2011

29th December 2011: Grand Theft Auto: Vice City SDL released
Here’s a new 3 level shareware mod from Keith Krueger. It’s ‘Grand Theft Auto: Vice City SDL’. Virtually all graphics, sounds and music have been changed and the mod has a cartoon type feel. There are some nude sprites in the strip club. Both SDL and Dos exes are included.


17th December 2011: Dean’s Wolf 3D Blog updated
Dean’s Wolf 3D Blog has been updated. The latest review is of 10 New Ones by Thomas Weiling.


13th December 2011: Ghosts Special add-on released
December 2011. As a Christmas treat to all fans of the A Doll’s House and Ghosts games Paal Olstad presents Ghosts Special add-on. It is based on the Ghosts Special mapping kit with two changed images. All files are included and the game runs without the mapping-kit.


11th December 2011: Weirdness initial release
Moddb has an initial release of a new wolf3d mod. It is called Weirdness and is being developed by eksy. There are no new levels yet. It’s a Newwolf mod and a rather large download (approx. 28Mb). Quite bizarre.


29th November 2011: Megaman: Legends mod released
Here’s the main mod in a series of Megaman Legends shareware mods from Keith Krueger. As with the others in the series, there are 5 levels of a fair size. Virtually all graphics and some sounds have been changed and the mod has a cartoon type feel. Both SDL and Dos exes are included.


28th November 2011: News about WolfGL-3D
Idot has sent in some teaser screens for his upcoming new version of WolfGL-3D. The new version is expected by Christmas.


26th November 2011: 2 Megaman Legends mods released
Here’s the first 2 in a series of Megaman Legends shareware mods. They are from Keith Krueger. Both have 5 levels of a fair size. Virtually all graphics and some sounds have been changed and the mods have a cartoon type feel. The 2 mods are very similar to each other though the size of the player in the ‘Dark’ mod is smaller than in ‘Angel’. Both SDL and Dos exes are included.


19th November 2011: End of Destiny SDL Beta Version released
KyleRTCW has released a beta SDL version of AReyeP/MCS Amsterdam’s ‘End of Destiny’. There’s a text file included which gives a lot of info on the conversion.


9th November 2011: Wolfing Time mod review
Zombie_Plan has posted quite a good review of ‘The DieHard Wolfers TC’.

You can find it at Wolfing Time.


7th November 2011: Dome Award/November 2011
The November 2011 Dome award goes to AReyeP for ‘Spear Resurrection: 10th Anniversary Edition SDL’. It is a very good example of high quality mapping and an all round mod. Credit also goes to ack who contributed 2 of the levels, Andy Nonymous for the conversion to SDL, and MCS Amsterdam for the original coding.


5th November 2011: Wolf 3D Deathmatch alpha
You can read about and download The Wolf 3D Deathmatch Alpha in Russian, translated to English, or at The Wolf3D Haven. Thanks to Akuul for finding this.


1st November 2011: HalloWolf SDL Demo released
The Incredible Pete has released a 2 level demo called HalloWolf for SDL. It has a cartoon type feel. Virtually everything is new, including the music, and the first level with its city streets type scenario is especially effective. The coding was done by Andy Nonymous.


1st November 2011: Spear Resurrection: 10th Anniversary Edition SDL released
AReyeP has released Spear Resurrection: 10th Anniversary Edition SDL. It has all new levels, 2 being contributed by ack. There are a few modifications: Landmines are only in specific outdoor areas. Death Artefacts are very rare. All secret pushwalls are marked in some fashion by an odd object or a picture on a wall. Bosses are tougher on the harder skill levels and level names are displayed when starting a level. The conversion to SDL was done by Andy Nonymous. Original coding was by MCS Amsterdam. 


16th October 2011: 10 New Ones released
Thomas Weiling has released ’10 New Ones’ for SDL. The 10 levels are very well made with a wide variety of scenarios. As this set concentrates on high quality mapping, it will especially suit those who like playing the original game. The coding was done by Havoc.


15th October 2011: medEvil SDL released
In the spirit of the Halloween season, and thanks to lots of hard work by Andy Nonymous, Majik Monkee is pleased to present medEvil, now in SDL (and DOS) format. For the most part, the mod mirrors the original. Certain maps that had traps placed in such a way that they were impossible for a player to avoid have been edited to make the game less frustrating, but the overall challenge remains (enemy and key placement has not changed). For those unfamiliar with the mod, it follows the story of a brave warrior on a journey through a monster ridden castle on a mission to destroy an evil vampire and his hideous minions. Ranged magical weapons are abundant, but the sword (melee weapon) is strong enough to be a viable combat option against most enemies. Enjoy! 


14th October 2011: Dome Award/October 2011
The October 2011 Dome award goes to the Lambda Team for ‘Tristania3D’. It is a very good example of well detailed mapping and of an all round set.


12th October 2011: Dean’s Wolf 3D Blog update
Dean’s Wolf 3D Blog has been updated. The latest post is another in the ‘Great mods you’ve (probably) never heard of’ series.


6th October 2011: Tristania3D released
Lambda Team has released ‘Tristania3D’. It’s a tribute to the gothic metal band Tristania. There are 26 normal levels, plus 12 secret levels including super secret and challenge levels. The levels are large and well detailed. The opening 2 levels are mainly outdoors. Virtually all the graphics, sounds and music has been changed and the resulting gothic feel is quite effective. EOD based, the code changes include textured floors and ceilings, directional sprites, in-game messages and helpart. A well detailed manual is included.


2nd October 2011: Big Time Gangsta SDL released
Majik Monkee tells me that ‘Big Time Gangsta’ is now available in SDL. The DOS exe is included in the zip. The original content of the game remains the same, and some harsh language may not be suitable for younger players. The conversion to SDL was done by Andy Nonymous.


2nd October 2011: Spear Resurrection SDL released
The SDL version of Spear Resurrection has been released. Originally planned as a sequel to the original Spear of Destiny, this set by AReyeP and MCS is now nearly ten years old. The 21 levels have excellent level design and many graphics/source code changes not seen before at the time of the original release. A classic!! The conversion to SDL was done by Andy Nonymous.


1st October 2011: DieHard Wolfers TC SDL map corrections
Some minor mapping bugs were found in the DieHard Wolfers TC  SDL released Sept 25. They include some floorcodes behind pushwalls that needed to be changed, primarily on E1M3, and some crosses buried in a wall on E1M7. Andy Nonymous has released a patch.


1st October 2011: Art tutorials
Our Graphics Design editing page has been updated. There’s a new link to a series of well detailed art tutorials by Doomjedi. It’s at GFX Design.


1st October 2011: Operation: Letzterschutz SDL released
Majik Monkee tells me that “Operation: Letzterschutz” is now in SDL, thanks to Andy Nonymous. All of the features of the original mod have been retained, and the SDL release also includes the exe files for the DOS version as well.


1st October 2011: Schabbs 3000 Revised Edition released
Ling Yan Li has released the revised edition of Schabbs 3000. This version has the same features as the original Schabbs 3000, but with additional new features like increased allowed number of static objects for each level, additional par times to the extra levels, using the Spear game palette, and the final boss, Schabbs made stronger. This version also has some changed graphics, and while most of the levels are the same as the original Schabbs 3000, while there are some completely new levels. It also has bug fixes in which the game crashes when played on higher difficulty levels. The Mapedit definition files, along with Mapedit 8.4, are included in the zip so people can make their own levels for Schabbs 3000. There are lots of advanced source code changes but the mod still retains the original Wolfenstein 3D feel. And also, the ceiling colours used are pretty much the same as the ones used in the original Schabbs 2000.


29th September 2011: Sprites unpacking program updated to Wolfenpack 2
Vincent has released an update of the Wolfenpack program. The interface is improved, but most important: Wolfenpack 2 can now display and save compactly packed sprites such as in ‘Romanstein Gold’ and ‘Resistant’ as well as normally packed ones. The unpacking routine is of course updated too. It may be close to the way the game does it.


29th September 2011: Sneak Peak at Tricob’s “Base of Operations”
The following is Tricob’s “sneak peak” into some of the features of his “Base Of Operations” project, built from the Wolf4SDL code. The project will be open-source, and the final version will support Seamless Levels, enabling/disabling the “Read This!” feature, customized sign-on screens, bleeding enemies, VGAGRAPH animation, 128+ Doors, and in-game messages. Par times, music order, in-game messages, episode names, and other text can all be changed by altering simple H files, not digging in the middle of confusing CPP code.


29th September 2011: 16×16 released
Here’s a small mod called ’16×16′, based on 6:25 by ack. It’s by Ronwolf1705 and has 6 levels (plus a secret level) on episode one. The levels are well made and there is one ‘twist’: knifes are silent and one stab in the back kill instantly. The idea was to give the mod a more stealthy feel. 


27th September 2011: Dome Award/September 2011
The September 2011 Dome award goes to the DHWTC Team for the ‘DieHard Wolfers TC SDL’. It is a very good example of high quality mapping and of an all round set.


25th September 2011: DieHard Wolfers TC SDL released
After nearly 8 years in the making, the DieHard Wolfers TC has been released today. Now in SDL, the 3 episodes (30 levels) have a wide range of mapping styles but they are all good and blend in well together. Mappers include Loki, Arielus, Adam Biser, ack, Merthsoft, Ringman, Dean, Ronwolf and myself. Virtually all the graphics, sounds and music are new and although the Wolf3d feel is retained, the mod also has a feel of its own and with a very good storyline. Others involved in the mod include Andy Nonymous (coding and coordination), Tricob/Hair Machine (music), and Majik Monkee (title screen).


25th September 2011: WolfDX source code updated
Tricob has released the newest version of the source code for WolfDX. In addition to the bugfixes for the WolfDX demo, problems with “Jaws” and the rocket launcher are also fixed.


25th September 2011: Schabbs 3000 (Improved) source code released
Here’s the source code that Ling Yan Li has released for the improved version of Schabbs 3000.


24th September 2011: WolfDX Demo updated
Tricob has released a patch for the WolfDX demo. It has numerous bugfixes for features like snow/rain, bleeding enemies, and BJ’s “Doom-style movement” routine. The “gaps between walls” bug is also fixed.


23rd September 2011: Sprites unpacking program
Vincent has released Wolfenpack. It is a program to view and save wall and sprite pictures as well as sounds. It works perfectly for most Wolfenstein/Spear games (not so well for ‘Resistant’ though). All you need is a vswap.* file.


19th September 2011: Operation: Hundscheisse SDL released
Thanks to the help of Andy Nonymous and his creation of an SDL exe file, Majik Monkee is pleased to present the SDL friendly version of “Operation: Hundscheisse”. The game itself is identical to the original DOS version in all respects, although the manual has been updated somewhat. This is, of course, the original Hundscheisse, not to be mistaken for “Hundscheisse 2: The Sequel”, which is currently in the works.


19th September 2011: Tricob releases his “Texture Generator” program
Tricob’s “Texture Generator” creates complex, professional-looking textures using any 320×200, 256-color BMP you provide. Just name the file “1.BMP”, run the program, and the texture is created in a BMP file called “2.BMP”. The Texture Generator can use 2, 3, or 4 different colors, and source code for the utility is provided, along with three sample pictures.


18th September 2011: 2 music mods
Jimmy Cozad has sent in 2 music mods that use Macenstein 2nd Encounter SDL by Andy Nonymous as a base. They are Doom Macenstein, and Whiplash Tempest 2K/Shadow Warrior. All files needed to play are included in each set.


16th September 2011: Hundscheisse 2: Official announcement
The Incredible Pete is pleased to announce that progress on “Hundscheisse 2: The Sequel” is going exceptionally well. The mod is a direct continuation to “Operation: Hundscheisse” by Majik Monkee (original concept by Dumscheisskopf), and will follow the same format, with 5 levels, four different weapons, and several code changes, including different menu colors, a laser sight, and much more. The game will retain the overall feel of the original, although it is being designed in SDL, thanks to Andy Nonymous. Currently, the project is complete except for about 50% of the maps. More updates to come soon!


14th September 2011: Corridor 7 design docs
Vermil tells me that Mr Les Bird (one of Capstones lead programmers and the lead programmer on Corridor 7) sent him an email stating that he found the first couple of revisions of the Corridor 7 design documents and has uploaded them to his website.

They are an interesting read and detail several ideas that were cut from the final game and elaborate on several elements of the final game.


12th September 2011: Hitler Strikes Back SDL v1.2 released
Havoc has released Hitler Strikes Back SDL v1.2 which fixes a couple of secret room mapping bugs in the SDL version. The secret wall movement had been changed from 3 to 2 tiles for the SDL version and some map modifications have been done to allow for this.


9th September 2011: Schabbs 3000 beta testers needed
Ling Yan Li needs beta testers for his updated version of Schabbs 3000. If interested, please send Ling an e-mail at lingyan203@yahoo.com. Or contact Ling on YouTube, Facebook or the DHW Forum.


5th September 2011: Operation Feuerstorm announced
doom44 has announced ‘Operation Feuerstorm’. Features include:

*Outdoor environments; Lots of ambushes could happen!
*A Historically-Correct environment; A realistic WW2 theme , but still tries to retain the feel of Wolf 3D
*New enemies and weapons
*Coding changes
*Seamless level progression

No screenshots as of yet.


2nd September 2011: Operation: Mutant Strike 2 SDL released
Majik Monkee is pleased to present the SDL release of Operation: Mutant Strike 2. There are 10 straight levels that are quite extensive, well designed and well decorated. Most of the levels are by Majik and ack, but Dumscheissekopf, Arielus and myself also contributed one level each. Special thanks to Andy Nonymous for development of the SDL exe, and of course, thanks again to everyone who devoted their time and effort to the development of the original DOS version!


2nd September 2011: Wolfenstein Never Ending storyline
Dark_wizzie has released the final version of the storyline of Wolfenstein Never Ending. There is a separate version for those who cannot open docx files.


31st August 2011: Schabbs 3000 update coming soon
Ling Yan Li has sent the following update regarding Schabbs 3000:
“I’m releasing an updated version of Schabbs 3000. It should be available sometime soon. Sorry to have held it so long, but I’ve received a lot of people complaining that the game crashes on higher difficulty levels. Therefore I’ve increased the allowed number of guards per level back to 150. Cause originally I had it at 125 and when people complained that the game crashes when having more than 125 guards since many people didn’t know the allowed number of guards limit. There are some completely new levels, while others are slightly modified levels from the old version of Schabbs 3000. I’ve also added some extra code changes to it as well, such as changing some of the enemies’ behaviour, and made bosses stronger. Right now I only have 3 more levels to re-design.”


29th August 2011: Quest for the Unknown – Another video preview
Here’s another video preview of Penguindog55’s next upcoming Wolfenstein mod Quest for the Unknown. This one uses a more basic exe. You can see the video on YouTube. Penguindog55 asks: which EXE would be better for this mod? Would it be good to make this mod for Schabb’s 3000 (see Aug 24th post) as was originally planned, or is less really more. YouTubers please leave your comments.


26th August 2011: Hundenberg update
Here’s an update on the other project that Majik Monkee is working on aside from Mutant Strike 3. It’s called Hundenberg, and takes place prior to the Mutant Strike trilogy, although it features Jill Hunter as the protagonist. The cast of enemies is completely different from anything found in the other Mutant Strike mods, and bear more of a resemblance to enemies found in Operation: Hundscheisse. The mod will probably feature only four or five large levels, and is intended to be slightly more humorous than the Mutant Strike games.


24th August 2011: Quest for the Unknown video preview
Here’s a link to a video preview of Penguindog55’s next upcoming Wolfenstein mod Quest for the Unknown. You can see the video on YouTube.


23rd August 2011: Havoc’s Wolf3D (HWE) Editor version 0.3.2 released
Havoc has released version 0.3.2 of HWE, a Wolf3D editor. This release doesn’t include as many new features as the last one, but it includes a lot of important bug fixes. There are also a couple of new features which include the ability to save maps in WDC compatible format and to display map information of the currently selected map. 


20th August 2011: Operation: Mutant Strike SDL released
Majik Monkee is pleased to present the re-release of OMS1, now with SDL support (the original DOS exe is included still). The game is identical to the original DOS release with some very minor code fixes, and an updated “readme” which gives credit to Andy Nonymous for the SDL version of the exe.


20th August 2011: OMS3 gameplay video
Majik Monkee has provided a link to a fairly short video demo of Mutant Strike 3. It mainly shows part of the first level, including some enemies and new pickup sprites, as well as the new HUD for the game. You can see the video on YouTube.


20th August 2011: Big Time Gangsta re-released
The Big Time Gangsta project was previously released under the “pen name” of Ronowen Vance. Majik Monkee has re-released it with a title screen crediting himself and with a proper “readme” file attached. It’s identical in other respects to the Ronowen release, except for some minor floor code issues that were fixed.
R – rating. Has some harsh language that may not be suitable for younger audiences.


20th August 2011: DHW SDL Mapset updated
Here’s version 2.0 of the DHW SDL Mapset, which was originally released 7th January 2011. This contains new maps by Dean in episode 5: levels 5, 7, 9, and 10; plus some minor EXE and map updates. Full details are in the README.TXT file. Both Dos and Windows versions are provided. The set is dedicated to Liza Walley. Needs the vswap and 2 audio files from the full version of the Wolf3D game to play.


18th August 2011: Krucible: Insanitarium trailer video
Soldat555 has posted a new trailer on YouTube. It features Venom Inc.’s upcoming mod Krucible: Insanitarium.


15th August 2011: Big Time Gangsta released
Ronowen Vance has released ‘Big Time Gangsta’. The “Village Idiot Productions” team assisted in creating it. There are 3 fairly extensive levels. Each one has at least one large secret area. Most of the graphics have been replaced with some coming from Monkee’s Image World and help create a gangster type scenario. There’s a credits file included.
R – rating. Has some harsh language that may not be suitable for younger audiences.


11th August 2011: Klooni SDL v1.4 Beta released
KFH Games has recently released a beta version of Klooni SDL version 1.4 – A Doom clone (a Doom to Wolf3D conversion that brings much of the Doom gameplay to Wolf3D). It contains 6 very good episodes. Requires either DOOM2.WAD, PLUTONIA.WAD or TNT.WAD from Doom II or Final Doom to play. Available from KFH Games.


4th August 2011: More OMS3 Screenshots
Majik Monkee has sent in some more screenshots from his upcoming mod OMS3.


25th July 2011: Wolfenstein 3D OST
Here’s a collection of tunes from the Wolfenstein 3d soundtrack. They are in mp3 format with a bitrate of 320. There are 27 tunes and were sent in by Mr. Gerolf. (62Mb)


23rd July 2011: Jaguar face stats
Here’s a set of Jaguar face stats, sent in by Mr. Gerolf and formatted to fit on the Wolfenstein 3d (PC) status bar. The faces were ripped by Razor. Credits file included.


23rd July 2011: Acord Games updates
4 of Gary Acord’s games are updated on the Acord Games mirror file downloads page. They are Strange Worlds 2, Strange Worlds 3, WolfMods 2, and Wolfmods 3.


20th June 2011: Frayed SDL Fiend Edition released
Venom Inc. has released ‘Frayed SDL Fiend Edition’. There are now 40 fairly extensive levels (four episodes) that have been well made. The SDL Fiend Edition has various new features including unseen in the classic version of Frayed…
*In-game messages
*Difficulty subtitles
*Redesigned weapon sprites
*A true fullscreen mode that displays health and ammo
*New enemies: Slut Slave, Slut Maiden, Rage Turretress, The Vile Skull
*Brand new episode
*Additional music
*New objects including the rescuable innocent girl
WARNING: Game rated MA-17 for blood, gore, language, and nudity! Not recommended for young audiences.


19th June 2011: Escape from Castle Holle updated
Dean Horton has updated Escape from Castle Holle. A level 2 bug that caused the game to crash on certain computers has been fixed. This replaces the earlier version.


19th June 2011: Monster Bash 3D 
Ryan Steinbruner tells me he still plans to finish Monster Bash 3D. He recently salvaged the latest version of the game from an old hard drive. Adam Biser’s work is already done on the engine, so Ryan will be picking up the remaining workload with the assistance of a friend.


18th June 2011: Spear of Infinity update/pics
Here’s an update and some pics from Hellblazer’s upcoming mod: Spear of Infinity (SOI). Its based on SOD, five levels have been made and there will be 21 in total.


18th June 2011: Doom, ROTT and RTCW music mods
Jimmy Cozad has sent in another 3 music mods (Doom, ROTT and RTCW) that can be played with Mac-enstein Second Encounter SDL Version 2 by Andy Nonymous. RTCW also has new sounds. Here are the music mods:

Doom

ROTT

RTCW Music

RTCW Sounds

They need Mac-enstein Second Encounter SDL Version 2 to play, which also needs Mac-enstein First Encounter SDL Version. (Install 1st Encounter first, then 2nd Encounter into the same folder, replacing the previous files where applicable).


16th June 2011: Frayed SDL trailer
Here’s a new trailer for soldat555’s upcoming SDL version of Frayed. It’s put together well and is available on YouTube.


14th June 2011: Kathleen update/pics
Secret Agent Jonathon is working on a new mod called ‘Kathleen: The Legend of the Golden Keys’. Here’s a set of pics from it. Jonathon tells me enhanced versions of ‘Kenny’ and ‘Justin’ are on the way too.


12th June 2011: Jaguar/SNES music mods
Jimmy Cozad has sent in 2 music mods (Jaguar and SNES) that can be played with Mac-enstein Second Encounter SDL Version 2 by Andy Nonymous. Here are the music mods:

Jaguar

SNES

They need Mac-enstein Second Encounter SDL Version 2 to play, which also needs Mac-enstein First Encounter SDL Version.


10th June 2011: Spear Resurrection SDL to be released
Latest news from the AReyeP/MCS site Newsdesk (May 2011) is that a Spear Resurrection SDL for Windows version is being made and is in the testing stage. Hopefully, it will be available in a few months time. With 10 new levels amongst the changes and the advantages of SDL, this looks like something well worth waiting for. Read more about it at the AReyeP/MCS Newsdesk.


6th June 2011: The Spear released
Penguindog55 has released ‘The Spear’. It’s a prequal to his first mod End of the Third Reich. There are 30 levels (18 + 1 normal levels, 2 secret levels, 7 Super Secret levels and 2 Ultra Secret levels). The maps are designed well and nicely decorated. There’s a mix of original and imported graphics and sounds but the Spear feel and style has been retained well. Secrets are easier to find and often marked with a skeleton next to the wall or nearby. Coding is mainly as in Third Reich but with the Pacman Ghosts recoded, the Spear flag code implemented and a few other things. There’s more info in the detailed document included.


5th June 2011: Havoc’s Wolf3D (HWE) Editor version 0.3.1 released
Havoc has released version 0.3.1 of HWE, a Wolf3D editor. The highlights of the latest version are a map grid, zoom functionality for the map editing area, and the ability to flip or rotate a copied map part. Havoc has also programmed a software update checker, and a number of bugs from the previous version have been fixed.


2nd June 2011: Wolfwing SDL released
Hellblazer has released ‘Wolfwing’ for SDL. The mod uses Novowolf as a base and only the levels have been changed. The 10 levels play well and are nicely decorated. They fit well with the Novowolf graphics, sounds and music. There are two text files, one listing credits and one containing a detailed storyline, included in the zip.


31st May 2011: Lingyan’s 2000th video
Lingyan203 has made his 2000th video on his YouTube channel. He has mentioned the DieHard Wolfers Community about making a lot of really nice Wolfenstein 3D add-ons. There are playthroughs of Wolfenstein 3D Mods from the Wolfenstein 3D Dome, and lots of Classic DOS Games. They’re available on YouTube.


25th May 2011: 1945 The End of the Third Reich updated
Penguindog55 has updated ‘1945 The End Of The Third Reich’. Finding the secret areas in the levels have been made easier by marking them all in some way, either with wall decoration or putting a skeleton nearby or in front of a secret wall that doesn’t have a wall decoration. Also, Hans Gross and Uber Mutants no longer guard the access to Super secret levels. It was felt unfair to make it so hard to find secrets and to have to fight a boss in a confined space. Only the maps have been changed at this time, the graphics and coding remain as in the earlier version released March 12. 


22nd May 2011: Wolfer Profiles updated
Our ‘Wolfer Profiles’ page has recently been updated. The latest profile is by Hellblazer.


22nd May 2011: Wolf4SDL v1.7 released
Chaos Software has released Wolf4SDL v1.7. This new version contains several fixes and improvements. It’s available from Chaos Software.


21st May 2011: Revival of Memories video
Balames87’s latest video plays through the first 3 levels of ‘Revival of Memories’. The gameplay and commentary are both done very well. It’s available on YouTube.


15th May 2011: New Lego Wolf3D release
A new beta version of Lego Wolf3D has been released. Also on the Lego Wolf3D site is a number of YouTube videos, reviews of the alpha version, a forum and a help section. It’s all at the LEGO Wolf3D Site.


5th May 2011: The Grail of Eternal Life links fixed
It seems that the links to Marcus Svensson’s 21 level ‘The Grail of Eternal Life’ mod download have not been working for some time. They have now been fixed.


3rd May 2011: Wolfenstein Sextilogy 3 videos
Weasel has made videos of all of the Wolfenstein Sextilogy 3 levels. From E1L5 onwards, commentary is added. They are available at: YouTube.


30th April 2011: More SNES Wolf3D music tracks
Ken O’Brien has re-recorded another 3 tracks of the Wolf3D music from SNES. They are available in mp2 format:

Funk You

Get Them

Zero Hour

More will be released later.


29th April 2011: SNES Wolf3D music tracks
Here’s some more of the Wolf3D music from SNES that Ken O’Brien has re-recorded. They are now available in mp2 format for a smaller size:

Evil Incarnate

Funky Colonel Bill

Mission Briefing

Nazi Rap

The SS Gonna Get You

Tiptoeing Around

Ultimate Conquest

More will be released later.


29th April 2011: 3rd Dome Award/April 2011
The third April 2011 Dome award goes to Nembo for Unsung. It’s a very good all round mod. 


28th April 2011: SNES Wolf3D music tracks
Ken O’Brien has re-recorded some of the Wolf3D music from SNES.

The first track is available on Mediafire and is Evil Incarnate. (9.85Mb)


27th April 2011: Unsung SDL released
Nembo has released ‘Unsung’, a 10 level set which is World War I based. The levels are very well made. Virtually all the graphics have been changed and along with the new sounds and music give the game a feel of its own. Code changes include gun bobbing, intrart, ingame messages, textured floors/ceilings and a lot more. It all blends together very well and feels more like a new game rather than a mod. There’s more info and the download at Mod DB. Based off Wolf4SDL code.


25th April 2011 Havoc’s Wolf3D (HWE) Editor released
Havoc has released the first public version of HWE, a Wolf3D editor. The current version of the editor includes the following features:

– Map support for Blake Stone: Aliens of Gold, Blake Stone: Planet Strike, Corridor 7, Operation Body Count, Spear of Destiny, and Wolfenstein 3D

– Exporting and importing (multiple) maps (in ChaosEdit, HWE, FloEdit, MapEdit, and WDC map format)

– High and low byte editing (e.g. useful for the textured floor and ceiling feature)

– Ability to search for and replace tiles / objects in a map

– Maps up to a size of 256×256 tiles

– Built-in map symbols editor

– Undo / redo functionality

– Unlimited plane support

– Unlimited map support

– Clipboarding

– Map editing

– Autofloor


23rd April 2011: 2nd Dome Award/April 2011
The second April 2011 Dome award goes to M2 SOFTWARE for ‘DeathTrigger’. The game has a high degree of originality and has some code change effects not seen in a Wolf3D mod before. 


22nd April 2011: Dean’s Wolf 3D Blog updated
The latest Wolfer Q&A series post on Dean’s Wolf 3D Blog features Richter Belmont. Also included is a useful list of all Richter’s mods in one place. 


22nd April 2011: Dome Award/April 2011
The April 2011 Dome award goes to Executor for ‘Wolfenstein Sextilogy 3’. This is a very good all round set. Credit also goes to Blzut3 for his source code work.


13th April 2011: 1945 The End of the Third Reich Source Code released
Penguindog55 has released the source code for ‘1945 The End of the Third Reich’. He has decided to release it for anyone who wants to use End of the Third Reich as a base for their own mods. Detailed instructions are included to make setting it up as simple as possible and credit is given where appropriate. 


11th April 2011: Hitler Strikes Back SDL Version released
Havoc has released the Wolf4SDL version of ‘Hitler Strikes Back’. There are 20 nicely designed and decorated seamless levels with mostly original graphics. This version includes the following changes (compared to the DOS version): Different sprites for Dr. Schabbs (Created by General Blitzkanonier), extended bonus maps and an updated and improved helpart.


10th April 2011: DeathTrigger released
M2 SOFTWARE has released ‘DeathTrigger’. The 10 new action-themed levels are well made. Most of the levels were made by Nexion and Atina, and Jayngo made the secret level. Nearly all of the graphics are new and hand-drawn. Code changes include extended view, useable objects, a new item and much more. It all fits together well. There’s a detailed text file and manual included. 


4th April 2011: Wolfenstein Sextilogy 3 SDL released
Executor has released ‘Wolfenstein Sextilogy 3’ for SDL. There are now 30 levels comprising the first three episodes of a planned 6. The levels are extensive and well made. This release is a quantum leap over the previous edition, with a new Windows engine with many new features such as additional digitized sounds, floor/ceiling textures, and improved controls. A Dos version is also included. One known issue is that the F8/F9 quicksave/quickload keys are rather unreliable so please use F2/F3 for saving and loading games. Credits are contained in a text file in the zip. 


4th April 2011: Absence SDL Version updated & Other Havoc news
Havoc has updated the SDL version of Absence. He has added some text messages that were missing in the Wolf4SDL version of Absence. He’s also added some Wolf4SDL related bugfixes and updated the SDL DLLs. It’s available on Havoc’s Wolfenstein 3D Page. A patch containing just the updated files is also available from the Havoc page link.

Two new tutorials have been added to the Havoc page in the tutorials section. They are “Read This!” in Wolf4SDL (for Spear of Destiny), and Log files in Wolf4SDL (A feature from Absence).
Havoc has also decided to create a Wolf4SDL version of Hitler Strikes Back which will have some slight changes compared to the DOS version. Namely the changes are: Different sprites for Dr. Schabbs and extended bonus maps. Havoc hopes to release the Wolf4SDL version within the next week.


30th March 2011: Wolfenstein Sextilogy update
Executor tells me that the mapping is done for his upcoming ‘Wolfenstein Sextilogy Episode 3’ and it is currently being tested. There’s a video of the first level at YouTube.


29th March 2011: 2nd Dome Award/March 2011
The second March 2011 Dome award goes to Penguindog55 for ‘1945 The End of the Third Reich’. This is for the very high quality of the mapping design and decoration.


29th March 2011: Wolf3D Community Map Pack SDL patch – v. 2.20
Tricob has updated the Wolf3D Community Map Pack SDL version with another patch. The Save Game option after “You Win!” is corrected, all ratios at the Level Complete screen now run the same speed, and all Adlib sounds should now function 100% correctly. All Windows-based saved games from older versions should still function. 


29th March 2011: Wolf3D Community Map Pack SDL v. 2.20 – Source code update
Tricob has updated the Wolf3D Community Map Pack SDL version source code another time. The Save Game option after “You Win!” is corrected (WL_INTER.CPP), all ratios at the Level Complete screen now run the same speed (WL_INTER.CPP), and all Adlib sounds should now function 100% correctly (ID_SD.CPP). All source code files are included.


24th March 2011: Dean’s Wolf 3D Blog updated
The latest review on Dean’s Wolf 3D Blog is on Ringman’s ‘Mutant Blobs from Uranus’. Also featured recently is Andy Nonymous in the latest Wolfer Q&A series post. 


23rd March 2011: Dome Award/March 2011

The March 2011 Dome award goes to Dark_wizzie for ‘This Spear’ for SDL. This is a very good all round set. Credit also goes to WL Hack for his source code work, and ack for the final level mapping.


16th March 2011: Help needed for a medieval mod
Gary Acord and Matt Stath want to make a medieval mod with coding changes. If you find medieval, Egyptian, or Greek Mythology graphics in a Wolfenstein 3D or Spear of Destiny mod, would like to submit your own, or have other ideas to help, then please contact Matt at stathmk@yahoo.com.


14th March 2011: Escape from Reichstag updated
Joe M has updated his ‘Escape from Reichstag’ mod. A mapping bug on level 16 preventing access to the exit elevator has been fixed. The new version replaces the one that was previously available. 


12th March 2011: 1945 The End of the Third Reich Phase 2 Final released
Here’s the first released mod from Penguindog55. It is called ‘1945 The End of the Third Reich Phase 2 Final’. There are 60 seamless levels that are extensive and well designed/decorated. Some levels have outdoor scenarios. There is a mix of original, imported and new graphics/sounds and there is also new music. It all seems to blend together very well. Code changes include 25 ammo crate added, changed floor/ceiling colours and boss action replays removed. There’s a detailed doc file included. 


12th March 2011: Conflict in the Fatherland SDL Version released
Here’s a new addition to our SDL list of mods. It’s BJ Rowan’s ‘Conflict in the Fatherland’. There are the same 60 very well designed levels and modified graphics. Code changes include new episode names and were done by Mr. Gerolf. The professional flavour and atmosphere of the original game still remains. Needs the 2 audio files from the full version of the Wolf3D game to play


8th March 2011: Gerolf Games update
Gerolf Games has announced some upcoming add-ons.

They are ‘Wolfenstein 3d 2’, ‘Holy Grail’ and ‘Operation: Gerolf’.


7th March 2011: This Spear SDL released
Dark_wizzie has released ‘This Spear’ for SDL. There are 21 extensive levels made to a very high standard of mapping. Some imported graphics have been added but the original Spear feel has been retained well. Coding was done by WLHack and includes increased static object and actor limits. A very enjoyable set. Vista/Windows 7-compatible.


6th March 2011: Life on the Streets Episode 1 released
Here’s an old-school total conversion but virtually everything has been changed. The ten levels are well made and include a wide range of scenarios. It all fits well together and looks very professionally done. A text file with a lot of info is included as is a well illustrated helpart. Made by Racquetball1987. 


26th February 2011: Wolfendoom SDL Version released
AReyeP’s Wolfendoom has been released in an SDL version. There are 60 well designed levels (in 6 renamed episodes), and there’s a lot of new graphics and sounds which well reflect the Doom type scenarios. The conversion to SDL was done by Zdude and is a welcome addition to our growing list of mods now available in that format.


17th February 2011: Dean’s Wolf 3D Blog updated
Dean’s Wolf 3D Blog will be adding a list of mods made by each Wolfer who completes the Wolfer Q&A’s feature. Lists have now been added for those who have already taken part. They are at Dean’s Wolf 3D Blog.


11th February 2011: Chaos-Software Site is back
Ripper tells me that his Chaos-Software site is now back online. He is going to release Wolf4SDL v1.7 soon, so it’s in line with Chris’ unofficial release. The site is now available at Chaos-Software.


3rd February 2011: WUB Cheats Exe released
Jayngoware has released the Wolfenstein: Umbrella Beginnings cheats exe. The exe unlocks the TAB Cheats only though. MLI keys will not work. Also, God Mode runs in 30 second increments.


31st January 2011: Wolf3d in Minecraft video
Thought you might like this video!! Gwilym Wogan has remade the first level of Wolf3d in Minecraft. It lasts 4 minutes 17 seconds and is available from YouTube.
Gwilym also has a soundtracks website called Trickyname Audio.


28th January 2011: Mac-enstein Third Encounter Episode One released
Andy Nonymous has released ‘Mac-enstein Third Encounter Episode One’ for SDL. This is the third part of the Mac-enstein Encounter series and needs to be run in the same folder as the first two parts. As with the First/Second Encounters, it’s quite a good effort as it seems very close to the originals. Text file included. Since the earlier Encounter sets were released, Andy has made some improvements but these will be included when the new files are added. Just add the contents of Mac3sdl2.zip to your First/Second Encounter SDL 2 folder, overwriting whenever prompted. This upgrades the first two Encounters to version 2.02, in addition to installing Third Encounter Episode 1.


27th January 2011: Dean’s Wolf 3D Blog updated
Dean’s Wolf 3D Blog’s latest feature is about some of the best demo’s released that never made it to full releases, It’s well illustrated and is at Dean’s Wolf 3D Blog.


27th January 2011: Dome Award/January 2011
The January 2011 Dome award goes to DieHard Wolfers for ‘DHW SDL Mapset’. This is a very good mapset.


21st January 2011: The Totis’ Revenge released
Toti has released “The Totis’ Revenge” for SDL. There are 30 extensive levels split into 3 episodes. The graphics and sounds are a mix of original and imported ones and there is a changed music order. Code changes include gun bobbing, intrart and onscreen level titles. There are also textured floors and ceilings and it all blends together quite well and keeps the Wolf3D feel somewhat. The file also includes the WDC map data files.


20th January 2011: Longinus’ Tears update
Tris has commenced work on a new 21-level add-on set for registered Spear, entitled “Longinus’ Tears”. It will in essence be a retelling of the original Spear of Destiny, focusing mainly on atmospheric level design to retain the classic Wolf look and feel. He will strive to make challenging, detailed new maps to relive the Old School Wolfenstein experience without any visual, audial or technical modifications. More info will be posted soon at its website, Longinus’ Tears. Currently, the storyline can be read and some other info can be viewed.


12th January 2011: Wolfing Time review update
Zombie_Plan’s latest Wolfing Time review is of Wolf3D on XBox 360. If you want to write your own review, there is now a submit button on the site.


7th January 2011: DHW SDL Mapset released
Here’s a 6 episode (60 level) Wolf3D SDL mapset made by mappers of the DieHard Wolfers forums. The maps are very well made and though they keep the feel of the original episodes somewhat, they also offer the more unique styles of the individual mappers. The mappers were Ronwolf, AReyeP, Serpens, Thomas Weiling, Dean / Arielus / Schabbs and ack. Coding was done by Andy Nonymous. Both Dos and Windows versions are provided. A detailed text file is included. The set is dedicated to Liza Walley. Needs the vswap and 2 audio files from the full version of the Wolf3D game to play.

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