Here's another set of maps made with the creator program by Patrick Grey. The levels are obviously predictable but they're not too bad. Bosses have been kept to a minimum. Needs the registered set to play.

July 27: Floedit v2.0 Started
Flo tells me he's started work on a new 'Floedit' version. New features should include:

  • IMF playback
  • EndScreen AND Font editing (=100% of VGAGRAPH decoded!)

Already released with FE 1.99 alpha are:

  • Fixed brown-to-black bug in map bmp/printed map
  • Window now resizeable

Flo's site is at Wolfnode.

Dome Award July 2002 Announced
The July 2002 Dome Award goes to Martin Krysiak for his TC 'Zero Hour'. Not only are there lots of good graphics and source code changes but the quality of the levels is good too. 

July 23: Nat_W3d v1.4 Released
Andy Nonymous sent this 1.4 version of the 'Nat_W3d' add-on released yesterday. Andy tells me that the author was Nathaniel Rudiak-Gould. The story behind these levels is that they were "withdrawn" from circulation after Apogee asked that people don't edit the shareware version (see FAQ v.4.20). Nat later included these levels in his famous 'Temporary Insanity' levels. Needs s/ware Wolf3d v1.4 to play.

Ryan de Haast tells me the following links on his Wolfenstein Cabin site have now been fixed:

  • Rising Evil TC
  • Rising Evil Map Editor
  • Rising Evil Source Code

July 22: Sword Of Light Released
Wes Desjardins who made 'Astrostein 2525' has now released the TC Sword Of Light. It has Spear graphics/sounds and 19 new levels. The first is quite mazy. The layout of most other levels includes a lot more rooms and the quality is good.

I received this email today from Ryan:

"I won't be busy with Wolfenstein, my site, and my project because at the moment I've got to do some heavy studying. My final and prelim exams are just around the corner and I need to pass them, so the creating of 'Double Trouble' has currently been put on hold, until the end of November.

Ryan de Haast"

Nat_W3d Released
First of two shareware sets sent in by Patrick Grey, both date from 1992 but have not been available on The Dome before. This one Nat_W3d has 10 very extensive levels and they are well designed. For those who like mazes, there's a pretty large one on the secret level. The author is Nathaniel Rudiak-Gould. Needs s/ware Wolf3D v1.0 to play.

Here's an email from Ryan Steinbruner regarding beta testing:

"I need some people to test Raw Meat version 2...

It will have:

  • 1. a lot more graphics
  • 2. ALL new sounds.
  • 3. ALL new enemys and bosses.
  • 4. new music.
  • 5. crosshair.
  • 6. will have all 6 episodes (does not mean 60 maps)!
  • 7. new ending.
  • 8. a READTHIS (maybe)!
  • 9. doors open and close different!
  • 10. backround image on menu.
  • 11. pc13 screen is in full screen.
  • 12. a better status bar.
  • 13. only 1 animated object (using 8 frames)!
  • 14. chainsaw.
  • 15. people (not enemy's) walking around!"

Thanks Ryan for the info. Please email Ryan at wolf3d_boy@yahoo.com if you want to help out.

New11 Released
The second of the two shareware sets sent in by Patrick Grey, this one is by 'Ideas From The Deep' and is called New11. There are 9 levels. What's there is done well but many of the levels could be developed further. Check out the enclosed read me file before running the game. Needs s/ware Wolf3d v1.1 to play.

July 21: Scarystein Released
JJ has released a 5 level demo of 'Scarystein'. There's a new nasty looking Hans Grosse and there's other graphics and sounds changes. I helped with some of the levels. Needs the registered set to play.

July 20: Hitler's Attack Progress
Patrick Grey tells me his 'Hitler's Attack' add-on is progressing slowly but it's not been cancelled. Five maps are done (including the three in the demo). It'll be updated at the 10 level mark which should be in about three weeks.

It'll then be updated every time 10 more levels are completed.

Astrostein 2525 Released
This TC was sent in by Ryan de Haast and is by Wes. Some graphics are from the 'Astrostein: 3 Level Demo' by Bruce Ryder but there are far more levels here (twelve). There's a lot of decoration though on some levels there's just a few large rooms.

July 19: Operation Scorpion II: The Legacy Reposted
Patrick Grey has kindly pointed out that the zip posted on July 16 didn't work. I've now reposted the set and hopefully this time it will be OK.

JJ sent me a Desktop Theme which includes a screenshot from the upcoming add-on 'Scarystein'. The add-on has 2 levels and a number of graphics finished thus far. Here's a pic I made from the opening level.

July 16: Operation Scorpion II: The Legacy Released
Tornado sent me his new TC 'Operation Scorpion II: The Legacy'. There are some new wall designs and other graphics, plus some sounds and source code changes. The levels come from my 'Wolfbel2' set but they blend well with what's new. Further changes to the 'vswap' are planned.

Dan86 sent me the following email:

"I have a new game design idea that I would like to see put into action. I would like to have the option of choosing the whether the player can be a good guy or a nazi. If the player chose nazi, the enemy would then be the emanciated prisoners roaming throughout the castle. Call it 'Stalag 13' or maybe 'TFS' (redo).

I guess the purpose of this game would be to destroy as many of the prisoners as possible.

Dan."

July 14: Zach Grounded
Here's an email Tris received from Zach Higgins.

"I've got some bad news. I recently received my second semester report card and frankly my dad hated it. In fact my dad has me grounded from the PC for 9 weeks!!!!! Even more, in fact I'm not even supposed to be on now. So you won't hear from me until 9-15-02 <SIGH>

Take Care,

Zach"

July 13: Dobaysoft's Wolf3D Level Pack Released
This suite of maps sent in by Patrick Grey has 9 new levels (e1l1 thru e1l5, e2l1 thru e2l3 and e3l1). They are by Dobaysoft. The level quality is mostly very good, though there are times when an odd wall looks out of place. Coding tricks like invisible doors and guard statues have been used on some levels.  Needs the registered set to play.

JJ sent me a pic from the upcoming add-on Scarystein.

July 12: BJ Sprites
Zach Higgins has sent a set of 8 BJ sprites for use with the multiplayer game. There's only the standing ones but they look good. Here's the first of them...

Zach Higgins has started on a new add-on called 'The Blitzkrieg' (this is only the working title - it will more than likely be changed soon). Modifications made so far are basic as Zach is concentrating on levels this time. Three have been made so far. A demo may be released at the ten level mark. Here are some early screenshots.

July 11: Mazestein3D Updated
JJ has released an updated version of 'Mazestein3D'. There are now 10 levels - 9 are large mazes and the other one (the 4th) is a large open level with several bosses. Includes the new BJ and Boss from the original version. Needs the registered set to play.

Patrick Grey's Funpack Updated
Patrick's Funpack now includes 'Hitler's Attack', as well as his 4 earlier sets. 

July 10: Uploading Problems
During the last couple days I've had problems uploading files to the Dome server (very slow loading times). It seems to be OK now and most of the backlog resulting from it has now been posted.

Zero Hour: Phase II (Final) Released
Martin Krysiak has released the final version of his 'Zero Hour' TC. There are now 19 levels, more new graphics and the Death Knight added. Martin would like to thank Kuki, Brian Rowan, MCS, Steve, Tris, Zach and others who helped out. 

Cheats/Extras Section
Most of the broken links in this section have now been fixed. 'The Master's Guide to Wolf 3D' in particular, is now available again. 

Hitler's Attack (v1.0) Released
Three level demo version of Patrick Grey's first TC. Eventually there will be 60 levels. No new graphics yet but there are ceiling colour and episode name changes.

Sam Feichter/Doom And Wolf
Here's the latest news from Sam:

"Ok, let's get right down to the point.

I am done with a new project, The Castle of Doom (Nothing to do with the Doom series), but, I am NOT releasing it until the 2nd episode of Gorenstein 2 is completed. The 2nd episode, The SS Headquarters, will be a step up in difficulty. Therefore, it goes up, until finally, the final episode, in the hardest adventure in Gorenstein 2, Castle Gorenstein.

Sam

(Also, after Gorenstein 2, episode 2 is done, I will be going back to DooM for a couple months, then back to wolf for Episode 3. This sounds too much like Star Wars.)".

July 7: Encounter Released
Sixty levels from Patrick Grey made with the creator program. The level design is obviously fairly predictable but the quality is reasonable. Bosses have been kept to a minimum. Needs the registered set to play.

Mazestein3D Released
Three new levels, and a new BJ and Boss from JJ. There are 2 large mazes, plus a third level where you meet BJ. Needs the registered set to play.

CounterWolf Released
Sent in by A. Nonymous, this TC dates from last year. I'm not sure who made it. There are twenty new levels plus many new wall designs, other graphics, source code changes and title screen. Quite effective, and difficult to play at times!! Here's a pic I made from the opening level...

July 6: New Wolf3D Yahoo Club
This new Wolf3D Club on Yahoo Groups is run by Adam Davison. Here is its banner.

Wolf Extra Special Version
There's a special version of Paal Olstad's 'Wolf-Extra'. It has 24 levels, and although they come from the original, there's 4 keys this time and a new EXE. You can get it from Poet's Wolfenstein Page. For copyright reasons, Paal has left out the original AUDIO files which you have to supply from the registered set.

Cheats/Extras Section Updated
This section has now been updated to include things like screensavers, maps and midi files etc. It's at Cheats/Extras. I know some of the links to other sites don't work at the moment. Any still not working in a few days will be removed.

July 4: Domination: Special Edition Posted
This version of Barry Christian's 3rd set was sent in by A. Nonymous. It's the 'Special Edition' and has 28 consecutive levels, a changed music order and a new title screen. 

July 3: Patrick Grey's Wolf-3D and Spear Funpack!!!
This zip contains Patrick's four sets he's made for Wolf-3d/Spear. The sets are:

  • Hitler's Resurrection (Wolf-3d)
  • Trickstein (Wolf-3d)
  • Hitler's Worst Hour (Wolf-3d)
  • Ultimate-Evil (Spear)

All 4 sets have 5 new levels, and need the corresponding registered set to play. This means you have 20 new levels!! 

July 1: Ultimate-Evil Released
This is Patrick Grey's fourth set of maps but this time they're for Spear. There are four normal levels, plus a difficult to find secret level. They're not that large but are well designed. Needs the registered Spear set to play.

JJStein - Act IV: Dungeons Of Death Released
This latest shareware v1.4 set by JJ has no totally new maps but level one has been modified and there's many new guards. There's a lot of graffiti and beware of the SS - one of them is not who he seems! 

JUNE 2002

June 30: Spear Desktop Theme
Kuki sent me a Spear Desktop Theme package. There are several available for Wolf3D but this is the first I've seen for the sequel (or more correctly - prequel), and it looks pretty good. It'll be added to our extras page soon.

Wolfenstein Cabin Is Back
Ryan de Haast's Wolfenstein Cabin site is now back online. Here's the affiliate button and logo...

June 29: Hitler's Worst Hour Released
Third in a series of map sets by Patrick Grey, this one has five new levels on episode five. Again, there's a lot of narrow passages and the levels are not that large but what's there is done OK. Needs the registered set to play.

June 2002 Dome Award Announced
The June 2002 Dome Award goes to A. Acquinucus for Ragnarok. Although there's no new graphics or source code changes, the quality of the levels are very good. Needs the registered set to play.

June 27: Wolf 3D: Zero Hour Beta Released
Martin Krysiak has asked me to make available his Zero Hour Beta. Please check it out if you wish and report any comments or bugs to Martin at muad.dib1@wp.pl. Details of the new TC were announced yesterday, but I've since played far more of it and I find the level design and the new walls impressive. There are some secret area floorcode errors but Martin will fix these in the next version.

June 26: SpearMP Released
These 21 maps for the full Spear set date from 1994 but I've not seen them before. The author is Mike Pascale and are very well designed. Similar in style to the originals. Needs the full 'Spear' to play.

Sodmet12 Released
This is far more difficult than 'SpearMP'  also released today. It's similar in style at times but there are more bosses and keys are often well hidden in secret areas. There are 12 normal levels, plus 2 secret ones. I'm not sure who made them all, but the first 4 were done by Butch Nordstrom though they've since been modified. Needs the full 'Spear' to play.

New Site
Cory Carr has a new Wolf3D site called Over The Wall. It looks well designed and has a lot of sections including game history, maps, and photos. RTCW is also featured.

Wolf 3D: Zero Hour Beta
Martin Krysiak sent me the following info about his upcoming TC 'Wolf 3D: Zero Hour'.

"Once again, you are B.J. Blazkowicz, and you have to destroy the German sect known as Teutonic Knights. Here is list of features (for BETA version):

  • 12 new levels
  • New boss: Trans Grosse
  • New enemy: Sect Member
  • Changed visual look of Officer and weapons
  • Added armour
  • Added jamming chainguns
  • Changes in "Vgagraph" file
  • New menu
  • Changed strength of opponents
  • Changed musics, ceiling colours
  • New textures
  • Land mines
  • New help art / end art
  • New demos
  • Added new item: weapons crate
  • Changed value of treasury

But this is only a BETA!"

Thanks Martin for all that info. Looking forward to checking out the beta!

Operation 88 Pic
Fredrik Stjernholm released the following pic from his upcoming TC 'Operation 88'. You can see more pics at Fredrik's site Blastfire Entertainment.

June 25: Trickstein (v1.0) Released
Another set of levels from Patrick Grey and, as the title suggests, there are a lot of trick effects this time. There are five new levels on episode four, including a very hard to find secret level. Lots of pushwalls and narrow passages. No new graphics or sounds. Needs the registered set to play.

June 23: The Nuremburg Projects Released
An extremely difficult set which Sam Feichter put together in 24 hours. The 60 levels were made using the creator program and there are a number of imported graphics and a new title screen (shown below). There are many bosses on every level though there's a lot of ammo/health too.

The Final Solution (v3.0) Source Code Released
Tris has released the source code for 'The Final Solution (v3.0)'. Please remember to mention it in the credits if you use it.

June 22: Wolf Reborn Updated
Zach has sent me an updated version of Wolf Reborn. This is an alternative set of graphics and sounds for the full version which is ideal for map sets that don't come with new vswap/audio files. Some of the changes in this version are a new status bar, updated graphics (including giving the SS his original cap) and a new, extensive readme (.doc). The map sets are not supplied. I used my own Wolfbel2 maps and they came out well - the original atmosphere is still there.

Spearmpixsod Released
This set of maps made in 1998 are for the full Spear by 'MP Entertainment' (Maarten Pinxten and his brother Roel). There are 21 levels and all are of a high standard. The first looks the same as Maarten's 'MpSodLev' but others are different. Requires the full 'Spear' to play.

Gorenstein 2 Update & Title Screen
Sam Feichter sent me the following news update and title screen for 'Gorenstein 2':

"Hey all! Sam again. I have the new title screen done. I like it a lot. Also, I am redoing a lot of GFX. New Josef Hitler planned. Awesome GFX. Episode 2 upgrade starting.

That is all.

Sam". Thanks Sam for the info.

Project Verdammt Demo Added
James Ingham's one level demo of 'Project Verdammt' from May 2001 has finally been added to our add-ons lists! Although it was on the Easyspace server, the only link to it was from a news item when first released. Thanks to Zach for pointing this out. For those unfamiliar with the demo, it has a number of new features such as increased health/ammo/lives and two chainguns. As the main purpose of the demo is to show the chainguns, the level design is fairly basic (though the opening scene looks pretty neat). 

Hitler's Resurrection (v1.0) Released
Patrick Grey's first set of maps for Wolf3D. There are 5 levels, including the secret one. What's there is done OK but apart from the first level they are pretty small. No new sounds or graphics but will suit those who like the original game, especially with the short download time (filesize is only 4.22Kb). Needs the registered set to play.

ps - this Patrick Grey is not the one who made 'Hitler's Maze Of Death'. (There's a slight difference in the surname anyway but I thought I'd better point this out to avoid any confusion).

June 20: Project: Weltuntergang Patch
Kuki sent me a patch for his 'Project: Weltuntergang' TC. It fixes a bug in e3l3 which had too many objects. The full version available on this site has also been updated. 

The Final Solution (v3.0) Posted
Jack Ryerson has pointed out that Tris's later version (v3.0) of 'TFS' was not available on the Dome. Thanks Jack, this has now been posted. I'll update the add-ons page soon. This version has 20 well designed levels and many are different from those in the earlier version. The new music, extra graphics and effects are pretty good too!

Sam Update
Sam Feichter sent me the following update concerning 'Gorenstein 2':

"Alrighty here's the news: Gorenstein 2 has been started up again. The Klobb is being replaced by the Moonraker Laser Omega. So, the weapon list is: Knife, 9mm rifle, Moonraker Laser Beta, Moonraker Laser Omega. Working on stuff right now. That is all.

Sam"

June 14: Ragnarok Released
This set of maps called 'Ragnarok' has been released by A. Acquinucus and contains 30 new levels (though the first level has a lot of the original one in it). They are quite extensive and of a high standard. There are no new graphics and sounds but those who like the original set will find this pretty good. Ignore the orange sky in the pic - I used a different exe to play it! Needs the registered set to play.

June 12: Wolfenstein 3D Forums
Just to remind everyone that the forums are now at Chad's site. I've just changed the links on the main Dome pages and will try to get to them all changed within a few days. The link is Wolfenstein Forums. The old forums are at Original Wolfenstein Forums, but as these are now obsolete please post on the new ones.

June 11: Sam Feichter Is Back
After a break from the Wolf3D scene, Sam Feichter is back! Here's an email I received from Sam today:

"I HAVE RETURNED!

Gore 2 will have no new source, although I will keep it so you can play it without Wolf. And, when the source is finished, then Gore 2 Special Edition will be released. Also, go to my site to see my new comix and the first official FWWA (Fort Wayne Wrestling Association) site!

Sam"

Thanks Sam for the info. The new comix and FWWA is on Sam Feichter's Site.

June 9: Operation: 911 Removed
This set is no longer available on the 'Dome' after complaints from Luke Strauman that most of it was taken from one of his sets without permission. There was also a complaint about 'Crap3D' (which used Op 911 as a base) though this wasn't available on our servers.

June 8: Gottspear Update
Bobby Bucksnort tells me Harry Sr. is co-authoring the Wolf version of the set as it will feature levels done by him. There'll be music cuts from Metallica for some of the Boss levels! Here's the titlescreen.

On a different note, Bobby's The Mutant Co. website now features 'DoomWeb'. Many editing programs and wads can be downloaded from there.

June 5: New Site
Here's news of another Wolf3D site. It's by Nirvanaron and has the lengthy title of Nirvanaron1985's Super Cool Site of Coolness!!.

Another Haunted House Update
Here's another update on the progress of 'Haunted House' - sent in by Codetech:

  • New levels, now 13 of them in total
  • Sourcecode changes

Accepted beta testers are as following (in no specific order):

  • James Ingham
  • "Jaap"
  • Matt Dadi
  • Zach Higgins
  • Ryan Steinbruner
  • "Nirvanaron"

NO MORE beta testers will be accepted, so don't bother to e-mail me about that, however if you have ideas/suggestions/bug reports send them to me at: tommi.aijala@luukku.com. (Please don't comment about the shotgun reloading anymore!)

- Codetech

Raw Meat Update
Ryan Steinbruner tells me a patch for 'Raw Meat' is almost ready. It will add:

  • 3 New Levels!
  • A load of new graphics!
  • New VSWAP and VGAGRAPH etc...

Ryan also gave me the following award, which will be a new monthly feature on his Gamers World Wide website.

Thanks Ryan. Click on the pic to see it full size.

Wolf Awards 2002
You can now vote for the Wolf Awards 2002. They're at http://verdammt.ionichost.com/wolfawards02.php. Thanks to James for the info on this.

June 4: Guild Of Darkness Released
Tetraarchangel has released the first stage of 'Guild Of Darkness'. There are ten levels, some with very large rooms. The level four maze with a seemingly endless number of doors is quite effective. There's a number of new graphics and source code changes. The speed of the actors' has been massively increased and there's a health/ammo maximum of 999. There's a manual (with the storyline etc included) which is well presented.

It's also available from the Guild Of Darkness Website.

Reinstaad Final Version Released
There are eleven levels in this action packed final version of 'Reinstaad' for Spear from Bobby Bucksnort. All are very well designed and there's also many graphics/source code changes. Don't bump into the 'For Wimps Only' sign or you'll get Ubermutants galore! You can download it from Bobby's site at The Mutant Co.. The full version of Spear is required as Bobby has left out the audio files for copyright reasons.

June 2: Haunted House Progress Report
Codetech has sent the following info about progress on 'Haunted House':

  • There are now 8 levels
  • Many new walls and objects
  • Lots of source changes, and some bug fixes (If you find any TELL ME)

Accepted beta testers are (Not in any specific order):

  • James Ingham
  • "Jaap"
  • Matt Dadi
  • I asked Zach, but he hasn't confirmed yet.

Those interested in beta testing, email me at: tommi.aijala@luukku.com. Those who get accepted, will be notified later.

The beta testers will be mentioned in the readme file, with their name/alias. Beta testers have to finish the game and report us any bugs they might encounter, more on this one later.

We'll take 6 at MOST, SO HURRY UP!

- Codetech

Dome Award Pic
Ripper kindly pointed out that the blue pixels inside the case didn't look too good. I've now 'cleaned up' the award pic and those on the Dome pages have now been updated. Hope they now look better.

MAY 2002

May 31: Raw Meat Released
Ryan Steinbruner has released 'Raw Meat'. There's some nice graphics but only two levels (the first is a large maze). Here's a pic I made...

'Three New Sets' Update
Kenny Roels has released 'stand-alone' versions of his three sets released May 27. All three zips on the Dome server have now been updated.

May Dome Awards Announced
Well, I guess we just made it in time this month. Due to the large number of contenders, we've decided to give out three awards this time. They are

  • Gary Ragland - for his TC 'Countdown To Disaster'
  • Chaos Software - for their tutorial 'Directional 3D Sprites'
  • Harry Mass Senior - for his TC 'Berlin Express'

May 27: The Fear Of Magic II (New Version) Released
There are now 20 new levels (episodes 1 and 6) in this new version of 'The Fear Of Magic II' by Fredrik Stjernholm. There are bug fixes, new sprites and wall images, new music, changed ceiling colours and other code changes! Fredrik asks if more people can visit the forum or vote at the mini poll. You can find them at Blastfire Entertainment.

New Site
William Bruso is new to the Wolf3D editing community and has just got a site up and running. Not everything is working yet but there's already news and pics about William's upcoming TC 'Operation Liberty', plus source code and links sections. It's called Will's Wolf 3-D Site.

Three New Sets Released
Kenny Roels has three new sets on his site. All 3 have well designed levels. There are many new and imported graphics too. (Credit is given where other peoples graphics have been used.) All 3 sets are now 'stand-alone' and don't need the registered set to play. Here's Kenny's description of the sets:

Wolfenken 34 levels, Butt-Kicking features, new pulsating sound effects and graphics.

Dark Dungeon I 45 large butt-kicking levels, Super intelligence features. New never heard pulsating sound effects and graphics. New bosses and new guards. New objects.

Dark Dungeon II the sequel to Dark Dungeon I, 40 large levels with even more changed graphics, sounds, bosses and objects.

All these files can be downloaded at Kenny's Wolfenstein Page too - the download time seems to be OK now. It's worthwhile checking out the site anyways because there's a number of screenshots and other good stuff.

May 25: Guystrik Released
Guy Brys has released an add-on for 'Planet Strike'. It's called 'Guystrik'. You can get it from Guy's Home Page. (Click on 'Game Fun' and then 'Blake and Guy Stone'.)

Bobby Bucksnort Updates
Firstly, 'Reinstaad: Final Version' is to be released this weekend. Secondly, Bobby has teamed up with Harry Mass Senior for 'Mutantstein
5: Gottspear'. It is a remake of John Bucksnort''s set with new graphics and source code work and updated to the full version from the shareware. Twelve new levels have already been completed in addition to the 6 original ones. It will have a seamless level progression, a changed music order and the "Spear" ceiling colour order for the levels.. a total of 30 levels is planned. Release date is sometime in July. Finally, Bobby tells me The Mutant Co. has settled in it's new home... it's at http://themutantco.cjb.net.

Get Wolfy Music Released
'Get Wolfy' is a hip-hop style track with converted original sounds from the game. By Fredrik Stjernholm . It's in ace format (Wolface will convert it to mp3).

New Tutorial Added
A new tutorial by Codetech has been added to our Coding Basics section. It's about 'Making a Basic prequel between levels'.

May 19: Wacky Stein 3D Released
Steven L. Pappas has released Wacky Stein 3D. This has been on Steven's hard drive for 3 years and it later developed into 'Cuetips Revenge' but this is the original set. Only the first level has been changed but there are a number of new graphics and title screen changes. 

James Ingham Site Url Change
James Ingham sent me the following email regarding his new site url:

"Due to problems with the connection to Multimania, I've turned to a new host. Therefore a new site, and URL. It's at http://verdammt.ionichost.com/. It's under construction, but there's lots up already - including lots of reviews, and source code tutorials written by myself. The Wolfenstein Awards 2002 nominations list is up, and you can find a link to that in my frames on the site."

Thanks James for the above info. I've just got news that James email is now at jamez_ingham@msn.com. Hope the new site url works out. Brian.

May 18: Hospitalstein 3D Released
This shareware set by Steven L. Pappas is 5 years old. Has lots of vivid graphics but only 2 levels (the first and the Boss) have been changed. 

Directional 3D Sprites Tutorial Released
Ripper sent me the following email:

"I have good news for the Wolfenstein 3D community: We just released our "Directional 3D sprites" tutorial! This feature will make it possible to generate REAL transparent fences and much more! Just have a look at CHAOS Software ! You won't regret it 😉

Greets
Ripper
"

May 17: The Dark Plan Update
Kuki and his younger brother Macior are making an addon called "The Dark Plan", in which you'll have to fight nazi scientist Herman Eiskalt and his army of robots. It'll have 20 new maps and some new graphics, but no source changes. Kuki is doing the graphics work and Macior is making the maps. Here's a screenshot.

May 15: Haunted House Demo Released
Codetech and Megabyte have released 'Haunted House Demo'. Although it uses the Wolf3D Engine, it's packed with new features such as reloadable weapons and an inventory and looks like a new game. Here's a pic I made.

The Fear Of Magic II Released
Fredrik Stjernholm has released 'The Fear Of Magic II'. There are 15 new levels, plus many new pics/sprites, and sounds. You can read about the storyline (and see more pics), at Blastfire Entertainment.

May 13: Help Required
Here's an email from Ryan Steinbruner, who needs help with his upcoming add-on 'Raw Meat':

"Hey, I really want to finish Raw Meat, but I need someone to do the maps for me! Maybe even the source code!

If anyone can help out, that would be great! Just e-mail me at wolf3d_boy@yahoo.com.

Thanks. Ryan."

May 12: Berlin Express Released
Harry Mass Senior has released 'Berlin Express'. It has six new levels, plus many graphics and source code changes. The train station and carriage scenes are quite effective!! A very good set.

MCS Coding Tips Updated
MCS has updated his coding tips page - the following tutorials have been added:

  • Seamless level progression (improved version)
  • Adding a teleporter
  • Making enemies pick up bonus items
  • Adding Robert's Jukebox to your menu

You can access it from the AreyeP/MCS Site at MCS' Coding Tips.

May 11: Double Trouble Update
Here's an update on the features that are appearing in Ryan de Haast's upcoming add-on "Double Trouble":

  • Spear of Destiny engine
  • 21 New levels
  • New Graphics
  • New Bosses
  • New Weapons (Dagger, Luger, Machine Gun, M2, TM2, Rocket launcher)
  • 6 New keys
  • Explodable objects
  • Collapsable columns
  • New Enemies (Area Drone Clone; Forest Troops)
  • Timed God mode artifact
  • New doors with their own door frames
  • Much more...

JJStein - Act III Released
JJ has released 'JJStein - Act III. There are 5 new levels and some more new graphics. Hans Grosse appears on most levels. It plays with shareware version 1.4, but all files are included. 

May 6: Dome Forums Moved
Due to complaints about the number of ads on the old Forums, Chad has kindly let us transfer to his site. 

Sorcerers Wrath Restarted
Here's an email from Luke Strauman:

"Hey all, for all of you out there I just wanted to say that today I have restarted Sorcerers Wrath... thats right Area 51 is almost done I would say not even 2 months and it will be done.

Sorcerers Wrath has been started today so don't fret cause it will be released."

May 5: Operation Murder Hitler Pics
Kyle has sent me a set of 4 pics from his upcoming set 'Operation Murder Hitler'.

You can see the complete set here.

The Fear Of Magic Released
This new 9 level TC is by Fredrik Stjernholm. The levels are well designed and there are some nice graphics. The game has a medieval feel to it - sort of like in 'The Heretic'. Here's Fredrik's description "
Instead, of being the usual wolf 3d addons that has to do with WWII, this is a Heretic/Hexen type of a game! You are in the old middle ages, as you fight your way forward, and being attacked by skeletons, wolves, warlocks, and zombies...! Use your weapons; the knife, the fire magic, the light magic, and the wizard wand!"

Fredrik has a website at Blastfire Entertainment.

Wolfenstein3D Archive/New Maps

I found this site on Google and has a lot of info on both Wolf3D and RTCW. There are sections for the PC and Mac. There are 2 single level maps available for the PC which I've not seen elsewhere. 'Maze' is a fairly large level, but has a number of 'guards in a trance' if you enter one area by a pushwall. Apart from that it's a good level if you like mazes. The second map is 'Hell' - it's nicely done but not that large. Read the enclosed text file regarding setting up the maps. The full version of Wolf3D is required for both map sets.

Wolfenstein 3D Archive - comprehensive site for both the PC and Mac versions with info, codes, images, links, downloads, and levels.

Wolfer Of The Decade Award
Today is Wolf3D's tenth birthday and to celebrate, Jack Ryerson has given an award to me for services to the game. Thanks Jack, it's appreciated.

You can read more about the award on Jack's WOLF-3D PAGE.

Projekt Vertilgung Update
Zach Higgins sent me the following update on Projekt Vertilgung:

"The only things left to do in Projekt Vertilgung is ONE level, a few graphics here and there to clean up, some sounds (under control now), some bug corrections, and music. About the music I don't really need new music necessarily but just a new order. I'm pretty sure James can do that but my sound doesn't work for Wolf so I don't know exactly what all the music sounds like. If someone would send me or tell me a site to get all the tracks in Wolf3D (and SOD would be nice) so I can listen to them and decide I would be greatly obliged (not mentioning credit in the uh....credits :-P). I should be releasing PV BETA to the beta testers soon."

Thanks Zach for the above info.

Wolf3D Topsy Turvy
Here's yet another set of graphics from Fred Kenny. This time the actors and gems have been swopped around. There's also some new wall designs. The maps supplied are from Wolfbel3. Requires the full Wolf3D to play.

APR 2002

April 30: Berlin Express Pics
Harry Mass Senior's next TC will be called 'Berlin Express'. Many of the levels have already been completed and there's a lot of very good effects added. Here's
a pic from the opening level.

There are more pics here.

 

April 29: Challenger 3D New Website
This new website is by John Lewandowski and is dedicated to his upcoming set 'Challenger 3D'. There is a trial (one new level) version available. 

April 28: Coding Basics Section Updated
Two new items have been added to the Coding Basics page. They were submitted by Kyle and are 'Changing the speed of the Fake Hitler Flame Thrower' and 'How to get no score if you use debug cheats'.

More Pathways Into Darkness Info
Here's some more features added to the upcoming TC 'Pathways Into Darkness'.

  • 4 keys
  • Land mines
  • A NEW THING THAT HAS NEVER BEEN SEEN IN WOLF3D... AN INVISIBILITY ITEM!!! (That's right when you get this the bad guys can't see you.)

Wolfbat Released
Fred Kenny has released another set of graphics for his WolfUSA set of levels (the new levels are on episode three, but all other episodes have some alterations done by Fred, particularly episode one). As the title suggests, there are bats - they seem to be everywhere and come in many sizes. There are also many new vivid wall designs and some other object changes. 

April 27: Sound support on Windows XP
I received this email from John Burnett concerning Wolf3D sound support on Windows XP:

"I've just upgraded from Windows 2000 to Windows XP Professional today (Fresh Installation, not an Upgrade) on same computer which uses Avance AC '97 Audio for Via Audio Controller on the mainboard. I discovered that Wolf3d now supports this, I can hear anything including music under WinXP DOS shell..

I played a TC called The Tower for testing, it started the music throught the speaker. I checked sound in the menu - it showed up - and it WORKS! with Windows XP without any problems. The Windows 2000 seem failed when I played Wolfenstein 3d.

Like I said about BIOS setup - To make sure Sound Blaster is enabled and configure the IRQ to 9 or 10, Address to 220 and DMA to 1 in BIOS setup, During Boot, the IRQ shows 5 instead of 9 on Mutlimedia line.

I hope that you all will find Windows XP could do this. (I've not tested it yet on Windows XP Home Edition yet, but it will work too if so). Any kind of Wolfenstein 3D including Add-on's and Total Conversion's will work with Windows XP. This Windows XP has emulated soundblaster built-in..

John Burnett"

Thanks John, for the above info. And here's a reply to the above from Peter Johansson:

"Really like John's path finding, and such guys need more help.

The best is really, ftp://download.intel.com/design/, leads to Intel's knowhow /design doc site. It's the instructions followed by computer manufacturers / the core of PC development. And not extremely difficult.

Only one remark on "This Windows XP has emulated soundblaster built-in"

The soundblaster Technology is hardware implemented technology, Microsoft as under heavy sanctions by US courts are now not permitted to suppress any other technology.

Ms have essentially never invented or constructed any essential computer tech, just bias'd on the fast development of mass produced hardware / microelectronics in recent years."

GenRTCW Help Wanted
Here's an email concerning 'GenRTCW':

"The project GenRTCW, with it's goal to bring back classic Wolf3D in Return to Castle Wolfenstein has made good progress. We found a way to stay legal without any copyright breakings of the classic game.

But we need more people in our team, we need urgently people who can help on coding on the RTCW Mod source, and we need people who can model 3d things. If you are the one, please contact me at genrtcw@chefmail.de".

Here's a pic from the project. Click on it for a bigger pic.

James Ingham Email Address Change
James Ingham tells me his e-mail address has changed to webmaster@wolf3dgalaxy.zzn.com. It's just temporary for now.

Area 51 News Update
Progress on 'Area 51' is coming along re
ally smooth thus far, including a computer responding door and a new status bar. Here's a pic that author Luke Strauman sent me.

There are more pics here.

April 23: Countdown To Disaster Released
Gary Ragland has released 'Countdown To Disaster'. The storyline is the same as 'Wolf 3D - Episode Six - Confrontation'. There are 13 normal levels, plus a Boss and 2 secret levels. As is usual from Gary, they are of high quality - and they are quite extensive. There are many graphics imported from 'Spear' and also some source code changes such as a different music order and two new keys. A very good set overall.  Needs the full version of 'Wolf 3D' to play.

Help Required
Here's an email requesting help from Kyle:

"Is there an experienced source code editor who knows how to add a Godmode Artefact, and a Transporter? (like in sod 2)".

If anyone can help with the above, please email Kyle at Wolf3dkyle@aol.com.

Demo Pic
JJ sent me the following pic from an upcoming demo. Click on it for a larger version.

Revival Of Memories Info
'Revival Of Memories' is an upcoming TC that Tris and I are working on. MCS is also helping out too with source code changes.

JJStein - Act II Released
JJ's second release is for shareware version 1.0, but all files are included in the zip. I just updated this set and there are now six new levels, though most are not that large, and some new graphics not seen elsewhere. 

April 20: James' Wolf3D Galaxy Back Online
The James Ingham site is back online at James' Wolfenstein 3D Galaxy. Some pages are not working yet, but James hopes to update it over the weekend.

April 17: JJStein Released
Here's a new set released by JJ called 'JJStein'. There's five new levels, and although they're not very large - there's a number of new graphics not seen before. JJ is just 11 years old. 

Pathways Into Darkness Info
Here's an email I received from Edward regarding his upcoming set 'Pathways Into Darkness':

"I (Edward) am starting an add-on called "Pathways Into Darkness". It has a lot of code changes:

  • New menu color
  • New menu text color
  • New menu text Ex: New game is now start path
  • Read this! added
  • Blood splatters
  • New "quit" remarks
  • BIG: Guards smoke cigarettes and when they see you they drop them on the floor. (Like in West Wall with the chairs!)
  • SS with needle gun

The demo will be done in one to two weeks."

Thanks Edward for the above info. Brian.

Raw Meat Pics
Ryan Steinbruner sent me a set of pics from his upcoming add-on 'Raw Meat'.

Haunted House Nearly Done
Codetech tells me that a 'Haunted House' demo will be released shortly (probably next week). There's also news of a new project - the title has not been decided yet - but the story is something like this: You're onboard a huge spacecraft that has an ability to create a gate to another dimension...Your calculations were wrong and you end up somewhere unexpected... that's where everything starts to go wrong...

It will include at least the following features:

  • Reloadable weapons (also in Haunted House)
  • Weapons heat up (some of them)
  • At least 10 weapons (weight limit)
  • Weight limit
  • Your armor, weapon, bullets, etc... consume your energy (not health), and you can throw stuff away to make it easier to walk
  • Inventory (Also in Haunted House)
  • + more to come

These features may/may not be done:

  • Own buddies to help you fight the alien scum
  • Aliens attack the closest one you or your buddies
  • Buddies also have a variety of weapons (machinegun, pistol, grenade...)
  • "Facehuggers" seen in alien movies! 😀

April 14: Heaven And Hell/New Tutorials Section
Luke Strauman has added a coding/tutorials section to his site. It's at Wolf 3D Heaven And Hell.

Project: Weltuntergang Updated
An updated version of Project: Weltuntergang has been released by Kuki. This fixes some bugs in the maps and an end screen in the earlier version, and has a larger 'read me' file. There is also an alternative Wolf3-D.exe file which plays better on newer comps. For those who already have the TC, there is an update with just the new files. Kuki also sent me an email regarding his upcoming TC 'Silent Assault'. 

Information on 'Silent Assault' - from Kuki

"I'm going to make an addon called Silent Assault. It won't be a go-ahead-and-kill-everybody game, just like most of the addons are. I want it to make the player think. You'll have to sneak between enemy patrols, kill quietly single enemies and hide their bodies to avoid alarm and so on (like in Commandos:BEL - BTW, a great game). I won't probably begin it before June, but I'm already collecting good ideas. Here's some of them:

  • new maps, graphics & sounds, of course
  • light shading (for walls & objects)
  • guards don't see at long ranges, and if it's dark or foggy their seeing range is reduced
  • weapons: knife, pistol, pistol with silencer, machine gun, grenades, flamethrower, sniper rifle
  • silent knife
  • the knife kills with one attack if the guard doesn't know about you
  • silenced machinegun (it's heard from some range, but not on the whole floor)
  • crawling, so the guards can see you only from a short range
  • hiding behind objects (they block some of the bullets and the guards' seeing range is reduced by objects)
  • alarm boxes - if a guard is alarmed and gets to an alarm box he starts an alarm on the whole level (or only on certain floors - "alarm floors" full of nazi soldiers ) [like in RTCW]
  • if you start an alarm on one level, there're more guards on the next ones
  • a torch - you see better in darkness, but the guards also see you better
  • no super-hard-to-kill bosses
  • new music (new songs, not only new songs order)
  • guards get alarmed if they see a dead guard, so you have to take dead guards with you and hide them in safe places
  • no treasures [yeah, they're stupid, who will go around bunkers and seek for heavy, shiny things]
  • holes and ladders
  • many outside levels
  • some of the doors don't close automatically
  • some of the doors opening like in Ken's Labirynth
  • speed reduced if you're carrying heavy weapons or too much ammo
  • you can throw away a weapon or ammo to move faster
  • running allowed only for short distances
  • Panzerfaust soldiers
  • nazi snipers
  • dogs are more dangerous
  • kicking
  • exploding barrels
  • light switching on and off (when the lamps are on there's really more light in the bunker, so the guards can see better and so does the player)
  • pointer appears after you press some key (or you can have it all the time)
  • some short movies (???)
  • medals for completing mission with good stats
  • some useful items can be found in parachute drops
  • you can carry exploding barrels (used as bombs)
  • you have to reload weapons
  • you can find some nazi clothes and dress into them - enemy won't attack you
  • rats
  • you can get to a stationary Heavy Machine Gun and kill enemies having a lot of ammo (like in RTCW)
  • snow, desert and forest environment
  • improved aiming system (you won't shoot at the guy who is nearest but at the one you're really aiming at)
  • a little improved AI (yeah, there's no AI in Wolf, so it won't be hard to improve it :-))
  • guards won't come close to you when you're using a flamethrower (it has limited range of course)
  • landmines
  • maybe trucks if that guy who made them allows me to use them
  • enemies killed with a flamethrower don't die in the standard way, but they burn
  • gas mask
  • civilians
  • you can throw the knife (?)
  • friendly guys (???)

If you have some other ideas, please mail me, but I want SA to be rather realistic, so no force-fields, holowalls, teleports, etc. are allowed.

Kuki"

Thanks Kuki for the above info. Brian.

MCS' Coding Tips!
MCS has a new section on the AreyeP/MCS Site called MCS' Coding Tips. It has some lesser known information not generally found on other tutorial sites. As well as tutorials, there's also info on compiling the code.

Email From Ripper
Ripper (of Chaos-Software) sent me the following email:

"I'm the only active member of Chaos-Software right now and after five months of inactivity I've begun to work on our project again. The result is a public test version including the following features:

  • Fullscreen mode
  • Lightshading (based on FLO's lightshading algorithms)
  • Respawning (5th difficult level)
  • Floor and ceiling textures
  • Star sky with a moon
  • Snow and rain

The maps don't really fit to the engine (they are the one's of Operation Zusammenkunft) but this packages' intention is just to show the world a small piece of what is possible 😉

I'd be very happy, if you could mention something about this on your news page and refer to our site: http://www.chaos-software.org.

There the test version is available for download 🙂

Thanks, greets and enjoy this test version ;D

Ripper"

Thanks Ripper for the above info - Brian.

April 13: Monthly Dome Award Announced
This months Dome Award has gone to Jack Ryerson for his outstanding TC 'Chemical Warfare'.

Ryan de Haast News
Here's an email I received from Ryan de Haast.

"Hello everyone - firstly, it will be sometime before my site is updated and fully running.

Secondly, the features for my next up and coming add-on called "Double Trouble" are:

  • Spear of Destiny engine
  • Collapsable Columns
  • New Enemies (Forest Guard; Aero drone clone)
  • New bosses
  • 21 New levels
  • New graphics
  • New doors + door frames
  • 6 New keys
  • New Weapons
  • Much more...(Still busy with)

Thirdly, I'm currently busy with the graphics and will be starting with the coding as soon as possible, here's how far I am with the graphics:

Weapons - 100%
Enemies - 10%
Sprites - 12%
Walls - 10%
Menu Graphics - 2%

Fourthly, a friend of mine, that goes by the name of Chris Waugh has started his first add-on called the "German Invasion". Here's the basic storyline in it:

It's the 1940's and Churchill has been captured by the SS. Your mission as Jack Micheals is to destroy and wipe out the underground bunker of the Gestapo and get Churchill out of there before the Germans take over Britain."

Thanks Ryan for the above info. Ryan's site is the Wolfenstein Cabin.

April 7: Chemical Warfare Released
Jack Ryerson has released his TC 'Chemical Warfare'. There are more than 40 very well designed levels which loosely follow the plot of episode four. Some graphics are from other TC's and there are many source code changes, but 'Chemical Warfare' retains the atmosphere of the original game very well. 

Gary Ragland/Upcoming TC
Gary Ragland sent me the following info on his upcoming TC.

"It's going to have 13 levels, plus a boss level (featuring The General), and 2 *really* well-hidden secret levels. Its sort of like what 'Countdown To Disaster' was supposed to be, just a little less grandiose. All I did with the new EXE was allow for continuous level flow, 4 keys, and changed ceiling colors, music order and par times... nothing fancy.

One thing a little different here is that the levels are HUGE (almost all go for the full 64x64) ... helped out by the use of 2 more keys. Most of my previous levels were pretty compact, even on 'Schabbs 2000', so it's a slight change of pace. One of 'em took me over 10:00 to beat... and I was the one who made it! Other than that, it's just a regular 14-level add-on with its own EXE.

I'm finished with everything except one regular level, and the two secret levels; I should definitely be done by the end of April. I sent Chokster the levels for a little testing."

Thanks Gary for the above info, and good luck with the TC!!

Jack's WOLF-3D PAGE Now Online
Back with Jack Ryerson, his new site is now up and running. It look's good, there's many sections, and is called Jack's WOLF-3D PAGE.

Help Wanted
Here's a request I received for source code help from Ryan Whooley.

"I am looking for an experienced source code editor. If you think you are up to it, please email me at bigboss_liquid@hotmail.com."

Now Or Never Updated
Harry Mass Senior has released an updated version of Now Or Never!! For those who already have the original version, there's a patch.

April 4: PG's Wolf 3D Site Closed
Patrick Gray tells me his site on Multimania has been closed down. Patrick has restored part of it on the old Geocities server at PG's Wolf 3D.

More Area 51 Pics
Here are 2 more pics that Luke Strauman sent me from his upcoming TC 'Area 51'.

Spear Fan Club Closing
Bobby Bucksnort is closing down the Spear Yahoo Club (Group). Since the migration to Yahoo Groups there had been many difficulties with Yahoo and they failed to iron out the problems. Bobby said "People have posted at the club and their messages have not been put on the board. I have posted several myself and they were not put up. I am thinking about a message board or other possible ideas."

April 2: Wolf3D Texture Library
Steve Walley has started a 'Wolfenstein 3D Texture Library'. It has only very limited content at the moment, but it's a small taste of what's to come.

Steve hopes to add a range of tutorials and freely available pre made graphics to it over time so that it becomes a decent resource for those looking to move away from the original Wolf graphics (thereby helping to escape the attention of id software should people aspire to make a 'total conversion').

The Texture Library is located at MCS' and Steve's website http://www.areyep.com.

MAR 2002

March 31: Dome Wallpaper Contest
Here (at last) are the results of the 'Dome Wallpaper Contest'. Thanks to Tris, Steve and others who helped in deciding the results. Congratulations to the winners, and thanks to everyone for participating. As stated in the rules, all entries will remain available on the 'contests' page.

1. Chad Allard - #3

2. James Ingham - #7

3. James Snee - #11

4. Chad Allard - #4

5. Kuki - #19

Chad receives a video of Hitler's Third Reich: Blitzkrieg over Poland and the Wolfenstein 3D Hintbook. James Ingham and James Snee receive runners-up prizes of the Wolfenstein 3D Hintbook. The wallpapers are not being shown here as it would increase downloading times significantly, but can be seen on our contests page. They may take some time to load.

Raw Meat Pic
Ryan Steinbruner sent me the title screen from his upcoming add-on 'Raw Meat'. It should be released within a week.

Loading Times
There have been a number of complaints regarding the loading times of Dome pages, and to help reduce them the 'seasons greetings...' message is being removed. This was found to increase loading times considerably. I have already removed it from several pages, including this one and the index page.

March 30: Area 51 Pic
Luke Strauman sent me the following pics from his upcoming TC 'Area 51'.

March 29: Now Or Never!! Released
Harry Mass Senior has released Now Or Never!! There are six new levels, including the secret one. There are a number of graphics, sounds and source code changes. From what I played thus far it looks a pretty good set.

Zach's Site Updated
Zach Higgins Projekt: Vertilgung site has been revamped with a brand new look. Also, here's an email I received from Zach...

"Here's an update on 'Projekt Vertilgung': There are only a few levels to go and graphics are basically complete. Just some touching up here and there to do. Sounds are a different matter. Right now all I really need is a glass breaking sound (that I don't have to edit because neither James or I have the ability or software to do it ourselves.)"

If anyone wants to help out, Zach's email is WolfenDude87@aol.com.

Icon Set Released
Peter Johansson has sent me a set of Wolf3D related icons. Here's just a few of them - there are many others included in the set.

This set was updated Mar 29 11.00hrs (GMT), and now has 8 extra icons. (61 in total).

March 28: Ryan de Haast update
Ryan de Haast has started a new add-on called 'Double Trouble'. Also, Ryan is redoing his new site Wolfenstein Cabin as is it taking a while to load. Some of the graphics will be removed and the layout will be changed a little. Ryan's earlier site 'Rising Evil' will be closed down shortly, so for those who have links to it - please update them.

General's Clone Released
This is Kyle's third set and this time there are quite a number of source code changes, including 200 health/150 ammo, 2 new keys, deathcams removed and changed music. There are also ten new levels, plus some new graphics and sounds. I only played the first level thus far and it's quite extensive and has lots of mutants. 

Noah's Ark Editor
Ryan Steinbruner tells me he's found a program called 'Noah's Ark' that lets you edit ceiling and floor textures. He'll be posting it on his site at Gamers World Wide.

March 26: Wolf Reborn
Zach Higgins has released an alternative set of graphics and sounds for the full version called Wolf Reborn, which is ideal for map sets that don't come with new vswap/audio files. Some come from 'Spear Resurrection' and 'Totengraeber'. Others are Zach's own work and one is from Tris's 'Final Solution'. You have to supply the maps. I used my own Wolfbel2 maps and they came out well - the original atmosphere is still there.

Wolfenstein Cabin OpenedRyan de Haast has moved his site to a new url called the Wolfenstein Cabin. Here's the affiliate button and logo for the new site...

March 23: Soldier Of Destiny Pic
Patrick Gray sent me the following title screen from the upcoming TC 'Soldier Of Destiny'. Patrick is working on the graphics, but also involved in the project is Ryan Steinbruner (graphics and source code - Ryan also made the title screen pic) and Ariel Castañares (level maps).

Die Hard Wolfers Back
Die Hard Wolfers has finally migrated to Yahoo Groups. It's now at Die Hard Wolfers.

Bucksnort Site Revamp
Bobby Bucksnort is revamping the 'John Bucksnort Wolf 3D Page' and is now called The Mutant Co Ltd. This will take some time to complete but a new front page is already done. Here's the new logo.

March 19: Gameboy Advance Wolf3D Preview
Ken Caron tells me 'ign.com' has a preview of Wolf3D for the Gameboy Advance. Just checked it out and they like it a lot!!

March 17: Christmas Of Arielus
Ten new maps by Ariel Castañares and graphics are from Xmas Wolf in this shareware set just released. Again, the levels are pretty good and utilize the graphics well. Don't miss the secret level because it's best of the bunch.

Ryan Steinbruner New Website
Ryan Steinbruner has a new website. There's a long list of links and you can download a number of files, including his 'Pukenstein' add-on. It's called Gamers World Wide.

March 12: Another Arielus
Ariel Castañares has sent me another 'Arielus'. This one is for Wolf 3D and has sixty new levels. Made between 1996 - 1998, there's original graphics this time. The levels are of a high standard and fans who prefer the atmosphere of the original game will particularly like this one. 

If you want to contact Ariel about the game, his email is at spaceraker@hotmail.com.

Yahoo Clubs To Groups Update
Virtually all the Yahoo Clubs listed in our links section have now migrated to Yahoo Groups. The only one still 'migrating' is DHW. All changed links have been updated. Was the change worth it? I'm only lukewarm to it. The new features are nice but the extra ads can get annoying.

March 10: Quake 1 Only Is Back
After seemingly taking forever, 'Quake 1 Only Club' has finally completed its migration to Yahoo Groups and seems to be working normally. 

Wolf 3D Map Gifs
After a number of requests, I've made available map gifs for all sixty levels of Wolfenstein 3D. They can be viewed individually, or downloaded as a complete set. They are available at Wolfenstein3D Maps. There is also a companion page for Spear/Lost Episode Maps.

Missing In Action Released
This six level demo version of Missing in Action is by David Nevin and has plenty of new graphics, sounds and a new title screen. David will be releasing a final version with even more changes later.

Gameboy Advance Conversion
There's news on the Wolfenstein 3D conversion to the "Game Boy Advance" console at ebgames. Thanks to Quinnsey for providing this info.

March 8: More From Sam
Here's another email from Sam Feichter:

" Hey All!

I would like to tell you all that March 17th is my birthday! I will be 15 (Hell yes!). (Happy Birthday to me....). Well, I have been busy, and I will be for a couple more months, maybe until the end of the school year.

So please don't bug me AS much.

Sam".

Yahoo Clubs/Groups Migration
Two of the Wolf3D Yahoo Clubs have now completed their migration to Yahoo Groups and now seem to be working normally. They are:

  • SPEAR OF DESTINY FAN CLUB
  • James' Coding Club

Two other clubs (Die Hard Wolfers/Quake 1 Only) are still 'migrating' and hopefully they will join Yahoo Groups soon.

March 4: Arielus Released
Ariel Castañares made Spear Of Destiny "Arielus" a couple years ago, and has now released it on the Wolf 3D scene. There's plenty of new cartoon type graphics (mostly not seen elsewhere), but the levels are pretty good too which is unusual for this fun type of set.

Here's some info that Ariel (who made the game) asked to be posted:

"Here I write a few details you asked for:

Creator: Norberto Ariel Castañares
Creator's home: Claypole, Buenos Aires, Argentina
Creation's name: Spear Of Destiny "Arielus"
Date of creation: From 1997 to 1998 (I finished it on the day of my birthday, which is on May 1st)
Tools used: MapEdit V4.? and WolfEdit V?.? (I don't remember the versions, but they're quite old)

Well, I think that's all the game's profile, but I must say something to the people who want to have and play my game: It's okay, it's all yours, I hope you like it, but if you take some of my graphics or even levels, please write down a note in your game just saying who they belong to, just letting other people know that you've taken those graphics or levels from Spear Of Destiny "Arielus".

If you want to contact Ariel about the game, his email is at spaceraker@hotmail.com.

PG's Wolf3D Site Moved
Patrick Gray tells me his PG's Wolf3D Site has moved. Also that Bravenet has closed down, so a few of the features that Patrick had on the old site are gone (i.e. counter, poll, newsletter, add-a-link). Hopefully though, the new site should solve the problems with Geocities bandwidth restrictions.

 

TROS Screenshot
Ryan Steinbruner has sent me the following pic from his upcoming TC 'TROS'...

Click on the image for a larger size pic.

March 2: Project: Weltuntergang Released
Kuki has released the final version of 'Project: Weltuntergang'.
It now has six new episodes - each with a different theme - plus many graphics, sounds and source code changes. From what I played already, it looks like a pretty good set!! 

Dome Wallpaper Contest Closed
March has arrived and so has the closing date for entries to the Dome Wallpaper Contest. Many thanks to all those who participated. As stated on the contests page, entries will now be judged by a forum. Results will be published here when I get them.

March 2002 Dome Award
Kuki has won our monthly award for his work on the Project: Weltuntergang TC. Well deserved Kuki!!

James' Wolfenstein 3D Galaxy Back Online
Now on a new server, James' Wolfenstein 3D Galaxy is back online.

More On Sound Problems
Peter Johansson has replied to the following email sent in by John Burnett...

"I read the Wolf3d on WinXP about running the Wolf3d on Windows 9X including ME, let me talk about "Windows 2000/XP Unknown", I've been playing both Wolfenstein 3D and TC's on Windows 2000 without any problem for four months and I'm still playing. But It would not work with sound nor music under windows - if it will work depends specific of sound card what you have. My sound card brand is Avance AC '97 Audio for Via Audio Controller on mainboard and it doesn't support this by Wolf3d. I tried on windows 9(all) includes DOS 6.22, and it doesn't work either. I wish Id Software would update this game to work on all sound cards including new ones. WOLFENSTEIN 3D is number ONE in First Person Shooter Games than all of other games. I been playing Wolfenstein 3D since 1995.

My Other computer has a Sound Blaster Card installed and works with sound and music while playing. Not on new mainboard w/audio controller as above.

John Burnett"

Here is Peter's reply...

"RE wolf3d sound compatibility.

The program is written for the most advanced synthesizer technology out there, the Creative soundblaster.

This or an emulated soundblaster will work.

Don't think anyone is ready to rewrite the code for simpler synthesizer technology, and the remedy is simply... to avoid, as Intel named them "Baby ATX" motherboards, with very few system expansion slots and built in soundcards.

To be careful when buying laptops.

Go for at the least, a medium ATX boards (Mid Towers) with at least six expansion / PCI slots so you can put in, a preferrably, real Soundblaster and some other goodies'n stuff, a raid hdd card is highly recommended as one other instance.

There is no problem to use several different soundcards if so.

The experience of running the Roland GM/GS (included in Creative SB PCI and up) at the Blaster synthesizer is close to irreplacable.

And, don't waste too much money on the "OS", Win32/NT labels.

P.J."

Thanks Peter for the above info. And now a reply from John Burnett...

"Thanks to Peter, I suspected that Sound Blaster is there when I check it in BIOS setup. You called "baby ATX mainboard", I know it means, that one I called "Micro ATX mainboard" To make sure Sound Blaster is enbled and configure the IRQ to 9 or 10, Address to 220 and DMA to 1 in BIOS setup, During Boot, the IRQ shows 5 instead of 9 on Mutlimedia line. I'm Laptop Hater for long time. Because it somehow has limited hardware on those laptop. I work on Computer Place in Kansas. recommand that you to get away any MATX (BATX} with Audio builtin and Grab Real Sound Card like Creative which it has real SB. I knew it was weird on one of those mainboard that had a few expansion slots, But more new ATX mainboards like P4 and Athlon XP now have Audio built-in around everywhere I noticed, This might have 5 or 6 PCI slots, AGP port and Audio controller built-in. It can disable by configure them in BIOS setup and add Sound card to work this wolfenstein 3d depends what kind of brand on sound card has like Peter said.

John Burnett

Wolfenstein 3d favorite".

February 28 2002: Pineapplestein Released

Well, it's finally here!! Pineapples in various sizes. It's made by Daniel Mckone, Kody "Jo" Dagley, and Evan "NEO" Newton. (Evan got his nickname from The Matrix, Dan's all-time favourite movie). Good for those who like fun sets. There are 60 levels made by the Creator program. 

Mac Scenario
Ken Rohrer has sent me a Wolf Scenario for the Mac called Search For Osama. I don't have a Mac computer and so I've not been able to check it out myself.

Feb 2002 Dome Award
Rather belatedly (due to work by both Tris and myself on our upcoming add-on), our award this time goes to Ryan de Haast for his outstanding add-on 'Rising Evil'. Although there were several new sets released recently, this one stood out for its all round quality. Congratulations Ryan!!

Juan J. Alva Message/New Midi
Juan J. Alva sent me the following email

"Hello fellow Wolfenfans,

As you know that even though my site has been wiped out from Homestead because they got greedy and decided to charge me, my compositions are still intact and around. And my friend Brian will keep them alive in his site. I have just made another addition to my already recognized collection of Wolfenstein transcriptions from the game. And let it be known that the copyright of each and every single song belong to Robert Prince, and I only take credit to have transcribed them. Anyhow... I am joining the U.S. Army and pursue a great career in Computers and music, and want you to know that even in the Military I will continue my musical works on Wolfenstein.

My purpose for making these midi's is only for your musical enjoyment alone, and I will continue to provide you with that enjoyment so that you know how Robert Prince knows how to rock through others.

GOD BLESS THE WOLFENMANIACS AND THE RIGHTEOUS!!!!!!!!!!!!!!!!!!!

with great pride in his work and his brother's,

Juan J. (Nightwalker) Alva-Guerra"

Thanks for all the info Juan - and good luck with the new career.

February 26: Wolf3D Heaven And Hell Back Online
Luke Strauman tells me his Wolf3D Heaven And Hell site is back online.

February 22: Sector 27/Ten Level Version Released
Fgkjrujkuejrn has released a new ten level version of Sector 27. There's a number of new features but the original game atmosphere is still there and the level design is very good. See 
Feb 13 news item for a lot more info on this set.

New Sam Feichter Website
Sam sent me the following email:

"My new website is finished... sorta.

I only got my new Deathmatch comix up right now, but feel free to take a look at them, and give me feedback on what you think. http://www.fortunecity.com/underworld/mud/100

Sam (Soon to be on my deathmatches are BJ Blazcowicz vs. the Doom Guy!)"

Project:Weltuntergang News Update
Kuki sent me some news on 'Project:Weltuntergang'. Work on the maps was delayed due to school work, but has now restarted. There's 5 maps to do, so the add-on will be completed soon. Here's a screenshot from a motorcycle level.

Wolf3D On Windows XP
Here's an email I received from Dennie Masser regarding playing Wolf 3D on Windows XP. "
I was reading your ‘New users’ questions’ when I saw that you did not know how the games would run using, ‘Windows NT/2000/XP: unknown. (anyone?)’ I can only tell you about Windows XP. The games seem to work fine except that there is no music, and you don't hear certain other sounds like, picking up ammo or when you press the space bar. You do hear doors opening and secret passages."

Thanks Dennie - that's similar to what I found on Windows ME. And here's a follow up from Elaine: "I was running Me then upgraded to Xp Professional and if you use the pc speaker sound option then you can hear ammo being picked up and the space bar etc + you get the door sounds etc out of your speaker--but there is no way to get music... One thing I did notice though--on a totally unrelated topic-- I could play rise of the triad on Me but NO GO for Xp."

Continuing with this thread, here's a reply from Peter Johansson,

"These problems are simply due to Microsoft's "automation" of the Windows virtual machine start from dos.

Leaving the user few to none options to start the synthesizer part of the sounds of Wolf3d. I can start XP and ME directly to dos, so it works like 16 bit Windows 3 where you must type win or have win command in autoexec.bat, so it ought to be possible to start the sound card synthesizers. Have personally no interest to waste my time on a "product line" that disables users possibility to interact in processes.

It's only pathetic to see how consumers in practice cut's of their main extremities of interaction while cheated up by Microsoft's attempts to apply super computer technology on simple PC architectures, O.K. if they've done it on IBM ASI machines, but don't think they are ready to spend 300,000,00 $us on each guinea pig out there.

With my Best !! P.J."

And yet another reply, from John Burnett:

"I read the Wolf3d on WinXP about running the Wolf3d on Windows 9X including ME, let me talk about "Windows 2000/XP Unknown", I've been playing both Wolfenstein 3D and TC's on Windows 2000 without any problem for four months and I'm still playing. But It would not work with sound nor music under windows - if it will work depends specific of sound card what you have. My sound card brand is Avance AC '97 Audio for Via Audio Controller on mainboard and it doesn't support this by Wolf3d. I tried on windows 9(all) includes DOS 6.22, and it doesn't work either. I wish Id Software would update this game to work on all sound cards including new ones. WOLFENSTEIN 3D is number ONE in First Person Shooter Games than all of other games. I been playing Wolfenstein 3D since 1995.

My Other computer has a Sound Blaster Card installed and works with sound and music while playing. Not on new mainboard w/audio controller as above.

John Burnett

Wolfenstein 3d Favorite"

February 17: Kill Hitler Released
Kyle has released his second add-on Kill Hitler. It has ten new levels for episode six and there are also graphics and sounds changes. The level design is pretty good.

Links/Banners Updated
Links and banners on both sites have been updated this weekend. Two new links have been added - Wolfenstein Pentagon and
 Wolfenstein 3D Prison. Among those deleted are Gary Ragland's and Marty Beltran's sites.

New Site
Bram Euser has a new site called James Bond: 007 Under Fire. There's a lot of info on Bram's upcoming TC with the same name, plus a number of screenshots and a news section. The site will be expanded later.

Email From Sam Feichter
Sam sent me this email today:

"Hey, all, whats up.

My site is down, thanks to yet another computer crash. I am working on a new one very soon. You can go there to look at stuff, but it will not be updated anymore.

Gorenstein 2 is also erased. I will download a copy from this site (thank God I gave a copy to Brian), and start back on the game again. If anyone wants to help me with episodes 2-6, I will be happy to add them to the credits, and give them a section to work on. Of course, I have to finish this game of Mortal Kombat first....:)

Your good friend Sam"

February 14: Wolftendo Add-on/Pic
Here's a pic I made from a shareware Wolf3D 1.4 add-on by Lars Asplund. There's no new maps, but the graphics are quite effective. The title screen has been updated too.

The Tower Hint Manual Released
Paal Olstad has released a hint manual for his latest TC 'The Tower'. 

Projekt: Vertilgung Hint Manual Released
Another hint manual!! This one is for 'Projekt: Vertilgung', and has details about weapons, ammo (there's 4 different ammo types), features, enemies, etc. You can get it from Zach Higgins site at Projekt: Vertilgung. The game will be released soon. Here's a pic...

February 13: Haunted House Add-on News
Megabyte and Codetech are working on a new add-on called 'Haunted House'. It will feature completely new graphics (most of them their own design), extremely cool source code changes and new levels. Here's just one of the pics I received...

There's a lot more screenshots here. If you want to beta test 'Haunted House', please send an email to: tommi.aijala@luukku.com.

        Area 51 Pics Released
Luke Strauman has sent me two pics from his upcoming TC 'Area 51'.

 

Sector 27 Demo News
Sector 27 Demo willl be released sometime near the end of the week. The Demo will have nine levels and maybe a secret one. Many new source code changes have been made. Here are some of them:

  • Static missile turrents
  • More hazards such as steam pipes
  • Ventilation shafts
  • Security cameras, if they see you they will send out guards
  • Increased puzzle feel on the higher levels

The episode takes place in the inner command bunker at the base. You are trying to shut down the communications system so you can have support later. More on the story line will be released in a read me file.

The first four levels are office levels - mostly like the original game with perhaps a puzzle here and there. At levels five through seven is where the source code changes really take effect. In these levels you can not just blast through some areas or you will be completely cut off by the security. Areas where you must be quite are marked by steel walls with signs on either side of the door leading into that area.

When you leave those areas you will know when it's safe to fire your weapon again because you'll pass between two steel walls without signs. Your knife can silently take care of guards in quiet areas without alerting the security. However officers cannot be killed quitely even with a knife. Level seven ends with you shutting down the system. Level eight is you escaping level seven and trying to get back to the ground level. Level nine is level one and you must escape from where you came.

Thanks to Fgkjrujkuejrn for the above info.

February 6: Hitler's Maze Of Death Released
Although it's just one level, Hitler's Maze Of Death is quite extensive. And the only original actor is Adolf himself. The ammo allowance at the start may look quite generous but believe me you'll need it all!! Read the text file before playing as the game can freeze if you let the title screen time out. The author is Patrick Gray.

Galaxy Back Online
James Ingham tells me James' Wolfenstein 3D Galaxy is back online.

Adolf Hitler's Revenge Bug
Having received a missing key query on episode 1 level 5 of 'Adolf Hitler's Revenge', I checked out the whole set and discovered a number of other bugs and some wall designs that didn't fit with the supplied vswap. I've issued a new maps patch.

February 2: Wolfenstein: Special Edition Released
Luke Strauman has released Wolfenstein: Special Edition. There are 21 levels spread over 3 episodes. It follows the original storyline, but has a number of new features:

  • New weapon (reloading shotgun)
  • Floor and ceiling colours changed
  • New ammo type
  • New help/endart screens
  • Some new actors

 

Wolfenstein Cabin News
Ryan de Haast is moving his site to a new url called the Wolfenstein Cabin. The grand opening should be sometime in March, so Ryan's Rising Evil site will remain online for the time being. Here's the affiliate button and logo for the new site...

Also, Ryan's 'Rising Evil' add-on is now available on my server. 

Projekt: Vertilgung Pics
Zach Higgins has sent me a set of 5 pics to illustrate PV's new 'breaking glass' feature. You can see the whole set here.

    

There's more pics on Zach's site Projekt: Vertilgung.

February 1: Wallpaper Contest Closing Date Extended
To give more people a chance to enter in the Dome Wallpaper Contest, we've decided to extend the closing date for entries. This will now be March 1, or when 30 wallpapers are received. Also, as announced on the contest page, there will be 2nd and 3rd prizes of 'The Official Hint Manual for Wolf3D'.

Rising Evil Released
Ryan de Haast has released 'Rising Evil'. This is a 30 level TC with many graphics and source code changes. Having beta tested the set, I have already played it all and found it very enjoyable. Level 8 is my favourite level but they are all pretty good.

Guy Stone Completed
Guy Brys has released a complete set of levels for the full 'Blake Stone'. You can get it from Guy's Home Page.

JAN 2002

January 28: New Sector 27 Demo
Fgkjrujkuejrn has sent me a 2 level demo of a new version of Sector 27. The first level will suit those who like the original game, but the second level is a small test level which has many of the new features. Here's a list of the changes made to the game so far.

  • New graphics
  • New enemies such as chain gun SS guards and drone guns
  • Hazards such as exploding oil drums and laser grids
  • Control panels that switch things off.

I particularly liked the exploding drums. Here's a pic I made...

Site Links
Kody "Jo" Dagley sent me the following links to new Wolf3D sites. Both are currently under construction so not everything may work.

Wolfenstein Pentagon by Evan Newton, and

Wolfenstein 3D Prison.

Add-on News
Jaap is making an add-on called "Bj Must Die". It will have a lot of cool features like:

  • New weapon rocket launcher
  • Pick up rockets
  • Running bj object changed into enemy
  • More than 100% health/99 ammo/9 lives
  • Level ending objects
  • Outdoor levels
  • Extra door added
  • Just 2 death cams
  • Extra (and new) sounds
  • More sprites than the original Wolf3d
  • Object that you have to destroy (to disable hurting objects that block your way out of a level)
  • Helpart and endtext
  • Short movie (maybe)
  • Main menu background pic
  • Steel hand to hold weapons - episode 1 only (in other episodes it is normal)
  • Destroyable object
  • New music/levels
  • Super secret level
  • Hidden episode
  • New status bar order

and a lot more!!!!!

January 26: Rising Evil Pics
Ryan de Haast has sent me the following two pics from his upcoming set 'Rising Evil'.

 

There are more pics at Ryan's site Rising Evil.

James' Source Code Page Back
James Ingham's Source Code Page is back online. It's at James' Source Code Page.

Projekt: Vertilgung News
Zach Higgins tells me Projekt: Vertilgung is nearly done. The graphics are about 90% complete and the levels are about 70% complete. For more info go to Projekt: Vertilgung.

More pics here.

    

January 25: Resurrection Of Pigboy Crabshaw Released
Peter Johansson has revamped my 'WolfBel3' set with changed graphics and sounds (mostly from the final 'Lost Episodes' set), and some source code changes. It's called The Resurrection Of Pigboy Crabshaw. The different graphics and sounds look quite effective and I particularly like 'the bat'. Please note that for copyright reasons Peter has left out the 'audiohed.wl6' file which has to be supplied from the registered Wolf3D set.

More pics here.

   

Memory Problem Solved
The memory problem in 'Project:Weltuntergang' was solved by James Ingham. AReyeP, ESQ and Jaap also offered to help. Kuki (the author) would like to thank all you guys!

January 23: Castle Wilhelm Released
Kyle (who is just ten years old!!) sent me Castle Wilhelm for release today. There are seven new levels, plus quite a number of graphics, sound and title screen changes.

 

Help Wanted
I received this email today from 'Mynameisnobody14'. Please help if you can...

"Subject: Virgin Wolf TC author in dire peril! Send help and/or women ASAP!

Hi, I'm really stuck with my TC, and I don't have the equipment or the knowhow to get everything finished. I don't have c++ and my laptop won't let me join any helpful groups, so I have no access to forums.

A friend is helping me but he can only do so much, since he's got other things to worry about. Please talk to your associates and see if they are willing to pitch in, or at least post my plight and email address in a forum for me! I'm drownin' here!

I need the sounds for my TC properly converted (I got a problem with my sound programs to clean up before I can download cooledit). I need someone who knows how to replace the title and endgame graphics of SOD without them looking like crap (the colors always invert or something). Also, anyone who can edit text/source code in general would be great.

I'd post this in a forum myself, but again all the good forums are in groups, and I can't join any for some reason. Volunteers will get mentioned in the ending credits. My email is Mynameisnobody14@aol.com.

Thanks!"

Wolfenstein Special Edition Pics
Here's some pics from Luke Strauman's upcoming TC 'Wolfenstein Special Edition'. There's a new feature added too - a shotgun that reloads!!

 

January 22: Perfect Darkenstein Demo Released
Kody 'Jo' Dagley has released a ten level demo of his upcoming set Perfect Darkenstein. I found the level design to be pretty good, plus many of the graphics and sounds are totally original. A lot of work has been put into this set!! All files are included.

 

January 20: Wolf 3D Chamber Closed Down
The Yahoo Club 'Wolf 3D Chamber' has closed down. I particularly liked this club - it had its own distinctive style - but I guess there were just too many Wolf3D Fan Clubs.

First Dome Award
Paal Olstad has been given our first 'Wolf 3D Dome Award' (Jan 2002) for his excellent Spear add-on 'The Tower'. You can download the set from Poet's Wolfenstein Page.

Help Wanted
Kuki sent me the following email concerning a problem with 'Project Weltuntergang'...

"Project: Weltuntergang has nearly all graphics and source changes finished and there're 14 maps to do. But I've got a problem. My Project is a great memory-eater. Even with all the memory bars (Main, EMS & XMS) full at the start you can't resize the view to full screen, game sometimes exits in High Scores, sometimes you can't do quick-loads, etc. I'm looking for someone who could help solve it. "

Thanks Kuki, if anyone can help with the above problem please email him.

January 16: Rising Evil
Here's some ratios on the completion of 'Rising Evil':

  • Graphics - 80%
  • Coding - 100%
  • Levels - 97%
  • Sounds - 25%

Thanks to Ryan de Haast for sending me the above info. Ryan is hoping to release 'Rising Evil' at the end of January."

January 15: The Tower Released
Paal Olstad has released his new set for Spear called 'The Tower'. All 21 levels are new, and from what I played thus far, it looks very good indeed. Lots of new features. Here's a shot from the opening level. Watch those light green puddles or you won't last long!!

Although this is a TC, for copyright reasons Paal has left out the 'audiohead' file which you have to supply from the original full Spear. You can download 'The Tower' from Poet's Wolfenstein Page.

Reinstaad Demo Bug Found
For those who downloaded 'Reinstaad Demo' before today, please note there's a missing pushwall in level 3 preventing access to the blue key. Thanks to A. Nonymous for pointing this out, and providing this patch

January 14: Himmler's SS Released
Luke Strauman has released Himmler's SS. There are 14 levels (3 episodes), plus lots of graphics, sounds and source code changes. I particularly like the street effects in episode 3. Here are just some of the new features:

  • Brand New Levels
  • A flame Thrower and rocket launcher
  • Changed ceiling & floor colors
  • 6 weapons in total
  • 3 Ammo types
  • New help and end screens edited
  • Everlasting enemies on last level
  • Tons and tons of more stuff

The following pic comes from the start of the third episode.

Wolf3D Realm/New URL
Chad Allard tells me the 'Wolf3D Realm' is now at http://www.wolf3drealm.cjb.net. There will be periods during the next few days though when the site is down due to updates. Good luck Chad with the new server!!

January 13: Wolf3D Odyssey Reviewed
'Wolf3D Odyssey' is a shareware v1.0 set that AReyeP made way back in the mid 90's. There are 10 large well designed levels. The various ways in which the guards are used are particularly effective. All files are included in the supplied zip. 

 

Wolf 3D News Change
To avoid unnecessary duplication of 'Wolf3D News' ( I was having to edit 3 different pages - one for 'The Dome' - and 2 for the 'Demon' site), I am now posting all the latest news on this page only. The 'Demon' site has been renamed Wolfenstein 3D News Archive and will be used to store all items more than a few months old.

Himmler's SS Bug Fixed
Luke Strauman tells me 'Himmler's SS' is now working OK. Thanks to MCS for solving the problem. I'll post the set here as soon as I get it.

January 10: Himmler's SS Release Delayed
The release of 'Himmler's SS' has been delayed due to an error code 13 problem, which is shown below. If anyone can help solve it, please email Luke.

Troubleshooting Section Updated
Peter Johansson's series of emails on 'Troubleshooting' has been updated with a new section titled 'Wolf3D Quirks'. 

January 8: Vault Closed
'The Wolfenstein 3D Vault' has closed down. Jack Ryerson, who promoted the site last, is planning a new site on a new url.

January 6: 'New' Spear Map Sets
Peter Johansson has sent me two Spear map sets dating from late 1995, but I haven't seen them before. They are both by Robert S. Bradbury. The first is named Festung, and the other is named Mission One (screenshot shown below).

I found the 'Mission One' set easily the better designed of the two. Both sets have all 21 levels changed, and need the registered set to play.

Spear VSWAP
Peter also sent me an alternative VSWAP for the full 'Spear', put together from various sources. I found the 'Bat' replacement of the 'zombie' the most interesting feature but there's lots of other changes!! 

Projekt: Vertilgung News
Here's the latest news from Zach Higgins on 'Projekt: Vertilgung'. The following features have been implemented...

  • Endart and helpart
  • New weapon (stengun)
  • Seamless level progression
  • New cheat activation (not of MLI) Crosshair when you press X
  • No more death cams
  • Two more keys
  • Own Re-corded Demo's
  • New Difficulty Level names
  • Breakable Glass
  • God Mode Artefact (Not timed or Animated Yet)
  • Different floor and ceiling colors
  • No Damage Flash in god mode
  • Black Background in read me text
  • New Door (Rusty Door)
  • All keys have their own door image
  • Fifth Difficulty Level

The following are coding features that are either not finished or that will be implemented before PV is released...

  • Background pic in every menu
  • Different secret level placement
  • Knife and stengun don't attract enemies
  • Jamming Sten gun
  • Timed and Animated God Mode Artefact
  • New Enemy
  • Intermission Text
  • New Elevator Switch (Image)
  • More breakable objects
  • Stationary machine gun turrets
  • Weapon Changing sounds
  • Animated Objects
  • Animated Bonus objects
  • Infra Red Goggles
  • Night Vision Goggles

Here's a screenshot:

There are more screenshots here.

        

New Wallpapers Added
Three new wallpapers have recently been added. Check out the Contests page.

Project: Weltuntergang
Kuki sent me the following screenshot from 'Project:Weltuntergang'...

It'll be completed early February and probably there will be some new changes in the source, like 1 or 2 new weapons with separate ammo and a motorbike you can ride on.

January 4: PG News
Patrick Gray has added a page to his PG's Wolf 3D site with non-wolfenstein games that are playable with the SNES emulator he posted.

Also from Patrick, his January awards are

  • Add-on of the month: 'TFS' by Tris
  • Site of the month: 'The Wolf 3D Dome' by Tris and myself.

Wolf3D For Quake3 Engine
A group has joined together to bring back Wolf3D on Quake3 Engine for the RTCW game. This mod will be done in a way that it doesn't break copyrights, but still rocks as the classic game.

They are looking for Mappers, Coders, Modellers and everyone who could be helpful for this mod. If you're interested, please contact: genrtcw@chefmail.de.

January 2: Troubleshooting
Peter Johansson has sent me a series of emails on solutions to problems with running Wolf 3D, particularly TC's, on his machine. These could be useful for other users so I've put them all together.

Fan Art
I received a set of four pics sent in by 'mynameisnobody14'. Here's one of them.

   

December 29, 2001

Here's a message from Tris:

The Wolfenstein 3-D Dome Opens!

And you never thought you would see hell freeze over... It's official! Brian Lowe and I announce today that The Wolfenstein 3D Dome, a joint website eventually replacing "Mr. Lowe's Homepage" and "TFS", has opened it's doors at it's domain: http://www.wolfenstein3d.co.uk/. Special attention to you is asked because with this grand opening you can win yourself a prize.

We thought it would be nice to have a little contest. A wallpaper contest, that is. If you have a touch of Monèt in your veins, make (a) wallpaper(s) that uses textures from Wolfenstein. Screenshots of you playing, an edited existing shot, grabs from add-ons, VSWAP/VGAGRAPH images, RTCW images, just think up something. Do whatever you want with your own Wolfenstein 3-D wallpaper to make it stand out, just until you think your wallpaper is thè masterpiece and upload-ready.

No contest without a prize -- if you win, you'll receive a video of Hitler's Third Reich: Blitzkrieg over Poland and the Wolfenstein 3D Hintbook. Plus a secret prize not even noted on the Dome. So it IS worth to enter the contest!

Winning is simple. After we get in at least 30 wallpapers or the contest ends at the 1st of February 2002, it's time for everyone to vote for their favourite wallpaper by mail.

And what's more, there's also a 'Wolf3D Mansion style' EZBoard Forum. You can post stuff there too. Feel free to send comments to brian@brlowe.globalnet.co.uk .

I would personally like to thank all who helped for your dedicated support, criticism, and enthusiasm through the many ups and downs in the development of the Wolfenstein 3-D Dome.

Tris.

December 27, 2001

Zach Higgins has a new site to promote his TC Projekt: Vertilgung. Though still under construction, there's already info about the set plus lots of pics and a links section.

December 25, 2001

Happy Christmas everybody!! Zach Higgins is working with James Ingham on Projekt: Vertilgung and there's lots of new features:

  • New Weapon (Sten Gun)
  • Seamless level progression
  • Cheats are different (buttons/what they do)
  • 200 ammo maximum
  • 200% health maximum
  • New difficulty names
  • Our own recorded demo's
  • Two more keys added
  • BJ's eyes are yellow and actually move when in god mode (as in SOD)
  • No more deathcams
  • Pointer added
  • God mode artefact (timed)
  • Grey Border colour (may not be in the screenshots, but it is grey)
  • Different status bar keys - there's a no "NOKEYPIC", so we can have a backround key pic with different bits on...
  • Only some items let you past 100%
  • New door(s) are added (unlocked)
  • Each key has it's own door
  • Readme background is now black
  • No red flash in god mode
  • Breakable objects (only glass for now)
  • Background pic in each menu
  • Possibly (big IF though) new enemy
  • Outdoor levels

plus, "something we're not telling you yet"... as well as a lot more stuff. Here's a screenshot:

James Ingham tells me his Wolfenstein 3D Galaxy site has temporarily closed down and will be moving to the same server as Chad's site.

December 23, 2001

Bobby Bucksnort has released Reinstaad Demo. There are three well designed levels. This is a fast moving set with many imported graphics and sounds, and some source code changes. 

Here's an email from Chad Allard...

"My site, The Wolf3D Realm, finally has a new host! Over the next few days, I will be moving all my files there. Once there, I will be doing major construction to the site.

The site's Grand Opening has been made for Jan. 1, 2002.

Chad Allard (Webmaster - Wolf3D Realm)"

Thanks Chad for the above info - I'll post the new url here when it's ready.

Patrick Gray (of PG's Wolf 3D ) has given his first monthly site award to this page.

THE WINNER IS

Mr. Lowe's Wolfenstein 3D News

Thanks Patrick.

Here's a pic from Luke Strauman's upcoming TC Himmler's SS.

There's another new pic, plus some earlier ones, here.

James Ingham sent me some pics too - from his upcoming TC Project Verdammt.

December 22, 2001

Here's a new Wolf 3D site - it's by Patrick Gray and is called PG's Wolf 3D. There are many sections, including downloads.

There's a new ten level add-on by Patrick not available elsewhere, plus a compilation of Boss levels from the original set. Also available are Doom 2 wads of some Wolf3D episodes and Spear. I made some pics from these. They may take a while to load.

Due to Geocities new bandwidth rules there may be times when the site is not accessible. Patrick has asked me to add the following..

"I apologize for the problem with accessing the site when there is too much traffic in it. I hope to fix this soon. If it doesn't allow you in, please check back soon."

December 20, 2001

Sam Feichter's Gorenstein 2 has been updated. There are now ten new levels (the complete first episode), and some new graphics have been added.

For those who already have an earlier version, there's an upgrade available, or you can get the complete new version.

The release date of Paal Olstad's next TC The Tower should be around Christmas. There are just a few final adjustments to be done.

Luke Strauman has sent me the first two pics from his upcoming TC Himmler's SS.

Release date should be X-mas Day.

December 15, 2001

Peter Johansson sent me an animated gif of Hitler. 

DTrade has released War Zone III - Counter Attack. This is a ten level set with many graphics, sounds and source code changes. As with DTrade's earlier sets, there's lots of action and a lot of pushwalls.

December 10, 2001

Zach Higgins has joined Verdammt Software.

Himmler's SS is almost done. There's just some levels left to to do. Luke Strauman, the author, sent me this pic of the title screen.

December 9, 2001

James Ingham is helping out on Zach's add-on Project Vertilgung. So far the source code changes are:

  • New Items Added (i.e. A New Ammo Box, New Treasure item and more)
  • Read Me and EndArt added
  • New Weapon, The Stengun (Might have it's own ammo type)
  • Seamless Level Progression
  • Changed M-L-I Cheat
  • 200 Ammo max and 200% Health Max (Only certain items can boost your health past 100%)
  • Blood Splatters
  • New Difficulty Level names
  • Our own recorded demo's
  • BJ's eyes go yellow in god mode
  • Death cams removed
  • Crosshair/Pointer added - whatever you call it 🙂

And there will be more to come.

More news from James...

Project Verdammt

In other news, my Project Verdammt has been stopped for a while due to a massive bug. The menu's in the game work but when you start to play it simply crashes. I can't really fix this but if anyone wants a go e-mail me at james@verdammt.8m.net. 

My new club

I also have a new club which is actually a group. It's called James' Coding Club.

I finally created a section for the Source Code. Borland 3.1 and the source code files have been posted and there are also links to sites having tutorials. It's at Wolfenstein 3D Source Code.

December 8, 2001

Luke Strauman regrets to inform everyone that Sorcerer's Wrath won't now be completed*, but a demo of his latest upcoming TC Himmler's SS will be ready soon. Almost 75% of the code is already done!!!!!!

If you've any questions, email Luke at boytoy_east@hotmail.com.

*For those who are interested there's a one level demo version of Sorcerer's Wrath here.

Zach Higgins, author of Project Vertilgung has a new e-mail address. It's now at WolfenDude87@aol.com. For info on his TC, see the items listed Nov 29.

If anyone's interested in working on a TC, Ryan de Haast urgently needs someone to create a boss for Rising Evil. The boss has to be a scientist which uses a rocket launcher and a chain gun for protection. E-mail Ryan for more info.

Also, on Ryan's site Rising Evil, he's recently added an extra add-on section for those who'd like to post their add-ons. A number of TC's have already been posted and more will be added every weekend.

Planet Wolfenstein is a new site about Wolf 3D. There are many sections and although it concentrates on the recently released RTCW, there's a lot there too for fans of the original game. The current featured mod is Project Totengraeber 2!!

Fred Kenny's email address has changed. You can now email Fred at babyfweddy@msn.com.

Version 0.3 of the Q3A => RTCW and RTCW => Q3A Map Converter is now out.

The changes are:

  • for some users, Undo didn't work in version 0.2 - this is completely fixed
  • better tips for running after successful conversion
  • better error handling

Thanks to [Win]Elchtest for the above information.

December 3, 2001

Michael Larcombe has a new website called Wolf3D Trench. It's well designed and has a number of sections. Not all the download links work yet though. You can find news of Michael's upcoming TC Ubel Eingefleischt (look in Projects).

Michael has a Monthly Wolf3D Award and he's given the first one to me. Thanks Michael, it's appreciated.

November 29, 2001

Zach Higgins has released Project Vertilgung. This version has ten well designed levels (the first episode), and a lot of graphics, sounds and source code changes. A sixty level version is planned.

If you've any questions, comments, or bug reports, please email Zach at WolfenDude87@aol.com.

Spear Resurrection has been released. Here's news about it from Steve Walley...

MCS and I have finally finished Spear Resurrection (it's actually a sequel to the original Spear of Destiny, but we called it Spear Resurrection for copyright reasons). It's available for download from our site at AReyeP's Wolfenstein 3D. It took a lot of time to make this TC, but we think it's been worthwhile.

Also, we're running a competition with it - the highest score achieved by Christmas will receive a collection of original wall and sprite graphics that didn't make it into Spear Resurrection, plus they'll receive a special "editor's" edition of the game. There's a second prize also. Details are at our website.

Steve Walley.

Pablo Dictter has released The SS Gonna Get You. It's a five level set including a secret level. There are no new graphics, but the levels are well designed. It needs the registered set to play.

Pablo has a website called Pablo's Place. Besides Wolf3D, there are many other games supported including Doom and The Heretic.

November 25, 2001

Bobby Bucksnort's next set will be a Spear Episode Reinstaad: The Revenge. There'll be 10 new levels, plus a secret level and the Deathangel level, for a total of 12.

The maps are done, the graphics and sounds are in place. Now all that is left is to staff the levels and put the objects in place, and some final minor tweaks to the source code. Expect it's release by Christmas, but meanwhile you can download info on the storyline.

Wolfenstein 3D Wiecznie Zywy is a site in the Polish language by Kuki. There'll be an English version soon.

There are many sections, and there's a new TC to download called Project: Weltuntergang (see Downloads). It has twenty levels thus far, plus many graphics, sounds and source code changes. From what I played already, it looks like a pretty good set!! Here's a couple of pics I made...

ps - I've since had reports that the above link doesn't always work.

Yellow Jacket's Tavern is back on a new url!! There's add-ons and links, plus an update on a new project called Wolfpak No.1.

November 24, 2001

I posted Scott's Return Of Dr. Schabbs (beta) as it seems it's been unavailable since the Black Hole was taken off. 

Here's an email from Sam Feichter...

THIS IS A CALL OUT!

I need a development team for my new team "Poisoned Snake Software"!

I need editors for my Doom game, Castle of Doom! (ZDoom required) 

I need:

  • Script Editors (for ZDoom)
  • Level Editors (For ZDoom)
  • Midi Composers (maybe)

I also need these for Wolfenstein games!

  • Textures
  • Sprites
  • Levels (maybe)

You MUST send me an example of your work to help me.

Plus, of course you get full credit for whatever is yours. (Midi composers and some script editors will only be put on the full credit list, due to some space problems.)

Any questions or offers, e-mail Samiam5446@msn.com!

Sam

Harry Mass Senior has released Closer. There are five new levels, plus a special secret boss level accessed from the fifth level. As always, there's plenty of action and many graphics, sounds and source code changes. Here are two pics I made...

November 22, 2001

James Ingham has a new competition. You have to give a name to the boss in James' upcoming set Project Verdammt. The best name wins, and you get listed in the game credits!! See James' Wolfenstein 3D Galaxy for more details.

The WEB FERRET program available from my main page has just been updated. It's a useful freeware tool for searching the web, and this latest version covers more search engines than the previous one.

November 19, 2001

Gary Ragland has released ten new levels for Episode 4. This is Gary's first set for some time (due to his college work) but the magic is still there! No new graphics or sounds etc, but with levels of this quality it doesn't matter. Enjoy! Needs the registered set to play.

Two of Nate Smith's sites are back online with new url's. They are

  • Wolf3d World
  • WolfenCHAT

November 17, 2001

Since Kenny's Wolf3D Mansion closed down, finding downloads for the source code has not been easy. Chad has helped remedy the situation by posting Borland 3.1 and some other files and will soon have tutorials and other info. Meanwhile, some other sites already have tutorials and I hope these will help:

  • Wolf3D Realm - Chad
  • Compiling The Source Code - Paal Olstad
  • Rising Evil - Ryan de Haast
  • James' Source Code Page - James Ingham

Zach sent me the following info on Project Vertilgung. It looks pretty good!!

  • New title screen
  • Tons of new graphics
  • Some new wall textures
  • First release will be the ten levels (first episode)
  • New status bar
  • No source code changes yet

Here's a pic...

Ryan (wolf3d_boy) handed his Quake1 Only Club to me after being taken ill with cancer. I sincerely hope he recovers. I don't know a lot about Quake1 but if anyone wants to help me make this club work, please join at Quake1 Only.

November 14, 2001

Here's news I received from Sam Feichter...

Hiya All - It's been a while since I have talked, but with all this stupid homework, I have no time. Well, newly released is my demo of "Heil Hitler!". Please e-mail me what you think of it!

Well, I have made some awesome discoveries!

First, I am making my first ever WORKING Doom II TC! It's called Castle of Doom. It's about the Doom Marine ending up in Hell to save his kids from a giant castle, which has other castles, towers, sewers, labs, and caves within it! It uses stuff from Unreal, Wolfenstein (maybe), Ultimate Doom, Heretic, Hexen, and other stuff. The music is awesome! The opening level sure looks cool, and is hard since you start out with a pistol in front of many Baron's of Hell!!!

Another discovery is one that all you Wolfenstein fans have been waiting for! It converts Wolfenstein levels to Doom! Unfortunately, Doom has only 30-40 levels, and Wolf has 60. You will have to split it up. And it comes with a thing that has the walls from wolfenstein, and puts them in the wad! Now, you can make YOUR add-ons onto Doom levels, and easily edit it using DeHacked!

It's on the Doom GL page on Doomworld under Source Modifications. You need something that can handle RAR and ARJ files, though...

Well, that's all for now.

Sam

Thanks Sam for the above info. Here's a pic I made from the opening level of Heil Hitler. The demo has 5 levels.

November 10, 2001

I posted Barry Christian's 4th set The Six Depths Of Terrorism after noticing that it wasn't available anymore. All files are included. Barry's three early sets are already available...

  • WLF3D_60 requires full Wolf 3D
  • The Lost Fortress requires full Spear
  • Domination requires full Wolf 3D

Pablo Dictter sent me some pics taken from his upcoming set The SS Gonna Get You.

There are several others at Pablo's Place site (in the Projects section).

A new map editing tricks section has been added to the Wolf 3D Disaster Zone. You can also download The 13th Floor (a six level add-on, including a secret level), and there's news on two upcoming add-ons.

November 8, 2001

James Ingham has a new page just for his games and other downloads. It's at Verdammt Software.

I received an email from Gary Ragland today!! Gary will have some time away from college soon and hopes to be able to complete a new 10 level set for episode four. If things go well, he'll also try episodes 5 and 6. Much appreciated, Gary.

Bobby Bucksnort's New Wolf has been released. There are 15 continuous well designed levels. There's also many graphics, sounds and source code changes. More difficult to beat than the original game. Bobby did most of the levels but I did the 13th and final one.

November 6, 2001

Here's news from James Ingham...

I have some bad news on my site(s).

Fortune City think I'm uploading midi files which I'm not allowed to do, so they've prevented people from going to my source site and the frames page on my main page. Please don't mail me about this as I already know **duh**?

The problem should be dealt with shortly.

- james

James has since informed me that the problem has been sorted out. Also, that 14 of his tutorials and many others are now available from James' Source Code Page.

Mutantstein IV (Darkworld) has been released by Bobby Bucksnort. There are 6 new fast moving levels made to a very high standard, plus many graphics and source code changes. Here's a pic I made...

November 4, 2001

Bobby Bucksnort's New Wolf will be ready soon. There are 15 levels and many graphics/source code changes. I've played many of the levels and it looks real good. Meanwhile, here's a pic from Bobby's next set Mutantstein IV (Darkworld).

Here's two recent items from The Wolfenstein 3D Fan Club.

  • W3D mod for Red Faction
  • T-Minus 25 days (RTCW debut)

November 1, 2001

Pablo Dictter has a new Pablo's Place site. There are many games supported, including Doom and The Heretic. Wolf3D is there too, and has news of an upcoming set called The SS Gonna Get You!!

October 28, 2001

Fred Kenny has released WolfUSA2. Wall designs and treasures are red, white and blue (hence the title), and most actors are new.

The maps are from Fred's first set Wolffred (ie new maps on episode 3, plus altered levels on other episodes).

CHAOS SOFTWARE has moved!! Also, the Operation: Zusammenkunft Source Code is now available to download.

Neurotic Conversions is a general gaming page by T. Coco. Although he's an active member of the Quake 1 community, there's lots of info on many other games too.

October 26, 2001

Merijn Heijnen's site now has news of his upcoming set Red Alert 2. Also, his add-ons now have 'all files included'. It's at MH's Wolf3d add-ons.

James' Wolfenstein 3D Galaxy has been updated again. Check out the link!!

Ken Rohrer has sent me a scenario for Mac users of Wolf3D. It's called Timbuktu.

AReyeP and MCS have released a number of pics from their upcoming Spear Resurrection TC.

More pics here. The full storyline and manual is available from AReyeP's Wolfenstein 3D.

I posted two of Barry Christian's sets - Armageddon, and The Road To Neuschwanstein. They are both TC's and are now available at Easyspace.

October 19, 2001

Pablo Dictter has released a new version of Escape!. This new version has the changed exe taken out, but the maps are the same as before.

As mentioned previously, the ten levels are well designed and in the style of the originals, and there are no new graphics. Requires the registered set to play.

Yet another Wolf3D Yahoo Club has been started. This one is called the Wolfenstein 3D Chamber, and was founded by Red Nebula Productions. You can "Talk about editing Wolf or about other's tc's". Also for those who are interested in Quake 1, there's Quake One Only, which was founded by Ryan.

October 17, 2001

I posted Trial By Fire (by Hatch) as the link I had to it didn't work anymore. This is an early shareware set for version 1.0, and you can now download it from Easyspace Shareware.

It's a good set regarding placement of the guards, and there are many winding passages. The set does look dated at times though with its use of multiple portraits. No new graphics.

October 14, 2001

My main links page is being majorly updated. Several links have already been removed and a few have been changed or added.

Here's news from James Ingham...

"Since coding errors and changes, I'm starting the levels for Project Verdammt again. Some of the reasons are for Coding issues, Older levels had keys in hidden areas and lots of it didn't make sense.

This means Project Verdammt will not be released to BETA testers till at least January and will not be released till Late January.

There is also some other problems (which are being helped with) for Coding, and I may be adding some coding from OP: Zusammenkunft (which Phillip Luy said he would post up or tell me about, but I don't want all of their features).

Also, a Note to BETA testers, please mail me if you want to , but I won't be able to send the game to you until around Jan. But still please ask.

Thats about it for Project Verdammt.

- James"

James can be emailed at jamez_ingham@yahoo.co.uk.

October 12, 2001

AReyeP's site AReyeP's Wolfenstein 3D has moved...

Steve tells me the new site has more webspace than the former Geocities one, and will allow for more development.

Kenny Riley has closed down The Wolfenstein 3D Mansion. This was one of the best designed of all the Wolfenstein 3D sites and will be missed.

On behalf of the SPEAR OF DESTINY FAN CLUB, Bobby Bucksnort has given a Personal Achievement Award to CHAOS Software and their OPERATION: ZUSAMMENKUNFT DEMO. It's for the great piece of coding, and utilizing things not seen in previous WOLF sets (gradient ceilings, and the respawning enemies especially). Also, for the full screen mode.

Lode Vandevenne is working on a new TC called Knochenstein (knochen is German for bones). The story plays in 2042, that is 100 years after the original Wolfenstein, and you are a great-great-grand-child of B.J. Blazkowickz.

There'll be graphic and sound changes and new enemies, but some of the original Wolfenstein features will still be there to keep the atmosphere intact. There'll also be some source code changes. At least 20 levels are planned. A site for Knochenstein will be made later.

Meanwhile, Lode has an unreal site called Lode's Unreal.

October 8, 2001

James Ingham is needing BETA testers for Project Verdammt. If you would like to e-mail him about this then his e-mail address is jamez_ingham@yahoo.co.uk.

Also, to those who have already responded to mail him again.

October 6, 2001

Here is the proof that the town "Wolfenstein" is real. It is a town in Austria situated approximately 30 km from the Czech border. Many thanks to [Win]Elchtest for this info. ps - If you like Quake then check out his page.

Operation: Zusammenkunft Demo v1.0 has been released by Philipp Luy & Andreas Schuler (CHAOS Software).

This is a very impressive set. There are 5 well designed levels and many graphics changes, but also included are a number of very interesting source code changes such as...

  • LIGHT-SHADING
  • FULLSCREEN MODE
  • WOLFENSTEIN JUKEBOX
  • FIFTH DIFFICULTY LEVEL (re-spawning)
  • CHANGED DEBUG MODE (no longer MLI)
  • GRAIL OF DEATH (a little surprise)

There's much more detailed info included in the text file supplied in the zip. All files are included.

Ryan de Haast has a new website dedicated to his new Wolf 3D project Rising Evil. Although it's still under construction, there's info on the project (see story and features), plus links and some source code downloads.

October 4, 2001

Juan Alva-Guerra has released his first Macintosh Wolf3d Midi composition. The tune is from Mac Wolfenstein 3D 3rd encounter (Level 5 episode 2). It sounds pretty good. 

October 2, 2001

Fred Kenny has released a new version of WolfUSA. The wall designs are still all red, white and blue but there's a lot more variation this time. Maps are from Wolffred, ie - new levels on episode three. The actors are now from the original game.

Here's a quote from Fred Kenny...

"In this one the TERRORISTS have disguised themselves as WWII German soldiers.

To mock the good ole USA, they painted the walls with the colors of the American flag. "

As with Fred's earlier sets, the full version of Wolf 3D is needed to play this one.

James Ingham has started a new club called The RTCW and Wolf 3D Fan Club. James' earlier club with a similar name was deleted by somebody, so here's hoping that this one will last.

October 2, 2001

Fred Kenny has released a new version of WolfUSA. The wall designs are still all red, white and blue but there's a lot more variation this time. Maps are from Wolffred, ie - new levels on episode three. The actors are now from the original game.

Here's a quote from Fred Kenny...

"In this one the TERRORISTS have disguised themselves as WWII German soldiers.

To mock the good ole USA, they painted the walls with the colors of the American flag. "

As with Fred's earlier sets, the full version of Wolf 3D is needed to play this one.

James Ingham has started a new club called The RTCW and Wolf 3D Fan Club. James' earlier club with a similar name was deleted by somebody, so here's hoping that this one will last.

September 30, 2001

New Wolf is an upcoming 15 level TC by Bobby Bucksnort. Many of the levels are already done, but a lot of work still needs to be done with the source code. It should be ready within a month.

There's a couple more pics here.

Fred Kenny is making a new VSWAP for WolfUSA. This will have a lot more variation in the wall designs than the current version.

September 28, 2001

Bobby Bucksnort has released The Heinmakker Project. There are five new levels and a number of graphics, sounds and source code changes. Bobby worked on this with his late grandfather John, and it's turned out to be a very good set.

Fred Kenny has released yet another new VSWAP to go with the maps from Wolffred. (The new maps were on episode three). This one is called WolfUSA, and is meant as a tribute to those who perished in the recent terrorist tragedies in the USA. It looks quite effective at first, however, as all the walls have the same red, white and blue colours, they can become quite monotonous after a while.

As with Fred's earlier sets, the full version of Wolf 3D is needed to play this one.

September 27, 2001

The Thirteenth Floor is a new add-on for the full version of Wolf 3D. There are 6 new levels, including the secret one. If you like mazes, then you'll like this set as there's quite a few here. No new graphics and sounds but the author plans to update these, and include many other features, in an upcoming set (see the text file for more info).

You can download it at Wolf 3D Disaster Zone. Requires the full version of 'Wolf 3D' to play.

September 23, 2001

Matt Dadi has asked Florian Stöhr (creator of FloEdit) about a program to convert the palettes from Corridor 7, Operation: Body Count, Blake Stone, etc to Wolf 3D. Florian has said he'd check it out when time allows, so maybe we'll have this feature in FloEdit. Thanks Matt for this info.

For Mac users, my Mac/links page has been updated. Four new links have been added, and four taken out.

September 16, 2001

The Wolf3D community suffered a huge loss yesterday with the sad news that John Bucksnort has passed away. John and I exchanged many emails during the last few years and we became very good friends. John loved making add-ons and provided us with so many good ones. We will all miss him very much. My condolences go to John's grandson Bobby Bucksnort and his family in what must be a very difficult time for them. Bobby told me he intends to carry on John's good work, and I feel sure everyone will support him in this.

Pablo Dictter has released one last level for Wolf3D episode 2 called The Last Floor. Though it's only one level, it is a good one.

Pablo will now be concentrating on his DoomCenter site. Good luck, Pablo.

September 15, 2001

Games For Solaris (Solaris seems to be a Russian operating system) is by Vitaly Filatov and has a section dedicated to Wolf 3D/Spear. It's in Russian and English.

Tris has started Neophytes of Wolf and Spear. Hopefully, it'll be 4th time lucky for this new Yahoo Club. As many of you may know, the first three Neophyte clubs were deleted by one of the founders or by somebody knowing the password of one of the founders. Good luck with this one Tris!!

September 12, 2001

John Bucksnort has released the first part of his latest Spear add-on So You Want To Be An Assassin. There are three new well designed levels, plus many graphics, sounds and source code changes. For copyright reasons, John has left out the audiot and audiohead files so the full version of Spear is required. Here's a pic I made, but there are other pics John made earlier.

September 9, 2001

Here's another Yahoo Club Wolf3D BlakeStone Duke!! It's been started by Ryan and deals mainly with the source code.

Ryan now has a website, and it's at Ryan's Wolfenstein 3D Site. There are links, pics, downloads and other info.

Planet Executor is a new site by Viper (now known as Executor). It's not Wolf 3D specific and is still under construction, but there's a lot there already. You can download The Road To Despair add-on from there.

For fans of Blake Stone, Guy Brys has updated his Guystone set and it now has 5 new episodes. You can download it at Guy's Home Page.

September 8, 2001

So that it can be stored on floppies, I posted Cuetips Revenge in two parts, Part1 and Part2. See under Sept 1 for the single zip version and info on the set.

If anyone's interested in the Acorn version of the game, here's what the front cover looks like!!

There's a full size pic of the back cover here. Powerslave released this version in 1994, under licence from id software.

Hellbaron's Doom2 and Wolf3-D Lair is a new site featuring both the games mentioned. There are many sections in each, including downloads, links and lots of other info.

Here's an email from WDOS (now Ion Blade)...

Hello all!

I have got a lot of news.

First, now I'm not WDOS, now I'm Ion Blade.

Second, why I didn't send anything for long time. My e-mail server now can't send mails to Wolfenstein 3D News.

Third, I've done 80% of Operation: Prison Runner (beta 0.10). Previous betas (0.01, 0.02, 0.03, 0.04) weren't public.

Fourth, I need two kinds of help: help with sounds and music, and help with source code: where is code of opening locked doors. My mail: wdos@narod.ru.

Goodbye.

-Ion Blade 

P.S. if wdos@narod.ru won't work, send the mail to ion_blade@mail.ru.

Thanks for the above info, Ion Blade. Good luck with the project.

September 2, 2001

Fred Kenny has released Fredwolf. This is basically Fred's Wolffred set with new wall designs, but the feel of the game has changed entirely. The futuristic atmosphere has been replaced with a fun type one. The maps are as in Wolffred, ie - new levels on episode three with some alterations to the other episodes.

As with the earlier set, the full version of Wolf 3D is needed to play this one.

Tom's Wolf 3D Page is new and has links, plus some downloads and pics. It's still under construction though and more features will be added later. Here's Tom's banner, and also an award he gave me.

Thanks Tom for the award. It's appreciated!!

September 1, 2001

Cuetips Revenge was sent to me by Steven L. Pappas. There's lots of new graphics/sounds, and the bitmaps and wav files of these are included in the zip. There's also a changed exe file. All 60 levels are there but apart from some extra guards in the opening level they are unchanged. Good for those who like fun sets.

I added Wolfenstein 3-D shareware version 1.1 to my 'shareware levels' page. You can find it at ftp.std.com.

Chris Chokan has updated Wolfenstein World Records. For those into high scores and fast times - this is the place to visit.

Andrew Alexandris has released a four level beta version of his upcoming set Operation Kingpin. The first three levels are pretty good, though the fourth one needs more work and may not be included in the final version. There are changed graphics and sounds too. Some are from Escape From SS Prison which I did with Ronny Zeitz.

ps - that new gun is an AUTOMATIC-GERMAN MAGNUM.

August 24, 2001

I've posted Brandon R. Farmer's Wolf3DFix. This is a utility which may help those who have problems running Wolfenstein 3D with Windows. Please read the instructions in the text file before using it. Brandon's site is at Brandon's Wolfenstein 3-D Page.

Operation: Scorpion is a new TC by 'Tornado' and 'Waterdog' (Sniper Studios). There are 60 new levels, though most are not that large. The following info comes from the text file included in the zip:

SHORT README

Operation: Scorpion is meant to be played on the third or fourth difficulty level.

NEW FEATURES:

  • New main character: Tommy Eastman
  • 60 New maps packed with guards
  • New BLACK information bar
  • New PC-13 screen
  • New title screen
  • Various new graphics
  • New loading screen
  • New credits
  • Health in HP instead of %

The first difficulty level is insanely easy.

August 22, 2001

Pablo Dictter is working on a new site at a new url, but meanwhile some of his add-ons are still available at Pablo's Place - Wolfenstein Site. Also, for those who don't have it yet, I've posted Pablo's four level add-on for Spear, which is called Chemical Reaction. The original full version of 'Spear of Destiny' is required.

August 19, 2001

Merijn Heijnen's page is now partially restored at MH's Wolf3d add-ons. Most of Merijn's add-ons can now be accessed from here.

Good news on the add-on front this week. First off is Operation: - Kill BJ by Richard Kelly. All sixty levels are new and are of a high standard. There are no new objects but there are many interesting new wall designs. Needs the full version to play, but follow the instructions in the text file included.

Another new set is 5th by Pablo Dictter. This has five new levels on episode three. There are no new graphics, but for those who prefer the originals - this is another very good effort from Pablo. Needs the full version to play.

Finally, Tris has released phase one of TFS v3.0 TFS 3.0 beta. All files are included.

Tris says more work needs to be done on this set, but already there's lots of new graphics and source code features.

August 16, 2001

Here's a message from Sam Feichter...

Hey all!

I have some good news!

I now have my own website! 

Although I will be posting my add-ons there first, I will be sending them to this site as well, as I get them finished. (come on James, hurry up....)

But, in my news, Heil Hitler! is being edited right now. Episode 1 will be completed soon. Gorenstein 2 is being held back until my source code is finished. (James....)

Visit my site at:

http://www.fortunecity.com/underworld/handheld/147/index.htm

Until next time...

Sam

August 12, 2001

Here's a message from John Bucksnort...

Effective 8-15-2001, my website url will be http://www.geocities.com/john_bucksnort/index.html. I have been having difficulty with the namezero, folks, because they can't seem to give me email service, so i am doing away with the domain thing for now. Please update your link sections.

Thank you, Tom.

James Ingham would also like links to his page changed. This one should be http://jamesingham.cjb.net.

Even more on page links, some of you may be aware that the link to Merijn Heijnen's page has not been working for some time. I emailed Merijn about this and he said his site should be up again soon. The link will be updated when I get the new url.

Daniel Berry has posted a new Wolfenstein 3D site. No new downloads here, but there's a lot of info and pics.

It's called Mr. Berry's Wolfenstein 3D Site.

August 11, 2001

Fred Kenny has released Wolffred. There are 10 new levels on episode three which I helped Fred complete. All episodes have been included because they've all been changed in some way by Fred, particularly episode one. The graphics are mainly from Astrostein and WolfNuck, though several of the actors come from other sources:

  • Guards - Wolfkkk
  • White Guards - Eat At Joes
  • Mutants - Xmaswolf
  • SS Officers - WolfenDoom

The Machine gun is from Wolfnuck, and the chaingun is the WAND from Eat at Joe's. The two lowest treasures are from Astrostein, and the crowns have been changed to the former 1ups.

Credit is given to the authors of the sets mentioned.

The full version of Wolfenstein 3D is needed to play this set.

August 5, 2001

Here's a message from Tris...

Seeing that the previous chat didn't work out the way it should and I kept getting problems logging in - I think I didn't make it in right - I've decided to do a new chat. On Monday the 6th of August 2001 there'll be a new Source Code Chat again at http://www.gebweb.co.uk/chat.htm.

The problems yesterday with the chat server are now resolved, and we have a better looking, easier-to-read chatroom too!

Here are the times (a little earlier so everyone can go there without momma shouting it's bedtime 😉

  • Holland/Norway: 14:00 Midday
  • United Kingdom: 13:00 Midday
  • Australia : 22:00 Evening
  • America: Pennsylvania Area and up to Queen Elizabeth Islands: 9:00 Morning
  • America: Memphis Area and up to Devon Island: 8:00 Morning
  • America: Wyoming Area and up to Canada: 7:00 Morning

I see that some of you need to get up early, but then... it'll be worth it. Plus you will then have the whole day to get up to your code.

Rules: You are allowed to ask personal questions. We WON'T speak about the deletion of the Neophyte clubs. It's done. We don't have a suspect or whatsoever. It's over. OK? Secondly, you ARE allowed to ask about stuff that's in an unreleased add-on. That's okay. Plus, I'm counting on you ALL to come!

In short:

1. NO SWEARING AND/OR FLOODING

2. NO EXCESSIVE USE OF CAPITALS

3. NO TALK ABOUT THE DELETIONS OF NEOPHYTE OR ANY

SUSPICIONS

4. NO EXCESSIVE REPEATING OF YOURSELF

5. NO OFF-TOPIC CONVERSATIONS

Login, using any nickname, to http://www.gebweb.co.uk/chat.htm.

Tris.

Tris's Neophytes Yahoo Club is back for a third time. It's now called Neophytes Of Wolf3D. Hopefully, this one will stay.

Mrlard2000man has taken over The Wolfenstein 3D Vault.

This is already an excellent site, but if there's anything new you'd like to see included please email Mrlard at webmaster@wolfenvault.s5.com.

Results from James' Wolfenstein 3D Awards 2001 have been announced by James Ingham. There were 7 categories, I won 2 and Tris won 3, including Best add-on (congratulations, Tris!!).

The Best Fan Club award went to the SPEAR OF DESTINY FAN CLUB, while Pablo's Place - Wolfenstein Site took the Best New Wolf3-D Site award. You can see the full results at James Wolfenstein 3-D Site.

Viper has released The Road To Despair beta version 0.6. There are now 19 new levels (12 were in the previous version).

As I said previously, it's a difficult set with good level design and well placed guards. Plays as an add-on to Project Totengraeber.

Here's another set, this one is brand new and is by Bernt Hansen. It's called Fearwolf. There are 20 levels, and although there are new graphics/sounds (some borrowed - see the text files for info), the atmosphere of the original game remains. Apart from the first level, which includes most of the original first level with some extra areas, the levels are all new. All levels are well designed, though e1l3 is strictly for those who like mazes. Needs the registered set to play.

One upcoming set is Wolffred, by Fred Kenny. Most of the graphics come from Astrostein but several of the actors are from other sources. Ten new levels will be on episode three, but Fred has altered most other levels. Should be ready in a few days. Here's a pic I made...

August 3, 2001.

Tris's Neophytes Yahoo Club (see Aug 2) has again been deleted.

James Ingham has started the next version of Project Verdammt. Two levels are already done, and a new one started. The levels aren't like the ones in the old demo, and are a lot bigger. The game has features like in certain levels, certain guards drop obj's like Keys, etc... like on Level 2 the Elite Guard drops the Red Key.

Features:

  • Seamless Level Flow
  • Read This and Endart files
  • Armour Added (* Bug)
  • Border colour is light grey
  • No PC-13 or "Press a Key Screen"
  • A background Pic
  • Lighting effect
  • No Death Cam's
  • 250 Ammo can be held (max)
  • Blood Splatters Effect
  • Removed Damage Flash in God Mode
  • Pac Man's don't move or hurt you (** Help)
  • Chainsaw as a NEW weapon
  • When you press x, a pointer comes up
  • 2 new keys added
  • Each key has it's own door to open
  • On certain maps, certain guards drop different items
  • Tab-G+F10 cheat from Spear
  • Edited Floor and Ceiling Colours
  • 25 Ammo Box
  • New Sprites, and bo_items added to the engine (for people who decide to use my game as a base or change the code)
  • Draw Weapon works with 5 Weapons (so when you press 3, it says 3 on the status bar)

James needs help with the following...

* If you press ESC and go back to the game, you can't see the armour status until you get shot.

** How to make the Pac Man's Blockable Obj's.

Also,

Have Explodable/Breakable Obj's.

Make the Pistol a Shotgun, with it's own ammo type.

If anyone can help James with any of the above, please e-mail him at webmaster@extremesoftware.zzn.com.

There are more pics here.

 

Here's a message from David Gebler...

Please join us for a special one-off Wolf3D Editing Chat on Saturday (Aug 4) at 11pm - 1am GMT. This chat will focus ONLY on editing Wolf3D's source code, and chatters will be free to discuss the code, ask questions, and get advice, etc. THIS IS A ONE-OFF EVENT SO ALERT PEOPLE AND LET'S MAKE IT A SUCCESS! The chat will be held at

http://www.gebweb.co.uk/chat.htm

August 2, 2001

David Gebler has returned to the Wolfenstein 3D community and has sent me the following info...

Hey all!

I'm back in the Wolf3D Community again and I'd just like to let you all know that I've created the Wolf3D Editing Club. This is the club for those of you who are SERIOUS about editing Wolf3D, whether it be the graphics, the source code, or whatever. This is also where I'll be posting my new tutorials, etc. and I hope you all do the same!

Thanks.

-David Gebler

smooth_nite@hotmail.com

Welcome back, David.

Somebody deleted Tris's Neophyte Yahoo Club yesterday. It's now back with a slightly different title called Neophytes Of Wolfenstein.

July 29, 2001

Yet another Wolf 3D Club on Yahoo!! This one is by Tris and is called Neophyte Of Wolfenstein.

There's a preview of Return To Castle Wolfenstein at Gamespot UK. Thanks to x-human and The Dopefish Club for this info.

July 25, 2001

The problem listed July 22 regarding The Sorcerer's Wrath has been fixed. Luke has now released a one level beta version of the set. 

July 22, 2001.

Luke Strauman's game The Sorcerer's Wrath is on ice right now due to the following error...

Wolfenstein 3d Error!

PML_GiveLRUPage: LRU search failed

Please call Apogee.... etc.etc.

If anyone knows how to remove this error please email Luke at boytoy_east@hotmail.com.

John Bucksnort sent me some pics from his upcoming set So You Wanna be An Assassin?

Jack Ryerson has created a challenging Wolfenstein Trivia to test our skills and knowledge of the game. Chris Chokan has posted it on his site at Herc's Super Chokage Page.

July 21, 2001

Not much news this week so I updated my Other Games page. Hopefully, all the links now work.

Gmond is building a collection of add-on pics. They are at Aftermath-gaming.net.

July 13, 2001

John Bucksnort's upcoming Spear of Destiny set will feature 5 separate assassination scenarios, source code changes and sounds (some from Hogan's Heroes) like in New Evil. The actual title is So You Wanna be an Assassin?

Pablo Dictter has released a new two level demo from his upcoming set ...And Death Came Along. As with Pablo's other sets there are no new graphics, but the levels are well designed and there's a new exe file. More levels will follow later. You can get it from Pablo's Place - Wolfenstein Site. The original full version of Wolf 3D is required.

James Ingham has 4 new URL's for his web site. They are:

http://www.verdammt.zzn.com

http://www.returntocastlewolfenstein.zzn.com

http://www.extremesoftware.zzn.com

http://www.spearofdestiny.zzn.com

July 8, 2001

The yellow key was missing from level 6 of The New Evil. John Bucksnort has now posted a corrected version on his site, and I have too here. For those who already have the original set, here's a small patch containing just the updated level maps.

Pablo's Place - Wolfenstein Site has moved. 

July 7, 2001

William Hooper has released his first set, called World War 3. There are ten well designed levels (first episode), plus a number of graphics modifications. Here a pic from the opening level...

The full version of Wolf3D is also required.

Ole Bekkelund has remade his site and it's now on a new url. It's at http://home.no.net/olewolf.

Another site revamp has been done by Tris. His new site is now renamed TFS 2001.

James Ingham's latest site is at James Wolfenstein 3-D Site. This one reverts back to the design of his original site.

July 3, 2001

Merijn Heijnen has two pics from his upcoming set Red Alert 2...

Hot on the heels of From Schabb's Hand, here's another set by Pablo Dictter. This one is titled Escape! and has ten new levels. As with Pablo's earlier set, this one is well designed and in the style of the originals. There's also a new exe file which looks a little weird with the version of Wolf3D I used, but others have said it works fine with theirs. You can get the set from Pablo's Place - Wolfenstein Site. The original full version of Wolf 3D is required.

July 1, 2001.

John Bucksnort has released his new 21 level set The New Evil. There are many features including some Spear graphics, source code changes, many new sounds and a changed music order. The levels are in one continous episode, and are of very good design and quite challenging. The first 9 levels come from John's Evil in Iron set, the remaining levels are new. Ken O'Brien, Paul Gibson and myself each made a level for this set. Others have contributed to the graphics and a full list of credits is in the text file. You can download it at John Bucksnort's Wolf 3D Page.

This month's SPEAR OF DESTINY FAN CLUB Spear Of Excellence Award goes to Barry Christian for The Wolfenstein 3D Vault. Well deserved, Barry.

June 30, 2001

Guillermo Buteler has a new Wolf3D webpage. It's called simply Wolfsite and has levels and links. More sections will be added. There's a beta version of Guillermo's new set Losing An As, and an updated version of his first set Nazi's Death Valley.

June 29, 2001

I just released an Acorn compatible version of Pablo Dictter's From Schabb's Hand. This also works on a PC. As with the earlier version, it needs the full version of Wolf 3D to play on a PC. The new levels are on episode two. Pablo has a website at Pablo's Place - Wolfenstein Site.

Luke Strauman sent me the following screenshots from his upcoming set The Sorcerer's Wrath...

Brent's Wolf3D Headquarters isn't working anymore, but Brent has now teamed up with Kenny Riley to host a new site. It's at liquid2K.com.

Pablo Dictter is making ten new maps for Wolf 3D. From a quick look at the first four levels he sent me, they look pretty good. I'll post some screenshots here soon.

Here's an award James Ingham sent me for my main site. Thanks James, it's much appreciated!!

You can find James site at James' Wolfenstein 3D Page.

June 26, 2001

Alex Gilchrist has returned to the Wolf scene with the release of NewYzSod for the Spear Demo. Both levels are completely new (they are not just YzSod updated levels) and there are some graphics modifications.

You can get this new set from Alex's new site The Wolfenstein 3D YZ Edition. There's also a number of pics from RTCW.

June 23, 2001

I've received some emails recently concerning the availability of the registered set. This can still be bought (by downloading online, and by mail order) from The 3D Realms Online Store. Rise of the Triad and many other sets are available from there too. Most are priced at $10.00 each, though Wolf3D sells for $15.00.

Another new Wolf3D club has been started on Yahoo. This one is called Yet Another Wolf3D Club!!

Operation Endauferstehung is a new set from Esnal Pla. The final version will have the following features..

  • 60 new levels
  • New enemies and bosses
  • A great story
  • New title screen
  • 2 sequels

There are only 2 new levels in the present version (levels 1 and 9 from the first episode), but the quality of the levels is good. Although there's a number of graphics changes, the atmosphere of the original set is still there. You can get the set from Operation Endauferstehung Home Page.

There's a new Return To Castle Wolfenstein trailer to download. The zip is 14Mb, but if that's OK then you can get it from xxx4life.

June 18, 2001

Viper sent me the following info about his Megastein 3-D series...

Chapter One, The Road to Despair, is coming along nicely. I have 15½ levels done, the ½ being the incomplete Map15 (Prison Admin). Map15 will be more elaborate than many other levels. It has several styles:

Cell area: Desolate and messed-up looking, with gibs on the floor, water spilled everywhere, and wells for P.O.Ws to drink from filled with blood and gore. Walls are SoD Lost Episodes blue stone and jail cell textures. 

Offices, living quarters, etc.

Neat and well-lit hallways with fancy decor. Walls of multicolored brick and the occasional spray-painted graffiti sign that reads "Reid Muß Sterben! (more on that later)" Offices and living quarters themselves may be messy. Higher-ranking officers choose their own decorations in an office, so you may see a cow carcass placed neatly in a corner. Bathrooms have those pretty gray walls that I added. Toilets look like the toilets from your home (this is the future, but not the future future). Probably the best-looking area of the level.

Basement storage

Neglected, abandoned-looking place. Has vines, cobwebs, etc. Walls are the nice dark gray stoner slab texture from Project Totengraeber. Little lighting.

I have decided to release the storyline. Here it is:

It is 2012. 6 years ago, Prof. Wilhelm Uberkopf and his neo-Nazis took over Germany and established a dictatorship. He immediately declared war on every country on the face of the Earth that would not ally with him and World War III began. The Allies have been doing well. Until now. 

You are William Reid, a tank pilot. 3 days ago, you were captured while snooping around the Nazi fortress of Totenhaus (Dead House) trying to collect info on Sebastian Krist's Operation Totenkrieg, It was rumored that POWs were brought from Totenhaus to Krist's labs down a road known as the Road to Despair. At Krist's bunker, they were killed and raised from the dead as three-armed zombies. Soldiers that have died in battle are also zombified. Not only will Uberkopf have a nearly unlimited supply of goons, the zombies attack with no concern for their own lives and fight until dead. If Krist's project is succesful, the Allies are doomed. Worse than the regular zombies are Eisenmanner (Iron Men), huge 4-armed zombies with Gatling weapons in their chests. Capable of taking 70 bullets, one of these could wipe out a whole platoon of regular troops or even a tank!

You must escape from Totenhaus and stop Krist at all costs.

NOTE: 3 labs are in Totenhaus. You must destroy them. They are at Map05, Map13, and Map20. 

The new enemy sprites that will be in future releases wouldn't be there if Benjamin Blaufarb hadn't released them for download.

June 16, 2001

James' Coding Club has moved!!

June 15, 2001

Viper has released The Road To Despair v0.5 beta with 12 levels!! Not only does it have 4 more levels, it also includes more changes to the VGAGRAPH and VSWAP files.

As with the earlier version, it plays as an add-on to Project Totengraeber, is a difficult set with good level design, well placed guards and some new graphics. 

More info from James Ingham on Project Verdammt !! James is working on something in the code which makes you:

  • Have the Knife, but when you pic up the chainsaw you can't use the Knife again (unless you die) (Like DooM)
  • Have a Pistol, but when you pic up a new one you get Dual Pistols (Same as Other One: Unless you die)
  • Ditto that for Other Guns!

Also, James is trying to get the Chainsaw to need Petrol Cans (Separate ammo type) so every now and again you need to pick up a new one (Petrol Can)!!!

June 13, 2001

From Schabb's Hand is a four level set (including the secret level) by Pablo Dictter which plays as episode two of the original Wolfenstein 3D.

The levels are well designed and nicely decorated. The set could easily be called episode two - part two, and would certainly please those who prefer original graphics. You can get it from Pablo's Place - Wolfenstein Site. Requires the original full version of Wolfenstein 3D.

Viper has sent me the following pic from his set The Road To Despair...

There are 8 new levels which play as an add-on to Project Totengraeber. It's a difficult set with good level design, well placed guards and some new graphics. You can get it from The Wolfenstein 3D Vault.

June 9, 2001

James Ingham tells me work on Project Verdammt will be delayed for several weeks due to exams. However, here's more info on what's been done so far:

  • 2 More weapons, The 6 are: Knife, Pistol, Shotgun, Uzi, Chaingun, Chainsaw 🙂
  • 25 Ammo Box added!
  • Main Menu Backdrop Menu (see opposite)
  • 250 ammo Max!
  • Read Me and Endtext Used!

And finally...

The mutant, is now a drone gun or something (from Sam Feichter) and the great thing is....

it doesn't move but it still shoots and moves around in angels! VERY COOL!!!

Pablo Dictter now has a Wolf 3D site. It's called Pablo's Place - Wolfenstein Site. There are several pics from one of Pablo's Spear sets, downloads and links.

Here's a new banner Jean Morel sent me for his site The Wolf's Stone...

Jean has added a new Wolf 3D Little Known Facts section.

June 8, 2001

Michael Larcombe is currently working on his first TC: Escape From Stutthof. The Storyline involves Pilot R.W. Wright (not B.J. Blazkowicz) who was captured by the Nazi's after crash landing on an escort mission, and taken to their prison complex: Castle Stutthof. There will be 10 levels, just like a normal Wolf 3D episode, except most of the graphics in VSWAP will be modified or replaced.

Other features include:

  • 2 New weapons: Dual pistols and a new machine gun
  • New GFX for SS and Guard
  • Some Source code changes
  • New digitized sounds
  • New title screen, end art and help screens
  • New objects (e.g. toilet, Swastika banner)
  • New Status bar and Head for R.W. Wright

For Blake Stone fans, Guy Brys has finished the 4th episode of his Guystone set. Guy is also working on a 5th episode. You can get the updated set from Guy's Home Page.

Luke Strauman sent me this title screen from The Sorcerers Wrath...

News I just received from Sam Feichter...

Hey all!

I am making a new game, which is going to be easily one of the best I have made! I don't know about source code changes yet, but it's cool.

The name is Heil Hitler!!!. It is a three episode game in which you have to chase Hitler through hordes of Gestapo soldiers, rabid dogs, and the new Armored Schabbs!

Also will be Hitler's Bodyguard, which is the "code name" for Hitler's invention of a robot, using those nifty mecha suit things that he and Schabbs (in this game) wear, except that it's silver. Hitler's is still cyan. 

News on Gorenstein:

I am waiting on the source code before I start editing again. I heard from James, the one who is compiling it, that the missle launcher will not work anymore, and that he can do a non-projectile weapon, and he can do the text still. 

News on Hall of the Nazis:

The graphics are coming along.

News on Cowboys:

I cancelled this project.

Well, until the next episode,

Sam

The Road To Despair has been around for some time, but I had difficulties in downloading it until now. It's by Viper, and has 8 new levels which play as an add-on to Project Totengraeber. I just tried out the first level thus far but it looks like a real difficult set with good level design and well placed guards. You can get it from The Wolfenstein 3D Vault.

June 3, 2001

Sam Chiang's Best Website Award for June 2001 goes to James Ingham for James' Wolfenstein 3D Page !!

Well deserved, James!!

WDOS has started a new project called Operation: Prison Runner. It's key features will be:

  • Armored suits with attached weapons
  • Altered endart
  • Training center
  • Breaking out
  • Thumb scanners
  • Hurting electro cables
  • Friendly scientists
  • Auto plasma guns
  • New graphics (of course)
  • New maps (of course)

John Bucksnort sent me a set of pics from his upcoming The New Evil set...

Here's yet more news from James concerning Project Verdammt !!

  • 6 Weapons (at the moment)
  • ReadThis and Endart Files....
  • Tab_G+F10 used
  • Half the Tab Cheats Deleted (the useless ones)
  • Tab-X works!

June 2, 2001

Here's news of the 2001 Official Wolfenstein 3-D Awards:

On top of the three categories that were on the poll, there are four other awards. The winners have received trophy banners for their sites. 

2001 Wolfenstein Awards - (6/2/01)

BEST ADD-ON: Project Totengraeber - Brian Rowan

BEST CREATOR: Mr. Lowe

BEST PAGE: Mr. Lowe's Page - Brian E. Lowe

Extra Categories

BEST CODER: Tris - TFS

BEST NEW SITE: James' Site - James Ingham

BEST CLASSIC: Schabbs 2000 - Gary Ragland

HONORABLE MENTION: The Wolf3d Mansion

I am particularly pleased about the 'Extra Category' awards. Tris put a lot of effort into his TFS set, and James' site is the best I've seen for some time. And had Kenny's site been remodelled a few months earlier, he could well have had the 'best website' award. Anyways, here's the awards I received...

My main links page has been majorly updated. Hopefully, all the deadlinks have been removed. There's a half dozen new links added.

Due to problems updating his first site, James Ingham now has a new one at James' Wolfenstein 3D Page. I liked the original site very much and the new one has a similar style and content.

May 30, 2001

AReyeP's site AReyeP's Wolfenstein 3D has been revamped, and has a new banner...

AReyeP (Steve Walley) and MCS has an upcoming TC Spear Resurrection and here's some of the new features:

  • Every graphic in vswap replaced or heavily modified
  • New menu and title graphics
  • New sounds
  • New music
  • New detailed storyline
  • New levels (of course!) As with the original SOD, there will be 21 in total (including 2 secret levels), with perhaps a "super secret" 22nd level

Coding Features:

  • Original Spear code used
  • Copy protection removed
  • Original Spear palette and Spear sign on screen used
  • "Read This", Help Text, Intermission text, and End text added
  • Extra weapon with separate ammo added
  • Easycheat (no more Shift-Alt-Backspace to enter cheat mode)
  • Get Current Ratio option added to cheats
  • No Clipping added to cheats
  • No red damage flash when in God mode
  • 2 extra keys added
  • Landmines added - random damage that is also dependent on skill level being played - these hurt enemies as well as player
  • Exploding Barrels that, depending on range, hurt you and the enemy. (Amount of damage also depends on skill level being played)
  • Breakable Columns
  • Maximum 125% health, and 150 of each ammo type (total of 300 ammo)
  • External demo support
  • Ambient sounds
  • 2 extra unlocked doors
  • Locked elevator door
  • Animated objects such as torches that can act as normal blocking objects
  • Godmode artefact

 There are more pics here.

Luke Strauman's new site Wolf3D Heaven And Hell is up and it's looking good. There's news, projects, add-ons, source, links , and a special Spear section. Not everything is working yet though.

Jean Morel's new site The Wolf's Stone is now up too, and has several sections including links, and news of his projects.

Here's more features from Project Verdammt by James Ingham:

  • MLI cheat edited and it doesn't remove your score!
  • Tab-G+F10 Cheat from Spear added!
  • Guards and officers drop a handgun when you don't have one
  • You start with just a fist!

And here's two pic's...

Sam Feichter has released a zip containing more than 30 actor pics he converted from Doom. Instructions are included.

Pablo Dictter has sent me 4 Wolf3D deathmatch maps for Doom II. 

Even though I updated my main links page a couple weeks ago, there are still some deadlinks on there. I hope to completely update it this coming weekend, and add the one's recently listed on this page.

May 27, 2001

Here's a new Wolf 3D site from a veteran Wolf 3D fan!! It's at Veteran Wolf's Site, and has downloads, projects and links.

Jean Morel tells me he's cancelled his two projects The Wolfenstein 3D Shareware:SE and Project: Nein, but is now thinking of creating an add-on called Escape From Kolnitz: A True Story. He will also be hosting a new Wolfenstein Site, called The Wolf's Stone.

I guess I missed this earlier, but to celebrate Wolf 3D's 9th birthday, Planet Romero has a number of pics from the early years. Another site of interest is the Official S&F Prod. Home Page. It's not Wolf 3D specific, but has cheats, mods, add-ons and much more for many Apogee/ID games. There's an old graphics only add-on there for the shareware 1.0 version called Wolfwall (pic shown opposite) which adds a lot more gore, and some new wall designs. I've posted an all files included version. No new maps. Thanks to Frenkel Smeijers for the above info.

Here's more updates from Sam Feichter...

Hey!

Gorenstein 2 is going under some stuff for BETA 2. Still a 5 level demo, it will have a complete episode of the 6 done in about 2 weeks (which is when James Ingham is done with the source code he is doing for me).

I have put in the graphics for a missile launcher, and James is doing the source code changes for it, since whenever I mess with it, I accidentily screw it up, or delete the whole damn folder!

Well, anyway, there is a lot of cool new things in my two current games:

Hall of the Nazis

  • Chainsaw! (Sorry, still behaves like a knife)
  • Guys converted from Laz's Wolfendoom scenarios (if I'm breaking any rules he has for it, I am sorry, but they look so neat!)
  • Mutants with red blood (At least I haven't seen it anywhere!)
  • One-armed Mancubus!
  • Pewter statue of original guard! (If you've seen the one on id's site, you know what I'm talking about!)

Gorenstein 2

  • Instead of fireballs from the flame-throwing guard, it shoots actual flames!
  • A new knife (No! Not just changing the colors, I mean a buck knife!) Bet you've never seen a gargoyle in any Wolfenstein game!
  • Goldeneye weapons! (If James showed you his, I sent those to him)
  • BJ has a new dying frame! (He doesn't have black eyes and looks like an onion anymore - he just spurts blood!)

Check out Sam's Wolfenstein 3-D Page for the latest 5 level Gorenstein 2 download!!  

May 26, 2001

James Ingham has released a one level demo version of his upcoming set Project Verdammt. Here's some info he sent me...

There are 4 Weapons:

  • Knife --- Not Rapid Fire --- Go close up to them to kill!
  • Handgun --- Not Rapid Fire --- Aim and shoot!
  • ChainGun --- Rapid Fire --- Just Shoot and move from side to side!
  • Chain Saw --- Rapid Fire --- Go close up to them to kill! (Like a rapid fire Knife which does as much damage as a chaingun!)

I got the graphics for the chain saw from doom! But i edited it so it looked like B.J's Hands. Please note: 'I Don't want any other add-on with my chainsaw images unless they have my permission, or there'll be bad comments about it on my site!!!

There are other features like:

  • 200% Health Max
  • 250 Ammo Max
  • 300 Lives Max
  • No Parameter Needed - just press Tab+?
  • Green Main Menu Background

In version 1.0 there'll be:

  • God Mode Artifact,
  • New Status Bar (i.e at the moment it's like this:

________________________________________________

|Floor|Score|<BJFACE>|HEALTH|AMMO|KEYS|WEAPON|

---------------------------------------------------------------- 

But it will be like this:

_____________________________________________

|Ammo|Health|<BJFACE>|Score|Lives|WEAPON|Keys|

------------------------------------------------------------

  • Maybe a new (few) Weapons, (Maybe a rocket Launcher)
  • Armour (Maybe)
  • 60 Continuous Levels
  • Read Me Files Used (HelPArt+ENDTEXT)
  • My Recorded demo's (Maybe)
  • Different Music
  • A whole bunch of new graphics
  • New Status Bar Graphics (From Doom)
  • New Characters
  • No PC-13 Sign
  • No M-L+I Cheat( Probably different Letters)
  • No Cheats at all!!!!!

And a load more!!!!!! (alot ain't it)

Also, I might: This is a big Maybe!!! On the status bar i might have a line saying info, where when a Grey Guard come it would say 'GUARD APPROACHING' or something like that! And when you pick up some ammo it would say 25 Ammo Clip Picked Up! etc...

James

Thanks James for providing the above info. One other point - the demo's main purpose is to show the new features, particularly the chain saw. As such, most of the level design is pretty basic. 

May 24, 2001

For those who prefer the original graphics and sounds, here's a set of four new Spear levels by Pablo Dictter called Chemical Reaction. The levels are well designed and the decoration is about right. The original full version of Spear of Destiny is required.

You can download the set from Pablo's Place. The site also has a number of Doom wads to download.

Sam Feichter has released Gorenstein 2: Attack of Josef Hitler. This is a four level beta (version 1.0). There's a pic shown below...

More pics, info and the download are on Sam's Wolfenstein 3-D Page.

May 19, 2001

Here's an update from Luke Strauman...

The Sorcerers Wrath is coming along great and I mean great. 7 weapons done respawning code done and 2 PROJECTILE WEAPONS!!!!!!!!!!!! And enemy's that come out of the floor.

The Wolfenstein 3D Vault has been revamped and looks pretty good. Here's the title screen...

For those who haven't voted yet, the 2001 Wolfenstein 3-D Awards are being hosted at this site.

Sam Feichter sent me the following update on Gorenstein 2 v1.0 BETA 1...

These are the features so far:

  • Installer and uninstaller
  • New knife (Borrowed from Laz Rojas' WolfenDooM scenario "Halten Sie!")
  • Goldeneye Weapons (Klobb, PP7, Laser)
  • Some new bosses
  • Burning deaths for some bosses
  • B.J. dies a different death!
  • If hit by enough hypodermics, B.J. will start crying!
  • New Status Bar
  • New Title Screen
  • Smilin' B.J. has blood trickling down his chin!
  • New "Laser" sound for S.S. AND Laser Gun!
  • Graphics from Lost Episodes! (If anybody wants the GFX from them, e-mail me!)
  • Josef Hitler has a hat on!
  • Josef Hitler also has a Missle Launcher instead of chainguns!
  • Protective encoded stuff, so nobody can crack into my stuff! (If you do, Duke Nukem will come over and teach you a... uh.... lesson!)

May 16, 2001

Dungeon Cephalis is by Amirtes, and has ten new levels plus many new graphics and sounds. Spooky!! It needs the registered set to play.

There's more info and the download at Amirtes Realm. You can also download it at David Brooks Wolfenstein 3-D Page. There are more pics here.

James Ingham sent me four new pics from his upcoming set Project Verdammt. The status bar and border colour has been changed.

May 13, 2001

It's that time of the year again. The 2001 Wolfenstein 3-D Awards are being hosted by Barry Christian at the The Wolfenstein 3D Vault. This year there's been a change of format - you vote online in a poll, which has several sections.

James Ingham is having problems updating James' Wolfenstein 3D Site. He now has a new site called James' Wolfenstein 3D Add-ons and News Page. Here's a Read This pic James sent me from his upcoming set Project Verdammt.

Anyone who'd like their upcoming TC included in the Read This file, please email James with the name and some info about the set, plus 2 pics. The best entries will be included.

May 11, 2001

Luke Strauman has an upcoming TC titled The Sorcerers Wrath. It will take place in medieval times with magic and swords. There'll some really neat new features such as:

  • Teleporting
  • Respawning Enemies
  • New Music (already done...... 2 Completely new songs called Death Mountain and Runner......... )
  • 6 weapons
  • Breaking Objects and Exploding Objects
  • Light Shading (maybe)

Here's a new banner for James' Wolfenstein 3D Site...

The site has been updated a lot recently and has a large number of new pics and an excellent downloads section. Four of the pics are from Paal Olstadt's upcoming set The Tower. Here's one of them. You can see the others on James site.

 May 5, 2001

James Ingham is working on a new set called Doomenstein. There will be seven weapons...

  • Fist
  • Shotgun
  • Automatic Handgun
  • Flamethrower
  • Machine Gun
  • 2 Handguns
  • Chain Gun

This set will be completed before James other upcoming set Project Verdammt. More pics here.

An updated version of The Tribute has been posted. The original set had a bug on level 9 and this has now been fixed. 

May 4, 2001.

Sam Chiang sent me the following website award...

Thanks Sam, it's appreciated!! Sam is planning a new website of his own, after difficulties with updating his earlier site. Good luck with the new site Sam.

May 1, 2001

I just posted a set of pics from The Tribute, a recently released 10 level set by John Bucksnort and Harry Mass Senior. For more info and the download - see April 30 news item. You can see the pics here. Updated May 4.

This month's SPEAR OF DESTINY FAN CLUB Spear Of Excellence Award goes to AReyeP (Steve) for his AReyeP's Wolfenstein & WolfenDOOM TC Page. Well deserved, Steve.

April 30, 2001

James Ingham has started a new Wolf 3D page at James' Wolfenstein 3D Page. It's not finished yet, but already has a number of sections.

Here's news from John Bucksnort...

Tribute will be released within 3 more days... Tris and I are co-authoring a new TC that will be titled KURS Liebeck... work has already started on it.

Also, I have been working on an updated version of Evil in Iron- "The New Evil"...It retains the first 10 levels and an additional 10 levels have been added..It will feature several source code changes and and all new sounds... The same graphics from the older version are retained with changes only to the doors to provide a bit more medieval look to the castle... The source code changes bring a new life to this set as the older version had no changes.... the episode structure has been removed, providing 21 seamless levels, new ceiling colors and music... there will be pics of the new doors available in a week or so... Have a great weekend... John.

John's Tribute set mentioned above has just been released.

April 26, 2001

Tris is working on a new version of TFS (3.0), and has sent me the following update...

As some of you undoubtly know, TFS is being renovated. There are some really smooth features, like:

  • Random door sounds
  • Random door slots (thanks to MCS)
  • Weapon change sound (thanks to MCS)
  • New music
  • Ambient sounds
  • Armour (thanks to Nate Smith)
  • Random graphics for the elevator (thanks to Ian Franken)
  • A whole load of graphics (all designed by me).
  • More secrets to reveal in each level.

For anyone who wants to beta-test the new version, mail me at Tris@yahoo.com

Thanks. Tris.

Tris also sent me a set of pics (15 of them!!!). You can see them here.

Another upcoming set is Lightwalkers. It's by Luis Valoyes, who comes from Colombia. Sixty new levels are planned, plus totally new graphics, a new storyline and some source code changes.

There's more info and pics at Luis's Lightwalkers Website.

Philipp Luy has a new website called CHAOS Software. It includes info on the group and its add-ons, pics, downloads and links.

The Vyper 3D Site has been around for some time, but hasn't been mentioned here before. It's by Scott Vyper and as well as info and pics, there's a 10 level download called Vyper3D.

The set has many graphics changes, some not seen elsewhere, and some source code changes. The brown guards are still there, but upside down as in Chokage!!!

April 24, 2001

Viper has sent me a set of pics from his upcoming set The Road To Despair. Here's the title screen...

You can see all of the pics here.

April 22, 2001

Here's an update I received from Jay about the Wolf3d Deathmatch project.

The TC is practically finished - everything works except for the modems. Serial games work perfectly though - you can select game limits, ie. time, frags, or none.

You can also talk to the other player, and we're considering releasing a beta with serial gameplay until we resolve the modem problems.

If anybody is interested, mail me at jay01@webmail.co.za

thanx

jay 

Sam Chiang will be giving monthly awards for the best Wolf3D websites. Yesterday, he gave the first award to Daniel's Wolfenstein 3D Site.

Here's some other news from Sam:

My current Wolf3d site will be going down, meaning that I'm not going to update it anymore. So basically it's no more. There are some server problems that's keeping me from editing the site. I will be making a new one soon called "Wolfenstein3d Heaven". (If anyone else has planned to make their site called that than I'll change it.) So be sure to stay tuned.

-Sam Chiang

April 21, 2001

Tribute is a two level demo released by John Bucksnort. The levels are well designed, and there are some new sounds and Spear graphics. The full version of the set should be finished in a few weeks. Some of the levels will be done by Harry Mass Senior.

Jagdpanther is now known as Yellowjacket. His new site is called Yellowjacket's Tavern. As well as Wolf 3D and Spear, there is also a section for Civilization II.

Philipp Luy has released a four level demo of his upcoming set OPERATION: Zusammenkunft. The levels are well designed and nicely decorated, though the 4th level has no actors as yet. There are lots of graphics changes - some have come from other sets, but some are original. Source code changes are not reflected in this set, but will come later.

Some news from Sam Feichter...

4/19/01

A bad thing happened on Saturday. My computer crashed. That means that Gorenstein II is postponed. Anyone who wants to help with levels and GFX and sounds, PLEASE DO!

Well, at least Project Verdammt isn't gone, since it's on Mike Ingham's computer. (Did you know that I was helping?) Gorenstein will NOT be cancelled though. I might be set back a little. (Ok! Maybe a lot!)

For you Doom II owners out there, have you played Goldeneye Doom II? Regardless if you have or have not, download the EDGE version! The difference is more weapons (DK5, AR33, Dostovei, PP7 (unsilenced)). GET IT AT DOOM WAD STATION!!!

Bye all,

Sam 

B. J. Blazcovick's Hideout has been offline for some time. The server it was on 3d.portal.com suffered a serious outage and was down for about a week. It's since been restored, but many of the host sites including the Hideout are yet to come back online. X-human tells me he will be getting it back up.

Here's a message that Philipp Luy (author of OPERATION: Zusammenkunft) posted on Map n level editing.

Hi to everyone in the club, to all visitors too... it´s me Philipp and here I have some news for you :-).

My upcoming SET/TC for WOLFENSTEIN 3D - OPERATION: Zusammenkunft is progressing well. The first 4 floors are finished, and we have a perfect working 5th difficult level including respawning :-). There are some fine new graphics,too. There will be a demo soon.

The second is, that I and my best friend have founded CHAOS Software !!! PROJECT: Zusammenkunft will come out for CHAOS Software and there will be a homepage with more info very soon.

OK, that´s all... cu

Philipp Luy.

April 18, 2001

James Ingham has started again on his Project Verdammt set and he tells me Chris Chokan and Tris are to help out. Here's a pic that James sent me...

There are more pics here. Updated April 20, with four extra pics.

Here's an email from Lord W...

Hi, I'm the webmaster of Fortress Wolfenstein.

It's a french-speaking site about the Wolfenstein series (Wolf3D, SOD and Return to Castle Wolfenstein).

In my website, you can find all the news about Return to Castle Wolfenstein (29 screenshots available - some of them have been sent to me directly by Activision France, fully translated interviews of creators and good articles, downloadable movies, etc...) - all that is in the "Wolf3D2" section.

Also available is news about the Wolf3D creators and community (for example : the Wolf3D2 - which later became Rise Of The Triad - design project, available on the 3DRealms website, and also news scripts from generalist sites, .plan files and news from Wolf3D creators and their current games - Doom 3 for John Carmack, Daikatana for John Romero, etc..., and lots of other things) - all that is in the "News" section.

There are french-speaking descriptions of Wolf3D and SOD enemies, objects, weapons (with self-created animated gifs), translated version of the Read This! and the episodes end screens of the game, lots of files to download, a soon-available tutorial to edit the source code, websites URL where fans can buy Wolf3D and SOD, lots of links, lots of original music and sounds midi and mp3 files to listen and download, all the cheatcodes, etc...

The website address is : http://wolf3d.altajeux.com

Tout sur la série Wolfenstein et ses auteurs en Français 

Thank you very much

Greetings

Lord W

wolf3d@altajeux.com

April 16, 2001

AReyeP (Steve) has sent me a set of pics from the new TC he's working on with MCS. It's called Spear Resurrection and judging by the pics, it looks like it'll be a pretty good set.

There are more pics here. For more info on the set, check out AReyeP's Wolfenstein 3D.

 

April 14, 2001

For those who have Quake II, there's an add-on which shows what the first ten levels (the shareware set) of Wolfenstein 3D look like with a more modern engine. At present only the walls are shown, there are no objects or actors yet, but these may come later.

Here's a set of pics I made from Mutantstein III/Nightmare's End. Many thanks to John Bucksnort and Harry Mass Senior for providing a set of such good quality.

Philipp Luy is working on a new upcoming set called OPERATION: Zusammenkunft. There will be 9 regular levels, plus a secret one. It will have new wall-textures (not many), and many cool features

  • Fifth (!!!!!) difficulty level
  • respawning enemies (like in DOOM), if you kill a SS-Soldier, he will return.... cruel & blood-thirsty... 🙂 ...as a mutant !!!
  • FULL-SCREEN mode and the mysterious Grail of Death

Thanks to Philipp for providing the above info.

For those interested in keyboard music, Chris Chokan's Angelfire site has a large number of files to download. Though not Wolfenstein 3D specific, pcjumper.wav is included, plus an updated version of lurking (click on - /music/zipped for more sets).

Here's another pic from Quinnsey's upcoming TC The Undercover Missions.

 

Quinnsey's site is at The Undercover Missions TC Homepage.

April 9, 2001

Mutantstein 3 has been released. This new six level set by John Bucksnort and Harry Mass Senior is of excellent quality. The levels are very well designed and there are more new graphics, sounds and source code changes. Here are some pics I took while playing level two.

For those interested in the technical side of the game, the Open GL Wolfenstein Site has info, pics and downloads. It's hosted by DarkOne.

April 8, 2001

Here's news I received from John Bucksnort:

Mutantstein 3 is a mere 2 or 3 days away... Info on the next set...Wolfenstein 3d: The Tribute a straight 10 level set with mostly all original graphics. There will be sound replacements, however, and my usual source code changes... (ceilings, music, actor strength).

It is already in the works... Sounds and vgagraph changes are done and 3 levels are done as well.

Here's a pic from a new upcoming set by James Ingham called Project Verdammt. More new graphics are planned, and Sam Feichter tells me he's helping out with these.

James has since restarted this set - please see news item dated April 18.

Paal Olstad (Poet) has released a new one level set called Wolf Hour Epilogue. It has more than one Boss, and is very difficult to beat. Though meant as a separate set, Paal tells me the level is meant to played only after completing his Wolf Hour set. You can get both sets at Poet's Wolfenstein Page.

Nazi's Death Valley, a Spear Demo set by Guillermo Buteler, has been updated (bug removed).

March 31, 2001

Here's a new Spear demo set called The Inner Circle. It's Philipp Luy's first set. The levels are well designed, and the guards are well placed. The style is similar to that in the original set. Philipp plans to make a series of more elaborate sets, and this one makes a good starting point.

March 29, 2001

Mutantstein 3 should be released in about 2 weeks. Meanwhile, here's the title screen John Bucksnort sent me...

Here's the latest news update from Sam Feichter:

  • Hey, here's more news! First off, I have a new email address at Sam Feichter E-mail!.
  • Gorenstein 2 will have new weapons. One isn't finished, but 2 are. The new blue pistol is from Spear of Destiny Lost Missions. The new machine gun replacement, an Uzi, is basically looks the same as a normal pistol in Wolf 3-D, except it's one handed, and there is a clip that moves at the bottom. Expect this set in 1 to 2 months.
  • I'm planning to have my own Gorenstein homepage soon, which will be linked to this one. As well as my Wolfenstein 3D sets, it will also feature some Doom TC's.

That's all,

Sam.

For more info on Sam's sets, see Sam's Wolfenstein 3D Page.

Warzone II has been released by DTrade. It has nine new levels, plus a secret level. There's lots of new graphics, sounds and source code changes. As in the first Warzone set, it's difficult to play, and there are plenty of pushwalls to find. Here's two pics...

Paal Olstad (Poet) sent me the following email:

Hello.

For those who are interested I have posted several source code tutorials lately. More will be added soon.

Some time ago I also posted a special version of my first set Wolf-Extra. This version includes all the big levels and a selection of small ones.

The special version benefited from a few source code changes, but... BY A VERY UNFORTUNATE CIRCUMSTANCE THE WL_GAME.C FILE USED TO COMPILE THIS VERSION WAS WRONG, THE CONSEQUENCE BEING THAT THE SECRET LEVELS WERE WRONGLY PLACED. This is now corrected. I am very sorry for the inconvenience this must have caused those who have played this version of Wolf-Extra. Please download it again!!.

Lastly a set called Wolf Hour Epilogue will be posted shortly.

Best regards Paal Olstad (Poet).

Thanks Paal, for the info. Paal's page is at Poet's Wolfenstein Page.

March 26, 2001

Here are 2 more Spear Of Destiny sets from John Bucksnort. They complete The Greinholdt Covenant trilogy. The second set is subtitled The Formula and has 12 levels.

The third set is subtitled The Dawn Of Death and has 7 levels. Both sets have lots of new graphics, sounds and source code changes. As with John's earlier sets, both are fast moving and difficult to play. Some keys are in hidden rooms. Harry Mass Senior helped out with the second set.

Barry Christian's The Wolfenstein 3D Vault has a new banner...

March 24, 2001

I posted several Wolf3D shareware sets that have become difficult to get hold of recently. They are at Easyspace Shareware, and include Halloween, and Lost Episodes.

Philipp Luy has founded the NEXUS OF WAR Project Group, to work on new maps/episodes etc.

The web site at http://nexusofwar.hypermart.net has just been started but will be updated as more info becomes available.

The weekend chat on Die Hard Wolfers has now become a regular feature and is being held at the following time each week:

Saturday

  • CAN-US Eastern ST 5:00pm
  • CAN-US Central ST 4:00pm
  • CAN-US Pacific ST 2:00pm
  • London, England 10:00pm
  • Amsterdam 11:00pm

Sunday

  • Sydney, Australia 9:00am

I won't be able to make it every weekend, but I should be able to make at least half of them, including the one tonight.

Barry Christian of the The Wolfenstein 3D Vault has awarded my main page Wolfenstein 3-D Vault Featured Page of the Month Award for outstanding page content and development. Thanks Barry - it's appreciated!

March 17, 2001

John Bucknort of the SPEAR OF DESTINY FAN CLUB has awarded a 'personal achievement award' to DTrade for his Warzone I: Sudden Strike set. Well deserved, DTrade!!

Barry Christian's The Wolfenstein 3D Vault has moved again (this time to Angelfire). Barry tells me he was not happy with the previous server, which was often slow loading and sometimes did not work at all. Here's Barry's new banner...

Sam Chiang also has a new banner...

Here's a new set based on Operation Buzzbomb graphics. It's called The End Of A Superpower, and is by YH. There are seven new levels at present, but this will be extended later. The levels are very different to the Buzzbomb ones - most have more open space. There are too many objects in one area at times, particularly on the first level, resulting in occasional loss of graphics, but there's some good design ideas too.

March 16, 2001

DTrade has released Warzone I: Sudden Strike. There are nine new levels, plus a secret level. There are also a number of graphics and other changes. As with DTrade's earlier sets, this one is difficult with a lot of pushwalls to find. The secret level is accessed from the Boss level, so it's essentially a straight ten level set.

Here's two pics from DTrade's next planned set. It's called Warzone II...

DTrade has also released an update (12.3Kb) which fixes a level 2 bug on his Westlake II set.

For those who prefer frames, Daniel's Wolfenstein Site has a new frames version.

Armitage1974 has started a new Yahoo club Map n level editing. It's not Wolf 3D specific - it includes games like Duke Nukem too - but it's for those who are interested in level design, tips & tricks and for useful help and links.

March 12, 2001

Here's two new pics that Quinnsey sent me. They're from his upcoming TC called The Undercover Missions.

Quinnsey also has a new website The Undercover Missions TC Homepage. This is pretty much under construction at present but has some links, pics and info on the set.

March 10, 2001

Daniel has a new banner for his site...

Barry Christian's Barry's Wolfenstein 3-D Page has moved and has been renamed The Wolfenstein 3D Vault. Most of the pages have been updated.

It seems as though Tripod doesn't like Wolf 3D anymore. Barry Christian (see above) had to transfer his page to a new server, and Gary Ragland's old Tripod page has disappeared too! Gary's other page is still there though at Gary's Wolfenstein 3-D Center.

Here are three pics from Return To Castle Wolfenstein, sent to me by Harry Mass Senior. More info about this new upcoming game can be found at Castle Wolfenstein 2000.

March 9, 2001

Harry Mass Senior has released his new TC Half Way. There are some changed source codes (two new keys etc), new wall graphics, and ten new levels. Access to the secret level is from level four. This is a very difficult and fast moving set. Just when I thought I'd reached the level one elevator, there was a whole new area beyond!!

Harry also sent me a set of pics from the set. 

March 2, 2001

Here's another Yahoo Club for Wolf 3D !! This one is called Die Hard Wolfers, and was founded by brothertank.

Chris Chokan has released an updated version of Chokage, with changes made to several levels. Some of Chris' favourite level changes include:

  • E3L4 (Black Sunshine)*
  • E3L6 (The Self-Inducing Barrier)*
  • E3L3 (Cubical Containment... not quite done yet though)*
  • E2L1 (Pilot's Warning... some parts of the level are really cool while others need touching up)
  • E2L3 (The Tower)

*these levels contain a hidden Skeleton Key that are found in unlikely, bizarre ways

Some other classic levels that Chris has upgraded include:

  • E1L1-E1L4 (L2 and L3's secret areas have been majorly extended, L4 has new wall photos in the brown area)
  • E2L5 (Ice Age)

Chris is still working on changes, and the next one will be really weird: "you get to a certain spot in the level and when you go back... everything is different. There's an example of what this will look like hidden in a secret passage on E5L2 in the Gold shine area with the backwards guard".

The level will also feature doors that open poles (and other doors). An example of this is on on E3L7 inside the secret room with the dog behind the 5 poles.

Other changes are that the Blue SS Guards will become Nazi Reepers. Officers will become Speedopes (swimmers), and the dogs will become Chainsaw Dogs that float through the air.

More info, and the download is available from Herc's Super Chokage Page.

The Master is looking for an artist to help out with his upcoming Wolfenstein MOD Kurt vs. The Master.

"The artist needs to be willing to do major boss & other enemy (not any of the normal guards that have a bunch of frames like the Brownies, SS, etc.) recreation, possibly from scratch, and maybe some various other wall textures and things. And they have to be GOOD. They need to send some examples.

They can email me at: pepsip@iol-12.net

Thanks.

The Master."

Re: the Fortune City downloads problems, I've now transferred all zip files I had on there to another server. This is because Fortune City no longer allow zip file downloads, and have installed software to cut-off downloads. All files are now available on Easyspace.

February 25, 2001

Daniel's Wolfenstein 3D Page has moved to a new url. The banner has been changed too...

Several other links have been deleted or changed. In particular, Castle Wolfenstein 2000 now works as it should, as does Nate's WolfenCHAT.

Fortune City has been experiencing problems with some downloads lately. Sometimes, the downloads get cut off before the full file is received. Another Wolf 3D site on the server Mike's Wolfenstein 3-D Page, has put up a temporary page until the problem is sorted out. Anyone wanting files I have on Fortune City, please email me. If the problem persists, I'll move the files to another server.

February 20, 2001

Sam Chiang has sent me a new pic from his The Matrix set. It shows a new guard, and a new M16 gun (replaces the machine gun)...

Sector 27 Demo (by Fgkjrujkuejrn) has been updated. New features include:

  • changed ceiling colours
  • changes to menu text
  • 30 ammo at start
  • Chain gun SS guard drops a chain gun you can use
  • Hans drops a chain gun you can use
  • Flame throwers shoot super fast streams of flames
  • alarm lights (one level)

Thanks to Fgkjrujkuejrn for providing this info.

Here's two more pics from D Trade's War Zone...

I received an email today from Butch Nordstrom. He made the first ever add-on set for Spear Of Destiny. The set has five levels and is called bnsodnew, though I'm told it was originally released as Sodbutch. Butch has become interested in the game again and is considering making more levels for the set. 

February 16, 2001

D Trade is working on a new set called Warzone. Episode three will be titled Project. Other episodes will be announced later. Here's a pic...

Sam Chiang's Home Page has a new url at http://www.expage.com/scg000. Anyone who is interested in helping out Sam with some levels for his upcoming set The Matrix, please send him an email at selong_chiang@yahoo.com. For info and pics on the set - check out January 20 news items.

Weiland Chiang (Sam's brother) is also working on a new set. This one will be called Return Of Hitler. Here are two pics...

Will Jeffries has sent me a two level demo of his Project Auferstehung set. There are new actors, graphics, title screen etc. More new features will be in the final version. You can get the demo from Fortune City.

Yet another upcoming TC is Hitlerstein by Johnny Groves. John hasn't been into Wolf 3D much lately but has now decided to make another set. There's no storyline as yet, but you play as Hitler. That's all I have on this at present.

An updated version of Eat At Joes (v1.38) has been released by Cedfoo. The Eat At Joes page also has detailed info about this set and news of other upcoming projects.

Jean Morel has sent me another pic from Wolf 3d (Shareware SE)...

Jean also has three further sets planned.

Sam Feichter has returned to the Wolf3D scene. Gorenstein 2 will finally have new levels. Hitler's son takes over in this one, and decides to bring back Dr. Schabbs creations. This set will be available in about 2 weeks. Sam is also planning some other sets...

  • W.O.L.F. (Wolfenstein of Lost Frankfurt)
  • Chocolate Attacks!
  • Martians- A Wolfenstein on Mars!
  • Spear of Destiny SE (SOD)

Finally, Sam send me this award. Thanks Sam...

February 10, 2001

John Hedgehog's second W.O.T.H. set has been updated, due to a fault on the sixth episode (level one). For those who already have this set, there's a map files only version available.

Jean Morel has sent me another pic from Wolf 3d (Shareware SE). There's also a list of weapons:

  • Knife
  • Lüger P38 (Pistol)
  • Maschinenpistole MP40 "Schmeisser" (Machine Gun)
  • Raketenpanzerbüchse 54 "Panzershreck" (Bazooka)

Here's a Start.exe file, made by Davy Key, for the cheat/debugmode for Wolfenstein 3D, Spear, Blake Stone etc. I've tried it for both the full and shareware versions of Wolf 3D, (also the Spear demo) and it works fine. If you want to ask Davy about it, here's his email davykey@hotmail.com.

Fgkjrujkuejrn, who sent me the Sector 27 Demo recently, could really use some help with both the source code and levels so he can get the full six episode set completed. Please send an email to fgkjrujkuejrn@yahoo.com if you want to help out.

February 9, 2001

Sector 27 Demo is a new seven level set. Graphics changes include a flame thrower, SS Guards with chain guns, and automatic drone guns. Source code changes are mostly 'changed text'. It was sent in by Fgkjrujkuejrn. The set will be extended later to include all six episodes.

February 6, 2001

In an email to AReyeP, Todd Hollenshead (CEO of ID Software) has clarified ID's position on what it considers acceptable use of the Wolf 3D Source Code.

Here are the questions that AReyeP asked Todd...

Q1: Obviously the distribution of the original game files is an infringement of copyright, and is akin to distribution of stolen goods. What I really need to know is id's stance in relation to stand alone total conversions that feature new weapons/sounds/graphics etc? The problem here is that in order to make such an add on, nearly every file (exe, graphics files and sound files) in the original game has to be altered.

  • Todd's reply to above: As long as it is truly a TOTAL conversion, then that is all covered by the GPL (the source code license) and it's perfectly acceptable. The problem lies when people make a new .exe and distribute some or all of the old id files - that's basically the same thing as warezing it. - tsh

Q2: It seems that id share a close relationship with the huge number of fans creating mods/total conversions etc for newer games such as Doom, Quake etc. I've played many Doom/Quake/Quake2 mods/total conversions, many freely available off PC Gaming magazines, and made by devoted fans. Most of them feature graphics/music etc from the original games, but all give due credit to the fact that they are indeed utilising the copyright property of id software (or whoever else depending on the game). Some have been "stand alone" games (or total conversions), others have been simple add ons or levels, and some have been just plain weird! I'm hoping there's no problem with people making similar things in relation to Wolfenstein. I'm hoping you can clarify for me what is acceptable, and what is not.

  • Todd's reply: We encourage people to play with the Wolf3D engine, which is why John released it. And we don't mind people making "add-ons" or new levels for the full registered version of Wolf3D or Spear. My email to Nate was specific to what he was doing, which was not only a violation of the End User License Agreement, but copyright infringement. As far as everyone else, if they haven't received an email from me and they're not doing exactly what Nate was doing then they're not in any trouble. - tsh

Many thanks to both AReyeP (Steve) and Todd for this info.

D Trade has just released his second set Westlake II. There are seven difficult levels, with a lot of pushwalls to find. There are also many graphics and source code changes too. Here's a pic...

Jay has been working on a Wolfenstein Death Match Multiplayer. Almost all gameplay aspects are finished - walking, turning, running, opening doors & secrets, shooting, frag counting, dying and respawning - all work simultaneously for 2 players (only picking up items & random spawn spots are left to do). The graphics and sprites are also finished, and the levels are almost completed.

The project was delayed a lot because of a few major bugs, so the source code needed an overhaul, but things are smooth again. If you like the screenshot shown above, you'll find more of them here. Thanks to Jay and Tris for providing this info.

February 3, 2001

John Bucksnort has released The Greinholdt Covenant Part One. The set has 8 new fast moving levels, with many source code and graphics changes. There will be further sets in this series later.

The Wolfenstein 3D community suffered a huge blow last night when Nate Smith received an email from ID Software CEO Todd Hollenshead. Todd asked for Nate's three Beyond Wolfenstein sets to be deleted due to copyright reasons. I have taken off the sets from my sites. ID Software has now clarified its position on what it considers acceptable use of the source code - see Feb 6 news item.

I just received the following letter from Todd Hollenshead, CEO of Id Software:

"Nayt,

Your site at: http://wolf3d.gamehosts.com/bw/index2.shtml and the games entitled "Beyond Wolfenstein" and "Beyond Wolfenstein 2" that are distributed from it are real problems from a copyright and trademark standpoint.

You need to cease distribution of all id content from your site immediately unless you have a specific license for redistribution of such material. You also need to inform other sites which "mirror" your files section to remove the files and cease future downloads as soon as possible.

I understand that you're a fan of the games, which is really the only reason you're not getting a real nasty letter from me or our lawyers right now. I think you must be confused as to what is permitted with respect to distribution of our property and specifically the Wolf 3D engine.

Succinctly, we have publicly released the *source code* to Wolfenstein 3D. We have not released any of the art or other game media. Redistribution of such media is copyright infringement. Using the "ID" logo and "Wolfenstein 3D", both of which are registered trademarks, with such redistribution constitutes trademark infringement. The sounds that you are distributing also most likely infringe on the copyrights of Bobby Prince, the creator and owner of such sounds.

These are all very serious issues which can't be over looked just because you aren't charging for the game or didn't intend anyone harm, etc.

Please contact me via return email immediately and confirm that you will immediately cease distribution of "Beyond Wolfenstein", "Beyond Wolfenstein 2", and any other project that contains our intellectual property and that you will instruct any site that mirrors your files to also cease such distribution.

Please note that nothing herein shall constitute a waiver of any potential remedy available to Id Software, Inc., and as such, we reserve all rights and remedies available to us at law or otherwise.

Sincerely,

Todd Hollenshead

CEO

id Software, Inc."

February 2, 2001

Here's two more pics Jean Morel sent me. They're from his Wolfenstein 3D SE (Shareware) set...

Jean is also working on a full version set called Dr. Nein. This will have

  • a completely different storyline
  • totally different graphics
  • different weapons
  • new sounds (maybe)

A revised version of John Hedgehog's W.O.T.H. has been released. I've done a lot of work on this set during the past few days and as a result there are changed Read This and End Game messages, plus more alterations made to several levels.

January 28, 2001

Sam Chiang has released a banner to promote his Sam's Wolfenstein Page web site. Here it is...

A hint manual for Paal Olstad's Wolf Hour is now available. Paal is also working on a source code tutorial, which should be ready before spring. Hint Manual for Wolf Hour.

Jean Morel is working on two new sets. There's a new shareware set called Wolfenstein 3D SE (Shareware). Here's some of the features...

  • a more realistic feel
  • Bazooka instead of a Chaingun

Jean has released two pics from the set, and here they are...

A new version of Tris's The Final Solution has been released. This updates level 8 which now has more guards, effects etc, and gold key access. All files, and a saved game from level 7, are included.

January 26, 2001

Sam Chiang has released four more pics from The Matrix - Sam's upcoming set. Here's one of them...

And you can find the others, plus some earlier pics here.

    

Guy Brys has added a third new level to Guystone - his Blake Stone add-on. Check it out at Guy's Home Page.

Here's a message from Greg Yingling (wolf3d_fenatic)...

If anyone needs Sound/Music design, I would be happy to get any job that anyone would have.

Thanks!!

Greg Yingling, Webmaster, Developer, Master Beta-Tester, Sound/Music

Designer, "Wolfenstein3d, Project: Einmacht "

Greg's Wolfenstein 3d Page

wolf3d_fenatic@yahoo.com

January 22, 2001

Here's news of an upcoming 20 level set called Untergehende Traum (Crumbling Dream). It's being co-ordinated by Tris and there are 9 members thus far involved in this new project. Here's a pic...

HISTORY:

Notes by Tris

After completing TFS, I played around with an idea to make the spirit a little higher in the Wolfenstein Community. I believed it was time for something new, but I couldn't figure out what. Then my dad gave me the idea to start up a group project. As I believe now, I'm now the coordinator of the project. Untergehende Traum, which means Crumbling Dream, will be a 20-level TC with level and graphics design close to the original Wolfenstein, be it more realistic. So far there are 9 members:

~Chad~

Samuel Chiang

Steve Walley (AReyeP)

Eric Vaughn

Kenny Riley

Leo Bourbeau (I believe, I don't know his last name)

Ian Franken

Scott Croneberger

And me, of course. As you see, there still aren't enough members. So everyone who'd like to, mail to Tris@yahoo.com! Provide in detail with what you could help out, and when you can begin. Note: Everyone who mails me, will automatically be a member, don't worry.

THE STORY:

Spring, 1945.

The Nazi war machine, once an all conquering force sweeping through Europe, is on its knees as the Allied forces penetrate the German Fatherland.

The Allied High Command, confident that their current rate of advance through German territory will see Berlin fall in the coming weeks, prepares to put the plans for their final assault into action. The sense of urgency, so prevalent in the days when the Reich had the upper hand, has subsided. Though caution must be exercised, and all available force utilised, the Allies know victory is at hand.

Or is it?

You are William Joseph "B.J." Blazkowicz, terminal action seeker and hero of the Allied cause. Your exploits during the war are the stuff that legends are made of. Capturing the "Spear of Destiny", and thereby denying Hitler a decided psychological advantage when the Reich was at its peak.

Escaping from Castle Wolfenstein and eliminating key members of the Nazi hierarchy in the process, including the maniacal Dr. Schabbs. You'd even assaulted Hitler's own stronghold, and taken on who you had believed was Adolf himself, but the cunning Fuhrer, resourceful as ever, had substituted a double in his place. Still, to say you'd put a dent in the Nazi's schemes was an understatement.

As the end of the war appears imminent, the somewhat "relaxed" attitude adopted by many of the Allied hierarchy has not escaped your attention. Concerned that this matter needs to be addressed, you have arranged to meet with the top Allied boy himself, Commander in Chief of Allied Forces, General Henry Lee Jackson, stationed in a fortified bunker not far from liberated Paris.

As you enter the General's office, you snap to attention and salute. "Ahhh, B.J. Blazkowicz," acknowledges the General. Pointing to a seat, he adds, "Sit down, my boy, sit down..." As you take your seat, the General lights a cigar, and, puffing thoughtfully, asks: "Now B.J., what is it I can do for you?"

"General Jackson," you reply, "I'm concerned that overconfidence could create a problem in these final weeks. I was just wanting to seek your assurance that you'd ensure there is absolutely no let up whatsoever in the aggressiveness of the Allied attacks until this war is over."

 
The General smiled. "Thank you for your concern, B.J., but rest assured, all is under control". "General", you replied, "with all due respect, you've only been in command for just under a month now. It's not like you've been running this invasion from day one, you know..."

An impatient look came over the General's face. "B.J.", he said, "You needn't concern yourself with this. I can assure you that, since I took command after General Ridley was poisoned last month, Allied Command is more alert than ever".

"Well, that's good to hear. Still, with my experience behind enemy lines, I was thinking that maybe I should infiltrate Berlin and ascertain what resistance our boys are likely to encounter".

"Do you think we are incompetent?" snapped the General. "We know the enemy movements, what's left of them, better than they probably do themselves. No incursion by you will be of any help at all, B.J., besides, you've already done enough to help the Allied cause. You'd only be interfering. In other words, I'm giving you an order, B.J., stay out of it. I can assure you that victory will be ours!"

Accepting the General's response, you stand back to attention, salute, and bid him farewell.

As you leave the office, General Jackson stubs out his cigar. "Damn you Blazkowicz," he muttered quietly to himself. "I wish eliminating you could be as easy as poisoning Ridley had been". He turned to face the plans on the table opposite. Plans he'd carefully prepared for the last few weeks since he'd taken command.

Ahh, yes, the Fuhrer would be pleased. The Allied armies were walking straight into a beautifully prepared ambush. General Henry Lee Jackson, a loyal Nazi better known to the Fuhrer by his birth name of Heinrich Jäger, had worked hard for the Reich in attaining the position of Commander in Chief of the Allied Forces. Years of pretending to be loyal to the Allied dogs had been difficult. But the rewards were not far away.

"Yes, B.J.," he muttered to himself again, "I didn't lie to you. Victory WILL be ours. Not yours, but OURS! Heil Hitler!"

The General's biggest mistake, though, was allowing you, B.J. Blazkowicz, to leave. Something just didn't seem right. You couldn't quite put a finger on it. But you knew you couldn't sit back and ignore it.

Damn what the General had ordered. You'd made up your mind. Looks like it was time for B.J. to pay Uncle Adolf a visit to make sure the Allied armies weren't going to receive a nasty reception!

2 Days Later:

Berlin - Hitler's bunker:

The message expected from General "Jackson" had finally arrived. As a result, following direct orders from the Fuhrer, German forces positioned themselves strategically around the Reichstag and surrounding areas to greet the unsuspecting Allied armies. The ambush they had prepared would be devastating.

The last thing they needed was B.J. Blazkowicz to come sniffing around...

LEVEL GUIDE:

Level 1 Felsendampf Geheimtunnel

When you arrive at an abandoned house near the Reichstag, you find the entrance to a tunnel leading to the cellars of the Reichstag. You must enter the eerie, damp, dark tunnel in order to get inside the cellars of the Reichstag.

Levels 2-3 Reichstag Cellars

These cellars are lightly guarded by SS and Hitlerjugend. Be careful not to get lost in the many pilestocking-areas. They may seem to be exact the same;

Levels 4-6 Lobby/Main halls

Via the elevator you get inside the Reichstag Lobby. Finally a chance to see what's still left of the once beautiful chapel. Be warned - besides Nazi architecture there are also various SS, HitlerJugend and Gestapo waiting for you!

Levels 7-10: NSDAP Conference Floors

This is the most high-class area of the Reichstag. On these floors Hitler conferenced with his party, the NSDAP. It is now a place where the officers hide. These levels have as common enemies the quick and speedy Gestapo officers, so be warned to stay covered!

Level 11: Felsendampf Geheimtunnel 2

Back in the tunnel. Hitler didn't seem to be in the Reichstag, so it's time to turn in the direction you couldn't access on forehand: the tunnel part leading to the Führungbunker. This part of the tunnel is guarded by various SS and HitlerJugend.

This tunnel seems just like the original tunnel backwards, but when you get to the part where you couldn't enter on first hand, it'll get harder and uneasier to follow. After all, Uncle Adolf doesn't want any unwelcome visitors, does he?

Level 12: The Führerbunker

This is it -- Here you'll face the Fuhrer himself. But before you can get to him, you'll have to navigate through the bunker, which is guarded by many SS and Gestapo. Be prepared -- you're in for the fight of your life.

Architectal Notice: This level is made upon an actual blueprint of the Führerbunker. Believe it or not, it was made from a blueprint from a book about the Second World War. So be sure to visit a place that did existed -- all right all right, it looked different, but the architecture was the same in World War II.

Levels 13-15: Old Reichstag

This part of the Reichstag was the old chansellor's conference area. Here, 20 meters below the fundaments of the Reichstag, the secret conferences between the chansellor and the generals were held back in World War I. Today it's guarded by a few of the Allied Forces' "turncoats": deserters now on the Axis' side.

Level 16: Horst Grosse's Den

Originally the old chansellor's dressing room, this dark and eerie place is now ruled by Horst Grosse, close friend of the Fuhrer and companion of Heinrich Jäger. His domain is that where you'll find out where Heinrich Jäger is hiding.

Levels 17-19: Reichstag Upper Floors

These floors will eventually lead you to the roof, where Heinrich Jäger is waiting for you. Be warned -- These are the most heavy guarded floors of the entire Reichstag.

Level 20: Reichstag Roof

All right now, it's time to salute Mr. Jackson on the military way -- swapping some lead into his head. Beat this guy and your mission is complete.

Here's some shots of the current framework for the game. (don't look at the level numbers, they're just concept maps). The status bar was designed by Steve Walley (AReyeP). BJ's sleeves and the Reichswehr-enemy (replaces the Mutant) are drawn by Tris. The rock texture (of level 5) was designed by Eric Vaughn.

Again, anyone who'd like to help out, please do so. Thanks.

Tris.

January 20, 2001

There are two new Wolfenstein 3D sites this week. The first is Daniel's Wolfenstein 3D Page (there's a banner shown below)...

The other one is Sam's Wolfenstein Page by Sam Chiang. Please note - both these sites are still under construction so there may be some links not working.

Sam Chiang is working on his first add-on called The Matrix. There'll be new graphics, levels and source code changes. Some levels have been done. Sam would like some help with the source code, so if you want to help out email selong_chiang@yahoo.com. Here's the title screen Sam sent me...

And here's two more pics...

D Trade's first set (there's some pics below) Westlake1 has been released. This is a very fast moving difficult set with lots of pushwalls included. There's six new levels, plus many new graphics and source code changes.

A beta version of John Hedgehog's second W.O.T.H. set has been released. (It's full title is Wrath Of The Hedgehog: Milly F. Fox Saves John The Hedgehog). Although the levels come from the first W.O.T.H. set, there've been many changes made. Also, there's a lot of source code changes. 

Paal Olstad has released Wolf Hour. This is a one episode ten level set (uses episode three), and has many interesting source code changes, including a missile launcher. Some graphics have been changed too. For copyright reasons, Paal has left out the audio files, which you have to supply from the registered set. Available at Poet's Wolfenstein Page.

D Trade has sent me two pics from his second new add-on called West Lake II...

January 16, 2001

The first John Bucksnort Personal Achievement Award of 2001 goes to Kenny Riley of The Wolfenstein 3D Mansion for the design and very professional presentation of his website. Well done, Kenny. It's well deserved!!

AReyeP (Steve) has made a new web page. You can download his new Wolfendoom TC, plus there's info and pics on his upcoming add-ons and a links section. It's at AReyeP's Wolfenstein 3D.

D Trade (who comes from China) will be releasing his first add-on soon. It'll be called West Lake 1, and here's a couple of pics he sent me...

January 13, 2001

Luke Strauman has released a beta of his Wolfenstein: Special Edition set. The first level from the first four episodes has been completed. I particularly like the blue colour effect on the fourth episode. All files are included. For more info on this set, please see below.

Here's some bad news. Jagdpanther's Wolf 3D Site has been deleted. I'm not deleting the link to it yet because the site should be back up on another server within a few weeks. The site was on Fortune City. A while back, some TC's I had posted on Fortune City were deleted, and they didn't even inform me. I don't rely on them very much anymore.

Luke Strauman has sent me some pics and other info from his new set called Wolfenstein: Special Edition. It has a lot of new features designed to show how far Wolfenstein 3D has progressed since the source code was released. Here's what Luke has completed thus far...

  • 5 weapons
  • Weapon change Sound
  • Separate Floor colors on each level
  • 200% health
  • Armor Almost done
  • Weapon 5 is a Shot Gun- very strong
  • Graphic changes almost complete
  • Sound changes almost complete
  • some levels done including the secret levels 98 and 99 and super secret level, level 666

Things that Luke still has to do are...

  • Graphics
  • Sounds
  • Maps
  • Separate Ammo
  • Spear Tracks

Anyways, there's a pic Luke sent me. And there's some more here.

Basilisk II is a utility which allows Mac programs to run on a PC. It's quite a long-winded process though but for anyone who's interested there's more info about it on my utilities page. Please note Power PC based programs cannot be used in conjunction with this.

Juan J. Alva has sent me two more midi files. Both are versions of Putting It To The Enemy, which is the music from Spear level 17. I think the second one is better, so does Juan, but both are OK. There is now a third one too (guitar)!!

AReyeP (Steve) has re-released his WolfenDoom set with source code, menu and other changes. This version replaces the previous one and it looks a lot more professional. Guess I'll have to do something similar with my three WolfBel sets!!

Here are some pics from John Bucksnort's upcoming set The Greinholdt Covenant Part One. The title pic is shown below, the others are here.

January 6, 2001

Harry Mass Sr has released his new set Steel Cage. There are five new levels, plus a secret level. As with all of Harry's sets, there are many new graphics and source code changes and all files are included. For pics - see below.

Here's a new Wolfenstein 3D site with downloads, links and other info. It's called Tim's Wolfenstein 3D Page.

This month's SPEAR OF DESTINY FAN CLUB Spear Of Excellence Award goes to Harry Mass Senior for his Wolfenstein 3D by Harry Sr site. Well deserved, Harry!!

Juan J. Alva sent me a midi file of Victors Song. 

A six level beta of Robocop 4 has been released by Little Snabes (Jake) and John Bucksnort. There's some good level design and a lot of new graphics/source code changes. All files are included. You can get it from John's site at John Bucksnort Wolf 3D Page.

Harry Mass Sr has released three pics from his upcoming project. It's called Steel Cage, and it'll have five new levels, plus a secret level. One pic is shown below...

You can see them all here.

January 1, 2001

Here's the first new set of the new year, and the real millennium!! It's Mutantstein 2 by John Bucksnort and Harry Mass Sr. There's six new levels. Graphics and source code changes are as in the first Mutantstein set. It's quite difficult at times, and keys are often hidden in secret areas. Very well designed.

David Gebler asked me to post the following message regarding Wolf3D Insanity and his project Biokrieg...

To all members of The Wolf3D Community,

Wolf3D Insanity no longer exists. I am in the process of merging my site with The Domain http://nayt.dyndns.org/domain, and the site will be a lot better there! It's not complete yet, but check it out to see what's coming up! The Gebweb.co.uk Network http://www.gebweb.co.uk will be non-wolf3d, but for those of you are interested, will have some great C++ tutorials very soon, if you want to be able to create your own incredible TC! Also, on Friday 5th Janaury, you can view the first issue of PC Voltage! a new monthly computer e-zine on http://www.gebweb.co.uk/pcv/index.html .

Regarding my TC, Biokrieg, expect it to be released in early March. That's all from me for now. If anyone wants to e-mail me, the address is webmaster@gebweb.co.uk.

-David Gebler

Mike's Crappy Wolfenstein Page is the first new Wolf3D site for some time. It's still under construction, and here's the description that Mike sent me!!

A bad yet updated site which will soon get better..... it is the home of a wolf3d TC that has just started production...... for more info go here http://hometown.aol.com/madpuppy3/myhomepage/index.html.

December 30, 2000

Lane Lawson has released Wolfenstein: Iron Edition. It has around 20 new levels (most of the first 2 episodes, and a few on the third one). There are also many graphics, sounds and source code changes. There's a lot of pushwalls too! All files are included. Upcoming sets by Lane include Stalin's Reign and Gothenstein.

I recently dug out a 1992 shareware set called Newmaps. There are ten new levels, and there's some good ideas but it's really only for those who want to play/collect every set. It's version 1.0, but all files are included in the zip. I added a cheat file (use CTRL/TAB/ENTER to initialize) as some levels are quite difficult to get out of. Find it here.

Operation Uberfaust is a new scenario for the Mac by Juan J. Alva. The original version had a minor bug (a pushwall that didn't work) but this one has that fixed.

Tris's new site The Final Solution is now online. It's well designed and has many sections, including news, source code info, features and links etc. There's a lot of info on Tris's new set, also called TFS (which is mentioned below). It can also be downloaded from here.

December 28, 2000

The Final Solution by Tris has been released. As mentioned earlier, the set has 20 continuous levels, many new graphics and source code changes etc. This is a very good set, and all files are included.

December 24, 2000

The latest set by John Bucksnort and Harry Mass Sr - Mutantstein II is due for release early in the new year. The title screen is shown opposite...

There are more pics here. John tells me a new Spear trilogy is planned. It's to be called The Grienholdt Covenant, and will consist of three 10 level episodes.

TFS by Tris should be released within a few days. The set has 20 continuous levels, many new graphics and source code changes etc. News of its release will be posted here and on my main page.

Totengraeber II has been released. I've not played any of it yet, but I hear it has 48 brand new consecutive levels, and a host of graphics and source code changes. More details and the download are available at BJ Rowan's Bunker.

A new set of Project Holleregen pics have been released by Eric Vaughn. One is shown below...

You can see the others here.

Paolo Cadeddu emailed me to say he is working on Japanstein again. He hopes to finish the set during the Christmas break.

December 17, 2000

Kenny Riley has released some pics from his forthcoming project Hinrichtung. Here's one of them...

There's more pics and info on the project.

I updated my Spear page. For those who would like to know more about the origins and conditions of the Spear... there's an article by grailknight2001. Look for the link The Seven Conditions That Are Key. It sounds heavy, and it is!! And if you're still interested after that, there's a Yahoo Club at KNIGHTS IN QUEST OF THE GRAIL.

Greg's final version of his Einmacht shareware set will be released soon. There'll be more news posted here as soon as I get it.

December 9, 2000

John Bucksnort has released A Madman's Dream. There are ten new levels, plus many new graphics, sounds and source code changes. A very challenging and well designed set. All files are included.

The upcoming set Project Holleregen by Eric Vaughn is progressing well, and some pics have now been released. The title screen is shown opposite. More pics here.

Tris sent me this email...

Hi Brian, here's an announcement...

Dear members of the Wolfenstein 3D Community, when I started my club, Tris's Coding Alliance, a while ago, people visited often. After a fight between me and another member, it seems many people left the club( they didn't remove their names from the list, but simply don't visit again). That's rather sad, 'cause I hoped to get more members and more understanding of the source code among the people in the Wolfenstein Community (phew, I'm sounding like a 70-year-old filosoph, eh?). So people, please come back to my club. There won't be any more fights, that's a promise.

Tris.

Tris's club is at Tris's Coding Alliance.

I updated my eXTRAS page with a new section on the early 80's Apple II program Castle Wolfenstein. Here's a link to a page with info on one of it's sequels Castle Smurfenstein Home Page.

Ben Blaufarb's site has moved to Planet Quake, and it's now called DLA ONE. There's a page dedicated to Tekkoudan, and there's other sections for Ben's earlier sets.

December 3, 2000

James (Jimboages) released some pics from his Hell Fire project. James sent me to see the whole set.

The following message by kicken_kyle was posted on The Wolfenstein 3D Fan Club...

I'm making an add-on using for the Spear of Destiny registered version. I need people to make maps. Don't worry, your name will be posted in the add-on. I just need maps I can import using floedit. Heres the guidelines:

  • It's set in bj's mansion, so no nazi symbols, just plain walls like grey stone walls, or brown marble walls.
  • You must have already made an add-on.
  • Post here (The Wolfenstein 3D Fan Club) for validation. Post the name of the most popular add-on you have made, specify how many levels you want to make (max is 5), and anything else you find important.
  • I will post a reply saying yes or no. If yes, I will assign you to the levels.
  • After your maps are made, send 'em to me.

November 24, 2000

This month's SPEAR OF DESTINY FAN CLUB Spear Of Excellence Award goes to Paal Olstadt for his Poet's Wolfenstein Page, and excellent levels tutorial. Well deserved, Paal.

John Bucksnort's next set will be A Madman's Dream. It will be released within 2 weeks. Meanwhile, John has sent me a set of pics

Here's a message from David Gebler that he posted on The Wolfenstein 3D Fan Club...

Gebweb.co.uk has been fully re-designed and is now up and running at http://www.gebweb.co.uk - it is only a test version, so not all sections are currently up and running. Expect full functionality in the next month. You can apply for webspace there, too. We will soon be adding chat and message board functions.

-Dave.

OK folks, here's a new Wolf 3D site. It's called Jagdpanther's Wolfenstein Site. There's news, add-ons, projects info and links. There's also a set of good pics from the forthcoming add-on Projekt Wolf. And here's the site banner...

Yet another new site is Wolfenstein 3D by Harry Sr. This one is still under construction but already has a lot there. There's a nicely designed front page and an add-ons section listing all of Harry's sets.

November 19, 2000

My Easyspace webspace is now nearly full so I've gotten another one at http://www.wolfenstein3d.co.uk. At present, there's just a copy of my Home Page, but I intend to replace it with something Wolf 3D related later. Any ideas from anyone ??

November 16, 2000

Guystein 2 has been updated. There are now 30 new levels on episodes 1, 3 and 5, but I haven't checked all these out yet. (Guy Brys tells me there could still be some bugs in the set). More news on this when I've played it all, but if you want to try it out - it's at Guy's Home Page.

Jordan Buck has released a new beta version of his Escape From The Labyrinth set. There are now 18 completed levels, plus some graphics and many source code changes. All files are now included in the zip. Jordan hopes to release a final version in a few months but this could be delayed.

Here's a link for Mac fans that I came across by chance. There's stacks of add-ons and other Wolfenstein 3D related files. It's at Esplanaden Wolfenstein 3D.

This is not Wolfenstein 3D related, but if you liked the original Pacman game then try out this new 12 level set. It's freeware, and there's a lot of other stuff here to download too!! Pac World.

November 13, 2000

John Bucksnort has released his Evil In Iron set with Doom graphics. I just made a set of pics - one of them is shown below. The set is available from John's Page too at John Bucksnort Wolf 3D Page.

November 11, 2000

Wolfendoom is a sixty level set sent in by AReyeP. (Steve tells me it's pronounced as RIP). All levels are new and very well designed. There's also a whole bunch of new graphics and sounds. All files are included in the zip, including some lengthy text files which have a lot of info on the set. Here's a pic from episode two...

November 9, 2000

Here's an email from Tris...

Hi Brian, Here's a small (small?) update on TFS.

Yeah, it's been a while, but here it is...

The game's engine is rather complete, but some extras still need to be added. I'd like to know if anyone could help me out with these. I don't have the knowledge for it.

I still need:

  • A heartbeat sound that plays infinite when the player's health is 40% or less
  • A second unlocked door with a texture from -74 ( I use MapEdit 8.0, so if you also know how to set it up in there???)
  • Occasionally jamming of the chaingun
  • When you're out of ammo, you can still select the weapons, but you hear a "click"(digitized sound I guess)

If anyone could help me with this, MAIL ME! Tris@yahoo.com

The game's levels are now 80% complete. That is, all level layouts are complete, but some still need some treasure, ammo, enemies, etc.

See you around,

Tris.

John Bucksnort sent me a title screen for his latest project A Madman's Dream. The set will have ten new levels. Graphics, sounds and source code will be similar to those in Tobruk, but with a few surprises.

Harry Senior tells me there's a bug on the fifth level of his Death Waits set. Harry sends his apologies and this update, which will put things right.

Eat At Joes has been a long time coming but there's now a new ten level download for this set at Eat At Joes. There's lots of graphics, sounds and source code changes. (Many of the actors are cartoon-like). This set requires the original Wolf3D 60 level set as some of the files have been deliberately left out (copyright reasons, I guess).

November 4, 2000

Here's a message from David Gebler...

Biokrieg's engine has been completed for a long time, but the problem is, I don't really have the time to design the remaining 27 levels that need to be done before it can be released. There must be someone out there who can lend a hand towards getting Biokrieg complete - so if anyone at all is interested in helping, please e-mail smooth_nite@hotmail.com - Thanks.

-David Gebler.

Just arrived is this new set for the Spear Demo. It's by Guillermo Buteler and is called Nazi's Death Valley. Both levels are new, and all files are included.

Wolfenstein Collection is a new 30 level set for Wolfenstein 3D. It's by MCS, who comes from Holland, and has many new sounds, graphics, music, and title screen. The cheats have been changed in this set (the ILM command is now MCS). MCS has spent more than 300 hours on this set, and this is shown in the quality of the levels.

From what I've played, this set would particularly suit those who prefer the original game, especially in the first 3 levels. However, there are many surprises and those who like new graphics and source code changes will also find something here.

The earlier version of this game (before 11/04/00) had a bug. There's a small patch which will put this right.

Paal Olstad's page has a new banner. Here it is...

October 31, 2000

Two new sets were released today. The first is by John Bucksnort and Harry Senior and is called Mutantstein. This has six new levels. The other set is called Death Waits and is by Harry Senior. This one has ten new levels. Both sets are difficult to play and have many new graphics, sounds and source code changes. Both also have all files included. For pics see October 29 news items.

October 29, 2000

This month's SPEAR OF DESTINY FAN CLUB Spear Of Excellence Award goes to Brent for his Wolf3-D Headquarters site. Well done, Brent!!

Paal Olstad's next set Wolf Hour will soon be released. It will come with a new exe with several source code changes. There's a missile launcher using its own ammo, missiles, and some other new features not found elsewhere. There's more info on Poet's Wolfenstein Page.

John Bucksnort and Harry Senior have been working on a new set called Mutantstein: The Nightmare Returns. There are lots of changesincluding ceiling colours, music and sounds. It should be released within the coming week but for now John has sent me this set of pics. Meanwhile Robocop4, which John is working on with Jake, is also progressing well though there are still some new levels to complete.

 

Harry Senior has also sent mesome pics. They come from a new set as yet untitled and are included with the Mutantstein ones mentioned above.

I received an award from John Bucksnort for this news page. It's called a Personal Achievement Award. John tells me this will be awarded from time to time, though not necessarily every month. Anyways, thanks John.

October 20, 2000

Here's news from David Gebler...

There are serveral things I have to say in this message, so read carefully everyone. The first thing, is that the more observant of you may have noticed that the new Gebweb.co.uk Network has still not been uploaded, and that Wolfenstein 3D Insanity has not been updated in a while. This is because I am currently involved in the development of an exciting new product for authors. It's called E-Book Writer, and enables authors to write entire books and sell them without any publication costs at all. So if you're a first time author, you can still sell your work in our new file format, which we've called Standard E-Book Format. This isn't an advert, but as a side issue, if you're interested in beta-testing or purchasing a copy of this product, please e-mail beta@gebweb.co.uk and let us know. Note that only a maximum of five people will be required to beta-test.

My Wolfenstein 3D TC, Biokrieg, is nearly finished, but I could really do with a hand from someone who's good at designing levels. Please e-mail smooth_nite@hotmail.com if you're interested.

That's all for now. Until next time, bye everyone!

 

-David Gebler

smooth_nite@hotmail.com

John Bucksnort's main Wolf3D/Spear Page now has a new url. It's at http://www.jbucksnort.com.

Adam's Wolfenstein 3D site has been deleted. It seems there was a disagreement between Adam and Kenny Riley. Anyways, Kenny asked me to post the exchange of emails. You can see it here.

Here's the exchange of emails between Adam and Kenny concerning the deletion of Adam's site...

Brian, I'm sure you've seen the site that says I destroyed his site. Well I have something you can make into a text file and put it on you news page for the explanation why this guy is full of shit. Anyway here's the message:

Okay this guy named Adam had a wolf site and he ripped my whole source code section off so I e-mailed him and this is the e-mail:

"Adam,

I went to your page today and I saw your source code section. You have some tutorials that I wrote and they are a rip off of mine that you altered. All you had to do was e-mail me and ask but you didn't do that. Now since you just took it without asking take my tutorials off of your page and no don't ask if you can use them because the answer is no. Be creative and make your own stuff.

-Kenny"

Okay he replied with:

"The decision was made earlier this morning to delete my internet site. This was a decision partly due to the email you sent me and due to a decision of my friends at school. My site was never meant to be a 'proper' wolfenstein site it was only meant to be an experiment with my skills on frontpage 98. I only put a bit of the source code section on my site and I think you should also tell the other people that steal your tutorials to get them of their site as well. The whole of the web site should be gone by 12:00am. You seemed to be a person who wouldn't mind if I used some of your tutorials, Sorry for any inconvienience and i think you did the right thing by telling me. I provided a link on my site but maybe that wasn't enough"

Okay his site is now offline, on the bottom of his page it said "Kindly ripped from the Wolf3D Mansion" anyways here's the link to his page:

http://members.dencity.com/wolfenstein3d/

He says I destroyed his site. That is a total lie, I told him to take off my tutorials so this guy does not know

What he's talking about.

-Kenny

http://www.wolf3dmansion.com

 

Thanks for puttin this on your news page, I want to clear this up.

 -Kenny

October 14, 2000

John Bucksnort has released his latest set for Wolfenstein 3D. It's called Beyond Tobruk and has 21 new levels, plus lots of graphics and other changes. All files are included.

Here's a new Wolf 3D page. It's by Juan Alva-Guerra and it's called Juan's Vampyra and Wolf/SOD Page. Here's a banner...

WolfXL has been made available again. This is the original 60 level set but it works only as an add-on to Chokage. You can get it from my Fortune City site.

I missed last Friday's chat concerning the Wolf 3D Convention. It seems that many others did too but 'The Master' has posted an update about it on The Wolfenstein 3D Fan Club.

October 6, 2000.

John Bucksnort and Little Snabes are well into their Robocop 4 project. John tells me that all source code and title screen changes have been completed.

Here's a new set called Untitled SOD Demo. This has two new levels for the Spear demo. It's been done by Martin Oxilia and is his first set. All files are included.

For 'Everything about Wolf 3D's Source Code', visit Wolf3D Coding World.This replaces the Wolf 3D Source Code Club. It is still hosted by David Gebler.

Scott Croneberger's Wolf3d Black Hole has moved servers. However, the redirect url is the same www.wolf3dblackhole.com.

September 29, 2000

Leo Bourbeau sent me a couple of pics from his upcoming TC Discostein. Here they are...

Tris has started a new Yahoo Club Tris's Coding Alliance for those (like me) who are finding editing the Wolf 3D source code difficult. It's also a place to share acheivements made with the code. BJ Rowan has joined too so anyone needing help...

Coming soon is a new Spear demo set by Martin Oxilia. This is his first set. It should be posted here within a day or two.

Bob Daum's latest set The Ultimate has 10 new levels, plus lots of new graphics, sounds and source code changes. All files are included in the self-extracting exe. Here's a pic...

September 23, 2000

Discostein is a new add-on being made by Leo Bourbeau and Viktor Sandberg. It will be based on the 70's era. There are plenty of graphics changes, and some new sounds. Screenshots will be released soon.

Guillermo Buteler is working on a new set for the Spear demo. It will probably be ready by next week.

The SPEAR OF DESTINY FAN CLUB Spear of excellence Award for October goes to Kenny Riley of The Wolfenstein 3D Mansion for his cool site.

Kenny's Wolf3D News section has a new Wolf3D Browser to download. It was made by The Master. Here's a pic of it with one of my pages.

September 17, 2000

ZDTV has some info on the new Return To Castle Wolfenstein. There's also a video, introduced by producer Drew Markham.

Here's news from Scott Croneberger...

1) The Wolf3d Black Hole will move servers soon, but I will use www.wolf3dblackhole.com to forward it.

2) Return Of Doctor Schabbs full version is complete, visit my site www.geocities.com/wolf3d_blackhole/ in other projects to download it, and it only has 31 levels instead of 42. A lot better than beta 2.

Thanks, Scott.

And some news from Tris...

First, I'm redoing my site (with frames, animations and such). I'm also going to move to the GEBWEB network.

My website will be completely redone and more info and downloads will be added (it's finished, a screenshot will appear on the main page of the old site this week).

Until then... Tris.

Little Snabes Robocop project got deleted, but he and John Bucksnort are now working on an even better Robocop. Hope the project goes well, guys.

September 12, 2000.

The latest set from Harry Senior is Gates To Hell. It has ten new levels, plus many new sounds, graphics, and title screen. First impressions are that it's a difficult, but very well designed set. All files are included in the self-extracting exe.

Here's news from David Gebler...

  • OK, this news doesn't JUST concern Wolf3D fans, but it IS relevant to Wolf3D. The Gebweb.co.uk Network is being TOTALLY re-done. The new site will look a lot better, have a search engine to search the web, and loads of new sites on it, including Wolf3D Insanity. There will also be an online weekly magazine about computers, programming, and games, called PC Voltage. More news about all that soon.
  • Now the Wolf3D part: For a start, anyone is welcome (at this time, anyhow) to host their Wolf3D website on Gebweb.co.uk - with UNLIMITED webspace. This will benefit most smaller sites, because with the content on the new Gebweb.co.uk Network, it has been estimated that we could receive (within a few months) up to 5000 (yes, five thousand) visitors a day, meaning smaller Wolf sites will get a LOT more hits every day. Also, Project: Biokrieg is nearly ready. It should be released in less than one month. That's all for now. Contact me at the address below if you want to know more about anything.

-David Gebler

webmaster@gebweb.co.uk

John Bucksnort has sent me a set of pics for his next Spear set Beyond Tobruk. Here's one of them...

Kenny's add-on Ausfuhrung has been renamed to Hinrichtung, due to translation problems.

September 9, 2000.

Ian Franken has a new Wolf3D site. It's called Castle Wolfenstein and there are many sections including news, downloads, links and editing.

Another new Wolf3D site is Return To Castle Wolfenstein. There's info on the game, weapons and a nice set of pics.

SOD floors dates from 1995 and has 21 new levels. It's been designed to work best with The Lost Episodes: Mission 2 vswap. This is a well designed, but difficult set. There are many pushwalls, and keys are often hard to find. By Jamie E. Edwards. Requires the registered Spear set.

This months SPEAR OF DESTINY FAN CLUB best site award has gone to Jake for his Little Snabes Little Wolfsite. Well done, Jake.

Here's a message from Tris...

"Hey Brian. I received an email from Martin Fernandez (the author of WOLFMUS), in which he answers my question of creating MIDI versions of the Wolfenstein 3D Music Cues. He sent me the following info. If anyone knows how to do this, let him/her contact me. Thanks. Tris."

Martin Fernandez replies...

"Hello, Well, I'm another big fan of Wolf3d. It's great to see that you liked the player! My initial project was to convert all the musics to MIDI. In order to fully understand the structure of the music tracks, I decided to build a music player. So now I know what every byte-sequence in the tracks mean. Unfortunately, MIDI conversion is harder to accomplish.

I started writing a converter and managed a partial translation of a couple of tracks. But I had other real-life matters to attend to and temporarily abandoned it. Basically, you have to map Adlib frequencies to notes. It can be done (and I did, but each track is a separate problem to handle). Then you have to map 'volume' -> MIDI velocity. Again, it can be done, but I stopped working at that point. And don't forget the 'sound textures', matching Adlib voices to MIDI instruments; and drum tracks. Even then, most of the songs have effects like vibrato, slides and such. And on the MIDI world it is again possible to achieve such effects. But you need a very intelligent program to successfully detect and convert stuff like that. And what I have so far is not a real smart piece of code, just basic translation. Anyway, to do it properly, human supervision is required.

What can I say? It is possible to create an automatic converter, and you would have to manually supervise and re-arrange every track in order to get something similar to the original. I have seen four or five Wolf MIDI's out there, some are perfect translations and I keep wondering where did they come from (Apogee itself?). But someone has to write such a program.

If you want to/have some programming knowledge, I can help you with what I already know. Else... Maybe sometime in the future I get motivated again and finish the conversion. Maybe someone else did something similar with other games and can provide the extra effort.

Why not try contacting the guys at HYPERLINK. They converted lots of Adlib songs from LucasArts games and are experts on the subject? Then again, maybe they grew tired of doing so. If they are willing to help and need some info on the track structure, let them contact me. If all of the above fails, you can still learn how to program it (I can help you out a bit) and do it yourself! That's how most utilities get born.

Well? Tell me about it. See you, Martin Fernandez"

My Blake Stone page has been updated. Several non-working links have been removed and others added.

BJ Rowan's three sets Project Totengraeber, The Renovation and Conflict In The Fatherland have been posted on my Fortune City server as the links on his page to these files don't work anymore.

Guy Brys has moved his site to a new URL. It's now at Guy's Home Page. Guy has sections for both Wolfenstein 3D and Blake Stone. There's a new Blake Stone level called Guystone (increased to 2 levels) to download.

September 5, 2000.

Here's a whole bunch of news from Tris...

The Final Solution gets better and better. I've put a contest on my page where you can win the BETA version 1.4c of TFS 3D. You have to translate a Dutch sentence (Dutch people may not involve the contest, though... then it wouldn't be a contest).

I also posted a new tutorial for the cheaters. It tells you how to disable the damn GOOBERS and Shift-Alt-Backspace code. All you have to do is alter 1 small line. Go check it out at my website!

Tris.

Paal Olstad released his new set Enemy Around The Corner. Though just one level - it's a very good one. Lots of pushwalls, ghosts and bosses, plus a generous helping of regular guards. Requires the full version of Wolf3D. You can get it from Poet's Wolfenstein Page.

September 2, 2000.

Here's a new Wolfenstein 3D web site. It's by Jake, and is called Little Snabes Little Wolfsite. There's a new banner too.

Nate Smith's Wolf3d World has finally gotten back online. It's at a new URL, and it looks good. Well worth the wait!!

Harry Senior sent me this pic (below) from his forthcoming add-on Gates To Hell. Harry tells me he's already completed five of the new levels.

August 30, 2000.

I posted the original 1991 shareware game Duke Nukem (261Kb) from Apogee/ID Software. It's amazing how far we've come in just nine years!! And it works with my Windows 98. Here's a pic...

The third (and final) part of John Bucksnort's Wastelands Trilogy for Spear has been released. It's called Journey To Evil. There are seven new levels, plus graphics and other changes. All files are included.

August 26, 2000.

David Gebler sent me a set of pics from his forthcoming add-on Biokrieg.

Spifferaneous' Wolfenstein Empire has moved to a new url.

Pictures, sounds, downloads and links are among the features on this Wolfenstein 3D site. Here's it's new banner.

News from the SPEAR OF DESTINY FAN CLUB.This months best site award has gone to David Webler for his Wolfenstein 3D Insanity site. Well deserved, David.

John Hedgehog needs a Wolf3d Sound Creator.

Must be an expert with Wolf3d Sounds, Bosses, Guards etc..(But Not Changing Source Code) - And Must have a very good add-on, E-mail Your Resume to: mosco@renc.igs.net.

August 24, 2000.

The March is a new 8 level set with lots of new graphics, sounds and source code changes. By Bob Daum. All files are included.

Ben D. Harper's tour (of his mind) is back on a new URL.

John Bucksnort has sent me a set of pics for his forthcoming Spear set Journey To Evil. He also sent me this info and pic on his latest project Beyond Tobruk:

Hi Brian - My new Wolf 3d project... Beyond Tobruk is making lots of progress, all graphics work and code changes are done... some graphics are as in the Wasteland series, but I have added NEW CEILING COLORS, SEAMLESS LEVEL FLOW FOR THE 21 LEVELS, AND EACH LEVEL NOW HAS NEW MUSIC. Here's the new title screen... John.

As mentioned earlier, a number of links weren't working in my links list. I've removed 9 links (including, sadly, the one to Ben Harper). More add-ons no longer available from those links have been added to my Fortune City site. They include W3d_cc1 and Temporary Insanity.

Adam Z. has released his first set Escape From SOD. It's for the Spear demo. Both levels are new, plus there's a number of Lost Episodes graphics. All files are included.

August 22, 2000.

There are a number of sites in my links list that aren't working anymore. I will be checking these out at the weekend. I'll update the list and post any sets no longer available. Wolf316 and Pots N' Pans have already been posted on Fortune City.

August 20, 2000.

Here's news on Japanstein by Paul and Peter. Paul has finished all the sprites while Peter has done the first ten levels. Paul tells me the set is still a long way from completion - maybe October.

John Bucksnort has released the second part of his Spear set Wastelands - Part Two. It has 7 new levels. All files are included. Here's a message sent by John earlier today.

Hi Brian, here are some pics and info for Wastelands - Part 2. There are many new features in this set:

  • A Browning Shotgun
  • Graphics from The Lost Episodes and The Ultimate Doom
  • Sounds from both Doom and The Lost Episodes

John.

You can see the rest of the pics here.

More news from Little Snabes Robocop4:The New Nazi War. The first level is done and work is starting on the source code changes. There will be:

  • Cobra assault cannon with own ammo
  • Stronger pistol with it's own discreet ammo
  • Sks assault rifle
  • Blood splatters
  • Health now 115%
  • Ammo now 250
  • Lighting effects
  • Two episodes (19 levels - episode two won't have a secret level)
  • Changed music order
  • New status bar
  • No Death Cam

The Wolfenstein 3D Domain has a new URL.

My WolfBel3 set has just been updated again. The final Boss level has been completed, which makes 57 new levels. The remaining 3 levels are modified WolfBel levels. These are episode 6 - levels 7, 8 and secret. This will probably be the final update.

Here's a message from Sam Feichter.

August 20, 2000

I have announced my triumphant return to the Wonderful World of Wolfenstein!!!!!

Now, I am working on levels for a new game, Gorenstein 2: Escape From Dr. Shmuck! This is the REAL Gorenstein 2. The other one is lost, because my Spear of Destiny game erased itself! If someone would like to pickup the project and rename it Gorenstein 3, I would appreciate it. In this one, it's 2 episodes long!!

Here is a list of my new stuff:

  • Gorenstein 2 (Graphics and 2 episodes)
  • Ancient Egypt (Graphic Set)
  • Freddystein (Graphic Set)
  • Gorenstein Expansion Set (Level Set) Includes: Jungle Ambush, Forbidden Forest, and Death Fortress
  • Technostein Level Upgrade to 1.1 (1 Episode)
  • Techno-Bosses (Graphic Set) AND
  • Weapon Set (Graphic Set)

Seeya on the Cutting Room Floor!

Sam Feichter

 

Thanks!

Sam

August 16, 2000.

Little Snabes has nearly finished the graphic mods for his forthcoming set Robocop.

John Bucksnort's new nine level Spear set Wastelands - Part One is ready. There are some Lost Episodes graphics and other changes.

Another new level has been added to my WolfBel3set. This makes 56 new levels. All levels work OK, both on the PC and Acorn/Archimedes computers.

August 13, 2000.

A message from David Gebler...

Here is an update on the development of Biokrieg.

Biokrieg is currently at a 5-level demo beta being privately tested by my selected beta testers! It has more features than ever, including features found in DOOM, such as armour and separate ammo types for each weapon. The final version will contain 30 levels, so keep watching this space for more details of the release date.

-David Gebler, Webmaster, Wolf3D Insanity

-email smooth_nite@hotmail.com

August 10, 2000.

Here's a set of pics from Tris's set TFS. They may take a while to load as there's 15 of them!!

John Bucksnort has also sent me a set of pics for his forthcoming Spear set Wastelands.

 

Here's an award I received from the SPEAR OF DESTINY FAN CLUB. Thanks guys.

August 8, 2000.

Harry Senior's new set The Abbey has five new well designed levels. There's a number of new graphics and special effects. All files are included.

August 7, 2000.

John Bucksnort's next Spear set is to be called Wastelands. John tells me he's already done three levels for the set, which will contain some graphics from Lost Episodes. Here's the title screen.

Here's an update from David Gebler...

First thing, guys, is that Project: Biokrieg will be delayed, because I went and accidently wrote over the entire project's source code with the original game code. This will delay beta testing by about 2 weeks. Sorry.

The second thing is, my site's source code page Wolfenstein 3D Insanity has been majorly updated, and now includes what I believe is the biggest set of tutorials on the web. I'll try and add more tutorials every week, so it will soon be your one-stop source for editing Wolf3D! Check it out!

-David Gebler, Webmaster, Wolf3D Insanity

-email smooth_nite@hotmail.com

A Touch Of Nazi is a compilation set which has 10 of John Bucksnort's favourite levels. It includes a level from the original Wolf3D set, but most levels are new. There are some by John, some by Harry Senior, and a secret level which I made. The Boss level is especially difficult. There's a lot of Spear graphics included and a changed title screen. All files are included.

I received this email today concerning a forthcoming add-on The Final Solution...

Dear Mr. Lowe,

I'm Tris, 14 years old, fond of all kinds of shooters (except for Quake. I really HATE Quake...), but especially like Wolfenstein 3-D and Spear of Destiny.

I am programming the Source Code for Wolfenstein 3-D pretty well and found out a lot of cool stuff (which will be told on my website soon).

For a year now, I've been busy with an add-on for Wolfenstein 3-D. It's called The Final Solution, concludes 22 levels (20 regular, 2 secret, seamless level flow) and has a whole load of new graphics and sounds, of which 80+ graphics are made by myself. No, not crappy walls with dumb paintings on them, but serious walls. For example, the hospital graphics are made by me. It took a week to get them right.

I had inspiration from a book concerning a military hospital in Dresden during the 2nd World War. I also re-drew the UberMutant.

In most add-ons, he (or it, what should I say?) looks bad with the Spear palette still on it (I mean that light purple color on the green part of his suit). I thought that it would be nice to make all colors match on his suit. So I made them match. You can't see that the Spear palette was there, I worked those stripes away perfectly.

For some changes to the source code, read on.

  • Read This! and End Text altered (had to rewrite WL_TEXT.C completely)
  • Seamless level flow (thanks to Brian Rowan)
  • Ratio reporting on every level (except for the 4 Boss levels)
  • Dogs turned into guards, they shoot instead of biting now.
  • Bosses from Spear (like Ubermutant) are as strong as they were in SOD.

The game takes place in Autumn 1942. A scientist called Dr. Jurgen Schabbs has found a way to resurrect dead soldiers. Your mission as B.J. Blazcowickz is to stop Schabbs and his already undead.

The whole story, which exists of 9 Read This! pages, will come along with the full version, which should be completed within 2 months.

Thanks for reading this and I hope you'll reply.

 

Tris

Tris@yahoo.com

David Gebler has started a new Yahoo Wolf3D Source Code Club. The original club founded by Chris Chokan has been deleted.

August 4, 2000.

Here's some info on John Bucksnort's next set A Touch Of Nazi. It'll be for Wolf3D, but will have lots of Spear graphics and some Spear bosses. John sent me this title screen. Other pics here.

Auferstehung has ten levels, with some new objects, actors and title screen. Please note - only the secret level is totally new, the others have been modified. All files included. By Will Jeffries. pics here.

Return To Death Castle has five well designed levels, plus new graphics, title screen etc. All files included. By Bobby Bucksnort.

Yet another new set is Wrath Of The Hedgehog: John Hedgehog's Revenge. There are sixty new levels (made with the Randomizer, but all levels have been re-edited somewhat), with some graphics changes. Again, all files are included. By John Hedgehog.

The WolfGL and WolfTrap's Source Code Tutorial pages have not been working for some time. I've deleted them from my links.

Here's an email I was asked to post.

---------------------------------------------------------------------

-David Gebler, Webmaster, Wolfenstein 3D Insanity

-email smooth_nite@hotmail.com

  • There will be a special WolfChat every Friday night @ 11p.m. (23:00) GMT (that's the United Kingdom Timezone) - 6p.m. (18:00) EST (New York City time).
  • Visitors will be free to chat to other members of the Wolf3D community about the game, or ask me (or anyone else) questions about the game and its source code.
  • Visit the Wolf3D Insanity Chat Page to take part.
  • NOTE: Your chat Username that is requested to chat can be anything - just use your name! No password is needed unless you are a member of the Wolf3D Insanity staff. Thanks.

 

-David Gebler, Webmaster, Wolf3D Insanity

---------------------------------------------------------------------

July 30, 2000.

Little Snabes sent me the following award. He tells me he'll donate one every month.

Here's some news I just received from David Gebler about his new project...

Project: Biokrieg

  • Pronounced Bee-Oh-Kreeg
  • Translates as BioWar

THE STORY

The ever notorious Dr. Schabbs is recovering from a disaster in his mainlab. The castle that his lab was in (Castle Schaffung) is now in ruins - and most of the guards are now hideous mutants. Dr. Schabbs hides at the top of his castle, desperately trying to contact Hitler's generals. When he finally gets through, the generals are unwilling to help, but they do send a small group of guards to help him. These guards carry two chainguns each - but luckily, there aren't many of them. You have been sent in to eliminate the guards, put an end to Dr. Schabbs, and destroy the castle. Can you do it? If you can't, you're doomed!

FEATURES -

  • New graphics!
  • New maps!
  • Maximum Ammo is now 150!
  • No cheats - you're gonna have to play these levels properly!
  • Hans Grosse is now seen more often as one of the guards sent in to help
  • Schabbs, but he is much weaker!
  • The big guards ALWAYS drop a chaingun, and a gold key!
  • New object - the Booster Box, contains 25 ammo, 25% health and a machine gun!
  • Seamless level progression!
  • New weapons!
  • New Enemies!
  • Two New Keys!

Project: Biokrieg - COMING SOON!

  • NOTE: Although Biokrieg is not currently at a beta stage, I do need to recruit my beta testers NOW. I need FIVE beta testers, and ONLY five. If you are interested, please e-mail me at smooth_nite@hotmail.com stating: Your name, e-mail address, Windows or DOS version, and your reasons for wanting to test Biokrieg. If you are selected, expect a reply within one week.

-David Gebler, Webmaster, Wolfenstein 3D Insanity

Maxim Zhukov is working on a new add-on called ZombieStein. Here's some info and a pic which he emailed me recently:

  • THE STORY SO FAR... in the year 2000, damned Neo-Nazi members found an ancient satanistic magic artefact and resurrected Hitler and his soldiers. Their base is within Castle Wolfenstein, which is a museum and cemetary now. You, with a group of soldiers, were sent there to stop neo-nazists, but all your group was killed. The exit is under control of neo-nazists and zombies. And you should do something to save your ass. Or zombies would eat it (he-he).

My WolfBel3 set has just been updated with 5 more new levels. There's now 55 new levels in all. All levels work OK, both on the PC and Acorn/Archimedes computers.

July 23, 2000.

Bobby Bucksnort sent me a set of pics for his forthcoming set Return to Death Castle.

Assault On Hell has been released. This is a new 46 level set by Little Snabes. There's new graphics and sounds and a changed title screen. Episode 2 has three levels by John Bucksnort, and three levels which I made. All files are included.

Here is the title screen for Bobby Bucksnort's new set called Return To Death Castle. Bobby has three more levels to complete and the set will be released soon.

John Bucknort's  Footsteps To Despair has been released. It's John's sixth and final set in the Tragedy At Istanbul series. There's nine new levels, and lots of graphics and title screen changes.

The John Bucksnort Wolf 3D Page has been transferred to a new URL, and you can now download all his six Tragedy At Istanbul sets from there. There are a number of other downloads available too.

The Acorn/Archimedes version of Escape From SS Prison has been released. All ten levels now play OK on these computers.

David Gebler of the Wolfenstein 3D Insanity site gave some awards this week to other Wolf3D sites. Kenny got one, and I did too. Thanks David.

July 15, 2000.

Escape From SS Prison has ten new levels (which I made), and new graphics and sounds (done by Ronny Zeitz). Difficulty levels are similar to those in my WolfBel sets. All files are included. My apologies to Acorn/Archimedes users as the current version doesn't work on this computer. An Acorn-compatible version will be issued soon.

Bob Daum released his new TC this week. It has ten new levels and a number of new graphics and sounds. The brown guards have now become Bob's Girls. It's quite a difficult set to play. Bob is the co-author of the SR's Wolf series.

The link to Slayer's Mac section of the Wolfenstein Domain has been updated. He's currently planning a new page on another server but for now, it's at Wolfenstein Domain.

Also for Mac users, Slayer tells me there is a Wolf3D fan club at Wolfenmac - Yahoo Club.

There's a new Wolf3D site out this week. It's called The Wolfenstein 3D Lodge. It has a number of sections, including characters, add-ons, utilities, links and cheats.

Just heard news of another new site. This one is by David Gebler and is called Wolfenstein 3D Insanity. It has cheats, source code info, downloads and links.

Ben Blaufarb has released his new TC Tekkoudan. I've not been able to download this yet, but I'll update here when I get the set.

July 8, 2000.

John Bucksnort sent me a set of pics for Footsteps To Despair. This will be the sixth and final set in the Tragedy At Istanbul series.

Operation Siege is a nine level set with lots of new graphics. By Celtor. All files are included.  This is a beta version and will be updated later.

Jake sent me this title screen for his forthcoming add-on Assault On Hell. This promises to be a very good set.

Schabbs Connection has been released. It's the fifth set in John Bucksnort's Tragedy At Istanbul series. Nine new levels. All files are included.

MH's Wolf3d add-ons page has moved to a new URL. All of Merijn's add-ons are available at the new site.

July 5, 2000.

Himmler's SS is progressing well. Four levels have been completed and the set has many new features. Luke Straumann, the creator, sent me a set of pics. Look under June 13 for more info.

The following pics were taken before the ARMOR addition.

July 2, 2000.

John Bucksnort's SPEAR OF DESTINY FAN CLUB has a new banner. Here it is:

Bobby Bucksnort has released his new add-on Nazi Ambush. The set is very fast moving, has 4 new well designed levels and a lot of new graphics. All files are included in the exe. If you like this set, Bobby has another one called Death Castle.

WolfMenu v1.2 is the latest version of a patch swapper program created for the DOS user who wants to launch all Wolf 3D patches and add-ons from one place text file info. It's been done by Andy Nonymous. A special version, including some difficult to find shareware sets as examples, is also available as Wolfmens text file info. This new 1.2 version supports Wolf3D v1.0, and the registered Blake Stone set. There's an upgrade and text file info for those who already have the 1.0 version.

KKK beta v1.0 is a three level set, including a secret level, plus lots of new graphics and sounds not found elsewhere. Source code changes to follow. All files are included. By M. Heijnen. 

Guy Brys emailed me to say his Guystein 2 set has a lot more levels. You can get them on Guy's Home Page.

John Bucksnort sent me some pics for his fifth set in the Tragedy At Istanbul series. It's called The Schabbs Connection. I will be doing the first secret level for this set during the weekend. John also sent me a new banner for his Wolf3d and Spear page, which has been updated recently.

June 23, 2000.

John Bucksnort has released his fourth set in the Tragedy At Istanbul series. It's called The Bunker Files and has 6 well designed levels. All files are included in the self-extracting exe.

Paul and Peter C (who did Tankstein) are working on a new set called Japanstein. Here's an email I received from Peter:

Hi Brian, I and Peter are working for a new add-on: Japanstein! We changed all the sprites with Japanese soldiers, sounds, guns. Paul.

Alexzx Arzola is also working on a new add-on for the registered set. It's Alexstein2 - The Revenge Of BJ. There's a beta version zip available which you can download from his page. The zip has new vgagraph and vswap files. If the vgagraph file doesn't work with your version of Wolfenstein (it didn't with mine) then use just the new vswap.

I came across this webpage by chance. It's called A Wolfenstein Travelogue, and is a story about playing the original game. All six episodes are covered. Text only, but still good.

My apologies to everyone for the slow loading of some of my pages (and the unavailability of the ROTT page) during the past few days. Both Globalnet and Fortune City had server problems. Everything now appears to working OK again.

June 19, 2000.

The Bunker Files is to be the fourth set in John Bucksnort 's Tragedy At Istanbul series. John sent me a set of pics. The new title screen is shown opposite.

June 17, 2000.

Evil In Iron has ten well designed levels and some new graphics, plus title screen changes. This is the third set in the Tragedy At Istanbul series by John Bucksnort. All files are included.

Nazi Alert is a new 60 level set by Maxim Zhukov. This is Max's third set. There are lots of new graphics. New sounds may come later.

June 13, 2000.

I received an email today from Luke Straumann about his latest add-on. Here's what he said.

Hi I have a new set coming out it is called Himmler's SS. It will have over 1000 lines of new code added to it. Some of the features are:

  • AI bot
  • breakable objects
  • 5 or 6 weapons
  • floor colors different for each level
  • flame thrower or rocket launcher
  • two pistols that take off two bullets when shooting
  • chaingun turrents
  • land mines

I will release a beta of Himmler's SS in a few weeks, but until then here's a screen shot. Luke.

Bobby Bucksnort has made two nicely designed levels for the Spear demo. It's called Death Castle. All files are included. 

Cool Wolf has been updated for the third time. All first/second episode levels, and five from the third episode, are new. There's even more graphics changes . By Marty Beltran.

June 9, 2000.

Peter Compton sent me a new banner for his Ultimate Wolf3D Site. Here it is:

Two shareware 1.4 Wolf 3D sets that were previously bundled with Andy Nonymous's WolfMenu v1.0 patch swapper program are now available as separate zips. They are Run And Gun 3 (10 new levels by Cliff Drumeller), and Death Maps For Wolf 3-D (7 new levels by Chris Gregg). I find Run And Gun 3 the better of the two, but both sets are OK.

Paul Gibson recently found an old shareware 1.4 set, with ten new levels, called Dungeons Of Death. It's fairly difficult to play, with lots of guards and many secret areas. All difficulty levels have the same number of guards. The creator is unknown.

Maxim Zhukov is making a set for the Spear demo. It's called Nuclear Winter, and will have new graphics and a changed title screen. Here's a pic from the first level that Max sent me:

WolfMenu v1.0 is a patch swapper program created for the DOS user who wants to launch all Wolf 3D patches and add-ons from one place text file info. It's been done by Andy Nonymous. A special version, including some difficult to find shareware sets as examples, is also available as Wolfmens text file info.

Guystone is a new level (eleven new floors) for the registered Blake Stone set by Guy Brys. It's available from Guy's Home Page. I've been told this level is very good.

SR's Wolf4 was released this week. It has ten new levels and more source code changes. It's quite a difficult set with well designed levels.

A new copy of Operation: Knightwolf v1.9 has been posted. Paul Gibson (the creator) said that the original copy had a level one fault. Anyone downloading this set before June 6, please replace it with this one.

John Bucksnort sent me a set of pics for his new add-on Evil in Iron. This is John's third set in his Tragedy At Istanbul series. Six sets are planned in total.

 

Paul Gibson will be providing in-depth reviews of Wolfenstein 3D add-ons at Wolfenstein Reviewed. There's only one review at present - John Bucksnort's The Bunker - but more will follow soon.

June 4, 2000.

(Win]Elchtest sent me a 3rd pic from his Wolf3D Project. This one shows a completed new wall design.

June 3, 2000

Johnny Groves has a new web site. It's at the The Ultimate First Person Shooter. There are cheats and add-ons.

Maxim Zhukov has released a VSWAP for shareware Wolf 3d version 1.4. It's called funpack and has a number of new sounds, plus some changed walls and object designs.

Cool Wolf has been updated by Marty Beltran and now has 17 new levels. Changes have also been made to the Vswap file.

The Death Key (Tragedy At Istanbul - Part II) has been released by John Bucksnort. This is a well designed fairly difficult set. As with the earlier set, all files are included in the exe. There's a set of pics available.

Thomas Hubert tells me his RDK Software page has seen some major changes during the last week.

The Complete Wolfenstein 3D Strategy Guide has been released by The Master. This project took many months of hard work to complete. There are complete level walkthroughs for all levels, information for virtually everything in the game, and plenty more.

Scott Croneberger has a new page. It's the Wolf3D Black Hole. It has source code info, plus add-ons and links. Scott's new add-on Return Of Doctor Schabbs is available there to download. This is a very good 22 level set with new graphics and many source code changes. The set will eventually have 42 levels.  

May 27, 2000

John Bucksnort has released Tragedy At Istanbul. This is a 'stand-alone' Spear Of Destiny set. All files are included in the exe. There are 11 new levels (including the 1st secret level which I made), some new graphics and a new title screen. It's a well designed, fairly difficult set. Some of the keys are in secret rooms. A set of pics have already been issued. More levels will be added later.

Will Jeffries emailed me this week with news of an add-on called Wolfenstein:Auferstehung. It's got new graphics and heavily modified levels. There's also a new health bar, and title page etc. It's currently being beta-tested and should be released soon.

Adolf Hitler's Revenge is a new 60 level add-on from Guten Tag Inc. There are some new graphics and sounds, plus a changed title screen. All files are included.

A couple more pages have gone, including Astro Core, and Dead Animals Smell Bad. The add-on previously on Dead Animals called Escape From The Labyrinth is still available from my main page.

Robert J. Daum sent me a ten level set called SR-BOB. Bob has helped Harry Senior with the SR's Wolf series, including making many of the levels. This set is very difficult. Keys are often in hidden rooms, and you get the occasional Boss too. Some of the features used in the SR's Wolf series (the black floor colour, for instance) have been retained in this set.

I checked out level 3 of Hitler's Reign, after Jim Pope asked for help in finding the gold key. The room containing the key was not accessible so I've issued an update for the map files which solves the problem. Thanks Jim for pointing this out.

Operation: Knightwolf has been updated again (now v1.9). This set from Paul Gibson now has 10 new levels. More new graphics and sounds too. Paul welcomes any feedback from his set.

Barry Christian has released his sixty seamless level set The Road To Neuschwanstein. Though there are source code changes, the atmosphere of the original game is followed closely.

May 19, 2000

Three dossier type pages were lost this week. They were Redefining John Romero, and The Joystick Interviews (two pages - one on John Romero, and one on John Carmack). Several other sites have also been unavailable, including Brandon's and Astro Core. I'll check these again next week. Also, Kurt's site has moved and has been renamed KFNetworks. It has many sections, including one for Wolfenstein 3D.

John Bucksnort sent me some new pics for his Tragedy At Istanbul set, which is for the full version of Spear. There are 6 more levels to do, and these will be completed soon. I am doing the 1st secret level and this is nearly done too. Alterations have also been made to some of the Boss actors.

My Favourite Wolf3D TC poll is still getting new votes. Totengraeber leads, but Beyond WolfII SE now shares second place with Western Wall 1.

Max Zhukov is working on a new set called Nazi Alert. This will have ten new levels and some new graphics. Here's a pic that Max sent me:

Anyone who emailed me using the link on this page during the past week, please send the message again. I lost the info on 3 Wolf 3D related messages as they were on my old computer. The link on this page has now been updated. Thanks.

Send me E-mail! - Brian 

May 13, 2000

[Win]Elchtest sent me a 2nd pic of his new flag, for the Wolf3D Project I featured a couple weeks ago.

Assault on Auchfitz is a nine level set (no secret level) for shareware Wolf 3D 1.4, done by Little Snabes . The levels are well designed, and it's a little more difficult to play than the original set, but there's a lot of first aid and ammo lying around. All files are included.

Tragedy At Istanbul is a 15 level set (2 secret levels), being made by John Bucksnort, for the full version of Spear Of Destiny. The first level is completed. Here's a set of pics that John sent me.

The Favourite Wolf3D TC poll on my main page is still getting new votes so I'm keeping it open for a while yet. Totengraeber is still ahead by one vote from Western Wall 1, which is in second place. Beyond Wolf II SE, and Buzzbomb are next.

Tim Vesper emailed me this week regarding his shareware add-on No Place To Hide. It seems the version I had on my page was not his original set. (Somebody had modified some of Tim's graphics). I've now posted Tim's original set and deleted the other one.

The Wolf 3D and Quake Club has a new logo. It's pictured below. The club has gained a lot of new members recently and now has close to 70!

The Spear Of Destiny Fan Club has been started by John Bucksnort. It's 'A place for anyone who loves The Spear.' Good luck with the new club, John!

May 10, 2000

John Bucksnort has released his new set The Bunker for the Spear demo. It's self-extracting with all files included in the exe. From what I've played thus far, it looks like a very well designed set, and difficult to beat.

RDK Software has a new banner, shown below.

I just received this new pic, from [Win]Elchtest. It shows a new flag texture, for the Wolf3D Project I featured a couple weeks ago.

May 8, 2000

Paul and Peter C. have released Tankstein. There are 60 new levels, but many of them are fairly small in size. Each episode has a different theme. These are Tank, Winter, Afrika, Night, Labyrinth and Tankfinal. There are a number of new wall designs, a changed SS guard, and - of course - the tank! There's a set of pics available.

There's a new Wolf3D page out this week. It's called Emperorlord Wolfpage and has downloads, links etc. Be sure to check out the info on the upcoming add-on Falcon's Rebellion.

The Bunker is a new set for the Spear demo. John Bucksnort will be releasing it shortly, but meanwhile there's a set of pics available.

May 5, 2000

John Bucksnort sent me his second set Gottspear. There are six new well designed levels, plus some new graphics. They are difficult, but not impossible to beat. Some keys are in hidden rooms. There's a screenshot shown opposite, and a whole bunch are available here. John tells me he's working on some Spear sets too. One is for shareware, and one for the full version.

Paul Gibson sent me the following info regarding his Operation: Knightwolf set.

  • Brian- Here are some screenshots of new graphics I'm incorporating in Operation KnightWolf. The keys are actual scans of a real skeleton key, then colorized. The new wall texture (logs) is still kinda up in the air, although I think most will like it for a change. I'm working on more levels as we speak. Also, I'm doing more sound changes as well. I'll send the updated add-on when it's done. Thanks: Paul Gibson.

You can view Paul's new pics here.

Viktor Sandberg sent me a new set of levels made by his younger brother. It's called Adam Sandbergstein. There are six new levels, and they're pretty good. I'm told the creator is just nine years old. See what you think! 

The 3rd set by Harry Senior has just been released. It's called SR's Wolf3, and has ten new levels, new graphics and source code changes. 

Paul and Peter have nearly finished their Tankstein add-on. It will have 60 new levels and many new graphics. And yes, it does have a new tank! There's a pic, sent to me by Paul, shown opposite. The set should be ready for downloading in a few days. Watch this space!

Barry Christian has been working on a new TC. It's called The Road To Neuschwanstein, and he sent me the following info about it:

The Road to Neuschwanstein(TRTN) will be a stand alone TC for Wolf3d with many source code changes, including seamless level flow, ratios on every level, new items, new keys, new guards, etc. There will be 60 levels that bring an atmosphere as close to the originals as you can get.

There's more info on Barry's Wolfenstein Levels Page, and a screenshot is shown below.

May 1, 2000

Well, a second update for this week (it's a bank holiday here). Kenny has sent me some info on his latest project Operation: Ausfuhrung. Some of the new features are

  • breakable items
  • seamless level progression
  • new weapons
  • blood splatters

There'll be a lot more to come!

Here's a new website - The Wolfenstein Page Of Death. It's by Little Snabes, and has add-ons, pics and some other info.

Now that Grossed Out is finished, John Bucksnort is working on a second shareware set. It's called Gottspear and will have 5 new levels, plus the secret one. There'll be some graphics changes too. He sent me a set of pics and one is shown below. 

April 29, 2000

The Wolfenstein Domain has moved. It also has a new layout, and a new banner!

Kenny has a new banner too. It's for his Wolfenstein 3D Mansion.

My Favourite Wolf 3D TC poll now has over 90 votes. Western Wall 1 and Totengraeber are still neck and neck for the top place. Just behind are Nate's Beyond Wolf 2 SE, and Buzzbomb. I'll keep the poll open for a couple more weeks.

Luke Strauman has just released his second TC. It's called Project Esiam, and has 10 new levels, some new graphics and source code changes.

Ronny Zeitz sent me his new VSWAP for Rotzi2. There are some new wall and object designs, plus a number of new sounds for the actors. I find the German Shepherd sounds particularly effective. Below is a screenshot showing the new Hans Grosse. I am working on some new levels for this set. The first one is completed, and a secret level is nearly done too.

'The Sliver' has a new bulletin board The Sliver's UBB.

I just started a Rise Of the Triad page. After Wolfenstein 3D, I like this game the most. It didn't achieve the success it deserved because it was overshadowed by Doom. There's not a lot there yet, but I hope to develop it in the near future.

April 22, 2000

John Bucksnort has just released his first set of levels. They are for the shareware version of Wolfenstein 3D. The set is called Grossed Out. All levels have been changed, and I did the secret one. They're fairly difficult to play. Some keys are in hidden rooms, and Hans Grosse appears on several of the levels (hence the title). John also has a new webpage.

I just received news of a new Wolf3D Project which will be based on the Quake 3 engine. As you'd expect, the quality of the maps is outstanding.

Viktor Sandberg sent me a new banner for Arena Productions.

And there's one for Wolfenstein ARENA!! too.

Viktor also sent me this info regarding the new add-on Fear Of The Dark?

Rod is working on a NEW add-on called Fear Of The DARK?, and he gets pretty much help from ME. There's just the maps left to do. We don't know yet if there's going to be source code changes in it. But it will have 30 levels and as many new graphics as a TC.

We hope it will be out 5th may (the birthday of wolfenstein 3d(full version).

Rod's email address is rod@emaila.nu

I'm currently working on a web-page for AP too.

-Viktor

April 16, 2000

Patch-O-Matic. This is not new, but I only just downloaded it. For Windows users, this download offers an ideal way to get 6 of the best S/ware sets in one ZIP. You get the original game included too, and it's menu driven. The sets are Halloween, Alien Wolf, Pacman/Demon Clowns, Xmas Wolf, Lost Episodes and Barneystein. Check it out on Mike's Wolfenstein 3-D Page.

Guy Brys has just released his new add-on called Guystein2. This is a sequel to his first set. There are twenty more levels with 144 guards on each one (solving a puzzle gives you the 2nd ten). Find it on Guy's Home Page.

Two new web pages have surfaced since my last update. The first is RDK Software. This has Wolf 3D add-ons, Starcraft maps etc, and is by Thomas Hubert. The other is Wolf3-D Headquarters, and includes the story of Wolf3D, other info and downloads .

I just received an email from Luke Strauman regarding Project Esiam. Here it is:

Hello I have some information on Project Esiam. Lighting effect, level ending item and a fifth weapon were added. I have decided not to put the seamless level progression in the game. Levels 1-10 are done. Things I have left to do: shot gun ammo and 20 more levels.

April 1, 2000

Spacestein now has three new levels. I issued an update to this set after only one extra level as it will be the last for a while. Thomas Hubert will be making some more levels, but I am now concentrating on levels for Future Of Nazi and Rotzi 2. For those who have an earlier version, a (maps only) update is available here. Both updates include a doc file listing most of the new wall definitions.

After 41 votes, my Favourite Wolf 3D TC poll has given Totengraeber a clear lead. Western Wall I is second, with Buzzbomb third. There are eleven TC's listed and each one now has at least one vote.

Operation: Knightwolf (now v1.7) has been updated. This new version has 7 new levels (6 regular, one secret) from Paul Gibson. More new graphics and sounds too. Find it here.

  • Paul welcomes any feedback from his set - email him here.

March 24, 2000

Thomas Hubert sent me his latest set Terror Returns. I've only had a quick look thus far, but he's put a lot of effort into the levels this time.

There's a new Favourite Wolf3D TC poll on my main page. I took the old one off because it seems you could vote more than once. Somebody pushed up the vote for Buzzbomb to 27 in one day! Early returns from the new one give the lead to Western Wall I, with Buzzbomb and Totengraeber equal second.

I started the Arena Productions club on Yahoo. (The idea actually came from Viggo Sandberg). The aims of AP were outlined last week, and it will give members a place to talk and post messages.

Luke Strauman, the creator of Operation Buzzbomb, emailed me yesterday. Seems he was unaware until recently of the bad publicity surrounding the set. Just to put the record straight, he said he did have permission to use graphics from the WolfenDOOM sets. He didn't copy them from Nate's BWII - which was the main criticism - it's just that Nate's set came out first.

Anyways, Luke's got a new set coming out soon. It's called Project Esiam and there's a set of pics available. Take a look, I doubt if anyone can accuse him of stealing graphics this time!

I came across a number of shareware Wolf 3D add-ons last week. Some of them are not new but it's the first time I've seen them. One is called Wolfenplum. It uses version 1.4, but all the required files are included in the zip.

Four other sets require s/ware version 1.0, and are listed on the Games From The God website. They are

  • The Final Assault
  • The Crumbling Reich (Parts 1 and 2)
  • Trial By Fire

One more set, which I posted, is Spacestein. It's for the full version, and has new graphics and sounds by Maxim Zhukov. It has 2 levels which I made. Anyone who already downloaded an earlier one level version of this set can get a 2 level update.

March 17, 2000

This page has become pretty large and I will be putting a lot of the earlier news into a separate page. Anyways, for now, on with the news to date.

There's yet another (the 4th!) Yahoo Wolf 3D Club. This time, it's The Limited Wolf 3D Club.

I finally posted Future Of Nazi by Maxim Zhukov. This has the new VSWAP, with a lot of new graphics, and one new level which I made.

Barry Christie has a new banner for his page. Here it is!

Paal Olstad released Wolf-Extra II. The set, which needs the full version of Spear, can be found on Poet's Wolfenstein Page. There's a hint manual available too.

Viggo_Sandberg has published his awards.

Viktor Sandberg has also set up Arena Productions. Well, this is a team who makes wolfenstein 3d add-ons.

In Arena Productions, you can work on your own project BUT if you need help with graphics, maps, beta testers or source code you can

ask a member!

RULES

1. A guy in Arena Productions (AP) ALWAYS help other guys in AP.

2. You don't need to quit your own project, but you need to tell all about it for the other guys in AP if they want.

A member of AP can NOT tell about another guys add-on until it almost has been released (if the creator of the add-on tells you that you can't do it).

The members of AP now is:

Viktor Sandberg (me), Finn (von_finn), kenny, scott croneberger AND stressed

-Viktor

Send me E-mail! Viktor.Sandberg@emaila.nu 

March 11, 2000

Thomas Hubert has been working on some new levels for Blake Stone. Here's a pic he sent me.

The full version of Ken's Labyrinth is now available free on Ken Silverman's Official Home Page. There's a number of other interesting downloads there too.

Ben Blaufarb now has a home page. He has a number of wall textures and sprites you can download for your own use on Astro Core.

Maxim Zhukov sent me a pic of Future of Nazi. Here it is. I'll be posting the set, with the first level done, in a few days. Maxim has asked if anyone would like to make some levels for this set. The VSWAP has a large number of interesting wall designs. Please contact him on maxzhuk@yahoo.com if you want to help out. There will be a sequel called Spacestein.

There's a new Wolf 3D website at The Ultimate Wolfenstein 3-D Site. It has info, downloads etc. The links section is still under construction. It's by Peter Compton.

March 4, 2000

Maxim Zhukov is continuing with his Future of Nazi project. I've made a start on helping him with the new levels ( just one level, thus far - though Maxim has done some others). Many changes have already been made to the graphics.

Operation: Knightwolf has five new levels (4 regular, one secret). There's some new graphics and sounds too. It was done by Paul Gibson. 

Thomas Hubert has just set up a news page. This is the start of a new Wolf 3D site. It's at Wolf3d News.

Marty Beltran recently sent me updates for his Cool Wolf set. All the 1st episode, and some of the 2nd one, have new levels. There's also a number of modified graphics and sounds.

February 26, 2000

Some late news from Kenny of The Wolfenstein 3D Mansion. I've just won his Best Site award. Here it is.

Thomas Hubert tells me he's nearly finished his current add-on Terror Returns. Maps are 99 per cent done, and the graphics are finished. After a little more testing it'll be handed over to Kurt for some source code changes. Screenshots should be coming in a few days.

I put up the complete set of maps - in GIF form - for the Spear set, including the Lost Episodes. Each map can be viewed individually, and there are 3 ZIP's available, containing all the GIF's for each episode. 

Kenny has posted a new set of Spear maps too! They're on his new Spear of Destiny page.

Re the Future of Nazi add-on, I will be helping Maxim Zhukov with some of his levels. More news about this when I have it.

This site has a new banner. Use it if you want, in your links.

Harry Senior sent me his SR's Wolf2 set. There are ten more levels and the graphics are as used previously. It's another very good set! Two Screenshots are available.

There's been a sharp reduction in the number of messages posted on the Wolfenstein 3D Fan Club recently. There have been periods of very slow loading etc, but it still gets 9 or 10 members visiting every day. So come on guys - post more messages!!

February 19, 2000

I just received this email from Maxim Zhukov

Hello! Here is a news for Your Wolfenstein 3D page : I am making an addon "Future of Nazi". There already is public-alpha. But the project is still not finished and needs some cool level editors. Best regards, MadMax.

Here's a screenshot:

No Place To Hide has ten very large levels, plus a lot of modified graphics (including many from Lost Episodes). Very difficult, but not impossible to beat. Although this set is shareware, all the required files are included in the ZIP. Get it from Shawn Moseley's Wolf 3D Page. 

My WolfBel3 has just been updated and now has 50 new levels. A couple of minor bugs have been removed - such as a blocked passage on episode 1 level 8 when played on a PC. 

The Wolfenstein 3D Hideout Fan Club has been started by Kenny. It has 13 new members already. He has a new web page too. It's at The Wolfenstein 3D Mansion. There are links, add-ons and much more.

The Wolfenstein Domain has moved from Xoom. Hope it all goes well guys!

February 13, 2000

Harry Senior sent me a new set called SR's Wolf. He tells me both Nate and Spiff have helped out here so it's just gotta be good! There are 10 new levels, plus a lot of new graphics! All the required files are included in the ZIP. Here's a screenshot. I posted several others on the Wolf 3D and Quake Club.

Matt also sent me a set with 10 new levels (shareware - this time) called Wolf_2. This is an old set, but I've not seen it before. The style is similar to the original game, but it's more difficult to play. Although it's version 1.1, all the required files are included in the ZIP.

Thomas Hubert has issued some info about his new add-on. It's to be called Terror Returns, and here are some of its features:

  • 10 levels set into 4 areas
  • new graphics
  • source code changes
  • wicked story

February 8, 2000

Kurt became the 50th member of the Wolf 3D and Quake Club. Thanks Kurt for joining! The club has seen several other new members join during the past few weeks, and I welcome these too. The Wolfenstein 3D Fan Club is also doing well following its relaunch. It now has 32 members, with new ones joining most days.

I updated the cheats section on my Extras page, and added Wolfenstein Plus to the Site Search facility. Thanks to Ben for agreeing to this.

We lost a page this week - Jim's Wolf3D/SoD Page - but we gained one too. It's called Guy's Home Page, and is by Guy Brys.

There's a Wolf3D section with an add-on to download called Guystein. There's a screenshot on the right. This set has 60 very large new levels, plus some changed graphics. There are no bosses but most levels have the maximum 149 guards. You only get 30 levels at first though (eps. 3 thru 5), for you have to email Guy for the code to unlock a 2nd zip for the other 30 levels.

I posted an updated version of WolfBel3. There's now 46 new levels. Thomas Hubert did episode 5 level 5. Thanks Thomas - it's a very good level!

January 30, 2000

It's been a while! There's a new Wolf3D site at Greg's Wolfenstein 3d Page. It has info on the game, plus a number of links. News too, of Greg's forthcoming add-on. It's called Project Einmacht.

Spifferaneous released his new add-on Western Wall I . It has 30 new levels and doesn't need the registered set to play. There are a lot of graphics and source code changes too. A very well designed set. There's a screenshot from the first level shown right.

Another new set is Golden Eye. It comes from Robb, of Baltimore. This is a new 4 level set (which requires the full version). This set has very extensive, and well designed levels. Most levels have keys placed in secret areas and some of these are well hidden. If you like this set, please let Robb know as it may encourage him to do some more.

Nate Smith is working on a new add-on called Spetsnaz. This promises to be a very good TC, considering Nate's past output. Thomas Hubert is doing one too. This will have ten new levels, source code and graphics changes. More news on this when I have it.

The Wolfenstein 3D Fan Club was closed down by Yahoo a few days ago. Rumours are still circulating about it, but it seems that somebody posted some naughty pics there. My commiserations to Dave, who worked so hard to get this club to be the success that it was. Nate Smith has set up Wolfenstein 3D Fan Club in it's place. Thanks Nate, hope this goes well.

January 15, 2000

The Wolf 3D and Quake Club has a new logo. Thomas Hubert, the club founder, tells me that the original one was looking a little out of date. Here it is...

By chance, I discovered a set of graphics called Mortal Kombat for the Wolfenstein 3D full version. They date from 1992!!! The blue SS and undead guards have been totally changed (apart from the sounds), and so have most of the bosses. Some walls and objects have been changed too, particularly the wall portraits. As there were no new levels, I added those from my WolfBel2 set. Here's a screenshot.

I put a link to Xenu's Link Sleuth. I find it useful for checking broken links. It checks external links too, and it's free.

Thomas Hubert announced his awards for Best Page for Wolfenstein 3D. Here are the results:

  • 1: Mr Lowes Wolf3d page- although it does not look as pretty as some other pages, no other sites have as many add-ons or links.
  • 2: BJ's Hide Out- for sure the best looking wolf page on the net, it would have got 1st, but it has barely any info, only 5 add-ons, and old links.
  • 3: The Wolf3d Bunker- so much great info on the source code! I don't think you can get that much info any place else.
  • Honourable Mention: Spifferaneous Wolf3-D Empire- Spiff went through a lot, his first page was taken down, his doom page was taken down as well, and now he has this. It is good. And here it gets an award.

January 8, 2000

I posted Wolfenstein In Sweden. This is shareware and has 4 different map sets with one modified graphics set. The site this was on has disappeared.

THE sliver now has his own domain, and his page has been transferred to it. He is currently working on a new add-ons section. He also announced his Site of the Month award for January, and this time it was given to the Wolfenstein 3-D Domain. Well deserved!

January 1, 2000

Another new year. Here's hoping it goes well for everyone. During the week, Kurt released his new TC Return To Wolfenstein. There are twenty new levels, plus some graphics and source code changes.

Scroll to top
Privacy Overview

This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.